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Breaking down disciplinary silos? In search of interdisciplinary integration in postgraduate agroecosystems research 打破学科孤岛?寻求研究生农业生态系统研究中的跨学科整合
IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-06-18 DOI: 10.1108/k-11-2023-2421
Sandro Luis Schlindwein

Purpose

Interdisciplinary inquiry has been increasingly adopted to address issues of growing complexity in the biophysical and social sciences, as for example in agricultural research and rural development. The purpose of this article is to trace the origins of a Postgraduate Programme in Agroecosystems (PGA) in Brazil in order to discuss how its interdisciplinary practices have been enacted and epistemologically and institutionally constrained in just over 25 years of teaching and research activities.

Design/methodology/approach

Conceptualized as a systemic inquiry, the study reported here builds upon participant observation, empirical evidence and literature-based analysis.

Findings

Some of the academic features of the PGA introduced to facilitate interdisciplinary integration are presented and discussed, as well as their main challenges and obstacles, notably those emerging from “disciplinary imperialism” hindering individuals to work towards interdisciplinary inquiry and collaborative learning.

Originality/value

Raising epistemological awareness and building systems literacy are critical aspects to be addressed to foster the embodiment of interdisciplinary inquiry practices. This might also lead to new understandings and to new and productive forms of joint teaching and research practices, fostering interdisciplinary integration.

目的 在生物物理和社会科学领域,例如在农业研究和农村发展领域,越来越多地采用跨学科探究来解决日益复杂的问题。本文旨在追溯巴西农业生态系统研究生课程(PGA)的起源,以讨论在短短 25 年多的教学和研究活动中,该课程的跨学科实践是如何实施的,以及在认识论和制度上又是如何受到限制的。研究结果介绍并讨论了为促进跨学科整合而引入的 PGA 的一些学术特征,以及它们所面临的主要挑战和障碍,特别是那些阻碍个人开展跨学科探究和协作学习的 "学科帝国主义 "所带来的挑战和障碍。这也可能导致新的理解,并导致新的、富有成效的联合教学和研究实践形式,促进跨学科融合。
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引用次数: 0
Study on the identification of key core technology “strangled” problem of the new generation information technology industry 新一代信息技术产业关键核心技术 "卡脖子 "问题识别研究
IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-06-17 DOI: 10.1108/k-03-2024-0717
Xing Li, Fangyuan Zheng, Yong Qi, Hanbo Zhang

Purpose

Key core technology is the most important weapon of the country, and breaking through the “strangled” problem is one of the real problems that China’s emerging industries and enterprises must solve. Accurately identifying the “strangled” problem will help China accelerate the realization of high-level scientific and technological self-reliance and win the battle against key core technologies.

Design/methodology/approach

Combined with the characteristics of key core technologies, the key core technology evaluation system was constructed from four dimensions: technology innovation, technology radiation, technology economy and technology safety. We adopt the entropy TOPSIS method to evaluate the patents, and the patents with the top 5% scores are identified as key core technology patents. Then, this study identifies key core technology “strangled” problems in three dimensions: technology value advantage, competitive advantage and quantitative advantage.

Findings

Taking the patent data of the global new generation information technology industry from 2011 to 2023 as a sample, 178 moderately “strangled” technologies and 49 severely “strangled” technologies are selected. The study results are consistent with the current situation of the new generation information technology industry’s development, and verify the feasibility and reliability of the key core technology “strangled” problem identification model.

Originality/value

This study uses patent data to identify key core technologies and “Strangled” in the new generation information technology industry. It can provide a reference for relevant national departments and agencies, as well as universities and enterprises.

