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Social Representations Theory in Creativity Research 创造力研究中的社会表征理论
IF 4.6 3区 心理学 Q1 Arts and Humanities Pub Date : 2022-07-01 DOI: 10.1027/1016-9040/a000469
E. Bonetto, N. Pichot, Grégory Lo Monaco, F. Girandola, N. Bonnardel
Abstract. Due to the difficulties of understanding all the aspects of creativity, the study of this complex phenomenon has been placed at the crossroads of various disciplines. Among these, social psychology has been interested in this exploration. Incidentally, various approaches in creativity research highlighted the importance of social factors in the production, judgment, and acceptance of creative ideas. Contributions adopting such a social perspective naturally convoked different social psychological theories, among which is the Social Representations Theory. This theory focuses on the collective construction of shared knowledge and beliefs (social representations) within social groups. Interesting perspectives about the contribution of social representations to the study of creativity have been described in previous works. Nevertheless, these works remain rare despite the many possibilities offered by the theoretical and methodological framework of social representations. Consequently, the present contribution recalls briefly the main objectives that these previous works have pursued in order to highlight several unexplored lines of research that could promote theoretical, methodological, and applied advancement. These lines could enrich research related to the evaluation of creativity, the study of creativity as deviance, the stimulation of group creativity, and promote interdisciplinary work. This contribution aims to draw the attention of researchers to these under-exploited perspectives and stimulate the creation of many others to understand better the complex phenomenon of creativity.
摘要由于理解创造力的所有方面都很困难,对这一复杂现象的研究被置于各个学科的十字路口。其中,社会心理学一直对这一探索感兴趣。顺便提一下,创造力研究中的各种方法都强调了社会因素在创造性想法的产生、判断和接受中的重要性。采用这种社会视角的贡献自然唤起了不同的社会心理学理论,其中包括社会表征理论。该理论关注的是社会群体内共享知识和信念(社会表征)的集体建构。关于社会表征对创造力研究的贡献的有趣观点已经在以前的作品中描述过。然而,尽管社会表征的理论和方法框架提供了许多可能性,但这些作品仍然很少。因此,本文简要回顾了这些以前的工作所追求的主要目标,以突出几个尚未探索的研究方向,这些研究方向可以促进理论、方法和应用的进步。这些思路可以丰富创造力评价、创造力作为偏差研究、群体创造力激发等相关研究,促进跨学科研究。这篇文章的目的是引起研究人员对这些未被充分利用的观点的注意,并激发许多其他人的创造,以更好地理解创造力的复杂现象。
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引用次数: 1
Intra-Individual Variability in Creativity 创造力的个体内部变异
IF 4.6 3区 心理学 Q1 Arts and Humanities Pub Date : 2022-04-05 DOI: 10.1027/1016-9040/a000470
Baptiste Barbot
Abstract. Individual differences perspectives have dominated the scientific study of creativity since the 1950’s. These perspectives, however, mainly emphasize group-level variations or inter-individual differences, with limited interest in individual-level variations. Yet, (1) group-level findings are often used to make inferences at the person-level, which might not apply consistently across individuals, and (2) a focus on intra-individual variations could supplement knowledge based on inter-individual differences and accurately inform creativity as a dynamic and multifaceted psychological construct. Indeed, when observed at the individual level, creativity can vary from moment to moment, task to task, and even item to item, which is not well reflected in the current understanding of creativity. After introducing the historical context for the study of individual differences in creativity, this article presents and illustrates three fundamental and distinct aspects of intra-individual variability as they apply to creativity, namely (in)consistency (or processing fluctuation), dispersion, and intraindividual change. While doing so, recent developments in apparatus and methods to assess creativity as a more dynamic phenomenon are presented. The article concludes by discussing the promise of accounting for intra-individual variability in creative performance and potential and the new knowledge it may elicit for both creativity research and practice.
