Pub Date : 2023-11-27DOI: 10.30989/teknomatika.v14i2.1101
I. Subekti, Muhammad Habibi, Aris Wahyudi Murdiyanto, Alfun Roehatul Jannah
Kartu Prakerja is one of the government's flagship programs in providing training to the workforce. In its implementation there is a lot of information scattered, especially on social media Twitter both in the pros and cons of Kartu Prakerja program. Based on information in the form of tweets that have not been analyzed in depth, it is necessary to analyze sentiment on the Kartu Prakerja in order to obtain appropriate information based on the opinions of netizen s on Twitter. This study discusses sentiment analysis of tweet data with the keyword “Kartu Prakerja” which uses data as many as 6658 tweet data taken in the period May 27 - August 5, 2021. This research uses the Naive Bayes Classification method which has several stages, namely data retrieval, data preprocessing, manual labeling, data training and testing. The solution offered in this study is to create an analysis model that can be used to perform sentiment analysis about Kartu Prakerja on Twitter. Based on the results of this study obtained that the calculation of accuracy obtained a value of 86% for training data and 87% for data testing. This study concluded that the Kartu Prakerja has a positive sentiment by Twitter netizens based on the results of Classification that discusses many positive sentiments such as the benefits, effectiveness and addition of the Kartu Prakerja budget.
Kartu Prakerja 是政府为劳动力提供培训的旗舰项目之一。在该计划的实施过程中,有许多信息散落在各处,尤其是在社交媒体 Twitter 上,其中既有对 Kartu Prakerja 计划有利的信息,也有对其不利的信息。基于尚未深入分析的推文形式的信息,有必要对 Kartu Prakerja 进行情感分析,以便根据推特上网民的意见获得适当的信息。本研究讨论了对以 "Kartu Prakerja "为关键词的推特数据的情感分析,使用的数据多达 6658 条,时间跨度为 2021 年 5 月 27 日至 8 月 5 日。本研究使用了 Naive Bayes 分类方法,该方法分为几个阶段,即数据检索、数据预处理、人工标注、数据训练和测试。本研究提供的解决方案是创建一个分析模型,用于在 Twitter 上对 Kartu Prakerja 进行情感分析。根据本研究得出的结果,对训练数据和测试数据的计算准确率分别为 86% 和 87%。本研究的结论是,根据分类结果,Twitter 网民对 Kartu Prakerja 有积极的情感,如 Kartu Prakerja 的好处、有效性和增加预算等。
{"title":"ANALISIS SENTIMEN DI MEDIA SOSIAL TWITTER DENGAN STUDI KASUS KARTU PRAKERJA","authors":"I. Subekti, Muhammad Habibi, Aris Wahyudi Murdiyanto, Alfun Roehatul Jannah","doi":"10.30989/teknomatika.v14i2.1101","DOIUrl":"https://doi.org/10.30989/teknomatika.v14i2.1101","url":null,"abstract":"Kartu Prakerja is one of the government's flagship programs in providing training to the workforce. In its implementation there is a lot of information scattered, especially on social media Twitter both in the pros and cons of Kartu Prakerja program. Based on information in the form of tweets that have not been analyzed in depth, it is necessary to analyze sentiment on the Kartu Prakerja in order to obtain appropriate information based on the opinions of netizen s on Twitter. This study discusses sentiment analysis of tweet data with the keyword “Kartu Prakerja” which uses data as many as 6658 tweet data taken in the period May 27 - August 5, 2021. This research uses the Naive Bayes Classification method which has several stages, namely data retrieval, data preprocessing, manual labeling, data training and testing. The solution offered in this study is to create an analysis model that can be used to perform sentiment analysis about Kartu Prakerja on Twitter. Based on the results of this study obtained that the calculation of accuracy obtained a value of 86% for training data and 87% for data testing. This study concluded that the Kartu Prakerja has a positive sentiment by Twitter netizens based on the results of Classification that discusses many positive sentiments such as the benefits, effectiveness and addition of the Kartu Prakerja budget.","PeriodicalId":508475,"journal":{"name":"Teknomatika: Jurnal Informatika dan Komputer","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139232497","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-22DOI: 10.30989/teknomatika.v13i2.1111
Halillur Nur Afandi, Landung Sudarmana, Dayat Subekti, Nafisa Alfi Sa'diya
