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Attentional mediators of the effect of interest on comprehension 兴趣对理解力影响的注意调节因素
IF 4.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-09-09 DOI: 10.1016/j.learninstruc.2024.102010
Christian Gericke , Alexander Soemer , Ulrich Schiefele

Background

While text reading is still a preferred form of learning, topic interest can be considered an important predictor of reading comprehension. However, the nature of the relationship between interest and comprehension is not yet fully understood.

Aims

The present study investigates whether topic interest is related to comprehension when measured in advance and whether two indicators of attention (i.e., mind wandering and cognitive coupling) mediate this relation.

Sample

Participants were 238 university students.

Methods

Participants rated their interest in three different topics. One week later, they read one text on each of these topics. The texts’ levels of difficulty were manipulated to change during reading. Measured variables during reading were the individual adaptation of the reading speed to the text difficulty (cognitive coupling) and the frequency of mind wandering. In addition, comprehension was measured after reading each text.

Results

Preliminary assessed topic interest was found to be indirectly but not directly associated with reading comprehension. Specifically, topic interest negatively predicted mind wandering during reading, while mind wandering was, in turn, negatively associated with reading comprehension. In addition, partial evidence was found for the mediating role of cognitive coupling.

Conclusions

The present study adds to the research by showing that topic interest can predict future mind wandering and one type of cognitive coupling. Because mind wandering was, in turn, negatively related to reading comprehension, the study's findings further suggest that topic interest should be encouraged to minimize harmful mind wandering, promote adaption to text properties, and thus improve comprehension.

背景虽然文本阅读仍是一种首选的学习形式,但话题兴趣可被视为阅读理解的重要预测因素。本研究探讨了在提前测量的情况下,话题兴趣是否与理解力相关,以及注意力的两个指标(即思维游离和认知耦合)是否会调节这种关系。一周后,他们分别阅读了一篇关于这些主题的文章。在阅读过程中,文本的难度会发生变化。阅读过程中的测量变量包括阅读速度对文本难度的个体适应性(认知耦合)和思维游离的频率。结果初步评估发现,主题兴趣与阅读理解有间接关系,但没有直接关系。具体来说,话题兴趣对阅读过程中的思维游离有负面影响,而思维游离反过来又与阅读理解能力有负面影响。结论 本研究表明,话题兴趣可以预测未来的思维游离和一种认知耦合,从而为本研究增添了新的内容。由于思维游离反过来与阅读理解呈负相关,本研究的结果进一步表明,应鼓励对话题感兴趣,以尽量减少有害的思维游离,促进对文本特性的适应,从而提高阅读理解能力。
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引用次数: 0
Limited sex differences in spatial language in parent-child dyads 亲子关系中空间语言的性别差异有限
IF 4.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-09-07 DOI: 10.1016/j.learninstruc.2024.102006
Emily K. Farran , Elian Fink , Claire Hughes , Katie A. Gilligan-Lee

Background

There is a complex pattern of sex differences in spatial abilities, yet there is limited knowledge of sex differences in children's exposure to, and children's use of, spatial language. The aim of this study was to directly compare mother-child and father-child interactions to investigate differences by child and parent sex in spatial language.

Methods

The first 3-min of mother-child and father-child DUPLO® play sessions were coded for spatial language when the child was 24 months (N = 187 families; 105:82 boys:girls) and two years later at 48 months (N = 115 families; 66:49 boys:girls).

Results

There were no sex differences in children's or parents' spatial language use at 24 months or 48 months. Regardless of socioeconomic status or parent talkativeness, parents showed more variety of spatial language (quality) with their daughters than their sons, but a similar quantity of spatial language with their daughters and sons. Associational analyses revealed a concurrent association between parent and child spatial language use at 48 months, but parent spatial language at 24 months did not predict child spatial language 2 years later. No direct sex effects were observed for cross-sectional or longitudinal associational analyses.