摘要自20世纪50年代以来,个体差异观点一直主导着创造力的科学研究。然而,这些观点主要强调群体水平的变化或个体间的差异,对个体水平的变化兴趣有限。然而,(1)群体层面的研究结果通常用于个人层面的推断,这可能并不适用于个体;(2)关注个体内部差异可以补充基于个体间差异的知识,并准确地将创造力作为一种动态的、多方面的心理结构。的确,在个人层面上观察时,创造力可以随着时刻、任务甚至项目的不同而变化,这在目前对创造力的理解中并没有很好地反映出来。在介绍了创造力个体差异研究的历史背景之后,本文展示并说明了个体内部可变性在应用于创造力时的三个基本而独特的方面,即一致性(或过程波动)、离散性和个体内部变化。在这样做的同时,介绍了将创造力作为一种更动态的现象来评估的仪器和方法的最新发展。文章最后讨论了计算创造性表现和潜力的个体内部差异的前景,以及它可能为创造力研究和实践带来的新知识。
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引用次数: 4
The Dynamic Creativity Framework 动态创造力框架
IF 4.6 3区 心理学 Q1 Arts and Humanities Pub Date : 2022-04-05 DOI: 10.1027/1016-9040/a000473
G. E. Corazza, Sergio Agnoli, Serena Mastria
Abstract. The dynamic creativity framework (DCF) represents a new theoretical perspective for studying the creativity construct. This framework is based on the dynamic definition of creativity, and it has both theoretical and empirical implications. From a theoretical point of view, we review the characteristics of the dynamic creative process and its extension into the dynamic universal creative process, encompassing creativity at different layers of complexity. We discuss the key concept of creative potential, considering individual, sociocultural, and material viewpoints, and we show how the DCF is instrumental in clarifying the relationship between creativity and intelligence, between creativity and anticipation, as well as in introducing the concept of ‘organic creativity’. From the empirical perspective, we focus on the dynamic creative process broken down into four phases: i) drive, ii) information, iii) idea generation, iv) idea evaluation. We review results obtained through investigations accounting for the dynamic interplay between emotional and cognitive components defining creative performance for each. Experiments were conducted to measure the role of emotions and attention in driving the dynamic process, considering the processing of apparently irrelevant information and the interaction between idea generation and idea evaluation, always taking into account individual differences as measured through personality traits, performance variables, or lifetime achievement. Neurophysiological evidence is considered in discussing dynamic effects in divergent thinking, such as the serial order effect, as well as the possibility to enhance creative potential through neurofeedback. Finally, we report on the effects of different environments on the creative process, highlighting the dynamics produced by context-embeddedness.
摘要动态创造力框架为研究创造力结构提供了一个新的理论视角。这一框架建立在对创造力的动态定义的基础上,具有理论意义和实证意义。从理论的角度,我们回顾了动态创造性过程的特征,并将其扩展为动态的普遍创造性过程,包括不同复杂层次的创造性。我们讨论了创造性潜力的关键概念,考虑到个人、社会文化和物质观点,并展示了DCF如何有助于澄清创造力与智力、创造力与预期之间的关系,以及引入“有机创造力”的概念。从实证的角度来看,我们关注的是动态的创作过程,分为四个阶段:i)驱动,ii)信息,iii)想法生成,iv)想法评估。我们回顾了通过调查获得的结果,这些调查解释了情感和认知成分之间的动态相互作用,这些成分定义了每种成分的创造性表现。实验旨在衡量情绪和注意力在驱动动态过程中的作用,考虑到明显无关信息的处理以及想法产生和想法评估之间的互动,始终考虑到通过个性特征、表现变量或终身成就衡量的个体差异。在讨论发散思维中的动态效应时,考虑了神经生理学证据,如序列顺序效应,以及通过神经反馈增强创造力的可能性。最后,我们报告了不同环境对创作过程的影响,强调了情境嵌入所产生的动力。
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引用次数: 11
Effects of Media Multitasking and Video Gaming on Cognitive Functions and Their Neural Bases in Adolescents and Young Adults 媒体多任务和视频游戏对青少年认知功能及其神经基础的影响
IF 4.6 3区 心理学 Q1 Arts and Humanities Pub Date : 2022-04-01 DOI: 10.1027/1016-9040/a000477
K. Alho, M. Moisala, K. Salmela‐Aro
Abstract. The increasing use of digital technology among adolescents and young adults has led to concerns about possible detrimental effects on cognitive and brain functions. Indeed, as reviewed here, according to behavioral and brain-imaging studies, excessive media multitasking (i.e., using different digital media in parallel) may lead to enhanced distractibility and problems in maintaining attention. However, frequent video gaming may be beneficial for the development of working memory, task switching, and attention skills. All these cognitive skills depend on executive cognitive functions. Still scant but gradually cumulating brain-imaging results suggest that the negative effects of frequent media multitasking and the positive effects of frequent video gaming on cognitive skills in adolescents and young adults are mediated by effects on the frontal lobes, implicated in executive cognitive functions and still developing even through early adulthood.
