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A note on the k-colored crossing ratio of dense geometric graphs 关于密集几何图的 k 色交叉比的说明
IF 0.4 4区 计算机科学 Q4 MATHEMATICS Pub Date : 2024-07-22 DOI: 10.1016/j.comgeo.2024.102123
Ruy Fabila-Monroy

A geometric graph is a graph whose vertex set is a set of points in general position in the plane, and its edges are straight line segments joining these points. We show that for every integer k2, there exists a constant c>0 such that the following holds. The edges of every dense geometric graph, with sufficiently many vertices, can be colored with k colors, such that the number of pairs of edges of the same color that cross is at most (1/kc) times the total number of pairs of edges that cross. The case when k=2 and G is a complete geometric graph, was proved by Aichholzer et al. (2019) [2].

几何图形是一种顶点集是平面上一般位置点的集合,边是连接这些点的直线段的图形。我们证明,对于每一个整数 k≥2,都存在一个常数 c>0,使得以下条件成立。每个具有足够多顶点的密集几何图形的边都可以用 k 种颜色着色,这样,交叉的同色边对数最多是交叉边对总数的(1/k-c)倍。Aichholzer 等人(2019)[2] 证明了 k=2 且 G 是完整几何图形时的情况。
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引用次数: 0
Routing on heavy path WSPD spanners 重载路由 WSPD 扳手
IF 0.4 4区 计算机科学 Q4 MATHEMATICS Pub Date : 2024-07-09 DOI: 10.1016/j.comgeo.2024.102121
Prosenjit Bose, Tyler Tuttle

In this article, we present a construction of a spanner on a set of n points in Rd that we call a heavy path WSPD spanner. The construction is parameterized by a constant s>2 called the separation ratio. The size of the graph is O(sdn) and the spanning ratio is at most 1+2/s+2/(s1). We also show that this graph has a hop spanning ratio of at most 2lgn+1.

We present a memoryless local routing algorithm for heavy path WSPD spanners. The routing algorithm requires a vertex v of the graph to store O(deg(v)logn) bits of information, where deg(v) is the degree of v. The routing ratio is at most 1+4/s+1/(s1) and at least 1+4/s in the worst case. The number of edges on the routing path is bounded by 2lgn+1.

We then show that the heavy path WSPD spanner can be constructed in metric spaces of bounded doubling dimension. These metric spaces have been studied in computational geometry as a generalization of Euclidean space. We show that, in a metric space with doubling dimension λ, the heavy path WSPD spanner has size O(sλn) where s is the separation ratio. The spanning ratio and hop spanning ratio are the same as in the Euclidean case.

Finally, we show that the local routing algorithm works in the bounded doubling dimension case. The vertices require the same amount of storage, but the routing ratio becomes at most 1+(2+ττ1)/s+1/(s1) in the worst case, where τ11 is a constant related to the doubling dimension.

在本文中,我们提出了一种在 Rd 中 n 个点的集合上构建扳手的方法,我们称之为重路径 WSPD 扳手。该构造的参数是一个称为分离率的常数 s>2。该图的大小为 O(sdn),跨度比最多为 1+2/s+2/(s-1)。我们还证明,该图的跳数跨度比最多为 2lgn+1。我们提出了一种适用于重路径 WSPD 跳数的无记忆局部路由算法。路由算法要求图的顶点 v 存储 O(deg(v)logn) 位信息,其中 deg(v) 是 v 的度数。路由比最多为 1+4/s+1/(s-1),最坏情况下至少为 1+4/s。路由路径上的边数以 2lgn+1 为界。我们随后证明,重路径 WSPD 盘符可以在有界倍维度的度量空间中构建。这些度量空间作为欧几里得空间的广义,在计算几何中得到了研究。我们证明,在倍维度为 λ 的度量空间中,重路径 WSPD 扩展器的大小为 O(sλn),其中 s 是分离比。跨度比和跳数跨度比与欧氏情况相同。最后,我们证明了本地路由算法在有界倍维情况下的工作原理。顶点所需的存储量相同,但路由比在最坏情况下最多为 1+(2+ττ-1)/s+1/(s-1),其中 τ≥11 是一个与倍维相关的常数。
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引用次数: 0
Online class cover problem 在线课堂封面问题
IF 0.4 4区 计算机科学 Q4 MATHEMATICS Pub Date : 2024-06-25 DOI: 10.1016/j.comgeo.2024.102120
Minati De , Anil Maheshwari , Ratnadip Mandal

