Pub Date : 2024-06-01DOI: 10.36088/fondatia.v8i2.4814
Ani Marliana, Siti Rokayah, Oman Farhurohman
The aim of this research is to investigate the impact of the use of the TikTok application on the learning behavior of elementary school students. The research method used is a qualitative descriptive method, where data is collected through structured interviews with fellow female students who have experience as teachers in several Islamic Ibtidaiyah Madrasas (MI) and Private Ibtidaiyah Madrasas (MIS). The use of TikTok can influence changes in behavior in children, both moral and social behavior in their environment. So careful, continuous supervision and restrictions by teachers and parents are needed regarding children's use of TikTok. Based on the results of research from several researchers, it is stated that TikTok has a relevant influence on students' interest in learning, to the point that it becomes a concern for teachers, namely that it also influences learning outcomes.
{"title":"Analisis Dampak Penggunaan TikTok terhadap Minat Belajar Siswa","authors":"Ani Marliana, Siti Rokayah, Oman Farhurohman","doi":"10.36088/fondatia.v8i2.4814","DOIUrl":"https://doi.org/10.36088/fondatia.v8i2.4814","url":null,"abstract":"The aim of this research is to investigate the impact of the use of the TikTok application on the learning behavior of elementary school students. The research method used is a qualitative descriptive method, where data is collected through structured interviews with fellow female students who have experience as teachers in several Islamic Ibtidaiyah Madrasas (MI) and Private Ibtidaiyah Madrasas (MIS). The use of TikTok can influence changes in behavior in children, both moral and social behavior in their environment. So careful, continuous supervision and restrictions by teachers and parents are needed regarding children's use of TikTok. Based on the results of research from several researchers, it is stated that TikTok has a relevant influence on students' interest in learning, to the point that it becomes a concern for teachers, namely that it also influences learning outcomes.","PeriodicalId":517932,"journal":{"name":"FONDATIA","volume":"25 4","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141280235","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Javanese script writing skills among students at SDN Kleco 1 Surakarta are still relatively low. This is proven by the percentage of student completion of 43%. This research aims to describe the improvement of Javanese script writing skills through the Teams Games Tournament model for class VIC students at SDN Kleco 1 Surakarta. This research uses the Classroom Action Research method which consists of two cycles. Each cycle has four steps, namely planning, action, observation and reflection. Data collection techniques use observation, tests and documentation. The research instrument uses test questions, observation sheets, and photo documentation. The data analysis technique uses comparative descriptives. Data validity testing was carried out using triangulation techniques. The indicators in this research are based on indicators of writing integrity, clarity of form and neatness of Javanese script. This research was conducted in the VIC class which consisted of 28 students. The research results showed an increase in Javanese script writing skills in the first and second cycles. In terms of the integrity of Javanese script, there was an increase from 72 to 80; clarity of Javanese script forms increased from 81 to 88; and the neatness of Javanese script writing increased from 67 to 78. So it can be concluded that the application of the TGT model can improve Javanese script writing skills. The TGT model in learning can increase students' concentration and involvement, thereby creating fun learning through games.
