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VR headset vs. PC screen as virtual learning tour interface for Chinese architecture heritage investigation 将 VR 头显与 PC 屏幕作为中国建筑遗产调查的虚拟学习之旅界面
Pub Date : 2024-05-01 DOI: 10.1017/pds.2024.286
Yuetong Chen, Min Hua
In design education, integrating digital tools has revolutionized pedagogical approaches. This study examines the impact of VR HMDs and PC screens on learning ancient Chinese architecture using a virtual tour. Involving 22 students, it assessed simulator sickness, user experience, and spatial awareness. Results show VR had a more positive spatial learning experience but the same learning outcomes. VR enhances presence but increases simulator sickness. The study underscores VR's potential and limitations in ancient Chinese architectural education, suggesting future research directions.
在设计教育中,数字工具的整合已经彻底改变了教学方法。本研究探讨了 VR HMD 和 PC 屏幕对使用虚拟游览学习中国古代建筑的影响。共有 22 名学生参与,对模拟器晕机、用户体验和空间意识进行了评估。结果显示,VR 有更积极的空间学习体验,但学习效果相同。VR 增强了临场感,但增加了模拟器晕眩感。这项研究强调了 VR 在中国古代建筑教育中的潜力和局限性,并提出了未来的研究方向。
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引用次数: 0
Investigating differences in brain activity between physical and digital prototyping in open and constrained design tasks 在开放和受限的设计任务中,研究物理原型和数字原型的大脑活动差异
Pub Date : 2024-05-01 DOI: 10.1017/pds.2024.97
H. Dybvik, Adam McClenaghan, Mariya Stefanova Stoyanova Bond, Asbjørn Svergja, Tripp Shealy, Chris Snider, P. Aalto, Martin Steinert, M. Goudswaard
This article presents an fNIRS experiment investigating cognitive differences between physical and digital prototyping methods in designers (N=25) engaged in open and constrained design tasks. Initial results suggest that physical prototyping yields increased hemodynamic response (i.e., brain activity) compared to digital design, and that constrained design yields increased hemodynamic response compared to open design, in the prefrontal cortex. Further work will seek to triangulate results by investigating potential correlations to design processes and design outputs.
本文介绍了一项 fNIRS 实验,研究物理原型设计和数字原型设计方法在参与开放式和受限式设计任务的设计师(25 人)中的认知差异。初步结果表明,与数字设计相比,物理原型设计会增加前额叶皮层的血液动力学反应(即大脑活动);与开放设计相比,受限设计会增加前额叶皮层的血液动力学反应。下一步工作将通过研究与设计过程和设计产出之间的潜在关联,寻求对结果进行三角测量。
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引用次数: 0
Towards simulation games in engineering design education – design and evaluation of a SE simulation game 在工程设计教育中开展模拟游戏--设计和评估 SE 模拟游戏
Pub Date : 2024-05-01 DOI: 10.1017/pds.2024.289
D. Inkermann, T. Ammersdörfer
Simulation games (SG) present a learning environment allowing 'what-if' analysis of solutions and decisions that may not be feasible in reality. Positive effects of SG are affected by the context of use, users, and the game design itself. Aim of our research is to investigate to which extent it is possible to represent interdependencies occurring between activities, methods, tools, and roles in real engineering projects by a SG and which prior knowledge is needed for the intended learning outcomes. Our research uses a SG prototype and interviews with industry experts and graduated students.
模拟游戏(SG)提供了一个学习环境,允许对现实中可能不可行的解决方案和决策进行 "假设 "分析。模拟游戏的积极效果受到使用环境、用户和游戏设计本身的影响。我们的研究目的是探讨在多大程度上可以用 SG 来表示实际工程项目中的活动、方法、工具和角色之间的相互依存关系,以及需要哪些先验知识才能达到预期的学习效果。我们的研究使用了 SG 原型以及对行业专家和已毕业学生的访谈。
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引用次数: 0
Designers’ perceptions of a sensor-enabled diary method for enhancing user research 设计师对加强用户研究的传感器日记方法的看法
Pub Date : 2024-05-01 DOI: 10.1017/pds.2024.229
Y. Taoka, Tomoyuki Tanaka, Momoko Nakatani, S. Saito
This study proposes a diary method enabled with IoT sensors for user research in design. It addresses the limitations of diary methods by incorporating sensor data to trigger user self-reports. The focus is on how sensor data influences self-reports and designers' perceptions. Results show that sensor-enabled diaries offer more diverse content and overview of users’ lives and designers perceived the proposed method potentials, suggesting significant potential for IoT in user research.
