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Are "Extracurricular" Activities Really Extracurricular? The Activities That Matter Least in School Are the Ones That Best Teach Real-World Critical and Creative Thinking.
IF 2.8 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-27 DOI: 10.3390/jintelligence13010001
Robert J Sternberg, Sherry Lin, Eric C K Nguyen

Curricula in school often do not prepare students adequately for the kinds of critical and creative thinking that they will need in their careers and lives. Part of the problem is that the characteristics of real-world problems differ greatly from the characteristics of many curricular activities, and so what the students learn in school about critical and creative thinking may fail when generalized to everyday problems. We suggest that extracurricular activities, such as in aspects of musical and athletic training, often prepare students better for real-world challenges. We describe the kinds of methods that can be used in curricular instruction to better prepare students for the challenges of the everyday world.

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引用次数: 0
Increasing IQ Test Scores and Decreasing g: The Flynn Effect and Decreasing Positive Manifold Strengths in Austria (2005-2018). IQ测试分数的增加和g的减少:奥地利的弗林效应和正多元优势的减少(2005-2018)。
IF 2.8 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-23 DOI: 10.3390/jintelligence12120130
Denise Andrzejewski, Sandra Oberleiter, Marco Vetter, Jakob Pietschnig

After almost a century of global generational IQ test score gains, the Flynn effect has, in the past decades, been observed to show stagnation and reversals in several countries. Tentative evidence from academic achievement data has suggested that these trajectory changes may be rooted in a decreasing strength of the positive manifold of intelligence due to increasing ability differentiation and specialization in the general population. Here, we provide direct evidence for generational IQ test score and positive manifold strength changes based on IQ test standardization data from 1392 Austrian residents between 2005 and 2018. Our analyses revealed positive Flynn effects across all domains of the IQ test (Cohen's d from 0.21 to 0.91) but a trend toward decreasing strength in the positive manifold of intelligence (R2 from .908 to .892), though these changes were not statistically significant. Our results are consistent with the idea that increasingly inconsistent Flynn effect trajectories may be attributed to increasing ability differentiation and specialization in the general population over time.

在经历了近一个世纪的全球代际智商测试成绩增长之后,在过去的几十年里,人们观察到弗林效应在几个国家显示出停滞和逆转。来自学术成就数据的初步证据表明,这些轨迹变化的根源可能是由于普通人群中能力分化和专业化程度的提高,导致智力积极多样性的强度下降。本研究基于2005年至2018年1392名奥地利居民的智商测试标准化数据,为代际智商测试分数和正多元强度变化提供了直接证据。我们的分析显示,在智商测试的所有领域(科恩的d从0.21到0.91),积极的弗林效应有减弱的趋势(R2从0.908到0.892),尽管这些变化在统计上并不显著。我们的结果与越来越不一致的弗林效应轨迹可能归因于一般人群随着时间的推移能力分化和专业化的增加的想法是一致的。
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引用次数: 0
The Relationship Between Game-Related Assessment and Traditional Measures of Cognitive Ability-A Meta-Analysis. 游戏相关评估与传统认知能力测量的关系——meta分析
IF 2.8 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-16 DOI: 10.3390/jintelligence12120129
Tanja Bipp, Serena Wee, Marvin Walczok, Laura Hansal

Technological advances have introduced new methods for assessing psychological constructs, moving beyond traditional paper-pencil tests. Game-related assessments (GRAs) offer several advantages for research and practice, though questions about their construct validity persist. This meta-analysis investigated the relationship between indicators derived from computer-based games and traditional cognitive ability measures, examining whether measurement scope (single vs. multiple indicators) or measurement medium of cognitive ability (computer-based vs. paper-pencil) influences this relationship. We identified 52 eligible samples stemming from 44 papers, including data from over 6100 adult participants. The results from three-stage mixed-effects meta-analyses showed an overall observed correlation of r = 0.30 (p < 0.001; corrected r = 0.45) between GRA indicators and traditional cognitive ability measures with substantial heterogeneity in effect sizes. Stronger relationships were found when cognitive ability was measured by multiple indicators, but no differences emerged based on the measurement medium of cognitive ability. Furthermore, GRAs intended to assess cognitive ability did not show stronger relationships with traditional measures of cognitive ability than GRAs not specifically used to measure cognitive ability. Overall, our findings suggest that GRAs are related to traditional cognitive ability measures. However, the overall effect size raises questions about whether GRAs and traditional measures capture the same aspects of cognitive ability or if GRAs also measure other constructs beyond cognitive ability.

