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AI-Assisted Assessment of Inquiry Skills in Socioscientific Issue Contexts
IF 5.1 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-12-25 DOI: 10.1111/jcal.13102
Wen Xin Zhang, John J. H. Lin, Ying-Shao Hsu

Background Study

Assessing learners' inquiry-based skills is challenging as social, political, and technological dimensions must be considered. The advanced development of artificial intelligence (AI) makes it possible to address these challenges and shape the next generation of science education.

Objectives

The present study evaluated the SSI inquiry skills of students in an AI-enabled scoring environment. An AI model for socioscientific issues that can assess students' inquiry skills was developed. Responses to a learning module were collected from 1250 participants, and the open-ended responses were rated by humans in accordance with a designed rubric. The collected data were then preprocessed and used to train an AI rater that can process natural language. The effects of two hyperparameters, the dropout rate and complexity of the AI neural network, were evaluated.

Results and Conclusion

The results suggested neither of the two hyperparameters was found to strongly affect the accuracy of the AI rater. In general, the human and AI raters exhibited certain levels of agreement; however, agreement varied among rubric categories. Discrepancies were identified and are discussed both quantitatively and qualitatively.

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引用次数: 0
Leveraging Large Language Models to Generate Course-Specific Semantically Annotated Learning Objects
IF 5.1 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-12-23 DOI: 10.1111/jcal.13101
Dominic Lohr, Marc Berges, Abhishek Chugh, Michael Kohlhase, Dennis Müller

Background

Over the past few decades, the process and methodology of automatic question generation (AQG) have undergone significant transformations. Recent progress in generative natural language models has opened up new potential in the generation of educational content.

Objectives

This paper explores the potential of large language models (LLMs) for generating computer science questions that are sufficiently annotated for automatic learner model updates, are fully situated in the context of a particular course and address the cognitive dimension understand.

Methods

Unlike previous attempts that might use basic methods such as ChatGPT, our approach involves more targeted strategies such as retrieval-augmented generation (RAG) to produce contextually relevant and pedagogically meaningful learning objects.

Results and Conclusions

Our results show that generating structural, semantic annotations works well. However, this success was not reflected in the case of relational annotations. The quality of the generated questions often did not meet educational standards, highlighting that although LLMs can contribute to the pool of learning materials, their current level of performance requires significant human intervention to refine and validate the generated content.

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引用次数: 0
Examination of Multimedia Learning Principles in Augmented Reality and Virtual Reality Learning Environments
IF 5.1 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-12-23 DOI: 10.1111/jcal.13097
Burç Çeken, Nazım Taşkın

Background

Multimedia learning, encapsulating both visual and verbal information, has become pivotal in educational settings, with extensive research underscoring its influence. However, a notable research gap exists concerning the application and effectiveness of multimedia learning principles, precisely segmenting, pre-training and modality, within emerging technologies like augmented reality (AR) and virtual reality (VR). This deficit, coupled with inconsistent findings in computer-based learning studies and a lack of focus on intrinsic cognitive load and motivation in multimedia learning, motivates the current research.

Objectives

This research aims to provide insights by comparing the efficacy of these principles across different learning environments, including traditional, AR and VR.

Methods

Employing a 3 × 4 factorial design, this study involved 383 university students, randomly assigned to 12 treatment groups, to investigate multimedia learning principles in different environments. Participants engaged with learning materials on lightning formation and cell structure in various settings, including AR and VR, with data collected through multiple instruments, such as retention and transfer tests, and cognitive load and motivation questionnaires.

Results and Conclusions

Results reveal that AR environments significantly improved retention scores in cell structure compared to traditional methods but had no notable impact on lightning formation. The effectiveness of educational strategies, such as modality and segmenting, depends on the subject's complexity and the learning environment's specifics. Importantly, the study underscores the need to tailor educational techniques to the subject matter, learning environment and individual learner nuances to enhance learning efficacy.

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引用次数: 0
Implementing Pretraining to Optimise Learning in Immersive Virtual Reality
IF 5.1 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-12-23 DOI: 10.1111/jcal.13099
Cynthia Y. Delgado, Richard E. Mayer

Background

In recent years, immersive virtual reality in education has garnered attention, however, there have been mixed findings on the efficacy of IVR in education. Thus, exploring which strategies are effective in transferring learning from IVR to real-world applications is imperative.