In this paper, we study the online class cover problem where a (finite or infinite) family F of geometric objects and a set Pr of red points in Rd are given a prior, and blue points from Rd arrives one after another. Upon the arrival of a blue point, the online algorithm must make an irreversible decision to cover it with objects from F that do not cover any points of Pr. The objective of the problem is to place a minimum number of objects. When F consists of axis-parallel unit squares in R2, we prove that the competitive ratio of any deterministic online algorithm is Ω(log|Pr|), and also propose an O(log|Pr|)-competitive deterministic algorithm for the problem.

在本文中,我们研究的是在线类覆盖问题,在该问题中,几何对象的(有限或无限)族 F 和 Rd 中红色点的集合 Pr 都有一个先验值,而 Rd 中的蓝色点会一个接一个地到达。当一个蓝点到达时,在线算法必须做出一个不可逆的决定,用 F 中不覆盖 Pr 中任何点的对象来覆盖它。问题的目标是放置最少数量的物体。当 F 由 R2 中轴线平行的单位正方形组成时,我们证明了任何确定性在线算法的竞争比率都是Ω(log|Pr||),并为该问题提出了一种 O(log|Pr||)-竞争确定性算法。
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引用次数: 0
Isometric deformations of discrete and smooth T-surfaces 离散和光滑 T 型曲面的等距变形
IF 0.6 4区 计算机科学 Q4 MATHEMATICS Pub Date : 2024-05-10 DOI: 10.1016/j.comgeo.2024.102104
Ivan Izmestiev, Arvin Rasoulzadeh, Jonas Tervooren

Quad-surfaces are polyhedral surfaces with quadrilateral faces and the combinatorics of a square grid. Isometric deformation of the quad-surfaces can be thought of as transformations that keep all the involved quadrilaterals rigid. Among quad-surfaces, those capable of non-trivial isometric deformations are identified as flexible, marking flexibility as a core topic in discrete differential geometry. The study of quad-surfaces and their flexibility is not only theoretically intriguing but also finds practical applications in fields like membrane theory, origami, architecture and robotics.

A generic quad-surface is rigid, however, certain subclasses exhibit a 1-parameter family of flexibility. One of such subclasses is the T-hedra which are originally introduced by Graf and Sauer in 1931.

This article provides a synthetic and an analytic description of T-hedra and their smooth counterparts namely, the T-surfaces. In the next step the parametrization of their isometric deformation is obtained and their deformability range is discussed. The given parametrizations and isometric deformations are provided for general T-hedra and T-surfaces. However, specific subclasses are extensively examined and explored, particularly those that encompass notable and well-known structures, including the Miura fold, surfaces of revolution and molding surfaces.

四曲面是具有四边形面和正方形网格组合的多面体。四曲面的等距变形可视为保持所有相关四边形刚性的变换。在四曲面中,能够进行非三等分等距变形的曲面被认定为柔性曲面,这标志着柔性成为离散微分几何学的核心课题。对四曲面及其柔性的研究不仅在理论上引人入胜,而且在膜理论、折纸、建筑和机器人学等领域也有实际应用。本文对 T 型曲面及其光滑对应物(即 T 型曲面)进行了合成和分析描述。接下来,文章将对 T 型曲面的等距变形进行参数化,并讨论其变形范围。给出的参数和等距变形适用于一般的 T 型面体和 T 型曲面。然而,对特定的子类进行了广泛的研究和探讨,特别是那些包含著名和众所周知的结构的子类,包括三浦褶皱、旋转曲面和成型曲面。
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引用次数: 0
Distance queries over dynamic interval graphs 动态区间图上的距离查询
IF 0.6 4区 计算机科学 Q4 MATHEMATICS Pub Date : 2024-05-03 DOI: 10.1016/j.comgeo.2024.102103
Jingbang Chen , Meng He , J. Ian Munro , Richard Peng , Kaiyu Wu , Daniel J. Zhang

We design the first dynamic distance oracles for interval graphs, which are intersection graphs of a set of intervals on the real line, and for proper interval graphs, which are intersection graphs of a set of intervals in which no interval is properly contained in another.