Conclusions

Higher spatial language quality with daughters could reflect a higher (perceived) need to provide conceptual support to daughters than sons. Beyond this, we found limited evidence of sex effects. Our findings represent an important contribution, demonstrating comparable levels of exposure to spatial language to sons and daughters, and comparable elicitation of spatial language from young boys and girls.

背景空间能力的性别差异存在复杂的模式,但人们对儿童接触和使用空间语言的性别差异了解有限。本研究旨在直接比较母子和父子之间的互动,以调查儿童和父母在空间语言方面的性别差异。方法在儿童 24 个月大时(N = 187 个家庭;105:82 男孩:82 女孩)和两年后 48 个月大时(N = 115 个家庭;66:49 男孩:49 女孩),对母子和父子 DUPLO® 游戏的前 3 分钟进行空间语言编码。无论社会经济地位或父母是否健谈,父母对女儿使用的空间语言种类(质量)多于儿子,但对女儿和儿子使用的空间语言数量相似。关联分析表明,48 个月时父母和孩子使用空间语言之间存在并发关联,但 24 个月时父母的空间语言并不能预测 2 年后孩子的空间语言。结论与儿子相比,女儿的空间语言质量更高,这可能反映了为女儿提供概念支持的(感知)需求更高。除此之外,我们还发现了有限的性别效应证据。我们的研究结果表明,儿子和女儿接触空间语言的水平相当,从男孩和女孩那里获得的空间语言也相当,这是我们的一项重要贡献。
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引用次数: 0
Perceptions and reflections about a non-digital game-based learning activity for economic theory 对基于非数字游戏的经济理论学习活动的看法和思考
IF 4.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-09-04 DOI: 10.1016/j.learninstruc.2024.102007
Niris Cortés , José Bakit , Valeria Burgos-Fuster , Angelo Araya-Piñones , Enzo Bonilla , Paulina Veas-García , Mario Jorquera , Mónica Castillo-Rosales

Background

The mastery of economic theory in societies immersed in a globalised world requires the formation of reflective and socially engaged students prepared to guide today's economies. Game-based learning is a useful tool for learning economic theory due to the instruction of knowledge and skills training in an environment that simulates real-world situations.

Aims

This study established university students' perceptions of and reflections on non-digital learning activities based on long-term market games in the classroom.

Sample

Participants were 192 undergraduate students.

Methods

The Mercadito is a competitive classroom market game that invited students (household role) to lease their economic factors of production and, with their payment, consume the goods and services offered by other students (company role). A qualitative study was conducted (n = 27). Data were collected through focus groups and in-depth semi-structured interviews. The information was transcribed, coded, and analysed by the saturation of information principle.

Results

The students highlighted Mercadito as a dynamic and didactic learning activity that reflected the reality of the economy. Other reflections highlighted that (a) indebtedness allows access to consumption, while payment strategies are sought, (b) inequality is not only an economic issue, and (c) competition in the market must be ensured so that benefits are received by both households and companies.

Conclusions

Students perceived behaviours such as solidarity, honesty, and collaboration, and other opposites such as collusion, cheating, and unbridled ambition. Mercadito also showed potential as a laboratory for predicting socio-economic behaviours both in local economies and in countries with different economic systems.

背景在全球化社会中掌握经济理论,需要培养善于反思和参与社会活动的学生,为指导当今经济做好准备。方法 "Mercadito "是一种课堂市场竞争游戏,邀请学生(家庭角色)出租自己的经济生产要素,并用自己的报酬消费其他学生(公司角色)提供的商品和服务。我们开展了一项定性研究(n = 27)。通过焦点小组和深入的半结构化访谈收集数据。结果学生们强调,Mercadito 是一个反映经济现实的动态教学活动。其他反思强调:(a) 负债允许获得消费,同时寻求支付策略;(b) 不平等不仅是一个经济问题;(c) 必须确保市场竞争,以便家庭和公司都能从中获益。Mercadito还显示出作为一个实验室的潜力,可用于预测地方经济和不同经济体制国家的社会经济行为。
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引用次数: 0
The interplay of rewards and competition in digital game-based learning: Effects on intrinsic motivation, game performance and behaviors, and computational thinking 数字游戏式学习中奖励与竞争的相互作用:对内在动机、游戏表现和行为以及计算思维的影响
IF 4.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-09-03 DOI: 10.1016/j.learninstruc.2024.101995
Ching-Huei Chen , Kun Huang