Madiun Regency is one of the districts on the island of Java, precisely in the province of East Java. Based on research from the Center for Volcanology and Geological Disaster Mitigation (PVMBG), Madiun City has several potential disasters, one of which is flooding with a high category. This is because Madiun Regency has two streams, namely Kali Sono and Kali Piring which head up on the slopes of Mount Wilis, Madiun Regency. Both times it ended in the Jerohan River in the Balerejo District, Madiun Regency which is a tributary of the Bengawan Madiun River. When heavy rains fell, parts of Madiun City were immediately inundated by flood waters. To anticipate floods, this research proposes a prototype design of a flood disaster early warning system using multiple sensors based on the Global System for Mobile Communications (GSM) in Madiun Regency. Which in the design uses the waterfall and Arduino methods. The prototype built is able to provide early warning information. The data that has been taken can be displayed on the web which functions as a monitoring system, so that officers can carry out supervision more easily and take action when the situation is dangerous. With the prototype and the system made, it is expected to be able to minimize losses caused by floods.
{"title":"Rancang Bangun Sistem Peringatan Dini Bencana Banjir Di Kabupaten Madiun Berbasis Website Dan SMS Gateway Menggunakan Mikrokontroller Arduino","authors":"Halillur Nur Afandi, Landung Sudarmana, Dayat Subekti, Nafisa Alfi Sa'diya","doi":"10.30989/teknomatika.v13i2.1111","DOIUrl":"https://doi.org/10.30989/teknomatika.v13i2.1111","url":null,"abstract":"Madiun Regency is one of the districts on the island of Java, precisely in the province of East Java. Based on research from the Center for Volcanology and Geological Disaster Mitigation (PVMBG), Madiun City has several potential disasters, one of which is flooding with a high category. This is because Madiun Regency has two streams, namely Kali Sono and Kali Piring which head up on the slopes of Mount Wilis, Madiun Regency. Both times it ended in the Jerohan River in the Balerejo District, Madiun Regency which is a tributary of the Bengawan Madiun River. When heavy rains fell, parts of Madiun City were immediately inundated by flood waters. To anticipate floods, this research proposes a prototype design of a flood disaster early warning system using multiple sensors based on the Global System for Mobile Communications (GSM) in Madiun Regency. Which in the design uses the waterfall and Arduino methods. The prototype built is able to provide early warning information. The data that has been taken can be displayed on the web which functions as a monitoring system, so that officers can carry out supervision more easily and take action when the situation is dangerous. With the prototype and the system made, it is expected to be able to minimize losses caused by floods.","PeriodicalId":508475,"journal":{"name":"Teknomatika: Jurnal Informatika dan Komputer","volume":"17 7","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139247890","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-22DOI: 10.30989/teknomatika.v13i1.1123
Wenesdy Fajar Ega Roosdwita, A. Priyanto, A. Cahyono, Nurul Fatimah
Along with the development of technology and information, human needs are increasing. Especially now that the parking system has experienced rapid development with a level of security for vehicles. One of the important things is the parking problem, the parking problem where the parking lot is large enough but still not supported by an adequate system. The use of a manual parking system has now begun to shift now with an automatic parking system that is integrated with the database as part of the parking system. Barcode card is a code in the form of a line of black or rectangular lines. Each line of the rectangle has a different width. So in this study the barcode card is used as an ID for parking users or parking customers who replace the manual parking system. The parking system data collection starts with Barcode Card user parking which is invincible with the parking user database via Barcode Scan. In a parking system using a Barcode Card, parking users can see the hours of entry and exit of parking congestion. by simply scanning or pasting the Barcode Card on the HC-SR04 sensor. This parking system will work based on existing data on the RFID tag and RFID reader. The data from the RFID tag will read the RFID reader and be processed in the Raspberry pi and servo motor to open and close the bar, then the buzzer will sound after which the ultrasonic sensor closes and opens the bar when the motor passes the sensor. With the parking system using this Barcode Card can provide security, comfort in the parking area is more guaranteed, and the parking area is managed in an orderly manner.
