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Empowering non-designers with tangible tools for divergent thinking. 为非设计师提供发散思维的有形工具。
IF 2.4 3区 工程技术 Q3 ENGINEERING, INDUSTRIAL Pub Date : 2026-01-01 Epub Date: 2025-07-17 DOI: 10.1080/00140139.2025.2511869
A Lesage, S Bourdeau, B C Caron, P-M Léger

Design Thinking (DT) has emerged as a pivotal approach harnessed by professionals across domains beyond traditional design practices. To reap its benefits, designers rely on sketching, but non-designers hesitate to do so. This paper investigates an alternative tool to engage non-designers effectively in the design process. A comparative study was conducted, juxtaposing the use of pen & paper against tangible figurative toys, assessing the creative outcomes through Torrance's framework for creative thinking. 36 participants were tasked with producing two web interface designs using one or both tools, according to four different conditions. While pen & paper yielded a greater quantity of ideas, they fell short in generating a broader spectrum of idea categories or more original concepts. Using a tangible tool resulted in more elaborate proposals. Figurative tangibles appear to exhibit a greater affordance for divergent thinking compared to pen & paper, despite imposing a higher cognitive effort on participants.

设计思维(DT)已经成为一种关键的方法,被跨领域的专业人士所利用,超越了传统的设计实践。为了获得它的好处,设计师依靠草图,但非设计师犹豫这样做。本文研究了一种替代工具,使非设计师有效地参与设计过程。进行了一项比较研究,将笔和纸的使用与有形的具象玩具并置,通过托伦斯的创造性思维框架评估创造性结果。36名参与者被要求根据四种不同的条件,使用一种或两种工具制作两种网页界面设计。虽然笔和纸产生了更多的想法,但它们在产生更广泛的想法类别或更多原创概念方面却有所欠缺。使用有形的工具会产生更详细的建议。尽管对参与者施加了更高的认知努力,但与纸笔相比,具象的有形物品似乎表现出更大的发散思维能力。
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引用次数: 0
A model-driven approach for prospective ergonomics: application to ikigai robotics. 前瞻性人体工程学的模型驱动法:应用于 ikigai 机器人技术。
IF 2.4 3区 工程技术 Q3 ENGINEERING, INDUSTRIAL Pub Date : 2026-01-01 Epub Date: 2024-10-19 DOI: 10.1080/00140139.2024.2418960
Stéphanie Buisine, Mégane Sartore, Ioana Ocnarescu, Louis-Romain Joly

Prospective Ergonomics requires building a vision of the future, which can be achieved empirically (e.g. analysing unmet needs) and/or creatively (e.g. creating future needs). We develop an alternative way of imagining the future, through a model-driven approach. Based on several developmental models, we provide a global picture of possible future(s) emphasising higher-ordered motivations and values (e.g. meaningfulness, accomplishment). To implement them, we then present a model of human accomplishment reinterpreting the concept of ikigai in light of selected psychological theories (e.g. self-determination, eudaemonic well-being, mindfulness). Finally, we apply it to an Industry 5.0 case study named ikigai robotics: we designed an equipment for railway maintenance following a double design process - a functional design loop and a motivational design loop. The process proved inspirational and the results both original and promising, opening avenues for Prospective Ergonomics to develop a new approach for designing the future.

前瞻性人体工程学要求建立未来愿景,这可以通过经验(如分析未满足的需求)和/或创造性(如创造未来需求)来实现。我们通过模型驱动法,开发了另一种想象未来的方法。基于若干发展模型,我们提供了一个可能的未来全景图,强调更高阶的动机和价值观(如意义、成就感)。为了实现这些目标,我们提出了一个人类成就模型,根据选定的心理学理论(如自我决定、幸福感、正念)重新诠释了 "ikigai "的概念。最后,我们将其应用于一个名为 "ikigai 机器人技术 "的工业 5.0 案例研究:我们按照双重设计流程--功能设计循环和激励设计循环--设计了一种用于铁路维护的设备。事实证明,这一过程很有启发性,结果既新颖又有前途,为前瞻性人体工程学开发设计未来的新方法开辟了道路。
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引用次数: 0
Analysing trends in the use of technical systems in prospective ergonomics: the case of the phone. 分析未来人体工程学中技术系统使用的趋势:以手机为例。
IF 2.4 3区 工程技术 Q3 ENGINEERING, INDUSTRIAL Pub Date : 2026-01-01 Epub Date: 2025-07-11 DOI: 10.1080/00140139.2025.2525948
Julien Nelson, Arnaud van Ooteghem, Gaëtan Bourmaud

