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Digital Histories 数字的历史
Q Social Sciences Pub Date : 2020-12-07 DOI: 10.1108/00330330510627917
I. Anderson, L. Tedd
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引用次数: 5
Awards for Excellence 卓越奖项
Q Social Sciences Pub Date : 2019-11-01 DOI: 10.1108/prog.2003.28037daa.002
Santa Ana College, Madeline Grant
The aims of Euromoney’s awards for excellence are to reward banks and investment banks that can demonstrate an ability to deliver the different parts of their firms to meet clients’ needs and adapt to market and regulatory conditions and to consider candidates for these awards that might not be global in scale, but are truly world-class in the way they are run and in the services they deliver to clients.
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引用次数: 0
Information and performance optimization: a study of Indian IPOs during 2005-2012 信息与绩效优化:2005-2012年印度ipo研究
Q Social Sciences Pub Date : 2017-11-08 DOI: 10.1108/PROG-05-2017-0035
Sheena Chhabra, R. Kiran, A. N. Sah, V. Sharma
Purpose The purpose of this paper is to focus on examining the first day returns of initial public offerings (IPOs) and the role of information on their performance. The study tries to optimize the returns of the new issues during 2005-2012 with risk as a constraint. Design/methodology/approach The initial returns are measured through the market-adjusted excess return and the risk associated with the new issue is measured through underwriters’ reputation. The returns have been optimized through a mixed integer linear problem using the Maple software. Findings The previous studies show that various informational variables affect the listing day returns significantly. The results of the present study indicate that the mean of initial returns for IPOs during 2005-2012 is 18.03 and the mean risk for these issues is 0.46. The findings also suggest that the optimal returns are obtained in the pre-recession era (2005-2008) and the value for the same is 50.02 percent. Originality/value The current study contributes in the investment decisions for global investors as every investor wants to maximize his/her returns. The optimal returns with risk as a constraint will help the investors in improving their investment decision as a prudent investor does not aim solely at maximizing the expected return of an investment but is also interested in optimizing with the minimization of risk.
目的本文的目的是重点研究首次公开募股(IPO)的首日回报率以及信息对其业绩的作用。该研究试图在风险为约束的情况下,优化2005-2012年新发行股票的收益。设计/方法/方法初始回报是通过市场调整后的超额回报来衡量的,与新发行相关的风险是通过承销商的声誉来衡量的。使用Maple软件通过混合整数线性问题对收益进行了优化。研究结果先前的研究表明,各种信息变量对上市日收益率有显著影响。本研究的结果表明,2005-2012年期间首次公开募股的平均初始回报率为18.03,这些发行的平均风险为0.46。研究结果还表明,最佳回报是在经济衰退前时期(2005-2008年)获得的,其价值为50.02%。原创性/价值当前的研究有助于全球投资者的投资决策,因为每个投资者都希望最大限度地提高自己的回报。以风险为约束条件的最优回报将有助于投资者改进其投资决策,因为谨慎的投资者不仅致力于最大化投资的预期回报,而且也有兴趣在最小化风险的情况下进行优化。
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引用次数: 2
Serious games in K-12 education: Benefits and impacts on students with attention, memory and developmental disabilities K-12教育中的严肃游戏:对注意力、记忆和发育障碍学生的好处和影响
Q Social Sciences Pub Date : 2017-11-08 DOI: 10.1108/PROG-02-2016-0020
George P Papanastasiou, A. Drigas, C. Skianis, Miltiadis Demetrios Lytras
Purpose The purpose of this paper is to explore the integration of serious games (SGs) in the area of special educational needs in the last ten years (2007-2017). Design/methodology/approach SGs indicate positive effects on students with special educational needs and promote a multi-sensory style of learning. Findings Research showed that SGs are able to keep K-12 education students with attention, memory and developmental disabilities engaged in classroom facilities scaffolding their learning through increased motivation, independence, autonomy and resultant self-esteem. Research limitations/implications Time constraints, cost and availability of appropriate games as well as the small sample of the individuals being investigated are some of the research limitations the paper refers to. Practical implications Learning through SGs has educational values that are based on learning concepts intrinsically motivating. Social implications Students with attention, memory and developmental disabilities demonstrate characteristics of engagement, creativity, control and communication. Originality/value SGs-based learning has proven its value added to students with attention, memory and executive control difficulties as well as mental or developmental disabilities engaging students better than when using traditional methods.
