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The impact of virtual reality and biological sex on the promotion of tourist destinations: effects on destination image, place attachment, and behavioural intention 虚拟现实和生物性别对旅游目的地推广的影响:对目的地形象、地点依恋和行为意向的影响
3区 管理学 Q1 Computer Science Pub Date : 2023-10-10 DOI: 10.1108/jhtt-01-2023-0015
Miguel Melo, Guilherme Gonçalves, Filipa Jorge, Nieves Losada, Luís Barbosa, Mário Sérgio Teixeira, Maximino Bessa
Purpose This paper aims to generate knowledge of the impact of different virtual reality (VR) set-ups in tourism promotion regarding destination image, place attachment and behavioural intention. Design/methodology/approach The paper presents a comparative study of the impact of different visualisation technologies (video, immersive VR and multisensory immersive VR) to promote tourism destinations. The study’s dependent variables are destination image, place attachment and behaviour intention. Findings Results show that VR content impacts these variables. Multisensory immersive VR is the preferred content type for destination promotion. It is also evidenced that female participants scored each variable higher than male participants. Males reported higher scores on the video set-up for destination image and place attachment. Behavioural intention reported higher values in the video when compared to immersive VR in both sexes. Practical implications This paper concludes that there is a preference towards multisensory set-ups, which suggests that incorporating audiovisual and sensory elements can significantly enhance the effectiveness of VR experiences in attracting and engaging potential tourists. Originality/value The paper contributes to the scarce body of knowledge regarding the impact of different VR factors on tourism promotion, including the multisensory VR component.
本文旨在了解不同的虚拟现实(VR)设置在旅游推广中对目的地形象、地点依恋和行为意愿的影响。设计/方法/方法本文对不同的可视化技术(视频、沉浸式VR和多感官沉浸式VR)对旅游目的地推广的影响进行了比较研究。研究的因变量为目的地形象、地点依恋和行为意向。结果表明,VR内容对这些变量有影响。多感官沉浸式VR是目的地推广的首选内容类型。研究还证明,女性参与者对每个变量的得分都高于男性参与者。男性在目标图像和地点依恋的视频设置上得分更高。与沉浸式VR相比,视频中的行为意向值在两性中都更高。本文的结论是,人们对多感官设置的偏好,这表明结合视听和感官元素可以显著提高VR体验在吸引和吸引潜在游客方面的有效性。本文对不同VR因素对旅游推广的影响(包括多感官VR成分)这一稀缺的知识体系做出了贡献。
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引用次数: 0
The new era of hotel marketing: integrating cutting-edge technologies with core marketing principles 酒店营销的新时代:将尖端技术与核心营销原则相结合
3区 管理学 Q1 Computer Science Pub Date : 2023-10-09 DOI: 10.1108/jhtt-04-2023-0095
Anil Bilgihan, Peter Ricci
Purpose This paper aims to explore the impact of emerging technologies, such as virtual reality, voice search, artificial intelligence, robotics and the Metaverse on hotel sales, marketing and revenue optimization. Design/methodology/approach This paper uses a combination of articles published in Journal of Hospitality and Tourism Technology and industry case studies to examine the integration of innovative technologies in hotel sales, marketing and revenue optimization strategies, plus the role of fundamental practices in ensuring long-term success. Findings The analysis demonstrates that innovative technologies can significantly enhance customer engagement, streamline booking processes and unlock new revenue streams. However, this paper also highlights the importance of fundamental marketing practices, such as user-friendly websites, fast and reliable/mobile-friendly websites, search engine optimization, social media engagement, content marketing and data-driven revenue management, in maintaining a hotel’s competitive advantage in the dynamic world of hospitality. Practical implications The findings suggest that hoteliers need to strike a balance between embracing emerging technologies and maintaining traditional marketing fundamentals to remain competitive and drive revenue growth. This integrated approach ensures long-term success in the ever-evolving hospitality landscape. Originality/value This paper bridges the gap between academia and industry practitioners by providing practical insights and implications that can be applied directly to hotels’ marketing and operational practices. The paper highlights the importance of balancing innovation with fundamental marketing strategies, emphasizing the need for an integrated approach to ensure long-term success in the ever-evolving world of hotel sales, marketing and revenue optimization – as well as those same tools in a plethora of hospitality and tourism venues working alongside the accommodations sector.
