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User Modeling and User-Adapted Interaction最新文献

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Personalization of industrial human–robot communication through domain adaptation based on user feedback 通过基于用户反馈的领域适应,实现工业人机通信的个性化
IF 3.6 3区 计算机科学 Q1 Social Sciences Pub Date : 2024-03-22 DOI: 10.1007/s11257-024-09394-1

Abstract

Achieving safe collaboration between humans and robots in an industrial work-cell requires effective communication. This can be achieved through a robot perception system developed using data-driven machine learning. The challenge for human–robot communication is the availability of extensive, labelled datasets for training. Due to the variations in human behaviour and the impact of environmental conditions on the performance of perception models, models trained on standard, publicly available datasets fail to generalize well to domain and application-specific scenarios. Thus, model personalization involving the adaptation of such models to the individual humans involved in the task in the given environment would lead to better model performance. A novel framework is presented that leverages robust modes of communication and gathers feedback from the human partner to auto-label the mode with the sparse dataset. The strength of the contribution lies in using in-commensurable multimodes of inputs for personalizing models with user-specific data. The personalization through feedback-enabled human–robot communication (PF-HRCom) framework is implemented on the use of facial expression recognition as a safety feature to ensure that the human partner is engaged in the collaborative task with the robot. Additionally, PF-HRCom has been applied to a real-time human–robot handover task with a robotic manipulator. The perception module of the manipulator adapts to the user’s facial expressions and personalizes the model using feedback. Having said that, the framework is applicable to other combinations of multimodal inputs in human–robot collaboration applications.

摘要 在工业工作单元中实现人与机器人之间的安全协作需要有效的沟通。这可以通过使用数据驱动的机器学习技术开发的机器人感知系统来实现。人机通信面临的挑战是如何获得大量用于训练的标记数据集。由于人类行为的变化和环境条件对感知模型性能的影响,在标准、公开可用数据集上训练的模型无法很好地泛化到特定领域和应用场景中。因此,对模型进行个性化调整,使其适应特定环境中参与任务的人类个体,将提高模型的性能。本文提出了一个新颖的框架,该框架利用稳健的通信模式,并收集来自人类伙伴的反馈,利用稀疏数据集对模式进行自动标注。这一贡献的优势在于使用不可比拟的多模式输入,利用用户特定数据对模型进行个性化。通过支持反馈的人机交流(PF-HRCom)框架实现个性化,使用面部表情识别作为安全功能,以确保人类伙伴参与到与机器人的协作任务中。此外,PF-HRCom 还应用于机器人操纵器的实时人机交接任务。机械手的感知模块可以适应用户的面部表情,并通过反馈对模型进行个性化处理。此外,该框架还适用于人机协作应用中的其他多模态输入组合。
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引用次数: 0
Persuasive strategies and emotional states: towards designing personalized and emotion-adaptive persuasive systems 说服策略和情绪状态:设计个性化和情绪适应型说服系统
IF 3.6 3区 计算机科学 Q1 Social Sciences Pub Date : 2024-03-05 DOI: 10.1007/s11257-023-09390-x
Oladapo Oyebode, Darren Steeves, Rita Orji

Persuasive strategies have been widely operationalized in systems or applications to motivate behaviour change across diverse domains. However, no empirical evidence exists on whether or not persuasive strategies lead to certain emotions to inform which strategies are most appropriate for delivering interventions that not only motivate users to perform target behaviour but also help to regulate their current emotional states. We conducted a large-scale study of 660 participants to investigate if and how individuals including those at different stages of change respond emotionally to persuasive strategies and why. Specifically, we examined the relationship between perceived effectiveness of individual strategies operationalized in a system and perceived emotional states for participants at different stages of behaviour change. Our findings established relations between perceived effectiveness of strategies and emotions elicited in individuals at distinct stages of change and that the perceived emotions vary across stages of change for different reasons. For example, the reward strategy is associated with positive emotion only (i.e. happiness) for individuals across distinct stages of change because it induces feelings of personal accomplishment, provides incentives that increase the urge to achieve more goals, and offers gamified experience. Other strategies are associated with mixed emotions. Our work links emotion theory with behaviour change theories and stages of change theory to develop practical guidelines for designing personalized and emotion-adaptive persuasive systems.