For proper interval graphs, we design a linear space data structure which supports distance queries (computing the distance between two query vertices) and vertex insertion or deletion in O(lgn) worst-case time, where n is the number of vertices currently in G. Under incremental (insertion only) or decremental (deletion only) settings in general interval graphs, we design linear space data structures that support distance queries in O(lgn) worst-case time and vertex insertion or deletion in O(lgn) amortized time, where n is the maximum number of vertices in the graph. Under fully dynamic settings in general interval graphs, we design a data structure that represents an interval graph G in O(n) words of space to support distance queries in O(nlgn/S(n)) worst-case time and vertex insertion or deletion in O(S(n)+lgn) worst-case time, where n is the number of vertices currently in G and S(n) is an arbitrary function that satisfies S(n)=Ω(1) and S(n)=O(n). This implies an O(n)-word solution with O(nlgn)-time support for both distance queries and updates. All four data structures can answer shortest path queries by reporting the vertices in the shortest path between two query vertices in O(lgn) worst-case time per vertex.

We also study the hardness of supporting distance queries under updates over an intersection graph of 3D axis-aligned line segments, which generalizes our problem to 3D. Finally, we solve the problem of computing the diameter of a dynamic connected interval graph.

我们为区间图(实线上一组区间的交集图)和适当区间图(一组区间的交集图,其中没有任何区间适当地包含在另一个区间中)设计了第一个动态距离观测器。对于适当区间图,我们设计了一种线性空间数据结构,它支持在 O(lgn) 最坏情况时间内进行距离查询(计算两个查询顶点之间的距离)和顶点插入或删除,其中 n 是 G 中当前顶点的数量。在一般区间图的增量(仅插入)或减量(仅删除)设置下,我们设计的线性空间数据结构支持距离查询,最坏情况时间为 O(lgn),支持顶点插入或删除,摊销时间为 O(lgn),其中 n 是图中顶点的最大数量。在一般区间图的全动态设置下,我们设计了一种数据结构,它能在 O(n) 字的空间内表示一个区间图 G,在最坏情况下只需 O(nlgn/S(n)) 的时间即可支持距离查询,在最坏情况下只需 O(S(n)+lgn) 的时间即可支持顶点插入或删除,其中 n 是当前 G 中的顶点数,S(n) 是满足 S(n)=Ω(1) 和 S(n)=O(n) 的任意函数。这意味着一个 O(n)-word 的解决方案在距离查询和更新时都支持 O(nlgn)-time 的时间。我们还研究了在三维轴对齐线段的交点图上支持距离查询和更新的难易度,这将我们的问题推广到了三维。最后,我们解决了计算动态连接区间图直径的问题。
{"title":"Distance queries over dynamic interval graphs","authors":"Jingbang Chen ,&nbsp;Meng He ,&nbsp;J. Ian Munro ,&nbsp;Richard Peng ,&nbsp;Kaiyu Wu ,&nbsp;Daniel J. Zhang","doi":"10.1016/j.comgeo.2024.102103","DOIUrl":"https://doi.org/10.1016/j.comgeo.2024.102103","url":null,"abstract":"<div><p>We design the first dynamic distance oracles for interval graphs, which are intersection graphs of a set of intervals on the real line, and for proper interval graphs, which are intersection graphs of a set of intervals in which no interval is properly contained in another.</p><p>For proper interval graphs, we design a linear space data structure which supports distance queries (computing the distance between two query vertices) and vertex insertion or deletion in <span><math><mi>O</mi><mo>(</mo><mi>lg</mi><mo>⁡</mo><mi>n</mi><mo>)</mo></math></span> worst-case time, where <em>n</em> is the number of vertices currently in <em>G</em>. Under incremental (insertion only) or decremental (deletion only) settings in general interval graphs, we design linear space data structures that support distance queries in <span><math><mi>O</mi><mo>(</mo><mi>lg</mi><mo>⁡</mo><mi>n</mi><mo>)</mo></math></span> worst-case time and vertex insertion or deletion in <span><math><mi>O</mi><mo>(</mo><mi>lg</mi><mo>⁡</mo><mi>n</mi><mo>)</mo></math></span> amortized time, where <em>n</em> is the maximum number of vertices in the graph. Under fully dynamic settings in general interval graphs, we design a data structure that represents an interval graph <em>G</em> in <span><math><mi>O</mi><mo>(</mo><mi>n</mi><mo>)</mo></math></span> words of space to support distance queries in <span><math><mi>O</mi><mo>(</mo><mi>n</mi><mi>lg</mi><mo>⁡</mo><mi>n</mi><mo>/</mo><mi>S</mi><mo>(</mo><mi>n</mi><mo>)</mo><mo>)</mo></math></span> worst-case time and vertex insertion or deletion in <span><math><mi>O</mi><mo>(</mo><mi>S</mi><mo>(</mo><mi>n</mi><mo>)</mo><mo>+</mo><mi>lg</mi><mo>⁡</mo><mi>n</mi><mo>)</mo></math></span> worst-case time, where <em>n</em> is the number of vertices currently in <em>G</em> and <span><math><mi>S</mi><mo>(</mo><mi>n</mi><mo>)</mo></math></span> is an arbitrary function that satisfies <span><math><mi>S</mi><mo>(</mo><mi>n</mi><mo>)</mo><mo>=</mo><mi>Ω</mi><mo>(</mo><mn>1</mn><mo>)</mo></math></span> and <span><math><mi>S</mi><mo>(</mo><mi>n</mi><mo>)</mo><mo>=</mo><mi>O</mi><mo>(</mo><mi>n</mi><mo>)</mo></math></span>. This implies an <span><math><mi>O</mi><mo>(</mo><mi>n</mi><mo>)</mo></math></span>-word solution with <span><math><mi>O</mi><mo>(</mo><msqrt><mrow><mi>n</mi><mi>lg</mi><mo>⁡</mo><mi>n</mi></mrow></msqrt><mo>)</mo></math></span>-time support for both distance queries and updates. All four data structures can answer shortest path queries by reporting the vertices in the shortest path between two query vertices in <span><math><mi>O</mi><mo>(</mo><mi>lg</mi><mo>⁡</mo><mi>n</mi><mo>)</mo></math></span> worst-case time per vertex.</p><p>We also study the hardness of supporting distance queries under updates over an intersection graph of 3D axis-aligned line segments, which generalizes our problem to 3D. Finally, we solve the problem of computing the diameter of a dynamic connected interval graph.</p></div>","PeriodicalId":51001,"journal":{"name":"Computational Geometry-Theory and Applications","volume":"122 ","pages":"Article 102103"},"PeriodicalIF":0.6,"publicationDate":"2024-05-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S0925772124000257/pdfft?md5=ac15b97cfeb7f82df769c6ba4285f13b&pid=1-s2.0-S0925772124000257-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140902046","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The parameterized complexity of finding minimum bounded chains 寻找最小有界链的参数化复杂性
IF 0.6 4区 计算机科学 Q4 MATHEMATICS Pub Date : 2024-04-29 DOI: 10.1016/j.comgeo.2024.102102
Nello Blaser , Morten Brun , Lars M. Salbu , Erlend Raa Vågset

Finding the smallest d-chain with a specific (d1)-boundary in a simplicial complex is known as the Minimum Bounded Chain problem (MBCd). MBCd is NP-hard for all d2. In this paper, we prove that it is also W[1]-hard for all d2, if we parameterize the problem by solution size. We also give an algorithm solving MBC1 in polynomial time and introduce and implement two fixed parameter tractable (FPT) algorithms solving MBCd for all d. The first algorithm uses a shortest path approach and is parameterized by solution size and coface degree. The second algorithm is a dynamic programming approach based on treewidth, which has the same runtime as a lower bound we prove under the exponential time hypothesis.