{"title":"Peningkatan Keterampilan Menulis Aksara Jawa melalui Model Teams Games Tournament (TGT) pada Peserta Didik Kelas VI SD","authors":"Khoirunnisa Noer Azizy Syahputri, Ika Candra Sayekti, Tasmun Tasmun","doi":"10.36088/fondatia.v8i2.4626","DOIUrl":"https://doi.org/10.36088/fondatia.v8i2.4626","url":null,"abstract":"Javanese script writing skills among students at SDN Kleco 1 Surakarta are still relatively low. This is proven by the percentage of student completion of 43%. This research aims to describe the improvement of Javanese script writing skills through the Teams Games Tournament model for class VIC students at SDN Kleco 1 Surakarta. This research uses the Classroom Action Research method which consists of two cycles. Each cycle has four steps, namely planning, action, observation and reflection. Data collection techniques use observation, tests and documentation. The research instrument uses test questions, observation sheets, and photo documentation. The data analysis technique uses comparative descriptives. Data validity testing was carried out using triangulation techniques. The indicators in this research are based on indicators of writing integrity, clarity of form and neatness of Javanese script. This research was conducted in the VIC class which consisted of 28 students. The research results showed an increase in Javanese script writing skills in the first and second cycles. In terms of the integrity of Javanese script, there was an increase from 72 to 80; clarity of Javanese script forms increased from 81 to 88; and the neatness of Javanese script writing increased from 67 to 78. So it can be concluded that the application of the TGT model can improve Javanese script writing skills. The TGT model in learning can increase students' concentration and involvement, thereby creating fun learning through games.","PeriodicalId":517932,"journal":{"name":"FONDATIA","volume":"125 52","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141282221","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-06-01DOI: 10.36088/fondatia.v8i2.4782
Alfi Muzaroatul Ilmi, Wasis Wijayanto
This research aims to analyze the application of extracurricular musical arts in forming an attitude of love for the country in students at SD Negeri 5 Karangrowo Undaan Kudus. The research method used is qualitative with a descriptive approach. This research was carried out at SD Negeri 5 Karangrowo Undaan Kudus in March – April 2024. Data was collected through interviews with musical arts teachers, students who took part in musical arts extracurriculars, and students' parents, as well as participatory observation and documentation studies. The data analysis uses include data reduction, data display, and drawing conclusions. The results of the research show that the extracurricular application of musical arts is effective in forming an attitude of love for the country in students, by strengthening cultural identity, forming attitudes of ownership and responsibility, as well as the influence of a positive school and family environment. The conclusion of this research emphasizes the importance of supporting extracurricular musical arts programs as a means of forming an attitude of love for the country in students.
本研究旨在分析课外音乐艺术在培养五卡朗罗沃乌丹库都斯国民教育学校(SD Negeri 5 Karangrowo Undaan Kudus)学生热爱祖国的态度方面的应用。采用的研究方法是定性描述法。本研究于 2024 年 3 月至 4 月在卡朗罗沃-温丹-库都斯第五中学(SD Negeri 5 Karangrowo Undaan Kudus)进行。通过与音乐艺术教师、参加音乐艺术课外活动的学生和学生家长的访谈,以及参与式观察和文献研究收集数据。数据分析包括数据还原、数据展示和得出结论。研究结果表明,音乐艺术的课外应用通过加强文化认同、形成主人翁态度和责任感,以及积极的学校和家庭环境的影响,有效地形成了学生热爱祖国的态度。本研究的结论强调了支持课外音乐艺术课程作为培养学生热爱祖国态度的一种手段的重要性。
{"title":"Analisis Penerapan Ekstrakulikuler Seni Karawitan dalam Membentuk Sikap Cinta Tanah Air pada SD Negeri 5 Karangrowo Undaan Kudus","authors":"Alfi Muzaroatul Ilmi, Wasis Wijayanto","doi":"10.36088/fondatia.v8i2.4782","DOIUrl":"https://doi.org/10.36088/fondatia.v8i2.4782","url":null,"abstract":"This research aims to analyze the application of extracurricular musical arts in forming an attitude of love for the country in students at SD Negeri 5 Karangrowo Undaan Kudus. The research method used is qualitative with a descriptive approach. This research was carried out at SD Negeri 5 Karangrowo Undaan Kudus in March – April 2024. Data was collected through interviews with musical arts teachers, students who took part in musical arts