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Analisis Dampak Penggunaan TikTok terhadap Minat Belajar Siswa 分析 TikTok 对学生学习兴趣的影响
Pub Date : 2024-06-01 DOI: 10.36088/fondatia.v8i2.4814
Ani Marliana, Siti Rokayah, Oman Farhurohman
The aim of this research is to investigate the impact of the use of the TikTok application on the learning behavior of elementary school students. The research method used is a qualitative descriptive method, where data is collected through structured interviews with fellow female students who have experience as teachers in several Islamic Ibtidaiyah Madrasas (MI) and Private Ibtidaiyah Madrasas (MIS). The use of TikTok can influence changes in behavior in children, both moral and social behavior in their environment. So careful, continuous supervision and restrictions by teachers and parents are needed regarding children's use of TikTok. Based on the results of research from several researchers, it is stated that TikTok has a relevant influence on students' interest in learning, to the point that it becomes a concern for teachers, namely that it also influences learning outcomes.
本研究旨在调查 TikTok 应用程序的使用对小学生学习行为的影响。采用的研究方法是定性描述法,通过结构化访谈的方式收集数据,访谈对象是曾在几所伊斯兰伊比迪代亚学校(MI)和私立伊比迪代亚学校(MIS)担任教师的女同学。TikTok 的使用会影响儿童行为的变化,包括道德和社会行为。因此,教师和家长需要对儿童使用 TikTok 进行仔细、持续的监督和限制。根据多位研究人员的研究结果,TikTok 对学生的学习兴趣有相关影响,以至于成为教师关注的问题,即它也会影响学习效果。
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引用次数: 0
Peningkatan Keterampilan Menulis Aksara Jawa melalui Model Teams Games Tournament (TGT) pada Peserta Didik Kelas VI SD 通过六年级学生团队游戏比赛(TGT)模式提高爪哇语剧本写作能力
Pub Date : 2024-06-01 DOI: 10.36088/fondatia.v8i2.4626
Khoirunnisa Noer Azizy Syahputri, Ika Candra Sayekti, Tasmun Tasmun
Javanese script writing skills among students at SDN Kleco 1 Surakarta are still relatively low. This is proven by the percentage of student completion of 43%. This research aims to describe the improvement of Javanese script writing skills through the Teams Games Tournament model for class VIC students at SDN Kleco 1 Surakarta. This research uses the Classroom Action Research method which consists of two cycles. Each cycle has four steps, namely planning, action, observation and reflection. Data collection techniques use observation, tests and documentation. The research instrument uses test questions, observation sheets, and photo documentation. The data analysis technique uses comparative descriptives. Data validity testing was carried out using triangulation techniques. The indicators in this research are based on indicators of writing integrity, clarity of form and neatness of Javanese script. This research was conducted in the VIC class which consisted of 28 students. The research results showed an increase in Javanese script writing skills in the first and second cycles. In terms of the integrity of Javanese script, there was an increase from 72 to 80; clarity of Javanese script forms increased from 81 to 88; and the neatness of Javanese script writing increased from 67 to 78. So it can be concluded that the application of the TGT model can improve Javanese script writing skills. The TGT model in learning can increase students' concentration and involvement, thereby creating fun learning through games.
