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Share Your Preprint Research with the World! 与世界分享您的预印本研究成果
IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-11-22 DOI: 10.1109/THMS.2024.3503333
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引用次数: 0
An Improved Compound Gaussian Model for Bivariate Surface EMG Signals Related to Strength Training 与力量训练相关的双变量表面肌电信号的改进复合高斯模型
IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-11-15 DOI: 10.1109/THMS.2024.3486450
Durgesh Kusuru;Anish C. Turlapaty;Mainak Thakur
Recent literature suggests that the surface electromyography (sEMG) signals have nonstationary statistical characteristics, specifically due to the random nature of the covariance. Thus, the suitability of a statistical model for sEMG signals is determined by the choice of an appropriate model for describing the covariance. The purpose of this study is to propose a compound-Gaussian (CG) model for multivariate sEMG signals in which the latent variable of covariance is modeled as a random variable that follows an exponential model. The parameters of the model are estimated using the iterative expectation maximization (EM) algorithm. Further, a new dataset, electromyography analysis of human activities database 2 (EMAHA-DB2), is developed. The proposed model is evaluated through both qualitative and quantitative methods. Based on the model fitting analysis on the sEMG signals from EMAHA-DB2, it is found that the proposed CG model fits more closely to the empirical pdf of sEMG signals than the existing models. In addition, statistical analyses are carried out among the models and estimated parameters under different scenarios. The estimate of the exponential model's rate parameter exhibits a clear relationship with training weights, potentially correlating with underlying motor unit activity. Finally, the average signal power estimates of the channels show distinctive dependency on the training weights, the subject's training experience, and the type of activity.
最近的文献表明,表面肌电图(sEMG)信号具有非平稳的统计特征,特别是由于协方差的随机性。因此,表面肌电信号统计模型的适用性取决于选择合适的模型来描述协方差。本研究的目的是提出多元表肌电信号的复合高斯(CG)模型,其中协方差的潜在变量被建模为遵循指数模型的随机变量。采用迭代期望最大化算法对模型参数进行估计。此外,还开发了一个新的数据集——肌电图分析人类活动数据库2 (EMAHA-DB2)。通过定性和定量方法对所提出的模型进行了评价。通过对EMAHA-DB2表面肌电信号的模型拟合分析,发现本文提出的CG模型比现有模型更接近表面肌电信号的经验特征。此外,还对不同情景下的模型和估计参数进行了统计分析。指数模型的速率参数的估计与训练权重有明确的关系,可能与潜在的运动单元活动相关。最后,通道的平均信号功率估计显示出对训练权重、受试者的训练经验和活动类型的独特依赖。
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引用次数: 0
Variable Handle-Resistance Based Joystick for Post-stroke Neurorehabilitation Training of Hand and Wrist in Upper Extremities 基于可变手柄阻力的操纵杆在中风后上肢手腕神经康复训练中的应用
IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-11-11 DOI: 10.1109/THMS.2024.3486123
Debasish Nath;Neha Singh;Onika Banduni;Aprajita Parial;M. V. Padma Srivastava;Venugopalan Y. Vishnu;Amit Mehndiratta
The objective was to modulate the resistance of a hand-held device, e.g., joystick, for customizing a rehabilitative therapeutic patient-centric virtual environment protocol. Two similar sets of springs (each set having three springs with graded rigidness) were customized to increase the handle-resistance. The springs were experimentally calibrated to determine individual spring-constant value. The amount of exerted force values during joystick movements were standardized in a cohort of healthy subjects (n = 15). Coefficient of variation (CV) was calculated to determine the variability among healthy subjects. Further, five (n = 5) patients with stroke were enrolled in this pilot study and performed three separate virtual reality sessions using different springs. Task-performance metrics, i.e., time to complete, trajectory smoothness, and relative error, were evaluated for each of the levels. The values of spring-constants as determined experimentally were found to be 1.34 × 103 ± 16.1, 2.23 × 103 ± 29.8, and 6.47 × 103 ± 470.9 N/m for springs with increased rigidity, respectively. The mean force values for different joystick movements were observed to be increasing linearly with increasing spring-rigidity. The calculated CV ≤ 14% indicated the variability in the recorded force values of healthy subjects. Increased task-performance metrics and visual analog scale-fatigue scores for session 2 and 3 as compared to session1, indicated increasing task difficulty at session 2 and 3.