extracurriculars, and students' parents, as well as participatory observation and documentation studies. The data analysis uses include data reduction, data display, and drawing conclusions. The results of the research show that the extracurricular application of musical arts is effective in forming an attitude of love for the country in students, by strengthening cultural identity, forming attitudes of ownership and responsibility, as well as the influence of a positive school and family environment. The conclusion of this research emphasizes the importance of supporting extracurricular musical arts programs as a means of forming an attitude of love for the country in students.","PeriodicalId":517932,"journal":{"name":"FONDATIA","volume":"132 38","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141281708","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-06-01DOI: 10.36088/fondatia.v8i2.4744
Rifani Dwi Aguvia, Ika Candra Sayekti
The purpose of this research is to find a solution to the problem of low learning outcomes and the level of student activeness which is 60% still below KKM and has not been completed for fraction material. The learning method used is the Teams Games Tournament (TGT) type learning model. This research is part of Classroom Action Research (PTK), which uses two cycles, namely cycle I and cycle II to assess the application of TGT. Planning, implementing, observing, and reflecting on the learning process are part of each cycle. Students who acted as subjects of grade V students of SDN Kleco 1 Surakarta amounted to 28 students. Data were collected by observation, tests and documentation. Data analysis used descriptive, qualitative, and comparative. The data shows that the increase in student involvement and learning outcomes can be done by using a cooperative learning model with the Teams Games Tournament (TGT) format. grade V SDN Kleco 1 Surakarta the level of student activeness increased by 19.9% in cycle I 68.4% increased in cycle II to 88.3%. The class average score for students in grade V increased along with their learning outcomes in math. In cycle I 59.1 and cycle II 82.5, Regarding learning completeness, the percentage of students who are complete (80%) has been in accordance with the estimated performance indicators. The improvement in learning outcomes occurred because before learning in groups, the teacher presented the roles to each student and emphasized to them the importance of collaborating to achieve a common goal.
本研究的目的是找到一种方法,以解决学习成绩低下和学生积极性不高的问题(60%的学生积极性仍低于 KKM,且尚未完成分数材料的学习)。采用的学习方法是团队游戏比赛(TGT)式学习模式。本研究是课堂行动研究(PTK)的一部分,采用两个周期,即周期 I 和周期 II 来评估 TGT 的应用。计划、实施、观察和反思学习过程是每个周期的组成部分。苏腊卡尔塔 SDN Kleco 1 学校五年级的 28 名学生作为研究对象。通过观察、测试和记录收集数据。数据分析采用了描述性、定性和比较的方法。数据显示,采用团队游戏比赛(TGT)形式的合作学习模式可以提高学生的参与度和学习成果。苏腊卡尔塔 SDN Kleco 1 学校五年级学生的积极性在第一周期提高了 19.9%,在第二周期提高了 68.4%,达到 88.3%。五年级学生的班级平均分随着数学学习成绩的提高而提高。第一周期为 59.1 分,第二周期为 82.5 分。在学习完成率方面,完成学习的学生比例(80%)与预计的绩效指标相符。学习成绩的提高是由于在分组学习之前,教师向每个学生介绍了自己的角色,并向他们强调了合作实现共同目标的重要性。
{"title":"Peningkatan Keaktifan Belajar dan Hasil Belajar Siswa melalui Model Pembelajaran Kooperatif Tipe Team Games Tournament pada Pembelajaran Matematika Kelas V Sekolah Dasar","authors":"Rifani Dwi Aguvia, Ika Candra Sayekti","doi":"10.36088/fondatia.v8i2.4744","DOIUrl":"https://doi.org/10.36088/fondatia.v8i2.4744","url":null,"abstract":"The purpose of this research is to find a solution to the problem of low learning outcomes and the level of student activeness which is 60% still below KKM and has not been completed for fraction material. The learning method used is the Teams Games Tournament (TGT) type learning model. This research is part of Classroom Action Research (PTK), which uses two cycles, namely cycle I and cycle II to assess the application of TGT. Planning, implementing, observing, and reflecting on the learning process are part of each cycle. Students who acted as subjects of grade V students of SDN Kleco 1 Surakarta amounted to 28 students. Data were collected by observation, tests and documentation. Data analysis used descriptive, qualitative, and comparative. The data shows that the increase in student involvement and learning outcomes can be done by using a cooperative learning model with the Teams Games Tournament (TGT) format. grade V SDN Kleco 1 Surakarta the level of student activeness increased by 19.9% in