随着技术和信息的发展,人类的需求也在不断增加。特别是现在,停车系统经历了快速发展,车辆的安全水平也有了很大的提高。其中一个重要的问题就是停车问题,即停车场足够大但仍然没有足够的系统支持的停车问题。现在,手动停车系统的使用已开始向自动停车系统转变,自动停车系统作为停车系统的一部分与数据库集成在一起。条码卡是由一行行黑色或矩形线条组成的代码。矩形的每一行都有不同的宽度。因此,在本研究中,条码卡被用作停车用户或停车客户的 ID,以取代人工停车系统。停车系统的数据收集从条码卡用户停车开始,通过条码扫描,条码卡与停车用户数据库无缝连接。在使用条形码卡的停车系统中,停车用户只需将条形码卡扫描或粘贴到 HC-SR04 传感器上,就能看到进入和离开停车场的拥堵时间。该停车系统将根据 RFID 标签和 RFID 阅读器上的现有数据运行。RFID 标签上的数据将被 RFID 阅读器读取,并在 Raspberry pi 和伺服电机中进行处理,以打开和关闭栏杆,然后蜂鸣器将发出声音,之后超声波传感器将在电机通过传感器时关闭和打开栏杆。使用这种条码卡的停车系统可以提供安全性,使停车区域的舒适性更有保障,并使停车区域得到有序管理。
{"title":"Rancang Bangun Sistem Parkir Menggunakan Kartu Barcode di Pasar Setono Betek Kediri","authors":"Wenesdy Fajar Ega Roosdwita, A. Priyanto, A. Cahyono, Nurul Fatimah","doi":"10.30989/teknomatika.v13i1.1123","DOIUrl":"https://doi.org/10.30989/teknomatika.v13i1.1123","url":null,"abstract":"Along with the development of technology and information, human needs are increasing. Especially now that the parking system has experienced rapid development with a level of security for vehicles. One of the important things is the parking problem, the parking problem where the parking lot is large enough but still not supported by an adequate system. The use of a manual parking system has now begun to shift now with an automatic parking system that is integrated with the database as part of the parking system. Barcode card is a code in the form of a line of black or rectangular lines. Each line of the rectangle has a different width. So in this study the barcode card is used as an ID for parking users or parking customers who replace the manual parking system. The parking system data collection starts with Barcode Card user parking which is invincible with the parking user database via Barcode Scan. In a parking system using a Barcode Card, parking users can see the hours of entry and exit of parking congestion. by simply scanning or pasting the Barcode Card on the HC-SR04 sensor. This parking system will work based on existing data on the RFID tag and RFID reader. The data from the RFID tag will read the RFID reader and be processed in the Raspberry pi and servo motor to open and close the bar, then the buzzer will sound after which the ultrasonic sensor closes and opens the bar when the motor passes the sensor. With the parking system using this Barcode Card can provide security, comfort in the parking area is more guaranteed, and the parking area is managed in an orderly manner.","PeriodicalId":508475,"journal":{"name":"Teknomatika: Jurnal Informatika dan Komputer","volume":"47 ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139249082","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-22DOI: 10.30989/teknomatika.v13i1.1138
Hendry Agus Setiawan, M. R. Ma'arif, Chanief Budi Setiawan, Fajar Syahruddin
User experience is the result of what the user feels and thinks when using a product or service, and makes the user experience subjective, therefore the user experience (user experience) can be tested in conjunction with other tests to get an objective assessment of the user when can be done directly with the product. This study will discuss the user experience using the User Experience Questionnaire and Focus Group Discussion methods. The process to be carried out is by using the Brainly and Quora applications obtained from the UEQ and FGD test questionnaires through interviews and data interviews from questionnaires. Based on the results of this study, the results of the analysis and comparisons with UEQ and FGD were obtained. The first test objectively used direct testing to respondents using the UEQ questionnaire which has 6 scales, namely: attractiveness, efficiency, perspective, dependability, stimulation and novelty, which are given to 11 respondents. Second, subjective testing using Focus Group Discussion for perceptions and more detailed user problems with interviews. From the second test conducted, it can be denied that the Brainly application is superior to Quora.