技术进步带来了评估心理构造的新方法,超越了传统的纸笔测试。游戏相关评估(游戏邦注:GRAs)为研究和实践提供了一些优势,尽管关于其结构有效性的问题仍然存在。这项荟萃分析调查了基于电脑游戏的指标与传统认知能力测量之间的关系,检验了测量范围(单一或多个指标)或认知能力的测量媒介(基于电脑或纸笔)是否会影响这种关系。我们从44篇论文中确定了52个合格样本,包括来自6100多名成人参与者的数据。三期混合效应荟萃分析的结果显示,总体观察到的相关性为r = 0.30 (p < 0.001;修正r = 0.45), GRA指标与传统认知能力测量之间存在显著的效应量异质性。采用多种指标测量认知能力时,二者之间存在较强的相关性,而采用不同的认知能力测量媒介时,二者之间没有差异。此外,用于评估认知能力的GRAs与传统的认知能力指标之间的关系并不比非专门用于评估认知能力的GRAs更强。总的来说,我们的研究结果表明GRAs与传统的认知能力测量有关。然而,总体效应大小提出了一个问题,即GRAs和传统测量方法是否捕获了认知能力的相同方面,或者GRAs是否也测量了认知能力以外的其他结构。
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引用次数: 0
Yes, I Can: The Interplay of Need for Cognition and Task Confidence in Cognitive Task Performance. 是的,我能:认知需求和任务自信在认知任务表现中的相互作用。
IF 2.8 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-15 DOI: 10.3390/jintelligence12120128
Monika Fleischhauer, Felix M Schweitzer, Sören Enge

Need for Cognition (NFC) refers to the enjoyment of and the search for intellectual challenges. Although numerous studies suggest associations between NFC and cognitive performance, the processes and factors that may mediate the relationship are not yet well understood. Based on the literature suggesting that self-efficacy (SE) expectancies mediate the relationship between NFC and cognitive performance, we sought to investigate this relationship systematically under controlled laboratory conditions. Additionally, we were interested in whether the visibility of the test subject's performance to others (i.e., the experimenter) would influence these correlations. After an online questionnaire assessing NFC, 204 participants completed a set of highly demanding intelligence tasks in the laboratory. Following the sample tasks and prior to working through the task battery, task-specific SE about solving the tasks was assessed. To examine the role of visibility, participants either worked alone or were observed by the investigator while completing the tasks. We found a moderate positive association between NFC and task-specific SE, as well as a significant small positive association between NFC and task performance. Further analyses indicated that the relationship between NFC and task performance is fully mediated by task-specific SE, without any moderation effects related to the visibility of one's own task performance to others. Our study suggests that the relationship between NFC and cognitive performance is also due to the positive influence of NFC on task-specific SE, which in turn influences cognitive performance.

认知需求(Need for Cognition,简称NFC)是指对智力挑战的享受和探索。尽管大量研究表明NFC与认知表现之间存在关联,但可能介导这种关系的过程和因素尚未得到很好的理解。基于文献表明,自我效能预期介导了NFC与认知表现之间的关系,我们试图在受控的实验室条件下系统地研究这种关系。此外,我们对测试对象的表现对其他人(即实验者)的可见性是否会影响这些相关性感兴趣。在完成一份评估NFC的在线问卷后,204名参与者在实验室完成了一系列高要求的智力任务。在完成示例任务之后,在完成任务组之前,评估了关于解决任务的特定于任务的SE。为了检验可见性的作用,参与者要么单独工作,要么在完成任务时被研究者观察。我们发现,近距离接触与特定任务体验之间存在适度的正相关,而近距离接触与任务绩效之间存在显著的小正相关。进一步的分析表明,NFC与任务绩效之间的关系完全由任务特异性SE介导,而对自己的任务绩效对他人的可见性没有任何调节作用。我们的研究表明,NFC与认知表现之间的关系也是由于NFC对任务特异性SE的积极影响,进而影响认知表现。
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引用次数: 0
Planting the Seed of Epistemic Curiosity: The Role of the Satisfaction of the Needs for Autonomy and Competence. 认识论好奇心的种子:自主性和能力需求满足的作用。
IF 2.8 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-13 DOI: 10.3390/jintelligence12120127
Lizbeth Puerta-Sierra, Rogelio Puente-Díaz

We posit that curiosity, an epistemic emotion, is an integral part of entrepreneurial education, entrepreneurial activities, and learning, which seek to develop an entrepreneurial mindset, a form of cognitive ability. The purpose of the present investigation was to examine the influence of autonomy and competence satisfaction on epistemic curiosity and the influence of epistemic curiosity on epistemic satisfaction and performance on epistemic activities in entrepreneurial education. Participants completed a battery of questionnaires in three waves of data collection. Results showed a positive relationship between the satisfaction of the need for autonomy and competence in times 1 and 2. The satisfaction of the need for competence at times 1 and 2 then had a positive relationship with epistemic curiosity at times 1 and 2. Curiosity at time 2 had a positive relationship with epistemic satisfaction at time 3. Our results supported the idea that autonomy and competence satisfaction facilitated the experience of epistemic curiosity and epistemic satisfaction. The implications of developing an entrepreneurial mindset were discussed.

