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Peer technical support in preservice teacher education: A mixed methods social network analysis and phenomenological study to understand relative expertise 职前教师教育中的同伴技术支持:通过社会网络分析和现象学混合方法研究了解相对专业知识
Pub Date : 2024-04-08 DOI: 10.1007/s11423-024-10368-8
Michael M. Rook, Simon R. Hooper

This study investigated preservice teachers’ experiences of helping peers with technical support. Considering college-aged students prefer to seek help from relative experts rather than instructors, the rationale for the study was to contribute to the literature on relative expertise by exploring how preservice teachers supported peers. A mixed methods approach was employed using (1) social network analysis to find and identify the preservice teachers who assisted the greatest number of peers and (2) phenomenological interviewing and thematic analysis to understand how they helped their peers with technical support. Findings show that prior to serving as a relative expert around technical support, a preservice teacher explores tools and becomes comfortable with offering support. Findings also show how relative experts are approached by peers, how they offer support, and what changes they exhibit in confidence and comfort as a result of offering support. The findings in this study could be leveraged by teacher education programs to increase outcomes related to technology use and relative expertise. Implications and future research directions are noted including the potential value of peer technical support to help preservice teachers more easily transition to inservice teaching.

本研究调查了职前教师帮助同伴获得技术支持的经历。考虑到大学生更愿意向相对专家而不是指导教师寻求帮助,本研究的目的是通过探讨职前教师如何帮助同伴,为有关相对专家的文献做出贡献。研究采用了一种混合方法,通过(1)社会网络分析,找到并确定为最多同伴提供帮助的职前教师;(2)现象学访谈和主题分析,了解他们如何为同伴提供技术支持。研究结果表明,在担任技术支持方面的相对专家之前,职前教师要探索各种工具,并在提供支持方面变得得心应手。研究结果还显示了同伴如何接触相对专家,他们如何提供支持,以及他们在提供支持后在自信和自在方面有哪些变化。教师教育项目可以利用本研究的结果,提高与技术使用和相对专家相关的成果。研究还指出了影响和未来的研究方向,包括同伴技术支持的潜在价值,以帮助职前教师更轻松地过渡到在职教学。
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引用次数: 0
Serious games in high-stakes assessment contexts: a systematic literature review into the game design principles for valid game-based performance assessment 高风险评估背景下的严肃游戏:对基于游戏的有效绩效评估的游戏设计原则的系统性文献综述
Pub Date : 2024-04-08 DOI: 10.1007/s11423-024-10362-0
Aranka Bijl, Bernard P. Veldkamp, Saskia Wools, Sebastiaan de Klerk

The systematic literature review (1) investigates whether ‘serious games’ provide a viable solution to the limitations posed by traditional high-stakes performance assessments and (2) aims to synthesize game design principles for the game-based performance assessment of professional competencies. In total, 56 publications were included in the final review, targeting knowledge, motor skills and cognitive skills and further narrowed down to teaching, training or assessing professional competencies. Our review demonstrates that serious games are able to provide an environment and task authentic to the target competency. Collected in-game behaviors indicate that serious games are able to elicit behavior that is related to a candidates’ ability level. Progress feedback and freedom of gameplay in serious games can be implemented to provide an engaging and enjoyable environment for candidates. Few studies examined adaptivity and some examined serious games without an authentic environment or task. Overall, the review gives an overview of game design principles for game-based performance assessment. It highlights two research gaps regarding authenticity and adaptivity and concludes with three implications for practice.

这篇系统性文献综述(1)探讨了 "严肃游戏 "是否为传统的高风险绩效评估所带来的局限性提供了可行的解决方案,(2)旨在总结基于游戏的专业能力绩效评估的游戏设计原则。最终评审共收录了 56 篇出版物,主要针对知识、运动技能和认知技能,并进一步缩小了教学、培训或专业能力评估的范围。我们的综述表明,严肃游戏能够提供与目标能力相符的环境和任务。收集到的游戏中的行为表明,严肃游戏能够激发与候选人能力水平相关的行为。严肃游戏中的进度反馈和自由游戏可以为考生提供一个引人入胜和令人愉快的环境。很少有研究考察了适应性,有些研究考察了没有真实环境或任务的严肃游戏。总之,本综述概述了基于游戏的成绩评估的游戏设计原则。综述强调了真实性和适应性方面的两个研究空白,最后提出了对实践的三点启示。
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引用次数: 0
Innovation and diffusion of blended synchronous classroom in Chinese primary and junior middle schools 中国中小学混合式同步课堂的创新与推广
Pub Date : 2024-04-08 DOI: 10.1007/s11423-024-10365-x
Jia Sun, Mingwen Tong, Taotao Long, Qiyun Wang
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引用次数: 0
Computational thinking for the digital age: a systematic review of tools, pedagogical strategies, and assessment practices 数字时代的计算思维:工具、教学策略和评估实践的系统回顾
Pub Date : 2024-04-05 DOI: 10.1007/s11423-024-10364-y
Toluchuri Shalini Shanker Rao, Kaushal Kumar Bhagat