The concept of trend is often mentioned in the literature on prospective ergonomics, yet few methods exist to capture and use them to anticipate the use of future things. In this paper, we present an exploratory study examining how the instrumental approach to mediated activity, a tradition of research in Activity-centred ergonomics, can serve as a basis to identify trends in the evolution of future system use. Nine ergonomists with experience in innovative technology design took part in a series of interviews aiming to examine past and present uses of a familiar piece of technology - the phone - and to extrapolate descriptions of its future use. Results allowed us to construct trend boards - tools allowing designers to discuss trends in the evolution of user activities, to assist the early stages of a design process. Results are discussed in terms of their implications for the practice of prospective ergonomics.

趋势的概念在前瞻性人体工程学的文献中经常被提及,但很少有方法可以捕捉和使用趋势来预测未来事物的使用。在本文中,我们提出了一项探索性研究,探讨了媒介活动的工具方法(以活动为中心的人体工程学研究的传统)如何作为确定未来系统使用演变趋势的基础。九位具有创新技术设计经验的人体工程学专家参加了一系列访谈,目的是研究一项熟悉的技术——手机——过去和现在的使用情况,并推断其未来的使用情况。结果使我们能够构建趋势板-允许设计师讨论用户活动演变趋势的工具,以协助设计过程的早期阶段。研究结果讨论了它们对前瞻性人体工程学实践的影响。
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引用次数: 0
Optimising design factors for mobile learning: evaluating approaches and criteria. 优化移动学习的设计因素:评估方法和标准。
IF 2.4 3区 工程技术 Q3 ENGINEERING, INDUSTRIAL Pub Date : 2026-01-01 Epub Date: 2025-02-07 DOI: 10.1080/00140139.2025.2456537
Bo Hsiao, Ching-Hua Huang

This study presents a multicriteria decision-making model that integrates the decision-making trial and evaluation laboratory (DEMATEL) with the VIseKriterijumska Optimizacija I Kompromisno Resenje (VIKOR) methodologies. The model aims to develop an influence framework for user interface design (UID) and validate the relationships among its components. The focus is on identifying key dimensions and criteria of UID in mobile learning and assessing their relative importance. The study evaluates 17 subcriteria after applying DEMATEL and VIKOR, as rated by 24 experts. A key finding is the visualisation of causal relationships, revealing that the colour scheme is notably influenced by font type, underscoring the colour scheme as the most critical factor in mobile learning interface design. Additionally, the study emphasises the importance of adopting continuous design approaches to improve interactive experiences and streamline mobile processes.

本研究提出了一个多标准决策模型,该模型将决策试验和评估实验室(DEMATEL)与VIseKriterijumska Optimizacija I Kompromisno Resenje (VIKOR)方法相结合。该模型旨在为用户界面设计(UID)开发一个影响框架,并验证其组件之间的关系。重点是确定移动学习中UID的关键维度和标准,并评估其相对重要性。该研究在应用DEMATEL和VIKOR后,对17个分项标准进行了评估,由24位专家评出。一个关键的发现是因果关系的可视化,揭示了配色方案明显受到字体类型的影响,强调了配色方案是移动学习界面设计中最关键的因素。此外,该研究还强调了采用持续设计方法来改善互动体验和简化移动流程的重要性。
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引用次数: 0
Risk assessment of musculoskeletal disorder symptoms for touch screen mobile devices users by failure mode and effect analysis method: a data envelopment analysis approach. 触摸屏移动设备用户肌肉骨骼疾病症状失效模式与效果分析方法的风险评估:数据包络分析方法
IF 2.4 3区 工程技术 Q3 ENGINEERING, INDUSTRIAL Pub Date : 2026-01-01 Epub Date: 2025-01-31 DOI: 10.1080/00140139.2025.2456525
Ali Elghomati