目的本文的目的是探索过去十年(2007-2017年)严肃游戏在特殊教育需求领域的整合。设计/方法/方法SG对有特殊教育需求的学生产生了积极影响,并促进了多感官的学习风格。研究结果表明,SGs能够通过增强动机、独立性、自主性和由此产生的自尊,让有注意力、记忆和发育障碍的K-12教育学生参与到课堂设施中,为他们的学习奠定基础。研究局限性/影响本文提到的一些研究局限性包括时间限制、成本和适当游戏的可用性,以及被调查个体的小样本。实际影响通过SG学习具有基于内在激励的学习概念的教育价值。社会影响有注意力、记忆和发育障碍的学生表现出参与、创造力、控制和沟通的特点。基于原创/价值的SGs学习已经证明,它对有注意力、记忆和执行控制困难以及心理或发育障碍的学生具有附加价值,比使用传统方法更能吸引学生。
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引用次数: 49
Influence of usage of e-books, online educational materials, and other programming books and students' profiles on adoption of printed programming textbooks 电子书、在线教育材料、其他编程书籍和学生档案的使用对印刷编程教科书采用的影响
Q Social Sciences Pub Date : 2017-11-08 DOI: 10.1108/PROG-06-2015-0046
R. Bringula
Purpose The purpose of this paper is to determine the influence of students’ profiles and the usage of e-books, online educational materials, and other programming books on the adoption of printed programming textbooks for computing students. It was hypothesized that the predictor variable set could not explain any of the variance of the dependent variables. Design/methodology/approach This descriptive study utilized a content-validated questionnaire. The study involved 190 student participants. Canonical correlation analysis was employed to determine whether students’ profiles and use, perceived usefulness, and preference of e-books, online educational materials, and other programming books explained any variance in printed programming textbook adoption. Findings Printed programming textbook adoption could be explained by two functions. The first function revealed that the use and the perceived usefulness of textbooks were positively influenced by the use of e-books and other programming books and by the perceived usefulness of e-books, fora/blogs, other programming books, and YouTube. The second function revealed that the use of printed programming textbooks alone was positively influenced by the use of e-books and other programming books but was negatively influenced by the perceived usefulness of programming websites and YouTube and by the preference of programming websites over textbooks. Originality/value The study provided empirical evidence that e-books, other programming books, and online educational materials provide additional resources to students. Thus, e-books, online educational materials, and other programming books complement, rather than threaten, the existence of printed programming textbooks.
