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Children's Enlightenment Music Education Based on Digital Technology
IF 5.1 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-03-16 DOI: 10.1111/jcal.70022
Lixin Wang

Background

This paper represents an empirical study that examines the impact of specific teaching methods on the effectiveness of preschool music education.

Objectives

The current study seeks to determine whether the integration of digital technology improves the music learning outcomes of preschoolers.

Methods

The author compared the learning outcomes of junior (3–4 years) and senior (5–6 years) preschoolers and established the most effective teaching methods. The sample consisted of 90 children who attended a children's music education centre in Shanghai. The study used the observation method as well as specially developed criteria for assessing three main aspects of children's development: musical knowledge, emotional involvement, and creativity.

Results and Conclusions

The findings of the study can be applied to preschool education settings, providing a basis for curriculum and educational policy development.

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引用次数: 0
Using Artificial Intelligence to Promote Adolescents' Learning Motivation. A Longitudinal Intervention From the Self-Determination Theory
IF 5.1 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-03-16 DOI: 10.1111/jcal.70020
Héctor Galindo-Domínguez, Nahia Delgado, María-Victoria Urruzola, Jose-María Etxabe, Lucía Campo

Background

With the integration of artificial intelligence into educational processes, its impact remains to be discovered.

Objective

The aim of the present study was to determine whether, after a 7-month intervention in which a subject of artificial intelligence was taught, students improved their psychological needs for competence, autonomy and relatedness, potentially leading to an increase in their intrinsic motivation towards learning. Additionally, the study examined the impact of students' use of ICT and the influence of gender along the intervention.

Methods

This longitudinal study included a total of 50 adolescents from Secondary Education, who responded to a series of scales to measure the main constructs of perceived competence, autonomy, relatedness and intrinsic motivation at two different times (T1 and T2).

Results

The results showed that, regardless of gender and the frequency of academic or non-academic use of ICT, statistically significant improvements were observed only in the need for relatedness. Likewise, an analysis of structural equation models revealed that students' initial competence (T1) was the main predictor of their initial motivation (T1), and having this initial motivation was essential for further improving motivation after the intervention (T2). Similarly, each basic psychological need at its initial time point (T1) significantly predicted that same psychological need at its final time point (T2), with considerably high explained variances.

Conclusions

These results shed some light on the potential effect that AI-based interventions can have on the basic psychological needs of secondary education students.

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引用次数: 0
Students' Use of a Learning Analytics Dashboard and Influence of Reference Frames: Goal Setting, Motivation, and Performance
IF 5.1 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-03-13 DOI: 10.1111/jcal.70015
Lars de Vreugd, Anouschka van Leeuwen, Marieke van der Schaaf

Background

University students need to self-regulate but are sometimes incapable of doing so. Learning Analytics Dashboards (LADs) can support students' appraisal of study behaviour, from which goals can be set and performed. However, it is unclear how goal-setting and self-motivation within self-regulated learning elicits behaviour when using an LAD.

Objectives

This study's purpose is exploring reference frames’ influence on goal setting, LAD elements’ influence on student motivation, and the predictive value of goal setting and motivation on behaviour, adding to our understanding of the factors predicting task attainment and the role of reference frames.

Methods

In an experimental survey design, university students (n = 88) used an LAD with a peer reference frame (Condition 1) or without one (Condition 2), set a goal, determined goal difficulty, self-assessed motivation and LAD elements' influence on motivation. Researchers coded goal specificity. Four weeks later, students self-assessed task attainment, task satisfaction, time on task, and task frequency. T-tests and MANOVA explored effects of the reference frame. Regression analyses determined predictive potential of goal difficulty, goal specificity, and motivation on goal attainment.

Results and Conclusions

Results showed no difference between conditions on goal specificity, difficulty, or motivation. The peer reference frame's perceived influence on motivation was small. LAD elements’ influence on motivation varied but were mainly positive. Regression models were not predictive, except the task satisfaction exploratory model. Most participants (77%) attained their goals. Reference frame integration should be carefully considered, given potential negative effects. Students may require educators’ support when setting goals, but the support should balance students’ autonomy.

