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Emotion-driven action interaction design in small quadruped robots: leveraging NXEIK multilevel network 小型四足机器人的情感驱动动作交互设计:利用 NXEIK 多层次网络
IF 2.7 2区 工程技术 Q1 ENGINEERING, MULTIDISCIPLINARY Pub Date : 2024-01-04 DOI: 10.1080/09544828.2023.2301231
Tao Shen, Man Zhang, Ting Wu
This study introduces a facial expression-driven interaction method for small quadruped robots, featuring three layers: Perception (L1), Analysis (L2), and Expression (L3). L1 focuses on data acqui...
本研究介绍了一种针对小型四足机器人的面部表情驱动交互方法,包括三个层次:感知层(L1)、分析层(L2)和表情层(L3)。感知层(L1)侧重于数据获取和分析,而分析层(L2)则侧重于表达。
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引用次数: 0
How does AI promote design iteration? The optimal time to integrate AI into the design process 人工智能如何促进设计迭代?将人工智能融入设计流程的最佳时机
IF 2.7 2区 工程技术 Q1 ENGINEERING, MULTIDISCIPLINARY Pub Date : 2023-12-26 DOI: 10.1080/09544828.2023.2290915
Chuyi Zhou, Xiyuan Zhang, Chunyang Yu
Design encompasses an iterative problem-solving process. While prior research has acknowledged the significance of mental iteration within this process, limited attention has been given to methods ...
设计包含一个反复解决问题的过程。虽然之前的研究已经承认了在这一过程中心理迭代的重要性,但对方法的关注却很有限...
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引用次数: 0
Analysing the prosumer opportunity. Prosumer products’ success or failure 分析专业消费者的机遇。专业消费者产品的成败
IF 2.7 2区 工程技术 Q1 ENGINEERING, MULTIDISCIPLINARY Pub Date : 2023-12-12 DOI: 10.1080/09544828.2023.2290914
I. López-Forniés, L. Asión-Suñer
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引用次数: 0
Simulation of variation for manual assembly when mis-constraining occurs 模拟人工装配在发生错误约束时的变化
IF 2.7 2区 工程技术 Q1 ENGINEERING, MULTIDISCIPLINARY Pub Date : 2023-12-12 DOI: 10.1080/09544828.2023.2290925
Mikael Rosenqvist, Lars Lindkvist, Kristina Wärmefjord, Rikard Söderberg
In Computer Aided Tolerancing (CAT) the goal is to virtually predict the variation in critical measures for a product. In order to succeed with that, the simulation model needs to be as accurate as...
计算机辅助公差测量 (CAT) 的目标是虚拟预测产品关键指标的变化。为了成功实现这一目标,仿真模型需要尽可能精确...
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引用次数: 0
Analysing the prosumer opportunity. Prosumer products’ success or failure 分析专业消费者的机遇。专业消费者产品的成败
IF 2.7 2区 工程技术 Q1 ENGINEERING, MULTIDISCIPLINARY Pub Date : 2023-12-12 DOI: 10.1080/09544828.2023.2290914
I. López-Forniés, L. Asión-Suñer
Makerspaces and FabLabs have become prominent spaces in the prosumer and maker movements worldwide. Prosumers actively create products and services to meet their needs and wants. Availability of DI...
创客空间和 FabLabs 已成为全球专业消费者和创客运动的重要场所。专业消费者积极创造产品和服务,以满足他们的需求和愿望。DI...
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引用次数: 0
Engineering equipment conceptual design methodology: using function units configuration and schemes iterative solution 工程设备概念设计方法:使用功能单元配置和方案迭代解决方案
IF 2.7 2区 工程技术 Q1 ENGINEERING, MULTIDISCIPLINARY Pub Date : 2023-12-12 DOI: 10.1080/09544828.2023.2291286
Mingyue Yang, Huicong Hu, Lin Gao, Zhiyang Fang, Xin Guo
Engineering equipment can efficiently assist humans in completing engineering projects and reduce work intensity. As the difficulty and scope of operations increase, higher requirements are placed ...