目标是调节手持设备的阻力,例如操纵杆,用于定制康复治疗以患者为中心的虚拟环境协议。定制了两组类似的弹簧(每组有三个具有分级刚度的弹簧)以增加手柄阻力。对弹簧进行了实验校准,以确定单个弹簧常数值。在一组健康受试者(n = 15)中,对操纵杆运动过程中施加的力值进行标准化。计算变异系数(CV)以确定健康受试者之间的变异性。此外,五名(n = 5)中风患者参加了这项初步研究,并使用不同的弹簧进行了三次独立的虚拟现实会话。任务性能指标,即完成时间,轨迹平滑度和相对误差,对每个级别进行评估。实验结果表明,增加刚度后弹簧的弹性常数分别为1.34 × 103±16.1、2.23 × 103±29.8和6.47 × 103±470.9 N/m。观察到不同操纵杆运动的平均力值随着弹簧刚度的增加而线性增加。计算的CV≤14%表明健康受试者记录的力值存在变异性。与会话1相比,会话2和会话3的任务表现指标和视觉模拟量表疲劳得分增加,表明会话2和会话3的任务难度增加。
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引用次数: 0
Multidimensional Scaling Orienting Discriminative Co-Representation Learning 面向判别共同表征学习的多维尺度研究
IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-11-07 DOI: 10.1109/THMS.2024.3483848
Zhang Qin;Yinghui Zhang;Hongjun Wang;Zhipeng Luo;Chongshou Li;Tianrui Li
Co-representation, which co-represents samples and features, has been widely used in various machine learning tasks, such as document clustering, gene expression analysis, and recommendation systems. It not only reveals the cluster structure of both samples and features, but also reveals the sample–feature correlation. Given a tabular data matrix, co-representation usually exhibits as the co-occurrence structures of rows and columns. However, identifying such structured patterns in complex real-world data can be very challenging. To address this problem, we propose an unsupervised discriminative co-representation learning model based on multidimensional scaling (DCLMDS). The main novelty is that DCLMDS introduces a co-representation learning term to ensure the discriminability between co-occurrence structures. As a result, the co-representation learned by DCLMDS contains richer information of the underlying correlation between samples and features within data. This could subsequently enhance the capacity of machines and systems for processing complex real-world information more proficiently. Furthermore, inspired by the fuzzy set theory, we integrate fuzzy membership degree that can accurately capture the uncertainty within data, thus enabling DCLMDS to learn a more effective co-representation in a soft manner. To evaluate the performance of DCLMDS, we conduct extensive experiments on 18 datasets, and the results demonstrate that DCLMDS can generate both accurate and discriminative co-representation, which well meets our desired outcomes.