Objective

This study aims to investigate the efficacy of the pretraining principle for acquiring procedural knowledge and skills in an IVR setting that will transfer to real-world environments.

Methods

Ninety-three participants were randomly assigned to either a pretraining or no-pretraining group. The pretraining group watched a video before the IVR lesson, providing the names and characteristics of the physical objects and actions of a micropipette, while the no-pretraining group did not receive this video. During the IVR lesson, participants completed a training phase, followed by a four-step serial dilution test. Afterwards, all participants completed a modified serial dilution test in a real-life setting, along with a knowledge test and assessment on cognitive load, presence, self-efficacy and demographic information.

Results and Conclusions

Analyses demonstrated the pretraining group scored significantly higher on the knowledge test and committed fewer errors in the real-life serial dilution task compared to the no-pretraining group. The pretraining group also reported lower cognitive load, with no observable differences in presence, self-efficacy ratings or errors during the virtual serial dilution task between groups. Theoretical and practical implications are discussed.

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引用次数: 0
Exploring the Bright and Dark Sides of Social Media Use on Academic Performance: Contrasting Effects on Actual vs. Perceived Performance
IF 5.1 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-12-22 DOI: 10.1111/jcal.13111
Miao Chao, Weiyi Sun, Jie Liu, Jiahui Ding, Ye Zhu

Background

The use of social media among students has become debatable concern due to both positive and negative effects on academic performance. Yet, understanding of the diverse patterns of social media use and their influence on actual and perceived academic performance remains limited.

Objectives

This study distinguishes between academic and excessive social media usage that predicts academic performance while considering academic motivation as a predictive antecedent variable.

Methods

A sample of 887 high school students participated in this study through an online questionnaire. The research model was evaluated using the structural equation modelling approach.

Results and Conclusions

The results revealed that academic motivation prompts academic social media usage and reduces excessive use. Additionally, academic usage positively impacts perceived academic performance but has no impact on actual performance. Paradoxically, although excessive use doesn't affect perceived academic performance, there is an observed negative impact on actual academic performance. These findings provide valuable insights for students and educators, illuminating the limitations of academic social media usage and highlighting the detrimental effects of excessive social media use.

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引用次数: 0
Effects of Digital Reading With On-Screen Distractions: An Eye-Tracking Study 屏幕干扰下的数字阅读效果:眼动跟踪研究
IF 5.1 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-12-19 DOI: 10.1111/jcal.13106
Angelica Ronconi, Lucia Mason, Lucia Manzione, Anne Schüler

Background

During digital reading on internet-connected devices, students may be exposed to a variety of on-screen distractions. Learning by reading can therefore become a fragmented experience with potentially negative consequences for reading processes and outcomes.

Objectives

This study investigated the effects of on-screen distractions, as advertisements and social media notifications, during reading on text processing, perception of cognitive load and text comprehension.

Methods

University students (N = 54) participated in a within-participant design. They read two digital science expository texts, one with and the other without distractions. Participants' eye movements were recorded during reading. Process variables were the first-pass fixation time on text areas and the fixation time on distractions. Working memory was taken into account as possible moderator of outcome variables, while controlling for prior knowledge and text topic.

Results

Participants spent very short time fixating the distractions. From linear mixed models the main effect of distractions did not emerge for the immediate text processing. Perception of cognitive load and text comprehension were not affected by distractions either. Among individual differences, prior knowledge contributed to text comprehension. Text topic contributed to the perception of cognitive load.

Takeaways

The study suggests that simple, static and very usual on-screen distractions during reading do not seem particularly harmful for university students' processing and comprehension of expository texts. Findings indicate the importance of students' top-down attentional control over on-screen distractions not to impair their own comprehension of complex content.

