首页 > 最新文献

arXiv - CS - Computer Science and Game Theory最新文献

英文 中文
Subsidy design for better social outcomes 为取得更好的社会成果而进行补贴设计
Pub Date : 2024-09-04 DOI: arxiv-2409.03129
Maria-Florina Balcan, Matteo Pozzi, Dravyansh Sharma
Overcoming the impact of selfish behavior of rational players in multiagentsystems is a fundamental problem in game theory. Without any intervention froma central agent, strategic users take actions in order to maximize theirpersonal utility, which can lead to extremely inefficient overall systemperformance, often indicated by a high Price of Anarchy. Recent work (Lin etal. 2021) investigated and formalized yet another undesirable behavior ofrational agents, that of avoiding freely available information about the gamefor selfish reasons, leading to worse social outcomes. A central planner cansignificantly mitigate these issues by injecting a subsidy to reduce certaincosts associated with the system and obtain net gains in the systemperformance. Crucially, the planner needs to determine how to allocate thissubsidy effectively. We formally show that designing subsidies that perfectly optimize the socialgood, in terms of minimizing the Price of Anarchy or preventing the informationavoidance behavior, is computationally hard under standard complexity theoreticassumptions. On the positive side, we show that we can learn provably goodvalues of subsidy in repeated games coming from the same domain. Thisdata-driven subsidy design approach avoids solving computationally hardproblems for unseen games by learning over polynomially many games. We alsoshow that optimal subsidy can be learned with no-regret given an onlinesequence of games, under mild assumptions on the cost matrix. Our study focuseson two distinct games: a Bayesian extension of the well-studied faircost-sharing game, and a component maintenance game with engineeringapplications.
克服多代理系统中理性玩家自私行为的影响是博弈论中的一个基本问题。在没有中心代理干预的情况下,策略用户会采取行动以最大化其个人效用,这可能导致系统整体性能效率极低,通常表现为高无政府价格。最近的研究(Lin 等人,2021 年)对理性代理的另一种不良行为进行了研究,并将其形式化,即出于自私的原因而回避有关游戏的免费信息,从而导致更糟糕的社会结果。中央规划者可以通过注入补贴来降低与系统相关的某些成本,并获得系统性能的净收益,从而显著缓解这些问题。最关键的是,规划者需要确定如何有效地分配补贴。我们正式证明,在标准复杂性理论假设下,要设计出能完美优化社会福利的补贴,使无政府价格最小化或防止信息规避行为,在计算上是很困难的。从积极的一面来看,我们证明了在来自同一领域的重复博弈中,我们可以学习到可证明的良好补贴值。这种数据驱动的补贴设计方法通过对多项式多场博弈的学习,避免了解决未见博弈的计算困难问题。我们还证明,在成本矩阵的温和假设下,最优补贴可以在一连串博弈中无遗憾地学习到。我们的研究主要集中在两个不同的博弈上:一个是贝叶斯扩展的公平成本分摊博弈,另一个是具有工程应用价值的组件维护博弈。
{"title":"Subsidy design for better social outcomes","authors":"Maria-Florina Balcan, Matteo Pozzi, Dravyansh Sharma","doi":"arxiv-2409.03129","DOIUrl":"https://doi.org/arxiv-2409.03129","url":null,"abstract":"Overcoming the impact of selfish behavior of rational players in multiagent\u0000systems is a fundamental problem in game theory. Without any intervention from\u0000a central agent, strategic users take actions in order to maximize their\u0000personal utility, which can lead to extremely inefficient overall system\u0000performance, often indicated by a high Price of Anarchy. Recent work (Lin et\u0000al. 2021) investigated and formalized yet another undesirable behavior of\u0000rational agents, that of avoiding freely available information about the game\u0000for selfish reasons, leading to worse social outcomes. A central planner can\u0000significantly mitigate these issues by injecting a subsidy to reduce certain\u0000costs associated with the system and obtain net gains in the system\u0000performance. Crucially, the planner needs to determine how to allocate this\u0000subsidy effectively. We formally show that designing subsidies that perfectly optimize the social\u0000good, in terms of minimizing the Price of Anarchy or preventing the information\u0000avoidance behavior, is computationally hard under standard complexity theoretic\u0000assumptions. On the positive side, we show that we can learn provably good\u0000values of subsidy in repeated games coming from the same domain. This\u0000data-driven subsidy design approach avoids solving computationally hard\u0000problems for unseen games by learning over polynomially many games. We also\u0000show that optimal subsidy can be learned with no-regret given an online\u0000sequence of games, under mild assumptions on the cost matrix. Our study focuses\u0000on two distinct games: a Bayesian extension of the well-studied fair\u0000cost-sharing game, and a component maintenance game with engineering\u0000applications.","PeriodicalId":501316,"journal":{"name":"arXiv - CS - Computer Science and Game Theory","volume":"98 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142197514","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Proportionality for Constrained Public Decisions 受限公共决策的相称性
Pub Date : 2024-09-04 DOI: arxiv-2409.02609
Julian Chingoma, Umberto Grandi, Arianna Novaro
We study situations where a group of voters need to take a collectivedecision over a number of public issues, with the goal of getting a result thatreflects the voters' opinions in a proportional manner. Our focus is oninterconnected public decisions, where the decision on one or more issues hasrepercussions on the acceptance or rejection of other public issues in theagenda. We show that the adaptations of classical justified-representationaxioms to this enriched setting are always satisfiable only for restrictedclasses of public agendas. However, the use of suitably adapted well-knowndecision rules on a class of quite expressive constraints, yieldsproportionality guarantees that match these justified-representation propertiesin an approximate sense. We also identify another path to achievingproportionality via an adaptation of the notion of priceability.