Although there is controversy surrounding rewards and competition in education, they are key elements in digital game-based learning (DGBL). Research on the influence of rewards and competition in DGBL often yields mixed results, suggesting a need to investigate individual game elements and their interactions. This study implemented DGBL focusing on computational thinking (CT) in 7th-grade classes. Both quantitative and behavioral data were collected to understand the impact of rewards (power-up or customization) and competition (with or without) on students’ intrinsic motivation, game performance, behaviors, and CT skills. The findings uncovered significant interactions between rewards and competition. Students with both competition and power-up rewards achieved the highest game points but the lowest CT performance, whereas those exposed to the same power-up rewards without competition attained the lowest game points but the best CT performance. Implications are drawn for DGBL research and practice.

尽管围绕教育中的奖励和竞争存在争议,但它们却是基于数字游戏的学习(DGBL)中的关键要素。有关奖励和竞争在 DGBL 中的影响的研究往往结果不一,这表明有必要对单个游戏元素及其相互作用进行调查。本研究在七年级班级实施了以计算思维(CT)为重点的 DGBL。研究收集了定量数据和行为数据,以了解奖励(增强或定制)和竞争(有或无)对学生内在动机、游戏表现、行为和计算思维能力的影响。研究结果发现,奖励和竞争之间存在明显的相互作用。同时获得竞争和强化奖励的学生游戏得分最高,但 CT 表现最低;而获得同样强化奖励但没有竞争的学生游戏得分最低,但 CT 表现最好。该研究为 DGBL 研究和实践提供了启示。
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引用次数: 0
Effectiveness of a minecraft education intervention for improving spatial thinking in primary school children: A mixed methods two-level cluster randomised trial Minecraft教育干预对提高小学生空间思维能力的效果:混合方法两级分组随机试验
IF 4.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-09-02 DOI: 10.1016/j.learninstruc.2024.102003
Eadaoin J. Slattery , Deirdre Butler , Kevin Marshall , Michael Barrett , Neeve Hyland , Michael O'Leary , Laura P. McAvinue

Background

Spatial thinking plays a crucial role in STEM success. Minecraft Education, a digital game-based learning platform, provides opportunities for developing students’ spatial thinking while supporting curricular content.

Aim

This study evaluated the effectiveness of a Minecraft Education intervention, integrated into the curriculum, in improving spatial thinking and creativity.

Sample

Fifth and sixth year primary school students (Mage = 11.53, SDage = 0.58) and their teachers.

Methods

The study used a mixed-methods, two-level cluster randomised-controlled trial design. Thirty-two classes (N = 885 students) were randomly assigned to the intervention or education-as-usual control group. Assessments of spatial thinking and creativity were completed at pre-test, post-test and 6-week follow up. Teacher interviews were conducted to understand their experiences of the intervention.

Results

While no overall intervention-related improvements in spatial thinking were found, subgroup analyses revealed that 5th year demonstrated improved spatial thinking compared to 6th year at post-test. This may be attributable to 5th year students’ higher levels of engagement in the intervention. Unexpectedly, creativity scores were higher in the control group at post-test. Qualitative interviews identified four themes: 1) Improving spatial thinking, 2) Improving creativity, 3) Engagement, and 4) Difficulties implementing the programme.

Conclusion

This study highlights the importance of increasing student engagement in spatial interventions to improve their spatial skills. Finally, the study suggests that sustained practice is required to maintain the benefits of spatial instruction/training.