共同表示,即共同表示样本和特征,已广泛应用于各种机器学习任务,如文档聚类、基因表达分析和推荐系统。它不仅揭示了样本和特征的聚类结构,而且揭示了样本-特征的相关性。对于一个表格数据矩阵,共表示通常表现为行和列的共现结构。然而,在复杂的实际数据中识别这种结构化模式可能非常具有挑战性。为了解决这个问题,我们提出了一种基于多维尺度的无监督判别共同表示学习模型(DCLMDS)。DCLMDS的主要新颖之处在于引入了共同表示学习项,以确保共现结构之间的可判别性。因此,DCLMDS学习到的共同表示包含了更丰富的样本和数据中特征之间潜在相关性的信息。这可以随后提高机器和系统更熟练地处理复杂现实世界信息的能力。此外,受模糊集理论的启发,我们整合了模糊隶属度,可以准确捕获数据中的不确定性,从而使DCLMDS能够以软方式学习更有效的共同表示。为了评估DCLMDS的性能,我们在18个数据集上进行了大量的实验,结果表明DCLMDS可以产生准确和判别的共同表示,很好地满足了我们的预期结果。
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引用次数: 0
Effect of an Imperfect Algorithm on Human Gait Strategies With an Active Ankle Exoskeleton 一种不完善算法对活动踝关节外骨骼人体步态策略的影响
IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-10-31 DOI: 10.1109/THMS.2024.3407984
Man I Wu;Brian S. Baum;Harvey Edwards;Leia Stirling
Lower-limb active exoskeletons may experience errors in operational settings due to imperfect algorithms, which may impact users' trust in the system and the human-exoskeleton fluency (the coordination of actions between the human and exoskeleton). In this study, we introduced pseudorandom catch trials (errors) in 1.68% of all strides, where an expected exoskeleton torque was not applied for a single stride, to understand the immediate and time-dependent responses to missed actuations. Participants (N = 15) completed a targeted stepping task while walking with a bilateral powered ankle exoskeleton. Human-exoskeleton fluency and trust were inferred from task performance (step accuracy), step characteristics (step length and width), muscle activity, and lower limb joint kinematics. Reductions in ankle plantarflexion during catch trials suggest user adaptation to the exoskeleton. Hip flexion and muscle activity were modulated to mitigate effects of the loss of exoskeleton torque and reduced plantarflexion during catch trials to support task accuracy and maintain step characteristics. Trust was not impacted by this level of error, as there were no significant differences in task performance or gait characteristics over time. Understanding the interactions between human-exoskeleton fluency, task accuracy, and gait strategies will support exoskeleton controller development. Future work will investigate various levels of actuation reliability to understand the transition where performance and trust are affected.
由于算法不完善,下肢主动外骨骼在操作设置中可能会出现错误,这可能会影响用户对系统的信任和人与外骨骼的流畅性(人与外骨骼之间的动作协调)。在这项研究中,我们在1.68%的步幅中引入了伪随机捕获试验(错误),其中预期的外骨骼扭矩没有应用于单个步幅,以了解对错过驱动的即时和时间依赖性响应。参与者(N = 15)在双侧动力踝关节外骨骼行走时完成了有针对性的行走任务。人类外骨骼的流畅性和信任度是从任务表现(步骤准确性)、步骤特征(步骤长度和宽度)、肌肉活动和下肢关节运动学推断出来的。在捕获试验中踝关节跖屈的减少表明用户适应外骨骼。髋关节屈曲和肌肉活动被调节,以减轻外骨骼扭矩损失的影响,并在捕捉试验中减少跖屈曲,以支持任务准确性和保持步骤特征。信任不会受到这种错误水平的影响,因为随着时间的推移,任务表现或步态特征没有显著差异。了解人类外骨骼流畅性、任务准确性和步态策略之间的相互作用将支持外骨骼控制器的开发。未来的工作将研究不同层次的驱动可靠性,以了解性能和信任受到影响的转变。
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引用次数: 0
Object-Goal Navigation of Home Care Robot Based on Human Activity Inference and Cognitive Memory 基于人类活动推理和认知记忆的家庭护理机器人目标导航
IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-10-23 DOI: 10.1109/THMS.2024.3467150
Chien-Ting Chen;Shen Jie Koh;Fu-Hao Chang;Yi-Shiang Huang;Li-Chen Fu
As older adults' memory and cognitive ability deteriorate, designing a cognitive robot system to find the desired objects for users becomes more critical. Cognitive abilities, such as detecting and memorizing the environment and human activities are crucial in implementing effective human–robot interaction and navigation. In addition, robots must possess language understanding capabilities to comprehend human speech and respond promptly. This research aims to develop a mobile robot system for home care that incorporates human activity inference and cognitive memory to reason about the target object's location and navigate to find it. The method comprises three modules: 1) an object-goal navigation module for mapping the environment, detecting surrounding objects, and navigating to find the target object, 2) a cognitive memory module for recognizing human activity and storing encoded information, and 3) an interaction module to interact with humans and infer the target object's position. By leveraging Big Data, human cues, and a commonsense knowledge graph, the system can efficiently and robustly search for target objects. The effectiveness of the system is validated through both simulated and real-world scenarios.