cycle I 68.4% increased in cycle II to 88.3%. The class average score for students in grade V increased along with their learning outcomes in math. In cycle I 59.1 and cycle II 82.5, Regarding learning completeness, the percentage of students who are complete (80%) has been in accordance with the estimated performance indicators. The improvement in learning outcomes occurred because before learning in groups, the teacher presented the roles to each student and emphasized to them the importance of collaborating to achieve a common goal.","PeriodicalId":517932,"journal":{"name":"FONDATIA","volume":"68 3","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141280923","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-06-01DOI: 10.36088/fondatia.v8i2.4798
Kartono Kartono, Dyoty Auliya Vilda Ghasya, G. Johan
This research attempts to describe several things including, (1) design of literacy and numeracy programs in elementary schools, (2) implementation of literacy and numeracy programs, (3) supporting factors for literacy and numeracy programs and (4) obstacles in implementing numeracy literacy programs. This study used descriptive qualitative method. The research results obtained include; (1) the design of the literacy and numeracy program at SD Negeri 17 Pontianak Kota District is generally carried out by adapting to the content related to literacy and numeracy contained in the independent curriculum and the 2013 curriculum which is currently being implemented in schools; (2) the results of the implementation of the literacy program have been implemented in 3 ways, namely habituation, learning and development; (3) supporting factors come from program targets and the government which helps facilitate literacy and numeracy programs, and (4) obstacles found in the form of low interest in reading and writing among literacy and numeracy program targets in schools. Thus, literacy and numeracy programs need to be implemented with various preparations and considerations so that they can run optimally for students and are of course in line with the applicable curriculum.
{"title":"Pelaksanaan Program Literasi dan Numerasi dalam Kerangka Kurikulum Merdeka di Sekolah Dasar","authors":"Kartono Kartono, Dyoty Auliya Vilda Ghasya, G. Johan","doi":"10.36088/fondatia.v8i2.4798","DOIUrl":"https://doi.org/10.36088/fondatia.v8i2.4798","url":null,"abstract":"This research attempts to describe several things including, (1) design of literacy and numeracy programs in elementary schools, (2) implementation of literacy and numeracy programs, (3) supporting factors for literacy and numeracy programs and (4) obstacles in implementing numeracy literacy programs. This study used descriptive qualitative method. The research results obtained include; (1) the design of the literacy and numeracy program at SD Negeri 17 Pontianak Kota District is generally carried out by adapting to the content related to literacy and numeracy contained in the independent curriculum and the 2013 curriculum which is currently being implemented in schools; (2) the results of the implementation of the literacy program have been implemented in 3 ways, namely habituation, learning and development; (3) supporting factors come from program targets and the government which helps facilitate literacy and numeracy programs, and (4) obstacles found in the form of low interest in reading and writing among literacy and numeracy program targets in schools. Thus, literacy and numeracy programs need to be implemented with various preparations and considerations so that they can run optimally for students and are of course in line with the applicable curriculum.","PeriodicalId":517932,"journal":{"name":"FONDATIA","volume":"73 2","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141278491","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-06-01DOI: 10.36088/fondatia.v8i2.4977
S. K. Karna, S. K. Sahani, Arjun Kumar Mishra, Kameshwar Sahani, Ambika Kumari Thakur
In this research paper, we have studied procedures applying for documentation and institutionalization of learning and good practices for policy advocacy replication scaling up and public awareness. It also consists issue regarding health consciousness toward chronic diseases about whom rural people are unaware of and don’t have understanding about the procedures of prevention.