Touch-screen mobile devices (TSMDs) are digitally enhanced means of communication and information. This study aims to assess and identify the risks of musculoskeletal disorders. Cornell Musculoskeletal Disorder Questionnaire (CMDQ) was used with 340 university students (70% males and 30% females). Failure Mode and Effects Analysis (FMEA), which uses Data Envelopment Analysis (DEA), was applied to determine the potential musculoskeletal discomfort and its effects. The highest frequency of musculoskeletal discomfort symptoms was reported in the neck (73.53%) and lower back (67.94%), followed by the upper back (56.47%) and the right shoulder (46.18%). There was a positive correlation between the neck and musculoskeletal discomfort in; the right shoulder, upper back, right hand of base of thumb, and part of the wrist. It is essential to raise awareness among university students about the signs and risks of musculoskeletal disorder symptoms to help them prevent potential health issues in using TSMDs.

触摸屏移动设备(tsmd)是数字增强的通信和信息手段。本研究旨在评估和确定肌肉骨骼疾病的风险。采用康奈尔肌肉骨骼疾病问卷(CMDQ)对340名大学生(男70%,女30%)进行调查。采用数据包络分析(DEA)的失效模式和影响分析(FMEA)来确定潜在的肌肉骨骼不适及其影响。肌肉骨骼不适症状发生率最高的部位为颈部(73.53%)和下背部(67.94%),其次为上背部(56.47%)和右肩(46.18%)。颈部和肌肉骨骼不适之间存在正相关;右肩,上背部,右手拇指根部,手腕的一部分。提高大学生对肌肉骨骼紊乱症状的体征和风险的认识,以帮助他们预防使用tsmd带来的潜在健康问题,这是至关重要的。
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引用次数: 0
The effects of age, fitness, and health on the passive stiffness of the intact low back and its impact on seated work in a healthy, working, female population. 年龄、体能和健康状况对完整下背部被动僵硬的影响及其对健康女性就座工作的影响。
IF 2.4 3区 工程技术 Q3 ENGINEERING, INDUSTRIAL Pub Date : 2026-01-01 Epub Date: 2025-01-29 DOI: 10.1080/00140139.2025.2456529
Tara L Diesbourg, Andrea Hemmerich, Geneviève A Dumas

Age is associated with increased tissue stiffness and a higher risk of low back pain, particularly in older, sedentary workers who spend long periods sitting. This study explored how trunk stiffness changes with age and its relationship with posture during prolonged sitting in a sample of 37 women aged 20-65 years. Age was assessed as both Chronological Age and Fitness Age, with trunk stiffness measured using a passive trunk flexion apparatus. Participants sat at a computer workstation for 60 minutes, and spine posture was recorded every 10 minutes. The study found that trunk stiffness significantly increased with age, especially when considering Fitness Age (r = 0.517, p = 0.003). Additionally, trunk stiffness was negatively correlated with spine motion during sitting (r = -0.435, p = 0.023). These findings suggest that workers with poorer health move less while sitting and could be more susceptible to the deleterious effects of sedentary work.