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引用次数: 0
Improving Primary School Students' Oral Reading Fluency Through Voice Chatbot-Based AI
IF 5.1 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-03-12 DOI: 10.1111/jcal.70019
Mohamed Ali Nagy Elmaadaway, Mohamed Elsayed El-Naggar, Mohamed Radwan Ibrahim Abouhashesh

Background

Artificial intelligence (AI) made substantial progress with language recognition. Proficiency in spoken English reading is a prerequisite for fluency in written English. However, research on its use, especially for non-native speakers, is lacking despite increased usage.

Objectives

This study aimed to enhance the oral reading fluency abilities of fourth graders using the AI voice chatbot ‘Alexa’, the purpose being to examine the effects of Alexa on fourth graders' oral reading fluency skills.

Methods

Ninety students were evenly divided into experimental and control groups. We developed, reviewed and administered pre- and post-tests and interviews.

Results and Conclusion

Students' reading comprehension and oral reading fluency are enhanced when they use Alexa in the classroom. Many students turn to Alexa to help them with reading and English grammar. This study offers suggestions for future research.

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引用次数: 0
Integrating Project-Based Learning With Self-Regulated Learning to Enhance Programming Learning Motivation
IF 5.1 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-03-11 DOI: 10.1111/jcal.70011
Peidi Gu, Zui Cheng, Cheng Miaoting, John Poggio, Yan Dong

Background

Today, the importance of STEM (Science, Technology, Engineering and Mathematics) education and training is widely recognised and accepted. Computer programming courses have become essential in higher education to nurture students' programming, analysis and computational skills, which are vital for success in all STEM fields and areas.

Objectives

This study evaluated an integrated pedagogical method that combined Project-Based Learning (PBL) and Self-Regulated Learning (SRL) to enhance college students' motivation when learning C programming. While PBL promotes learner-centred environments, it does not automatically foster SRL, which is critical for sustaining engagement and motivation in cognitively demanding programming courses. Although research highlights the importance of both PBL and SRL, studies explicitly combining these frameworks to support motivation, emotion regulation, and learning satisfaction are limited. Our study addresses this gap by integrating SRL scaffolding into the PBL framework, hypothesising that this combination would positively impact students' learning motivation.

Methods

The study used a pre- and post-test quasi-experimental design. A total of 173 students volunteered to participate. Students were randomly assigned to one of three pedagogical design groups: the PBL group, the PBL + SRL group or a control (traditional instruction) group. A one-way analysis of covariance (ANCOVA) was the principal method for data analysis.

Results and Conclusions

The study's findings demonstrated that the proposed PBL + SRL approach effectively enhanced students' intrinsic motivation. This is evidenced by the heightened interest and perceived value of the learning method and reduced tension and pressure throughout the learning process compared to both the standalone PBL and traditional approaches. Furthermore, students in the PBL + SRL group reported the highest self-efficacy and course satisfaction levels.

Contribution

This study pioneered the provision of empirical evidence supporting SRL scaffolding as an effective and timely intervention to improve students' learning motivation beyond using the PBL strategy alone in computer programming courses.

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引用次数: 0
Customising a Three-Stage Fade-Out Scaffolding for Collaborative Programming Learning: Effects on Programming Achievement, Self-Efficacy and Programming Behaviour
IF 5.1 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-03-09 DOI: 10.1111/jcal.70012
Yin-Rong Zhang, Zhong-Mei Han, Tao He, Chang-Qin Huang, Fan Jiang, Gang Yang, Xue-Mei Wu

Background

Collaborative programming is important and challenging for K12 students. Scaffolding is a vital method to support students' collaborative programming learning. However, conventional scaffolding that does not fade may lead students to become overly dependent, resulting in unsatisfactory programming performance.