说服策略已被广泛应用于系统或应用程序中,以激励不同领域的行为改变。然而,关于说服策略是否会导致特定情绪的实证证据尚不存在,因此无法得知哪些策略最适合用于提供干预,不仅能激励用户执行目标行为,还能帮助调节他们当前的情绪状态。我们对 660 名参与者进行了一项大规模研究,以调查个体(包括处于不同变化阶段的个体)是否以及如何对说服策略产生情绪反应,以及产生反应的原因。具体来说,我们研究了处于行为改变不同阶段的参与者对系统中可操作的个别策略的感知有效性与感知情绪状态之间的关系。我们的研究结果表明,在不同的改变阶段,策略的感知有效性与个体所激发的情绪之间存在关系,并且不同改变阶段的感知情绪因不同原因而异。例如,在不同的改变阶段,奖励策略只与个人的积极情绪(即快乐)相关,因为它能诱发个人成就感,提供激励措施以增加实现更多目标的冲动,并提供游戏化体验。其他策略则与混合情感有关。我们的工作将情感理论与行为变化理论和变化阶段理论联系起来,为设计个性化和情感适应性说服系统制定了实用指南。
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引用次数: 0
Improving collaborative problem-solving skills via automated feedback and scaffolding: a quasi-experimental study with CPSCoach 2.0 通过自动反馈和脚手架提高协作解决问题的能力:CPSCoach 2.0 准实验研究
IF 3.6 3区 计算机科学 Q1 Social Sciences Pub Date : 2024-02-14 DOI: 10.1007/s11257-023-09387-6
Sidney K. D’Mello, Nicholas Duran, Amanda Michaels, Angela E. B. Stewart

We present CPSCoach 2.0, an automated system that provides feedback, instructional scaffolding, and practice to help individuals improve three collaborative problem-solving (CPS) skills drawn from a theoretical CPS framework: construction of shared knowledge, negotiation/coordination, and maintaining team function. CPSCoach 2.0 was developed and tested in the context of computer-mediated collaboration (video conferencing) with an educational game. It automatically analyzes users’ speech during a round of collaborative gameplay to provide personalized feedback and to select a target CPS skill for improvement. After multiple cycles of iterative testing and refinement, we tested CPSCoach 2.0 in a user study where 21 dyads (n = 42) completed four rounds of feedback and scaffolding embedded within five rounds of game-play in a single session. Using a quasi-experimental matching procedure, we found that the use of CPSCoach 2.0 was associated with improvement in CPS skill development compared to matched controls. Further, users found the automated feedback to be moderately accurate and had positive perceptions of the system, and these impressions were stronger for those who received higher scores overall. Results demonstrate the use of automated feedback and instructional scaffolds to support the development of CPS skills.

我们介绍的 CPSCoach 2.0 是一个自动化系统,它提供反馈、教学支架和练习,帮助个人提高协作解决问题(CPS)理论框架中的三种技能:构建共享知识、协商/协调和维护团队功能。CPSCoach 2.0 是在计算机辅助协作(视频会议)和教育游戏的背景下开发和测试的。它能自动分析用户在一轮协作游戏中的发言,以提供个性化反馈,并选择需要改进的目标 CPS 技能。经过多次反复测试和改进,我们在一项用户研究中对 CPSCoach 2.0 进行了测试,21 个二人组(n = 42)在一次会议中完成了嵌入在五轮游戏中的四轮反馈和支架。通过准实验匹配程序,我们发现与匹配的对照组相比,CPSCoach 2.0 的使用与 CPS 技能发展的提高有关。此外,用户认为自动反馈的准确度适中,并对该系统有积极的看法,而对于那些总分较高的用户来说,这些看法更为强烈。研究结果表明,自动反馈和教学支架可用于支持 CPS 技能的发展。
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引用次数: 0
Informative representations for forgetting-robust knowledge tracing 用于健忘知识追踪的信息表征
IF 3.6 3区 计算机科学 Q1 Social Sciences Pub Date : 2024-02-04 DOI: 10.1007/s11257-024-09391-4
Zhiyu Chen, Zhilong Shan, Yanhua Zeng

Tracing a student’s knowledge state is critical for teaching and learning. Knowledge tracing aims to accurately predict student performance by analyzing historical records on online education platforms. Most studies have focused on a student’s skill with interactions sequence to predict the probability of correctly answering the latest question. However, they still suffer from the challenge of information sparsity and student forgetting. Specifically, the relationship between question and skill, and the features related to question texts have not been integrated to enrich information exploration. Besides, modeling forgetting behavior remains a challenge in assessing a student’s learning gains. In this paper, we present a novel model, namely Informative Representations for Forgetting-Robust Knowledge Tracing (IFKT). IFKT utilizes a light graph convolutional network to capture various relational structures via embedding propagation. Then, the embeddings are assembled with rich interaction features separately as the powerful representation. Furthermore, attention weights assignments are individualized using the relative positions, in addition to the relevance between the current question with historical interaction representations. Finally, we compare IFKT against seven knowledge tracing baselines on three real-world benchmark datasets, demonstrating the superiority of the proposed model.