{"title":"ANALISIS KOMPARATIF UX DESIGN PADA PLATFORM EDUKASI ONLINE","authors":"Hendry Agus Setiawan, M. R. Ma'arif, Chanief Budi Setiawan, Fajar Syahruddin","doi":"10.30989/teknomatika.v13i1.1138","DOIUrl":"https://doi.org/10.30989/teknomatika.v13i1.1138","url":null,"abstract":"User experience is the result of what the user feels and thinks when using a product or service, and makes the user experience subjective, therefore the user experience (user experience) can be tested in conjunction with other tests to get an objective assessment of the user when can be done directly with the product. This study will discuss the user experience using the User Experience Questionnaire and Focus Group Discussion methods. The process to be carried out is by using the Brainly and Quora applications obtained from the UEQ and FGD test questionnaires through interviews and data interviews from questionnaires. Based on the results of this study, the results of the analysis and comparisons with UEQ and FGD were obtained. The first test objectively used direct testing to respondents using the UEQ questionnaire which has 6 scales, namely: attractiveness, efficiency, perspective, dependability, stimulation and novelty, which are given to 11 respondents. Second, subjective testing using Focus Group Discussion for perceptions and more detailed user problems with interviews. From the second test conducted, it can be denied that the Brainly application is superior to Quora.","PeriodicalId":508475,"journal":{"name":"Teknomatika: Jurnal Informatika dan Komputer","volume":"134 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139250352","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Posyandu is the activity base in the field of health for the community, with the Posyandu is expected to community conscious will Healt sice early, because of the activities of Posyandu many involving various parties, especially on helath early is a todder. This Posyandu is regulated and supervised by the Puskesmas in order to maximize activities in the field of Healt between RT and RW. In the case of these many activities are still relying on the recording is manually and a lot of data that is not structured. There is also a wighing activity for toddlers who still use the manual method, namely checking the Card Towards Health (KMS) book. The study is intended to create a system supporting decision that can be used by Kader Posyandu in doing the reporting activities of the weighing toddlers and provides a place virtual namely the facility to upload data that is used to store the data Softcopy which can be downloaded back. This system also provides alternative features for determining nutrition and stunting. The result of the study of this form of system support decisions thet help Kader Posyandu in doing the repoting activities of the weighing toddlers and announcements weighing toddlers. The Nutrition Decision Support System and Stunting Determination at the Posyandu Mutiara was designed using the Naïve Bayes Classification method and was made using the PYTHON programming language by utilizing the Flask Framework, Bootstrap Framework, and MySQL as a database.
{"title":"Sistem Pendukung Keputusan Gizi dan Penentuan Stunting Berbasis Web di Posyandu Mutiara","authors":"Rifky Nur Febryan, Arief Ikhwan Wicaksono, Chanief Budi Setiawan, Nurul Fatimah","doi":"10.30989/teknomatika.v14i1.1121","DOIUrl":"https://doi.org/10.30989/teknomatika.v14i1.1121","url":null,"abstract":"Posyandu is the activity base in the field of health for the community, with the Posyandu is expected to community conscious will Healt sice early, because of the activities of Posyandu many involving various parties, especially on helath early is a todder. This Posyandu is regulated and supervised by the Puskesmas in order to maximize activities in the field of Healt between RT and RW. In the case of these many activities are still relying on the recording is manually and a lot of data that is not structured. There is also a wighing activity for toddlers who still use the manual method, namely checking the Card Towards Health (KMS) book. The study is intended to create a system supporting decision that can be used by Kader Posyandu in doing the reporting activities of the weighing toddlers and provides a place virtual namely the facility to upload data that is used to store the data Softcopy which can be downloaded back. This system also provides alternative features for determining nutrition and stunting. The result of the study of this form of system support decisions thet help Kader Posyandu in doing the repoting activities of the weighing toddlers and announcements weighing toddlers. The Nutrition Decision Support System and Stunting