背景空间思维在科学、技术、工程和数学的成功中起着至关重要的作用。Minecraft Education 是一个基于数字游戏的学习平台,它为培养学生的空间思维提供了机会,同时为课程内容提供了支持。这项研究评估了将 Minecraft Education 纳入课程的干预措施在提高空间思维和创造力方面的效果。32个班级(学生人数=885人)被随机分配到干预组或照常教育对照组。在测试前、测试后和为期 6 周的随访中完成了对空间思维和创造力的评估。结果虽然没有发现与干预相关的空间思维的整体改善,但分组分析显示,与六年级学生相比,五年级学生在测试后的空间思维有所改善。这可能是因为五年级学生参与干预的程度较高。出乎意料的是,对照组的创造力得分在测试后更高。定性访谈确定了四个主题:1)提高空间思维能力;2)提高创造力;3)参与度;4)计划实施的困难。最后,研究表明,要保持空间教学/培训的益处,需要持续的练习。
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引用次数: 0
Learning styles unmasked: Conceptual change among pre-service teachers using podcasts and texts 揭开学习风格的面纱:利用播客和文本改变职前教师的观念
IF 4.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-08-31 DOI: 10.1016/j.learninstruc.2024.101991
Julia Götzfried, Lea Nemeth, Victoria Bleck, Frank Lipowsky

Background

The learning styles myth is prevalent among (pre-service) teachers. Research shows that texts and podcasts refuting misconceptions and contrasting them with scientific concepts can effectively dissolve such misconceptions through cognitive conflicts, encouraging the reflection of one's beliefs. However, it is unclear if texts and podcasts differ in refuting pre-service teachers' misconceptions.

Aims

We investigated if conceptual change texts and podcasts have different potential for inducing conceptual change among pre-service teachers regarding their beliefs in the learning styles myth, compared to an expository information presentation immediately and up to eight weeks after the intervention.

Sample

116 pre-service teachers participated in the short term, and 100 in the long term.

Methods

The experimental study used a 2 x 2 x 4 mixed-design (manner of information presentation: conceptual change vs expository; medium: podcast vs text; time: immediately before and after the treatment as well as four and eight weeks later). Participants were randomly assigned to one of four conditions. Students' beliefs were measured at all four measurement points.

Results

The conceptual change conditions led to a stronger decrease in students' beliefs than the expository conditions in the short term (p < 0.01, η2 = 0.08) and the long term (p = 0.03, η2 = 0.04). Text and podcast were equally effective in the short term (p = 0.62, η2 = 0.00, BF01 = 9.13) and the long term (p = 0.67, η2 = 0.00, BF01 = 39.94).

Conclusion

Podcasts and texts using conceptual change strategies can effectively dispel pedagogical misconceptions among pre-service teachers up to eight weeks post-intervention.

背景(职前)教师中普遍存在学习风格误区。研究表明,反驳误解并将其与科学概念进行对比的课文和播客可以通过认知冲突有效地消除这些误解,鼓励教师对自己的信念进行反思。目的我们研究了概念改变文本和播客与说明性信息演示相比,在干预后立即和长达八周的时间里,是否有不同的潜力促使职前教师在学习风格迷思方面发生概念改变。实验研究采用了 2 x 2 x 4 混合设计(信息呈现方式:概念改变与说明性;媒介:播客与文本;时间:治疗前后以及四周和八周后)。参与者被随机分配到四个条件之一。结果在短期内(p < 0.01,η2 = 0.08)和长期内(p = 0.03,η2 = 0.04),概念改变条件比说明性条件更能降低学生的信念。在短期内(p = 0.62,η2 = 0.00,BF01 = 9.13)和长期内(p = 0.67,η2 = 0.00,BF01 = 39.94),文本和播客同样有效。
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引用次数: 0
Links between instructional quality and classroom composition in classes taught by the same teacher 同一教师所教班级的教学质量与课堂构成之间的联系
IF 4.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-08-30 DOI: 10.1016/j.learninstruc.2024.102005
Anne Heinschel , Sofie Henschel , Camilla Rjosk

Background

As instructional quality is crucial for successful learning, its conditional factors are of particular interest for research and practice. Research showed that distal as well as proximal class composition factors are related to instructional quality. However, it is still unclear to what extent these aspects explain differences in instructional quality between classes of the same teacher.