本文旨在探讨虚拟现实、语音搜索、人工智能、机器人技术和虚拟世界等新兴技术对酒店销售、营销和收益优化的影响。本文结合《酒店与旅游技术杂志》(Journal of Hospitality and Tourism Technology)上发表的文章和行业案例研究,考察了创新技术在酒店销售、营销和收益优化策略中的整合,以及基础实践在确保长期成功方面的作用。分析表明,创新技术可以显著提高客户参与度,简化预订流程,并创造新的收入来源。然而,本文还强调了基本营销实践的重要性,如用户友好型网站、快速可靠/移动友好型网站、搜索引擎优化、社交媒体参与、内容营销和数据驱动的收入管理,以保持酒店在充满活力的酒店业的竞争优势。研究结果表明,酒店经营者需要在拥抱新兴技术和保持传统营销基础之间取得平衡,以保持竞争力并推动收入增长。这种综合方法确保在不断变化的酒店业中取得长期成功。本文通过提供可直接应用于酒店营销和运营实践的实际见解和启示,弥合了学术界和行业从业者之间的差距。该报告强调了平衡创新与基本营销策略的重要性,强调了在不断发展的酒店销售、营销和收入优化领域,以及在众多酒店和旅游场所与住宿部门一起工作的相同工具中,需要采用综合方法来确保长期成功。
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引用次数: 0
The impact of mobile applications on airline ticket purchasing behavior: a quasi-experiment 移动应用程序对机票购买行为的影响:一个准实验
3区 管理学 Q1 Computer Science Pub Date : 2023-09-28 DOI: 10.1108/jhtt-05-2022-0145
Yanhong Chen, Luning Liu, Zhenyuan Zhang
Purpose This paper aims to investigate the causal inferences between mobile application adoption and changes in travelers’ purchasing behavior regarding services supported by the travel and tourism industry. Design/methodology/approach Using a quasi-experiment conducted by an airline, data sets from more than 10,000 travelers were collected, and hypotheses were tested using propensity score matching and difference-in-difference methods. Findings Mobile application adoption has a significant positive effect on the total purchasing frequency of services and a significant adverse effect on booking tickets in advance and purchasing frequency from self-owned websites. Besides, this finding also suggested that members or travelers who had high average purchases in the past tend to buy more air tickets on average after mobile application adoption, while the number of days to book tickets in advance and purchase auxiliary services declined after mobile application adoption. However, males purchased more auxiliary services via mobile applications. Research limitations/implications The study is based on the causal effect of mobile application adoption on purchasing behavior. Nevertheless, the theoretical basis remains relatively weak. Furthermore, the underlying mechanisms that cause the changes in purchasing behavior via mobile applications need to be elucidated. Practical implications This study enriches the hospitality and tourism literature on mobile application adoptions, multichannel purchasing behavior and revenue management. First, a quasi-experimental design is used to verify a causal relationship between mobile applications’ adoption and travelers’ purchasing behavior in the travel and tourism industry. Second, this study adds to examining travelers’ multichannel purchasing behavior in the travel and tourism industry. Third, this work enriches the current literature that explores auxiliary services and revenue management in the travel industry. Originality/value Mobile application adoption significantly impacted the travel and tourism industry. Besides, To the best of the authors’ knowledge, this is one of the first empirical studies that examined changes in purchasing behavior due to mobile application adoption from the perspective of service type. The findings provide the first evidence of the impact of mobile application adoption on service purchasing in the travel industry.