我们研究的是这样一种情况:一群选民需要就一些公共议题集体做出决定,目的是得到一个能按比例反映选民意见的结果。我们的重点是相互关联的公共决策,在这种情况下,对一个或多个问题的决策会对议程中其他公共问题的接受或拒绝产生影响。我们的研究表明,经典的有理陈述定理在这种丰富的环境中的适应性,只有在公共议程的有限类别中才能得到满足。然而,在一类颇具表现力的约束条件上使用经过适当调整的众所周知的决策规则,可以得到近似意义上与这些合理表述属性相匹配的比例保证。我们还发现了另一条通过调整可定价概念来实现比例性的途径。
{"title":"Proportionality for Constrained Public Decisions","authors":"Julian Chingoma, Umberto Grandi, Arianna Novaro","doi":"arxiv-2409.02609","DOIUrl":"https://doi.org/arxiv-2409.02609","url":null,"abstract":"We study situations where a group of voters need to take a collective\u0000decision over a number of public issues, with the goal of getting a result that\u0000reflects the voters' opinions in a proportional manner. Our focus is on\u0000interconnected public decisions, where the decision on one or more issues has\u0000repercussions on the acceptance or rejection of other public issues in the\u0000agenda. We show that the adaptations of classical justified-representation\u0000axioms to this enriched setting are always satisfiable only for restricted\u0000classes of public agendas. However, the use of suitably adapted well-known\u0000decision rules on a class of quite expressive constraints, yields\u0000proportionality guarantees that match these justified-representation properties\u0000in an approximate sense. We also identify another path to achieving\u0000proportionality via an adaptation of the notion of priceability.","PeriodicalId":501316,"journal":{"name":"arXiv - CS - Computer Science and Game Theory","volume":"69 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142197510","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Designing Fair Systems for Consumers to Exploit Personalized Pricing 为消费者设计利用个性化定价的公平系统
Pub Date : 2024-09-04 DOI: arxiv-2409.02777
Aditya Karan, Naina Balepur, Hari Sundaram
Many online marketplaces personalize prices based on consumer attributes.Since these prices are private, consumers will not realize if they spend moreon a good than the lowest possible price, and cannot easily take action to getbetter prices. In this paper we introduce a system that takes advantage ofpersonalized pricing so consumers can profit while improving fairness. Oursystem matches consumers for trading; the lower-paying consumer buys the goodfor the higher-paying consumer for some fee. We explore various modelingchoices and fairness targets to determine which schema will leave consumersbest off, while also earning revenue for the system itself. We show that whenconsumers individually negotiate the transaction price, they are able toachieve the most fair outcomes. Conversely, when transaction prices arecentrally set, consumers are often unwilling to transact. Minimizing theaverage price paid by an individual or group is most profitable for the system,while achieving a $67%$ reduction in prices. We see that a high dispersion (orrange) of original prices is necessary for our system to be viable. Higherdispersion can actually lead to increased consumer welfare, and act as a checkagainst extreme personalization. Our results provide theoretical evidence thatsuch a system could improve fairness for consumers while sustaining itselffinancially.