Determination at the Posyandu Mutiara was designed using the Naïve Bayes Classification method and was made using the PYTHON programming language by utilizing the Flask Framework, Bootstrap Framework, and MySQL as a database.","PeriodicalId":508475,"journal":{"name":"Teknomatika: Jurnal Informatika dan Komputer","volume":"5 9 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139249829","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Brainly is a website that allows users to ask each other and answer questions related to school lessons openly to other users. On the site, you must first create an account as a questioner or answerer. Brainly harness the power Freelance to answer questions on the Brainly website. In working on the questions carried out by the Brainly Freelancer, there are often delays in updating questions at the Uniform Resource address Locator (URL) assigned to Freelancers. This results in Freelancers often being hampered in their work meet the target of working on the questions because the questions that have been answered are still not replaced with a new question. Therefore, the researcher designed and built an Application for Monitoring Data Availability of Web-Based Questions on the Tanya Site Answer on the Brainly site which aims to make it easier for Brainly Freelancers to meet their target for working on questions. This application is built using the Python programming language by utilizing the Flask framework. The results of this study state that the process contained in the application has been running smoothly as evidenced by the results of black box testing. User testing is done with Brainly Freelancers opening the application and viewing the availability of unanswered questions on the Brainly URL with a table view.
{"title":"APLIKASI MONITORING DATA KETERSEDIAAN SOAL BERBASIS WEB PADA SITUS TANYA JAWAB BRAINLY","authors":"Mochamad Alief Adji Prasetyo, Andika Bayu Saputra, Adri Priadana, Fajar Syahruddin","doi":"10.30989/teknomatika.v14i1.1134","DOIUrl":"https://doi.org/10.30989/teknomatika.v14i1.1134","url":null,"abstract":"Brainly is a website that allows users to ask each other and answer questions related to school lessons openly to other users. On the site, you must first create an account as a questioner or answerer. Brainly harness the power Freelance to answer questions on the Brainly website. In working on the questions carried out by the Brainly Freelancer, there are often delays in updating questions at the Uniform Resource address Locator (URL) assigned to Freelancers. This results in Freelancers often being hampered in their work meet the target of working on the questions because the questions that have been answered are still not replaced with a new question. Therefore, the researcher designed and built an Application for Monitoring Data Availability of Web-Based Questions on the Tanya Site Answer on the Brainly site which aims to make it easier for Brainly Freelancers to meet their target for working on questions. This application is built using the Python programming language by utilizing the Flask framework. The results of this study state that the process contained in the application has been running smoothly as evidenced by the results of black box testing. User testing is done with Brainly Freelancers opening the application and viewing the availability of unanswered questions on the Brainly URL with a table view.","PeriodicalId":508475,"journal":{"name":"Teknomatika: Jurnal Informatika dan Komputer","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139249613","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
One important element in maintaining and improving the quality of healthcare services is the availability of adequate medication. Drugs are a crucial component used in the provision of healthcare services, and the expenses associated with them constitute a significant portion of overall healthcare costs. The implementation of data mining can aid in analyzing drug usage to obtain information that can be utilized for planning and controlling drug inventory, with one of the methods being the utilization of the K-Means algorithm. The K-Means algorithm is the most popular and widely used clustering method in data mining. This research aims to facilitate pharmacy personnel in identifying groups of drug types with similar characteristics and compositions. As a result, the categorization of a large number of drugs can be performed more efficiently and accurately. Moreover, with the grouping of drugs based on similar characteristics and compositions, pharmacy personnel can easily monitor the availability of specific medications and take appropriate actions in managing drug supplies at the hospital.