摘要青少年和年轻人越来越多地使用数字技术,这引起了人们对可能对认知和大脑功能产生有害影响的担忧。事实上,正如本文所回顾的,根据行为和脑成像研究,过度的媒体多任务处理(即同时使用不同的数字媒体)可能会导致注意力分散和保持注意力的问题。然而,频繁的电子游戏可能对工作记忆、任务转换和注意力技能的发展有益。所有这些认知技能都依赖于执行认知功能。脑成像结果仍然很少,但逐渐累积的结果表明,频繁的媒体多任务处理对青少年和年轻人认知技能的负面影响和频繁的视频游戏的积极影响是通过对额叶的影响来调节的,额叶涉及执行认知功能,甚至在成年早期仍在发展。
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引用次数: 7
Cyberbullying and Cyber Victimization as Online Risks for Children and Adolescents 网络欺凌和网络受害是儿童和青少年面临的网络风险
IF 4.6 3区 心理学 Q1 Arts and Humanities Pub Date : 2022-04-01 DOI: 10.1027/1016-9040/a000479
Dagmar Strohmeier, Petra Gradinger
Abstract. Cyberbullying is one example of a psychosocial developmental phenomenon caused by mediatization, a meta-process that increasingly shapes everyday practices and social relationships via mediating technologies and media organizations. Research on cyberbullying started less than two decades ago and has grown exponentially during the last few years. Despite the large body of evidence, the research field still is in its “forming” phase, and there are still major topics of debate. The main goal of this paper is to discuss some of the major challenges, identify major research gaps, and give some directions for future research. Summarizing the main findings from meta-analyses and systematic reviews, topics like definition and measurement, theoretical perspectives, risk and protective factors, developmental patterns, as well as prevention and intervention of cyberbullying and cyber victimization are discussed, and promising avenues for future research are outlined.
摘要网络欺凌是由中介作用引起的心理社会发展现象的一个例子,中介作用是一个通过中介技术和媒体组织越来越多地塑造日常实践和社会关系的元过程。关于网络欺凌的研究始于不到20年前,在过去几年中呈指数级增长。尽管有大量证据,但该研究领域仍处于“形成”阶段,仍存在重大争议。本文的主要目标是讨论一些主要挑战,找出主要的研究空白,并为未来的研究提供一些方向。总结荟萃分析和系统综述的主要发现,讨论了网络欺凌和网络受害的定义和测量、理论视角、风险和保护因素、发展模式以及预防和干预等主题,并概述了未来研究的前景。
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引用次数: 11
Digital Literacy and Online Resilience as Facilitators of Young People’s Well-Being? 数字素养和网络适应力是青少年福祉的推动者?
IF 4.6 3区 心理学 Q1 Arts and Humanities Pub Date : 2022-04-01 DOI: 10.1027/1016-9040/a000478
Joyce Vissenberg, L. d’Haenens, S. Livingstone
Abstract. Previous studies suggest that online resilience, which is the capacity to bounce back from adversity by, for instance, coping with online risks in an effective way, and digital literacy serve as potential safeguards for young people against harmful consequences of negative online experiences. However, research on these factors largely resides in separate bodies of literature. By means of a systematic review, we aim to integrate the literature on young people’s online resilience, digital literacy, and well-being in the context of negative online experiences, and we examine the associations among them. The review of 30 empirical articles shows that negative online experiences undermine young people’s well-being but are also essential to developing online resilience. While a limited number of studies have focused on the protective roles of online resilience and digital literacy and on the link between these two factors, the review identified that more research is needed to establish whether this is truly the case. The review enables us to propose guidelines for further empirical research on the relations among young people’s digital literacy, online resilience, and well-being.
