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Online instructors’ pedagogical beliefs and choice of student learning activities 在线教师的教学理念与学生学习活动的选择
Pub Date : 2023-12-18 DOI: 10.1007/s11423-023-10331-z
Fethi A. Inan, Doris U. Bolliger

The purpose of this study was to explore the relationship between online instructors’ pedagogical beliefs and their choices of online learning activities. Data were collected from 167 faculty members with the use of online instructors’ pedagogical beliefs and student learning activities surveys at a medium-sized masters-level public university located in the western United States. A canonical correlation was conducted to determine whether relationships existed between the pedagogical beliefs and enacted online learning activities. Results showed that participating instructors had more student-centered beliefs than teacher-directed beliefs. Most instructors implemented activities such as reading textbooks, articles, and lecture notes frequently or extensively, whereas student-centered practices such as collaborative projects and peer review or feedback were implemented less frequently. Furthermore, the analysis revealed that online courses tend to include more student-centered activities when instructors lean more toward constructivist pedagogical beliefs. However, the data showed that student-centered beliefs co-exist with traditional teaching practices. The results of this study may be useful for online educators, professional development professionals, instructional designers, and administrators supporting online programs who aim to influence faculty’s beliefs to derive more learner-centered education.

本研究旨在探讨在线教师的教学理念与他们选择的在线学习活动之间的关系。通过对美国西部一所中等规模的硕士级公立大学的 167 名教师进行在线教师教学理念和学生学习活动调查,收集了相关数据。为了确定教学信念与所开展的在线学习活动之间是否存在关系,我们进行了典型相关性分析。结果表明,参与研究的教师以学生为中心的信念多于以教师为主导的信念。大多数教师频繁或广泛地开展了阅读教科书、文章和讲义等活动,而以学生为中心的实践活动,如合作项目和同行评议或反馈,则开展得较少。此外,分析表明,当教师更倾向于建构主义教学理念时,在线课程往往会包含更多的以学生为中心的活动。不过,数据显示,以学生为中心的理念与传统教学实践并存。这项研究的结果可能对在线教育工作者、专业发展专家、教学设计者和支持在线课程的管理者有所帮助,他们的目标是影响教师的教学理念,以产生更多的以学习者为中心的教育。
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引用次数: 0
Design tensions in developing and using observation and assessment tools in makerspaces 在创客空间中开发和使用观察与评估工具的设计矛盾
Pub Date : 2023-12-07 DOI: 10.1007/s11423-023-10330-0
Vishesh Kumar, Peter Wardrip, Rebecca Millerjohn

Makerspaces, especially in their diverse proliferating forms, support a broad variety of learning outcomes. There is rich work in attempting to understand and describe these learning goals. Yet, there is a lack of support for practitioners and educators to assess the learning in events and programming at makerspaces (and similar environments) without extensive videorecording and documentation. In this paper, we present our design iterations at adapting the Tinkering Studio’s Learning Dimensions Framework (LDF) into tools usable by makerspace facilitators. These tools are intended to support recording observations, to inform the design of events they organize. Coupling an activity theory perspective (Cole and Engeström in The Cambridge handbook of sociocultural psychology. Cambridge University Press, Cambridge, 2007) with Tatar’s (2007) Design Tensions framework, we highlight key categories of considerations that emerge in creating and implementing such an assessment system, namely, tools, terminology, and practice. These interlinked categories foreground the following tensions which expand our considerations for the practice of assessment in makerspaces: supporting real-time, informative observation increases granularity of data collected, but also imposes a cost on facilitator attention; using a common assessment framework across different facilitators requires developing and establishing shared vocabulary and understanding; and tool-driven assessments need repeated adaptation and responsiveness to different facilitator practices. Additionally, this analysis also surfaces the learning for facilitators themselves in such a co-design process of creating and implementing tools to understand, recognize and assess learning experiences through the lenses of personal and shared values around productive learning.