苏腊卡尔塔第一小学(SDN Kleco 1 Surakarta)学生的爪哇语书写能力仍然相对较低。43% 的学生完成率证明了这一点。本研究旨在描述苏腊卡尔塔市 SDN Kleco 1 学校 VIC 班学生通过团队游戏比赛模式提高爪哇语文字书写能力的情况。本研究采用课堂行动研究法,包括两个周期。每个周期有四个步骤,即计划、行动、观察和反思。数据收集技术包括观察、测试和记录。研究工具包括测试题、观察表和照片记录。数据分析技术采用比较描述法。数据有效性检验采用三角测量技术。本研究的指标基于书写完整性、形式清晰度和爪哇语字体整洁度等指标。本研究在由 28 名学生组成的 VIC 班进行。研究结果表明,爪哇文书写能力在第一和第二阶段均有所提高。在爪哇语字体的完整性方面,从 72 分提高到 80 分;爪哇语字体的清晰度从 81 分提高到 88 分;爪哇语字体书写的整洁度从 67 分提高到 78 分。因此可以得出结论,TGT 模式的应用可以提高爪哇语书写技能。TGT 学习模式可以提高学生的注意力和参与度,从而在游戏中创造学习的乐趣。
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引用次数: 0
Analisis Penerapan Ekstrakulikuler Seni Karawitan dalam Membentuk Sikap Cinta Tanah Air pada SD Negeri 5 Karangrowo Undaan Kudus 分析卡拉威坦课外艺术在 SD Negeri 5 Karangrowo Undaan Kudus 培养爱国态度中的实施情况
Pub Date : 2024-06-01 DOI: 10.36088/fondatia.v8i2.4782
Alfi Muzaroatul Ilmi, Wasis Wijayanto
This research aims to analyze the application of extracurricular musical arts in forming an attitude of love for the country in students at SD Negeri 5 Karangrowo Undaan Kudus. The research method used is qualitative with a descriptive approach. This research was carried out at SD Negeri 5 Karangrowo Undaan Kudus in March – April 2024. Data was collected through interviews with musical arts teachers, students who took part in musical arts extracurriculars, and students' parents, as well as participatory observation and documentation studies. The data analysis uses include data reduction, data display, and drawing conclusions. The results of the research show that the extracurricular application of musical arts is effective in forming an attitude of love for the country in students, by strengthening cultural identity, forming attitudes of ownership and responsibility, as well as the influence of a positive school and family environment. The conclusion of this research emphasizes the importance of supporting extracurricular musical arts programs as a means of forming an attitude of love for the country in students.
本研究旨在分析课外音乐艺术在培养五卡朗罗沃乌丹库都斯国民教育学校(SD Negeri 5 Karangrowo Undaan Kudus)学生热爱祖国的态度方面的应用。采用的研究方法是定性描述法。本研究于 2024 年 3 月至 4 月在卡朗罗沃-温丹-库都斯第五中学(SD Negeri 5 Karangrowo Undaan Kudus)进行。通过与音乐艺术教师、参加音乐艺术课外活动的学生和学生家长的访谈,以及参与式观察和文献研究收集数据。数据分析包括数据还原、数据展示和得出结论。研究结果表明,音乐艺术的课外应用通过加强文化认同、形成主人翁态度和责任感,以及积极的学校和家庭环境的影响,有效地形成了学生热爱祖国的态度。本研究的结论强调了支持课外音乐艺术课程作为培养学生热爱祖国态度的一种手段的重要性。
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引用次数: 0
Peningkatan Keaktifan Belajar dan Hasil Belajar Siswa melalui Model Pembelajaran Kooperatif Tipe Team Games Tournament pada Pembelajaran Matematika Kelas V Sekolah Dasar 在小学五年级数学学习中通过团队游戏比赛型合作学习模式提高学生的学习积极性和学习效果
Pub Date : 2024-06-01 DOI: 10.36088/fondatia.v8i2.4744
Rifani Dwi Aguvia, Ika Candra Sayekti
The purpose of this research is to find a solution to the problem of low learning outcomes and the level of student activeness which is 60% still below KKM and has not been completed for fraction material. The learning method used is the Teams Games Tournament (TGT) type learning model. This research is part of Classroom Action Research (PTK), which uses two cycles, namely cycle I and cycle II to assess the application of TGT. Planning, implementing, observing, and reflecting on the learning process are part of each cycle. Students who acted as subjects of grade V students of SDN Kleco 1 Surakarta amounted to 28 students. Data were collected by observation, tests and documentation. Data analysis used descriptive, qualitative, and comparative. The data shows that the increase in student involvement and learning outcomes can be done by using a cooperative learning model with the Teams Games Tournament (TGT) format. grade V SDN Kleco 1 Surakarta the level of student activeness increased by 19.9% in cycle I 68.4% increased in cycle II to 88.3%. The class average score for students in grade V increased along with their learning outcomes in math. In cycle I 59.1 and cycle II 82.5, Regarding learning completeness, the percentage of students who are complete (80%) has been in accordance with the estimated performance indicators. The improvement in learning outcomes occurred because before learning in groups, the teacher presented the roles to each student and emphasized to them the importance of collaborating to achieve a common goal.