本研究提出了一种使用物联网传感器的日记方法,用于设计领域的用户研究。它通过结合传感器数据来触发用户自我报告,从而解决了日记方法的局限性。重点是传感器数据如何影响自我报告和设计师的看法。结果表明,传感器支持的日记提供了更多样化的内容和用户生活概览,设计师也认为所提议的方法具有潜力,这表明物联网在用户研究方面具有巨大潜力。
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引用次数: 0
Using the low-tech concept to create scenarios: an analysis of its potential to design for sustainable urban future 利用低技术概念创造情景:分析其设计可持续城市未来的潜力
Pub Date : 2024-05-01 DOI: 10.1017/pds.2024.151
F. Vallet, T. Gall
Designers must be equipped with methods to contribute to sustainability transitions. Scenario planning arose as approach to integrate future uncertainties while the low-tech concept promotes technological discernment. This paper looks at how low-tech fuelled scenario planning. Analysing institutional and archetypical scenarios shows a partial integration through high and low-tech extremes. However, more nuanced considerations are lacking. This paper shows that low-tech can bring an interesting dimension to future scenarios and thus contributes to method development for sustainable design.
设计人员必须掌握促进可持续性转型的方法。情景规划是一种整合未来不确定性的方法,而低技术概念则促进了技术鉴别力。本文探讨了低技术如何推动情景规划。对机构和典型情景的分析表明,通过高技术和低技术的极端情况进行了部分整合。然而,还缺乏更细致入微的考虑。本文表明,低技术可以为未来情景规划带来一个有趣的维度,从而有助于可持续设计方法的发展。
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引用次数: 0
Assessing yacht design processes: a comparison of traditional and integrated methodologies 游艇设计流程评估:传统方法与综合方法的比较
Pub Date : 2024-05-01 DOI: 10.1017/pds.2024.74
Ludovico Ruggiero, Massimo Piccioni, Arianna Bionda
Yacht design process currently faces challenges as slow data sharing, lack of flexibility in modelling and inefficient optimisation of shapes. This paper assesses the potential of an integrated approach over the traditional one, using a hypothetical industry scenario. The key aspects of data sharing/project management, modelling system, and shape optimization are compared, and new collaborative tools and technologies are introduced. The research reveals significant benefits of the integrated approach over the traditional one highlighting its potential to foster innovation within the industry.
游艇设计流程目前面临着数据共享缓慢、建模缺乏灵活性以及形状优化效率低下等挑战。本文通过一个假想的行业场景,评估了综合方法相对于传统方法的潜力。对数据共享/项目管理、建模系统和形状优化的关键方面进行了比较,并介绍了新的协作工具和技术。研究揭示了综合方法相对于传统方法的显著优势,突出了其促进行业创新的潜力。
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引用次数: 0
Considerations in the testing of a minimum viable product in healthcare 测试医疗保健领域最低可行产品的注意事项
Pub Date : 2024-05-01 DOI: 10.1017/pds.2024.170
K. Shah, Manish Arora
Introducing a Minimum Viable Product in the market and rapidly testing it proves valuable in assessing its value and potential. This involves experiments, gauging growth, and striving to diminish uncertainty in iterative cycles. The application of these approaches in healthcare, however, faces obstacles due to unique challenges including patient safety concerns and regulatory compliances. This paper undertakes a narrative literature review covering experiences of healthcare professionals and presents guiding considerations for medical startups to use in the market validation of their products.