目的关键核心技术是国之重器,突破 "卡脖子 "问题是我国新兴产业和企业必须解决的现实问题之一。设计/方法/途径结合关键核心技术的特点,从技术创新性、技术辐射性、技术经济性和技术安全性四个维度构建关键核心技术评价体系。采用熵值 TOPSIS 法对专利进行评价,将得分前 5%的专利确定为关键核心技术专利。研究结果以 2011-2023 年全球新一代信息技术产业专利数据为样本,选取了 178 项中度 "受困 "技术和 49 项严重 "受困 "技术。研究结果符合新一代信息技术产业发展现状,验证了关键核心技术 "被扼杀 "问题识别模型的可行性和可靠性。可为国家有关部门和机构以及高校和企业提供参考。
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引用次数: 0
Exploring Chinese passenger switching intentions toward airline self-service technology from a push–pull–mooring perspective 从推拉式候机角度探讨中国乘客对航空自助服务技术的转换意愿
IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-06-04 DOI: 10.1108/k-01-2024-0174
Jung-Chieh Lee

Purpose

Airline self-service technology (SST) has attracted attention from both the academic and aviation sectors. As the use of SST can reduce airlines’ operating costs, investigating SST usage at airports is particularly important for the aviation sector. The extant literature has explored users’ SST usage intention, but users’ switching intentions from traditional manual counter services to SST is still limited. Therefore, to address this issue, we used the push–pull–mooring (PPM) theoretical framework to develop a research model to explore user switching intention.

Design/methodology/approach

We utilized a mixed-methods approach. A qualitative approach (i.e., semistructured interviews) was first employed to recognize and choose the candidate factors. Then, we collected 450 valid responses through an online survey to test the model. The partial least squares method was used for data analysis.

Findings

We found that several push (perceived dissatisfaction and perceived inconvenience), pull (perceived ease of use, perceived usefulness and service process fit), and mooring (personal innovativeness and inertia) factors significantly influence switching intention. Additionally, mooring factors exert contextual effects on the relationships between push and switching intentions and between pull factors and switching intentions.

Originality/value

This study contributes to the literature by further increasing our understanding of user switching intentions regarding SSTs from the PPM perspective and offering guidance for the aviation sector to attract and retain customers.

目的 航空自助服务技术(SST)引起了学术界和航空界的关注。由于 SST 的使用可以降低航空公司的运营成本,因此调查 SST 在机场的使用情况对航空业尤为重要。现有文献探讨了用户的 SST 使用意向,但用户从传统人工柜台服务向 SST 的转换意向仍然有限。因此,为了解决这个问题,我们使用了推拉移动(PPM)理论框架,建立了一个研究模型来探讨用户的转换意向。首先采用定性方法(即半结构式访谈)来识别和选择候选因素。然后,我们通过在线调查收集了 450 份有效回复,对模型进行了测试。研究结果我们发现,一些推动因素(感知到的不满意和感知到的不方便)、拉动因素(感知到的易用性、感知到的有用性和服务流程匹配性)和停泊因素(个人创新性和惰性)会显著影响转换意向。此外,停泊因素对推动因素与转换意向之间的关系以及拉动因素与转换意向之间的关系产生了情境效应。这项研究从PPM的角度进一步加深了我们对SST用户转换意向的理解,并为航空业吸引和留住客户提供了指导,从而为相关文献做出了贡献。
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引用次数: 0
AI development in financial markets: a balanced scorecard analysis of its impact on sustainable development goals (February 2024) 金融市场的人工智能发展:关于其对可持续发展目标影响的平衡计分卡分析(2024 年 2 月)
IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-06-04 DOI: 10.1108/k-05-2024-1181
Ahmet Aysan, Hasan Dincer, Ibrahim Musa Unal, Serhat Yüksel

Purpose

The primary purpose is to empower financial institutions in AI integration decisions. By combining QSFS and the Golden Cut technique, the study establishes a robust foundation for assessing AI progress effects, aligning implementation with performance goals, and promoting technical innovation. Dimensions explored include AI-related workforce competency, technological adaption, and ethical AI practices, crucial components within the BSC framework for technological innovation.

