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Grade Level Dynamics of the Predictive Role of College Students' Computational Thinking on Generative Artificial Intelligence Attitudes: Moderating Role of Gender and Major 大学生计算思维对生成式人工智能态度预测作用的年级动态:性别和专业的调节作用
IF 4.6 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2026-01-22 DOI: 10.1002/jcal.70192
Lihui Sun, Junjie Liu
<div> <section> <h3> Background</h3> <p>The development of generative artificial intelligence (GenAI) technology has triggered ripple effects in teaching, learning and assessment in higher education, and college students' GenAI attitudes are key in determining its effective integration. Computational thinking (CT), as an amalgam of skills such as algorithmic thinking and problem-solving, has become an essential skill for adapting to the digital age represented by GenAI technologies.</p> </section> <section> <h3> Objectives</h3> <p>While previous research has confirmed the impact of CT on college students' technological attitudes, it has not clarified the relationship between CT and GenAI attitudes among college students and whether this relationship is affected by grade level, gender and major factors. This research gap limits our understanding of how CT contributes to the effective integration of GenAI in higher education.</p> </section> <section> <h3> Methods</h3> <p>This study conducted a cross-sectional survey of 1089 college students from China. Descriptive statistical analyses were conducted to present college students' GenAI attitudes and CT scores; sub-group linear regression was employed to explore the predictive role of CT on GenAI attitudes; parametric <i>t</i>-tests were used to analyse the differential effects of gender and major on GenAI attitudes and CT; and moderated models were applied to explore the mechanisms of influence among multiple factors. However, a cross-sectional study can only reflect the static relationships among variables rather than their dynamic developmental processes. Future research could further explore these relationships through a longitudinal design.</p> </section> <section> <h3> Results and Conclusion</h3> <p>First, this study found that CT positively predicted GenAI attitudes in all grades, showing an ‘inverted U-shaped’ predictive curve, with the strongest predictive effect in the sophomore year. Second, the study also found that although female students and college students majoring in science and engineering had significantly higher GenAI attitudes and CT levels than male students and college students majoring in literature and history, the differences in GenAI attitudes and CT caused by gender and major changed with grade level. The differences caused by college students' gender were more significant in their freshman and sophomore years, and the differences caused by their major were more significant in their junior and senior years. Furthermore, the study discovered that the moderating effects of gender and major on the relationship between CT and GenAI became more significant as co
生成性人工智能(GenAI)技术的发展在高等教育的教学、学习和评估中引发了连锁反应,而大学生对GenAI的态度是决定其有效整合的关键。计算思维(CT)作为算法思维和解决问题等技能的混合体,已成为适应以GenAI技术为代表的数字时代的基本技能。目的以往的研究已经证实了CT对大学生科技态度的影响,但尚未明确CT与大学生GenAI态度之间的关系,以及这种关系是否受到年级、性别和主要因素的影响。这一研究差距限制了我们对CT如何促进GenAI在高等教育中的有效整合的理解。方法对全国1089名大学生进行横断面调查。对大学生GenAI态度和CT评分进行描述性统计分析;采用亚组线性回归探讨CT对GenAI态度的预测作用;采用参数t检验分析性别和专业对GenAI态度和CT的差异影响;并采用调节模型探讨多因素间的影响机制。然而,横断面研究只能反映变量之间的静态关系,而不能反映变量之间的动态发展过程。未来的研究可以通过纵向设计进一步探索这些关系。结果与结论首先,本研究发现CT对各年级学生GenAI态度均有正向预测,呈现“倒u型”预测曲线,其中大二预测效果最强。第二,研究还发现,虽然理工科女生和理工科大学生的GenAI态度和CT水平显著高于文史类男生和理工科大学生,但性别和专业导致的GenAI态度和CT差异随着年级的变化而变化。大学生性别差异在大一、大二阶段更为显著,专业差异在大三、大四阶段更为显著。此外,研究发现,性别和专业对CT与GenAI关系的调节作用随着年级的增加而变得更加显著,女生和理工科大学生对CT的GenAI态度变化的预测效果更好。本研究揭示了大学生CT与GenAI态度之间的非线性关系,揭示了性别和专业导致的动态差异,为支持高等教育中GenAI和CT阶段教育提供了精确的证据。
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引用次数: 0
Design Thinking and Learning Analytics: Involving Students in Designing a Feedback Tool From Ideation to Deployment 设计思维与学习分析:让学生参与设计从构思到部署的反馈工具