由于这些价格是不公开的,消费者不会意识到他们是否在一件商品上花了比最低价格更多的钱,也不能轻易采取行动以获得更好的价格。在本文中,我们介绍了一种利用个性化定价的系统,这样消费者就能在提高公平性的同时获利。我们的系统匹配消费者进行交易;支付较低费用的消费者为支付较高费用的消费者购买商品,并支付一定的费用。我们探索了各种建模选择和公平性目标,以确定哪种模式能让消费者获得最大利益,同时也能为系统本身带来收益。我们发现,当消费者单独协商交易价格时,他们能够获得最公平的结果。相反,当交易价格集中设定时,消费者往往不愿意交易。最小化个人或群体支付的平均价格对系统来说是最有利可图的,同时还能实现 67%$ 的价格下降。我们看到,原价的高分散度(或范围)是我们的系统可行的必要条件。较高的分散度实际上可以增加消费者的福利,并对极端个性化起到抑制作用。我们的研究结果提供了理论证据,证明这样的系统既能提高对消费者的公平性,又能维持其经济效益。
{"title":"Designing Fair Systems for Consumers to Exploit Personalized Pricing","authors":"Aditya Karan, Naina Balepur, Hari Sundaram","doi":"arxiv-2409.02777","DOIUrl":"https://doi.org/arxiv-2409.02777","url":null,"abstract":"Many online marketplaces personalize prices based on consumer attributes.\u0000Since these prices are private, consumers will not realize if they spend more\u0000on a good than the lowest possible price, and cannot easily take action to get\u0000better prices. In this paper we introduce a system that takes advantage of\u0000personalized pricing so consumers can profit while improving fairness. Our\u0000system matches consumers for trading; the lower-paying consumer buys the good\u0000for the higher-paying consumer for some fee. We explore various modeling\u0000choices and fairness targets to determine which schema will leave consumers\u0000best off, while also earning revenue for the system itself. We show that when\u0000consumers individually negotiate the transaction price, they are able to\u0000achieve the most fair outcomes. Conversely, when transaction prices are\u0000centrally set, consumers are often unwilling to transact. Minimizing the\u0000average price paid by an individual or group is most profitable for the system,\u0000while achieving a $67%$ reduction in prices. We see that a high dispersion (or\u0000range) of original prices is necessary for our system to be viable. Higher\u0000dispersion can actually lead to increased consumer welfare, and act as a check\u0000against extreme personalization. Our results provide theoretical evidence that\u0000such a system could improve fairness for consumers while sustaining itself\u0000financially.","PeriodicalId":501316,"journal":{"name":"arXiv - CS - Computer Science and Game Theory","volume":"17 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142197507","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Achieving Maximin Share and EFX/EF1 Guarantees Simultaneously 同时实现最大份额和 EFX/EF1 保证
Pub Date : 2024-09-03 DOI: arxiv-2409.01963
Hannaneh Akrami, Nidhi Rathi
We study the problem of computing emph{fair} divisions of a set ofindivisible goods among agents with emph{additive} valuations. For the pastmany decades, the literature has explored various notions of fairness, that canbe primarily seen as either having emph{envy-based} or emph{share-based}lens. For the discrete setting of resource-allocation problems, emph{envy-freeup to any good} (EFX) and emph{maximin share} (MMS) are widely considered asthe flag-bearers of fairness notions in the above two categories, therebycapturing different aspects of fairness herein. Due to lack of existenceresults of these notions and the fact that a good approximation of EFX or MMSdoes not imply particularly strong guarantees of the other, it becomesimportant to understand the compatibility of EFX and MMS allocations with oneanother. In this work, we identify a novel way to simultaneously achieve MMSguarantees with EFX/EF1 notions of fairness, while beating the best knownapproximation factors [Chaudhury et al., 2021, Amanatidis et al., 2020]. Ourmain contribution is to constructively prove the existence of (i) a partialallocation that is both $2/3$-MMS and EFX, and (ii) a complete allocation thatis both $2/3$-MMS and EF1. Our algorithms run in pseudo-polynomial time if theapproximation factor for MMS is relaxed to $2/3-varepsilon$ for any constant$varepsilon > 0$ and in polynomial time if, in addition, the EFX (or EF1)guarantee is relaxed to $(1-delta)$-EFX (or $(1-delta)$-EF1) for any constant$delta>0$. In particular, we improve from the best approximation factor knownprior to our work, which computes partial allocations that are $1/2$-MMS andEFX in pseudo-polynomial time [Chaudhury et al., 2021].