Objectives

This study customises a three-stage fade-out scaffolding in collaborative programming to reduce scaffolding dependence and improve students' programming achievement, self-efficacy and programming behaviour.

Methods

A quasi-experimental study lasting 18 weeks was conducted at a middle school. One hundred twenty-one eighth-grade students participated in the study; they were randomly assigned into the experimental group with three-stage fade-out scaffolding (N = 62) and the control group with conventional scaffolding (N = 59). Then, this study adopted an analysis of covariance (ANCOVA), independent samples t test, and lag sequential analysis to analyse the data.

Results and Conclusions

The results indicated that the programming achievement, self-efficacy, and programming behaviour patterns of the students in the experimental group outperformed those of the control group. Additionally, boy-dominated groups display more positive and active programming behaviour patterns than girl-dominated groups.

Implications

This study designs a three-stage fade-out scaffolding approach for collaborative programming and provides diverse empirical evidence, offering valuable suggestions for the design of programming instruction and the analysis of learning processes.

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引用次数: 0
Impact of Mobile Technology-Integrated Dynamic Assessment on Students' Music Rhythm Learning
IF 5.1 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-03-05 DOI: 10.1111/jcal.70018
Chorng-Shiuh Koong, Chih-Hung Chen, Yu-Tzu Chen, Gwo-Haur Hwang

Background

Rhythm is the fundamental element of music and one of the indispensable aspects of training in music education, making it highly valued. However, due to the limitations of teaching hours and the large number of students in each class, it is difficult to foster the rhythm ability of elementary school students.

Objectives

Hence, this study developed a Dynamic Assessment-Based Mobile Technology-Assisted Rhythm Teaching System (hereafter, the Dynamic System) and a Conventional Mobile Technology-Assisted Rhythm Teaching System (hereafter, the Conventional System) which were applied to third graders' music rhythm learning in the hopes of promoting their rhythm ability.

Methods

A quasi-experimental design was carried out. The experimental group used the Dynamic System, while the control group adopted the Conventional System. The learning activities lasted for 3 weeks. After the learning activities, we examined the effects of learning achievement, learning motivation and cognitive load.

Results and Conclusions

The results showed that the experimental group had significantly better rhythm learning achievement and intrinsic motivation than the control group. Both groups' intrinsic motivation was enhanced, and their cognitive load was similar. It is suggested that future research can incorporate different teaching strategies or elements of music in the Dynamic System for students' music rhythm learning to achieve the greatest value and contribution to mobile technology learning.

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引用次数: 0
Incorporating Computational Thinking Into Virtual Laboratories to Enhance Learning Motivation, Engagement, and Higher-Order Thinking Skills
IF 5.1 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-03-04 DOI: 10.1111/jcal.70017
Ting-Ting Wu, Edi Sarwono, Yueh-Min Huang

Background

Virtual laboratories are used to supplement or even replace physical laboratories in engineering education. Although these virtual laboratories allow students to learn foundational experimental skills, they do not provide the learners with the chance to develop higher-order thinking skills (HOTS). Computational thinking (CT) is an approach to problem-solving. Incorporating the CT approach into virtual laboratories to enhance problem-solving skills and critical thinking skills is still understudied.

Objectives

This study investigated the effect of incorporating the CT approach into virtual laboratories on the learning motivation, engagement, and HOTS of students.

Methods

A quasi-experimental study was conducted to investigate the impact of the proposed approach. Forty-eight undergraduate electrical engineering students participated in this study. Pre- and post-test questionnaire data on learning motivation, engagement, and HOTS were collected from both an experimental group that utilised virtual laboratories and a computational thinking approach and a control group that used virtual laboratories only.

Results and Conclusions

The result of the quantitative analysis revealed that incorporating the CT approach into virtual laboratories resulted in a significant difference in learning motivation, engagement, and HOTS between the experimental and control groups. These findings point out that incorporating the CT approach into virtual laboratories positively affects the learning motivation, engagement, and HOTS of learners who are enrolled in practical courses.