随着老年人记忆力和认知能力的衰退,设计一个认知机器人系统来为用户找到所需的物体变得越来越重要。检测和记忆环境和人类活动等认知能力对于实现有效的人机交互和导航至关重要。此外,机器人还必须具备语言理解能力,以理解人类的语言并迅速做出反应。本研究旨在开发一种用于家庭护理的移动机器人系统,该系统结合人类活动推理和认知记忆来推理目标对象的位置并导航找到它。该方法包括三个模块:1)目标导航模块,用于绘制环境地图、检测周围物体并导航找到目标物体;2)认知记忆模块,用于识别人类活动并存储编码信息;3)交互模块,用于与人类交互并推断目标物体的位置。通过利用大数据、人类线索和常识知识图谱,该系统可以高效、稳健地搜索目标对象。该系统的有效性通过模拟和现实场景得到了验证。
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引用次数: 0
Predicting Human Postures for Manual Material Handling Tasks Using a Conditional Diffusion Model 利用条件扩散模型预测人工材料搬运任务中的人体姿势
IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-10-21 DOI: 10.1109/THMS.2024.3472548
Liwei Qing;Bingyi Su;Sehee Jung;Lu Lu;Hanwen Wang;Xu Xu
Predicting workers' body postures is crucial for effective ergonomic interventions to reduce musculoskeletal disorders (MSDs). In this study, we employ a novel generative approach to predict human postures during manual material handling tasks. Specifically, we implement two distinct network architectures, U-Net and multilayer perceptron (MLP), to build the diffusion model. The model training and testing utilizes a dataset featuring 35 full-body anatomical landmarks collected from 25 participants engaged in a variety of lifting tasks. In addition, we compare our models with two conventional generative networks (conditional generative adversarial network and conditional variational autoencoder) for comprehensive analysis. Our results show that the U-Net model performs well in predicting posture similarity [root-mean-square error (RMSE) of key-point coordinates = 5.86 cm; and RMSE of joint angle coordinates = 13.67$^{circ }$], while the MLP model leads to higher posture variability (e.g., standard deviation of joint angles = 4.49$^{circ }$/4.18$^{circ }$ for upper arm flexion/extension joints). Moreover, both generative models demonstrate reasonable prediction validity (RMSE of segment lengths are within 4.83 cm). Overall, our proposed diffusion models demonstrate good similarity and validity in predicting lifting postures, while also providing insights into the inherent variability of constrained lifting postures. This novel use of diffusion models shows potential for tailored posture prediction in common occupational environments, representing an advancement in motion synthesis and contributing to workplace design and MSD risk mitigation.
预测工人的身体姿势对于采取有效的人体工程学干预措施以减少肌肉骨骼疾病(MSD)至关重要。在这项研究中,我们采用了一种新颖的生成方法来预测人工材料搬运任务中的人体姿势。具体来说,我们采用两种不同的网络架构,即 U-Net 和多层感知器 (MLP),来构建扩散模型。模型的训练和测试使用了一个数据集,该数据集包含从 25 名参与各种搬运任务的参与者身上收集的 35 个全身解剖地标。此外,我们还将我们的模型与两个传统生成网络(条件生成对抗网络和条件变异自动编码器)进行了比较,以进行综合分析。结果表明,U-Net 模型在预测姿势相似性方面表现良好[关键点坐标的均方根误差 = 5.86 cm;关节角度坐标的均方根误差 = 13.67$^{/circ }$],而 MLP 模型则会导致较高的姿势变异性(例如,上臂屈伸关节的关节角度标准偏差 = 4.49$^{circ }$/4.18$^{circ }$)。此外,两个生成模型都显示出合理的预测有效性(节段长度的均方根误差在 4.83 厘米以内)。总体而言,我们提出的扩散模型在预测举重姿势方面表现出了良好的相似性和有效性,同时也为了解受限举重姿势的内在可变性提供了启示。这种新颖的扩散模型显示了在常见职业环境中进行定制姿势预测的潜力,代表了运动合成的进步,有助于工作场所设计和减轻 MSD 风险。
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引用次数: 0
The Augmented Intelligence Perspective on Human-in-the-Loop Reinforcement Learning: Review, Concept Designs, and Future Directions 人类在圈强化学习的增强智能视角:回顾、概念设计和未来方向
IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-10-18 DOI: 10.1109/THMS.2024.3467370
Kok-Lim Alvin Yau;Yasir Saleem;Yung-Wey Chong;Xiumei Fan;Jer Min Eyu;David Chieng