IF 4.6 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2026-01-22 DOI: 10.1002/jcal.70190
Bhagya Maheshi, Flora Jin, Mikaela Elizabeth Milesi, Hiruni Palihena, Ka Ho Ng, Roberto Martinez-Maldonado, Yi-Shan Tsai
<div> <section> <h3> Background</h3> <p>Learning analytics (LA) aim to support informed decision making based on educational data but often fail to align with students' realities, especially when designed to be used across multiple courses (e.g., interactions with feedback from multiple educators). The notion of human-centred learning analytics addresses this in part by encouraging the involvement of stakeholders in the design process to incorporate lived experiences and enhance technical and pedagogical interactions. Design Thinking, an iterative, human-centred approach, is particularly relevant as LA tools must not only process data but also support students' <i>evolving</i> needs. Its non-linear nature allows continuous refinement through user feedback, yet its systematic, full application in LA tool development remains under-explored.</p> </section> <section> <h3> Objectives</h3> <p>This paper illustrates the non-linear iterative use of design thinking phases to conceptualise, design, develop, deploy and evaluate a LA tool, to be used across various courses, with continuous involvement of students. This is to ensure the tool effectively addresses their evolving needs and real-world learning contexts. Design thinking is applied within the context of the well documented educational challenge of capturing students' interactions with feedback (<i>traceability</i>), specifically to capture, analyse and visualise students' interactions with feedback (i.e., feedback traceability).</p> </section> <section> <h3> Methods</h3> <p>Throughout the design process of the tool, various design thinking phases were conducted, revisited or repeated, involving a total of 86 higher education students across various phases through a participatory approach. A range of design and research activities were employed at each phase, including focus group discussions, design sprints, prototype validation and interviews.</p> </section> <section> <h3> Results and Conclusions</h3> <p>This paper contributes to human-centred learning analytics by providing a detailed account of the application of design thinking in the development of an LA tool. It illustrates the non-linear use of various design phases to identify and translate six key student requirements to 8 design decisions for tool development. Students perceived the tool as helpful in consolidating and analysing feedback, planning next steps and improving grades by understanding common strengths and weaknesses. Additionally, the paper presents the resulting LA tool, which enables feedback traceability and documents its jou
背景学习分析(LA)旨在支持基于教育数据的明智决策,但往往不能与学生的实际情况保持一致,特别是当设计用于多个课程时(例如,与多个教育工作者的反馈进行交互)。以人为中心的学习分析的概念通过鼓励利益相关者参与设计过程,结合生活经验,加强技术和教学的互动,在一定程度上解决了这个问题。设计思维是一种迭代的、以人为中心的方法,尤其重要,因为LA工具不仅要处理数据,还要支持学生不断变化的需求。它的非线性特性允许通过用户反馈进行持续的改进,但是它在LA工具开发中的系统的、完整的应用仍然没有得到充分的探索。本文阐述了设计思维阶段的非线性迭代使用,以概念化、设计、开发、部署和评估一个LA工具,该工具将在各种课程中使用,并有学生的持续参与。这是为了确保工具有效地满足他们不断发展的需求和现实世界的学习环境。设计思维应用于记录良好的教育挑战,即捕捉学生与反馈的互动(可追溯性),特别是捕捉、分析和可视化学生与反馈的互动(即,反馈可追溯性)。方法在整个工具的设计过程中,通过参与式的方式,对不同阶段的86名高等教育学生进行了不同的设计思维阶段,重新审视或重复。在每个阶段采用了一系列设计和研究活动,包括焦点小组讨论、设计冲刺、原型验证和访谈。本文详细介绍了设计思维在学习辅助工具开发中的应用,为以人为中心的学习分析做出了贡献。它说明了各种设计阶段的非线性使用,以识别并将六个关键学生需求转化为工具开发的8个设计决策。学生们认为这个工具有助于巩固和分析反馈,通过了解共同的优点和缺点来规划下一步和提高成绩。此外,本文提出了最终的LA工具,它支持反馈可追溯性,并记录了它在真实的学习环境中从构思到完全部署和评估的过程。论文最后提出了在洛杉矶工具开发中管理学生和研究需求的关键建议,以及平衡研究和设计紧张关系的策略,并提供了指导其他研究人员和设计师的见解。
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引用次数: 0
Investigating the Modality and Signalling Principles in Immersive Augmented Reality Learning Environments 沉浸式增强现实学习环境中的模态和信号原则研究
IF 4.6 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2026-01-22 DOI: 10.1002/jcal.70183
Rabea Bödding, Günter W. Maier