目的研究移动应用的采用与旅游者对旅游行业所支持服务的购买行为变化之间的因果关系。设计/方法/方法由一家航空公司进行了一项准实验,收集了来自1万多名旅客的数据集,并使用倾向得分匹配和差异中的差异方法对假设进行了检验。移动应用的采用对服务的总购买频率有显著的正向影响,对提前订票和自营网站购买频率有显著的负面影响。此外,这一发现还表明,过去平均消费较高的会员或旅行者在采用移动应用程序后,平均购买的机票数量有所增加,而提前预订机票和购买辅助服务的天数在采用移动应用程序后有所减少。然而,男性通过手机应用购买的辅助服务更多。研究局限/启示本研究基于移动应用对购买行为的因果影响。然而,理论基础仍然相对薄弱。此外,通过移动应用程序引起购买行为变化的潜在机制需要阐明。本研究丰富了酒店和旅游业在移动应用采纳、多渠道购买行为和收益管理方面的文献。首先,采用准实验设计验证了旅游行业中移动应用的采用与旅行者购买行为之间的因果关系。其次,本研究增加了对旅行者在旅游行业中多渠道购买行为的考察。第三,本研究丰富了现有研究旅游业辅助服务和收益管理的文献。独创性/价值移动应用的普及对旅游业产生了重大影响。此外,据作者所知,这是第一次从服务类型的角度考察移动应用的采用对购买行为的影响的实证研究。研究结果首次证明了移动应用对旅游行业服务购买的影响。
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引用次数: 0
Predicting hotel booking cancelation with machine learning techniques 利用机器学习技术预测酒店预订取消
3区 管理学 Q1 Computer Science Pub Date : 2023-09-27 DOI: 10.1108/jhtt-07-2022-0227
Myongjee Yoo, Ashok K. Singh, Noah Loewy
Purpose The purpose of this study is to develop a model that accurately forecasts hotel room cancelations and further determines the key cancelation drivers. Design/methodology/approach Predictive modeling, specifically the machine learning methods, is used to forecast room cancelations and identify the main cancelation factors. Findings By using three different classification algorithms, this study demonstrates that hotel room cancelation can be accurately predicted using XGBoost, as well as the ensemble method involving Support Vector Machine, Random Forest and XGBoost. Originality/value This study attempted to forecast hotel room cancelations by applying a relatively new method, machine learning. By implementing predictive modeling, one of the most emerging and innovative research methods, this study ultimately provides prediction suggestions in various aspects and levels for hotel management operations.
本研究的目的是建立一个准确预测酒店客房取消的模型,并进一步确定关键的取消驱动因素。设计/方法/方法预测建模,特别是机器学习方法,用于预测房间取消并确定主要取消因素。通过使用三种不同的分类算法,本研究表明,使用XGBoost以及涉及支持向量机、随机森林和XGBoost的集成方法可以准确预测酒店客房取消。独创性/价值本研究试图通过应用一种相对较新的方法——机器学习——来预测酒店客房取消情况。本研究通过运用预测建模这一新兴和创新的研究方法,最终为酒店管理运营提供各方面、各层次的预测建议。
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引用次数: 0
The impact of customer perceived value on customer satisfaction and loyalty toward the food delivery robot service 顾客感知价值对外卖机器人服务顾客满意度和忠诚度的影响
3区 管理学 Q1 Computer Science Pub Date : 2023-09-26 DOI: 10.1108/jhtt-11-2022-0305
Chanmi Hong, Eun-Kyong (Cindy) Choi, Hyun-Woo Joung, Hak-Seon Kim
Purpose Food delivery robot service (FDRS) is a novel service using autonomous delivery robots that alters human delivery in mobile food ordering. Despite FDRS companies’ skyrocketing service expansions throughout the USA, there has been limited understanding of customer perceived value, customer satisfaction and loyalty which is imperative to promote repeat sales. Therefore, this study aims to examine customer perceived value of FDRS, identify antecedents of customer satisfaction with FDRS and investigate the additional impact of customer satisfaction and loyalty toward FDRS and the restaurant using FDRS. Design/methodology/approach As a sample population, this study targeted the US customers over 18 years old and have used FDRS within the past 12 months. With a total of 323 responses, descriptive statistics, confirmatory factor analysis and structural equation modeling were conducted for data analysis. Findings The findings of this study demonstrate the positive impacts of functional, price and emotional value on customer satisfaction. The current study also shows that customer satisfaction positively influences customer loyalty toward FDRS and the restaurant. Originality/value To the best of the authors’ knowledge, the current study is arguably the first to investigate customers’ post-purchase experience with FDRS, which enhances understanding of customer behavior toward the service. Moreover, with a multidimensional consumption value approach from the theory of consumption values, this study provides a single framework to explore the relations between customer perceived value, satisfaction and loyalty in the FDRS context.