创客空间,尤其是以各种形式涌现的创客空间,支持各种各样的学习成果。在试图理解和描述这些学习目标方面,已经开展了大量工作。然而,对于从业者和教育者来说,在没有大量录像和记录的情况下,评估创客空间(和类似环境)活动和编程中的学习效果还缺乏支持。在本文中,我们介绍了我们在将 Tinkering 工作室的 "学习维度框架"(LDF)改编成可供创客空间主持人使用的工具方面的设计迭代。这些工具旨在支持记录观察结果,为他们组织的活动设计提供参考。将活动理论视角(科尔和恩格斯特罗姆,载于《剑桥社会文化心理学手册》。剑桥大学出版社,剑桥,2007 年)与塔塔尔(2007 年)的 "设计张力"(Design Tensions)框架相结合,我们强调了在创建和实施此类评估系统时需要考虑的关键类别,即工具、术语和实践。这些相互关联的类别凸显了以下紧张关系,拓展了我们对创客空间评估实践的考虑:支持实时、翔实的观察,提高了所收集数据的粒度,但也对促进者的注意力造成了成本;在不同促进者之间使用共同的评估框架,需要开发和建立共享的词汇和理解;工具驱动的评估需要反复调整,以适应不同促进者的实践。此外,这项分析还揭示了促进者自身在这样一个共同设计过程中的学习情况,即创建和实施工具,通过个人和共同价值观的视角来理解、认识和评估学习经验,从而实现富有成效的学习。
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引用次数: 0
An exploration of factors that predict higher education faculty members’ intentions to utilize emerging technologies 预测高等教育教师利用新兴技术意图的因素探讨
Pub Date : 2023-12-06 DOI: 10.1007/s11423-023-10321-1
Laurie O. Campbell, Caitlin Frawley

Higher education faculty members incorporate technologies into their teaching and learning practices in higher education for the benefit of their learners. Hence, general technologies, such as presentation software, online classrooms, and learning management systems are ubiquitous in higher education teaching practices. However, emerging technologies (i.e., augmented reality, virtual reality, robotics, tangible user interfaces, wearable technologies, and mixed reality) are not currently in wide use in higher education. As emerging technologies can broaden access to content and increase accessibility for all learners, investigating faculty members’ intention to incorporate these technologies was explored in this study. Faculty participants from higher education institutions (N = 174) completed a 33-item survey, based on the theoretical framework of the decomposed theory of planned behavior. A path analysis of factors that influence faculty members’ intention to integrate emerging technologies in teaching and learning were conducted. Results indicated that attitude, subjective norms, and perceived behavioral control are indicators of intention to use emerging technologies in teaching and learning.

高等教育教师将技术融入到他们的教学实践中,以使学生受益。因此,通用技术,如演示软件、在线教室和学习管理系统在高等教育教学实践中无处不在。然而,新兴技术(即增强现实、虚拟现实、机器人、有形用户界面、可穿戴技术和混合现实)目前并未在高等教育中广泛使用。由于新兴技术可以拓宽所有学习者获取内容的途径并提高其可及性,本研究探讨了调查教师整合这些技术的意图。基于计划行为分解理论的理论框架,174名高校教师完成了一份共33项的问卷调查。本研究对影响教师将新兴科技融入教与学意愿的因素进行路径分析。结果表明,态度、主观规范和感知行为控制是在教学和学习中使用新兴技术的意向指标。
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引用次数: 0
Artificial intelligence learning platform in a visual programming environment: exploring an artificial intelligence learning model 可视化编程环境中的人工智能学习平台:探索人工智能学习模型
Pub Date : 2023-11-30 DOI: 10.1007/s11423-023-10323-z
Jui-Hung Chang, Chi-Jane Wang, Hua-Xu Zhong, Hsiu-Chen Weng, Yu-Kai Zhou, Hoe-Yuan Ong, Chin-Feng Lai
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引用次数: 0
A contextualized assessment of reliability and validity of student-initiated momentary self-reports during lectures 课堂上学生自我报告的信度和效度的情境化评估
Pub Date : 2023-11-29 DOI: 10.1007/s11423-023-10304-2
Pankaj Chavan, Ritayan Mitra, Abhinav Sarkar, Aditya Panwar

The use of Experience Sampling Methods (ESM) to assess students’ experiences, motivation, and emotions by sending signals to students at random or fixed time points has grown due to recent technological advances. Such methods offer several advantages, such as capturing the construct in the moment (i.e., when the events are fresh on respondents’ minds) or providing a better understanding of the temporal and dynamic nature of the construct, and are often considered to be more valid than retrospective self-reports. This article investigates the validity and reliability of a variant of the ESM, the DEBE (an acronym for difficult, easy, boring and engaging, and pronounced ‘Debbie’) feedback, which captures student-driven (as and when the student wants to report) momentary self-reports of cognitive-affective states during a lecture. The DEBE feedback is collected through four buttons on mobile phones/laptops used by students. We collected DEBE feedback from several video lectures (N = 722, 8 lectures) in different courses and examined the threats to validity and reliability. Our analysis revealed variables such as student motivation, learning strategies, academic performance, and prior knowledge did not affect the feedback-giving behavior. Monte Carlo simulations showed that for a class size of 50 to 120, on average, 30 students can provide representative and actionable feedback, and the feedback was tolerant up to 20% of the students giving erroneous or biased feedback. The article discusses in detail the aforementioned and other validity and reliability threats that need to be considered when working with such data. These findings, although specific to the DEBE feedback, are intended to supplement the momentary self-report literature, and the study is expected to provide a roadmap for establishing validity and reliability of such novel data types.

