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Effects of AI and Logic-Style Explanations on Users’ Decisions under Different Levels of Uncertainty 不同不确定性水平下人工智能与逻辑式解释对用户决策的影响
IF 3.4 4区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-03-16 DOI: https://dl.acm.org/doi/10.1145/3588320
Federico Maria Cau, Hanna Hauptmann, Lucio Davide Spano, Nava Tintarev

Existing eXplainable Artificial Intelligence (XAI) techniques support people in interpreting AI advice. However, while previous work evaluates the users’ understanding of explanations, factors influencing the decision support are largely overlooked in the literature. This paper addresses this gap by studying the impact of user uncertainty, AI correctness, and the interaction between AI uncertainty and explanation logic-styles, for classification tasks. We conducted two separate studies: one requesting participants to recognise hand-written digits and one to classify the sentiment of reviews. To assess the decision making, we analysed the task performance, agreement with the AI suggestion, and the user’s reliance on the XAI interface elements. Participants make their decision relying on three pieces of information in the XAI interface (image or text instance, AI prediction, and explanation). Participants were shown one explanation style (between-participants design): according to three styles of logical reasoning (inductive, deductive, and abductive). This allowed us to study how different levels of AI uncertainty influence the effectiveness of different explanation styles. The results show that user uncertainty and AI correctness on predictions significantly affected users’ classification decisions considering the analysed metrics. In both domains (images and text), users relied mainly on the instance to decide. Users were usually overconfident about their choices, and this evidence was more pronounced for text. Furthermore, the inductive style explanations led to over-reliance on the AI advice in both domains – it was the most persuasive, even when the AI was incorrect. The abductive and deductive styles have complex effects depending on the domain and the AI uncertainty levels.

现有的可解释人工智能(XAI)技术支持人们解释人工智能的建议。然而,虽然以前的研究评估了用户对解释的理解,但文献中很大程度上忽视了影响决策支持的因素。本文通过研究用户不确定性、人工智能正确性以及人工智能不确定性与解释逻辑风格之间的交互对分类任务的影响来解决这一差距。我们进行了两项独立的研究:一项要求参与者识别手写的数字,另一项要求参与者对评论的情绪进行分类。为了评估决策,我们分析了任务执行情况、与AI建议的一致性以及用户对XAI界面元素的依赖程度。参与者根据XAI界面中的三个信息(图像或文本实例、AI预测和解释)做出决策。参与者被展示了一种解释风格(参与者之间的设计):根据三种逻辑推理风格(归纳、演绎和溯因)。这使我们能够研究不同程度的人工智能不确定性如何影响不同解释风格的有效性。结果表明,考虑所分析的指标,用户的不确定性和人工智能对预测的正确性显著影响用户的分类决策。在这两个领域(图像和文本)中,用户主要依靠实例来决定。用户通常对自己的选择过于自信,这一点在文本方面表现得更为明显。此外,归纳式解释导致在这两个领域过度依赖人工智能的建议——它是最有说服力的,即使人工智能是不正确的。溯因和演绎风格具有复杂的影响,取决于领域和人工智能的不确定性水平。
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引用次数: 0
Visual Analytics of Neuron Vulnerability to Adversarial Attacks on Convolutional Neural Networks 卷积神经网络对抗性攻击下神经元脆弱性的可视化分析
IF 3.4 4区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-03-15 DOI: https://dl.acm.org/doi/10.1145/3587470
Yiran Li, Junpeng Wang, Takanori Fujiwara, Kwan-Liu Ma

Adversarial attacks on a convolutional neural network (CNN)—injecting human-imperceptible perturbations into an input image—could fool a high-performance CNN into making incorrect predictions. The success of adversarial attacks raises serious concerns about the robustness of CNNs, and prevents them from being used in safety-critical applications, such as medical diagnosis and autonomous driving. Our work introduces a visual analytics approach to understanding adversarial attacks by answering two questions: (1) which neurons are more vulnerable to attacks and (2) which image features do these vulnerable neurons capture during the prediction?For the first question, we introduce multiple perturbation-based measures to break down the attacking magnitude into individual CNN neurons and rank the neurons by their vulnerability levels. For the second, we identify image features (e.g., cat ears) that highly stimulate a user-selected neuron to augment and validate the neuron’s responsibility. Furthermore, we support an interactive exploration of a large number of neurons by aiding with hierarchical clustering based on the neurons’ roles in the prediction. To this end, a visual analytics system is designed to incorporate visual reasoning for interpreting adversarial attacks. We validate the effectiveness of our system through multiple case studies as well as feedback from domain experts.

