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From superpixels to foundational models: An overview of unsupervised and generalizable image segmentation 从超像素到基础模型:无监督和通用图像分割概述
IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-07-29 DOI: 10.1016/j.cag.2024.104014

Image segmentation is one of the most classical computer vision tasks. Segmentation tasks yield a set of classes attributed to individual pixels instead of sparsely predicted images or patches, such as in classification or detection tasks. However, creating annotation sets for pixelwise tasks is a very costly task, often requiring hours for labeling single samples in images with multiple classes of objects. In this context, unsupervised learning can be leveraged either to expedite the annotation procedure and/or to guide the segmentation algorithms altogether without the need for manual annotations. Classical unsupervised segmentation methods leveraged techniques from areas as graph theory, image processing, clustering or supervised classifiers in order to achieve “shallow” pixelwise classification. These techniques usually aim to achieve superpixel over-segmentations by grouping similar pixels that should pertain to the same object. Modern deep unsupervised approaches for image segmentation aimed to group pixels in a data-driven way by using the capabilities of deep architectures to process unstructured data such as images. Later, self-supervised learning bypassed the need for labels via pretext tasks, compelling deep architectures to learn more generic features capable of enhancing downstream tasks, including segmentation. The generalized representations produced by unsupervised models have propelled the recent progress in self-supervised, few- and zero-shot learning and even general-purpose foundational models in computer vision, yielding state-of-the-art results across diverse tasks and datasets. This paper provides an overview of unsupervised and generalizable approaches for image segmentation, introduces key concepts and terminology, and discusses the main aspects of state-of-the-art methods. Additionally, we highlight prominent applications in various domains such as remote sensing, medical imaging, and geology. Finally, we discuss trends and future directions for state-of-the-art unsupervised image segmentation.

图像分割是最经典的计算机视觉任务之一。分割任务产生一组归属于单个像素而非稀疏预测图像或斑块的类别,例如在分类或检测任务中。然而,为像素任务创建注释集是一项非常昂贵的任务,通常需要数小时才能在包含多类对象的图像中标注单个样本。在这种情况下,可以利用无监督学习来加快标注过程和/或指导分割算法,而无需手动标注。经典的无监督分割方法利用图论、图像处理、聚类或监督分类器等领域的技术来实现 "浅层 "像素分类。这些技术通常旨在通过将应属于同一对象的相似像素分组来实现超像素过度分割。现代深度无监督图像分割方法旨在利用深度架构处理图像等非结构化数据的能力,以数据驱动的方式对像素进行分组。后来,自监督学习通过前置任务绕过了对标签的需求,迫使深度架构学习更多通用特征,以增强包括分割在内的下游任务。无监督模型产生的通用表征推动了计算机视觉领域的自监督学习、少镜头学习和零镜头学习,甚至通用基础模型的最新进展,在各种任务和数据集上取得了最先进的成果。本文概述了用于图像分割的无监督和通用方法,介绍了关键概念和术语,并讨论了最先进方法的主要方面。此外,我们还重点介绍了遥感、医学成像和地质学等不同领域的突出应用。最后,我们讨论了最先进的无监督图像分割技术的发展趋势和未来方向。
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引用次数: 0
Shape Modeling International (SMI) 2024 awards interviews with SMI’2024 award winners 国际造型设计协会(SMI)2024 年奖项采访 SMI'2024 年获奖者
IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-07-29 DOI: 10.1016/j.cag.2024.104021

The Shape Modeling International awards (SMI awards) were introduced to commemorate the passing of SMI founder, Professor Kunii. Since 2021, the SMI awards recognize exceptional contributors to Shape Modeling. Currently, there are three awards: the Tosiyasu Kunii Distinguished Researcher, the Young Investigator, and the Alexander Pasko Service Award. The 2024 Distinguished Researcher awardees are Gershon Elber and Stefanie Hahmann. The 2024 Young Investigators are Gianmarco Cherchi and Amal Dev Parakkat. The 2024 Service Awardee is Ergun Akleman. This article provides interviews with the five SMI 2024 award winners.