Augmented intelligence (AuI) is a concept that combines human intelligence (HI) and artificial intelligence (AI) to leverage their respective strengths. While AI typically aims to replace humans, AuI integrates humans into machines, recognizing their irreplaceable role. Meanwhile, human-in-the-loop reinforcement learning (HITL-RL) is a semisupervised algorithm that integrates humans into the traditional reinforcement learning (RL) algorithm, enabling autonomous agents to gather inputs from both humans and environments, learn, and select optimal actions across various environments. Both AuI and HITL-RL are still in their infancy. Based on AuI, we propose and investigate three separate concept designs for HITL-RL: HI-AI, AI-HI, and parallel-HI-and-AI approaches, each differing in the order of HI and AI involvement in decision making. The literature on AuI and HITL-RL offers insights into integrating HI into existing concept designs. A preliminary study in an Atari game offers insights for future research directions. Simulation results show that human involvement maintains RL convergence and improves system stability, while achieving approximately similar average scores to traditional $Q$-learning in the game. Future research directions are proposed to encourage further investigation in this area.
增强智能(AuI)是一个将人类智能(HI)和人工智能(AI)结合起来以发挥各自优势的概念。人工智能通常旨在取代人类,而增强智能则将人类融入机器,承认人类不可替代的作用。同时,"人在回路中强化学习"(HITL-RL)是一种半监督算法,它将人类融入传统的强化学习(RL)算法中,使自主代理能够收集来自人类和环境的输入,并在各种环境中学习和选择最佳行动。AuI 和 HITL-RL 都还处于起步阶段。在 AuI 的基础上,我们提出并研究了 HITL-RL 的三个独立概念设计:HI-AI、AI-HI 和平行-HI-AI 方法,每种方法在 HI 和 AI 参与决策的顺序上有所不同。有关人工智能和 HITL-RL 的文献为将人工智能融入现有概念设计提供了启示。在 Atari 游戏中进行的初步研究为未来的研究方向提供了启示。模拟结果表明,人类的参与保持了 RL 的收敛性并提高了系统的稳定性,同时在游戏中取得了与传统 Q$ 学习大致相同的平均分数。我们提出了未来的研究方向,以鼓励在这一领域开展进一步的研究。
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引用次数: 0
Cross-Model Cross-Stream Learning for Self-Supervised Human Action Recognition 用于自监督人类动作识别的跨模型跨流学习
IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-10-17 DOI: 10.1109/THMS.2024.3467334
Mengyuan Liu;Hong Liu;Tianyu Guo
Considering the instance-level discriminative ability, contrastive learning methods, including MoCo and SimCLR, have been adapted from the original image representation learning task to solve the self-supervised skeleton-based action recognition task. These methods usually use multiple data streams (i.e., joint, motion, and bone) for ensemble learning, meanwhile, how to construct a discriminative feature space within a single stream and effectively aggregate the information from multiple streams remains an open problem. To this end, this article first applies a new contrastive learning method called bootstrap your own latent (BYOL) to learn from skeleton data, and then formulate SkeletonBYOL as a simple yet effective baseline for self-supervised skeleton-based action recognition. Inspired by SkeletonBYOL, this article further presents a cross-model and cross-stream (CMCS) framework. This framework combines cross-model adversarial learning (CMAL) and cross-stream collaborative learning (CSCL). Specifically, CMAL learns single-stream representation by cross-model adversarial loss to obtain more discriminative features. To aggregate and interact with multistream information, CSCL is designed by generating similarity pseudolabel of ensemble learning as supervision and guiding feature generation for individual streams. Extensive experiments on three datasets verify the complementary properties between CMAL and CSCL and also verify that the proposed method can achieve better results than state-of-the-art methods using various evaluation protocols.