对卷积神经网络(CNN)的对抗性攻击——在输入图像中注入人类难以察觉的扰动——可能会欺骗高性能的CNN做出错误的预测。对抗性攻击的成功引发了人们对cnn鲁棒性的严重担忧,并阻碍了它们在医疗诊断和自动驾驶等安全关键应用中的应用。我们的工作引入了一种视觉分析方法,通过回答两个问题来理解对抗性攻击:(1)哪些神经元更容易受到攻击;(2)这些脆弱的神经元在预测过程中捕捉到哪些图像特征?对于第一个问题,我们引入了多个基于微扰的度量,将攻击幅度分解为单个CNN神经元,并根据其脆弱性等级对神经元进行排名。其次,我们识别高度刺激用户选择的神经元的图像特征(例如,猫耳),以增强和验证神经元的职责。此外,我们通过基于神经元在预测中的作用的分层聚类来支持对大量神经元的交互式探索。为此,设计了一个视觉分析系统来结合视觉推理来解释对抗性攻击。我们通过多个案例研究以及来自领域专家的反馈来验证我们系统的有效性。
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引用次数: 0
Co-design of human-centered, explainable AI for clinical decision support 为临床决策支持共同设计以人为本、可解释的人工智能
IF 3.4 4区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-03-14 DOI: https://dl.acm.org/doi/10.1145/3587271
Cecilia Panigutti, Andrea Beretta, Daniele Fadda, Fosca Giannotti, Dino Pedreschi, Alan Perotti, Salvatore Rinzivillo

eXplainable AI (XAI) involves two intertwined but separate challenges: the development of techniques to extract explanations from black-box AI models, and the way such explanations are presented to users, i.e., the explanation user interface. Despite its importance, the second aspect has received limited attention so far in the literature. Effective AI explanation interfaces are fundamental for allowing human decision-makers to take advantage and oversee high-risk AI systems effectively. Following an iterative design approach, we present the first cycle of prototyping-testing-redesigning of an explainable AI technique, and its explanation user interface for clinical Decision Support Systems (DSS). We first present an XAI technique that meets the technical requirements of the healthcare domain: sequential, ontology-linked patient data, and multi-label classification tasks. We demonstrate its applicability to explain a clinical DSS, and we design a first prototype of an explanation user interface. Next, we test such a prototype with healthcare providers and collect their feedback, with a two-fold outcome: first, we obtain evidence that explanations increase users’ trust in the XAI system, and second, we obtain useful insights on the perceived deficiencies of their interaction with the system, so that we can re-design a better, more human-centered explanation interface.