追踪学生的知识状态对教学至关重要。知识追踪旨在通过分析在线教育平台上的历史记录,准确预测学生的学习成绩。大多数研究都侧重于学生的交互序列技能,以预测正确回答最新问题的概率。然而,这些研究仍然面临信息稀疏和学生遗忘的挑战。具体来说,问题与技能之间的关系以及与问题文本相关的特征尚未被整合以丰富信息探索。此外,遗忘行为建模仍是评估学生学习效果的一个难题。在本文中,我们提出了一种新型模型,即 "遗忘-稳健知识追踪的信息表征"(IFKT)。IFKT 利用轻图卷积网络,通过嵌入传播捕捉各种关系结构。然后,将嵌入分别与丰富的交互特征组装在一起,作为强大的表征。此外,除了当前问题与历史交互表征之间的相关性外,还利用相对位置对注意力权重分配进行了个性化处理。最后,我们将 IFKT 与三个真实世界基准数据集上的七个知识追踪基线进行了比较,证明了所提模型的优越性。
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引用次数: 0
Toward joint utilization of absolute and relative bandit feedback for conversational recommendation 在会话推荐中联合使用绝对和相对强盗反馈
IF 3.6 3区 计算机科学 Q1 Social Sciences Pub Date : 2024-01-27 DOI: 10.1007/s11257-023-09388-5

Abstract

Conversational recommendation has been a promising solution for recent recommenders to address the cold-start problem suffered by traditional recommender systems. To actively elicit users’ dynamically changing preferences, conversational recommender systems periodically query the users’ preferences on item attributes and collect conversational feedback. However, most existing conversational recommender systems only enable users to provide one type of feedback, either absolute or relative. In practice, absolute feedback can be biased and imprecise due to users’ varying rating criteria. Relative feedback, in the meanwhile, suffers from its hardship to reveal the absolute user attitudes. Hence, asking only one type of questions throughout the whole conversation may not efficiently elicit users’ preferences of high accuracy. Moreover, many existing conversational recommender systems only allow users to provide binary feedback, which can be noisy when users do not have a particular inclination. To address the above issues, we propose a generalized conversational recommendation framework, hybrid rating-comparison conversational recommender system. The system can seamlessly ask absolute and relative questions and incorporate both types of feedback with possible neutral responses. While it is promising to utilize different types of feedback together, it can be difficult to build a joint model incorporating them as they bear different interpretations of users’ preferences. To ensure relative feedback can be effectively leveraged, we first propose a bandit algorithm, RelativeConUCB. On the basis of it, we further propose a new bandit algorithm, ArcUCB, to utilize jointly absolute and relative feedback with possible neutral responses for preference elicitation. The experiments on both synthetic and real-world datasets validate the advantage of our proposed methods, in comparison with existing bandit algorithms in conversational recommender systems

摘要 会话推荐是近年来推荐系统解决传统推荐系统冷启动问题的一个很有前途的方案。为了主动获取用户动态变化的偏好,对话式推荐系统会定期查询用户对商品属性的偏好并收集对话反馈。然而,现有的对话式推荐系统大多只能让用户提供一种反馈,即绝对反馈或相对反馈。在实践中,由于用户的评分标准各不相同,绝对反馈可能会有偏差且不精确。而相对反馈则难以揭示用户的绝对态度。因此,在整个会话过程中只问一种类型的问题,可能无法高效、准确地获得用户的偏好。此外,许多现有的会话推荐系统只允许用户提供二进制反馈,当用户没有特定倾向时,这种反馈可能会产生噪音。针对上述问题,我们提出了一种通用会话推荐框架--混合评级比较会话推荐系统。该系统可以无缝地提出绝对问题和相对问题,并将这两种类型的反馈与可能的中立回答结合起来。虽然将不同类型的反馈结合起来使用很有前景,但要建立一个包含这些反馈的联合模型却很困难,因为它们对用户的偏好有着不同的解释。为确保有效利用相对反馈,我们首先提出了一种强盗算法--RelativeConUCB。在此基础上,我们进一步提出了一种新的强盗算法 ArcUCB,以联合利用绝对和相对反馈以及可能的中性回应来进行偏好激发。在合成数据集和真实数据集上的实验验证了我们提出的方法与对话推荐系统中现有的匪帮算法相比所具有的优势
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引用次数: 0
Twenty-Five Years of Bayesian knowledge tracing: a systematic review 贝叶斯知识追踪二十五年:系统回顾
IF 3.6 3区 计算机科学 Q1 Social Sciences Pub Date : 2024-01-27 DOI: 10.1007/s11257-023-09389-4
Šarić-Grgić Ines, Grubišić Ani, Gašpar Angelina