由于最近的技术进步,使用经验抽样方法(ESM)通过在随机或固定的时间点向学生发送信号来评估学生的经历、动机和情绪,这种方法越来越多。这样的方法有几个优点,比如捕捉到当下的结构(即,当事件在被调查者的脑海中是新鲜的),或者提供对结构的时间和动态性质的更好理解,并且通常被认为比回顾性自我报告更有效。本文研究了ESM的一种变体——DEBE反馈的有效性和可靠性(DEBE是“困难”、“容易”、“无聊”和“吸引人”的首字母缩写,发音为“黛比”),它捕捉了学生驱动的(当学生想要报告时)课堂上认知情感状态的瞬间自我报告。DEBE反馈是通过学生使用的手机/笔记本电脑上的四个按钮收集的。我们收集了不同课程的几个视频讲座(N = 722, 8个讲座)的DEBE反馈,并检验了效度和信度的威胁。我们的分析显示,学生动机、学习策略、学习成绩和先验知识等变量对反馈行为没有影响。蒙特卡罗模拟表明,对于50至120人的班级,平均30名学生可以提供具有代表性和可操作的反馈,并且反馈可以容忍高达20%的学生给出错误或有偏见的反馈。本文详细讨论了在处理此类数据时需要考虑的上述以及其他有效性和可靠性威胁。这些发现虽然是针对DEBE反馈的,但旨在补充瞬时自我报告文献,预计该研究将为建立这种新数据类型的有效性和可靠性提供路线图。
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引用次数: 0
Hands-on tasks make learning visible: a learning analytics lens on the development of mechanistic problem-solving expertise in makerspaces 实践任务使学习变得可见:在创客空间中开发机械解决问题的专业知识的学习分析镜头
Pub Date : 2023-11-28 DOI: 10.1007/s11423-023-10318-w
Richard Lee Davis, Bertrand Schneider, Leah F. Rosenbaum, Paulo Blikstein

This study investigated the impact of participating in a year-long digital-fabrication course on high-school seniors’ problem-solving skills, with a focus on problems involving mechanistic systems. The research questions centered on whether working in a makerspace impacted students’ abilities to solve such problems and whether the process data generated during problem-solving activities could be used to identify the different problem-solving approaches taken by the participants. A novel set of hands-on, mechanistic problems were created to answer these questions, and the results showed that after taking part in the course students performed significantly better on these problems, with the post-course students making more progress towards the solutions than the pre-course students. The process data revealed two distinct problem-solving approaches for each problem, one adopted primarily by experts (the expert approach) and one by pre-course students (the novice approach). The post-course students were more likely to adopt the expert approaches, which were strongly associated with better performance on each problem. The study found that participation in the course made the high-school students better able to “see” the various components and their ways of interacting, making them more like expert engineers.

本研究调查了参加为期一年的数字制造课程对高中高年级学生解决问题能力的影响,重点是涉及机械系统的问题。研究问题集中在在创客空间工作是否会影响学生解决这些问题的能力,以及在解决问题的活动中产生的过程数据是否可以用来识别参与者采取的不同解决问题的方法。为了回答这些问题,我们设计了一套新颖的、动手操作的机械问题,结果表明,参加课程后,学生在这些问题上的表现明显更好,课程结束后的学生在解决这些问题方面比课前的学生取得了更大的进步。过程数据揭示了每个问题的两种不同的解决问题的方法,一种主要由专家采用(专家方法),另一种由课程前的学生采用(新手方法)。课程结束后的学生更有可能采用专家方法,这与他们在每个问题上的更好表现密切相关。研究发现,参与课程使高中生能够更好地“看到”各种组件及其交互方式,使他们更像专业工程师。
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引用次数: 0
Understanding the educators’ practices in makerspaces for the design of education tools 了解教育工作者在创客空间中对教育工具设计的实践
Pub Date : 2023-11-27 DOI: 10.1007/s11423-023-10305-1
Dishita Turakhia, David Ludgin, Stefanie Mueller, Kayla Desportes