Background

The potential of Augmented Reality (AR) for enhancing learning has long been discussed, however, existing research primarily relies on media comparisons that provide little basis for robust theoretical development. The Cognitive Theory of Multimedia Learning (CTML) proposes design principles for learning materials to support cognitive processes leading to learning, which have been shown to be effective in different media, though have very rarely been investigated in AR.

Objectives

This study aims to investigate the effectiveness of two important learning principles, that is signalling and modality, on learning outcomes in AR, while examining the potential moderating impact that cognitive-affective factors caused by the technology may have.

Methods

Eighty adults participated in this pre-registered 2 × 2 experimental study. To test the signalling and modality principles, the presence of virtual signals (absent/present) and the content modality (text/audio) was manipulated between-subjects during an AR learning session. Declarative and procedural knowledge were measured after the learning session and additionally, learners' motivation and the system usability were included as moderators in the analysis to account for AR-specific influences.

Results and Conclusions

The findings revealed no significant main or interaction effects of the signalling and modality principles on either declarative or procedural knowledge, and motivation and system usability did not moderate these relationships. This indicates that the expected benefits of these design principles may not translate effectively to AR contexts, underscores the complexity of educational AR, and highlights the need for further research to better align instructional design with the unique affordances of immersive technologies.

增强现实(AR)在增强学习方面的潜力早已被讨论过,然而,现有的研究主要依赖于媒介比较,这为强有力的理论发展提供了很少的基础。多媒体学习的认知理论(CTML)提出了学习材料的设计原则,以支持导致学习的认知过程,这些原则已被证明在不同的媒体中是有效的,尽管很少在AR中进行研究。目的本研究旨在调查两个重要的学习原则的有效性,即信号和模态。对AR学习结果的影响,同时研究由该技术引起的认知情感因素可能产生的潜在调节影响。方法80名成人参加预登记的2 × 2实验研究。为了测试信号和模态原则,在AR学习过程中,在受试者之间操纵虚拟信号(缺席/在场)和内容模态(文本/音频)的存在。在学习课程结束后测量陈述性和程序性知识,此外,学习者的动机和系统可用性被作为调节因子纳入分析,以解释ar特定的影响。结果和结论研究结果表明,信号和模态原则对陈述性或程序性知识没有显著的主要或交互影响,动机和系统可用性也没有调节这些关系。这表明,这些设计原则的预期好处可能无法有效地转化为AR环境,强调了教育AR的复杂性,并强调了进一步研究的必要性,以更好地将教学设计与沉浸式技术的独特功能结合起来。
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引用次数: 0
Investigating the Interplay of Chinese English as Foreign Language Learners' Growth Mindset, Enjoyment, Adaptability, and Engagement in AI-Mediated Informal Digital Learning of English 中国英语作为外语学习者的成长心态、享受、适应性和参与在人工智能介导的非正式数字英语学习中的相互作用
IF 4.6 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2026-01-20 DOI: 10.1002/jcal.70189
Yongliang Wang, Yumeng Guo

Background

The rise of artificial intelligence (AI) has reshaped English as Foreign Language (EFL) instruction, offering new opportunities for language learning. While much of the existing research focuses on AI integration in classroom settings, limited research has explored EFL learners' autonomous engagement with AI beyond the classroom.

Objectives

This study aims to address this gap by examining the relationships between EFL students' engagement in AI-mediated informal digital learning of English (AI-IDLE), growth mindset, foreign language enjoyment (FLE), and adaptability, while also exploring the factors that influence long-term AI-IDLE engagement.