The quality of an artificial intelligence-based tutoring system is its ability to observe and interpret student behaviour to infer the preferences and needs of an individual student. The student model enables a comprehensive representation of student knowledge and affects the quality of the other intelligent tutoring system’s (ITS) components. The Bayesian knowledge tracing model (BKT) is one of the first machine learning-based and widely investigated student models due to its interpretability and ability to infer student knowledge. The past Twenty-five Years have seen increasingly rapid advances in the field, so this systematic review deals with the BKT model enhancements by using the PRISMA guidelines and a unique set of criteria, including 13 aspects of enhancements and computational methods. Also, the study reveals two types of evaluation approaches found in the literature, including the prediction of student answers and the ability to estimate knowledge mastery. Overall, the most frequently investigated enhancements extended the vanilla BKT model by including student characteristics and tutor interventions. The educational context-based enhancements of domain knowledge properties, question difficulty and architectural prior knowledge were also frequently investigated enhancements. The expectation–maximization algorithm practically became the standard in estimating BKT parameters. While the enhanced BKT models generally overperformed the vanilla model in predicting the student answer by using the measures such as RMSE (root mean square error), AUC–ROC (area under curve, receiver operating characteristics curve) and accuracy, only a few studies further investigated the systems’ estimations of knowledge mastery by correlating it to knowledge on post-tests. The most frequently used educational platforms included ITSs, Massive Open Online Courses (MOOCs) and simulated environments.

基于人工智能的辅导系统的质量在于其观察和解释学生行为的能力,从而推断出每个学生的偏好和需求。学生模型能够全面呈现学生知识,并影响其他智能辅导系统(ITS)组件的质量。贝叶斯知识追踪模型(BKT)是最早基于机器学习的学生模型之一,因其可解释性和推断学生知识的能力而受到广泛研究。在过去的二十五年中,该领域的发展日新月异,因此本系统性综述通过使用 PRISMA 准则和一套独特的标准(包括 13 个方面的改进和计算方法)来讨论 BKT 模型的改进。此外,研究还揭示了文献中发现的两类评价方法,包括预测学生答案和估计知识掌握程度的能力。总体而言,最常研究的增强方法是通过加入学生特征和导师干预来扩展虚构 BKT 模型。基于教育背景的领域知识属性、问题难度和架构先验知识的增强也是经常被研究的增强方法。期望最大化算法实际上已成为估计 BKT 参数的标准。虽然通过使用 RMSE(均方根误差)、AUC-ROC(曲线下面积,接收者操作特性曲线)和准确性等指标,增强型 BKT 模型在预测学生答案方面的表现通常优于 vanilla 模型,但只有少数研究通过将其与后测知识相关联,进一步调查了系统对知识掌握情况的估计。最常用的教育平台包括智能学习系统、大规模开放在线课程(MOOC)和模拟环境。
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引用次数: 0
Adaptive user interfaces in systems targeting chronic disease: a systematic literature review 针对慢性病的系统中的自适应用户界面:系统文献综述
IF 3.6 3区 计算机科学 Q1 Social Sciences Pub Date : 2023-12-18 DOI: 10.1007/s11257-023-09384-9
Wei Wang, Hourieh Khalajzadeh, John Grundy, Anuradha Madugalla, Jennifer McIntosh, Humphrey O. Obie

eHealth technologies have been increasingly used to foster proactive self-management skills for patients with chronic diseases. However, it is challenging to provide each user with their desired support due to the dynamic and diverse nature of the chronic disease and its impact on users. Many such eHealth applications support aspects of “adaptive user interfaces”—interfaces that change or can be changed to accommodate the user and usage context differences. To identify the state of the art in adaptive user interfaces in the field of chronic diseases, we systematically located and analysed 48 key studies in the literature with the aim of categorising the key approaches used to date and identifying limitations, gaps, and trends in research. Our data synthesis is based on the data sources used for interface adaptation, the data collection techniques used to extract the data, the adaptive mechanisms used to process the data, and the adaptive elements generated at the interface. The findings of this review will aid researchers and developers in understanding where adaptive user interface approaches can be applied and necessary considerations for employing adaptive user interfaces to different chronic disease-related eHealth applications.