{"title":"Klasterisasi Obat Berdasarkan Tipe dan Komposisi Sejenis pada Bagian Farmasi Rumah Sakit Queen Latifa","authors":"Nurul Imam Prayogo, Puji Winar Cahyo, Landung Sudarmana, Nurul Fatimah","doi":"10.30989/teknomatika.v13i2.1120","DOIUrl":"https://doi.org/10.30989/teknomatika.v13i2.1120","url":null,"abstract":"One important element in maintaining and improving the quality of healthcare services is the availability of adequate medication. Drugs are a crucial component used in the provision of healthcare services, and the expenses associated with them constitute a significant portion of overall healthcare costs. The implementation of data mining can aid in analyzing drug usage to obtain information that can be utilized for planning and controlling drug inventory, with one of the methods being the utilization of the K-Means algorithm. The K-Means algorithm is the most popular and widely used clustering method in data mining. This research aims to facilitate pharmacy personnel in identifying groups of drug types with similar characteristics and compositions. As a result, the categorization of a large number of drugs can be performed more efficiently and accurately. Moreover, with the grouping of drugs based on similar characteristics and compositions, pharmacy personnel can easily monitor the availability of specific medications and take appropriate actions in managing drug supplies at the hospital.","PeriodicalId":508475,"journal":{"name":"Teknomatika: Jurnal Informatika dan Komputer","volume":"19 21 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139247727","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-22DOI: 10.30989/teknomatika.v13i1.1110
Iklil Hisanah, Arif Himawan, Titik Rahmawati, Nafisa Alfi Sa'diya
The Unjani Yogyakarta campus, specifically the Informatics Study Program, currently relies on manual methods such as calling students individually or using journal book signatures for attendance. This approach has drawbacks, including flexible attendance time, time-consuming procedures, and potential disruptions to student focus during lectures. To address these issues, the author conducted research to develop a student attendance information system for the campus. The system utilizes a client-server architecture and incorporates NFC technology on Android smartphones and RFID cards. The research aims to establish fixed attendance times and enable digital attendance through Android devices. It also facilitates monitoring of lecture activities for program administrators by integrating mobile and web applications. The system, developed using JAVA for mobile clients and PHP with CodeIgniter and Bootstrap for the web server, was built using the Research and Development method. The resulting student attendance application streamlines the attendance process for program administrators and lecturers. However, it should be noted that the system relies heavily on an internet connection and can serve as an alternative for online classroom attendance.
{"title":"Membangun Sistem Informasi Presensi Kuliah Berbasis NFC di Prodi Informatika Unjani Yogyakarta","authors":"Iklil Hisanah, Arif Himawan, Titik Rahmawati, Nafisa Alfi Sa'diya","doi":"10.30989/teknomatika.v13i1.1110","DOIUrl":"https://doi.org/10.30989/teknomatika.v13i1.1110","url":null,"abstract":"The Unjani Yogyakarta campus, specifically the Informatics Study Program, currently relies on manual methods such as calling students individually or using journal book signatures for attendance. This approach has drawbacks, including flexible attendance time, time-consuming procedures, and potential disruptions to student focus during lectures. To address these issues, the author conducted research to develop a student attendance information system for the campus. The system utilizes a client-server architecture and incorporates NFC technology on Android smartphones and RFID cards. The research aims to establish fixed attendance times and enable digital attendance through Android devices. It also facilitates monitoring of lecture activities for program administrators by integrating mobile and web applications. The system, developed using JAVA for mobile clients and PHP with CodeIgniter and Bootstrap for the web server, was built using the Research and Development method. The resulting student attendance application streamlines the attendance process for program administrators and lecturers. However, it should be noted that the system relies heavily on an internet connection and can serve as an alternative for online classroom attendance.","PeriodicalId":508475,"journal":{"name":"Teknomatika: Jurnal Informatika dan Komputer","volume":"55 ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139250293","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-11-22DOI: 10.30989/teknomatika.v13i2.1094
Yuda Nurhusna, Chanief Budi Setiawan, Netania Indi Kusumaningtyas