国际形状建模奖(SMI 奖)是为纪念 SMI 创始人 Kunii 教授的逝世而设立的。自 2021 年起,SMI 奖开始表彰对形状建模做出杰出贡献的人员。目前有三个奖项:Tosiyasu Kunii 杰出研究员奖、青年研究员奖和亚历山大-帕斯科服务奖。2024 年杰出研究员奖获得者是格申-埃尔伯(Gershon Elber)和斯蒂芬妮-哈曼(Stefanie Hahmann)。2024年青年研究员奖获得者是詹马尔科-切尔奇(Gianmarco Cherchi)和阿马尔-德夫-帕拉克卡特(Amal Dev Parakkat)。2024年度服务奖获得者是埃尔贡-阿克勒曼(Ergun Akleman)。本文对五位 SMI 2024 获奖者进行了采访。
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引用次数: 0
Assessing the landscape of toolkits, frameworks, and authoring tools for urban visual analytics systems 评估城市可视化分析系统的工具包、框架和创作工具情况
IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-07-25 DOI: 10.1016/j.cag.2024.104013

Over the past decade, there has been a significant increase in the development of visual analytics systems dedicated to addressing urban issues. These systems distill intricate urban analysis workflows into intuitive, interactive visual representations and interfaces, enabling users to explore, understand, and derive insights from large and complex data, including street-level imagery, street networks, and building geometries. Developing urban visual analytics systems, however, is a challenging endeavor that requires considerable programming expertise and interaction between various multidisciplinary stakeholders. This situation often leads to monolithic and isolated prototypes that are hard to reproduce, combine, or extend. Concurrently, there has been an increase in the availability of general and urban-specific toolkits, frameworks, and authoring tools that are open source and abstract away the need to implement low-level visual analytics functionalities. This paper provides a hierarchical taxonomy of urban visual analytics systems to contextualize how they are usually designed, implemented, and evaluated. We develop this taxonomy across three distinct levels (i.e., dimensions, categories, and tags), juxtaposing visualization with analytics, data, and system dimensions. We then assess the extent to which current open-source toolkits, frameworks, and authoring tools can effectively support the development of components tailored to urban visual analytics, identifying their strengths and limitations in addressing the unique challenges posed by urban data. In doing so, we offer a roadmap that can guide the effective employment of existing resources and chart a pathway for developing and refining future systems.

在过去十年中,致力于解决城市问题的可视化分析系统的开发显著增加。这些系统将错综复杂的城市分析工作流程提炼为直观、交互式的可视化表示和界面,使用户能够探索、理解大量复杂数据,包括街道级图像、街道网络和建筑几何图形,并从中获得洞察力。然而,开发城市可视化分析系统是一项极具挑战性的工作,需要大量的编程专业知识和多学科利益相关者之间的互动。这种情况往往会导致难以复制、组合或扩展的单一和孤立的原型。与此同时,通用的和针对城市的工具包、框架和创作工具的可用性也在不断提高,这些工具包、框架和创作工具都是开源的,并且抽象出了实现底层可视化分析功能的需求。本文提供了城市可视化分析系统的层次分类法,以说明这些系统通常是如何设计、实施和评估的。我们将可视化与分析、数据和系统维度并列,在三个不同的层面(即维度、类别和标签)上发展了这一分类法。然后,我们评估了当前的开源工具包、框架和创作工具能在多大程度上有效支持城市可视化分析组件的开发,确定了它们在应对城市数据带来的独特挑战方面的优势和局限。在此过程中,我们提供了一个路线图,可以指导如何有效利用现有资源,并为开发和完善未来系统指明方向。
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引用次数: 0
Arbitrary style transfer via multi-feature correlation 通过多特征相关性实现任意风格转移
IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-07-25 DOI: 10.1016/j.cag.2024.104018