在市场上推出最小可行产品并对其进行快速测试,对评估其价值和潜力非常有价值。这涉及到实验、衡量增长以及在迭代周期中努力减少不确定性。然而,这些方法在医疗保健领域的应用面临着独特的挑战,包括患者安全问题和监管合规问题。本文对医疗保健专业人士的经验进行了叙述性文献综述,并提出了医疗初创企业在其产品的市场验证过程中应考虑的指导性因素。
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引用次数: 0
Nurture employees’ creative behaviors: unveiling the impact of design thinking on human organizational behavior 培养员工的创新行为:揭示设计思维对人类组织行为的影响
Pub Date : 2024-05-01 DOI: 10.1017/pds.2024.32
Michele Melazzini, Gianluca Carella
This research explores the impact of Design Thinking (DT) on Organizational Behaviour, explicitly focusing on individual employees, the micro-level of the organization. The research runs a single-case study within an Italian bank adopting DT through its HR department. The study proposes a model illustrating how DT adoption influences specific individual behavioral constructs: motivations, attitudes, capabilities, and creative behaviors. The study finds that fostering confidence in the creative process enhances human engagement and proactivity.
本研究探讨了设计思维(DT)对组织行为的影响,明确将重点放在员工个人和组织的微观层面上。研究在一家通过人力资源部门采用设计思维的意大利银行内开展了一项单一案例研究。研究提出了一个模型,说明采用设计思维如何影响特定的个人行为结构:动机、态度、能力和创造性行为。研究发现,培养对创造过程的信心可以提高人的参与度和主动性。
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引用次数: 0
Are generative design tools creative? A characterisation of tools throughout the design process 生成式设计工具具有创造性吗?工具在整个设计过程中的特点
Pub Date : 2024-05-01 DOI: 10.1017/pds.2024.71
Owen Peckham, B. Hicks, M. Goudswaard
Generative design is now a core capability of today's CAD systems enabling broader exploration of the design space. This paper presents a desktop review of 15 tools with the aim of characterising where the tools are used in the design process and to what extent they can be considered creative.The results showed that, despite their increasing capabilities, GD tools are unable to exhibit all phases of creativity and cannot be applied in all stages of the design process. This highlights the criticality of the human in design providing opportunities for GD to augment designer creativity.
现在,生成设计已成为当今 CAD 系统的一项核心功能,可以让人们对设计空间进行更广泛的探索。本文对 15 种工具进行了桌面评测,目的是了解这些工具在设计过程中的使用情况,以及它们在多大程度上可以被视为具有创造性。结果表明,尽管 GD 工具的功能不断增强,但它们无法展现创造性的所有阶段,也无法应用于设计过程的所有阶段。这凸显了人在设计中的关键作用,为全球设计提供了增强设计师创造力的机会。
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引用次数: 0
Operationalizing community-based open scientific design research benchmarks: application to model-based architecture design synthesis 基于社区的开放式科学设计研究基准的可操作性:应用于基于模型的架构设计合成
Pub Date : 2024-05-01 DOI: 10.1017/pds.2024.12
Romain Pinquié, Lionel Roucoules, P. Yvars, Raphaël Chenouard
The point has repeatedly been made that validation is a crucial success factor in demonstrating the scientific contribution and ensuring the adoption of results. Still, researchers in design science validate their research findings too infrequently. We must all evaluate our claimed contributions on open benchmarks to improve validation quality and foster cumulative research. In this paper, we propose a meta-model to standardise and operationalise the concept of open scientific benchmarks in design science and to guide communities of researchers in the co-development of scientific benchmarks.
人们一再指出,验证是证明科学贡献和确保成果被采纳的关键成功因素。然而,设计科学研究人员对其研究成果进行验证的次数仍然太少。我们都必须根据公开的基准来评估我们声称的贡献,以提高验证质量,促进研究的积累。在本文中,我们提出了一个元模型,以规范和操作设计科学中的开放式科学基准概念,并指导研究人员群体共同开发科学基准。
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引用次数: 0
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Proceedings of the Design Society
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