Methods

Employing an explanatory sequential mixed-methods design, this study surveyed 357 Chinese EFL students and conducted 20 post-survey interviews. Quantitative data were analysed using structural equation modelling with SPSS 26.0 and AMOS 26.0, while qualitative data were analysed thematically with MAXQDA 24.

Results and Conclusions

Quantitative results indicated that growth mindset has a significant direct effect on AI-IDLE engagement, with adaptability serving as a robust mediator. However, FLE did not significantly mediate the relationship. Qualitative results highlighted the complex nature of long-term AI-IDLE engagement, shaped by both external factors and individual student characteristics.

人工智能(AI)的兴起重塑了英语作为外语(EFL)教学,为语言学习提供了新的机会。虽然现有的许多研究都侧重于人工智能在课堂环境中的整合,但有限的研究探讨了英语学习者在课堂之外与人工智能的自主互动。本研究旨在通过考察英语学生参与人工智能介导的非正式数字英语学习(AI-IDLE)、成长心态、外语享受(FLE)和适应性之间的关系,同时探索影响人工智能长期参与的因素,来解决这一差距。方法采用解释序贯混合方法设计,对357名中国学生进行调查,并进行20次调查后访谈。定量数据采用SPSS 26.0和AMOS 26.0结构方程建模进行分析,定性数据采用MAXQDA 24进行主题分析。结果与结论量化结果表明,成长心态对AI-IDLE参与有显著的直接影响,适应性是一个稳健的中介。然而,FLE并没有显著的中介关系。定性结果强调了长期AI-IDLE参与的复杂性,这是由外部因素和学生个人特征共同决定的。
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引用次数: 0
Critical Handling of Online Information by Prospective Teachers: A Complementary Analysis Using Narration and Reconstruction Approaches 准教师对网络信息的批判性处理:叙述与重构方法的互补分析
IF 4.6 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2026-01-20 DOI: 10.1002/jcal.70187
Carla Schelle, Mita Banerjee, Olga Zlatkin-Troitschanskaia, Amina A. Touzos, Dominik Braunheim

Background

In the Information Age, prospective teachers increasingly rely on online sources for research and lesson preparation. This entails dynamic, situation-specific interactions within digital environments, which are increasingly shaped by artificial intelligence.

Objectives

This study demonstrates how prospective teachers' information reception and interpretation in online environments can be made accessible through the complementary qualitative methods of narratology and reconstruction.

Methods

Through the exemplary analysis of two contrasting case studies, the study highlights mostly hidden yet salient textual and visual elements of a complex digital environment. It identifies the narrative framings, stylistic devices, meanings, and normative assumptions present in the online sources used by prospective teachers, as reflected in their written essays on the health benefits of e-bikes.

Results and Conclusions

The qualitative analysis indicates whether, and in what ways, the reception of Internet information by prospective educators is influenced by specific features of the sources, such as narrative framings and normative assumptions. The study employs a novel methodological combination of narrative analysis and objective hermeneutics and outlines potential directions for further research on digital learning in higher education.

在信息时代,准教师越来越依赖在线资源进行研究和备课。这需要在数字环境中进行动态的、具体情况的互动,而数字环境正日益受到人工智能的影响。目的:本研究展示了如何通过叙事学和重建的互补定性方法,使准教师在网络环境中的信息接收和解释变得可及。方法通过对两个对比案例的典型分析,本研究突出了复杂数字环境中隐藏但突出的文本和视觉元素。它确定了未来教师使用的在线资源中存在的叙事框架、文体手段、意义和规范性假设,这些都反映在他们关于电动自行车对健康的好处的书面文章中。定性分析表明,未来教育工作者对互联网信息的接受是否以及以何种方式受到信息来源的特定特征的影响,如叙事框架和规范性假设。本研究采用叙事分析和客观解释学相结合的新方法,概述了高等教育数字化学习的潜在研究方向。
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引用次数: 0
Assessing Computational Thinking Beyond Programming: A Scoping Review of Non-Programming-Based Computational Thinking Assessments for K-12 Education 评估超越编程的计算思维:K-12教育非编程计算思维评估的范围回顾
IF 4.6 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2026-01-18 DOI: 10.1002/jcal.70191
Chenyue Wang, Chang Lu, Fu Chen, Xueliang Liu, Qin Wang

Background

Computational thinking (CT) is an essential 21st-century competency, which has already been embedded into K-12 education globally and is regarded as a fundamental competency that applies to multiple domains. It is important to adopt non-programming-based instruments to assess CT in various domains, but few studies systematically examine non-programming-based CT assessments.