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引用次数: 0
The Role of Enjoyment and Epistemic Emotions in Middle School AR Learning: A Quasi-Experimental Field Study
IF 5.1 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-03-04 DOI: 10.1111/jcal.70016
Daniela Olea-Ibarra, Christian Hartmann, Maria Bannert
<div> <section> <h3> Background</h3> <p>Enjoyment and epistemic emotions are essential in education as they drive learners to actively and persistently engage with learning material. Augmented Reality (hereinafter referred to as AR) is an emerging educational tool that offers unique opportunities for immersive learning experiences. By incorporating AR into the learning process, educators can create an immersive environment that potentially stimulates learners' enjoyment and facilitates a deeper understanding of the subject matter.</p> </section> <section> <h3> Objectives</h3> <p>Especially for younger learners, however, there is a lack of research on how AR affects enjoyment, emotions and learning. Therefore, we examine the impact of enjoyment in learning with AR and further explore which role epistemic emotions play in this process.</p> </section> <section> <h3> Methods</h3> <p>A quasi-experimental field study collected data from <i>N</i> = 47 middle school students. Students were assigned to two conditions and either learned about the solar system with AR or with static images, both on a tablet. We collected data through pre- and post-tests to assess knowledge, as well as repeated measures of enjoyment and epistemic emotions during the learning process. Descriptive statistics, Bayesian <i>t</i>-tests and repeated measures ANOVA were used to analyse differences between conditions and over time. A mediation analysis examined whether enjoyment mediated the relationship between AR use and learning gains.</p> </section> <section> <h3> Results and Conclusions</h3> <p>The results show that AR triggered learners' enjoyment and epistemic emotions. However, students in the control condition gained more knowledge than those in the AR condition. While AR significantly enhanced students' enjoyment, the mediation analysis indicated that enjoyment did not significantly mediate the relationship between AR use and learning gains. One possible explanation is that AR appears to have produced affective overload, whereas the control condition facilitated more productive engagement. However, our data suggest a more complex relationship that requires further investigation.</p> </section> <section> <h3> Implications</h3> <p>These findings provide insights into the impact of immersive technology on student learning in the context of authentic school activities with younger learners. An exciting avenue for future research is to focus more on the relationship between affec
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引用次数: 0
Unveiling Patterns of Interaction With Automated Feedback in Writing Mentor and Their Relationships With Use Goals and Writing Outcomes
IF 5.1 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-02-25 DOI: 10.1111/jcal.70014
Yang Jiang, Beata Beigman Klebanov, Jiangang Hao, Paul Deane, Oren E. Livne

Background

Writing is integral to educational success at all levels and to success in the workplace. However, low literacy is a global challenge, and many students lack sufficient skills to be good writers. With the rapid advance of technology, computer-based tools that provide automated feedback are being increasingly developed. However, mixed results have been obtained so far on the effects of writing feedback, and little is known about how various types of feedback are used by users who access feedback with different goals.

Objectives

Leveraging both process and response data, the present study investigated students' interactions with feedback in Writing Mentor (WM), an app designed to support academic writing through automated feedback and NLP techniques.

Methods

We identified 1857 documents submitted by middle- and high-school students among users-in-the-wild and explored the activities that students engaged in while using WM and the quality of their submitted written products. Students' interaction processes and behaviours were compared across groups of students with different goals for using WM. In addition, sequential pattern mining was applied to identify interesting sequential patterns of student interactions with the writing feedback features that are differentially frequent across goal groups.

Results and Conclusions

Results indicated that students with different goals for using WM displayed different patterns of interaction. Furthermore, the effects of the various types of feedback on writing quality vary by students' purposes for using the tool. Findings from this study shed light on the design of computer-based writing tools and automated writing feedback for learners of various needs.

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引用次数: 0
期刊
Journal of Computer Assisted Learning
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