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Multi-RIS Aided VLC Physical Layer Security for 6G Wireless Networks 面向 6G 无线网络的多 RIS 辅助 VLC 物理层安全
IF 7.7 2区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-09-02 DOI: 10.1109/TMC.2024.3452963
Simone Soderi;Alessandro Brighente;Saiqin Xu;Mauro Conti
Recent studies highlighted the advantages of Visible Light Communication (VLC) over radio technology for future 6G networks. Thanks to the use of Reflective Intelligent Surfaces (RISs), researchers showed that is possible to guarantee communication secrecy in a VLC network where the adversary location is unknown. However, the problem of authenticating the transmitter with a low-complexity physical layer solution while guaranteeing communication secrecy is still open. This paper proposes a novel multi-RIS architecture to guarantee source authentication, communication secrecy, and integrity in a VLC scenario. We leverage the intuition that a signal transmitted by users located in different positions will undergo a different propagation path to discriminate between the legitimate intended transmitter and an attacker. To increase the channel's variability and reduce the chances that an adversary might be able to replicate it, we leverage the reconfiguration capabilities of RIS. We derive a statistical characterization of the non-line-of-sight VLC channel, representing the light reflected by RIS elements. Via numerical simulations, we show that the channel variability combined with the configurability capabilities of RISs provide sufficient statistics to authenticate the legitimate transmitter at the physical layer.
最近的研究凸显了可见光通信(VLC)相对于无线电技术在未来 6G 网络中的优势。由于使用了反射智能表面(RIS),研究人员发现,在对手位置未知的可见光通信网络中,保证通信保密是可能的。然而,如何在保证通信保密性的同时使用低复杂度物理层解决方案来验证发射机,这个问题仍然没有解决。本文提出了一种新颖的多 RIS 架构,以保证 VLC 场景中的源验证、通信保密性和完整性。我们利用位于不同位置的用户传输的信号将经过不同传播路径这一直觉,来区分合法的预期发射者和攻击者。为了增加信道的可变性并降低对手复制信道的可能性,我们利用了 RIS 的重新配置功能。我们推导出了非视距 VLC 信道的统计特征,代表了 RIS 元件反射的光线。通过数值模拟,我们证明了信道的可变性与 RIS 的可配置能力相结合,可提供足够的统计数据来验证物理层的合法发射机。
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引用次数: 0
Dynamic Size Message Scheduling for Multi-Agent Communication Under Limited Bandwidth 有限带宽下多代理通信的动态大小信息调度
IF 7.7 2区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-09-02 DOI: 10.1109/TMC.2024.3452986
Qingshuang Sun;Denis Steckelmacher;Yuan Yao;Ann Nowé;Raphaël Avalos
Communication plays a vital role in multi-agent systems, fostering collaboration and coordination. However, in real-world scenarios where communication is bandwidth-limited, existing multi-agent reinforcement learning (MARL) algorithms often provide agents with a binary choice: either transmitting a fixed amount of data or no information at all. This rigid communication strategy hinders the ability to effectively utilize bandwidth. To overcome this challenge, we present the Dynamic Size Message Scheduling (DSMS) method, which introduces finer-grained communication scheduling by considering the actual size of the information being exchanged. Our approach lies in adapting message sizes using Fourier transform-based compression techniques with clipping, enabling agents to tailor their messages to match the allocated bandwidth according to importance weights. This method realizes a balance between information loss and bandwidth utilization. Receiving agents reliably decompress the messages using the inverse Fourier transform. We evaluate DSMS in cooperative tasks where the agent has partial observability. Experimental results demonstrate that DSMS significantly improves performance by optimizing the utilization of bandwidth and effectively balancing information importance.