Design/methodology/approach

This study employs a distinctive approach, integrating the Balanced Scorecard (BSC) framework with Quantum Spherical Fuzzy Sets (QSFS) and the Golden Cut approach to explore the dynamic landscape of AI deployment. The integration addresses uncertainties, enhancing impact assessment accuracy amid ambiguity associated with AI outcomes. QSFS and the Golden Cut technique together facilitate precise identification of thresholds and crucial values.

Findings

The research delves into the intricate relationship between enduring financial stability and AI progress, recognizing technology's crucial influence on financial decision-making. Findings underscore technology's significant impact on financial institutions' AI integration decisions. This novel approach provides a strong quantitative basis, offering insights into workforce competency, technological adaption, and ethical AI practices.

Research limitations/implications

Despite valuable contributions, the study acknowledges limitations, such as potential biases and generalizability concerns, emphasizing the need for cautious interpretation and suggesting future research directions. Recognizing the research's boundaries and complexities in studying AI deployment in financial institutions underscores the need for ongoing exploration.

Originality/value

The research's originality lies in presenting an innovative methodology, integrating BSC, QSFS, and the Golden Cut, providing a unique perspective for decision-making. Contributions extend beyond academia, offering practical insights to enhance AI strategic implementation in the financial industry. This novel approach enriches the technology and finance discourse, fostering theoretical and practical advancements.

目的主要目的是增强金融机构在人工智能整合决策中的能力。通过将 QSFS 与黄金分割技术相结合,本研究为评估人工智能进展效果、使实施与绩效目标保持一致以及促进技术创新奠定了坚实的基础。本研究采用了一种独特的方法,将平衡计分卡(BSC)框架与量子球形模糊集(QSFS)和黄金分割法相结合,以探索人工智能部署的动态情况。这种整合解决了不确定性问题,在人工智能成果模糊不清的情况下提高了影响评估的准确性。QSFS 和黄金分割技术共同促进了阈值和关键值的精确识别。研究结果该研究深入探讨了持久金融稳定与人工智能进步之间的复杂关系,认识到技术对金融决策的重要影响。研究结果强调了技术对金融机构人工智能整合决策的重大影响。这种新颖的方法提供了强有力的定量基础,为劳动力能力、技术适应性和人工智能道德实践提供了见解。研究局限性/影响尽管本研究做出了宝贵贡献,但也承认其局限性,如潜在的偏见和普遍性问题,强调需要谨慎解释,并提出了未来的研究方向。认识到研究的边界以及研究金融机构人工智能部署的复杂性,强调了持续探索的必要性。原创性/价值该研究的原创性在于提出了一种创新的方法论,将 BSC、QSFS 和黄金分割法整合在一起,为决策提供了独特的视角。其贡献超出了学术界的范围,为金融业加强人工智能战略实施提供了实用见解。这种新颖的方法丰富了技术和金融领域的讨论,促进了理论和实践的进步。
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引用次数: 0
A crew task allocation and sequencing method considering workload distribution and minimum task completion time 考虑工作量分配和最短任务完成时间的机组任务分配和排序方法
IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-06-03 DOI: 10.1108/k-01-2024-0096
Jianhua Sun, Suihuai Yu, Jianjie Chu, Wenzhe Cun, Hanyu Wang, Chen Chen, Feilong Li, Yuexin Huang

Purpose

In situations where the crew is reduced, the optimization of crew task allocation and sequencing (CTAS) can significantly enhance the operational efficiency of the man-machine system by rationally distributing workload and minimizing task completion time. Existing related studies exhibit a limited consideration of workload distribution and involve the violation of precedence constraints in the solution process. This study proposes a CTAS method to address these issues.