Aim

This study investigates differences in instructional quality (cognitive activation, classroom management, student support) between classes taught by the same teacher and how these differences are related to distal (gender ratio, SES, proportion of multilingual learners) and proximal (self-concept, interest, mathematics grade) classroom composition factors.

Sample

Analyses are based on 3566 students in 219 classes taught by 106 teachers in 9th-grade mathematics classrooms in Germany.

Methods

We estimated three-level doubly-latent linear mixed models regressing instructional quality on class composition factors with students at level 1, classes at level 2, and teachers at level 3.

Results

Roughly 7–13 % of the variance in instructional quality perceived by the students can be attributed to class characteristics. Higher class-mean interest and a lower proportion of multilingual learners are related to higher cognitive activation. Class-mean self-concept is negatively and interest is positively related to student support. Higher discipline can be significantly explained by higher mean mathematics grades and more female students in the class.

Conclusions

Our results underline the importance of considering the classroom context when striving for high instructional quality, highlighting the importance of promoting proximal factors such as student interest.

背景 由于教学质量是成功学习的关键,因此其条件因素在研究和实践中尤其受到关注。研究表明,班级组成的远端和近端因素都与教学质量有关。本研究调查了同一教师所教班级之间教学质量(认知激活、课堂管理、学生支持)的差异,以及这些差异与远端(性别比例、社会经济地位、多语言学习者比例)和近端(自我概念、兴趣、数学成绩)课堂组成因素的关系。样本分析基于德国九年级数学课堂中由 106 名教师任教的 219 个班级的 3566 名学生。方法我们估计了三个层次的双延迟线性混合模型,将教学质量与班级组成因素进行回归,第一层次为学生,第二层次为班级,第三层次为教师。班级平均兴趣较高和多语言学习者比例较低与认知激活度较高有关。班级平均自我概念与学生支持呈负相关,而兴趣与学生支持呈正相关。较高的纪律性可以通过较高的数学平均成绩和班级中较多的女生得到明显解释。
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引用次数: 0
Student well-being: Advancing knowledge of the construct and the role of learning and teaching factors 学生福祉:增进对学习和教学因素的构建和作用的了解
IF 4.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-08-28 DOI: 10.1016/j.learninstruc.2024.102002
Rebecca J. Collie , Tina Hascher
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引用次数: 0
The viewing perspective effect in learning from instructional videos: A replication and neuroimaging extension 教学视频学习中的观看视角效应:复制和神经影像学扩展
IF 4.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-08-26 DOI: 10.1016/j.learninstruc.2024.102004
Xiaoxue Leng , Wanling Zhu , Richard E. Mayer , Fuxing Wang

Background

The viewing perspective effect refers to the finding that students learn better from instructional videos recorded from first-person perspective than third-person perspective, but little is known about the neural mechanism underlying this effect.

Aims

This study investigates the underlying neural mechanism of the viewing perspective effect.

Samples

Participants were 60 university students in Experiment 1, and 65 university students in Experiment 2.

Methods

Experiment 1 replicated previous studies by using paper folding tasks (i.e., butterfly and four-leaf clover). Participants were randomly assigned to the first-person view group (i.e., watching videos recorded from a first-person view) or the third-person view group (i.e., watching videos recorded from a third-person view). Experiment 2 extended viewing perspective research by using neuroimaging methodology. Participants were randomly assigned to the two groups as in Experiment 1, but with fNIRS probes placed on each student's head. Participants watched the butterfly video (watching phase) and then performed the task (imitation phase).