摘要先前的研究表明,网络弹性是一种从逆境中恢复过来的能力,例如,通过有效地应对网络风险,以及数字素养,可以作为年轻人抵御负面网络体验有害后果的潜在保障。然而,对这些因素的研究大多存在于不同的文献中。通过系统回顾,我们旨在整合负面网络体验背景下年轻人的网络弹性、数字素养和幸福感的文献,并研究它们之间的关联。对30篇实证文章的回顾表明,负面的网络体验破坏了年轻人的幸福感,但对培养网络适应力也至关重要。虽然有限数量的研究关注的是网络弹性和数字素养的保护作用,以及这两个因素之间的联系,但该综述认为,需要更多的研究来确定情况是否真的如此。该审查使我们能够为进一步研究年轻人的数字素养、在线弹性和幸福感之间的关系提出指导方针。
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引用次数: 12
Digital Engagement and Academic Functioning 数字参与和学术功能
IF 4.6 3区 心理学 Q1 Arts and Humanities Pub Date : 2022-04-01 DOI: 10.1027/1016-9040/a000480
L. Hietajärvi, Erika Maksniemi, K. Salmela‐Aro
Abstract. Since the turn of the millennium, the digital revolution has opened a new layer of opportunities for adolescents to participate, create and learn. Simultaneously there has been growth in both debate and worries regarding how the intensive engagement with digital media affects students’ academic performance, engagement, and school-related well-being, that is, academic functioning. Students’ continuously evolving digital practices are not always in congruence with the more traditional ways of schoolwork. Students flourish and fulfill their potential when the informal and formal practices of learning reach congruence, but when this is not the case, frictions can emerge. Spending time with digital media can provide new avenues for learning and development, but it can equally well divert young people from their studies or increase the daily demands. In this narrative review, we address these continuities and discontinuities between engagement with digital media and academic functioning for school-aged children and young people, focusing on meta-analyses, reviews, and key studies. Following the examination of the current literature, we conclude that, in general, the field of “digital media effects” needs to move beyond screen time and utilize the research on the students’ multidimensional socio-digital engagement already conducted. Second, we conclude that the average effects of digital engagement on academic functioning are negligibly small but heterogeneous, further corroborating the claim to examine the qualitative differences in students’ digital engagement, the individual differences between students, as well as the contextual interplay.
摘要自千禧年之交以来,数字革命为青少年参与、创造和学习开辟了一层新的机会。与此同时,关于数字媒体的密集参与如何影响学生的学习成绩、参与度和与学校相关的幸福感,即学术功能,争论和担忧也在增加。学生不断发展的数字实践并不总是与更传统的作业方式一致。当非正式和正式的学习实践达到一致时,学生们就会蓬勃发展并发挥他们的潜力,但如果不是这样,就会出现摩擦。花时间在数字媒体上可以为学习和发展提供新的途径,但也可以很好地转移年轻人的学习注意力或增加日常需求。在这篇叙述性综述中,我们讨论了学龄儿童和年轻人参与数字媒体与学术功能之间的连续性和不连续性,重点是元分析、综述和关键研究。在对现有文献进行审查后,我们得出结论,总的来说,“数字媒体效应”领域需要超越屏幕时间,并利用已经进行的对学生多维社会数字参与的研究。其次,我们得出结论,数字参与对学术功能的平均影响是可以忽略的,但是异质的,这进一步证实了研究学生数字参与的质的差异、学生之间的个体差异以及上下文相互作用的说法。
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引用次数: 6
Digital Revolution and Youth 数字革命与青年
IF 4.6 3区 心理学 Q1 Arts and Humanities Pub Date : 2022-04-01 DOI: 10.1027/1016-9040/a000483
K. Salmela‐Aro, Frosso Motti-Stefanidi
The digital revolution, which started in the latter quarter of the 19th century, refers to the shift from mechanical and analog electronic technology to digital technologies, which mostly use the internet. In contrast to traditional media, digital technologies include social and interactive media and allow users to consume and actively create content. Young people's lives are increasingly mediated by digital technologies used both at home and at school. The use of digital media by young people may be adaptive, but it may place their adaptation at risk. Whether media use is adaptive or maladaptive depends on a number of factors, including, among others, the developmental stage of the individual, the type of media, the type of use, the extent of use, and the characteristics of the individual using the media. The place of digital media in young people's lives has never been more prominent than during the COVID-19 pandemic. During this period, their lives were upended, and they turned to digital media for their education, entertainment, information, and social contact. Thus, the study of the effects of the digital revolution on youths' development and education has never been timelier than it is right now. This article introduces the Special Issue on youth in the digital age. It includes six reviews that focus on the affective, cognitive, and social consequences of the digital revolution for young people. (PsycInfo Database Record (c) 2022 APA, all rights reserved)
