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REDACT 修订
IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2021-10-24 DOI: 10.1145/3503954.3503957
Arjun Devraj, Liang Wang, J. Rexford
Refraction networking is a promising censorship circumvention technique in which a participating router along the path to an innocuous destination deflects traffic to a covert site that is otherwise blocked by the censor. However, refraction networking faces major practical challenges due to performance issues and various attacks (e.g., routing-around-the-decoy and fingerprinting). Given that many sites are now hosted in the cloud, data centers offer an advantageous setting to implement refraction networking due to the physical proximity and similarity of hosted sites. We propose REDACT, a novel class of refraction networking solutions where the decoy router is a border router of a multi-tenant data center and the decoy and covert sites are tenants within the same data center. We highlight one specific example REDACT protocol, which leverages TLS session resumption to address the performance and implementation challenges in prior refraction networking protocols. REDACT also offers scope for other designs with different realistic use cases and assumptions.
折射网络是一种很有前途的审查规避技术,其中参与的路由器沿着通往无害目的地的路径将流量转向隐蔽站点,否则将被审查器阻止。然而,由于性能问题和各种攻击(例如,绕过诱饵路由和指纹识别),折射网络面临着主要的实际挑战。考虑到许多站点现在托管在云中,由于托管站点的物理接近性和相似性,数据中心为实现折射网络提供了有利的设置。我们提出了REDACT,这是一种新型折射网络解决方案,其中诱饵路由器是多租户数据中心的边界路由器,诱饵和隐蔽站点是同一数据中心内的租户。我们重点介绍了一个具体的示例REDACT协议,它利用TLS会话恢复来解决先前折射网络协议中的性能和实现挑战。REDACT还为具有不同实际用例和假设的其他设计提供了范围。
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引用次数: 1
The October 2021 issue 2021年10月号
IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2021-10-24 DOI: 10.1145/3503954.3503955
S. Uhlig
This October 2021 issue contains two technical papers, two educational contributions, and one editorial note.
这个2021年10月的问题包含两篇技术论文,两篇教育贡献和一篇社论。
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引用次数: 0
Towards retina-quality VR video streaming 迈向视网膜质量的VR视频流
IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2021-08-28 DOI: 10.1145/3523230.3523233
Luke Hsiao, Brooke Krajancich, P. Levis, Gordon Wetzstein, Keith Winstein
Virtual reality systems today cannot yet stream immersive, retina-quality virtual reality video over a network. One of the greatest challenges to this goal is the sheer data rates required to transmit retina-quality video frames at high resolutions and frame rates. Recent work has leveraged the decay of visual acuity in human perception in novel gaze-contingent video compression techniques. In this paper, we show that reducing the motion-to-photon latency of a system itself is a key method for improving the compression ratio of gaze-contingent compression. Our key finding is that a client and streaming server system with sub-15ms latency can achieve 5x better compression than traditional techniques while also using simpler software algorithms than previous work.
今天的虚拟现实系统还不能通过网络传输沉浸式的、视网膜质量的虚拟现实视频。实现这一目标的最大挑战之一是在高分辨率和帧率下传输视网膜质量视频帧所需的纯粹数据速率。最近的工作利用了视觉敏锐度在人类感知的衰减,在新颖的注视事件视频压缩技术。在本文中,我们证明了减少系统本身的运动-光子延迟是提高注视条件压缩压缩比的关键方法。我们的主要发现是,延迟低于15ms的客户端和流媒体服务器系统可以实现比传统技术好5倍的压缩,同时使用比以前工作更简单的软件算法。
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引用次数: 6
Limited domains considered useful 被认为有用的有限领域
IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2021-07-23 DOI: 10.1145/3477482.3477487
B. Carpenter, J. Crowcroft, D. Trossen
Limited domains were defined conceptually in RFC 8799 to cater to requirements and behaviours that extend the dominant view of IP packet delivery in the Internet. This paper argues not only that limited domains have been with us from the very beginning of the Internet but also that they have been shaping innovation of Internet technologies ever since, and will continue to do so. In order to build limited domains that successfully interoperate with the existing Internet, we propose an architectural framework as a blueprint. We discuss the role of the IETF in ensuring continued innovation in Internet technologies by embracing the wider research community's work on limited domain technology, leading to our key insight that Limited Domains are not only considered useful but a must to sustain innovation.