电子健康技术已被越来越多地用于培养慢性病患者积极主动的自我管理技能。然而,由于慢性疾病的动态性和多样性及其对用户的影响,为每个用户提供所需的支持具有挑战性。许多此类电子健康应用都支持 "自适应用户界面"--可根据用户和使用环境的不同而改变或可以改变的界面。为了确定慢性病领域自适应用户界面的技术现状,我们系统地查找并分析了文献中的 48 项主要研究,目的是对迄今为止使用的主要方法进行分类,并确定研究的局限性、差距和趋势。我们的数据综合基于用于界面适应的数据源、用于提取数据的数据收集技术、用于处理数据的适应机制以及界面上生成的适应元素。本综述的研究结果将有助于研究人员和开发人员了解自适应用户界面方法的应用领域,以及在不同的慢性病相关电子健康应用中采用自适应用户界面的必要考虑因素。
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引用次数: 0
Solving the imbalanced data issue: automatic urgency detection for instructor assistance in MOOC discussion forums 解决数据不平衡问题:MOOC论坛讲师协助的自动紧急检测
IF 3.6 3区 计算机科学 Q1 Social Sciences Pub Date : 2023-12-01 DOI: 10.1007/s11257-023-09381-y
Laila Alrajhi, Ahmed Alamri, Filipe Dwan Pereira, Alexandra I. Cristea, Elaine H. T. Oliveira

In MOOCs, identifying urgent comments on discussion forums is an ongoing challenge. Whilst urgent comments require immediate reactions from instructors, to improve interaction with their learners, and potentially reducing drop-out rates—the task is difficult, as truly urgent comments are rare. From a data analytics perspective, this represents a highly unbalanced (sparse) dataset. Here, we aim to automate the urgent comments identification process, based on fine-grained learner modelling—to be used for automatic recommendations to instructors. To showcase and compare these models, we apply them to the first gold standard dataset for Urgent iNstructor InTErvention (UNITE), which we created by labelling FutureLearn MOOC data. We implement both benchmark shallow classifiers and deep learning. Importantly, we not only compare, for the first time for the unbalanced problem, several data balancing techniques, comprising text augmentation, text augmentation with undersampling, and undersampling, but also propose several new pipelines for combining different augmenters for text augmentation. Results show that models with undersampling can predict most urgent cases; and 3X augmentation + undersampling usually attains the best performance. We additionally validate the best models via a generic benchmark dataset (Stanford). As a case study, we showcase how the naïve Bayes with count vector can adaptively support instructors in answering learner questions/comments, potentially saving time or increasing efficiency in supporting learners. Finally, we show that the errors from the classifier mirrors the disagreements between annotators. Thus, our proposed algorithms perform at least as well as a ‘super-diligent’ human instructor (with the time to consider all comments).

在mooc中,识别论坛上的紧急评论是一项持续的挑战。虽然紧急评论需要教师立即做出反应,以改善与学习者的互动,并潜在地减少退学率,但这项任务很困难,因为真正紧急的评论很少。从数据分析的角度来看,这代表了一个高度不平衡(稀疏)的数据集。在这里,我们的目标是基于细粒度学习者建模,自动化紧急评论识别过程,用于向教师自动推荐。为了展示和比较这些模型,我们将它们应用于紧急讲师干预(UNITE)的第一个金标准数据集,该数据集是我们通过标记FutureLearn MOOC数据创建的。我们实现了基准浅分类器和深度学习。重要的是,对于不平衡问题,我们不仅首次比较了几种数据平衡技术,包括文本增强、欠采样文本增强和欠采样文本增强,而且还提出了几种新的管道,用于组合不同的增强器进行文本增强。结果表明,欠采样模型可以预测大多数紧急情况;3倍增强+欠采样通常可以获得最佳性能。我们还通过通用基准数据集(Stanford)验证了最佳模型。作为一个案例研究,我们展示了naïve带计数向量的贝叶斯如何自适应地支持教师回答学习者的问题/评论,潜在地节省时间或提高支持学习者的效率。最后,我们证明了来自分类器的错误反映了注释器之间的分歧。因此,我们提出的算法的表现至少与“超级勤奋”的人类讲师一样好(有时间考虑所有评论)。
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引用次数: 0
What influences users to provide explicit feedback? A case of food delivery recommenders 是什么影响用户提供明确的反馈?外卖推荐的案例
IF 3.6 3区 计算机科学 Q1 Social Sciences Pub Date : 2023-11-21 DOI: 10.1007/s11257-023-09385-8
Matthew Haruyama, Kazuyoshi Hidaka

