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Call for Papers: IEEE Transactions on Human-Machine Systems 论文征集:IEEE人机系统汇刊
IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-02-04 DOI: 10.1109/THMS.2025.3526267
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引用次数: 0
IEEE Transactions on Human-Machine Systems Information for Authors IEEE人机系统信息汇刊
IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-02-04 DOI: 10.1109/THMS.2024.3523663
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引用次数: 0
IEEE Systems, Man, and Cybernetics Society Information IEEE系统、人与控制论学会信息
IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-02-04 DOI: 10.1109/THMS.2024.3523659
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引用次数: 0
Supervision of Multiple Remote Tower Centers: Evaluating a New Air Traffic Control Interface Based on Mental Workload and Eye Tracking 多个远程塔台中心的监督:评估一种基于心理负荷和眼动追踪的新型空中交通管制接口
IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-02-03 DOI: 10.1109/THMS.2025.3527136
Leo Julius Materne;Maik Friedrich
Remote air traffic control offers inexpensive and efficient service to multiple airports. Recent research shows that one remote air traffic control officer can safely control up to three low-traffic airports simultaneously. In a multiple remote tower center, airports can be flexibly allocated across air traffic control officers based on prospective traffic loads. The main task of the supervisor in such a center is balancing the workload of each air traffic control officer by allocating airports accordingly. This study analyzes the supervisor's visual attention during interaction with a planning tool for their daily tasks. Five use cases were identified as the main tasks of the supervisor representing a mixture of planned and unplanned events. A mixed methods within-subjects design was used to assess the workload and eye-movement patterns associated with each of these use cases. In total, 15 professional air traffic control officers participated in the study. Workload and eye movement were analyzed independently in relation to the use cases but also in combination with each other. Across all use cases, a small correlation between subjective workload ratings and fixation duration was found, supporting previous findings of fixation duration being associated with information processing. Transitions between areas of interest on the supervisor planning tool provided valuable insights into the layout design of future supervisor planning tools.
远程空中交通管制为多个机场提供廉价高效的服务。最近的研究表明,一名远程空中交通管制人员可以同时安全地控制多达三个低流量机场。在多个远程塔台中心,机场可以根据未来的交通负荷灵活地分配给空中交通管制人员。在这样一个中心,主管的主要任务是通过分配机场来平衡每个空管人员的工作量。本研究分析了主管在与日常任务规划工具互动时的视觉注意。五个用例被确定为主管的主要任务,表示计划和非计划事件的混合。采用混合的受试者设计方法来评估与每个用例相关的工作量和眼动模式。共有15名专业航空交通管制人员参与了这项研究。工作量和眼动分别根据用例进行分析,但也会相互结合。在所有用例中,主观工作量评级和注视时间之间存在很小的相关性,这支持了先前关于注视时间与信息处理相关的发现。主管规划工具的兴趣领域之间的转换为未来主管规划工具的布局设计提供了有价值的见解。
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引用次数: 0
Fuzzy Adaptive Controller of a Wearable Assistive Upper Limb Exoskeleton Using a Disturbance Observer 基于扰动观测器的可穿戴辅助上肢外骨骼模糊自适应控制器
IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-02-03 DOI: 10.1109/THMS.2025.3529759
Mohammad Soleimani Amiri;Rizauddin Ramli
The motivation behind the development of a wearable assistive upper limb exoskeleton robot was to provide comprehensive multijoint therapy by assisting physiotherapists in enhancing the recovery of hemiplegic patients. However, the controlling of an upper limb exoskeleton for rehabilitation is a challenging task because of its nonlinear characteristics. This article presents a novel fuzzy adaptive controller that utilizes a high-dimensional integral-type Lyapunov function for a wearable assistive upper limb exoskeleton. A disturbance observer had been used to tackle uncertainties in the exoskeleton's dynamic model, thereby enhancing the tracking performance of the joints. The aim of this control scheme was to overcome unknown parameters in the dynamic model. The performance of the adaptive controller was validated through human interactive experiments and periodically repeated reference trajectory tests. The results demonstrated that the proposed fuzzy adaptive controller, with the inclusion of a disturbance observer, could effectively compensate for uncertain disturbances and could achieve efficient tracking of the reference trajectory. The statistical analysis revealed that the fuzzy adaptive controller performed 45%, 44%, and 31% less in average error compared to adaptive conventional controllers. The findings ascertained the potential of the proposed controller in improving the recovery of motor functions of hemiplegic patients.