RFC 8799在概念上定义了有限域,以满足扩展互联网中IP数据包传递的主导观点的需求和行为。本文认为,有限的领域不仅从互联网诞生之初就一直伴随着我们,而且从那时起,它们一直在塑造互联网技术的创新,并将继续这样做。为了构建与现有Internet成功互操作的有限域,我们提出了一个架构框架作为蓝图。我们讨论了IETF在确保互联网技术持续创新方面的作用,通过拥抱更广泛的研究社区在有限领域技术上的工作,从而得出我们的关键见解,即有限领域不仅被认为是有用的,而且是维持创新的必要条件。
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引用次数: 1
Collaboration in the IETF IETF中的协作
IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2021-07-23 DOI: 10.1145/3477482.3477488
M. Welzl, S. Oepen, Cezary Jaskula, C. Griwodz, Safiqul Islam
RFC 9000, published in May 2021, marks an important milestone for the Internet's standardization body, the Internet Engineering Task Force (IETF): finally, the specification of the QUIC protocol is available. QUIC is the result of a five-year effort - and it is also the second of two major protocols (the first being SPDY, which later became HTTP/2) that Google LLC first deployed, and then brought to the IETF for standardization. This begs the question: when big players follow such a "shoot first, discuss later" approach, is IETF collaboration still "real", or is the IETF now being (mis-)used to approve protocols for standardization when they are already practically established, without really actively involving anyone but the main proponents?
2021年5月发布的RFC 9000标志着互联网标准化机构互联网工程任务组(IETF)的一个重要里程碑:最终,QUIC协议规范可用。QUIC是五年努力的结果——它也是Google LLC首先部署的两个主要协议中的第二个(第一个是SPDY,后来成为HTTP/2),然后将其带到IETF进行标准化。这就回避了一个问题:当大的参与者遵循这样的“先拍,后谈”的方法时,IETF的合作仍然是“真实的”吗?或者IETF现在(错误地)被用来批准标准化的协议,而这些协议实际上已经建立起来了,除了主要的支持者之外,没有真正积极地让任何人参与进来?
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引用次数: 0
The July 2021 issue 2021年7月号
IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2021-07-23 DOI: 10.1145/3477482.3477483
S. Uhlig
Presentation of the July 2021 issue of CCR.
CCR 2021年7月号的介绍。
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引用次数: 0
A square law revisited 重新审视平方定律
IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2021-07-23 DOI: 10.1145/3477482.3477490
B. Carpenter
An earlier study observed that until 2008, the size of the BGP4 system for IPv4 appeared to have grown approximately in proportion to the square root of the host count of the globally addressable Internet. This article revisits this study by including IPv4 data until 2020 and adding IPv6 data. The results indicate that BGP4 for IPv4 is continuing to scale steadily even as IPv4 approaches its end of life, and that it is working as it should for IPv6, except for a slight concern that the number of announced routes is trending upwards faster as time goes on.
一项较早的研究发现,直到2008年,BGP4 IPv4系统的规模似乎与全球可寻址互联网主机数量的平方根成比例增长。本文通过包含到2020年的IPv4数据和添加IPv6数据来重新审视这项研究。结果表明,即使IPv4接近其生命周期的终点,IPv4的BGP4仍在继续稳步扩展,并且它正在为IPv6工作,除了一个轻微的担忧,即随着时间的推移,宣布的路由数量呈上升趋势。
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引用次数: 0
The graph neural networking challenge 图神经网络的挑战
IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2021-07-11 DOI: 10.1145/3477482.3477485
J. Suárez-Varela, Miquel Ferriol Galmés, Albert Lopez, Paul Almasan, G. Bernárdez, David Pujol-Perich, Krzysztof Rusek, Loïck Bonniot, C. Neumann, François Schnitzler, François Taïani, Martin Happ, Christian Maier, J. Du, Matthias Herlich, P. Dorfinger, N. Hainke, Stefan Venz, John A. Wegener, H. Wissing, Bo-Xi Wu, Shihan Xiao, P. Barlet-Ros, A. Cabellos-Aparicio
During the last decade, Machine Learning (ML) has increasingly become a hot topic in the field of Computer Networks and is expected to be gradually adopted for a plethora of control, monitoring and management tasks in real-world deployments. This poses the need to count on new generations of students, researchers and practitioners with a solid background in ML applied to networks. During 2020, the International Telecommunication Union (ITU) has organized the "ITU AI/ML in 5G challenge", an open global competition that has introduced to a broad audience some of the current main challenges in ML for networks. This large-scale initiative has gathered 23 different challenges proposed by network operators, equipment manufacturers and academia, and has attracted a total of 1300+ participants from 60+ countries. This paper narrates our experience organizing one of the proposed challenges: the "Graph Neural Networking Challenge 2020". We describe the problem presented to participants, the tools and resources provided, some organization aspects and participation statistics, an outline of the top-3 awarded solutions, and a summary with some lessons learned during all this journey. As a result, this challenge leaves a curated set of educational resources openly available to anyone interested in the topic.