食品配送机器人服务(FDRS)是一种使用自主配送机器人的新型服务,它改变了移动食品订购中的人工配送。尽管FDRS公司在美国的服务范围迅速扩大,但对客户感知价值、客户满意度和忠诚度的理解有限,而这些是促进重复销售的必要条件。因此,本研究旨在检验顾客对餐饮信息服务的感知价值,找出顾客对餐饮信息服务满意的前因,并探讨顾客对餐饮信息服务和使用餐饮信息服务的餐厅的满意度和忠诚度的额外影响。设计/方法/方法作为样本人群,本研究的目标是18岁以上的美国客户,并在过去12个月内使用过FDRS。共收到323份问卷,采用描述性统计、验证性因子分析和结构方程模型对数据进行分析。本研究结果显示功能价值、价格价值和情感价值对顾客满意有正向影响。本研究亦显示顾客满意正向影响顾客对FDRS及餐厅的忠诚度。据作者所知,目前的研究可以说是第一次调查消费者对FDRS的购后体验,这增强了对消费者对服务行为的理解。此外,本研究运用消费价值理论的多维消费价值方法,提供了一个单一的框架来探讨FDRS情境下顾客感知价值、满意度和忠诚度之间的关系。
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引用次数: 0
A projective approach to understanding the Generation Z’s experience with service robots in restaurants 一种了解Z世代在餐厅使用服务机器人体验的投影方法
3区 管理学 Q1 Computer Science Pub Date : 2023-09-15 DOI: 10.1108/jhtt-01-2022-0020
Caiwei Ma, Po-Ju Chen, Lianping Ren, Alei Fan, Viput Ongsakul
Purpose This study aims to investigate Generation Z’s perception of and experience with restaurant service robots. Design/methodology/approach Established on the servicescape theoretical framework and following Zaltman Metaphoric Elicitation Technique, 34 in-depth interviews were conducted with Generation Z consumers. Findings The results showed that Generation Z consumers had a generally positive attitude toward the usage of service robots in restaurants. Research participants also indicated aspects that can be improved: the service robot’s appearance design and functionality, and the human service facilitating the robotic service process. Research limitations/implications This paper provides a holistic understanding of the Generation Z’s mind maps about robot service restaurants presenting practical suggestions for restaurants. Practical implications This research offers an in-depth understanding of how the young consumption power perceives and expects the innovative service robots employed in restaurants. The research findings provide industry practitioners with timely guidelines to improve the usage of robotic services in restaurants to satisfy the emerging consumer group of Generation Z. Originality/value The current research contributes to the servicescape literature by extending this long-standing theory to the emerging robotic service contexts for updating discoveries. Particularly, the study focuses on the young consumers of Generation Z, shedding lights on the generational cohort research.