Recent research in arbitrary style transfer has highlighted challenges in maintaining the balance between content structure and style patterns. Moreover, the improper application of style patterns onto the content image often results in suboptimal quality. In this paper, a novel style transfer network, called MCNet, is proposed. It is based on multi-feature correlations. To better explore the intrinsic relationship between the style image and the content image and to transfer the most suitable style onto the content image, a novel Global Style-Attentional Transfer Module, named GSATM, is introduced in this work. GSATM comprises two parts: Forward Adaptive Style Transformation (FAST) and Delayed Style Transformation (DST). The former analyzes the relationship between style and content features and fine-tunes the style features, whereas the latter transfers the content features based on the fine-tuned style features. Moreover, a new encoding and decoding structure is designed to effectively handle the output of GSATM. Extensive quantitative and qualitative experiments fully demonstrate the superiority of our algorithm. Project page: https://github.com/XiangJinCherry/MCNet.

最近在任意风格转换方面的研究凸显了在内容结构和风格模式之间保持平衡所面临的挑战。此外,将风格模式不恰当地应用到内容图像上往往会导致质量不佳。本文提出了一种名为 MCNet 的新型风格转换网络。它基于多特征相关性。为了更好地探索风格图像和内容图像之间的内在关系,并将最合适的风格转移到内容图像上,本文引入了一个新颖的全局风格-意向转移模块(Global Style-Attentional Transfer Module,简称 GSATM)。GSATM 包括两个部分:前向自适应风格转换(FAST)和延迟风格转换(DST)。前者分析风格特征和内容特征之间的关系并微调风格特征,后者则根据微调后的风格特征传输内容特征。此外,还设计了一种新的编码和解码结构,以有效处理 GSATM 的输出。广泛的定量和定性实验充分证明了我们算法的优越性。项目页面:https://github.com/XiangJinCherry/MCNet。
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引用次数: 0
Towards diverse image-to-image translation via adaptive normalization layer and contrast learning 通过自适应归一化层和对比度学习实现图像到图像的多样化转换
IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-07-22 DOI: 10.1016/j.cag.2024.104017

A nice image-to-image translation framework is able to acquire an explicit and credible mapping relationship between the source domain and target domains while satisfying two requirements. One is simplicity, the other is extensibility over multiple translation tasks. To this end, we design a concise but versatile generative model for image-to-image translation. Our method includes three major ingredients. First, inspired by popular unconditional normalization layers, named Spatially Adaptive Normalization(SPADE). We introduce a novel Semantics-Appearance Spatially Adaptive Normalization (SA-SPADE), taking into account both semantic structure and style appearance. This enables semantic composition and style appearance information to be sufficiently captured and integrated by our normalization layers. Thanks to SA-SPADE, our model extends to multiple image-to-image translation tasks in an unsupervised or supervised way. Second, we carefully designed two symmetrical network branches to provide semantic and appearance information for our normalization layer, namely Semantic Branch (SB) and Appearance Branch(AB) respectively. Third, we propose novel Semantic-aware Contrastive Loss (SCL) and Appearance-aware Contrastive Loss (ACL)based on newly un-/self- supervised contrastive learning. That is, SCL guarantees domain-invariant (e.g., pose, structure) representations between the generated image and the input image, while ACL ensures domain-specific representations (e.g., color, texture) between the generated image and the reference image. As a result, we verify the effectiveness of our method by comparing it with various task-dependent image translation models in both qualitative and quantitative evaluations.

一个好的图像到图像翻译框架能够在源域和目标域之间获得明确可信的映射关系,同时满足两个要求。一个是简单性,另一个是在多个翻译任务中的可扩展性。为此,我们为图像到图像翻译设计了一个简洁但通用的生成模型。我们的方法包括三大要素。首先,受流行的无条件归一化层的启发,我们将其命名为空间自适应归一化(SPADE)。我们引入了新颖的语义-外观空间自适应归一化(SA-SPADE),同时考虑语义结构和风格外观。这样,我们的归一化层就能充分捕捉和整合语义构成和风格外观信息。得益于 SA-SPADE,我们的模型能够以无监督或有监督的方式扩展到多种图像到图像的翻译任务中。其次,我们精心设计了两个对称的网络分支,分别为归一化层提供语义和外观信息,即语义分支(SB)和外观分支(AB)。第三,我们基于新的非/自我监督对比学习,提出了新颖的语义感知对比损失(SCL)和外观感知对比损失(ACL)。也就是说,SCL 保证生成图像和输入图像之间的领域不变性(如姿势、结构)表示,而 ACL 则保证生成图像和参考图像之间的特定领域表示(如颜色、纹理)。因此,我们通过在定性和定量评估中将我们的方法与各种与任务相关的图像翻译模型进行比较,验证了我们方法的有效性。
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引用次数: 0
Computer Vision Model Compression Techniques for Embedded Systems:A Survey 嵌入式系统的计算机视觉模型压缩技术:调查
IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-07-19 DOI: 10.1016/j.cag.2024.104015