我们研究的问题是,在具有 emph{additive} 估值的代理人之间计算一组不可分割物品的 emph{fair} 分配。在过去的几十年里,文献探讨了各种公平概念,这些概念主要可以被看作是具有 (emph{基于嫉妒的)或 (emph{基于分享的)透镜。对于离散环境下的资源分配问题,EFX 和 MMS 被广泛认为是上述两类公平性概念的代表,从而涵盖了公平性的不同方面。由于缺乏这些概念的存在性结果,而且对 EFX 或 MMS 的良好近似并不意味着对另一个概念有特别强的保证,因此了解 EFX 和 MMS 分配之间的兼容性变得非常重要。在这项工作中,我们发现了一种新方法,可以同时实现 MMS 保证与 EFX/EF1 公平性概念,同时击败已知的最佳近似因子 [Chaudhury 等人,2021;Amanatidis 等人,2020]。我们的主要贡献是建设性地证明了存在 (i) 既是 2/3$-MMS 又是 EFX 的部分分配,以及 (ii) 既是 2/3$-MMS 又是 EF1 的完整分配。如果对于任意常数$varepsilon > 0$,MMS 的近似因子被放宽到$2/3-varepsilon$,那么我们的算法将在伪多项式时间内运行;此外,如果对于任意常数$delta > 0$,EFX(或 EF1)保证被放宽到$(1-delta)$-EFX(或$(1-delta)$-EF1),那么我们的算法将在多项式时间内运行。特别是,我们改进了我们工作之前已知的最佳近似因子,即在伪多项式时间内计算出 1/2$-MMS 和EFX 的部分分配[Chaudhury 等人,2021]。
{"title":"Achieving Maximin Share and EFX/EF1 Guarantees Simultaneously","authors":"Hannaneh Akrami, Nidhi Rathi","doi":"arxiv-2409.01963","DOIUrl":"https://doi.org/arxiv-2409.01963","url":null,"abstract":"We study the problem of computing emph{fair} divisions of a set of\u0000indivisible goods among agents with emph{additive} valuations. For the past\u0000many decades, the literature has explored various notions of fairness, that can\u0000be primarily seen as either having emph{envy-based} or emph{share-based}\u0000lens. For the discrete setting of resource-allocation problems, emph{envy-free\u0000up to any good} (EFX) and emph{maximin share} (MMS) are widely considered as\u0000the flag-bearers of fairness notions in the above two categories, thereby\u0000capturing different aspects of fairness herein. Due to lack of existence\u0000results of these notions and the fact that a good approximation of EFX or MMS\u0000does not imply particularly strong guarantees of the other, it becomes\u0000important to understand the compatibility of EFX and MMS allocations with one\u0000another. In this work, we identify a novel way to simultaneously achieve MMS\u0000guarantees with EFX/EF1 notions of fairness, while beating the best known\u0000approximation factors [Chaudhury et al., 2021, Amanatidis et al., 2020]. Our\u0000main contribution is to constructively prove the existence of (i) a partial\u0000allocation that is both $2/3$-MMS and EFX, and (ii) a complete allocation that\u0000is both $2/3$-MMS and EF1. Our algorithms run in pseudo-polynomial time if the\u0000approximation factor for MMS is relaxed to $2/3-varepsilon$ for any constant\u0000$varepsilon > 0$ and in polynomial time if, in addition, the EFX (or EF1)\u0000guarantee is relaxed to $(1-delta)$-EFX (or $(1-delta)$-EF1) for any constant\u0000$delta>0$. In particular, we improve from the best approximation factor known\u0000prior to our work, which computes partial allocations that are $1/2$-MMS and\u0000EFX in pseudo-polynomial time [Chaudhury et al., 2021].","PeriodicalId":501316,"journal":{"name":"arXiv - CS - Computer Science and Game Theory","volume":"30 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142197511","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Prophet Inequality from Samples: Is the More the Merrier? 从样本看先知不平等:越多越好吗?
Pub Date : 2024-08-31 DOI: arxiv-2409.00559
Tomer Ezra
We study a variant of the single-choice prophet inequality problem where thedecision-maker does not know the underlying distribution and has only access toa set of samples from the distributions. Rubinstein et al. [2020] showed thatthe optimal competitive-ratio of $frac{1}{2}$ can surprisingly be obtained byobserving a set of $n$ samples, one from each of the distributions. In thispaper, we prove that this competitive-ratio of $frac{1}{2}$ becomesunattainable when the decision-maker is provided with a set of more samples. Wethen examine the natural class of ordinal static threshold algorithms, wherethe algorithm selects the $i$-th highest ranked sample, sets this sample as astatic threshold, and then chooses the first value that exceeds this threshold.We show that the best possible algorithm within this class achieves acompetitive-ratio of $0.433$. Along the way, we utilize the tools developed inthe paper and provide an alternative proof of the main result of Rubinstein etal. [2020].
我们研究了单选预言家不等式问题的一个变体,在这个变体中,决策者不知道基本分布,只能从分布中获取一组样本。鲁宾斯坦等人[2020]的研究表明,通过观察一组 $n$ 样本(每种分布都有一个样本),竟然可以得到 $frac{1}{2}$ 的最优竞争比。在本文中,我们将证明当决策者获得一组更多的样本时,$frac{1}{2}$的竞争比率将变得无法实现。我们研究了顺序静态阈值算法的自然类,该算法选择排名最高的第 i 个样本,将该样本设为静态阈值,然后选择超过该阈值的第一个值。我们证明,该类算法中的最佳算法可实现 0.433 美元的竞争比率。在此过程中,我们利用论文中开发的工具,为鲁宾斯坦等人的主要结果提供了另一种证明。[2020].