本研究的目的是找到一种方法,以解决学习成绩低下和学生积极性不高的问题(60%的学生积极性仍低于 KKM,且尚未完成分数材料的学习)。采用的学习方法是团队游戏比赛(TGT)式学习模式。本研究是课堂行动研究(PTK)的一部分,采用两个周期,即周期 I 和周期 II 来评估 TGT 的应用。计划、实施、观察和反思学习过程是每个周期的组成部分。苏腊卡尔塔 SDN Kleco 1 学校五年级的 28 名学生作为研究对象。通过观察、测试和记录收集数据。数据分析采用了描述性、定性和比较的方法。数据显示,采用团队游戏比赛(TGT)形式的合作学习模式可以提高学生的参与度和学习成果。苏腊卡尔塔 SDN Kleco 1 学校五年级学生的积极性在第一周期提高了 19.9%,在第二周期提高了 68.4%,达到 88.3%。五年级学生的班级平均分随着数学学习成绩的提高而提高。第一周期为 59.1 分,第二周期为 82.5 分。在学习完成率方面,完成学习的学生比例(80%)与预计的绩效指标相符。学习成绩的提高是由于在分组学习之前,教师向每个学生介绍了自己的角色,并向他们强调了合作实现共同目标的重要性。
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引用次数: 0
Pelaksanaan Program Literasi dan Numerasi dalam Kerangka Kurikulum Merdeka di Sekolah Dasar 在小学实施默迪卡课程框架中的识字和识数计划
Pub Date : 2024-06-01 DOI: 10.36088/fondatia.v8i2.4798
Kartono Kartono, Dyoty Auliya Vilda Ghasya, G. Johan
This research attempts to describe several things including, (1) design of literacy and numeracy programs in elementary schools, (2) implementation of literacy and numeracy programs, (3) supporting factors for literacy and numeracy programs and (4) obstacles in implementing numeracy literacy programs. This study used descriptive qualitative method. The research results obtained include; (1) the design of the literacy and numeracy program at SD Negeri 17 Pontianak Kota District is generally carried out by adapting to the content related to literacy and numeracy contained in the independent curriculum and the 2013 curriculum which is currently being implemented in schools; (2) the results of the implementation of the literacy program have been implemented in 3 ways, namely habituation, learning and development; (3) supporting factors come from program targets and the government which helps facilitate literacy and numeracy programs, and (4) obstacles found in the form of low interest in reading and writing among literacy and numeracy program targets in schools. Thus, literacy and numeracy programs need to be implemented with various preparations and considerations so that they can run optimally for students and are of course in line with the applicable curriculum.