Although various forms of explicit feedback such as ratings and reviews are important for recommenders, they are notoriously difficult to collect. However, beyond attributing these difficulties to user effort, we know surprisingly little about user motivations. Here, we provide a behavioral account of explicit feedback’s sparsity problem by modeling a range of constructs on the rating and review intentions of US food delivery platform users, using data collected from a structured survey (n = 796). Our model, combining the Technology Acceptance Model and Theory of Planned Behavior, revealed that standard industry practices for feedback collection appear misaligned with key psychological influences of behavioral intentions. Most notably, rating and review intentions were most influenced by subjective norms. This means that while most systems directly request feedback in user-to-provider relationships, eliciting them through social ties that manifest in user-to-user relationships is likely more effective. Secondly, our hypothesized dimensions of feedback’s perceived usefulness recorded insubstantial effect sizes on feedback intentions. These findings offered clues for practitioners to improve the connection between providing behaviors and recommendation benefits through contextualized messaging. In addition, perceived pressure and users’ high stated ability to provide feedback recorded insignificant effects, suggesting that frequent feedback requests may be ineffective. Lastly, privacy concerns recorded insignificant effects, hinting that the personalization-privacy paradox might not apply to preference information such as ratings and reviews. Our results provide a novel understanding of explicit feedback intentions to improve feedback collection in food delivery and beyond.

尽管各种形式的明确反馈(如评分和评论)对推荐人来说很重要,但众所周知,这些反馈很难收集。然而,除了将这些困难归因于用户努力之外,我们对用户动机知之甚少。在这里,我们使用从结构化调查中收集的数据(n = 796),通过对美国外卖平台用户的评级和评论意图的一系列结构进行建模,为显式反馈的稀疏性问题提供了行为解释。我们的模型结合了技术接受模型和计划行为理论,揭示了反馈收集的标准行业实践似乎与行为意图的关键心理影响不一致。最值得注意的是,评分和评审意图受主观规范的影响最大。这意味着,虽然大多数系统在用户对提供者关系中直接请求反馈,但通过体现在用户对用户关系中的社会关系来获取反馈可能更有效。其次,我们对反馈感知有用性的假设维度对反馈意图的影响不大。这些发现为从业者提供了线索,可以通过情境化消息传递来改善提供行为和推荐利益之间的联系。此外,感知到的压力和用户提供反馈的高能力记录了微不足道的影响,这表明频繁的反馈请求可能是无效的。最后,隐私问题记录的影响不显著,暗示个性化-隐私悖论可能不适用于偏好信息,如评级和评论。我们的研究结果为明确的反馈意图提供了一种新的理解,以改善食品配送及其他领域的反馈收集。
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引用次数: 0
Leveraging response times in learning environments: opportunities and challenges 在学习环境中利用响应时间:机遇与挑战
3区 计算机科学 Q1 Social Sciences Pub Date : 2023-11-02 DOI: 10.1007/s11257-023-09386-7
Radek Pelánek
Abstract Computer-based learning environments can easily collect student response times. These can be used for multiple purposes, such as modeling student knowledge and affect, domain modeling, and cheating detection. However, to fully leverage them, it is essential to understand the properties of response times and associated caveats. In this study, we delve into the properties of response time distributions, including the influence of aberrant student behavior on response times. We then provide an overview of modeling approaches that use response times and discuss potential applications of response times for guiding the adaptive behavior of learning environments.
基于计算机的学习环境可以很容易地收集学生的反应时间。这些工具可以用于多种目的,例如建模学生的知识和影响、领域建模和作弊检测。然而,要充分利用它们,有必要了解响应时间的属性和相关的注意事项。在本研究中,我们深入探讨了反应时间分布的性质,包括异常学生行为对反应时间的影响。然后,我们概述了使用响应时间的建模方法,并讨论了响应时间在指导学习环境的自适应行为方面的潜在应用。
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引用次数: 0
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User Modeling and User-Adapted Interaction
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