本研究旨在调查Z世代对餐厅服务机器人的认知和体验。在服务逃逸理论框架的基础上,采用Zaltman隐喻启发技术,对Z世代消费者进行了34次深度访谈。调查结果显示,Z世代消费者对在餐厅使用服务机器人持普遍积极的态度。研究参与者还指出了可以改进的方面:服务机器人的外观设计和功能,以及促进机器人服务过程的人类服务。本文全面了解了Z世代对机器人服务餐厅的思维导图,并为餐厅提供了切实可行的建议。本研究深入了解了年轻消费力如何看待和期望餐馆使用的创新服务机器人。研究结果为行业从业者提供了及时的指导,以改善机器人服务在餐馆的使用,以满足新兴的z世代消费者群体。独创性/价值当前的研究通过将这一长期存在的理论扩展到新兴的机器人服务环境中,为服务文献做出了贡献。该研究特别关注了Z世代的年轻消费者,为代际队列研究提供了亮点。
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引用次数: 0
Resource-based view theory perspective of information technology capabilities on organizational performance in hospitality firms: a time-lagged investigation 资源基础理论视角下的酒店企业信息技术能力对组织绩效的影响:一项滞后调查
3区 管理学 Q1 Computer Science Pub Date : 2023-09-15 DOI: 10.1108/jhtt-05-2021-0149
Khalid Mehmood, Adil Zia, Haseena Bader Alkatheeri, Fauzia Jabeen, Hui Zhang
Purpose This study aims to investigate the link between information technology capabilities (ITC) and organizational performance (OP) in the hospitality industry by focusing on the indirect effect of sustainability practices, service innovation (SINO), service improvement (SIMP) and the moderating role of top management support (TMS). Design/methodology/approach Time-lagged survey data from 488 hotel managers in the United Arab Emirates was used in this study to examine the hypotheses by the PROCESS Macro. Findings The authors found significant support for our framework, demonstrating that ITC are linked with OP. The study found that ITC and OP are sequentially mediated by sustainability practices, SINO and SIMP. Additionally, the influence of information technology (IT) capabilities on OP is moderated by TMS, whereas TMS also enhances the sequential mediating effect of sustainability practices, SINO and improvement, such that the sequential mediating effect is stronger when TMS is at a high level. Originality/value To the best of the authors’ knowledge, this paper is the first to examine the sequentially moderated mediating effect of sustainability practices and then SINO and SIMP between ITC and OP using a time-lagged design in the hospitality industry.
摘要本研究旨在探讨酒店业资讯科技能力(ITC)与组织绩效(OP)之间的关系,重点探讨永续性实务、服务创新(SINO)、服务改善(SIMP)的间接影响,以及高层管理人员支持(TMS)的调节作用。设计/方法/方法本研究使用了来自阿拉伯联合酋长国488家酒店经理的滞后调查数据来检验PROCESS Macro的假设。研究发现,ITC和OP之间存在关联。研究发现,ITC和OP依次受到可持续性实践、SINO和SIMP的调节。此外,信息技术(IT)能力对OP的影响被经颅磁刺激调节,而经颅磁刺激还增强了可持续性实践、创新和改进的顺序中介效应,且经颅磁刺激水平高时,顺序中介效应更强。就作者所知,本文首次采用酒店业的时滞设计,考察了可持续性实践、SINO和SIMP在ITC和OP之间的顺序调节中介效应。
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引用次数: 0
Dynamic recommendation algorithms for a COVID-19 restrictions scenario in the restaurant industry 餐饮业COVID-19限制场景的动态推荐算法
IF 4.7 3区 管理学 Q1 Computer Science Pub Date : 2023-08-21 DOI: 10.1108/jhtt-09-2021-0278
Gleb Glukhov, Ivan Derevitskii, Oksana Severiukhina, Klavdiya Olegovna Bochenina
PurposeUsing the data set about the restaurants from different countries and their customer's feedback, the purpose of this paper is to address the following issues: in the restaurant industry, how have user behavior and preferences changed during the COVID-19 restrictions period, how did these changes influence the performance of recommendation algorithms and which methods can be proposed to improve the quality of restaurant recommendations in a lockdown scenario.Design/methodology/approachTo assess changes in user behavior and preferences, quantitative and qualitative data analysis was performed to assess the changes in user behavior and preferences. The authors compared the situation before and during the COVID-19 restrictions period. To evaluate the performance of restaurant recommendation systems in a non-stationary setting, the authors tested state-of-the-art collaborative filtering algorithms. This study proposes and investigates a filtering-based approach to improve the quality