本研究试图描述以下几个方面:(1)小学识字和识数课程的设计;(2)识字和识数课程的实施;(3)识字和识数课程的支持因素;(4)实施识数课程的障碍。本研究采用描述性定性方法。研究结果包括:(1)坤甸哥打区第17中学的识字与识数课程设计一般是根据独立课程和目前在学校实施的2013年课程中所包含的识字与识数相关内容进行调整;(2)扫盲计划的实施结果体现在三个方面,即习惯、学习和发展;(3)支持因素来自计划对象和政府,这有助于促进扫盲和识数计划的实施;(4)在学校中发现的扫盲和识数计划对象对阅读和写作兴趣不高的障碍。因此,在实施识字和识数计划时,需要做好各种准备工作,并考虑到各种因素,这样才能使学生的学习效果达到最佳,当然也要与适用的课程保持一致。
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引用次数: 0
A Study of Public Awareness towards Health Education and Social Issues in Developing Countries: A Graphical Representation of Social Issues in Nepal 发展中国家公众对健康教育和社会问题的认识研究:尼泊尔社会问题图解
Pub Date : 2024-06-01 DOI: 10.36088/fondatia.v8i2.4977
S. K. Karna, S. K. Sahani, Arjun Kumar Mishra, Kameshwar Sahani, Ambika Kumari Thakur
In this research paper, we have studied procedures applying for documentation and institutionalization of learning and good practices for policy advocacy replication scaling up and public awareness. It also consists issue regarding health consciousness toward chronic diseases about whom rural people are unaware of and don’t have understanding about the procedures of prevention.
在这篇研究论文中,我们研究了将学习成果和良好做法记录在案并制度化的程序,以便进行政策宣传、推广和提高公众意识。它还包括有关慢性病的健康意识问题,农村居民对慢性病并不了解,也不了解慢性病的预防程序。
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引用次数: 0
Pendekatan STEAM dengan Model Inquiry Learning Berbantuan Liveworksheet untuk Meningkatkan Literasi Matematis Siswa SD Kelas V STEAM 方法与 Liveworksheet 辅助的探究学习模式,提高五年级小学生的数学素养
Pub Date : 2024-06-01 DOI: 10.36088/fondatia.v8i2.4736
Nur Ardiyanti Wahyuni, R. Rusnilawati
This research aims to determine the increase in mathematical literacy in students by using the steam approach with a live worksheet based inquiry learning model. This research was carried out at SD N Trosemi 2 in the odd semester of the 2023/2024 academic year with a total of 29 students. This research was conducted in two cycles. The data collection methods in this research are test and observation. Data analysis techniques using qualitative data are based on increasing the average mathematical literacy ability of students as an indicator of research success. The results of research in the pre-cycle showed that the average mathematical literacy of students was 49.54% with poor criteria, in cycle I there was an increase, namely getting an average of 65.5% with good criteria and in cycle II getting an average of 86. 45% with very good criteria. Thus, it can be concluded that using the inquiry learning model assisted by live worksheets using the Steam approach can increase mathematical literacy in students.
本研究旨在通过使用蒸汽教学法和基于活工作表的探究学习模式,确定学生数学素养的提高情况。本研究于 2023/2024 学年的奇数学期在 SD N Trosemi 2 进行,共有 29 名学生参加。本研究分两个周期进行。本研究的数据收集方法是测试和观察。使用定性数据的数据分析技术以提高学生的平均数学素养能力作为研究成功的指标。前周期的研究结果表明,学生的平均数学素养为 49.54%,标准较差,在第一周期有所提高,即平均达到 65.5%,标准较好,在第二周期平均达到 86.45%,标准很好。45% ,达到了非常好的标准。因此,可以得出这样的结论:使用 Steam 方法,在现场作业单的辅助下使用探究学习模式,可以提高学生的数学素养。
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引用次数: 0
Upaya Peningkatan Hasil Belajar dan Keaktifan Berbantu Media Puzzel pada Materi Bangun Datar Kelas II SD 努力提高小学二年级平面建筑材料上的拼图媒体辅助学习成果和积极性
Pub Date : 2024-06-01 DOI: 10.36088/fondatia.v8i2.4716
Farchana Nur Aufa, M. Wulandari, Mila Ary H
This research aims to address issues occurring in the teaching process in class II of SD N Wirogunan 03 Kartasura, where mathematics instruction still follows a conventional model involving only teacher-led delivery without any real activities to aid students' understanding of the material. The proposed solution is to use puzzle-based learning media to enhance learning outcomes and student engagement in the learning process. This study employs the Classroom Action Research (CAR) method, comprising two cycles with a pre-cycle followed by planning, implementation, observation, and reflection stages. Evaluation of learning outcomes and student engagement is conducted using assessment sheets and observations. The research findings indicate that the use of puzzle-based learning media improves learning outcomes and student engagement. The percentage of learning outcomes in the pretest was 27.2%, increased to 54.6% in cycle I, and reached 81.9% in cycle II. Furthermore, student engagement in the pretest was 36.3%, increased to 63.7% in cycle I, and reached 100% in cycle II. From these research findings, it can be concluded that the use of puzzle-based media effectively enhances learning outcomes and student engagement, creating active and engaging learning experiences.