Design/methodology/approach

The method defines visual, auditory, cognitive and psychomotor (VACP) load balancing objectives and integrates them with workload balancing and minimum task completion time to ensure equitable workload distribution and task execution efficiency, and then a multi-objective optimization model for CTAS is constructed. Subsequently, it designs a population initialization strategy and a repair mechanism to maintain sequence feasibility, and utilizes them to improve the non-dominated sorting genetic algorithm III (NSGA-III) for solving the CTAS model.

Findings

The CTAS method is validated through a numerical example involving a mission with a specific type of armored vehicle. The results demonstrate that the method achieves equitable workload distribution by integrating VACP load balancing and workload balancing. Moreover, the improved NSGA-III maintains sequence feasibility and thus reduces computation time.

Originality/value

The study can achieve equitable workload distribution and enhance the search efficiency of the optimal CTAS scheme. It provides a novel perspective for task planners in objective determination and solution methodologies for CTAS.

目的 在机组人员减少的情况下,优化机组任务分配和排序(CTAS)可以合理分配工作量,最大限度地缩短任务完成时间,从而显著提高人机系统的运行效率。现有的相关研究对工作量分配的考虑有限,并且在求解过程中涉及违反优先级约束。本研究针对这些问题提出了一种 CTAS 方法。该方法定义了视觉、听觉、认知和精神运动(VACP)负载均衡目标,并将其与工作负载均衡和最小任务完成时间相结合,以确保公平的工作负载分配和任务执行效率,然后构建了 CTAS 的多目标优化模型。随后,设计了保持序列可行性的种群初始化策略和修复机制,并利用它们改进了用于求解 CTAS 模型的非支配排序遗传算法 III(NSGA-III)。结果表明,该方法通过整合 VACP 负载均衡和工作量均衡,实现了公平的工作量分配。此外,改进后的 NSGA-III 保持了序列可行性,从而减少了计算时间。它为任务规划人员确定 CTAS 的目标和求解方法提供了一个新的视角。
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引用次数: 0
The value of store brand customization: consider demand learning and preference matching 商店品牌定制的价值:考虑需求学习和偏好匹配
IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-06-03 DOI: 10.1108/k-06-2023-0978
Qichao Shen

Purpose

This study examined the reciprocal influence of demand learning and preference matching in the context of store brand customization. The demand-learning effect refers to the collection of market demand information through production, based on pre-order demands, enabling retailers to accurately predict and allocate product quantities, thus improving inventory management. The preference-matching effect involves engaging consumers in the production and design processes of store brands to align fully with their preferences, thereby increasing the purchase impact of store brand products and promoting consumption.

Design/methodology/approach

We employ game-theoretic models to analyze a two-echelon supply chain consisting of a manufacturer and a retailer. The retailer offers both national brands, manufactured by the supplier and in-house store brands. To enhance their competitive edge, the retailer can adopt a customized strategy targeting the store brand to attract a wider consumer base.

Findings

The analysis reveals that, under low commission fees, the manufacturer consistently opts for high production quantities, irrespective of the level of demand uncertainty. However, when the perceived value of a store brand is low and demand uncertainty is either low or high, the retailer should choose a minimal or zero production quantity. The decision-making process is influenced by the customization process, wherein the effects of demand learning and preference matching occasionally mutually reinforce each other. Specifically, when the perceived value of a store brand is low, or the product cost is high, along with high customization costs, the interplay between demand learning and preference matching becomes mutually inhibiting. Consequently, the significance of store brand customization diminishes.

Originality/value

This study enhances the current body of knowledge by providing a deeper understanding of the theoretical value of store brand customization. In addition, it offers valuable decision-making support to enterprises by assisting them in selecting appropriate inventory and customization strategies.