Deep neural networks have consistently represented the state of the art in most computer vision problems. In these scenarios, larger and more complex models have demonstrated superior performance to smaller architectures, especially when trained with plenty of representative data. With the recent adoption of Vision Transformer (ViT) based architectures and advanced Convolutional Neural Networks (CNNs), the total number of parameters of leading backbone architectures increased from 62M parameters in 2012 with AlexNet to 7B parameters in 2024 with AIM-7B. Consequently, deploying such deep architectures faces challenges in environments with processing and runtime constraints, particularly in embedded systems. This paper covers the main model compression techniques applied for computer vision tasks, enabling modern models to be used in embedded systems. We present the characteristics of compression subareas, compare different approaches, and discuss how to choose the best technique and expected variations when analyzing it on various embedded devices. We also share codes to assist researchers and new practitioners in overcoming initial implementation challenges for each subarea and present trends for Model Compression.

在大多数计算机视觉问题中,深度神经网络一直代表着最先进的技术水平。在这些场景中,更大、更复杂的模型表现出优于较小架构的性能,尤其是在使用大量代表性数据进行训练的情况下。最近,随着基于视觉转换器(ViT)的架构和高级卷积神经网络(CNN)的采用,主要骨干架构的参数总数从 2012 年 AlexNet 的 6200 万个参数增加到 2024 年 AIM-7B 的 70 亿个参数。因此,在处理和运行时间受限的环境中,特别是在嵌入式系统中部署此类深度架构面临着挑战。本文介绍了应用于计算机视觉任务的主要模型压缩技术,使现代模型能够用于嵌入式系统。我们介绍了压缩子领域的特点,比较了不同的方法,并讨论了在各种嵌入式设备上分析时如何选择最佳技术和预期变化。我们还分享了代码,以帮助研究人员和新从业人员克服每个子领域的初步实施挑战,并介绍了模型压缩的发展趋势。
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引用次数: 0
SHREC 2024: Recognition of dynamic hand motions molding clay SHREC 2024:识别粘土成型的动态手部动作
IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-07-14 DOI: 10.1016/j.cag.2024.104012

Gesture recognition is a tool to enable novel interactions with different techniques and applications, like Mixed Reality and Virtual Reality environments. With all the recent advancements in gesture recognition from skeletal data, it is still unclear how well state-of-the-art techniques perform in a scenario using precise motions with two hands. This paper presents the results of the SHREC 2024 contest organized to evaluate methods for their recognition of highly similar hand motions using the skeletal spatial coordinate data of both hands. The task is the recognition of 7 motion classes given their spatial coordinates in a frame-by-frame motion. The skeletal data has been captured using a Vicon system and pre-processed into a coordinate system using Blender and Vicon Shogun Post. We created a small, novel dataset with a high variety of durations in frames. This paper shows the results of the contest, showing the techniques created by the 5 research groups on this challenging task and comparing them to our baseline method.