考虑到实例级的判别能力,包括MoCo和SimCLR在内的对比学习方法已从原始的图像表示学习任务中调整出来,用于解决基于骨骼的自监督动作识别任务。这些方法通常使用多个数据流(即关节、运动和骨骼)进行集合学习,与此同时,如何在单个数据流中构建一个判别特征空间并有效聚合来自多个数据流的信息仍是一个有待解决的问题。为此,本文首先应用了一种新的对比学习方法--自举潜势(BYOL)来学习骨架数据,然后将 SkeletonBYOL 作为一种简单而有效的基于自我监督骨架的动作识别基线。受 SkeletonBYOL 的启发,本文进一步提出了跨模型和跨流(CMCS)框架。该框架结合了跨模型对抗学习(CMAL)和跨流协作学习(CSCL)。具体来说,CMAL 通过跨模型对抗损失来学习单流表示,从而获得更具区分性的特征。为了聚合多流信息并与之交互,CSCL 的设计是通过生成集合学习的相似性伪标签作为监督,并指导单个流的特征生成。在三个数据集上进行的大量实验验证了 CMAL 和 CSCL 之间的互补性,同时也验证了所提出的方法可以通过各种评估协议取得比最先进方法更好的结果。
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引用次数: 0
Optical See-Through Head-Mounted Display With Mitigated Parallax-Related Registration Errors: A User Study Validation 可减轻视差相关注册错误的光学透视头戴式显示器:用户研究验证
IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2024-10-15 DOI: 10.1109/THMS.2024.3468019
Nadia Cattari;Fabrizio Cutolo;Vincenzo Ferrari
For an optical see-through (OST) augmented reality (AR) head-mounted display (HMD) to assist in performing high-precision activities in the peripersonal space, a fundamental requirement is the correct spatial registration between the virtual information and the real environment. This registration can be achieved through a calibration procedure involving the parameterization of the virtual rendering camera via an eye-replacement camera that observes a calibration pattern rendered onto the OST display. In a previous feasibility study, we demonstrated and proved, with the same eye-replacement camera used for the calibration, that, in the case of an OST display with a focal plane close to the user's working distance, there is no need for prior-to-use viewpoint-specific calibration refinements obtained through eye-tracking cameras or additional alignment-based calibration steps. The viewpoint parallax-related AR registration error is indeed submillimetric within a reasonable range of depths around the display focal plane. This article confirms, through a user study based on a monocular virtual-to-real alignment task, that this finding is accurate and usable. In addition, we found that by performing the alignment-free calibration procedure via a high-resolution camera, the AR registration accuracy is substantially improved compared with that of other state-of-the-art approaches, with an error lower than 1mm over a notable range of distances. These results demonstrate the safe usability of OST HMDs for high-precision task guidance in the peripersonal space.
要使光学透视(OST)增强现实(AR)头戴式显示器(HMD)能够帮助在个人周围空间执行高精度活动,一个基本要求就是虚拟信息与真实环境之间的正确空间配准。这种配准可以通过一个校准程序来实现,该程序涉及通过眼球替代摄像机对虚拟渲染摄像机进行参数化,该摄像机观察渲染到 OST 显示屏上的校准模式。在之前的一项可行性研究中,我们利用用于校准的同一台眼球置换相机演示并证明,在焦平面接近用户工作距离的 OST 显示屏上,无需事先通过眼球跟踪相机或额外的基于对齐的校准步骤来获得特定视点的校准改进。在显示焦平面周围的合理深度范围内,与视点视差相关的 AR 注册误差确实是亚毫米级的。本文通过一项基于单眼虚拟到现实配准任务的用户研究,证实了这一结论的准确性和可用性。此外,我们还发现,通过高分辨率相机执行免对准校准程序,与其他最先进的方法相比,增强现实技术的配准精度大幅提高,在显著的距离范围内误差低于 1 毫米。这些结果表明,OST HMD 可安全地用于人周空间的高精度任务引导。
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引用次数: 0
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IEEE Transactions on Human-Machine Systems
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