在使用联网设备进行数字阅读时,学生可能会受到各种屏幕干扰。因此,通过阅读学习可能会成为一种碎片化的体验,对阅读过程和结果产生潜在的负面影响。目的研究阅读过程中广告和社交媒体通知等屏幕干扰对文本加工、认知负荷感知和文本理解的影响。方法54名大学生采用参与者内设计。他们阅读了两篇数字科学说明文,一篇有干扰,另一篇没有干扰。参与者在阅读时的眼球运动被记录下来。过程变量为对文本区域的第一次注视时间和对干扰的注视时间。在控制先验知识和文本主题的同时,工作记忆被认为是结果变量的可能调节因子。结果:参与者只花了很短的时间来注意这些干扰。从线性混合模型来看,干扰对即时文本处理的主要影响并不显现。认知负荷感知和文本理解也不受干扰的影响。在个体差异中,先验知识对文本理解有促进作用。文本话题对认知负荷的感知有影响。研究表明,在阅读过程中,简单、静态和非常常见的屏幕干扰似乎对大学生处理和理解说明文并没有特别有害。研究结果表明,学生自上而下的注意力控制对屏幕干扰的重要性,不影响他们对复杂内容的理解。
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引用次数: 0
The Relationship Between University Students' Use of Social Networks and Their Political Knowledge and Activity 大学生社会网络使用与政治知识和政治活动的关系
IF 5.1 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-12-19 DOI: 10.1111/jcal.13104
Jian Li, Zhaojie Wang, Shubin Zhao

Background

In today's high-tech society, the relationship between social networks and the formation of political orientation and socio-political activity within the student environment has become a key subject of research.

Objectives

The aim of this article is to investigate the correlations between the influence of various social media platforms, the level of political orientation and the degree of socio-political engagement among university students.

Methods

A cross-sectional design was employed to understand the influence of social networks on political orientation and socio-political activity and socio-political activity. Political orientation and socio-political activity tests were applied to provide objective data for further analysis. The research findings indicate an equally positive correlation between Facebook and Instagram with students' levels of political orientation and socio-political activity, whereas a weaker correlation was observed with TikTok.

Results and Conclusions

Prospects for future research may include a more profound analysis of the relationships between types of content and political orientation and socio-political activity, as well as the study of the dynamics of changes in the influence of social networks at different stages of education and personality development.