开发可穿戴辅助上肢外骨骼机器人的动机是通过帮助物理治疗师加强偏瘫患者的康复来提供全面的多关节治疗。然而,由于上肢外骨骼的非线性特性,其康复控制是一项具有挑战性的任务。本文提出了一种新的模糊自适应控制器,该控制器利用高维积分型Lyapunov函数用于可穿戴的辅助上肢外骨骼。利用扰动观测器处理外骨骼动力学模型中的不确定性,从而提高关节的跟踪性能。该控制方案的目的是克服动态模型中的未知参数。通过人机交互实验和周期性重复参考轨迹测试,验证了自适应控制器的性能。实验结果表明,引入干扰观测器的模糊自适应控制器能够有效补偿不确定性干扰,实现对参考轨迹的有效跟踪。统计分析表明,与自适应传统控制器相比,模糊自适应控制器的平均误差分别降低了45%、44%和31%。研究结果确定了所提出的控制器在改善偏瘫患者运动功能恢复方面的潜力。
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引用次数: 0
Global-Local Image Perceptual Score (GLIPS): Evaluating Photorealistic Quality of AI-Generated Images 全局-局部图像感知分数(GLIPS):评估人工智能生成图像的逼真质量
IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-02-03 DOI: 10.1109/THMS.2025.3527397
Memoona Aziz;Umair Rehman;Muhammad Umair Danish;Katarina Grolinger
This article introduces the global-local image perceptual score (GLIPS), an image metric designed to assess the photorealistic image quality of AI-generated images with a high degree of alignment to human visual perception. Traditional metrics such as Fréchet inception distance (FID) and kernel inception distance scores do not align closely with human evaluations. The proposed metric incorporates advanced transformer-based attention mechanisms to assess local similarity and maximum mean discrepancy to evaluate global distributional similarity. To evaluate the performance of GLIPS, we conducted a human study on photorealistic image quality. Comprehensive tests across various generative models demonstrate that GLIPS consistently outperforms existing metrics like FID, structural similarity index measure, and multiscale structural similarity index measure in terms of correlation with human scores. In addition, we introduce the interpolative binning scale, a refined scaling method that enhances the interpretability of metric scores by aligning them more closely with human evaluative standards. The proposed metric and scaling approach not only provide more reliable assessments of AI-generated images but also suggest pathways for future enhancements in image generation technologies.
本文介绍了全局局部图像感知评分(GLIPS),这是一种图像度量,旨在评估与人类视觉感知高度一致的人工智能生成图像的逼真图像质量。传统的度量标准,如fr起始距离(FID)和内核起始距离分数,并不与人类的评估紧密一致。该度量结合了先进的基于变压器的注意机制来评估局部相似性和最大平均差异来评估全局分布相似性。为了评估GLIPS的性能,我们对逼真的图像质量进行了人体研究。对各种生成模型的综合测试表明,就与人类得分的相关性而言,GLIPS始终优于现有的指标,如FID、结构相似性指数测量和多尺度结构相似性指数测量。此外,我们还引入了插值分块量表,这是一种改进的缩放方法,通过将度量分数与人类评价标准更紧密地结合起来,增强了度量分数的可解释性。所提出的度量和缩放方法不仅为人工智能生成的图像提供了更可靠的评估,而且为图像生成技术的未来增强提供了途径。
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引用次数: 0
Deep Radiomics for Autism Diagnosis and Age Prediction 深度放射组学用于自闭症诊断和年龄预测
IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-01-29 DOI: 10.1109/THMS.2025.3526957
Ahmad Chaddad
Radiomics combined with deep learning is an emerging field within biomedical engineering that aims to extract important characteristics from medical images to develop a predictive model that can support clinical decision-making. This method could be used in the realm of brain disorders, particularly autism spectrum disorder (ASD), to facilitate prompt identification. We propose a novel radiomic features [deep radiomic features (DTF)], involving the use of principal component analysis to encode convolutional neural network (CNN) features, thereby capturing distinctive features related to brain regions in subjects with ASD subjects and their age. Using these features in random forest (RF) models, we explore two scenarios, such as site-specific radiomic analysis and feature extraction from unaffected brain regions to alleviate site-related variations. Our experiments involved comparing the proposed method with standard radiomics (SR) and 2-D/3-D CNNs for the classification of ASD versus healthy control (HC) individuals and different age groups (below median and above median). When using the RF model with DTF, the analysis at individual sites revealed an area under the receiver operating characteristic (ROC) curve (AUC) range of 79%–85% for features, such as the left lateral-ventricle, cerebellum-white-matter, and pallidum, as well as the right choroid-plexus and vessel. In the context of fivefold cross validation with the RF model, the combined features (DTF from 3-D CNN, ResNet50, DarketNet53, and NasNet_large with SR) achieved the highest AUC value of 76.67%. Furthermore, our method also showed notable AUC values for predicting age in subjects with ASD (80.91%) and HC (75.64%). The results indicate that DTFs consistently exhibit predictive value in classifying ASD from HC subjects and in predicting age.