Objective

This study aims to conduct a scoping review of non-programming-based CT assessments to provide guidance for future research on CT assessments. The summary of non-programming-based CT assessments could reveal their state and gaps, and provide insights for choosing, implementing, or developing appropriate CT assessments.

Method

Following a scoping review approach, this study examined 39 empirical studies published on journal articles between 2006 and 2022. The landscapes, audiences, contexts, and measures of non-programming-based CT assessments are summarised and discussed.

Results and Conclusions

Non-programming-based CT assessments have covered all K-12 grade levels except for kindergarten, with most studies conducted in China and the United States of America. However, research is limited in Africa, Western Asia, South America, and Oceania. Most reviewed studies were conducted in formal education settings using online platforms and were integrated into various subjects—primarily STEM-related. While many assessments were conducted together with interventions, most of these were programming-related, and corresponding assessments were often misaligned. Problem-test method and self-reported scales were the most frequently used measures. Moreover, single-assessment tools were more commonly adopted than multi-method assessment tools. Future research could focus on informal education settings, leverage online assessments, implement CT assessments in non-STEM subjects, and develop effective non-programming-based CT interventions and aligned assessments.

计算思维(computer thinking, CT)是21世纪必不可少的能力,它已经被嵌入到全球的K-12教育中,并被认为是适用于多个领域的基本能力。采用基于非规划的仪器来评估各领域的CT是很重要的,但很少有研究系统地研究基于非规划的CT评估。目的对非程序化CT评价的范围进行综述,为今后CT评价的研究提供指导。总结非程序化的CT评估可以揭示其现状和差距,并为选择、实施或发展适当的CT评估提供见解。方法采用范围审查方法,对2006年至2022年间发表在期刊上的39篇实证研究进行了分析。总结和讨论了基于非规划的CT评估的景观、受众、背景和措施。基于非规划的CT评估覆盖了除幼儿园以外的所有K-12年级,大多数研究在中国和美国进行。然而,在非洲、西亚、南美洲和大洋洲的研究有限。大多数被审查的研究都是在使用在线平台的正规教育环境中进行的,并被整合到各种学科中,主要是与stem相关的。虽然许多评估是与干预措施一起进行的,但其中大多数是与规划有关的,相应的评估往往是不一致的。问题测试法和自我报告量表是最常用的测量方法。此外,单一评估工具比多方法评估工具更常被采用。未来的研究可以关注非正式的教育环境,利用在线评估,在非stem科目中实施CT评估,并开发有效的非基于编程的CT干预措施和一致的评估。
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引用次数: 0
No News Is Good News Testing Modality and Redundancy in Immersive Augmented Reality 沉浸式增强现实中的测试模态和冗余
IF 4.6 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2026-01-12 DOI: 10.1002/jcal.70185
Vito Candido, Franz Lam, Dominik Petko, Alberto Cattaneo

Background

The modality and redundancy principles are well-established within the cognitive theory of multimedia learning for their effectiveness in traditional media. However, previous studies applying these principles in virtual reality have shown contradictory results when immersive technologies are involved.

Objectives

This study investigates the effects of modality and redundancy principles from the cognitive theory of multimedia learning on cognitive load and learning outcomes in head-mounted display augmented reality.

Methods

Using a between-subjects experimental design, 104 male participants were randomly assigned to three conditions based on the way verbal instructions related to a T-shirt folding procedure were presented (audio-only, text-only, text-and-audio). The presentation of the verbal instructions served as the manipulated variable; cognitive load levels and participants' performance were measured as outcome variables. Bayesian analyses were conducted to verify that there were no significant differences between the text-and-audio group and the audio-only group, and a Partial Least Squares Structural Equation Model (PLS-SEM) examined the relationship between the experimental condition, cognitive load levels, and participants' performance.