{"title":"Prophet Inequality from Samples: Is the More the Merrier?","authors":"Tomer Ezra","doi":"arxiv-2409.00559","DOIUrl":"https://doi.org/arxiv-2409.00559","url":null,"abstract":"We study a variant of the single-choice prophet inequality problem where the\u0000decision-maker does not know the underlying distribution and has only access to\u0000a set of samples from the distributions. Rubinstein et al. [2020] showed that\u0000the optimal competitive-ratio of $frac{1}{2}$ can surprisingly be obtained by\u0000observing a set of $n$ samples, one from each of the distributions. In this\u0000paper, we prove that this competitive-ratio of $frac{1}{2}$ becomes\u0000unattainable when the decision-maker is provided with a set of more samples. We\u0000then examine the natural class of ordinal static threshold algorithms, where\u0000the algorithm selects the $i$-th highest ranked sample, sets this sample as a\u0000static threshold, and then chooses the first value that exceeds this threshold.\u0000We show that the best possible algorithm within this class achieves a\u0000competitive-ratio of $0.433$. Along the way, we utilize the tools developed in\u0000the paper and provide an alternative proof of the main result of Rubinstein et\u0000al. [2020].","PeriodicalId":501316,"journal":{"name":"arXiv - CS - Computer Science and Game Theory","volume":"45 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142197512","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Skill Dominance Analysis of Two(Four) player, Four(Five) dice Variant of the Ludo Game 二(四)人四(五)骰子鲁多游戏变体的技能优势分析
Pub Date : 2024-08-31 DOI: arxiv-2409.00376
Tathagata Banerjee, Diganta Mukherjee
This paper examines two different variants of the Ludo game, involvingmultiple dice and a fixed number of total turns. Within each variant, multiplegame lengths (total no. of turns) are considered. To compare the two variants,a set of intuitive, rule-based strategies is designed, representing differentbroad methods of strategic play. Game play is simulated between bots (automatedsoftware applications executing repetitive tasks over a network) followingthese strategies. The expected results are computed using certain gametheoretic and probabilistic explanations, helping to understand the performanceof the different strategies. The different strategies are further analyzedusing win percentage in a large number of simulations, and Nash Equilibriumstrategies are computed for both variants for a varying number of total turns.The Nash Equilibrium strategies across different game lengths are compared. Aclear distinction between performances of strategies is observed, with moresophisticated strategies beating the naive one. A gradual shift in optimalstrategy profiles is observed with changing game length, and certainsophisticated strategies even confound each other's performance while playingagainst each other.
本文研究了鲁多游戏的两种不同变体,涉及多个骰子和固定的总回合数。在每种变体中,都考虑了多种游戏长度(总回合数)。为了比较这两种变体,我们设计了一套基于规则的直观策略,代表了不同的策略游戏方法。我们模拟了机器人(通过网络执行重复性任务的自动化软件应用程序)之间按照这些策略进行的博弈。使用某些游戏理论和概率论解释来计算预期结果,有助于理解不同策略的性能。在大量模拟中,使用胜率对不同策略进行了进一步分析,并计算了两种变体在不同总回合数下的纳什均衡策略。我们观察到了不同策略之间的明显区别,更复杂的策略战胜了更幼稚的策略。随着博弈长度的变化,最优策略也逐渐发生了变化,某些复杂策略甚至在相互博弈时混淆了彼此的表现。
{"title":"Skill Dominance Analysis of Two(Four) player, Four(Five) dice Variant of the Ludo Game","authors":"Tathagata Banerjee, Diganta Mukherjee","doi":"arxiv-2409.00376","DOIUrl":"https://doi.org/arxiv-2409.00376","url":null,"abstract":"This paper examines two different variants of the Ludo game, involving\u0000multiple dice and a fixed number of total turns. Within each variant, multiple\u0000game lengths (total no. of turns) are considered. To compare the two variants,\u0000a set of intuitive, rule-based strategies is designed, representing different\u0000broad methods of strategic play. Game play is simulated between bots (automated\u0000software applications executing repetitive tasks over a network) following\u0000these strategies. The expected results are computed using certain game\u0000theoretic and probabilistic explanations, helping to understand the performance\u0000of the different strategies. The different strategies are further analyzed\u0000using win percentage in a large number of simulations, and Nash Equilibrium\u0000strategies are computed for both variants for a varying number of total turns.\u0000The Nash Equilibrium strategies across different game lengths are compared. A\u0000clear distinction between performances of strategies is observed, with more\u0000sophisticated strategies beating the naive one. A gradual shift in optimal\u0000strategy profiles is observed with changing game length, and certain\u0000sophisticated strategies even confound each other's performance while playing\u0000against each other.","PeriodicalId":501316,"journal":{"name":"arXiv - CS - Computer Science and Game Theory","volume":"4 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142197513","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PRADA: Proactive Risk Assessment and Mitigation of Misinformed Demand Attacks on Navigational Route Recommendations PRADA:主动风险评估和减少对导航路线建议的误导需求攻击