可解释的人工智能(XAI)涉及两个相互交织但又相互独立的挑战:开发从黑盒人工智能模型中提取解释的技术,以及将这些解释呈现给用户的方式,即解释用户界面。尽管第二方面很重要,但迄今为止在文献中得到的关注有限。有效的人工智能解释界面是允许人类决策者有效利用和监督高风险人工智能系统的基础。遵循迭代设计方法,我们提出了可解释的人工智能技术的原型-测试-重新设计的第一个周期,以及临床决策支持系统(DSS)的解释用户界面。我们首先提出了一种满足医疗保健领域技术需求的XAI技术:顺序的、本体链接的患者数据和多标签分类任务。我们论证了它在临床决策支持系统解释中的适用性,并设计了一个解释用户界面的第一个原型。接下来,我们与医疗保健提供者一起测试这样的原型并收集他们的反馈,结果有两个方面:首先,我们获得了解释增加用户对XAI系统信任的证据,其次,我们获得了关于他们与系统交互的感知缺陷的有用见解,以便我们可以重新设计更好、更以人为本的解释界面。
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引用次数: 0
Co-design of human-centered, explainable AI for clinical decision support 为临床决策支持共同设计以人为本、可解释的人工智能
IF 3.4 4区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-03-14 DOI: 10.1145/3587271
Cecilia Panigutti, Andrea Beretta, D. Fadda, F. Giannotti, D. Pedreschi, A. Perotti, S. Rinzivillo
eXplainable AI (XAI) involves two intertwined but separate challenges: the development of techniques to extract explanations from black-box AI models, and the way such explanations are presented to users, i.e., the explanation user interface. Despite its importance, the second aspect has received limited attention so far in the literature. Effective AI explanation interfaces are fundamental for allowing human decision-makers to take advantage and oversee high-risk AI systems effectively. Following an iterative design approach, we present the first cycle of prototyping-testing-redesigning of an explainable AI technique, and its explanation user interface for clinical Decision Support Systems (DSS). We first present an XAI technique that meets the technical requirements of the healthcare domain: sequential, ontology-linked patient data, and multi-label classification tasks. We demonstrate its applicability to explain a clinical DSS, and we design a first prototype of an explanation user interface. Next, we test such a prototype with healthcare providers and collect their feedback, with a two-fold outcome: first, we obtain evidence that explanations increase users’ trust in the XAI system, and second, we obtain useful insights on the perceived deficiencies of their interaction with the system, so that we can re-design a better, more human-centered explanation interface.
可解释的人工智能(XAI)涉及两个相互交织但又相互独立的挑战:开发从黑盒人工智能模型中提取解释的技术,以及将这些解释呈现给用户的方式,即解释用户界面。尽管第二方面很重要,但迄今为止在文献中得到的关注有限。有效的人工智能解释界面是允许人类决策者有效利用和监督高风险人工智能系统的基础。遵循迭代设计方法,我们提出了可解释的人工智能技术的原型-测试-重新设计的第一个周期,以及临床决策支持系统(DSS)的解释用户界面。我们首先提出了一种满足医疗保健领域技术需求的XAI技术:顺序的、本体链接的患者数据和多标签分类任务。我们论证了它在临床决策支持系统解释中的适用性,并设计了一个解释用户界面的第一个原型。接下来,我们与医疗保健提供者一起测试这样的原型并收集他们的反馈,结果有两个方面:首先,我们获得了解释增加用户对XAI系统信任的证据,其次,我们获得了关于他们与系统交互的感知缺陷的有用见解,以便我们可以重新设计更好、更以人为本的解释界面。
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引用次数: 3
The Influence of Personality Traits on User Interaction with Recommendation Interfaces 人格特质对用户与推荐界面交互的影响
IF 3.4 4区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-03-10 DOI: https://dl.acm.org/doi/10.1145/3558772
Dongning Yan, Li Chen

Users’ personality traits can take an active role in affecting their behavior when they interact with a computer interface. However, in the area of recommender systems (RS), though personality-based RS has been extensively studied, most works focus on algorithm design, with little attention paid to studying whether and how the personality may influence users’ interaction with the recommendation interface. In this manuscript, we report the results of a user study (with 108 participants) that not only measured the influence of users’ personality traits on their perception and performance when using the recommendation interface but also employed an eye-tracker to in-depth reveal how personality may influence users’ eye-movement behavior. Moreover, being different from related work that has mainly been conducted in a single product domain, our user study was performed in three typical application domains (i.e., electronics like smartphones, entertainment like movies, and tourism like hotels). Our results show that mainly three personality traits, i.e., Openness to experience, Conscientiousness, and Agreeableness, significantly influence users’ perception and eye-movement behavior, but the exact influences vary across the domains. Finally, we provide a set of guidelines that might be constructive for designing a more effective recommendation interface based on user personality.