手势识别是实现与不同技术和应用(如混合现实和虚拟现实环境)进行新型交互的一种工具。近年来,通过骨骼数据进行手势识别的技术不断进步,但目前仍不清楚最先进的技术在使用双手精确动作的场景中表现如何。本文介绍了 SHREC 2024 竞赛的结果,该竞赛旨在评估使用双手骨骼空间坐标数据识别高度相似的手部动作的方法。任务是根据逐帧运动中的空间坐标识别 7 个运动类别。骨骼数据使用 Vicon 系统采集,并通过 Blender 和 Vicon Shogun Post 预处理成坐标系。我们创建了一个小型、新颖的数据集,其中的帧持续时间种类繁多。本文展示了竞赛的结果,展示了 5 个研究小组在这一具有挑战性的任务中创造的技术,并将它们与我们的基准方法进行了比较。
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引用次数: 0
Visual narratives to edutain against misleading visualizations in healthcare 用可视化叙事来消除医疗保健领域的可视化误导
IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-07-14 DOI: 10.1016/j.cag.2024.104011

We propose an interactive game based on visual narratives to edutain, i.e., to educate while entertaining, broad audiences against misleading visualizations in healthcare. Uncertainty at various stages of the visualization pipeline may give rise to misleading visual representations. These comprise misleading elements that may negatively impact the audiences by contributing to misinformed decisions, delayed treatments, and a lack of trust in medical information. We investigate whether visual narratives within the setting of an educational game support recognizing and addressing misleading elements in healthcare-related visualizations. Our methodological approach focuses on three key aspects: (i) identifying uncertainty types in the visualization pipeline which could serve as the origin of misleading elements, (ii) designing fictional visual narratives that comprise several misleading elements linking to these uncertainties, and (iii) proposing an interactive game that aids the communication of these misleading visualization elements to broad audiences. The game features eight fictional visual narratives built around misleading visualizations, each with specific assumptions linked to uncertainties. Players assess the correctness of these assumptions to earn points and rewards. In case of incorrect assessments, interactive explanations are provided to enhance understanding For an initial assessment of our game, we conducted a user study with 21 participants. Our study indicates that when participants incorrectly assess assumptions, they also spend more time elaborating on the reasons for their mistakes, indicating a willingness to learn more. The study also provided positive indications on game aspects such as memorability, reinforcement, and engagement, while it gave us pointers for future improvement.

我们提出了一个基于视觉叙事的互动游戏,旨在寓教于乐,让广大受众了解医疗保健领域的可视化误导。可视化流程中各个阶段的不确定性可能会产生误导性的可视化表述。这些误导性元素可能会对受众产生负面影响,导致错误决策、治疗延误以及对医疗信息缺乏信任。我们研究了教育游戏中的视觉叙事是否有助于识别和解决医疗保健相关可视化中的误导性元素。我们的方法主要集中在三个关键方面:(i) 识别可视化管道中的不确定性类型,这些类型可能是误导性元素的起源;(ii) 设计虚构的视觉叙事,其中包含与这些不确定性相关的若干误导性元素;(iii) 提出一个互动游戏,帮助向广大受众传达这些误导性可视化元素。游戏的特点是围绕误导性可视化设计八个虚构的可视化叙事,每个叙事都有与不确定性相关的特定假设。玩家通过评估这些假设的正确性来获得积分和奖励。为了对游戏进行初步评估,我们对 21 名参与者进行了用户研究。我们的研究表明,当参与者错误地评估假设时,他们也会花更多的时间阐述错误的原因,这表明他们愿意学习更多的知识。这项研究还对游戏的可记忆性、强化性和参与性等方面做出了积极的评价,同时也为我们今后的改进工作提出了建议。
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引用次数: 0
From coin to 3D face sculpture portraits in the round of Roman emperors 从硬币到 3D 面雕,罗马皇帝的圆形肖像
IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-07-14 DOI: 10.1016/j.cag.2024.103999

Representing historical figures on visual media has always been a crucial aspect of political communication in the ancient world, as it is in modern society. A great example comes from ancient Rome, when the emperor’s portraits were serially replicated on visual media to disseminate his image across the countries ruled by the Romans and to assert the power and authority that he embodied by making him universally recognizable. In particular, one of the most common media through which ancient Romans spread the imperial image was coinage, which showed a bi-dimensional projection of his portrait on the very low relief produced by the impression of the coin-die. In this work, we propose a new method that uses a multi-modal 2D and 3D approach to reconstruct the full portrait in the round of Roman emperors from their images adopted on ancient coins. A well-defined pipeline is introduced from the digitization of coins using 3D scanning techniques to the estimation of the 3D model of the portrait represented by a polygonal mesh. A morphable model trained on real 3D faces is exploited to infer the morphological (i.e., geometric) characteristics of the Roman emperor from the contours extracted from a coin portrait using a model fitting procedure. We present examples of face reconstruction of different emperors from coins produced in Rome as well as in the imperial provinces, which sometimes showed local variations of the official portraits centrally designed.