寻找简单复合物中具有特定(d-1)边界的最小 d 链被称为最小有界链问题(MBCd)。对于所有 d≥2 的情况,MBCd 都是 NP-困难的。在本文中,我们证明,如果以解的大小为参数,对于所有 d≥2 的问题,MBCd 也是 W[1]-hard 的。我们还给出了一种多项式时间内求解 MBC1 的算法,并引入和实现了两种固定参数可求解 MBCd 的算法(FPT)。第二种算法是基于树宽的动态编程方法,其运行时间与我们在指数时间假设下证明的下限相同。
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引用次数: 0
An analytical representation of the 2d generalized balanced power diagram 二维广义平衡功率图的分析表示法
IF 0.6 4区 计算机科学 Q4 MATHEMATICS Pub Date : 2024-04-17 DOI: 10.1016/j.comgeo.2024.102101
Christian Jung, Claudia Redenbach

Tessellations are an important tool to model the microstructure of cellular and polycrystalline materials. Classical tessellation models include the Voronoi diagram and the Laguerre tessellation whose cells are polyhedra. Due to the convexity of their cells, those models may be too restrictive to describe data that includes possibly anisotropic grains with curved boundaries. Several generalizations exist. The cells of the generalized balanced power diagram are induced by elliptic distances leading to more diverse structures. So far, methods for computing the generalized balanced power diagram are restricted to discretized versions in the form of label images. In this work, we derive an analytic representation of the vertices and edges of the generalized balanced power diagram in 2d. Based on that, we propose a novel algorithm to compute the whole diagram.

棋盘格是模拟蜂窝和多晶材料微观结构的重要工具。经典的网格模型包括 Voronoi 图和 Laguerre 网格,其单元是多面体。由于其单元的凸性,这些模型在描述包括可能具有弯曲边界的各向异性晶粒的数据时可能过于局限。目前存在几种通用模型。广义平衡幂图的单元是由椭圆距离引起的,从而产生更多样化的结构。迄今为止,计算广义平衡幂图的方法仅限于标签图像形式的离散版本。在这项工作中,我们推导出了广义平衡幂图顶点和边的二维解析表示。在此基础上,我们提出了一种计算整个图的新算法。
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引用次数: 0
An exact algorithm for the Euclidean k-Steiner tree problem 欧氏 k-Steiner 树问题的精确算法
IF 0.6 4区 计算机科学 Q4 MATHEMATICS Pub Date : 2024-04-09 DOI: 10.1016/j.comgeo.2024.102099
Marcus Brazil , Michael Hendriksen , Jae Lee , Michael S. Payne , Charl Ras , Doreen Thomas

The Euclidean k-Steiner tree problem asks for a minimum-cost network connecting n given points in the plane, allowing at most k additional nodes referred to as Steiner points. In the classical Steiner tree problem in which there is no restriction on the number of nodes, every Steiner point must be of degree 3. The k-Steiner problem differs in that Steiner points of degree 4 may be included in an optimal solution. This simple change leads to a number of complexities when attempting to create a generation algorithm for optimal k-Steiner trees, which has proven to be a powerful component of the flagship algorithm, namely GeoSteiner, for solving the classical Steiner tree problem. In the present paper we firstly extend the basic framework of GeoSteiner's generation algorithm to include degree-4 Steiner points. We then introduce a number of novel results restricting the structural and geometric properties of optimal k-Steiner trees, and then show how these properties may be used as topological pruning methods underpinning our generation algorithm. Finally, we present experimental data to show the effectiveness of our pruning methods in reducing the number of sub-optimal solution topologies.

欧几里得 k-Steiner 树问题要求在平面上连接 n 个给定点的最小成本网络中,最多允许 k 个额外的节点(称为 Steiner 点)。在节点数量不受限制的经典斯坦纳树问题中,每个斯坦纳点的度数都必须是 3,而 k-斯坦纳问题的不同之处在于,最优解中可以包含度数为 4 的斯坦纳点。这一简单的变化导致了在尝试创建最优 k-Steiner 树生成算法时的许多复杂性,而事实证明,k-Steiner 树生成算法是解决经典 Steiner 树问题的旗舰算法(即 GeoSteiner)的强大组成部分。在本文中,我们首先扩展了 GeoSteiner 生成算法的基本框架,将 4 度 Steiner 点纳入其中。然后,我们介绍了一系列限制最优 k-Steiner 树的结构和几何特性的新结果,并展示了如何将这些特性用作拓扑剪枝方法,以支持我们的生成算法。最后,我们通过实验数据展示了我们的剪枝方法在减少次优解拓扑数量方面的有效性。
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引用次数: 0
Panel-point model for rigidity and flexibility analysis of rigid origami 用于刚性折纸刚度和柔度分析的面板点模型
IF 0.6 4区 计算机科学 Q4 MATHEMATICS Pub Date : 2024-04-05 DOI: 10.1016/j.comgeo.2024.102100
Kentaro Hayakawa , Zeyuan He , Simon D. Guest