Pub Date : 2024-08-30 DOI: arxiv-2409.00243
Ya-Ting Yang, Haozhe Lei, Quanyan Zhu
Leveraging recent advances in wireless communication, IoT, and AI,intelligent transportation systems (ITS) played an important role in reducingtraffic congestion and enhancing user experience. Within ITS, navigationalrecommendation systems (NRS) are essential for helping users simplify routechoices in urban environments. However, NRS are vulnerable to information-basedattacks that can manipulate both the NRS and users to achieve the objectives ofthe malicious entities. This study aims to assess the risks of misinformeddemand attacks, where attackers use techniques like Sybil-based attacks tomanipulate the demands of certain origins and destinations considered by theNRS. We propose a game-theoretic framework for proactive risk assessment ofdemand attacks (PRADA) and treat the interaction between attackers and the NRSas a Stackelberg game. The attacker is the leader who conveys misinformeddemands, while the NRS is the follower responding to the provided information.Specifically, we consider the case of local-targeted attacks, in which theattacker aims to make the NRS recommend the authentic users towards a specificroad that favors certain groups. Our analysis unveils the equivalence betweenusers' incentive compatibility and Wardrop equilibrium recommendations andshows that the NRS and its users are at high risk when encountering intelligentattackers who can significantly alter user routes by strategically fabricatingnon-existent demands. To mitigate these risks, we introduce a trust mechanismthat leverages users' confidence in the integrity of the NRS, and show that itcan effectively reduce the impact of misinformed demand attacks. Numericalexperiments are used to corroborate the results and demonstrate a ResilienceParadox, where locally targeted attacks can sometimes benefit the overalltraffic conditions.
借助无线通信、物联网和人工智能领域的最新进展,智能交通系统(ITS)在减少交通拥堵和提升用户体验方面发挥了重要作用。在智能交通系统中,导航建议系统(NRS)对于帮助用户简化城市环境中的路线选择至关重要。然而,NRS 很容易受到基于信息的攻击,这些攻击可以操纵 NRS 和用户以达到恶意实体的目的。本研究旨在评估误报需求攻击的风险,在这种攻击中,攻击者使用基于假人的攻击等技术来操纵 NRS 所考虑的某些出发地和目的地的需求。我们提出了需求攻击主动风险评估(PRADA)的博弈论框架,并将攻击者与 NRS 之间的互动视为斯泰克尔伯格博弈。攻击者是传达错误信息需求的领导者,而 NRS 则是响应所提供信息的追随者。具体来说,我们考虑了本地目标攻击的情况,在这种情况下,攻击者的目的是让 NRS 推荐真实用户走向有利于某些群体的特定道路。我们的分析揭示了用户的激励相容性与沃德洛普均衡推荐之间的等价性,并表明当遇到智能攻击者时,NRS 及其用户面临着高风险,因为智能攻击者可以通过策略性地编造不存在的需求来显著改变用户路线。为了降低这些风险,我们引入了一种信任机制,利用用户对 NRS 完整性的信心,并证明该机制能有效降低误报需求攻击的影响。我们使用数值实验来证实这些结果,并展示了弹性悖论(ResilienceParadox),在这种情况下,局部定向攻击有时会有利于整体流量条件。
{"title":"PRADA: Proactive Risk Assessment and Mitigation of Misinformed Demand Attacks on Navigational Route Recommendations","authors":"Ya-Ting Yang, Haozhe Lei, Quanyan Zhu","doi":"arxiv-2409.00243","DOIUrl":"https://doi.org/arxiv-2409.00243","url":null,"abstract":"Leveraging recent advances in wireless communication, IoT, and AI,\u0000intelligent transportation systems (ITS) played an important role in reducing\u0000traffic congestion and enhancing user experience. Within ITS, navigational\u0000recommendation systems (NRS) are essential for helping users simplify route\u0000choices in urban environments. However, NRS are vulnerable to information-based\u0000attacks that can manipulate both the NRS and users to achieve the objectives of\u0000the malicious entities. This study aims to assess the risks of misinformed\u0000demand attacks, where attackers use techniques like Sybil-based attacks to\u0000manipulate the demands of certain origins and destinations considered by the\u0000NRS. We propose a game-theoretic framework for proactive risk assessment of\u0000demand attacks (PRADA) and treat the interaction between attackers and the NRS\u0000as a Stackelberg game. The attacker is the leader who conveys misinformed\u0000demands, while the NRS is the follower responding to the provided information.\u0000Specifically, we consider the case of local-targeted attacks, in which the\u0000attacker aims to make the NRS recommend the authentic users towards a specific\u0000road that favors certain groups. Our analysis unveils the equivalence between\u0000users' incentive compatibility and Wardrop equilibrium recommendations and\u0000shows that the NRS and its users are at high risk when encountering intelligent\u0000attackers who can significantly alter user routes by strategically fabricating\u0000non-existent demands. To mitigate these risks, we introduce a trust mechanism\u0000that leverages users' confidence in the integrity of the NRS, and show that it\u0000can effectively reduce the impact of misinformed demand attacks. Numerical\u0000experiments are used to corroborate the results and demonstrate a Resilience\u0000Paradox, where locally targeted attacks can sometimes benefit the overall\u0000traffic conditions.","PeriodicalId":501316,"journal":{"name":"arXiv - CS - Computer Science and Game Theory","volume":"12 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142197515","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Adaptive Incentive-Compatible Navigational Route Recommendations in Urban Transportation Networks 城市交通网络中的自适应激励兼容导航路线建议