Results and Conclusions

Results support the validity of the modality principle in head-mounted display augmented reality, showing that applying the modality principle significantly decreases intrinsic cognitive load and improves learning performances. The null hypothesis was supported by comparing audio-only and text-and-audio conditions for both cognitive load and learning outcomes. These findings suggest that cognitive theory of multimedia learning principles work similarly in head-mounted display augmented reality as in traditional media, and they offer valuable insights into multimedia learning in immersive augmented reality, extending our understanding of how these principles function in immersive technologies. Contradicting results using immersive technologies could be explained by considering task complexity and perceived intrinsic cognitive load; however, further studies testing different learning materials are necessary to support this hypothesis.

多媒体学习认知理论中,模态和冗余原则因其在传统媒体中的有效性而得到广泛认可。然而,之前在虚拟现实中应用这些原则的研究在涉及沉浸式技术时显示出矛盾的结果。目的研究多媒体学习认知理论中的模态原则和冗余原则对头戴式增强现实认知负荷和学习结果的影响。方法采用被试间实验设计,将104名男性参与者随机分配到三种条件下(纯音频、纯文本、文本和音频)。口头指示的呈现作为操纵变量;认知负荷水平和参与者的表现作为结果变量进行测量。通过贝叶斯分析验证了文本和音频组与音频组之间没有显著差异,并利用偏最小二乘结构方程模型(PLS-SEM)检验了实验条件、认知负荷水平与参与者表现之间的关系。结果与结论结果支持模态原则在头戴式增强现实中的有效性,表明模态原则的应用显著降低了内在认知负荷,提高了学习成绩。通过比较纯音频条件和文本和音频条件对认知负荷和学习结果的影响,支持零假设。这些发现表明,多媒体学习原理的认知理论在头戴式显示器增强现实中的工作原理与传统媒体相似,它们为沉浸式增强现实中的多媒体学习提供了有价值的见解,扩展了我们对这些原理如何在沉浸式技术中发挥作用的理解。使用沉浸式技术的矛盾结果可以通过考虑任务复杂性和感知内在认知负荷来解释;然而,进一步的研究测试不同的学习材料是必要的,以支持这一假设。
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引用次数: 0
Effect of Cultural Identity, Self-Efficacy, and Perceived Authenticity in Predicting Chinese University Students' Continued Use of Virtual Reality Learning Environments 文化认同、自我效能和感知真实性在预测中国大学生继续使用虚拟现实学习环境中的作用
IF 4.6 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2026-01-11 DOI: 10.1002/jcal.70186
Yu Xiao, Xiaolong Wan, Tongfei Xu, Abdullahi Yusuf

Background

Virtual reality (VR) offers immersive and authentic learning opportunities that can transform lecture delivery and student engagement. Despite growing adoption in education, little is known about how learners' cultural identity, self-efficacy, and perceived authenticity shape their sustained use of VR learning environments.

Objectives

This study examined how cultural identity, self-efficacy, and perceived authenticity predict Chinese university students' continued use of VR, with prior VR experience tested as a potential moderator.

Methods

A correlational survey was conducted with 833 students using validated instruments on cultural identity, VR self-efficacy, authenticity gap, and VR usage. Data were analysed through structural equation modelling.

Results and Conclusions

The findings reveal that cultural identity (β = 0.32), self-efficacy (β = 0.52), and perceived authenticity (β = 0.41) positively influence continued VR use. Prior VR experience strengthened these relationships. Beyond theoretical contributions extending expectation-confirmation theory (ECT) with cultural and psychological dimensions, these results offer clear design and pedagogical implications. Developers should embed culturally responsive content and realistic environments, while educators can strengthen self-efficacy through scaffolded VR learning and feedback.