Makerspaces persist as formal and informal spaces of learning for youth, promoting continued interest in studying how design can support the variety of learning opportunities within these spaces. However, much of the current research examining learning in makerspaces neglects the perspectives of educators. This not only hinders our understanding of educators’ goals and how educators navigate makerspaces but also constrains how we frame the design space of the learning experiences and environments. To address this, we engaged in a set of semi-structured interviews to examine the contexts, goals, values, and practices of seven educators across five makerspaces. A thematic analysis of the data identified six key categories of competencies that these educators prioritize including a range of skills, practices, and knowledge, such as technical proficiency, communication, and contextual reflection. The analysis also identified five categories of strategies to accomplish certain goals, such as scaffolding, collaboration, and relationship building. Last, it also shed light on three categories of challenges faced at the student-level, teacher-level, and institutional level. We conclude with a discussion on our insights into how we can broaden the problem space in the design of educational technologies to support learning in makerspaces.

创客空间作为年轻人的正式和非正式的学习空间,促进了对研究设计如何在这些空间中支持各种学习机会的持续兴趣。然而,目前许多关于创客空间学习的研究忽视了教育者的观点。这不仅阻碍了我们对教育者的目标和教育者如何驾驭创客空间的理解,也限制了我们如何构建学习体验和环境的设计空间。为了解决这个问题,我们进行了一组半结构化的访谈,以检查五个创客空间的七位教育工作者的背景、目标、价值观和实践。对数据的专题分析确定了这些教育工作者优先考虑的六大关键能力类别,包括一系列技能、实践和知识,如技术熟练程度、沟通能力和情境反思能力。分析还确定了实现特定目标的五类策略,例如搭建、协作和关系建立。最后,它还揭示了在学生层面、教师层面和机构层面面临的三类挑战。最后,我们讨论了我们对如何在教育技术设计中扩大问题空间以支持创客空间学习的见解。
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引用次数: 0
Parents’ epistemic supports during home-based engineering design tasks: opportunities and tensions through the use of technology 父母在家庭工程设计任务中的认知支持:通过技术的使用带来的机会和紧张
Pub Date : 2023-11-27 DOI: 10.1007/s11423-023-10322-0
Soo Hyeon Kim, Amber Simpson

Within engineering education, informal, out-of-school making experiences and parent–child interactions within home environments are both considered as a promising context for the development of engineering discourse and practices. However, less is known about how parents support children’s engagement in engineering learning, particularly when they are foregrounded with making that use materials and technologies that can introduce sources of uncertainty. To understand both the opportunities and uncertainties of centering making within parent–child engineering learning experiences, this study examines how parents’ use of epistemic supports differ between engineering design tasks with technology and engineering design tasks without technology, and within the different phases in the engineering design process. The study further investigates how parents exhibit epistemic uncertainties differently between engineering design tasks. Building on the notion of guided participation to frame engineering learning and making as co-constructed through multiple situated interactions, this study demonstrates that: (a) parents are skilled knowledge practitioners for their children’s engagement of engineering learning through the use of various epistemic supports; (b) the presence of technology in the engineering design tasks prompt different types of epistemic practices and engineering design phases; (c) opportunities and tensions co-emerge when parents experience epistemic uncertainty about STEM concepts or troubleshooting during engineering design tasks with technology. We discuss implications for the design of engineering design tasks within home environments that extend the use of parents’ epistemic supports.

在工程教育中,非正式的校外制作经验和家庭环境中的亲子互动都被认为是工程话语和实践发展的有希望的背景。然而,对于父母如何支持孩子参与工程学习,尤其是当他们被要求使用可能引入不确定性来源的材料和技术时,我们所知甚少。为了了解在亲子工程学习经验中定心的机会和不确定性,本研究考察了在有技术的工程设计任务和没有技术的工程设计任务之间,以及在工程设计过程的不同阶段,父母对认知支持的使用是如何不同的。本研究进一步探讨了在不同的工程设计任务中,父母如何表现出不同的认知不确定性。基于引导参与的概念,构建工程学习框架,并通过多个情境互动共同构建,本研究表明:(a)父母是熟练的知识实践者,通过使用各种认知支持,让孩子参与工程学习;(b)工程设计任务中技术的存在促使不同类型的认知实践和工程设计阶段;(c)当父母在与技术相关的工程设计任务中遇到STEM概念的认知不确定性或故障排除时,机会和紧张共同出现。我们讨论了在家庭环境中扩展父母认知支持使用的工程设计任务的设计含义。
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引用次数: 0
Uncovering maker educators’ heterogenous professional visions of agency within goal setting interactions 揭示创客教育者在目标设定互动中的异质专业代理愿景
Pub Date : 2023-11-24 DOI: 10.1007/s11423-023-10317-x
Megan Goeke, David DeLiema