本文的目的是确定学生的个人资料和电子书、在线教育材料和其他编程书籍的使用对计算机专业学生采用印刷编程教科书的影响。假设预测变量集不能解释因变量的任何方差。设计/方法/方法本描述性研究采用内容验证问卷。这项研究涉及190名学生。采用典型相关分析来确定学生的概况和使用、感知有用性以及对电子书、在线教育材料和其他编程书籍的偏好是否解释了印刷编程教科书采用的任何差异。结果:编程教材的采用可以用两个功能来解释。第一个函数显示,教科书的使用和感知有用性受到电子书和其他编程书籍的使用以及电子书、论坛/博客、其他编程书籍和YouTube的感知有用性的积极影响。第二个函数显示,电子书和其他编程书籍的使用对印刷编程教科书的使用产生了积极影响,但编程网站和YouTube的感知有用性以及编程网站对教科书的偏好则产生了消极影响。独创性/价值该研究提供了经验证据,证明电子书、其他编程书籍和在线教育材料为学生提供了额外的资源。因此,电子书、在线教育材料和其他编程书籍是对印刷编程教科书的补充,而不是威胁。
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引用次数: 4
Analysing the potential of Wikipedia for science education using automatic organization of knowledge 利用知识的自动组织分析维基百科对科学教育的潜力
Q Social Sciences Pub Date : 2017-11-08 DOI: 10.1108/PROG-02-2016-0016
C. G. Figuerola, Tamar Groves
Purpose The purpose of this paper is to analyse the presence and structure of scientific content in the Spanish version of Wikipedia by applying social networks analysis techniques. Design/methodology/approach Wikipedia articles have hyperlinks that connect them, so it is possible to represent Wikipedia as a network, in which the nodes are the articles and the edges are hyperlinks. The authors use communities detection techniques, in order to identify clusters of articles with similar content and then the authors carry out a manual analysis to detect science articles and identify the most representative scientific fields and their main features. Findings The authors conclude that science articles comprise 11.66 per cent of Spanish Wikipedia articles and that the most important clusters of scientific articles do not always coincide with classical science disciplines. Originality/value As Wikipedia is an open content resource, which is constructed by a community of users, and is widely employed in educational contexts by both students and teachers, this kind of analysis contributes to understanding Wikipedia better as an educational tool.
本文的目的是通过应用社会网络分析技术来分析西班牙语版维基百科中科学内容的存在和结构。设计/方法/方法维基百科的文章有超链接连接它们,因此可以将维基百科表示为一个网络,其中节点是文章,边缘是超链接。本文采用社区检测技术,对内容相似的文章进行聚类识别,然后进行人工分析,对科学文章进行检测,识别出最具代表性的科学领域及其主要特征。这组作者得出结论,科学文章占西班牙语维基百科文章的11.66%,而且最重要的科学文章群并不总是与经典科学学科相吻合。由于维基百科是一个开放的内容资源,它是由用户社区构建的,并且被学生和教师广泛应用于教育环境中,这种分析有助于更好地理解维基百科作为一种教育工具。
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引用次数: 1
The effect of algorithm teaching on the problem-solving skills of deaf-hard hearing students 算法教学对聋哑学生问题解决能力的影响
Q Social Sciences Pub Date : 2017-11-08 DOI: 10.1108/PROG-05-2017-0038
Arzu Deveci Topal, Esra Çoban Budak, A. Geçer
Purpose The purpose of this paper is to identify the effects of algorithm teaching on the problem-solving skills of deaf-hard hearing students. Design/methodology/approach In this research, a pre-test and post-test problem-solving scale was applied to the single group (16 deaf-hard hearing students at a secondary school level) that had received algorithm education. Pre-test and post-test results were compared in order to see whether there was a significant difference among students in terms of their problem-solving attitudes. Students’ levels of performing the applications were examined through observation forms and their opinions about algorithm teaching were received. Findings As a result of the research, it was determined that implemented algorithm teaching had a significant effect on improving the problem-solving skills of the students. Originality/value Scratch training can be administered as either a compulsory or an optional course for hearing students as the Scratch programme offers the opportunity of teaching algorithmic reasoning with games, making the courses entertaining and giving students the chance to create their own designs which helps to improve their creative problem-solving skills and their motivation accordingly. Scratch teaching can be beneficial in developing students’ problem-solving behaviours and creativity.