虚拟现实(VR)提供了身临其境和真实的学习机会,可以改变讲课方式和学生的参与度。尽管教育越来越多地采用VR,但人们对学习者的文化认同、自我效能感和感知真实性如何影响他们对VR学习环境的持续使用知之甚少。本研究探讨了文化认同、自我效能感和感知真实性如何预测中国大学生对虚拟现实的持续使用,并测试了先前的虚拟现实体验作为潜在的调节因素。方法采用验证工具对833名大学生进行文化认同、虚拟现实自我效能感、真实性差距和虚拟现实使用情况的相关调查。通过结构方程模型对数据进行分析。结果与结论文化认同(β = 0.32)、自我效能感(β = 0.52)和感知真实性(β = 0.41)正向影响虚拟现实的持续使用。之前的VR体验加强了这些关系。除了在文化和心理维度上扩展期望-确认理论(ECT)的理论贡献之外,这些结果还提供了明确的设计和教学意义。开发者应该嵌入符合文化的内容和现实的环境,而教育者可以通过脚手架式的VR学习和反馈来增强自我效能感。
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引用次数: 0
The Facilitating Role of Enjoyment and Anxiety in Shaping (AI-Mediated) Informal Language Learning and Confidence: An Explanatory Sequential Mixed-Methods Investigation 享受和焦虑在塑造(人工智能介导的)非正式语言学习和自信中的促进作用:一项解释性顺序混合方法调查
IF 4.6 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2026-01-04 DOI: 10.1002/jcal.70181
Xian Zhao, Md Kamal Hossain, Peijian Paul Sun

Background

Despite growing attention to English education in Bangladesh, conventional classroom instruction often fails to meet learners' diverse needs or ensure effective language development. Informal digital learning of English (IDLE) has emerged as a promising avenue for fostering learners' affective experience and enhancing proficiency beyond formal classroom settings. Nevertheless, empirical evidence on how Bangladeshi learners participate in and experience self-directed language learning remains scarce, underscoring the need for further investigation.

Objectives

Drawing on the broaden-and-build theory, this study examines how foreign language enjoyment (FLE) and foreign language anxiety (FLA) shape learners' IDLE and (AI-mediated) IDLE (AI-IDLE) behaviours and learning confidence.

Methods

An explanatory sequential mixed-methods design was adopted, integrating quantitative data from 1045 university students with qualitative insights from 26 semi-structured interviews. Structural equation modelling (SEM) was employed to test the hypothesized relationships among variables, followed by thematic analysis to enrich the interpretation.

Results and Conclusions

Quantitative findings revealed that FLE positively predicted IDLE behaviour and learning confidence, whereas FLA, traditionally viewed as debilitating, also exerted a facilitating effect by directly promoting participation in IDLE and AI-IDLE activities and indirectly enhancing learning confidence. IDLE significantly predicted both AI-IDLE and learning confidence, while FLE did not directly predict AI-IDLE. Qualitative findings corroborated these results and further highlighted additional factors (e.g., instrumental motivation and cognitive ability) that contribute to the complexity of the emotion-(AI) IDLE-confidence link. This study provides pedagogical implications for optimising learners' technology-mediated informal learning in the Bangladeshi context.

尽管孟加拉国越来越重视英语教育,但传统的课堂教学往往不能满足学习者的多样化需求,也不能确保有效的语言发展。非正式数字英语学习(IDLE)已成为培养学习者情感体验和提高正式课堂环境之外的熟练程度的有前途的途径。然而,关于孟加拉国学习者如何参与和体验自主语言学习的经验证据仍然很少,这凸显了进一步调查的必要性。本研究利用拓展-构建理论,探讨外语享受(FLE)和外语焦虑(FLA)如何塑造学习者的IDLE和(人工智能介导的)IDLE (AI-IDLE)行为和学习信心。方法采用解释性序列混合方法设计,将1045名大学生的定量数据与26个半结构化访谈的定性见解相结合。采用结构方程模型(SEM)对变量之间的假设关系进行检验,然后进行主题分析以丰富解释。结果和结论定量研究结果显示,FLE对IDLE行为和学习信心有正向预测作用,而FLA虽然传统上被认为是使人衰弱的因素,但它也通过直接促进IDLE和AI-IDLE活动的参与,间接增强学习信心而发挥促进作用。IDLE对AI-IDLE和学习置信度均有显著预测,而FLE不能直接预测AI-IDLE。定性研究结果证实了这些结果,并进一步强调了其他因素(例如,工具动机和认知能力),这些因素有助于情绪-(AI) idl -信心联系的复杂性。本研究为优化孟加拉国学习者的技术介导的非正式学习提供了教学意义。
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引用次数: 0
Enhancing University EFL Learners' Writing Performance: The Role of AI- Enhanced Goal-Setting, Feedback and Social Norm Interventions 提高大学英语学习者的写作表现:人工智能的作用——增强目标设定、反馈和社会规范干预
IF 4.6 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2026-01-02 DOI: 10.1002/jcal.70179
Yan Wang

Background

English as a Foreign Language (EFL) learners often struggle to develop robust academic writing, especially in online settings with limited feedback and interaction. Existing AI writing tools show promise but are often tested in brief, isolated interventions, so little is known about which AI-supported strategies are most effective.