通信在多代理系统中发挥着至关重要的作用,可促进协作与协调。然而,在带宽有限的现实世界中,现有的多代理强化学习(MARL)算法通常为代理提供二选一:要么传输固定数量的数据,要么不传输任何信息。这种僵化的通信策略阻碍了有效利用带宽的能力。为了克服这一挑战,我们提出了动态大小信息调度(DSMS)方法,通过考虑所交换信息的实际大小,引入了更细粒度的通信调度。我们的方法在于利用基于傅立叶变换的压缩技术和剪切技术调整信息大小,使代理能够根据重要性权重调整其信息,使其与分配的带宽相匹配。这种方法实现了信息损失和带宽利用之间的平衡。接收代理使用反傅里叶变换对信息进行可靠的解压缩。我们在代理具有部分可观测性的合作任务中对 DSMS 进行了评估。实验结果表明,DSMS 通过优化带宽利用率和有效平衡信息重要性,显著提高了性能。
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引用次数: 0
Online Management for Edge-Cloud Collaborative Continuous Learning: A Two-Timescale Approach 边缘云协作式持续学习的在线管理:双时标方法
IF 7.7 2区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-09-02 DOI: 10.1109/TMC.2024.3451715
Shaohui Lin;Xiaoxi Zhang;Yupeng Li;Carlee Joe-Wong;Jingpu Duan;Dongxiao Yu;Yu Wu;Xu Chen
Deep learning (DL) powered real-time applications usually need continuous training using data streams generated over time and across different geographical locations. Enabling data offloading among computation nodes through model training is promising to mitigate the problem that devices generating large datasets may have low computation capability. However, offloading can compromise model convergence and incur communication costs, which must be balanced with the long-term cost spent on computation and model synchronization. Therefore, this paper proposes EdgeC3, a novel framework that can optimize the frequency of model aggregation and dynamic offloading for continuously generated data streams, navigating the trade-off between long-term accuracy and cost. We first provide a new error bound to capture the impacts of data dynamics that are varying over time and heterogeneous across devices, as well as quantifying varied data heterogeneity between local models and the global one. Based on the bound, we design a two-timescale online optimization framework. We periodically learn the synchronization frequency to adapt with uncertain future offloading and network changes. In the finer timescale, we manage online offloading by extending Lyapunov optimization techniques to handle an unconventional setting, where our long-term global constraint can have abruptly changed aggregation frequencies that are decided in the longer timescale. Finally, we theoretically prove the convergence of EdgeC3 by integrating the coupled effects of our two-timescale decisions, and we demonstrate its advantage through extensive experiments performing distributed DL training for different domains.
深度学习(DL)驱动的实时应用通常需要使用随时间和不同地理位置生成的数据流进行持续训练。通过模型训练在计算节点之间实现数据卸载,有望缓解生成大型数据集的设备计算能力低的问题。然而,卸载可能会影响模型收敛性并产生通信成本,这必须与计算和模型同步的长期成本相平衡。因此,本文提出了一个新颖的框架 EdgeC3,它可以优化连续生成数据流的模型聚合和动态卸载频率,在长期精度和成本之间进行权衡。我们首先提供了一个新的误差边界,以捕捉随时间变化和跨设备异构的数据动态的影响,并量化本地模型和全局模型之间的不同数据异构性。基于该界限,我们设计了一个双时间尺度在线优化框架。我们定期学习同步频率,以适应未来不确定的卸载和网络变化。在更细的时间尺度上,我们通过扩展 Lyapunov 优化技术来管理在线卸载,以处理非常规环境,在这种环境下,我们的长期全局约束可能会突然改变聚合频率,而这些频率是在更长的时间尺度上决定的。最后,我们从理论上证明了 EdgeC3 的收敛性,它综合了两个时间尺度决策的耦合效应,并通过针对不同领域进行分布式 DL 训练的大量实验证明了它的优势。
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引用次数: 0
MagWear: Vital Sign Monitoring based on Biomagnetism Sensing MagWear:基于生物磁感应的生命体征监测系统
IF 7.9 2区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-08-30 DOI: 10.1109/tmc.2024.3452499
Xiuzhen Guo, Long Tan, Chaojie Gu, Yuanchao Shu, Shibo He, Jiming Chen
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引用次数: 0
REC-Fed: A Robust and Efficient Clustered Federated System for Dynamic Edge Networks REC-Fed:适用于动态边缘网络的稳健高效集群联盟系统
IF 7.7 2区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-08-30 DOI: 10.1109/TMC.2024.3452312
Jialin Guo;Zhetao Li;Anfeng Liu;Xiong Li;Ting Chen