{"title":"A Study of Public Awareness towards Health Education and Social Issues in Developing Countries: A Graphical Representation of Social Issues in Nepal","authors":"S. K. Karna, S. K. Sahani, Arjun Kumar Mishra, Kameshwar Sahani, Ambika Kumari Thakur","doi":"10.36088/fondatia.v8i2.4977","DOIUrl":"https://doi.org/10.36088/fondatia.v8i2.4977","url":null,"abstract":"In this research paper, we have studied procedures applying for documentation and institutionalization of learning and good practices for policy advocacy replication scaling up and public awareness. It also consists issue regarding health consciousness toward chronic diseases about whom rural people are unaware of and don’t have understanding about the procedures of prevention.","PeriodicalId":517932,"journal":{"name":"FONDATIA","volume":"86 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141411773","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-06-01DOI: 10.36088/fondatia.v8i2.4736
Nur Ardiyanti Wahyuni, R. Rusnilawati
This research aims to determine the increase in mathematical literacy in students by using the steam approach with a live worksheet based inquiry learning model. This research was carried out at SD N Trosemi 2 in the odd semester of the 2023/2024 academic year with a total of 29 students. This research was conducted in two cycles. The data collection methods in this research are test and observation. Data analysis techniques using qualitative data are based on increasing the average mathematical literacy ability of students as an indicator of research success. The results of research in the pre-cycle showed that the average mathematical literacy of students was 49.54% with poor criteria, in cycle I there was an increase, namely getting an average of 65.5% with good criteria and in cycle II getting an average of 86. 45% with very good criteria. Thus, it can be concluded that using the inquiry learning model assisted by live worksheets using the Steam approach can increase mathematical literacy in students.
{"title":"Pendekatan STEAM dengan Model Inquiry Learning Berbantuan Liveworksheet untuk Meningkatkan Literasi Matematis Siswa SD Kelas V","authors":"Nur Ardiyanti Wahyuni, R. Rusnilawati","doi":"10.36088/fondatia.v8i2.4736","DOIUrl":"https://doi.org/10.36088/fondatia.v8i2.4736","url":null,"abstract":"This research aims to determine the increase in mathematical literacy in students by using the steam approach with a live worksheet based inquiry learning model. This research was carried out at SD N Trosemi 2 in the odd semester of the 2023/2024 academic year with a total of 29 students. This research was conducted in two cycles. The data collection methods in this research are test and observation. Data analysis techniques using qualitative data are based on increasing the average mathematical literacy ability of students as an indicator of research success. The results of research in the pre-cycle showed that the average mathematical literacy of students was 49.54% with poor criteria, in cycle I there was an increase, namely getting an average of 65.5% with good criteria and in cycle II getting an average of 86. 45% with very good criteria. Thus, it can be concluded that using the inquiry learning model assisted by live worksheets using the Steam approach can increase mathematical literacy in students.","PeriodicalId":517932,"journal":{"name":"FONDATIA","volume":"68 10","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141278742","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-06-01DOI: 10.36088/fondatia.v8i2.4716
Farchana Nur Aufa, M. Wulandari, Mila Ary H
This research aims to address issues occurring in the teaching process in class II of SD N Wirogunan 03 Kartasura, where mathematics instruction still follows a conventional model involving only teacher-led delivery without any real activities to aid students' understanding of the material. The proposed solution is to use puzzle-based learning media to enhance learning outcomes and student engagement in the learning process. This study employs the Classroom Action Research (CAR) method, comprising two cycles with a pre-cycle followed by planning, implementation, observation, and reflection stages. Evaluation of learning outcomes and student engagement is conducted using assessment sheets and observations. The research findings indicate that the use of puzzle-based learning media improves learning outcomes and student engagement. The percentage of learning outcomes in the pretest was 27.2%, increased to 54.6% in cycle I, and reached 81.9% in cycle II. Furthermore, student engagement in the pretest was 36.3%, increased to 63.7% in cycle I, and reached 100% in cycle II. From these research findings, it can be concluded that the use of puzzle-based media effectively enhances learning outcomes and student engagement, creating active and engaging learning experiences.