of recommendation algorithms for a lockdown scenario.FindingsThis study revealed that during the COVID-19 restrictions period, the average rating values and the number of reviews have changed. The experimental study confirmed that: the performance of all state-of-the-art recommender systems for the restaurant industry has significantly degraded during the COVID-19 restrictions period; and the accuracy and the stability of restaurant recommendations in non-stationary settings may be improved using the sliding window and post-filtering methods.Practical implicationsThe authors propose two novel methods: the sliding window and closed restaurants post-filtering method based on the CatBoost classification model. These methods can be applied to classical collaborative recommender algorithms and increase the value of metrics under non-stationary conditions. These methods can be helpful for developers of recommender systems and massive aggregators of restaurants and hotels. Thus, it benefits both the app end-user and business owners because users honestly rate restaurants when they receive good recommendations and do not downgrade because of external factors.Originality/valueTo the best of the authors’ knowledge, this paper provides the first extensive and multifaceted experimental study of the impact of COVID-19 restrictions on the effectiveness of restaurant recommendation systems in different countries. Two novel methods to tackle restaurant recommendations' performance degradation are proposed and validated.
利用来自不同国家的餐厅数据集及其客户反馈,本文的目的是解决以下问题:在餐饮业,用户行为和偏好在COVID-19限制期间如何变化,这些变化如何影响推荐算法的性能,以及在封锁场景下可以提出哪些方法来提高餐厅推荐的质量。设计/方法/方法为了评估用户行为和偏好的变化,进行了定量和定性数据分析,以评估用户行为和偏好的变化。作者比较了COVID-19限制期间和之前的情况。为了评估餐馆推荐系统在非平稳环境下的性能,作者测试了最先进的协同过滤算法。本研究提出并研究了一种基于过滤的方法来提高锁定场景推荐算法的质量。研究发现,在新冠肺炎疫情限制期间,平均评分值和评论数量发生了变化。实验研究证实:在COVID-19限制期间,餐饮业所有最先进的推荐系统的性能显著下降;采用滑动窗口和后滤波方法可以提高非平稳环境下餐厅推荐的准确性和稳定性。本文提出了两种新颖的方法:基于CatBoost分类模型的滑动窗口和封闭餐厅后过滤方法。这些方法可以应用于经典的协同推荐算法,并在非平稳条件下提高度量值。这些方法可以帮助推荐系统的开发人员和大量的餐馆和酒店的聚合器。因此,它对应用程序的最终用户和企业主都有利,因为当用户收到好的推荐时,他们会诚实地给餐馆打分,而不会因为外部因素而降级。原创性/价值据作者所知,本文首次对COVID-19限制对不同国家餐厅推荐系统有效性的影响进行了广泛而多方面的实验研究。提出并验证了两种解决餐厅推荐性能下降的新方法。
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引用次数: 0
Technological change in the context of robotic coffee shops: focusing on consumer innovativeness 机器人咖啡店背景下的技术变革:关注消费者创新
IF 4.7 3区 管理学 Q1 Computer Science Pub Date : 2023-08-17 DOI: 10.1108/jhtt-02-2023-0051
Jinsoo Hwang, Kyuhyeon Joo, H. M. Kim, Kwang-Woo Lee
PurposeThe purpose of this study examined the effect of the eight dimensions of consumer innovativeness on brand satisfaction. In addition, this study investigated how brand satisfaction affects brand preference and brand loyalty. Lastly, how brand preference plays to form brand loyalty was also explored.Design/methodology/approachA survey was conducted via an online platform with the participants using an online firm in South Korea to evaluate the proposed research model. The data was collected from 326 people who used a coffee shop where robots provide the services.FindingsThe data analysis results indicated that the five dimensions of consumer innovativeness, which include novelty seeking, openness, quality experience seeking, hedonic experience seeking and social distinctiveness, aid to enhance brand satisfaction. Furthermore, it was discovered that brand satisfaction plays an important role with the formation of brand preference and brand loyalty.Originality/valueThere are few studies which focus how coffee consumers assess the value of a coffee brand. Thus, it would be meaningful to examine what impacts of consumer innovativeness exist in regards to robotic barista services that are related to brand satisfaction, brand preference and brand loyalty.