始于19世纪后半叶的数字革命是指从机械和模拟电子技术向数字技术的转变,数字技术主要使用互联网。与传统媒体不同,数字技术包括社交和互动媒体,允许用户消费和积极创建内容。年轻人的生活越来越多地受到家庭和学校使用的数字技术的影响。年轻人使用数字媒体可能是适应性的,但这可能会使他们的适应面临风险。媒体使用是适应性的还是不适应性的取决于许多因素,其中包括个人的发展阶段、媒体类型、使用类型、使用程度以及使用媒体的个人的特征。数字媒体在年轻人生活中的地位从未像新冠肺炎大流行期间那样突出。在此期间,他们的生活被颠覆,他们转向数字媒体进行教育、娱乐、信息和社交。因此,研究数字革命对青年发展和教育的影响从未像现在这样及时。本文介绍《数字时代的青年》特刊。它包括六篇评论,重点关注数字革命对年轻人的情感、认知和社会影响。(PsycInfo数据库记录(c)2022 APA,保留所有权利)
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引用次数: 0
Early Intervention in Autism Spectrum Disorder 自闭症谱系障碍的早期干预
IF 4.6 3区 心理学 Q1 Arts and Humanities Pub Date : 2022-03-22 DOI: 10.1027/1016-9040/a000475
Marilzete Fernandes Ribeiro, Jorgiana Baú Mena Barreto, Valéria Sousa-Gomes
Abstract. Early intervention in autism has become possible with the identification of this disorder at earlier ages, but the scientific production on this subject is still very incipient. The present study aimed to characterize scientific production in Brazil regarding early intervention in the Autism Spectrum Disorder (ASD), resorting to the database of the Capes Journal Platform ( Plataforma de Periódicos Capes). The procedure used for the theoretical search was an integrative literature review. The discussion on the analysis of the review occurred with the inclusion of articles published in Portuguese, between 2001 and 2020, with the keywords: “intervention”, “early” and “autism.” As a result, a total of 83 texts were found. Of this total, 65 articles were published in peer-reviewed journals and made available as an online resource on the Capes Journal Platform. In the next phase of data analysis, we decided to categorize the articles included in the search process ( N = 25), based on the following categories: “autism” (19) and “early autism intervention” (6). A very low percentage of publications related to this topic were identified in the search universe, although an increase in studies has been observed in recent years. Nonetheless, we concluded that the six articles on early intervention agree that the sooner the disorder is diagnosed and the child is stimulated, the greater the effectiveness in the development of communication and language, as well as social interaction.
摘要早期干预自闭症已经成为可能,在早期的年龄这种疾病的识别,但在这个问题上的科学成果仍然是非常初级的。本研究旨在利用海角期刊平台(Plataforma de Periódicos海角)的数据库,描述巴西关于自闭症谱系障碍(ASD)早期干预的科学成果。理论研究的程序是综合文献综述。对该综述的分析进行讨论时,纳入了2001年至2020年期间以葡萄牙语发表的文章,关键词为:“干预”、“早期”和“自闭症”。结果,总共发现了83份文本。其中65篇文章发表在同行评议的期刊上,并在海角期刊平台上作为在线资源提供。在数据分析的下一阶段,我们决定对搜索过程中包含的文章(N = 25)进行分类,基于以下类别:“自闭症”(19)和“早期自闭症干预”(6)。尽管近年来观察到研究的增加,但在搜索范围中确定了与该主题相关的出版物的百分比非常低。尽管如此,我们的结论是,关于早期干预的六篇文章一致认为,越早诊断出这种疾病,越早刺激孩子,在沟通和语言以及社会互动方面的发展就越有效。
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引用次数: 0
School Does Not Kill Creativity 学校不扼杀创造力
IF 4.6 3区 心理学 Q1 Arts and Humanities Pub Date : 2021-12-10 DOI: 10.1027/1016-9040/a000449
M. Karwowski
Abstract. Based on meta-analyses, intervention studies, and investigations outside of the creativity literature, this paper makes seven evidence-informed propositions about the relationships between creativity and school functioning. First, creative abilities are drivers, not brakes of school achievement. Second, the negative attitudes toward creative students sometimes observed in schools usually concern a small and particular group of creative students: those who are most impulsive and nonconforming. Third, creativity-relevant mental processes support learning. Fourth, creative learning occurs when students can co-discover new, meaningful knowledge. Fifth, school education supports – albeit likely to a different degree – both intelligence and creativity. Sixth, both creative and learning processes are most effective when accompanied by agency and value: feeling confident and valuing creativity and learning are instrumental for generating and directing motivation. Seventh, in both creativity and learning processes, self-regulation is vital.
摘要基于元分析、干预研究和创造力文献之外的调查,本文提出了七个关于创造力与学校功能之间关系的循证命题。首先,创造能力是学校成绩的驱动力,而不是刹车。其次,有时在学校里观察到的对有创造力的学生的消极态度通常只涉及一小群有创造力的学生:那些最冲动、最不守常规的学生。第三,与创造力相关的心理过程支持学习。第四,创造性学习发生在学生可以共同发现新的、有意义的知识的时候。第五,学校教育支持智力和创造力——尽管程度可能不同。第六,创造性和学习过程都是最有效的,当伴随着代理和价值:感觉自信和重视创造性和学习是产生和指导动机的工具。第七,在创造和学习过程中,自我调节都是至关重要的。
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引用次数: 14
期刊
European Psychologist
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