目的 本研究探讨了商店品牌定制背景下需求学习和偏好匹配的相互影响。需求学习效应是指零售商根据预购需求,通过生产收集市场需求信息,准确预测和分配产品数量,从而改善库存管理。偏好匹配效应是指让消费者参与商店品牌的生产和设计过程,使其完全符合消费者的偏好,从而提高商店品牌产品的购买影响力,促进消费。零售商提供由供应商生产的全国性品牌和内部商店品牌。分析结果表明,在佣金较低的情况下,无论需求的不确定性有多大,制造商都会选择大量生产。然而,当商店品牌的感知价值较低且需求不确定性较低或较高时,零售商应选择最小或零生产量。决策过程受到定制过程的影响,在定制过程中,需求学习和偏好匹配的效果偶尔会相互促进。具体来说,当商店品牌的感知价值较低或产品成本较高,同时定制成本较高时,需求学习和偏好匹配之间的相互作用就会相互抑制。因此,商店品牌定制的意义就会减弱。原创性/价值这项研究通过深入理解商店品牌定制的理论价值,增强了现有的知识体系。此外,它还通过帮助企业选择适当的库存和定制战略,为企业提供了有价值的决策支持。
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引用次数: 0
Adopting AI teammates in knowledge-intensive crowdsourcing contests: the roles of transparency and explainability 在知识密集型众包竞赛中采用人工智能队友:透明度和可解释性的作用
IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-06-03 DOI: 10.1108/k-02-2024-0478
Ziheng Wang, Jiachen Wang, Chengyu Tian, Ahsan Ali, Xicheng Yin

Purpose

As the role of AI on human teams shifts from a tool to a teammate, the implementation of AI teammates into knowledge-intensive crowdsourcing (KI-C) contest teams represents a forward-thinking and feasible solution to improve team performance. Since contest teams are characterized by virtuality, temporality, competitiveness, and skill diversity, the human-AI interaction mechanism underlying conventional teams is no longer applicable. This study empirically analyzes the effects of AI teammate attributes on human team members’ willingness to adopt AI in crowdsourcing contests.

Design/methodology/approach

A questionnaire-based online experiment was designed to perform behavioral data collection. We obtained 206 valid anonymized samples from 28 provinces in China. The Ordinary Least Squares (OLS) model was used to test the proposed hypotheses.

Findings

We find that the transparency and explainability of AI teammates have mediating effects on human team members’ willingness to adopt AI through trust. Due to the different tendencies exhibited by members with regard to three types of cognitive load, nonlinear U-shaped relationships are observed among explainability, cognitive load, and willingness to adopt AI.

Originality/value

We provide design ideas for human-AI team mechanisms in KI-C scenarios, and rationally explain how the U-shaped relationship between AI explainability and cognitive load emerges.

目的 随着人工智能在人类团队中的角色从工具转变为队友,在知识密集型众包(KI-C)竞赛团队中实施人工智能队友是提高团队绩效的一种具有前瞻性的可行解决方案。由于竞赛团队具有虚拟性、时间性、竞争性和技能多样性等特点,传统团队中的人机交互机制已不再适用。本研究实证分析了人工智能队友属性对人类团队成员在众包竞赛中采用人工智能意愿的影响。我们获得了来自中国 28 个省份的 206 份有效匿名样本。结果我们发现,人工智能队友的透明度和可解释性通过信任对人类团队成员采用人工智能的意愿具有中介效应。原创性/价值我们为 KI-C 场景下的人类-人工智能团队机制提供了设计思路,并合理解释了人工智能可解释性与认知负荷之间的 U 型关系是如何产生的。
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引用次数: 0
Sustainability of healthcare supply chain management: a panoramic approach through SLR and bibliometric 医疗保健供应链管理的可持续性:通过 SLR 和文献计量学的全景式方法
IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-05-31 DOI: 10.1108/k-11-2023-2487
Dipti Acharjya, Manoj Kumar Dash

Purpose

The healthcare sector increasingly recognizes how critical sustainable supply chains are to lowering environmental impact, boosting productivity and satisfying public expectations for morally and responsibly provided healthcare. Consequently, the current study aims to thoroughly evaluate the literature on the sustainability of healthcare supply chain management.