在过去的十年中,机器学习(ML)日益成为计算机网络领域的热门话题,并有望逐渐被用于实际部署中的大量控制、监控和管理任务。这就需要依靠新一代的学生、研究人员和实践者,他们在机器学习应用于网络方面有着坚实的背景。2020年期间,国际电信联盟(ITU)组织了“国际电联5G AI/ML挑战赛”,这是一项开放的全球竞赛,向广大受众介绍了当前网络ML面临的一些主要挑战。这一大型倡议汇集了网络运营商、设备制造商和学术界提出的23个不同挑战,吸引了来自60多个国家的1300多名参与者。本文叙述了我们组织提出的挑战之一的经验:“图神经网络挑战2020”。我们描述了向参与者提出的问题、提供的工具和资源、一些组织方面和参与统计数据、前3名获奖解决方案的大纲,以及在整个过程中获得的一些经验教训的总结。因此,这一挑战为任何对该主题感兴趣的人留下了一套开放的教育资源。
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引用次数: 15
Workshop on Overcoming Measurement Barriers to Internet Research (WOMBIR 2021) final report 克服互联网研究测量障碍研讨会(WOMBIR 2021)最终报告
IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2021-07-11 DOI: 10.1145/3477482.3477489
K. Claffy, D. Clark, J. Heidemann, F. Bustamante, M. Jonker, Aaron Schulman, E. Zegura
In January and April 2021 we held the Workshop on Overcoming Measurement Barriers to Internet Research (WOMBIR) with the goal of understanding challenges in network and security data set collection and sharing. Most workshop attendees provided white papers describing their perspectives, and many participated in short-talks and discussion in two virtual workshops over five days. That discussion produced consensus around several points. First, many aspects of the Internet are characterized by decreasing visibility of important network properties, which is in tension with the Internet's role as critical infrastructure. We discussed three specific research areas that illustrate this tension: security, Internet access; and mobile networking. We discussed visibility challenges at all layers of the networking stack, and the challenge of gathering data and validating inferences. Important data sets require longitudinal (long-term, ongoing) data collection and sharing, support for which is more challenging for Internet research than other fields. We discussed why a combination of technical and policy methods are necessary to safeguard privacy when using or sharing measurement data. Workshop participant proposed several opportunities to accelerate progress, some of which require coordination across government, industry, and academia.
在2021年1月和4月,我们举办了克服互联网研究测量障碍研讨会(WOMBIR),目的是了解网络和安全数据集收集和共享方面的挑战。大多数研讨会参与者提供了描述他们观点的白皮书,许多人参加了为期五天的两个虚拟研讨会的简短谈话和讨论。那次讨论就几个问题达成了共识。首先,互联网的许多方面的特点是重要网络属性的可见性降低,这与互联网作为关键基础设施的作用是紧张的。我们讨论了说明这种紧张关系的三个具体研究领域:安全、互联网接入;还有移动网络。我们讨论了网络堆栈所有层的可见性挑战,以及收集数据和验证推断的挑战。重要的数据集需要纵向(长期、持续)的数据收集和共享,这对互联网研究来说比其他领域更具挑战性。我们讨论了为什么在使用或共享测量数据时需要技术和策略方法的组合来保护隐私。与会者提出了几个加速进展的机会,其中一些需要政府、工业和学术界之间的协调。
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引用次数: 8
Great educators in computer networking 计算机网络方面的伟大教育家
IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2021-05-10 DOI: 10.1145/3464994.3465001
M. Caesar, Bruce S. Davie
This interview is part of a series on Great Educators in Computer Networking, where we interview some of the most impactful and skilled educators in our field. Here, we interviewed Australian Bruce Davie, the self-described computer scientist/engineer/runner/cyclist, who agreed to talk to us about his thoughts on computer networking education, his role in it, his thoughts about the big ideas in our field, and how the pandemic is changing our work. Bruce has over 30 years of industry experience and is well known for a broad spectrum of educational initiatives such as co-authoring several textbooks, as well as his contributions to many networking standards and technologies, including IP quality of service, network virtualization, software defined networking, and more
这次采访是“计算机网络领域的伟大教育家”系列的一部分,我们采访了一些在我们的领域中最有影响力和最熟练的教育家。在这里,我们采访了澳大利亚人Bruce Davie,他自称是计算机科学家/工程师/跑步者/自行车手,他同意和我们谈谈他对计算机网络教育的看法,他在其中的角色,他对我们领域的重大思想的看法,以及疫情如何改变我们的工作。Bruce拥有超过30年的行业经验,并以广泛的教育计划而闻名,例如共同编写了几本教科书,以及他对许多网络标准和技术的贡献,包括IP服务质量,网络虚拟化,软件定义网络等等
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引用次数: 0
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ACM Sigcomm Computer Communication Review
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