放射组学与深度学习相结合是生物医学工程中的一个新兴领域,旨在从医学图像中提取重要特征,以开发可支持临床决策的预测模型。该方法可用于脑部疾病领域,特别是自闭症谱系障碍(ASD),以促进及时识别。我们提出了一种新的放射学特征[deep radiomic features (DTF)],涉及使用主成分分析来编码卷积神经网络(CNN)特征,从而捕获与ASD受试者及其年龄相关的大脑区域的独特特征。利用随机森林(RF)模型中的这些特征,我们探索了两种场景,即特定位点的放射学分析和未受影响的大脑区域的特征提取,以减轻位点相关的变异。我们的实验涉及将所提出的方法与标准放射组学(SR)和2-D/3-D cnn进行比较,以区分ASD与健康对照(HC)个体和不同年龄组(低于中位数和高于中位数)。当使用RF模型和DTF时,单个部位的分析显示,左侧侧脑室、小脑-白质、白质以及右侧脉络丛和血管等特征的接受者工作特征曲线(ROC)下面积(AUC)范围为79%-85%。在与RF模型进行五重交叉验证的情况下,组合特征(来自3-D CNN、ResNet50、DarketNet53和NasNet_large的DTF与SR)的AUC值最高,为76.67%。此外,我们的方法在预测ASD(80.91%)和HC(75.64%)患者的年龄方面也显示出显著的AUC值。结果表明,DTFs对HC患者的ASD分类和年龄预测具有一致的预测价值。
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引用次数: 0
Efficacy Assessments of Virtual Reality Systems for Immersive Consumer Testing—Two Case Studies With Tortilla Chip Evaluations 沉浸式消费者测试的虚拟现实系统效能评估——两个玉米饼片评估案例研究
IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-01-22 DOI: 10.1109/THMS.2024.3524916
Kym K. W. Man;Jeremy A. Patterson;Christopher T. Simons
In sensory science, the use of immersive technologies has gained popularity for their ability to restore relevant contextual factors during consumer testing and overcome the low ecological validity of controlled laboratory environments. Despite this, there is scant literature evaluating the effectiveness of immersive technologies in facilitating virtual product evaluation experiences; this is especially true with virtual reality (VR) headsets and the unique technical challenges associated with this technology. To fill this gap, we assessed virtual presence, system usability, engagement, and ease of task completion, in subjects using two iterations of a VR application (controllers or hand tracking) designed to address the major limitations of current systems. Results revealed that both systems exceeded the benchmark usability score of 68. System 1 (controllers) performed better for interactions with the virtual tablet interface to answer questions, whereas interactions with the food objects were easier using System 2 (hand tracking). Participants also experienced a high sense of virtual presence using both systems. When measured in System 2, a high level of subject engagement during the immersive product evaluations was observed. These studies indicate that collecting both quantitative and qualitative feedback on VR systems can provide useful insights and directions for application optimization to ensure valid investigation of context effects in future research.
在感官科学中,沉浸式技术的使用已经获得了普及,因为它们能够在消费者测试期间恢复相关的背景因素,并克服受控实验室环境的低生态有效性。尽管如此,很少有文献评估沉浸式技术在促进虚拟产品评估体验方面的有效性;对于虚拟现实(VR)头显以及与该技术相关的独特技术挑战来说,尤其如此。为了填补这一空白,我们评估了虚拟存在、系统可用性、参与度和任务完成的便利性,在使用VR应用程序(控制器或手部跟踪)的两次迭代的受试者中,旨在解决当前系统的主要局限性。结果显示,这两个系统都超过了基准可用性得分68分。系统1(控制器)在与虚拟平板电脑界面互动回答问题时表现更好,而使用系统2(手部追踪)与食物物体的互动更容易。参与者在使用这两种系统时也都体验到了高度的虚拟存在感。当在系统2中测量时,在沉浸式产品评估期间观察到高水平的受试者参与。这些研究表明,收集VR系统的定量和定性反馈可以为应用优化提供有用的见解和方向,以确保在未来的研究中有效地研究情境效应。
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引用次数: 0
Learning Mutual Excitation for Hand-to-Hand and Human-to-Human Interaction Recognition 学习手对手和人对人互动识别的相互激励
IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-01-17 DOI: 10.1109/THMS.2024.3522974
Mengyuan Liu;Chen Chen;Songtao Wu;Fanyang Meng;Hong Liu
Recognizing interactive actions, including hand-to-hand interaction and human-to-human interaction, has attracted increasing attention for various applications in the field of video analysis and human–robot interaction. Considering the success of graph convolution in modeling topology-aware features from skeleton data, recent methods commonly operate graph convolution on separate entities and use late fusion for interactive action recognition, which can barely model the mutual semantic relationships between pairwise entities. To this end, we propose a mutual excitation graph convolutional network (me-GCN) by stacking mutual excitation graph convolution (me-GC) layers. Specifically, me-GC uses a mutual topology excitation module to firstly extract adjacency matrices from individual entities and then adaptively model the mutual constraints between them. Moreover, me-GC extends the above idea and further uses a mutual feature excitation module to extract and merge deep features from pairwise entities. Compared with graph convolution, our proposed me-GC gradually learns mutual information in each layer and each stage of graph convolution operations. Extensive experiments on a challenging hand-to-hand interaction dataset, i.e., the Assembely101 dataset, and two large-scale human-to-human interaction datasets, i.e., NTU60-Interaction and NTU120-Interaction consistently verify the superiority of our proposed method, which outperforms the state-of-the-art GCN-based and Transformer-based methods.