Objectives

In a four-arm randomised controlled trial (N = 383), three AI-enhanced nudges (goal-setting, feedback, social norm) were compared with an active control across 18 × 90-min sessions (total dose = 27 h). Posttest group differences were large (Welch's F (3, 188.454) = 1447.280, p < 0.001, η2 = 0.895), with the goal-setting nudge yielding the highest writing performance (M = 20.24/25, 81.0% of maximum).

Methods

University EFL students were randomly assigned to three AI-enhanced nudge conditions (goal-setting, feedback, social norm) or an active control in a pretest–posttest design. Interventions drew on social cognitive theory (SCT) and nonlinear dynamic language learning theory (NDLLT) and were delivered over 18 × 90-min sessions. Writing performance, motivation and self-efficacy were assessed with validated instruments, complemented by interviews and reflective essays.

Results and Conclusions

Goal-setting nudges produced the largest gains in writing performance, motivation and self-efficacy, with feedback and social norm nudges also outperforming the active control. Effect sizes were large: goal-setting versus control ΔM = 11.01, 95% CI [10.51, 11.52] for performance; ΔM = 3.50, 95% CI [3.16, 3.83] for motivation; ΔM = 3.22, 95% CI [2.95, 3.49] for self-efficacy. Students described AI-enhanced goal-setting as making tasks more manageable and progress more visible, while AI feedback and peer comparisons supported revision and engagement. Overall, the findings suggest that carefully designed, instructor-mediated AI nudges can substantially enhance EFL academic writing when used to supplement, rather than replace, human teaching. Centring on three research questions, RQ1 tested differential effects of the three nudges versus control on writing performance, motivation and self-efficacy; RQ2 examined learners' perceived effectiveness and experiences across modalities; RQ3 explored the correspondence between quantitative performance gains and qualitative learner insights.

英语作为外语(EFL)的学习者通常很难培养出强大的学术写作能力,尤其是在反馈和互动有限的在线环境中。现有的人工智能写作工具显示出了希望,但往往是在简短、孤立的干预中进行测试,因此人们对哪种人工智能支持的策略最有效知之甚少。在一项四组随机对照试验(N = 383)中,在18 × 90分钟的疗程(总剂量= 27小时)中,将三种人工智能增强的助推(目标设定、反馈、社会规范)与主动对照进行比较。后测组差异较大(Welch’s F (3,188.454) = 1447.280, p < 0.001, η2 = 0.895),目标设定推动产生最高的写作表现(M = 20.24/25,最大值的81.0%)。方法采用前测后测设计,将大学英语学生随机分配到三种人工智能增强的推动条件(目标设定、反馈、社会规范)或主动控制。干预措施利用社会认知理论(SCT)和非线性动态语言学习理论(NDLLT),并在18 × 90分钟的时间内进行。写作表现、动机和自我效能用有效的工具进行评估,辅以访谈和反思性论文。结果和结论目标设定推动在写作表现、动机和自我效能方面产生了最大的收益,反馈和社会规范推动也优于主动控制。效应量很大:目标设定与对照ΔM = 11.01, 95% CI [10.51, 11.52];动机ΔM = 3.50, 95% CI [3.16, 3.83];ΔM = 3.22, 95% CI[2.95, 3.49]。学生们将人工智能增强的目标设定描述为使任务更易于管理,进步更明显,而人工智能反馈和同伴比较支持修改和参与。总的来说,研究结果表明,精心设计的、教师介导的人工智能推动可以大大提高英语学术写作,当用于补充而不是取代人类教学时。RQ1围绕三个研究问题,测试三种推动与控制对写作绩效、动机和自我效能的差异效应;RQ2考察了学习者的感知有效性和不同模式的体验;RQ3探讨了定量表现增益和定性学习者洞察力之间的对应关系。
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引用次数: 0
期刊
Journal of Computer Assisted Learning
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