当用户与计算机界面交互时,他们的个性特征会对他们的行为产生积极影响。然而,在推荐系统(RS)领域,虽然基于个性的推荐系统已经得到了广泛的研究,但大多数工作都集中在算法设计上,很少关注人格是否以及如何影响用户与推荐界面的交互。在本文中,我们报告了一项用户研究(108名参与者)的结果,该研究不仅测量了用户的人格特质对他们使用推荐界面时的感知和表现的影响,而且采用眼动仪深入揭示了人格如何影响用户的眼动行为。此外,与主要在单一产品领域进行的相关工作不同,我们的用户研究是在三个典型的应用领域进行的(即,电子产品,如智能手机,娱乐,如电影,旅游,如酒店)。研究结果表明,开放性、尽责性和亲和性对用户的感知和眼动行为有显著影响,但具体影响程度在不同领域有所不同。最后,我们提供了一组指导方针,这些指导方针可能有助于设计基于用户个性的更有效的推荐界面。
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引用次数: 0
The Influence of Personality Traits on User Interaction with Recommendation Interfaces 人格特质对用户与推荐界面交互的影响
IF 3.4 4区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-03-10 DOI: 10.1145/3558772
Dongning Yan, Li Chen
Users’ personality traits can take an active role in affecting their behavior when they interact with a computer interface. However, in the area of recommender systems (RS), though personality-based RS has been extensively studied, most works focus on algorithm design, with little attention paid to studying whether and how the personality may influence users’ interaction with the recommendation interface. In this manuscript, we report the results of a user study (with 108 participants) that not only measured the influence of users’ personality traits on their perception and performance when using the recommendation interface but also employed an eye-tracker to in-depth reveal how personality may influence users’ eye-movement behavior. Moreover, being different from related work that has mainly been conducted in a single product domain, our user study was performed in three typical application domains (i.e., electronics like smartphones, entertainment like movies, and tourism like hotels). Our results show that mainly three personality traits, i.e., Openness to experience, Conscientiousness, and Agreeableness, significantly influence users’ perception and eye-movement behavior, but the exact influences vary across the domains. Finally, we provide a set of guidelines that might be constructive for designing a more effective recommendation interface based on user personality.
当用户与计算机界面交互时,他们的个性特征会对他们的行为产生积极影响。然而,在推荐系统(RS)领域,虽然基于个性的推荐系统已经得到了广泛的研究,但大多数工作都集中在算法设计上,很少关注人格是否以及如何影响用户与推荐界面的交互。在本文中,我们报告了一项用户研究(108名参与者)的结果,该研究不仅测量了用户的人格特质对他们使用推荐界面时的感知和表现的影响,而且采用眼动仪深入揭示了人格如何影响用户的眼动行为。此外,与主要在单一产品领域进行的相关工作不同,我们的用户研究是在三个典型的应用领域进行的(即,电子产品,如智能手机,娱乐,如电影,旅游,如酒店)。研究结果表明,开放性、尽责性和亲和性对用户的感知和眼动行为有显著影响,但具体影响程度在不同领域有所不同。最后,我们提供了一组指导方针,这些指导方针可能有助于设计基于用户个性的更有效的推荐界面。
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引用次数: 1
EDAssistant: Supporting Exploratory Data Analysis in Computational Notebooks with In Situ Code Search and Recommendation EDAssistant:支持探索性数据分析在计算笔记本与原位代码搜索和推荐
IF 3.4 4区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-03-09 DOI: https://dl.acm.org/doi/10.1145/3545995
Xingjun Li, Yizhi Zhang, Justin Leung, Chengnian Sun, Jian Zhao

Using computational notebooks (e.g., Jupyter Notebook), data scientists rationalize their exploratory data analysis (EDA) based on their prior experience and external knowledge, such as online examples. For novices or data scientists who lack specific knowledge about the dataset or problem to investigate, effectively obtaining and understanding the external information is critical to carrying out EDA. This article presents EDAssistant, a JupyterLab extension that supports EDA with in situ search of example notebooks and recommendation of useful APIs, powered by novel interactive visualization of search results. The code search and recommendation are enabled by advanced machine learning models, trained on a large corpus of EDA notebooks collected online. A user study is conducted to investigate both EDAssistant and data scientists’ current practice (i.e., using external search engines). The results demonstrate the effectiveness and usefulness of EDAssistant, and participants appreciated its smooth and in-context support of EDA. We also report several design implications regarding code recommendation tools.