Design/methodology/approach

The paper uses a systematic literature review (SLR) technique and bibliometric review to examine the benefactions of different authors, nations and organizations to healthcare sustainability through bibliometric and network analyses.

Findings

The study concludes that the healthcare industry may advance sustainability on all levels by incorporating technology into the fundamentals of sustainability. Patient care is given priority in this proposed approach, which can also help healthcare executives create strategies that support efficient healthcare supply chains.

Research limitations/implications

The research study can serve as a basis for future investigations into additional healthcare management domains, where integrating a sustainable supply chain can yield superior and observable results and bridge deficiencies in management protocols.

Originality/value

Using bibliometric visualization, this study shows the relevance of sustainability in the healthcare supply chain. By identifying its advantages, present-day circumstances, applications and prospective future research fields, the study took up the review and relevance of sustainability in many parts of the healthcare industry.

目的医疗保健行业日益认识到,可持续供应链对于降低环境影响、提高生产率以及满足公众对以道德和负责任的方式提供医疗保健服务的期望至关重要。因此,本研究旨在全面评估有关医疗保健供应链管理可持续性的文献。本文采用系统文献综述(SLR)技术和文献计量学综述,通过文献计量学和网络分析研究不同作者、国家和组织对医疗保健可持续性的益处。研究局限性/影响该研究可作为未来对其他医疗管理领域进行调查的基础,在这些领域中,整合可持续供应链可产生卓越的、可观察到的结果,并弥补管理规程中的不足。通过确定其优势、当前情况、应用和未来研究领域,本研究对可持续发展在医疗保健行业的许多方面进行了审查和相关性分析。
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引用次数: 0
A comparison of economic complexity in Türkiye and OECD countries: new data based on industrial products 土耳其与经合组织国家经济复杂性比较:基于工业产品的新数据
IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-05-31 DOI: 10.1108/k-07-2023-1223
İbrahim Hüseyni, Serdar İnan, Ali Kemal Çelik, Şakir İşleyen

Purpose

This study aims to analyse Türkiye’s industrial economic complexity index (ECI-IND) for comparison with the ECI-INDs of member countries of the Organization for Economic Co-operation and Development (OECD). It also explores the causal relationship between economic complexity and economic growth in Türkiye.

Design/methodology/approach

Empirical analysis was directed at industrial export baskets consisting of 760 product groups distributed by 130 countries. These data were used to calculate the product complexity index (PCI) and ECI-IND values of these countries. The calculations then served as the basis for examining Türkiye’s economic complexity in comparison with that of OECD countries. Finally, the short- and long-term relationships between the ECI-IND and GDP per capita in Türkiye were investigated using a time series analysis.

Findings

This study’s findings revealed that Türkiye ranked last in terms of economic complexity. The time series analysis showed unidirectional causality between Türkiye’s ECI-IND and its economic growth.

Practical implications

Türkiye should concentrate on ensuring the convergence of its ECI with those of developed countries. Based on the existing literature, it is important for Türkiye to implement policies that (1) increase human capital, (2) expand the share of R&D expenditures out of the GDP and (3) attract foreign direct investments, which advance technology transfer.

Originality/value

This study inquired into the ECI based on industrial products in Türkiye and accordingly provided new data on countries. It also compared Türkiye and OECD nations with respect to this index.