年龄与组织僵硬度增加和腰痛风险增加有关,尤其是那些久坐不动的老年人。这项研究以37名年龄在20-65岁之间的女性为样本,探讨了躯干僵硬度随年龄的变化及其与长时间坐姿的关系。年龄评估为实足年龄和健康年龄,使用被动躯干屈曲仪测量躯干刚度。参与者坐在电脑工作站前60分钟,每10分钟记录一次脊柱姿势。研究发现,躯干刚度随着年龄的增长而显著增加,特别是考虑到健身年龄(r = 0.517, p = 0.003)。此外,躯干僵硬度与坐位时脊柱运动呈负相关(r = -0.435, p = 0.023)。这些发现表明,健康状况较差的员工坐着时活动较少,更容易受到久坐工作的有害影响。
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引用次数: 0
How to catch prospective use? A comparative study of virtual environment movie and guided imaginary for projecting future users in a public space. 如何把握未来的使用情况?虚拟环境电影和引导想象在预测公共空间未来使用者方面的比较研究。
IF 2.4 3区 工程技术 Q3 ENGINEERING, INDUSTRIAL Pub Date : 2026-01-01 Epub Date: 2024-10-24 DOI: 10.1080/00140139.2024.2418946
Elodie Maniga, Sonia Adelé, Béatrice Cahour

Focusing on the design of a public space, we propose a methodological contribution to integrate possible future users to studies in prospective ergonomics. Our objective is to establish a rigorous protocol for comparing two methods of projecting potential usage. First, a projection interview based on a virtual environment movie and second, a Guided Imaginary Projection interview. We sought to determine to what extent these two methods provide participants with the ability to live a 'quasi-experience' of the space. This 'quasi-experience' is measured by a questionnaire inspired by the concepts of presence and absorption and by the analysis of the embodiment level of the discourse produced during the interviews, from embodied to general discourse. The results show that while the two methods produce similar results in terms of the level of projection experience, the virtual environment movie projection produces significantly more general discourse.

我们以一个公共空间的设计为重点,提出了一种将未来可能的使用者纳入前瞻性人体工程学研究的方法。我们的目标是建立一个严格的协议,用于比较两种预测潜在使用情况的方法。第一种是基于虚拟环境电影的投影访谈,第二种是引导式想象投影访谈。我们试图确定这两种方法能在多大程度上让参与者对空间进行 "准体验"。这种 "准体验 "是通过一份受 "在场 "和 "吸收 "概念启发的问卷,以及对访谈过程中产生的话语的体现水平(从体现到一般话语)的分析来衡量的。结果表明,虽然两种方法在投影体验水平方面产生的结果相似,但虚拟环境电影投影产生的一般话语要多得多。
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引用次数: 0
Prospective ergonomics for the design of future things. 未来事物设计的前瞻性人体工程学。
IF 2.4 3区 工程技术 Q3 ENGINEERING, INDUSTRIAL Pub Date : 2026-01-01 Epub Date: 2024-10-16 DOI: 10.1080/00140139.2024.2409939
Jean-Marc Robert, Eric Brangier

This position paper gives an overview of the field of Prospective Ergonomics (PE) for the design of future products, services, processes, and systems. It presents its definition, links with innovation, characteristics, origin, history, goal, supports, and methods to help people imagine the future. In recent years, PE has been rediscovered, actualised and repositioned to give it greater scope and visibility, and stimulate research, training and professional practice in ergonomics for the design of future things. PE is an ergonomic intervention mode, on a par with Corrective ergonomics and Design ergonomics, upstream of design projects, where the ergonomist is proactive in anticipating or constructing future user needs and in creating future artefacts. PE is supported by four main fields of study: Ergonomics, Prospective, Future-Oriented Cognition, and Creativity, which ensures it is guided by three key principles: human-centred, future-oriented, and focused on creativity for innovation. PE expands the scope of ergonomics by going beyond the design of interactions with artefacts and including the creation of these artefacts in the first place. This has major impacts on research, training, and professional practice in ergonomics because we need new knowledge to work efficiently on the future, training should be enhanced in prospective, innovation, and new product development, and the professional practice is enriched by a new set of activities. In the conclusion we propose future research directions to pursue the development of PE.