在当今高科技社会中,社会网络与学生环境中政治取向和社会政治活动的形成之间的关系已成为一个重要的研究课题。本文的目的是调查各种社交媒体平台的影响,政治取向水平和大学生社会政治参与程度之间的相关性。方法采用横断面设计,了解社会网络对政治倾向、社会政治活动和社会政治活动的影响。采用政治倾向和社会政治活动测试,为进一步分析提供客观数据。研究结果表明,Facebook和Instagram与学生的政治取向和社会政治活动水平之间同样呈正相关,而与TikTok的相关性较弱。未来研究的前景可能包括更深入地分析内容类型与政治取向和社会政治活动之间的关系,以及研究社会网络在不同教育和人格发展阶段的影响变化的动态。
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引用次数: 0
Factors Influencing University Students' Behavioural Intention to Use Generative Artificial Intelligence for Educational Purposes Based on a Revised UTAUT2 Model 基于修正UTAUT2模型的大学生生成式人工智能教育行为意向影响因素研究
IF 5.1 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-12-19 DOI: 10.1111/jcal.13105
Xin Tang, Zhiqiang Yuan, Shaojun Qu
<div> <section> <h3> Background</h3> <p>Generative artificial intelligence (AI) represents a significant technological leap, with platforms like OpenAI's ChatGPT and Baidu's Ernie Bot at the forefront of innovation. This technology has seen widespread adoption across various sectors of society and is anticipated to revolutionise the educational landscape, especially in the domain of tertiary education. However, there is a gap in understanding factors influencing university students' behavioural intention to use generative AI, leading to hesitation in its adoption.</p> </section> <section> <h3> Objectives</h3> <p>The primary objective of this study was to investigate the factors that influence university students' behavioural intention to engage with and utilise generative AI. The study sought to delve into the fundamental reasons and obstacles that university students encounter when contemplating the adoption of this technology for their academic endeavours.</p> </section> <section> <h3> Methods</h3> <p>The study used a quantitative research design, utilising a revised version of the Unified Theory of Acceptance and Use of Technology 2 (UTAUT2) model. Data were collected from a sample of 380 university students in Changsha, the capital city of Hunan in China. Partial least squares structural equation modelling (PLS-SEM) was used to analyse the relationships between the variables of the model, which included performance expectancy (PE), effort expectancy (EE), social influence (SI), facilitating conditions (FC), learning value, habit and behavioural intention.</p> </section> <section> <h3> Results</h3> <p>The analysis revealed that PE and EE have a direct impact on learning value. Additionally, SI and FC were found to directly affect the formation of habit. Among these factors, learning value emerged as the most potent predictor of university students' behavioural intention to use generative AI. Habit also demonstrated a significant, albeit smaller, effect on behavioural intention.</p> </section> <section> <h3> Conclusions</h3> <p>The study's findings underscore the importance of learning value in driving the adoption of generative AI among university students. Efforts to enhance the learning value of generative AI could significantly increase its uptake in higher education. Furthermore, the role of habit, while less pronounced, suggests that consistent exposure and use can foster a greater inclination towards generative AI. These insights provide a foundation for targeted interventions aimed at improving the integration and application of generative A
背景 生成式人工智能(AI)是一项重大的技术飞跃,OpenAI 的 ChatGPT 和百度的 Ernie Bot 等平台处于创新的前沿。这项技术已在社会各领域得到广泛应用,预计将彻底改变教育领域,尤其是高等教育领域。然而,在了解影响大学生使用生成式人工智能的行为意向的因素方面还存在差距,导致他们在采用该技术时犹豫不决。 研究目的 本研究的主要目的是调查影响大学生参与和使用生成式人工智能的行为意向的因素。研究试图深入探讨大学生在考虑采用该技术进行学术研究时遇到的根本原因和障碍。 研究方法 本研究采用定量研究设计,使用了修订版的 "技术接受和使用统一理论 2"(UTAUT2)模型。数据收集自中国湖南省会城市长沙的 380 名大学生样本。采用偏最小二乘结构方程模型(PLS-SEM)分析模型中各变量之间的关系,这些变量包括绩效期望(PE)、努力期望(EE)、社会影响(SI)、便利条件(FC)、学习价值、习惯和行为意向。 结果 分析表明,PE 和 EE 对学习价值有直接影响。此外,SI 和 FC 也直接影响习惯的形成。在这些因素中,学习价值是预测大学生使用生成式人工智能行为意向的最有力因素。习惯对行为意向也有显著影响,尽管影响较小。 结论 本研究的结论强调了学习价值在推动大学生采用生成式人工智能方面的重要性。努力提高生成式人工智能的学习价值可以大大提高其在高等教育中的普及率。此外,习惯的作用虽然不那么明显,但表明持续的接触和使用可以促进对生成式人工智能的更大倾向。这些见解为采取有针对性的干预措施,改善生成式人工智能在教育环境中的整合与应用奠定了基础。包括教育工作者、政策制定者和创生式人工智能设计者在内的利益相关者可以利用这些发现来创造一个有利于在高等教育中采用和有效使用创生式人工智能的环境。
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引用次数: 0
Tech-driven excellence: A quantitative analysis of cutting-edge technology impact on professional sports training 技术驱动卓越:尖端技术对职业体育训练影响的定量分析
IF 5.1 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-12-17 DOI: 10.1111/jcal.13082
Meiyan Huang, Tang Yongquan

Aim

In recent years, the integration of cutting-edge technology into professional sports training (ST) has revolutionized the way athletes prepare for competition. The study aims to quantitatively analyse the impact of cutting-edge technology on enhancing performance, efficiency, and outcomes in professional ST programs.

Purpose

The purpose of this study is to investigate how advanced technologies influence training effectiveness in professional sports, with a focus on performance enhancement, injury prevention, and overall athlete development.

Methods

This study utilized a quantitative descriptive research design to assess technology's impact on ST. A sample of 450 sports professionals, selected through purposive sampling, completed structured questionnaires. Data were analysed using SPSS to identify correlations between technology use and training outcomes.

Findings

The research findings indicate that athletes utilizing virtual reality (VR), AR, and wearable technology (WT) in their training exhibit significant improvements in performance metrics (PM) and a reduction in injury risks compared to those relying on traditional training methods.

Result

The study results demonstrate that technology-assisted training improves cognitive skills (CS), decision-making, and psychological aspects like motivation and focus. Additionally, advanced analytics and artificial intelligence (AI) enable more effective, personalized coaching strategies, enhancing overall training outcomes.

Originality

This study's contribution lies in its novel approach, demonstrating virtual and augmented reality, wearable tech, and advanced analytics enhance ST by improving performance, CS, and resilience, while also reducing injuries and speeding up recovery.

Conclusion

This research significantly advances the sports science domain by offering empirical evidence supporting technology integration, filling prevalent gaps in the current literature.