As a promising approach, Clustered Federated Learning (CFL) enables personalized model aggregation for heterogeneous clients. However, facing dynamic and open edge networks, previous CFL rarely considers the impact of dynamic client data on clustering validity, or sensitively identifies low-quality parameters from highly heterogeneous client models. Moreover, the device heterogeneity in each cluster leads to unbalanced model transmission delay, thus reducing the system efficiency. To tackle the above issues, this paper proposes a Robust and Efficient Clustered Federated System (REC-Fed). First, a Hierarchical Attention based Robust Aggregation (HARA) method is designed to realize layer-wise model customization for clients, meanwhile keeping the clustering validity under dynamic client data distribution. In addition, the fine-grained parameter detection in HARA provides a natural advantage to detect low-quality parameters, which improves the robustness of CFL systems. Second, to realize efficient synchronous model transmission, an Adaptive Model Transmission Optimization (AMTO) is proposed to jointly optimize the model compression and bandwidth allocation for heterogenous clients. Finally, we theoretically analyze the convergence of REC-Fed and conduct experiments on several personalization tasks, which demonstrate that our REC-Fed has significant improvement on flexibility, robustness and efficiency.
作为一种前景广阔的方法,聚类联合学习(CFL)能够为异构客户端提供个性化的模型聚合。然而,面对动态和开放的边缘网络,以往的 CFL 很少考虑动态客户端数据对聚类有效性的影响,也很少从高度异构的客户端模型中敏感地识别出低质量参数。此外,每个集群中的设备异构会导致模型传输延迟不均衡,从而降低系统效率。针对上述问题,本文提出了一种稳健高效的集群联合系统(REC-Fed)。首先,本文设计了一种基于分层注意力的鲁棒聚合(HARA)方法,以实现客户端模型的分层定制,同时在客户端数据动态分配的情况下保持聚类的有效性。此外,HARA 中的细粒度参数检测在检测低质量参数方面具有天然优势,从而提高了 CFL 系统的鲁棒性。其次,为了实现高效的同步模型传输,我们提出了自适应模型传输优化(AMTO),以联合优化异构客户端的模型压缩和带宽分配。最后,我们从理论上分析了 REC-Fed 的收敛性,并在多个个性化任务中进行了实验,结果表明我们的 REC-Fed 在灵活性、鲁棒性和效率方面都有显著提高。
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引用次数: 0
Distributed Task Selection for Crowdsensing: A Game-Theoretical Approach 人群感应的分布式任务选择:游戏理论方法
IF 7.7 2区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-08-30 DOI: 10.1109/TMC.2024.3449039
En Wang;Dongming Luan;Yuanbo Xu;Yongjian Yang;Jie Wu
Mobile CrowdSensing (MCS) is a promising sensing paradigm that leverages users’ mobile devices to collect and share data for various applications. A key challenge in MCS is task allocation, which aims to assign sensing tasks to suitable users efficiently and effectively. Existing task allocation approaches are mostly centralized, requiring users to disclose their private information and facing high computational complexity. Moreover, centralized approaches may not satisfy users’ preferences or incentives. To address these issues, we propose a novel distributed task allocation scheme based on route navigation systems. We consider two scenarios: time-tolerant tasks and time-sensitive tasks, and formulate them as potential games. We design distributed algorithms to achieve Nash equilibria while considering users’ individual preferences and the platform’s task allocation objectives. We also analyze the convergence and performance of our algorithm theoretically. In the time-sensitive task scenario, the problem becomes even more intricate due to temporal conflicts among tasks. We prove the task selection problem is NP-hard and propose a distributed task selection algorithm. In contrast to existing distributed approaches that require users to deviate from their regular routes, our method ensures task completion while minimizing disruption to users. Trace-based simulation results validate that the proposed algorithm attains a Nash equilibrium and offers a total user profit performance closely aligned with that of the optimal solution.