本立场文件概述了用于设计未来产品、服务、流程和系统的前瞻性人体工程学(PE)领域。它介绍了前瞻性人体工程学的定义、与创新的联系、特点、起源、历史、目标、支持以及帮助人们想象未来的方法。近年来,人机工程学被重新发现、实际应用和重新定位,以扩大其范围和知名度,并促进人机工程学的研究、培训和专业实践,以设计未来事物。PE 是一种人体工程学干预模式,与设计项目上游的矫正人体工程学和设计人体工程学相提并论,在这种模式下,人体工程学家积极主动地预测或构建未来的用户需求,并创造未来的人工制品。PE 有四个主要研究领域:人体工程学、前瞻性认知、面向未来的认知和创造性,确保其遵循三个关键原则:以人为本、面向未来、注重创新创造。PE 拓展了人体工程学的范围,超越了与人工制品互动的设计,首先包括这些人工制品的创造。这对人体工程学的研究、培训和专业实践都会产生重大影响,因为我们需要新的知识来有效地开展未来工作,培训应在前瞻性、创新和新产品开发方面得到加强,而专业实践也会因一系列新的活动而得到丰富。在结论部分,我们提出了未来的研究方向,以推动 PE 的发展。
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引用次数: 0
Development of a new wax thread extruder machine to enhance productivity and reduce muscular strain in the Dhokra handicraft process: an unorganised sector in Indian handicraft industry. 开发新型蜡线挤压机,以提高生产率并减少多克拉手工艺品加工过程中的肌肉劳损:印度手工艺品行业中的一个无组织部门。
IF 2.4 3区 工程技术 Q3 ENGINEERING, INDUSTRIAL Pub Date : 2026-01-01 Epub Date: 2025-02-04 DOI: 10.1080/00140139.2025.2456527
Avinash Sahu, Sangeeta Pandit

Wax Thread Extraction Process (WTEP) is a key step in Dhokra manufacturing. The traditional method involves awkward postures, muscle strain and a tedious workflow. This study focused on improving the WTEP to minimize ergonomic risks and boost production efficiency. This study focused on improving the traditional method of WTEP to reduce ergonomics risk and increase production. In the first phase, the ergonomics study of traditional WTEP of Dhokra handicrafts was evaluated. Based on the findings, a new proposed wax thread extruder machine (WTEM) was considered with anthropometric body dimensions. In the second phase, new WTEM prototype was developed and tested against an anthropometric grid board. Finally, in the third phase, comparative study of the WTEM was conducted to determine the productivity and effectiveness of the new machine. The new WTEM, featuring a scissor jack mechanism and an integrated heating chamber, minimises physical effort, enhances efficiency, and the design aligns with Indian anthropometric principles to reduce postural strain. This design reduces MSDs and boosts productivity with long working hours.

蜡线提取工艺(WTEP)是多克拉生产中的一个关键步骤。传统方法涉及笨拙的姿势、肌肉劳损和乏味的工作流程。这项研究的重点是改进 WTEP,以最大限度地降低人体工学风险并提高生产效率。这项研究的重点是改进传统的 WTEP 方法,以降低人体工程学风险并提高生产效率。在第一阶段,对 Dhokra 手工艺品传统 WTEP 的人体工程学研究进行了评估。根据研究结果,考虑了一种新的蜡线挤压机(WTEM)的人体尺寸。在第二阶段,开发了新的 WTEM 原型,并根据人体测量网格板进行了测试。最后,在第三阶段,对 WTEM 进行了比较研究,以确定新机器的生产率和有效性。新型 WTEM 采用剪刀式千斤顶机构和集成加热室,最大限度地减少了体力消耗,提高了效率,其设计符合印度人体测量学原理,可减少姿势应变。这种设计减少了 MSD,提高了长时间工作的生产率。
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引用次数: 0
"New frontiers in prospective ergonomics". 前瞻性人体工程学的新领域。
IF 2.4 3区 工程技术 Q3 ENGINEERING, INDUSTRIAL Pub Date : 2026-01-01 Epub Date: 2025-09-06 DOI: 10.1080/00140139.2025.2558298
Andre Liem, Eric Brangier, Jean-Marc Robert
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引用次数: 0
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Ergonomics
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