在视觉媒体上表现历史人物一直是古代世界政治传播的一个重要方面,现代社会也是如此。古罗马就是一个很好的例子,当时皇帝的肖像被连续复制到视觉媒体上,以便在罗马人统治的国家中传播他的形象,并通过让人们普遍认识他来维护他所代表的权力和权威。特别是,古罗马人传播帝王形象最常用的媒介之一是钱币,钱币在钱币压模产生的非常低的浮雕上展示了帝王肖像的二维投影。在这项工作中,我们提出了一种新方法,利用多模态二维和三维方法,从古钱币上采用的罗马皇帝图像中重建圆形的完整肖像。从使用三维扫描技术对钱币进行数字化,到估算以多边形网格为代表的肖像三维模型,我们引入了一个定义明确的流水线。我们利用在真实三维人脸上训练的可变形模型,通过模型拟合程序,从钱币肖像提取的轮廓中推断出罗马皇帝的形态(即几何)特征。我们展示了从罗马和帝国行省生产的钱币中重建不同皇帝脸部的实例,这些钱币有时会显示出中央设计的官方肖像的局部变化。
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引用次数: 0
From past to present: A tertiary investigation of twenty-four years of image inpainting 从过去到现在:对二十四年图像内画的第三次调查
IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2024-07-14 DOI: 10.1016/j.cag.2024.104010

Inpainting techniques, rooted in ancient art restoration practices, have become essential tools for digital image editing in modern contexts. Despite their widespread applications across diverse domains, the rapid advance of inpainting methodologies has highlighted the need for comprehensive reviews to document progress and identify areas for deeper investigation. Although there are many works in literature describing the state of the art regarding inpainting methods, algorithms, and technologies, many of them are presented lacking methodological rigor, which compromises the reliability and validity of their conclusions. In light of the wide literature about inpainting, this tertiary review aims to systematically identify their main techniques, recurring challenges, and applications through the perspective of secondary studies, providing a helpful background for new researchers. Our findings are based on an analysis of 45 reviews, where one of the major issues observed was the lack of standardization in the classification of methods, and to address this, we provide a concise and clear classification. Furthermore, we present a summary of the most commonly used metrics and a discussion of the main shortcomings and applications, which extend beyond digital image restoration to include medical imaging, three-dimensional restoration, cultural heritage preservation, and more. While inpainting poses challenges, this review aims to inspire further exploration and advancement in the field by providing a comprehensive overview of inpainting research.

植根于古代艺术修复实践的内绘技术已成为现代数字图像编辑的重要工具。尽管它们广泛应用于各个领域,但内绘方法的快速发展凸显了对全面审查的需求,以记录进展并确定需要深入研究的领域。尽管有许多文献描述了有关内绘方法、算法和技术的最新进展,但其中许多都缺乏严谨的方法论,这就影响了其结论的可靠性和有效性。鉴于有关着色的文献众多,这篇三级综述旨在通过二次研究的视角,系统地确定其主要技术、反复出现的挑战和应用,为新的研究人员提供有用的背景资料。我们的研究结果基于对 45 篇综述的分析,其中发现的一个主要问题是方法分类缺乏标准化,为了解决这个问题,我们提供了一个简洁明了的分类。此外,我们还总结了最常用的度量方法,并讨论了主要缺点和应用领域,这些领域不仅包括数字图像修复,还包括医疗成像、三维修复、文化遗产保护等。虽然涂色带来了挑战,但本综述旨在通过对涂色研究的全面概述,激励人们进一步探索和推进该领域的研究。
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引用次数: 0
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