目的本研究旨在检验消费者创新性的八个维度对品牌满意度的影响。此外,本研究还调查了品牌满意度如何影响品牌偏好和品牌忠诚度。最后,探讨了品牌偏好对品牌忠诚度形成的影响。设计/方法/方法通过一个在线平台进行了一项调查,参与者使用韩国的一家在线公司来评估拟议的研究模型。这些数据是从326名使用机器人提供服务的咖啡店的人身上收集的。数据分析结果表明,消费者创新性的五个维度,即新颖性、开放性、品质体验寻求、享乐体验寻求和社会独特性,有助于提高品牌满意度。此外,研究发现,品牌满意度对品牌偏好和品牌忠诚度的形成起着重要作用。独创性/价值很少有研究关注咖啡消费者如何评估咖啡品牌的价值。因此,研究消费者创新性对机器人咖啡师服务的影响将是有意义的,这些影响与品牌满意度、品牌偏好和品牌忠诚度有关。
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引用次数: 1
The impact of gamified loyalty programmes on customer engagement behaviours. A hotel industry application 游戏化忠诚度计划对客户参与行为的影响。酒店行业应用程序
IF 4.7 3区 管理学 Q1 Computer Science Pub Date : 2023-08-15 DOI: 10.1108/jhtt-02-2022-0033
Rafael Bravo, Sara Catalán, J. Pina
PurposeThis paper aims to examine the differential effects of gamified loyalty programmes and conventional loyalty programmes on customer engagement behaviours.Design/methodology/approachA 2 × 2 × 2 experiment was conducted that manipulated gamification (gamified vs non-gamified), reward levels (high vs low) and reward type (economic vs social). Data collected from a sample of 315 individuals were analysed through partial least squares and tests of means.FindingsGamification can improve the attractiveness of loyalty programmes by influencing perceptions of playfulness and reward satisfaction. In fact, gamification lowers the importance that customers attach to reward levels. As a result, customers perceive higher hedonic and utilitarian value, which positively influences their engagement behaviours.Originality/valueTo the best of the authors’ knowledge, this study is one of the first studies to attempt to empirically analyse whether incorporating gamification into loyalty programmes influences customer engagement behaviours in the hospitality context.
目的本文旨在检验游戏化忠诚度计划和传统忠诚度计划对客户参与行为的不同影响。设计/方法/方法进行了一项2×2×2的实验,操纵游戏化(游戏化与非游戏化)、奖励水平(高与低)和奖励类型(经济与社会)。通过偏最小二乘法和均值检验对从315人样本中收集的数据进行了分析。发现游戏化可以通过影响对游戏性和奖励满意度的感知来提高忠诚度计划的吸引力。事实上,游戏化降低了客户对奖励水平的重视程度。因此,客户感知到更高的享乐和功利价值,这对他们的参与行为产生了积极影响。创意/价值据作者所知,本研究是第一批尝试实证分析将游戏化纳入忠诚度计划是否会影响酒店环境中的客户参与行为的研究之一。
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引用次数: 0
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Journal of Hospitality and Tourism Technology
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