移动群感(MCS)是一种前景广阔的传感模式,它利用用户的移动设备收集和共享数据,用于各种应用。MCS 的一个关键挑战是任务分配,其目的是高效率、高效益地将传感任务分配给合适的用户。现有的任务分配方法大多是集中式的,要求用户公开自己的私人信息,计算复杂度高。此外,集中式方法可能无法满足用户的偏好或激励。为了解决这些问题,我们提出了一种基于路线导航系统的新型分布式任务分配方案。我们考虑了两种情况:时间耐受性任务和时间敏感性任务,并将它们表述为潜在博弈。考虑到用户的个人偏好和平台的任务分配目标,我们设计了分布式算法来实现纳什均衡。我们还从理论上分析了算法的收敛性和性能。在对时间敏感的任务场景中,由于任务之间存在时间冲突,问题变得更加错综复杂。我们证明了任务选择问题的 NP 难度,并提出了一种分布式任务选择算法。与需要用户偏离常规路线的现有分布式方法相比,我们的方法既能确保任务完成,又能最大限度地减少对用户的干扰。基于轨迹的仿真结果验证了所提出的算法达到了纳什均衡,用户总利润表现与最优解非常接近。
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引用次数: 0
Task Offloading via Prioritized Experience-Based Double Dueling DQN in Edge-Assisted IIoT 通过边缘辅助物联网中基于优先级经验的双决斗 DQN 实现任务卸载
IF 7.7 2区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-08-30 DOI: 10.1109/TMC.2024.3452502
Jiancheng Chi;Xiaobo Zhou;Fu Xiao;Yuto Lim;Tie Qiu
In the Industrial Internet of Things (IIoT), Multi-access Edge Computing (MEC) emerges as a transformative paradigm for managing computation-intensive tasks, where task offloading plays an important role. However, due to the complex environment of IIoT, existing deep reinforcement learning-based schemes suffer from significant shortcomings in accuracy and convergence speed during model training when addressing the issue of task offloading. In this paper, to solve this problem, we propose an online task offloading scheme based on reinforcement learning, leveraging the double deep Q network (DQN) and dueling DQN with a prioritized experience replay mechanism, called the Prioritized experience-based Double Dueling DQN task offloading scheme (P-D3QN). P-D3QN enhances action selection accuracy using double DQN and mitigates Q-value overestimation by decomposing state and advantage using dueling DQN. Additionally, we adopt the prioritized experience replay mechanism to enhance the convergence speed of model training by selecting transitions that induce a higher training error between the evaluation network and the target network. Experimental results demonstrate that P-D3QN outperforms several state-of-the-art schemes, achieving a reduction of 21.0% in the average cost of the task and improving the completion rate of the task by 19.5%.