Agency is a core pedagogical goal of the maker education movement. However, there are still many unknowns about how agency is identified in maker settings. To document maker educator professional visions of agency, we conducted video-cued interviews with eleven U.S-based maker educators using video clips of families making in a drop-in cardboard-focused museum makerspace. We found that heterogenous professional visions of agency are in use within the maker education field, falling across for distinct themes: agency as open-endedness, agency as progressive development, agency as pursuing-own-ideas, and agency as authority. Depending on which of these lenses was foregrounded during video-cued reflections, maker educators interpreted the same video-recorded moments as evidence for and against maker agency. Further, these competing visions held different underlying assumptions about power in makerspace interactions. This documentation of heterogeneity indicates the complexity of agency as a maker pedagogical goal, makes a case that researchers should adopt multiple perspectives when conducting video-based microgenetic analyses, and raises questions about how to grapple with and mitigate inequitable power dynamics in makerspaces.

代理是创客教育运动的核心教学目标。然而,关于如何在创客环境中识别代理仍然存在许多未知因素。为了记录创客教育者对机构的专业看法,我们对11位美国创客教育者进行了视频采访,使用了家庭在一个以纸板为中心的博物馆创客空间制作的视频剪辑。我们发现,在创客教育领域中,不同的代理专业愿景正在被使用,它们有不同的主题:作为开放性的代理,作为进步发展的代理,作为追求自己想法的代理,以及作为权威的代理。根据这些镜头在视频提示的反思中出现的前景,创客教育者将相同的视频记录时刻解释为支持或反对创客代理的证据。此外,这些相互竞争的愿景对创客空间互动中的权力有着不同的潜在假设。这篇关于异质性的文献表明了作为创客教学目标的代理的复杂性,提出了研究人员在进行基于视频的微遗传学分析时应该采用多种视角的案例,并提出了如何应对和减轻创客空间中不公平的权力动态的问题。
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引用次数: 0
The effects of reading prompts and of post-reading generative learning tasks on multiple document integration: evidence from concept network analysis 阅读提示和阅读后生成学习任务对多文献整合的影响:来自概念网络分析的证据
Pub Date : 2023-11-21 DOI: 10.1007/s11423-023-10326-w
Ziqian Wei, Yishan Zhang, Roy B. Clariana, Xuqian Chen

Learning from multiple documents is an essential ability in today’s society. This experimental study used concept network analysis to consider how reading prompts and post-reading generative learning tasks can alter students’ documents integration performance. Undergraduates (N = 119) read three documents about Alzheimer’s disease with one of two reading prompts (integrative prompts vs. detailed prompts) and then after reading completed a generative learning task (concept mapping vs. summary writing). Three days later they completed a delayed writing task and an inference verification test. Participants’ written texts were converted to concept networks to evaluate conceptual level integration, including the quantity of integration (measured by the proportion of integrative links), the semantic quality of integration (measured by the similarity of integrative links), and the structural quality of integration (measured by comparing network graph centrality). Results showed that the integrative prompts relative to the detailed prompts enhanced the quantity of integration but not the semantic and structural quality. Further, concept mapping relative to summary writing significantly improved the structural quality of integration. In summary, this study describes a new concept network approach for measuring different aspects of integration to advance theory and research in multiple document comprehension.

在当今社会,从多种文献中学习是一种必不可少的能力。本实验研究采用概念网络分析来探讨阅读提示和阅读后生成学习任务如何改变学生的文献整合表现。本科生(N = 119)阅读了三篇关于阿尔茨海默病的文献,并在两种阅读提示(综合提示vs详细提示)中选择一种,然后在阅读后完成生成学习任务(概念映射vs摘要写作)。三天后,他们完成了一个延迟的写作任务和一个推理验证测试。将参与者的书面文本转换为概念网络,以评估概念层面的整合,包括整合数量(以整合链接的比例衡量)、整合的语义质量(以整合链接的相似性衡量)和整合的结构质量(通过比较网络图中心性衡量)。结果表明,综合提示相对于详细提示提高了整合的数量,但没有提高语义和结构质量。此外,与摘要写作相关的概念映射显著提高了集成的结构质量。综上所述,本研究描述了一种新的概念网络方法来测量整合的不同方面,以推进多文献理解的理论和研究。
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引用次数: 0
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Educational Technology Research and Development
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