In this study, we lay the groundwork for a systematic investigation of the rigidity and flexibility of rigid origami by using the mathematical model referred to as the panel-point model. Rigid origami is commonly known as a type of panel-hinge structure where rigid polygonal panels are connected by rotational hinges, and its motion and stability are often investigated from the perspective of its consistency constraints representing the rigidity and connection conditions of panels. In the proposed methodology, vertex coordinates are directly treated as the variables to represent the rigid origami in the panel-point model, and these variables are constrained by the conditions for the out-of-plane and in-plane rigidity of panels. This model offers several advantages including: 1) the simplicity of polynomial consistency constraints; 2) the ease of incorporating displacement boundary conditions; and 3) the straightforwardness of numerical simulation and visualization. It is anticipated that the presented theories in this article are valuable to a broad audience, including mathematicians, engineers, and architects.

在本研究中,我们通过使用称为板点模型的数学模型,为系统研究刚性折纸的刚性和柔性奠定了基础。通常,刚性折纸是一种通过旋转铰链连接刚性多边形面板的面板-铰链结构,其运动和稳定性通常从代表面板刚性和连接条件的一致性约束角度进行研究。在所提出的方法中,顶点坐标被直接视为面板点模型中表示刚性折纸的变量,这些变量受到面板平面外和平面内刚度条件的约束。该模型具有以下几个优点1) 简单的多项式一致性约束;2) 易于纳入位移边界条件;3) 数值模拟和可视化的直接性。预计本文提出的理论对包括数学家、工程师和建筑师在内的广大读者很有价值。
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引用次数: 0
Maximum-width rainbow-bisecting empty annulus 最大宽度彩虹分光空环
IF 0.6 4区 计算机科学 Q4 MATHEMATICS Pub Date : 2024-03-06 DOI: 10.1016/j.comgeo.2024.102088
Sang Won Bae , Sandip Banerjee , Arpita Baral , Priya Ranjan Sinha Mahapatra , Sang Duk Yoon

Given a set of n colored points with k colors in the plane, we study the problem of computing a maximum-width rainbow-bisecting empty annulus (of objects specifically axis-parallel square, axis-parallel rectangle and circle) problem. We call a region rainbow if it contains at least one point of each color. The maximum-width rainbow-bisecting empty annulus problem asks to find an annulus A of a particular shape with maximum possible width such that A does not contain any input points and it bisects the input point set into two parts, each of which is a rainbow. We compute a maximum-width rainbow-bisecting empty axis-parallel square, axis-parallel rectangular and circular annulus in O(n3) time using O(n) space, in O(k2n2logn) time using O(nlogn) space and in O(n3) time using O(n2) space respectively.

给定平面上 k 种颜色的 n 个彩色点的集合,我们研究的是计算最大宽度彩虹等分线空环面(对象具体为轴平行的正方形、轴平行的矩形和圆形)问题。如果一个区域至少包含每种颜色的一个点,我们就称该区域为彩虹区域。最大宽度彩虹分叉空环问题要求找到一个特定形状的最大宽度环 A,使得 A 不包含任何输入点,并且将输入点集一分为二,每一部分都是彩虹。我们使用 O(n) 空间在 O(n3) 时间内、使用 O(nlogn) 空间在 O(k2n2logn) 时间内以及使用 O(n2) 空间在 O(n3) 时间内分别计算出了最大宽度的彩虹分叉空轴平行正方形、轴平行矩形和圆形环面。
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Computational Geometry-Theory and Applications
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