Results

There was superior performance on the butterfly task with a first-person view over a third-person view in both experiments, replicating the viewing perspective effect. There was higher cortical activation in the first-person view group in the right dlPFC during the watching phase, and higher cortical activation in third-person view group in the left IPC during the imitation phase.

Conclusions

This study replicates viewing perspective effect and investigates the underlying neural mechanism of the viewing perspective effect.

背景观看视角效应是指学生从第一人称视角录制的教学视频中学到的知识比从第三人称视角录制的教学视频中学到的知识更多,但人们对这种效应的神经机制知之甚少。方法实验1通过使用折纸任务(即蝴蝶和四叶草)复制了之前的研究。参与者被随机分配到第一人称视角组(即观看以第一人称视角录制的视频)或第三人称视角组(即观看以第三人称视角录制的视频)。实验 2 利用神经影像学方法扩展了观看视角研究。参与者被随机分配到与实验 1 相同的两组,但在每个学生的头部都放置了 fNIRS 探头。结果在两次实验中,第一人称视角的蝴蝶任务表现均优于第三人称视角的蝴蝶任务表现,复制了观看视角效应。在观看阶段,第一人称视角组的右侧大脑皮层激活程度较高,而在模仿阶段,第三人称视角组的左侧大脑皮层激活程度较高。
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引用次数: 0
Complexity affects performance, cognitive load, and awareness 复杂性影响性能、认知负荷和意识
IF 4.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-08-26 DOI: 10.1016/j.learninstruc.2024.102001
Ines Zeitlhofer , Joerg Zumbach , Judith Schweppe

Background

Problem-solving encourages learners to engage in deep knowledge processing. However, merely providing problem-solving activities without considering task complexity may not optimize learning.

Aims

The present study analyzed the effects of task complexity (consistently high vs. gradually increasing) on performance, germane cognitive load, meta-awareness, and intrinsic interest using a learning task conducted in a laboratory.

Sample

We analyzed data collected from 98 graduate and ungraduated university students (N = 98; Mage = 21.22 years, SD = 3.03).

Methods

The study comprised a main session and a post-test. During the main session participants completed a problem-solving task either with consistently high complexity or gradually increasing complexity. During the post-test all participants solved the task once with high complexity. Metacognition (regulation, knowledge), germane cognitive load, meta-awareness, and intrinsic interest were assessed by self-evaluation questionnaires.

Results

The findings indicated positive effects of consistently high complexity on immediate performance, germane cognitive load, and meta-awareness. Additionally, an important relationship between metacognition (regulation, knowledge) and meta-awareness was identified when learning with gradually increasing complexity. However, no impact of task complexity on intrinsic interest was found.

Conclusions

The findings suggest that exposing learners to consistently high complexity tasks can have beneficial effects on learning without negatively influencing intrinsic interest.

背景解决问题可以鼓励学习者进行深层次的知识处理。本研究分析了任务复杂性(持续的高复杂性与逐渐增加的复杂性)对学习成绩、种属认知负荷、元意识和内在兴趣的影响。样本我们分析了从 98 名研究生和未毕业大学生(N = 98;年龄 = 21.22 岁,SD = 3.03)收集的数据。在主要环节中,参与者完成一项复杂度持续较高或复杂度逐渐增加的问题解决任务。在后测期间,所有参与者都完成了一次高复杂度的任务。结果表明,持续的高复杂性对即时表现、相关认知负荷和元认知有积极影响。此外,当学习的复杂性逐渐增加时,元认知(调节、知识)和元认知之间的重要关系也得到了确认。结论 研究结果表明,让学习者接触持续的高复杂性任务会对学习产生有益的影响,而不会对学习者的内在兴趣产生负面影响。
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引用次数: 0
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Learning and Instruction
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