识别交互动作,包括手对手交互和人对人交互,在视频分析和人机交互领域的各种应用越来越受到关注。考虑到图卷积在从骨架数据建模拓扑感知特征方面的成功,目前的方法通常是在单独的实体上进行图卷积操作,并使用后期融合进行交互动作识别,这很难对成对实体之间的相互语义关系进行建模。为此,我们提出了一个互激励图卷积(me-GC)层叠加的互激励图卷积网络(me-GCN)。具体而言,me-GC使用互拓扑激励模块首先从单个实体中提取邻接矩阵,然后自适应建模它们之间的相互约束。此外,me-GC扩展了上述思想,并进一步使用互特征激励模块从成对实体中提取和合并深度特征。与图卷积相比,我们提出的me-GC在图卷积操作的每一层和每一阶段逐步学习互信息。在具有挑战性的手对手交互数据集(即Assembely101数据集)和两个大规模的人对人交互数据集(即NTU60-Interaction和NTU120-Interaction)上进行的大量实验一致验证了我们提出的方法的优越性,该方法优于最先进的基于gcn和基于transformer的方法。
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引用次数: 0
Receding-Horizon Reinforcement Learning for Time-Delayed Human–Machine Shared Control of Intelligent Vehicles 智能车辆时滞人机共享控制的后退地平线强化学习
IF 3.5 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-01-16 DOI: 10.1109/THMS.2024.3496899
Xinxin Yao;Jiahang Liu;Xinglong Zhang;Xin Xu
Human–machine shared control has recently been regarded as a promising paradigm to improve safety and performance in complex driving scenarios. One crucial task in shared control is dynamically optimizing the driving weights between the driver and the intelligent vehicle to adapt to dynamic driving scenarios. However, designing an optimal human–machine shared controller with guaranteed performance and stability is challenging due to nonnegligible time delays caused by communication protocols and uncertainties in driver behavior. This article proposes a novel receding-horizon reinforcement learning approach for time-delayed human–machine shared control of intelligent vehicles. First, we build a multikernel-based data-driven model of vehicle dynamics and driving behavior, considering time delays and uncertainties of drivers' actions. Second, a model-based receding horizon actor–critic learning algorithm is presented to learn an explicit policy for time-delayed human–machine shared control online. Unlike classic reinforcement learning, policy learning of the proposed approach is performed according to a receding-horizon strategy to enhance learning efficiency and adaptability. In theory, the closed-loop stability under time delays is analyzed. Hardware-in-the-loop experiments on the time-delayed human–machine shared control of intelligent vehicles have been conducted in variable curvature road scenarios. The results demonstrate that our approach has significant improvements in driving performance and driver workload compared with pure manual driving and previous shared control methods.
最近,人机共享控制被认为是一种有前途的范例,可以提高复杂驾驶场景的安全性和性能。共享控制的一个关键任务是动态优化驾驶员与智能车辆之间的驾驶权,以适应动态驾驶场景。然而,由于通信协议造成的不可忽略的时间延迟和驱动程序行为的不确定性,设计具有保证性能和稳定性的最优人机共享控制器具有挑战性。针对智能车辆的时滞人机共享控制问题,提出了一种新的后退视界强化学习方法。首先,我们建立了基于多核的车辆动力学和驾驶行为数据驱动模型,考虑了驾驶员行为的时滞和不确定性。其次,提出了一种基于模型的后退视界行为者-批评家学习算法,用于学习在线延迟人机共享控制的显式策略。与传统的强化学习不同,该方法的策略学习是根据后退视界策略进行的,以提高学习效率和适应性。从理论上分析了时滞条件下的闭环稳定性。在变曲率道路场景下进行了智能车辆延时人机共享控制的硬件在环实验。结果表明,与纯手动驾驶和以前的共享控制方法相比,我们的方法在驾驶性能和驾驶员工作量方面有显着改善。
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引用次数: 0
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IEEE Transactions on Human-Machine Systems
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