工程设备可以有效地协助人类完成工程项目,减轻工作强度。随着作业难度和范围的增加,对工程设备提出了更高的要求...
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引用次数: 0
Customer’s PIE for experiencescape design 客户的体验景观设计 PIE
IF 2.7 2区 工程技术 Q1 ENGINEERING, MULTIDISCIPLINARY Pub Date : 2023-12-09 DOI: 10.1080/09544828.2023.2290917
Duangthida Hussadintorn Na Ayutthaya, Pisut Koomsap
Since the evolution of the experience economy, businesses in all sectors have attempted to progress their offerings toward staging memorable experiences, enhancing the offerings’ value and sustaini...
自体验经济发展以来,各行各业的企业都试图将其产品推向令人难忘的体验,以提高产品的价值和可持续性。
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引用次数: 0
A systematic literature review of changeability in engineering systems along the life cycle 对工程系统在整个生命周期中的可变性进行系统的文献综述
2区 工程技术 Q1 ENGINEERING, MULTIDISCIPLINARY Pub Date : 2023-11-09 DOI: 10.1080/09544828.2023.2273248
Brendan P. Sullivan, Elias Arias Nava, Monica Rossi, Sergio Terzi
The escalating dynamism of external pressures and the persistent demand from stakeholders for systems to maintain value amidst continuous change necessitates a re-evaluation of how system value is delivered. This literature review addresses the ambiguously defined concept of changeability, which spans domains, incorporates various ‘ilities’ and has in part impeded the formulation of effective comprehensive industry strategies. As a successful approach to cope with change, changeability involves the design of engineering systems that can continue to change, quickly (agile) and easily (flexible). This paper elucidates how changeability is defined, and the elements used to evaluate change in engineering systems. Subsequently, it reviews the methods and strategies employed to quantify, measure, and analyse changeability and change-related ‘ilities’. An examination of various cases and applied research sets allowed the researchers to illustrate the roles, features and effects of changeability in the design of complex engineering systems throughout the entire lifecycle, thereby confirming and consolidating how changeability is both perceived and executed. Based on these findings, future research related to the quantification of changeability levels, and the cost implications associated are proposed, with an emphasis on utilising and integrating systems models (model-based systems engineering) to standardise and simplify implementation across various engineering systems.
不断升级的外部压力和利益相关者对系统在持续变化中保持价值的持续需求,需要对如何交付系统价值进行重新评估。这篇文献综述解决了定义模糊的可变性概念,它跨越了领域,包含了各种“能力”,并在一定程度上阻碍了有效的综合行业战略的制定。作为一种成功的应对变化的方法,可变性涉及到能够持续变化的工程系统的设计,快速(敏捷)和容易(灵活)。本文阐明了如何定义可变性,以及用于评估工程系统变化的要素。随后,它回顾了用于量化、测量和分析可变性和与变化相关的“能力”的方法和策略。通过对各种案例和应用研究集的研究,研究人员可以阐明在整个生命周期中复杂工程系统设计中可变性的作用、特征和影响,从而确认和巩固可变性是如何被感知和执行的。基于这些发现,提出了与可变性水平的量化相关的未来研究,以及相关的成本影响,重点是利用和集成系统模型(基于模型的系统工程)来标准化和简化各种工程系统的实施。
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引用次数: 0
Effects of activity time limitation on gesture elicitation for form creation 活动时间限制对形式创造手势启发的影响
2区 工程技术 Q1 ENGINEERING, MULTIDISCIPLINARY Pub Date : 2023-10-26 DOI: 10.1080/09544828.2023.2271773
Tijana Vuletic, Chris McTeague, Gerard Campbell, Laura Hay, Madeleine Grealy
Cognitive processing employed during design includes both time critical and time-consuming types of thinking. The ability to match the pace of design generation or modification with the designers thinking processes can be particularly important with gesture-based interfaces for form creation, especially where representation modes of input and response may influence the choice of activities performed. Particularly in gesture elicitation studies, time-consuming design activities can shift the focus on forming the analogies between problem at hand and prior knowledge and experiences, rather than intuitive gesture suggestions that would be the best fit for the given representation mode. However, design methodologies do not prescribe or discuss time limitations and their use in this context. In this paper, time limitation is explored during a gesture elicitation study for three-dimensional object creation, modification and manipulation, by comparing two study parts, one where time limitation was imposed and one where time was unlimited. Resulting gesture durations in both parts were comparable and elicited gestures were similar in nature and employing same elements of hand motion, supporting the hypothesis that time limitation can be a useful methodological approach when gestures are used for interaction with 3D objects and representation and interaction modalities are matched.