在工业物联网(IIoT)中,多接入边缘计算(MEC)成为管理计算密集型任务的变革性范例,其中任务卸载发挥着重要作用。然而,由于物联网环境复杂,现有的基于深度强化学习的方案在解决任务卸载问题时,在模型训练的准确性和收敛速度方面存在明显不足。为了解决这个问题,本文提出了一种基于强化学习的在线任务卸载方案,利用双深度 Q 网络(DQN)和具有优先级经验重放机制的决斗 DQN,称为基于优先级经验的双决斗 DQN 任务卸载方案(P-D3QN)。P-D3QN 利用双重 DQN 提高了行动选择的准确性,并通过使用决斗 DQN 分解状态和优势,减轻了 Q 值高估的问题。此外,我们还采用了优先经验重放机制,通过选择在评估网络和目标网络之间引起较高训练误差的转换来提高模型训练的收敛速度。实验结果表明,P-D3QN 的性能优于几种最先进的方案,任务平均成本降低了 21.0%,任务完成率提高了 19.5%。
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引用次数: 0
Privacy-Preserving Gaze-Assisted Immersive Video Streaming 保护隐私的凝视辅助沉浸式视频流
IF 7.7 2区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-08-30 DOI: 10.1109/TMC.2024.3452510
Yili Jin;Wenyi Zhang;Zihan Xu;Fangxin Wang;Xue Liu
Immersive videos, also known as 360$^{circ }$ videos, have gained significant attention in recent years due to their ability to provide an interactive and engaging experience. However, the development of immersive video streaming faces several challenges, including privacy concerns, the need for accurate viewport prediction, and efficient bandwidth allocation. In this paper, we propose a comprehensive system that integrates three specialized modules: the Privacy Protection module, the Viewport Prediction module, and the Bitrate Allocation module. The Privacy Protection module introduces a novel approach to differential privacy tailored for immersive video environments, considering the spatial and temporal correlations in viewport and gaze motion data. The Viewport Prediction module leverages a crossmodal attention mechanism based on the transformer to predict user viewport movements by analyzing the complex interactions between historical data, video content, and gaze patterns. The Bitrate Allocation module employs an adaptive tile-based bitrate allocation strategy using an exponential decay function to optimize video quality and maximize user quality of experience. Experimental results demonstrate that our proposed framework outperforms three state-of-the-art integrated frameworks, achieving an average QoE improvement of 21.61%. This paper offers substantial novelty in addressing privacy concerns, leveraging gaze information for viewport prediction, and utilizing underlying correlations between different features.
身临其境的视频,也称为 360$^{circ }$ 视频,近年来因其能够提供互动和引人入胜的体验而备受关注。然而,身临其境视频流的发展面临着一些挑战,包括隐私问题、准确视口预测的需求以及高效的带宽分配。在本文中,我们提出了一个综合系统,它集成了三个专门模块:隐私保护模块、视口预测模块和比特率分配模块。隐私保护模块考虑到视口和注视运动数据的空间和时间相关性,引入了一种为沉浸式视频环境量身定制的差异化隐私保护新方法。视口预测模块利用基于变换器的跨模态关注机制,通过分析历史数据、视频内容和注视模式之间的复杂交互来预测用户视口移动。比特率分配模块采用基于磁贴的自适应比特率分配策略,利用指数衰减函数优化视频质量,最大限度地提高用户体验质量。实验结果表明,我们提出的框架优于三个最先进的集成框架,平均提高了 21.61% 的 QoE。本文在解决隐私问题、利用注视信息进行视口预测以及利用不同特征之间的潜在相关性方面提供了实质性的创新。
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引用次数: 0
Kite: Link-Adaptive and Real-Time Object Detection in Dynamic Edge Networks 风筝动态边缘网络中的链路自适应实时目标检测
IF 7.7 2区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-08-30 DOI: 10.1109/TMC.2024.3452101
Rong Cong;Zhiwei Zhao;Linyuanqi Zhang;Geyong Min
Vision-based real-time object detection has become a key fundamental service for smart-city applications such as auto-drive and digital twins. Due to the limited resource available at camera devices, edge-assisted object detection has attracted increasing research attention. The existing edge-assisted schemes often assume stable or averaged wireless links during the frame offloading process. However, the assumption does not hold in real-world dynamic edge networks and will lead to significant performance degradation in terms of both detection latency and accuracy. In this paper, we propose $Kite$, a link-adaptive scheme for real-time object detection. Based on measurement studies and systematic analysis, we devise a lightweight yet representative performance indicator – “frame-anchor” distance, to incorporate the immeasurable impact of wireless dynamics into a measurable metric. Based on this performance indicator, we model the offloading process as an integer nonlinear programming problem, and propose an online link-adaptive algorithm for frame offloading decisions. We implement $Kite$ in a neuro-enhanced live streaming application and conduct comparative experiments with four different datasets in WiFi/LTE based edge networks. The results show that Kite can improve the detection accuracy by 40.53% in highly dynamic networks, compared to the state-of-the-art works.