Pub Date : 2024-08-30 DOI: arxiv-2409.00236
Ya-Ting Yang, Haozhe Lei, Quanyan Zhu
In urban transportation environments, drivers often encounter various path(route) options when navigating to their destinations. This emphasizes theimportance of navigational recommendation systems (NRS), which simplifydecision-making and reduce travel time for users while alleviating potentialcongestion for broader societal benefits. However, recommending the shortestpath may cause the flash crowd effect, and system-optimal routes may not alwaysalign the preferences of human users, leading to non-compliance issues. It isalso worth noting that universal NRS adoption is impractical. Therefore, inthis study, we aim to address these challenges by proposing an incentivecompatibility recommendation system from a game-theoretic perspective andaccounts for non-user drivers with their own path choice behaviors.Additionally, recognizing the dynamic nature of traffic conditions and theunpredictability of accidents, this work introduces a dynamic NRS with paralleland random update schemes, enabling users to safely adapt to changing trafficconditions while ensuring optimal total travel time costs. The numericalstudies indicate that the proposed parallel update scheme exhibits greatereffectiveness in terms of user compliance, travel time reduction, andadaptability to the environment.
在城市交通环境中,驾驶员在导航前往目的地时经常会遇到各种路径(路线)选择。这就强调了导航推荐系统(NRS)的重要性,它可以简化决策过程,减少用户的旅行时间,同时缓解潜在的拥堵,从而带来更广泛的社会效益。然而,推荐最短路径可能会造成 "闪光灯拥挤效应",而且系统推荐的最优路线可能并不总是符合人类用户的偏好,从而导致违规问题。此外,值得注意的是,普遍采用 NRS 是不切实际的。此外,考虑到交通状况的动态性和事故的不可预测性,本研究引入了具有并行随机更新方案的动态 NRS,使用户能够安全地适应不断变化的交通状况,同时确保最优的总旅行时间成本。数值研究表明,所提出的并行更新方案在用户遵从性、旅行时间缩短和环境适应性等方面表现出极大的有效性。
{"title":"Adaptive Incentive-Compatible Navigational Route Recommendations in Urban Transportation Networks","authors":"Ya-Ting Yang, Haozhe Lei, Quanyan Zhu","doi":"arxiv-2409.00236","DOIUrl":"https://doi.org/arxiv-2409.00236","url":null,"abstract":"In urban transportation environments, drivers often encounter various path\u0000(route) options when navigating to their destinations. This emphasizes the\u0000importance of navigational recommendation systems (NRS), which simplify\u0000decision-making and reduce travel time for users while alleviating potential\u0000congestion for broader societal benefits. However, recommending the shortest\u0000path may cause the flash crowd effect, and system-optimal routes may not always\u0000align the preferences of human users, leading to non-compliance issues. It is\u0000also worth noting that universal NRS adoption is impractical. Therefore, in\u0000this study, we aim to address these challenges by proposing an incentive\u0000compatibility recommendation system from a game-theoretic perspective and\u0000accounts for non-user drivers with their own path choice behaviors.\u0000Additionally, recognizing the dynamic nature of traffic conditions and the\u0000unpredictability of accidents, this work introduces a dynamic NRS with parallel\u0000and random update schemes, enabling users to safely adapt to changing traffic\u0000conditions while ensuring optimal total travel time costs. The numerical\u0000studies indicate that the proposed parallel update scheme exhibits greater\u0000effectiveness in terms of user compliance, travel time reduction, and\u0000adaptability to the environment.","PeriodicalId":501316,"journal":{"name":"arXiv - CS - Computer Science and Game Theory","volume":"43 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142197516","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Non-uniformly Stable Matchings 非均匀稳定匹配
Pub Date : 2024-08-29 DOI: arxiv-2408.16271
Naoyuki Kamiyama
Super-stability and strong stability are properties of a matching in thestable matching problem with ties. In this paper, we introduce a commongeneralization of super-stability and strong stability, which we callnon-uniform stability. First, we prove that we can determine the existence of anon-uniformly stable matching in polynomial time. Next, we give a polyhedralcharacterization of the set of non-uniformly stable matchings. Finally, weprove that the set of non-uniformly stable matchings forms a distributivelattice.