这项研究旨在解决卡塔苏拉市N Wirogunan 03中学(SD N Wirogunan 03 Kartasura)二年级数学教学过程中出现的问题,因为该班的数学教学仍然沿用传统模式,即仅由教师讲授,而没有任何实际活动来帮助学生理解教材。建议的解决方案是使用基于拼图的学习媒体来提高学习效果和学生在学习过程中的参与度。本研究采用课堂行动研究(CAR)方法,包括两个周期:前期周期,随后是计划、实施、观察和反思阶段。通过评估表和观察对学习成果和学生参与度进行评估。研究结果表明,拼图式学习媒体的使用提高了学习效果和学生的参与度。在前测中,学习成果的百分比为 27.2%,在周期 I 中增加到 54.6%,在周期 II 中达到 81.9%。此外,学生参与度在前测中为 36.3%,在第一周期增至 63.7%,在第二周期达到 100%。从这些研究结果中可以得出结论,拼图式媒体的使用有效地提高了学习效果和学生的参与度,创造了积极主动、引人入胜的学习体验。
{"title":"Upaya Peningkatan Hasil Belajar dan Keaktifan Berbantu Media Puzzel pada Materi Bangun Datar Kelas II SD","authors":"Farchana Nur Aufa, M. Wulandari, Mila Ary H","doi":"10.36088/fondatia.v8i2.4716","DOIUrl":"https://doi.org/10.36088/fondatia.v8i2.4716","url":null,"abstract":"This research aims to address issues occurring in the teaching process in class II of SD N Wirogunan 03 Kartasura, where mathematics instruction still follows a conventional model involving only teacher-led delivery without any real activities to aid students' understanding of the material. The proposed solution is to use puzzle-based learning media to enhance learning outcomes and student engagement in the learning process. This study employs the Classroom Action Research (CAR) method, comprising two cycles with a pre-cycle followed by planning, implementation, observation, and reflection stages. Evaluation of learning outcomes and student engagement is conducted using assessment sheets and observations. The research findings indicate that the use of puzzle-based learning media improves learning outcomes and student engagement. The percentage of learning outcomes in the pretest was 27.2%, increased to 54.6% in cycle I, and reached 81.9% in cycle II. Furthermore, student engagement in the pretest was 36.3%, increased to 63.7% in cycle I, and reached 100% in cycle II. From these research findings, it can be concluded that the use of puzzle-based media effectively enhances learning outcomes and student engagement, creating active and engaging learning experiences.","PeriodicalId":517932,"journal":{"name":"FONDATIA","volume":"26 20","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141234813","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-06-01DOI: 10.36088/fondatia.v8i2.4718
O. Saputri, Arief Cahyo Utomo
Application of the Make a Match learning method using paired cards containing questions and answers to increase students' active learning. The purpose of this study is to explain how the Make a Match learning approach is used to improve class V students' active learning in mathematics classes at SD N Trangsan 1. Class action research (PTK) is employed in this study. Planning, action, observation, and reflection are the four steps in each cycle of the Kemmis & McTaggart model that is being used. 17 students participated in the two rounds of this research in class V. Tests (formative tests) and non-tests (observations) were used to gather data. Based on the findings of the study activities conducted in the classroom, it can be said that the Make a Match approach to learning can boost students' engagement in mathematics. The average learning activity at SD N Trangsan 1 increased, namely in the pre-cycle 49,93% (very poor category), in cycle 1 it was 69,33% (enough category). After improvements were made from cycle 1 reflection, student learning activity in cycle II increased to 86,66% (very good category).