基于视觉的实时物体检测已成为自动驾驶和数字双胞胎等智慧城市应用的关键基础服务。由于摄像头设备的可用资源有限,边缘辅助物体检测引起了越来越多的研究关注。现有的边缘辅助方案通常假设在帧卸载过程中无线链路稳定或平均。然而,这一假设在现实世界的动态边缘网络中并不成立,会导致检测延迟和准确性方面的性能显著下降。在本文中,我们提出了用于实时目标检测的链路自适应方案 $Kite$。在测量研究和系统分析的基础上,我们设计了一个轻量级但具有代表性的性能指标--"帧锚 "距离,将无线动态不可估量的影响纳入一个可测量的指标中。基于这一性能指标,我们将卸载过程建模为一个整数非线性编程问题,并提出了一种用于帧卸载决策的在线链路自适应算法。我们在神经增强直播流应用中实施了 $Kite$,并在基于 WiFi/LTE 的边缘网络中使用四个不同的数据集进行了对比实验。结果表明,与最先进的作品相比,Kite 可将高动态网络中的检测准确率提高 40.53%。
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引用次数: 0
Design and Performance of Resonant Beam Communications—Part II: Mobile Scenario 谐振波束通信的设计与性能--第二部分:移动场景
IF 7.7 2区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2024-08-29 DOI: 10.1109/TMC.2024.3451657
Dongxu Li;Yuanming Tian;Chuan Huang;Qingwen Liu;Shengli Zhou
This two-part paper focuses on the system design and performance analysis for a point-to-point resonant beam communication (RBCom) system under both the quasi-static and mobile scenarios. Part I of this paper proposes a synchronization-based information transmission scheme and derives the capacity upper and lower bounds for the quasi-static channel case. In Part II, we address the mobile scenario, where the receiver is in relative motion to the transmitter, and derive a mobile RBCom channel model that jointly considers the Doppler effect, channel variation, and echo interference. With the obtained channel model, we prove that the channel gain of the mobile RBCom decreases as the number of transmitted frames increases, and thus show that the considered mobile RBCom terminates after the transmitter sends a certain number of frames without frequency compensation. By deriving an upper bound on the number of successfully transmitted frames, we formulate the throughput maximization problem for the considered mobile RBCom system, and solve it via a sequential parametric convex approximation (SPCA) method. Finally, simulation results validate the analysis of our proposed method in some typical scenarios.
本文由两部分组成,重点讨论准静态和移动情况下点对点谐振波束通信(RBCom)系统的系统设计和性能分析。本文第一部分提出了一种基于同步的信息传输方案,并推导出了准静态信道情况下的容量上下限。在第二部分中,我们讨论了接收器与发射器相对运动的移动情况,并推导出一个移动 RBCom 信道模型,该模型综合考虑了多普勒效应、信道变化和回声干扰。利用所得到的信道模型,我们证明了移动 RBCom 的信道增益会随着传输帧数的增加而减小,从而证明了所考虑的移动 RBCom 在发射机发送一定数量的帧后,无需频率补偿就会终止。通过推导成功传输帧数的上限,我们提出了所考虑的移动 RBCom 系统的吞吐量最大化问题,并通过顺序参数凸近似(SPCA)方法解决了这一问题。最后,仿真结果验证了我们提出的方法在一些典型场景中的分析结果。
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引用次数: 0
期刊
IEEE Transactions on Mobile Computing
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