这项研究旨在解决卡塔苏拉市N Wirogunan 03中学(SD N Wirogunan 03 Kartasura)二年级数学教学过程中出现的问题,因为该班的数学教学仍然沿用传统模式,即仅由教师讲授,而没有任何实际活动来帮助学生理解教材。建议的解决方案是使用基于拼图的学习媒体来提高学习效果和学生在学习过程中的参与度。本研究采用课堂行动研究(CAR)方法,包括两个周期:前期周期,随后是计划、实施、观察和反思阶段。通过评估表和观察对学习成果和学生参与度进行评估。研究结果表明,拼图式学习媒体的使用提高了学习效果和学生的参与度。在前测中,学习成果的百分比为 27.2%,在周期 I 中增加到 54.6%,在周期 II 中达到 81.9%。此外,学生参与度在前测中为 36.3%,在第一周期增至 63.7%,在第二周期达到 100%。从这些研究结果中可以得出结论,拼图式媒体的使用有效地提高了学习效果和学生的参与度,创造了积极主动、引人入胜的学习体验。
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引用次数: 0
Peningkatan Keaktifan Belajar Siswa pada Mata Pelajaran Matematika melalui Metode Make a Match Siswa Kelas V Sekolah Dasar 通过为五年级小学生提供匹配方法提高学生学习数学学科的积极性
Pub Date : 2024-06-01 DOI: 10.36088/fondatia.v8i2.4718
O. Saputri, Arief Cahyo Utomo
Application of the Make a Match learning method using paired cards containing questions and answers to increase students' active learning. The purpose of this study is to explain how the Make a Match learning approach is used to improve class V students' active learning in mathematics classes at SD N Trangsan 1. Class action research (PTK) is employed in this study. Planning, action, observation, and reflection are the four steps in each cycle of the Kemmis & McTaggart model that is being used. 17 students participated in the two rounds of this research in class V. Tests (formative tests) and non-tests (observations) were used to gather data. Based on the findings of the study activities conducted in the classroom, it can be said that the Make a Match approach to learning can boost students' engagement in mathematics. The average learning activity at SD N Trangsan 1 increased, namely in the pre-cycle 49,93% (very poor category), in cycle 1 it was 69,33% (enough category). After improvements were made from cycle 1 reflection, student learning activity in cycle II increased to 86,66% (very good category).