超稳定性和强稳定性是有领带的稳定匹配问题中匹配的属性。在本文中,我们引入了超稳定性和强稳定性的一般化,我们称之为非均匀稳定性。首先,我们证明可以在多项式时间内确定非均匀稳定匹配的存在性。接着,我们给出了非均匀稳定匹配集合的多面体特征。最后,我们证明非均匀稳定匹配集合构成了一个分布晶格。
{"title":"Non-uniformly Stable Matchings","authors":"Naoyuki Kamiyama","doi":"arxiv-2408.16271","DOIUrl":"https://doi.org/arxiv-2408.16271","url":null,"abstract":"Super-stability and strong stability are properties of a matching in the\u0000stable matching problem with ties. In this paper, we introduce a common\u0000generalization of super-stability and strong stability, which we call\u0000non-uniform stability. First, we prove that we can determine the existence of a\u0000non-uniformly stable matching in polynomial time. Next, we give a polyhedral\u0000characterization of the set of non-uniformly stable matchings. Finally, we\u0000prove that the set of non-uniformly stable matchings forms a distributive\u0000lattice.","PeriodicalId":501316,"journal":{"name":"arXiv - CS - Computer Science and Game Theory","volume":"63 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-08-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142197522","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
On the impact of coordinated fleets size on traffic efficiency 协调车队规模对交通效率的影响
Pub Date : 2024-08-28 DOI: arxiv-2408.15742
Tommaso Toso, Francesca Parise, Paolo Frasca, Alain Y. Kibangou
We investigate a traffic assignment problem on a transportation network,considering both the demands of individual drivers and of a large fleetcontrolled by a central operator (minimizing the fleet's average travel time).We formulate this problem as a two-player convex game and we study how the sizeof the coordinated fleet, measured in terms of share of the total demand,influences the Price of Anarchy (PoA). We show that, for two-terminal networks,there are cases in which the fleet must reach a minimum share before actuallyaffecting the PoA, which otherwise remains unchanged. Moreover, for parallelnetworks, we prove that the PoA is monotonically non-increasing in the fleetshare.
我们研究了交通网络上的交通分配问题,既考虑了单个驾驶员的需求,也考虑了由中央运营商控制的大型车队的需求(最大限度地减少车队的平均旅行时间)。我们把这个问题表述为一个双人凸博弈,并研究了协调车队的规模(以占总需求的份额来衡量)如何影响无政府价格(PoA)。我们发现,对于双终端网络,在某些情况下,船队必须达到最小份额才能对 PoA 产生实际影响,否则 PoA 将保持不变。此外,对于平行网络,我们证明 PoA 随车队份额的增加而单调递增。
{"title":"On the impact of coordinated fleets size on traffic efficiency","authors":"Tommaso Toso, Francesca Parise, Paolo Frasca, Alain Y. Kibangou","doi":"arxiv-2408.15742","DOIUrl":"https://doi.org/arxiv-2408.15742","url":null,"abstract":"We investigate a traffic assignment problem on a transportation network,\u0000considering both the demands of individual drivers and of a large fleet\u0000controlled by a central operator (minimizing the fleet's average travel time).\u0000We formulate this problem as a two-player convex game and we study how the size\u0000of the coordinated fleet, measured in terms of share of the total demand,\u0000influences the Price of Anarchy (PoA). We show that, for two-terminal networks,\u0000there are cases in which the fleet must reach a minimum share before actually\u0000affecting the PoA, which otherwise remains unchanged. Moreover, for parallel\u0000networks, we prove that the PoA is monotonically non-increasing in the fleet\u0000share.","PeriodicalId":501316,"journal":{"name":"arXiv - CS - Computer Science and Game Theory","volume":"27 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142197518","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
arXiv - CS - Computer Science and Game Theory
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1