Computational thinking (CT) has received growing interest as a research subject in the last decade, with research contributions attempting to capitalize on the benefits that CT may provide. This study included a systematic analysis aimed at revealing current trends in the CT subject, identifying educational interventions, and emerging assessment instruments. It also gave an overview of how teachers learned CT skills and how they integrated the CT curriculum into classroom practices. We searched the data in the Web of Science database and identified 360 articles. Most importantly, it emphasized the following points: (a) the most popular subject areas in CT literature; (b) CT intervention tools; (c) CT assessment practices used so far within educational courses; and (d) effective CT approaches to influence pre-service teachers. Results from this review revealed that CT’s promotion in education had achieved significant progress in recent years. Along with the growth in the number of CT studies, the number of subjects, research questions, and teaching approaches also increased in recent years. It was also found that CT was mostly used in science, mathematics, programming, and computer science tasks, with little work in artificial intelligence (AI) and non-STEM areas. The essence of this paper implicated the researchers in designing the curriculum based on different subject domains. Furthermore, we recommended integrating augmented reality-based games using CT methodologies into the curriculum.

在过去的十年中,计算思维(CT)作为一个研究课题受到了越来越多的关注,研究人员试图利用计算思维可能带来的益处。本研究进行了系统分析,旨在揭示计算思维学科的当前趋势,确定教育干预措施和新出现的评估工具。研究还概述了教师如何学习 CT 技能以及如何将 CT 课程融入课堂实践。我们在 "科学网 "数据库中搜索了相关数据,并确定了 360 篇文章。最重要的是,它强调了以下几点:(a) CT 文献中最受欢迎的学科领域;(b) CT 干预工具;(c) 迄今为止在教育课程中使用的 CT 评估实践;以及 (d) 影响职前教师的有效 CT 方法。审查结果表明,近年来 CT 在教育领域的推广取得了重大进展。随着 CT 研究数量的增长,近年来 CT 研究的主题、研究问题和教学方法也在增加。研究还发现,CT 主要用于科学、数学、编程和计算机科学任务,在人工智能(AI)和非 STEM 领域开展的工作很少。本文的精髓在于让研究人员根据不同学科领域设计课程。此外,我们还建议将基于增强现实的游戏与 CT 方法整合到课程中。
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引用次数: 0
Leveraging employment with micro-credentials: policy and practice of the Middle East and North African Universities 利用微型证书促进就业:中东和北非大学的政策与实践
Pub Date : 2024-04-04 DOI: 10.1007/s11423-024-10367-9
Talal Alasmari, Abdulrahman Alzahrani

The purpose of this study is to explore the current status of micro-credentialing policies and practices in Middle Eastern and North African universities. Using a quantitative approach and a comprehensive questionnaire based on recent work by the Australasian Council on Open, Distance, and e-Learning (as reported by ACODE, Survey of micro-credentialing practice in Australasian universities 2021: An ACODE Whitepaper—October 2021, 2021), the study investigates areas such as standards, policies, adoption rates, integration into the curriculum, credentialing engines, and professional development. The findings indicate that micro-credentialing is still in its early stages in the region, with most universities initiating micro-credentialing within the past four years. The lack of a favorable policy ecosystem and standards for learning design, content, delivery, assessment, sizing, and issuance are identified as significant hindrances to the adoption of micro-credentials. To advance the micro-credential market, the study recommends that stakeholders collaborate and create quality standards, accountability mechanisms, financing strategies, and documentation frameworks that promote interoperability. The study suggests that improving policies for micro-credentials could help legitimize them and promote a more unified vision of micro-credentials as a crucial component of the national educational strategy.

本研究旨在探讨中东和北非大学微观认证政策和实践的现状。根据澳大拉西亚开放、远程和电子学习理事会最近的工作(见澳大拉西亚开放、远程和电子学习理事会报告,《2021 年澳大拉西亚大学微观认证实践调查》:ACODE白皮书--2021年10月,2021年),该研究调查了标准、政策、采用率、课程整合、证书引擎和专业发展等领域。研究结果表明,微认证在该地区仍处于早期阶段,大多数大学是在过去四年内启动微认证的。缺乏有利的政策生态系统以及学习设计、内容、交付、评估、规模和发放标准被认为是采用微型证书的重大障碍。为推动微型证书市场的发展,研究建议利益相关者开展合作,制定质量标准、问责机制、融资战略和文件框架,以促进互操作性。研究建议,改进微证书政策有助于使微证书合法化,并促进将微证书作为国家教育战略的重要组成部分形成更加统一的愿景。
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引用次数: 0
Transfer of responsibility from scaffolding to preservice early childhood teachers learning to debug 从脚手架到学习调试的职前幼儿教师的责任转移
Pub Date : 2024-04-03 DOI: 10.1007/s11423-024-10347-z

Abstract

Computer science is often integrated within early childhood education (ECE) through the use of educational robots. This requires adequate preparation of ECE teachers to program and debug, which can be done with scaffolding. In this paper, we use a QUANT + qual mixed method approach incorporating lag sequential analysis, ICAP framework coding, sentiment analysis, and supplementary qualitative analysis. Students tended to engage more with tasks in the revision and evaluation phases than in the exploration phase, and became less dependent on scaffolding prompts and more competent in debugging, as debugging task complexity increased. This study addresses a key gap in the scaffolding literature in that it examined learners’ interactions with scaffolding for evidence of decreased reliance on scaffolding.