A museum is an institution intended for the general public. One of them is the Sudirman Museum, which is located at Magelang City, Central Java. This museum contains relics of General Sudirman that were used during his war. Each museum has different rules in terms of the interaction between visitors and objects on display in the museum. Sudirman Museum is one of the museums that do not allow not to touch objects directly and display information incomplete on each item in the collection. This study aims to overcome the limitations of interaction between museum visitors and objects on display in the museum. This study develops a mobile application based on an operating system based on Augmented Reality that can add to the attraction of the Sudirman museum for visitors so that it is expected to attract visitors to the museum. The results of this research are in the form of an Android application that simulates the contents of the museum and its information through a 2D display on a cellphone screen. In this way, visitors are expected to experience the experience of being in the museum through Augmented Reality. This Augmented Reality-based Android application is designed using the waterfall method and is made using the Unity3D, Vuforia SDK, and Blender applications
{"title":"Membangun Aplikasi Augmented Reality Berbasis Android di Museum Sudirman Magelang","authors":"Yuda Nurhusna, Chanief Budi Setiawan, Netania Indi Kusumaningtyas","doi":"10.30989/teknomatika.v13i2.1094","DOIUrl":"https://doi.org/10.30989/teknomatika.v13i2.1094","url":null,"abstract":"A museum is an institution intended for the general public. One of them is the Sudirman Museum, which is located at Magelang City, Central Java. This museum contains relics of General Sudirman that were used during his war. Each museum has different rules in terms of the interaction between visitors and objects on display in the museum. Sudirman Museum is one of the museums that do not allow not to touch objects directly and display information incomplete on each item in the collection. This study aims to overcome the limitations of interaction between museum visitors and objects on display in the museum. This study develops a mobile application based on an operating system based on Augmented Reality that can add to the attraction of the Sudirman museum for visitors so that it is expected to attract visitors to the museum. The results of this research are in the form of an Android application that simulates the contents of the museum and its information through a 2D display on a cellphone screen. In this way, visitors are expected to experience the experience of being in the museum through Augmented Reality. This Augmented Reality-based Android application is designed using the waterfall method and is made using the Unity3D, Vuforia SDK, and Blender applications","PeriodicalId":508475,"journal":{"name":"Teknomatika: Jurnal Informatika dan Komputer","volume":"139 4","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139248720","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Coffee Shop is a place to gather and relax with family, friends, relatives to enjoy the weekend or just to unwind from the activities that have been carried out. Currently, there are many coffee shops in Sleman that provide products at affordable prices and comfortable places, so that many students make coffee shops an alternative place to complete assignments. However, many people still ask about the Coffee Shop along with detailed information such as taste, price, service, atmosphere, and distance. The Weighted Product method is one of the weighting methods, where multiplication is used to connect attribute ratings, and the rating of each attribute must be raised first with the weight of the attribute in question. The results of this study are in the form of an Android application to find the best Coffee Shop using the Weighted Product method so that it can make it easier for people to choose a Coffee Shop based on the selected criteria. The application is built using the Dart programming language and utilizes the Flutter framework and MySQL as a database management system.
{"title":"Aplikasi Android Pencarian Coffee Shop Terbaik Menggunakan Metode Weighted Product","authors":"Nina Hasbiyah, Muhammad Rifqi Ma’arif, Andika Bayu Saputra, Nafisa Alfi Sa'diya","doi":"10.30989/teknomatika.v14i1.1112","DOIUrl":"https://doi.org/10.30989/teknomatika.v14i1.1112","url":null,"abstract":"Coffee Shop is a place to gather and relax with family, friends, relatives to enjoy the weekend or just to unwind from the activities that have been carried out. Currently, there are many coffee shops in Sleman that provide products at affordable prices and comfortable places, so that many students make coffee shops an alternative place to complete assignments. However, many people still ask about the Coffee Shop along with detailed information such as taste, price, service, atmosphere, and distance. The Weighted Product method is one of the weighting methods, where multiplication is used to connect attribute ratings, and the rating of each attribute must be raised first with the weight of the attribute in question. The results of this study are in the form of an Android application to find the best Coffee Shop using the Weighted Product method so that it can make it easier for people to choose a Coffee Shop based on the selected criteria. The application is built using the Dart programming language and utilizes the Flutter framework and MySQL as a database management system.","PeriodicalId":508475,"journal":{"name":"Teknomatika: Jurnal Informatika dan Komputer","volume":"8 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139250178","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}