使用包含问题和答案的配对卡片,应用 "配对 "学习法提高学生的主动学习能力。本研究的目的是解释如何使用 "配对 "学习法来提高川山一中五班学生在数学课上的主动学习能力。 本研究采用了班级行动研究法(PTK)。计划、行动、观察和反思是 Kemmis & McTaggart 模式每个周期的四个步骤。17 名学生参加了第五班的两轮研究。我们使用了测试(形成性测试)和非测试(观察)来收集数据。根据在课堂上开展的研究活动的结果,可以说 "搭便车 "学习方法能够提高学生对数学的参与度。川山一中的平均学习活动有所提高,即周期前为 49.93%(很差),周期 1 为 69.33%(足够)。经过第一周期的反思改进后,第二周期的学生学习积极性提高到了 86.66%(非常好)。
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引用次数: 0
Pengaruh Pendekatan Realistic Mathematics Education terhadap Hasil Belajar Siswa Kelas IV SDN 11 Pontianak Kota 现实数学教育法对 SDN 11 Pontianak Kota 四年级学生学习成果的影响
Pub Date : 2024-06-01 DOI: 10.36088/fondatia.v8i2.4797
Nur Amaliawan, Kartono Kartono, Dyoty Auliya Vilda Ghasya
The Realistic Mathematics Education (RME) approach is an approach developed by the Freudenthal Institute, Utrecht University in the Netherlands. This research focuses on the learning outcomes of fourth grade students of SDN 11 Pontianak Kota which aims to answer three questions: (1) Student learning outcomes using the RME approach, (2) Student learning outcomes without using the RME approach, and (3) The average difference in student learning outcomes. The research method used quantitative research of quasi-experimental type with Nonequivalent control group design and data collection techniques through measurement techniques with instruments in the form of essay questions. The results of the research findings (1) Student learning outcomes using the RME approach were obtained at the pre-test value with an average of 11.76 and at the post-test value with an average of 73.80, (2) Student learning outcomes without using the RME approach were obtained at the pre-test value with an average of 14.12 and at the post-test value with an average of 50.40, and (3) Based on calculations using the N-Gain formula, the average learning outcomes were 70.87 and 42.39. So it is concluded that the class using the Realistic Mathematics Eduation (RME) approach is better than the class without the Realistic Mathematics Eduation (RME) approach.
现实数学教育(RME)方法是荷兰乌得勒支大学弗赖登塔尔研究所(Freudenthal Institute)开发的一种方法。本研究的重点是坤甸科塔 SDN 11 学校四年级学生的学习成果,旨在回答三个问题:(1) 使用现实数学教育法的学生学习成果;(2) 不使用现实数学教育法的学生学习成果;(3) 学生学习成果的平均差异。研究方法采用了非等效对照组设计的准实验型定量研究,并通过以论文问题为工具的测量技术收集数据。研究结果表明:(1) 采用 RME 方法的学生学习成果在测试前平均为 11.76,在测试后平均为 73.80;(2) 未采用 RME 方法的学生学习成果在测试前平均为 14.12,在测试后平均为 50.40;(3) 根据 N 增益公式计算,平均学习成果分别为 70.87 和 42.39。因此,可以得出结论,使用现实数学教育法的班级比没有使用现实数学教育法的班级要好。
{"title":"Pengaruh Pendekatan Realistic Mathematics Education terhadap Hasil Belajar Siswa Kelas IV SDN 11 Pontianak Kota","authors":"Nur Amaliawan, Kartono Kartono, Dyoty Auliya Vilda Ghasya","doi":"10.36088/fondatia.v8i2.4797","DOIUrl":"https://doi.org/10.36088/fondatia.v8i2.4797","url":null,"abstract":"The Realistic Mathematics Education (RME) approach is an approach developed by the Freudenthal Institute, Utrecht University in the Netherlands. This research focuses on the learning outcomes of fourth grade students of SDN 11 Pontianak Kota which aims to answer three questions: (1) Student learning outcomes using the RME approach, (2) Student learning outcomes without using the RME approach, and (3) The average difference in student learning outcomes. The research method used quantitative research of quasi-experimental type with Nonequivalent control group design and data collection techniques through measurement techniques with instruments in the form of essay questions. The results of the research findings (1) Student learning outcomes using the RME approach were obtained at the pre-test value with an average of 11.76 and at the post-test value with an average of 73.80, (2) Student learning outcomes without using the RME approach were obtained at the pre-test value with an average of 14.12 and at the post-test value with an average of 50.40, and (3) Based on calculations using the N-Gain formula, the average learning outcomes were 70.87 and 42.39. So it is concluded that the class using the Realistic Mathematics Eduation (RME) approach is better than the class without the Realistic Mathematics Eduation (RME) approach.","PeriodicalId":517932,"journal":{"name":"FONDATIA","volume":"34 22","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141274458","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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