摘要 计算机科学通常通过使用教育机器人融入幼儿教育(ECE)。这就要求幼教教师做好编程和调试的充分准备,而这可以通过脚手架来实现。在本文中,我们采用了 QUANT + qual 混合方法,结合了滞后序列分析、ICAP 框架编码、情感分析和补充定性分析。与探索阶段相比,学生倾向于更多地参与修订和评估阶段的任务,并且随着调试任务复杂性的增加,学生对脚手架提示的依赖性降低,调试能力增强。本研究填补了支架式教学文献中的一个重要空白,即研究了学习者与支架式教学互动的情况,以寻找减少对支架式教学依赖的证据。
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引用次数: 0
A classification tool to foster self-regulated learning with generative artificial intelligence by applying self-determination theory: a case of ChatGPT 应用自我决定理论,利用生成式人工智能促进自律学习的分类工具:以 ChatGPT 为例
Pub Date : 2024-04-01 DOI: 10.1007/s11423-024-10366-w
Thomas K. F. Chiu

Generative AI such as ChatGPT provides an instant and individualized learning environment, and may have the potential to motivate student self-regulated learning (SRL), more effectively than other non-AI technologies. However, the impact of ChatGPT on student motivation, SRL, and needs satisfaction is unclear. Motivation and the SRL process can be explained using self-determination theory (SDT) and the three phases of forethought, performance, and self-reflection, respectively. Accordingly, a Delphi design was employed in this study to determine how ChatGPT-based learning activities satisfy students’ each SDT need, and foster each SRL phase from a teacher perspective. We involved 36 SDT school teachers with extensive expertise in technology enhanced learning to develop a classification tool for learning activities that affect student needs satisfaction and SRL phases using ChatGPT. We collaborated with the teachers in three rounds to investigate and identify the activities, and we revised labels, descriptions, and explanations. The major finding is that a classification tool for 20 learning activities using ChatGPT was developed. The tool suggests how ChatGPT better satisfy SDT-based needs, and fosters the three SRL phrases. This classification tool can assist researchers in replicating, implementing, and integrating successful ChatGPT in education research and development projects. The tool can inspire teachers to modify the activities using generative AI for their own teaching, and inform policymakers on how to develop guidelines for AI in education.

与其他非人工智能技术相比,像 ChatGPT 这样的生成式人工智能技术可以提供即时和个性化的学习环境,并有可能更有效地激发学生的自我调节学习(SRL)。然而,ChatGPT 对学生学习动机、自律学习和需求满足的影响尚不明确。学习动机和自律学习过程可以分别用自我决定理论(SDT)和前瞻、表现和自省三个阶段来解释。因此,本研究采用了德尔菲设计,以确定基于 ChatGPT 的学习活动如何满足学生的各种 SDT 需求,并从教师的角度促进各个 SRL 阶段。我们邀请了 36 位在技术强化学习方面具有丰富专业知识的 SDT 学校教师参与,利用 ChatGPT 开发了影响学生需求满足和 SRL 阶段的学习活动分类工具。我们与教师合作进行了三轮调查和识别活动,并修订了标签、描述和解释。主要发现是,我们开发了一个使用 ChatGPT 对 20 个学习活动进行分类的工具。该工具提出了 ChatGPT 如何更好地满足基于 SDT 的需求,以及如何促进三个 SRL 短语。这一分类工具可以帮助研究人员在教育研发项目中复制、实施和整合成功的 ChatGPT。该工具可以激励教师在自己的教学中使用生成式人工智能修改活动,并为政策制定者提供如何制定人工智能教育指导方针的信息。
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引用次数: 0
Effects of a VR-based collaborative painting approach on primary students’ creativity and collaborative quality in art courses 基于虚拟现实的合作绘画方法对小学生在美术课程中的创造力和合作素质的影响
Pub Date : 2024-04-01 DOI: 10.1007/s11423-024-10371-z
Jue‐Qi Guan, Wen‐Zhuo Wang, Xiao‐Feng Wang, Jiong Zhu, Gwo-Jen Hwang
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引用次数: 0
Unlocking the Everdoor: analyzing the serious game Spiritfarer 打开 Everdoor:分析严肃游戏 Spiritfarer
Pub Date : 2024-03-20 DOI: 10.1007/s11423-024-10357-x
Noah Glaser, Lucas Jensen, Tina Riedy, Maggie Center, Jim Shifflett, Joseph Griffin
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引用次数: 0
Instructional design students’ design judgment development 教学设计专业学生的设计判断能力培养
Pub Date : 2024-03-20 DOI: 10.1007/s11423-024-10361-1
Muruvvet Demiral-Uzan, Elizabeth Boling
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引用次数: 0
期刊
Educational Technology Research and Development
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