在设计过程中使用的认知加工包括时间关键型和耗时型思维。对于基于手势的界面,将设计生成或修改的速度与设计师的思维过程相匹配的能力对于表单创建尤其重要,特别是在输入和响应的表示模式可能影响所执行活动的选择的情况下。特别是在手势启发研究中,耗时的设计活动可以将焦点转移到形成手头问题与先前知识和经验之间的类比,而不是直观的手势建议,这将是最适合给定的表示模式。然而,设计方法并不规定或讨论时间限制及其在这种情况下的使用。本文通过对有时间限制和无时间限制的两个研究部分的比较,探讨了三维物体创建、修改和操作的手势启发研究中的时间限制。这两个部分的手势持续时间具有可比性,并且引出的手势在性质上相似,并且使用相同的手部运动元素,这支持了当手势用于与3D物体交互并且表示和交互方式匹配时,时间限制可能是一种有用的方法方法的假设。
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引用次数: 0
Novice engineer vs. machine: comparing artificial neural network predictions with student estimates of market price using function structure models 新手工程师vs机器:用功能结构模型比较人工神经网络预测和学生对市场价格的估计
2区 工程技术 Q1 ENGINEERING, MULTIDISCIPLINARY Pub Date : 2023-10-26 DOI: 10.1080/09544828.2023.2271772
Apurva Patel, Joshua D. Summers
AbstractThis paper investigates the use of Artificial Neural Networks (ANN) to model human behaviour in early-stage engineering design; specifically, by comparing the predictive capability of ANNs and engineering novices. The comparison is between ‘crowds' of ANNs and humans. Function structure models of fifteen products are used as input for prediction. Additionally, the type of information provided is varied between topology information and vocabulary information. Prediction accuracy is compared, with the results showing that ANN crowd performs comparably to the novice estimates. However, students are more precise with their predictions. Moreover, student confidence in predictions is analyzed, and results suggest that students have low to moderate confidence in their predictions. Confidence increased with the addition of vocabulary information. Finally, limitations and future work are discussed, with research questions presented for subsequent research. This work motivates future studies on crowds, both human and virtual and the cost-benefits associated with collective intelligence.KEYWORDS: Wisdom of the crowdANN Crowdfunction structuredeep learningmarket value prediction Disclosure statementNo potential conflict of interest was reported by the author(s).Notes1 https://design.engr.oregonstate.edu/repo.
摘要本文研究了在早期工程设计中使用人工神经网络(ANN)来模拟人类行为;具体来说,通过比较人工神经网络和工程新手的预测能力。比较的是人工神经网络和人类之间的“群体”。使用15种产品的功能结构模型作为预测的输入。此外,所提供的信息类型在拓扑信息和词汇表信息之间有所不同。对预测精度进行了比较,结果表明,人工神经网络人群的预测效果与新手估计相当。然而,学生们的预测更加精确。此外,学生对预测的信心进行了分析,结果表明,学生对自己的预测有低到中等的信心。随着词汇信息的增加,自信心也随之增强。最后,讨论了局限性和未来的工作,并提出了后续研究的研究问题。这项工作激发了未来对群体的研究,包括人类和虚拟群体,以及与集体智慧相关的成本效益。关键词:众智网络众筹功能结构深度学习市场价值预测披露声明作者未报告潜在利益冲突。Notes1 https://design.engr.oregonstate.edu/repo。
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引用次数: 0
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Journal of Engineering Design
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