使用计算笔记本(例如,Jupyter Notebook),数据科学家根据他们先前的经验和外部知识(例如在线示例)合理化他们的探索性数据分析(EDA)。对于缺乏关于数据集或要调查的问题的具体知识的新手或数据科学家来说,有效地获取和理解外部信息对于执行EDA至关重要。本文介绍了EDAssistant,这是一个JupyterLab扩展,它通过对示例笔记本的原位搜索和有用api的推荐来支持EDA,并通过新颖的交互式搜索结果可视化提供支持。代码搜索和推荐是由先进的机器学习模型实现的,这些模型是在在线收集的大量EDA笔记本语料库上训练的。进行用户研究,以调查EDAssistant和数据科学家目前的做法(即使用外部搜索引擎)。结果显示了EDAssistant的有效性和实用性,与会者对其对EDA的流畅和上下文支持表示赞赏。我们还报告了一些关于代码推荐工具的设计含义。
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引用次数: 0
A Personalized Interaction Mechanism Framework for Micro-moment Recommender Systems 微时刻推荐系统的个性化交互机制框架
IF 3.4 4区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-03-09 DOI: https://dl.acm.org/doi/10.1145/3569586
Yi-Ling Lin, Shao-Wei Lee

The emergence of the micro-moment concept highlights the influence of context; recommender system design should reflect this trend. In response to different contexts, a micro-moment recommender system (MMRS) requires an effective interaction mechanism that allows users to easily interact with the system in a way that supports autonomy and promotes the creation and expression of self. We study four types of interaction mechanisms to understand which personalization approach is the most suitable design for MMRSs. We assume that designs that support micro-moment needs well are those that give users more control over the system and constitute a lighter user burden. We test our hypothesis via a two-week between-subject field study in which participants used our system and provided feedback. User-initiated and mix-initiated intention mechanisms show higher perceived active control, and the additional controls do not add to user burdens. Therefore, these two designs suit the MMRS interaction mechanism.

微瞬间概念的出现凸显了语境的影响;推荐系统的设计应该反映这一趋势。针对不同的情境,微时刻推荐系统(MMRS)需要一种有效的交互机制,允许用户以支持自主性和促进自我创造和表达的方式轻松地与系统进行交互。我们研究了四种类型的交互机制,以了解哪种个性化方法最适合MMRSs的设计。我们认为,能够很好地支持微瞬间需求的设计是那些能够让用户更好地控制系统并减轻用户负担的设计。我们通过为期两周的主题间实地研究来检验我们的假设,参与者使用我们的系统并提供反馈。用户发起和混合发起的意图机制表现出更高的感知主动控制,并且额外的控制不会增加用户负担。因此,这两种设计都适合MMRS交互机制。
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引用次数: 0
Visualization and Visual Analytics Approaches for Image and Video Datasets: A Survey 图像和视频数据集的可视化和可视化分析方法:综述
IF 3.4 4区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-03-09 DOI: https://dl.acm.org/doi/10.1145/3576935
Shehzad Afzal, Sohaib Ghani, Mohamad Mazen Hittawe, Sheikh Faisal Rashid, Omar M. Knio, Markus Hadwiger, Ibrahim Hoteit

Image and video data analysis has become an increasingly important research area with applications in different domains such as security surveillance, healthcare, augmented and virtual reality, video and image editing, activity analysis and recognition, synthetic content generation, distance education, telepresence, remote sensing, sports analytics, art, non-photorealistic rendering, search engines, and social media. Recent advances in Artificial Intelligence (AI) and particularly deep learning have sparked new research challenges and led to significant advancements, especially in image and video analysis. These advancements have also resulted in significant research and development in other areas such as visualization and visual analytics, and have created new opportunities for future lines of research. In this survey article, we present the current state of the art at the intersection of visualization and visual analytics, and image and video data analysis. We categorize the visualization articles included in our survey based on different taxonomies used in visualization and visual analytics research. We review these articles in terms of task requirements, tools, datasets, and application areas. We also discuss insights based on our survey results, trends and patterns, the current focus of visualization research, and opportunities for future research.