目的 近年来,将尖端技术融入专业运动训练(ST)彻底改变了运动员备战比赛的方式。本研究旨在定量分析尖端科技对提高专业体育训练项目的表现、效率和成果的影响。 目的 本研究的目的是调查先进技术如何影响专业体育训练的效果,重点是提高成绩、预防伤病和运动员的整体发展。 方法 本研究采用定量描述性研究设计来评估技术对 ST 的影响。通过有目的的抽样选出的 450 名体育专业人士填写了结构化问卷。使用 SPSS 对数据进行分析,以确定技术使用与训练成果之间的相关性。 研究结果 研究结果表明,与依赖传统训练方法的运动员相比,在训练中使用虚拟现实(VR)、增强现实(AR)和可穿戴技术(WT)的运动员在成绩指标(PM)方面有显著提高,受伤风险也有所降低。 结果 研究结果表明,技术辅助训练可提高认知技能(CS)、决策以及动机和专注力等心理方面。此外,先进的分析技术和人工智能(AI)可实现更有效的个性化教练策略,从而提高整体训练效果。 独创性 本研究的贡献在于它采用了新颖的方法,展示了虚拟现实和增强现实技术、可穿戴技术和先进的分析技术,通过提高成绩、CS 和应变能力来增强 ST,同时还能减少损伤和加快恢复。 结论 本研究通过提供支持技术整合的经验证据,填补了当前文献中的普遍空白,极大地推动了体育科学领域的发展。
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引用次数: 0
Towards a Design of the Best Practices for AR-Guided Oral Communication Development: A Systematic Review of Selected Research Published From 2000 to 2023 面向ar引导的口头交流发展的最佳实践设计:对2000年至2023年发表的精选研究的系统回顾
IF 5.1 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-12-11 DOI: 10.1111/jcal.13103
Keng-Chih Hsu, Gi-Zen Liu

Background

Augmented reality (AR) emerges as a technology with considerable promise and substantial potential for pedagogical integration within language education contexts. However, there remains a scarcity of review studies exploring the best practices and principles for oral communication facilitation based on robust theoretical models or research-proven theories.

Objectives

This paper aims to explore the major constituents for achieving the successful outcomes of AR-assisted oral communication, grounded in the theory-based design model, and formulate theoretical guidelines to enhance the best practice facilitation process.

Methods

Starting from 255 sources, 25 studies from the ISI Web of Science were selected through rigorous screening processes based on the guidelines of the PRISMA statement. Furthermore, the researchers adopted qualitative content analysis and complementary quantitative descriptive analysis for data synthesis in accordance with four key variables of the established model.

Results and Conclusions

The results showed that the guided learner-directed learning approach supported by constructionists and reflective learning mechanisms was identified as an effective pedagogical design. Additionally, educational practitioners could employ hybrid learning strategies, including situated, collaborative, self-regulated and game-based learning strategies, to facilitate effective verbal communication. Finally, besides augmenting location-based content and facilitating contextual information and discussion, AR designers were advised to integrate personalised features such as self-monitoring and evaluating and learner manipulation of virtual objects into system development to promote learners' locus of control and embodied cognition.

增强现实(AR)作为一项具有相当前景和巨大潜力的技术出现在语言教育背景下的教学整合中。然而,基于强大的理论模型或研究证明的理论,探索促进口头交流的最佳实践和原则的综述研究仍然很少。本文旨在以基于理论的设计模型为基础,探讨实现ar辅助口头交流成功的主要因素,并制定理论指导方针,以增强最佳实践促进过程。方法根据PRISMA声明的指导原则,通过严格的筛选程序,从ISI Web of Science的255个来源中选出25项研究。根据所建立模型的四个关键变量,采用定性内容分析和补充性定量描述性分析进行数据综合。结果与结论结果表明,建构主义和反思性学习机制支持的学习者导向学习方法是一种有效的教学设计。此外,教育从业者可以采用混合学习策略,包括情境学习策略、协作学习策略、自我调节学习策略和基于游戏的学习策略,以促进有效的语言交流。最后,除了增强基于位置的内容和促进上下文信息和讨论外,AR设计师还被建议将个性化功能(如自我监控和评估以及学习者对虚拟物体的操作)集成到系统开发中,以促进学习者的控制点和具身认知。
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引用次数: 0
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Journal of Computer Assisted Learning
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