目的探讨算法教学对聋哑学生解决问题能力的影响。设计/方法论/方法在本研究中,将测试前和测试后问题解决量表应用于接受过算法教育的单个群体(16名中学级别的聋哑学生)。将测试前和测试后的结果进行比较,以了解学生在解决问题的态度方面是否存在显著差异。通过观察表检查学生的应用水平,并听取他们对算法教学的意见。研究结果表明,实施算法教学对提高学生解决问题的能力有显著作用。独创性/价值Scratch培训可以作为听力学生的必修课或选修课进行,因为Scratch课程提供了通过游戏教授算法推理的机会,让课程变得有趣,让学生有机会创造自己的设计,这有助于提高他们创造性的解决问题的技能和相应的动机。划痕教学有利于培养学生解决问题的行为和创造力。
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引用次数: 9
A heuristic evaluation to support the instructional and enjoyment aspects of a math game 一个启发式的评估,以支持数学游戏的教学和享受方面
Q Social Sciences Pub Date : 2017-11-08 DOI: 10.1108/PROG-07-2016-0050
Sabiha Yeni, K. Cagiltay
Purpose The purpose of this paper is to provide information about the design principles of educational games in the context of an educational math game example to educational game developers and instructors. Especially, it tries to demonstrate the importance of the academic content-fantasy integration and entertainment factors of educational games from the viewpoint of the experts. For this purpose, as a sample, an educational math game was examined to see how successful is the academic aspect, fantasy aspect, academic-fantasy aspects integration and enjoyment aspect of the game. Good aspects of the game and aspects need improvement were summarized for guidance to game developers while producing educational games. Design/methodology/approach In this study, heuristic evaluation method was used for evaluating the educational math game. In the scope of this study, an example of modern educational computer game was examined by experts in this study. The integration of academic-fantasy context and enjoyment aspects of the game were analyzed deeply by using qualitative and quantitative data collection methods together. Findings According to Relevance Embedding Translation Adaptation Immersion and Naturalization rubric results, embedding element received the highest mean score. It showed that the academic content is well coupled with the fantasy/story content. According to GameFlow criteria, clear goals and feedback sections got the highest scores; on the contrary immersion section got the lowest score. Immersion element of the game should be improved. According to the interview findings, more than half of the participants stated that, in terms of academic content of game, players can actively be involved in learning process during the game. The story of the game and elements used in the game have counterpart in daily life. Didactic elements do not affect learners’ flow in the game. It is easy to learn and feedbacks are enough and useful. Originality/value This study offered suggestions to designers for developing good educational games which are well balanced with academic and fantasy context.
目的本文的目的是在教育数学游戏示例的背景下,为教育游戏开发人员和讲师提供有关教育游戏设计原则的信息。特别是,试图从专家的角度论证教育游戏的学术内容幻想整合和娱乐因素的重要性。为此,作为一个样本,我们对一款教育数学游戏进行了测试,以了解游戏的学术方面、幻想方面、学术幻想方面的整合和享受方面有多成功。总结了游戏的好的方面和需要改进的方面,以指导游戏开发商在制作教育游戏时。设计/方法论/方法本研究采用启发式评价方法对教育数学游戏进行评价。在本研究的范围内,专家在本研究中检查了一个现代教育计算机游戏的例子。通过定性和定量的数据收集方法,深入分析了游戏的学术幻想背景和享受方面的融合。研究结果根据关联嵌入翻译顺应性浸入和归化量表的结果,嵌入元素的平均得分最高。这表明学术内容与幻想/故事内容是很好的结合。根据GameFlow标准,清晰的目标和反馈部分得分最高;相反,浸入段得分最低。游戏的沉浸元素应该得到改进。根据访谈结果,超过一半的参与者表示,就游戏的学术内容而言,玩家可以在游戏中积极参与学习过程。游戏的故事和游戏中使用的元素在日常生活中有对应关系。教学元素不会影响学习者在游戏中的流畅性。这很容易学习,反馈也足够有用。创意/价值这项研究为设计师开发良好的教育游戏提供了建议,这些游戏与学术和幻想环境相平衡。
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引用次数: 8
Records in contexts: the road of archives to semantic interoperability 上下文中的记录:档案的语义互操作性之路
Q Social Sciences Pub Date : 2017-11-08 DOI: 10.1108/PROG-03-2017-0021
Dunia Llanes-Padrón, Juan-Antonio Pastor-Sánchez
Purpose The purpose of this paper is to examine the Records in Contexts proposal of a conceptual model (RiC-CM) from the International Council on Archives’ (ICA) archival description and to propose an OWL ontology for its implementation in the semantic web. Design/methodology/approach The various elements of the model are studied and are related to earlier norms in order to understand their structure and the modeling of the ontology. Findings The analysis reveals the integrating nature of RiC-CM and the possibilities it offers for greater interoperability of data from archival descriptions. Two versions of an OWL ontology were developed to represent the conceptual model. The first makes a direct transposition of the conceptual model; the second optimizes the properties and relations in order to simplify the use and maintenance of the ontology. Research limitations/implications The proposed ontology will follow the considerations of the final version of the ICA’s RiC-CM. Practical implications The analysis affords an understanding of the role of RiC-CM in publishing online archival data sets, while the ontology is an initial approach to the semantic web technologies involved. Originality/value This paper offers an overview of Records in Contexts with respect to the advantages in the field of semantic interoperability, and supposes the first proposal of an ontology based on the conceptual model.