图像和视频数据分析已经成为一个越来越重要的研究领域,应用于不同的领域,如安全监控、医疗保健、增强现实和虚拟现实、视频和图像编辑、活动分析和识别、合成内容生成、远程教育、远程呈现、遥感、体育分析、艺术、非真实感渲染、搜索引擎和社交媒体。人工智能(AI)特别是深度学习的最新进展引发了新的研究挑战,并导致了重大进步,特别是在图像和视频分析方面。这些进步也导致了可视化和可视化分析等其他领域的重大研究和发展,并为未来的研究领域创造了新的机会。在这篇调查文章中,我们介绍了可视化和视觉分析以及图像和视频数据分析交叉领域的最新技术。我们根据可视化和可视化分析研究中使用的不同分类法对调查中包含的可视化文章进行分类。我们从任务需求、工具、数据集和应用领域的角度来回顾这些文章。我们还讨论了基于我们的调查结果、趋势和模式、当前可视化研究的焦点以及未来研究的机会的见解。
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引用次数: 0
Synthesizing Game Levels for Collaborative Gameplay in a Shared Virtual Environment 在共享虚拟环境中为协作玩法合成游戏关卡
IF 3.4 4区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2023-03-09 DOI: https://dl.acm.org/doi/10.1145/3558773
Huimin Liu, Minsoo Choi, Dominic Kao, Christos Mousas

We developed a method to synthesize game levels that accounts for the degree of collaboration required by two players to finish a given game level. We first asked a game level designer to create playable game level chunks. Then, two artificial intelligence (AI) virtual agents driven by behavior trees played each game level chunk. We recorded the degree of collaboration required to accomplish each game level chunk by the AI virtual agents and used it to characterize each game level chunk. To synthesize a game level, we assigned to the total cost function cost terms that encode both the degree of collaboration and game level design decisions. Then, we used a Markov-chain Monte Carlo optimization method, called simulated annealing, to solve the total cost function and proposed a design for a game level. We synthesized three game levels (low, medium, and high degrees of collaboration game levels) to evaluate our implementation. We then recruited groups of participants to play the game levels to explore whether they would experience a certain degree of collaboration and validate whether the AI virtual agents provided sufficient data that described the collaborative behavior of players in each game level chunk. By collecting both in-game objective measurements and self-reported subjective ratings, we found that the three game levels indeed impacted the collaboration gameplay behavior of our participants. Moreover, by analyzing our collected data, we found moderate and strong correlations between the participants and the AI virtual agents. These results show that game developers can consider AI virtual agents as an alternative method for evaluating the degree of collaboration required to finish a game level.

我们开发了一种综合游戏关卡的方法,该方法考虑了两名玩家完成特定游戏关卡所需的合作程度。我们首先要求游戏关卡设计师创造可玩的游戏关卡块。然后,由行为树驱动的两个人工智能(AI)虚拟代理玩每个游戏关卡块。我们记录了AI虚拟代理完成每个游戏关卡块所需的协作程度,并用它来描述每个游戏关卡块。为了合成一个游戏关卡,我们将总成本函数分配给包含协作程度和游戏关卡设计决策的成本项。然后,我们使用马尔可夫链蒙特卡罗优化方法,称为模拟退火,来求解总成本函数,并提出了一个游戏关卡的设计。我们综合了三个游戏关卡(低、中、高合作游戏关卡)来评估我们的执行情况。然后,我们招募了一组参与者来玩游戏关卡,以探索他们是否会体验到一定程度的协作,并验证AI虚拟代理是否提供了足够的数据来描述玩家在每个游戏关卡块中的协作行为。通过收集游戏中的客观测量值和自我报告的主观评分,我们发现这三个游戏关卡确实影响了参与者的合作玩法行为。此外,通过分析我们收集的数据,我们发现参与者与人工智能虚拟代理之间存在适度而强烈的相关性。这些结果表明,游戏开发者可以考虑将人工智能虚拟代理作为评估完成游戏关卡所需的协作程度的替代方法。
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引用次数: 0
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