{"title":"Peningkatan Keaktifan Belajar Siswa pada Mata Pelajaran Matematika melalui Metode Make a Match Siswa Kelas V Sekolah Dasar","authors":"O. Saputri, Arief Cahyo Utomo","doi":"10.36088/fondatia.v8i2.4718","DOIUrl":"https://doi.org/10.36088/fondatia.v8i2.4718","url":null,"abstract":"Application of the Make a Match learning method using paired cards containing questions and answers to increase students' active learning. The purpose of this study is to explain how the Make a Match learning approach is used to improve class V students' active learning in mathematics classes at SD N Trangsan 1. Class action research (PTK) is employed in this study. Planning, action, observation, and reflection are the four steps in each cycle of the Kemmis & McTaggart model that is being used. 17 students participated in the two rounds of this research in class V. Tests (formative tests) and non-tests (observations) were used to gather data. Based on the findings of the study activities conducted in the classroom, it can be said that the Make a Match approach to learning can boost students' engagement in mathematics. The average learning activity at SD N Trangsan 1 increased, namely in the pre-cycle 49,93% (very poor category), in cycle 1 it was 69,33% (enough category). After improvements were made from cycle 1 reflection, student learning activity in cycle II increased to 86,66% (very good category).","PeriodicalId":517932,"journal":{"name":"FONDATIA","volume":"42 5","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141278780","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-06-01DOI: 10.36088/fondatia.v8i2.4797
Nur Amaliawan, Kartono Kartono, Dyoty Auliya Vilda Ghasya
The Realistic Mathematics Education (RME) approach is an approach developed by the Freudenthal Institute, Utrecht University in the Netherlands. This research focuses on the learning outcomes of fourth grade students of SDN 11 Pontianak Kota which aims to answer three questions: (1) Student learning outcomes using the RME approach, (2) Student learning outcomes without using the RME approach, and (3) The average difference in student learning outcomes. The research method used quantitative research of quasi-experimental type with Nonequivalent control group design and data collection techniques through measurement techniques with instruments in the form of essay questions. The results of the research findings (1) Student learning outcomes using the RME approach were obtained at the pre-test value with an average of 11.76 and at the post-test value with an average of 73.80, (2) Student learning outcomes without using the RME approach were obtained at the pre-test value with an average of 14.12 and at the post-test value with an average of 50.40, and (3) Based on calculations using the N-Gain formula, the average learning outcomes were 70.87 and 42.39. So it is concluded that the class using the Realistic Mathematics Eduation (RME) approach is better than the class without the Realistic Mathematics Eduation (RME) approach.
{"title":"Pengaruh Pendekatan Realistic Mathematics Education terhadap Hasil Belajar Siswa Kelas IV SDN 11 Pontianak Kota","authors":"Nur Amaliawan, Kartono Kartono, Dyoty Auliya Vilda Ghasya","doi":"10.36088/fondatia.v8i2.4797","DOIUrl":"https://doi.org/10.36088/fondatia.v8i2.4797","url":null,"abstract":"The Realistic Mathematics Education (RME) approach is an approach developed by the Freudenthal Institute, Utrecht University in the Netherlands. This research focuses on the learning outcomes of fourth grade students of SDN 11 Pontianak Kota which aims to answer three questions: (1) Student learning outcomes using the RME approach, (2) Student learning outcomes without using the RME approach, and (3) The average difference in student learning outcomes. The research method used quantitative research of quasi-experimental type with Nonequivalent control group design and data collection techniques through measurement techniques with instruments in the form of essay questions. The results of the research findings (1) Student learning outcomes using the RME approach were obtained at the pre-test value with an average of 11.76 and at the post-test value with an average of 73.80, (2) Student learning outcomes without using the RME approach were obtained at the pre-test value with an average of 14.12 and at the post-test value with an average of 50.40, and (3) Based on calculations using the N-Gain formula, the average learning outcomes were 70.87 and 42.39. So it is concluded that the class using the Realistic Mathematics Eduation (RME) approach is better than the class without the Realistic Mathematics Eduation (RME) approach.","PeriodicalId":517932,"journal":{"name":"FONDATIA","volume":"34 22","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141274458","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}