目的本文的目的是审查国际档案理事会(ICA)档案描述中提出的概念模型(RiC-CM)的上下文记录建议,并提出一个OWL本体,用于在语义网中实现。设计/方法论/方法研究模型的各种元素,并与早期规范相关,以了解其结构和本体建模。研究结果分析揭示了RiC CM的集成性质,以及它为档案描述中的数据提供更大互操作性的可能性。开发了OWL本体的两个版本来表示概念模型。第一种是直接转换概念模型;第二个优化了本体的属性和关系,以简化本体的使用和维护。研究局限性/含义所提出的本体将遵循ICA的RiC CM的最终版本的考虑。实际意义该分析提供了对RiC CM在发布在线档案数据集中的作用的理解,而本体是所涉及的语义web技术的初步方法。原创性/价值本文概述了上下文中的记录在语义互操作性领域的优势,并提出了第一个基于概念模型的本体论。
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引用次数: 24
Simultaneous instance and feature selection for improving prediction in special education data 基于实例和特征选择的特殊教育数据同步预测方法
Q Social Sciences Pub Date : 2017-09-13 DOI: 10.1108/PROG-02-2016-0014
Y. Villuendas-Rey, Carmen F. Rey-Benguría, Miltiadis Demetrios Lytras, C. Yáñez-Márquez, O. C. Nieto
The purpose of this paper is to improve the classification of families having children with affective-behavioral maladies, and thus giving the families a suitable orientation.,The proposed methodology includes three steps. Step 1 addresses initial data preprocessing, by noise filtering or data condensation. Step 2 performs a multiple feature sets selection, by using genetic algorithms and rough sets. Finally, Step 3 merges the candidate solutions and obtains the selected features and instances.,The new proposal show very good results on the family data (with 100 percent of correct classifications). It also obtained accurate results over a variety of repository data sets. The proposed approach is suitable for dealing with non-symmetric similarity functions, as well as with high-dimensionality mixed and incomplete data.,Previous work in the state of the art only considers instance selection to preprocess the schools for children with affective-behavioral maladies data. This paper explores using a new combined instance and feature selection technique to select relevant instances and features, leading to better classification, and to a simplification of the data.
本文的目的是完善情感行为障碍儿童家庭的分类,从而为家庭提供合适的定位。建议的方法包括三个步骤。步骤1通过噪声滤波或数据压缩处理初始数据预处理。步骤2利用遗传算法和粗糙集进行多特征集选择。最后,步骤3对候选解进行合并,得到所选择的特征和实例。新方案在家庭数据上显示出非常好的结果(分类正确率为100%)。它还在各种存储库数据集上获得了准确的结果。该方法适用于处理非对称相似函数,以及高维混合数据和不完整数据。以前的研究只考虑实例选择来预处理有情感行为疾病儿童的学校数据。本文探索使用一种新的结合实例和特征选择技术来选择相关的实例和特征,从而更好地分类,并简化数据。
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引用次数: 6
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Program-Electronic Library and Information Systems
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