本研究旨在分析土耳其的工业经济复杂性指数(ECI-IND),以便与经济合作与发展组织(OECD)成员国的 ECI-IND 进行比较。本报告还探讨了土耳其经济复杂性与经济增长之间的因果关系。设计/方法/途径实证分析针对的是由 130 个国家分布的 760 个产品组组成的工业出口篮子。这些数据用于计算这些国家的产品复杂性指数 (PCI) 和 ECI-IND 值。然后,以这些计算结果为基础,将土耳其的经济复杂性与经合组织国家的经济复杂性进行比较。最后,利用时间序列分析法研究了图尔基耶 ECI-IND 与人均国内生产总值之间的短期和长期关系。时间序列分析表明,土耳其的 ECI-IND 与经济增长之间存在单向因果关系。根据现有文献,土尔其必须实施以下政策:(1) 增加人力资本;(2) 扩大研发支出占国内生产总值的比重;(3) 吸引外国直接投资,促进技术转让。研究还比较了土耳其和经合组织国家在该指数方面的情况。
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引用次数: 0
Exploring the impact of gamified elements on college students' learning in virtual learning communities 探索游戏化元素对大学生在虚拟学习社区中学习的影响
IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Pub Date : 2024-05-30 DOI: 10.1108/k-01-2024-0017
Yongzhong Yang, Aixian Yu, JinJing Li, Mohsin Shafi, Muhammad Ashraf Fauzi

Purpose

Gamification has emerged as a dynamic force in education, with increasing interest in its impact on college students' learning. Most previous research regards gamification as a single element and only focuses on the cognitive level of gamification elements, lacking an overall exploration of the impact mechanism of gamification elements. Against the backdrop of virtual learning communities, we apply the cognition-affection-conation theory to examine the influence of various gamification elements on college students' online learning behaviors, examining both cognitive and affective pathways.

Design/methodology/approach

Data were collected through a predefined questionnaire from 11 Chinese virtual learning communities, with 587 respondents participating in the study. SmartPLS was employed to conduct a Partial Least Squares (PLS) analysis of the research model and test the hypotheses.

Findings

Our findings reveal that immersion and achievement-oriented gamification elements positively impact learning behavior. Conversely, the social gamification element exhibits a negative influence due to social burnout within virtual learning communities. This study pioneers a model to understand the intricate influence mechanisms of gamification elements on college students' online learning behaviors. The model contributes to the enriched exploration and practical application of college students' learning behaviors in virtual learning communities.

Originality/value

Unlike previous studies that often treat gamification as a single element and focus solely on cognitive aspects, this research explores both cognitive and affective pathways using cognition-affection-conation theory. By examining the influence of various gamification elements on college students' online learning behaviors in virtual learning communities, this study provides nuanced insights. In particular, immersion and achievement-oriented gamification elements positively impact learning behavior, while social gamification elements have a negative influence due to social burnout. This comprehensive approach deepens our understanding of how gamification affects students' learning experiences, enriches knowledge, and provides practical insights for educators and instructional designers.

目的游戏化已成为教育领域中一股活跃的力量,其对大学生学习的影响日益受到关注。以往的研究大多将游戏化视为单一元素,只关注游戏化元素的认知层面,缺乏对游戏化元素影响机制的整体探讨。在虚拟学习社区的背景下,我们运用认知-情感-共鸣理论来考察各种游戏化元素对大学生在线学习行为的影响,从认知和情感两个途径进行研究。设计/方法/途径通过预先设定的问卷,从11个中国虚拟学习社区中收集数据,共有587名受访者参与研究。研究结果我们的研究结果表明,沉浸式游戏化元素和成就导向型游戏化元素会对学习行为产生积极影响。相反,社交游戏化元素则会因虚拟学习社区中的社交倦怠而产生负面影响。本研究开创了一个模型来理解游戏化元素对大学生在线学习行为的复杂影响机制。独创性/价值以往的研究往往把游戏化作为单一元素,只关注认知方面,而本研究则不同,它运用认知-情感-联结理论,探索了认知和情感两个方面的途径。通过研究虚拟学习社区中各种游戏化元素对大学生在线学习行为的影响,本研究提供了细致入微的见解。其中,沉浸和成就导向的游戏化元素对学习行为产生了积极影响,而社交游戏化元素则因社交倦怠而产生了消极影响。这种综合方法加深了我们对游戏化如何影响学生学习体验的理解,丰富了知识,并为教育工作者和教学设计者提供了实用的见解。
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