我们认为好奇心,一种认知情感,是创业教育、创业活动和学习的一个组成部分,它寻求发展一种创业心态,一种认知能力。本研究旨在探讨自主和能力满意度对认知好奇心的影响,以及认知好奇心对创业教育中认知满意度和认知活动绩效的影响。参与者在三波数据收集中完成了一系列问卷调查。结果显示,在第1次和第2次中,自主需求满意度与胜任能力之间存在正相关关系。在第1次和第2次对能力需求的满足与第1次和第2次的认知好奇心呈正相关。时间2的好奇心与时间3的认知满意度呈正相关。我们的研究结果支持了自主性和能力满意度促进认知好奇心和认知满意度体验的观点。讨论了培养企业家心态的含义。
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引用次数: 0
The Development and Application of an Intelligent Assessment and Strategy Implementation System for Non-Intellectual Factors in Mathematics Learning Among Senior High School Students. 高中数学非智力因素智能评估与策略实施系统的开发与应用
IF 2.8 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-11 DOI: 10.3390/jintelligence12120126
Yueyuan Kang, Guangming Wang, Luxuan Liu, Jing Liu, Qianqian Gao

Non-intellectual factors in mathematics are key psychological factors that influence students' cognitive activities and, consequently, their learning efficiency. While the assessment of these factors has gained increasing academic attention, research on the effective use of intelligent tools to assess and improve students' non-intellectual factors remains insufficient. This study employed intelligent technology to develop the Intelligent Assessment and Strategy Implementation System for Non-intellectual Factors in Mathematics Learning for Primary and Secondary School Students, which integrates an assessment index system, scales, regional norms, and personalized improvement strategies, enabling it to automatically generate bulk reports on students' non-intellectual factor scores across various dimensions and provide targeted improvement strategies. In order to test its effectiveness, the intelligent system was applied across several provinces, cities, and schools in China. Eleventh-grade students from X Middle School in T City served as a representative case study. The interventions were based on the strategies provided by the system, and the research consistently demonstrated that the "Intelligent Assessment and Strategy Implementation System of Mathematics Non-intellectual Factors for Primary and Secondary School Students" effectively delivers high-precision diagnoses and personalized intervention strategies.

数学非智力因素是影响学生认知活动,进而影响学生学习效率的关键心理因素。虽然这些因素的评估越来越受到学术界的关注,但有效利用智能工具来评估和改善学生非智力因素的研究仍然不足。本研究采用智能技术开发了《中小学生数学学习非智力因素智能评估与策略实施系统》,该系统集成了评估指标体系、量表、区域规范和个性化改进策略,能够自动生成学生各维度非智力因素得分的批量报告,并提供有针对性的改进策略。为了测试其有效性,该智能系统在中国的几个省、城市和学校得到了应用。以T市X中学11年级学生为代表性案例研究。干预基于系统提供的策略,研究一致证明“中小学生数学非智力因素智能评估与策略实施系统”有效地提供了高精度的诊断和个性化的干预策略。
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引用次数: 0
GenAI Creativity in Narrative Tasks: Exploring New Forms of Creativity. 叙事任务中的创造性:探索创造性的新形式。
IF 2.8 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-06 DOI: 10.3390/jintelligence12120125
Florent Vinchon, Valentin Gironnay, Todd Lubart

This study examined generative artificial intelligences (GenAIs), as popularized by ChatGPT, in standardized creativity tests. Benchmarking GenAI against human performance, the results showed that ChatGPT demonstrated remarkable fluency in content generation, though the creative output was average. The random nature of AI creativity and the dependency on the richness of the training database require a reassessment of traditional creativity metrics, especially for AI. Our findings highlight the integral role humans play in guiding AI to foster genuine originality, suggesting the need for future research in human-AI co-creation and the development of robust AI creativity measurement mechanisms.

这项研究在标准化创造力测试中考察了由ChatGPT推广的生成式人工智能(GenAIs)。将GenAI与人类的表现进行对比,结果表明,ChatGPT在内容生成方面表现出了非凡的流畅性,尽管创意输出一般。人工智能创造力的随机性和对训练数据库丰富性的依赖要求对传统的创造力指标进行重新评估,尤其是对人工智能而言。我们的研究结果强调了人类在引导人工智能培养真正的原创性方面发挥的不可或缺的作用,这表明未来需要研究人类与人工智能的共同创造,并开发强大的人工智能创造力衡量机制。
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引用次数: 0
Predicting the Performance of Students Using Deep Ensemble Learning. 使用深度集成学习预测学生的表现。
IF 2.8 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-03 DOI: 10.3390/jintelligence12120124
Bo Tang, Senlin Li, Changhua Zhao

Universities and schools rely heavily on the ability to forecast student performance, as it enables them to develop efficient strategies for enhancing academic results and averting student attrition. The automation of processes and the management of large datasets generated by technology-enhanced learning tools can facilitate the analysis and processing of these data, which provides crucial insights into the knowledge of students and their engagement with academic endeavors. The method under consideration aims to forecast the academic achievement of students through an ensemble of deep neural networks. The proposed method presents a new feature-ranking mechanism based on existing approaches. This mechanism is effective in identifying the most pertinent features and their correlation with the academic performance of students. The proposed method employs an optimization strategy to concurrently configure and train the deep neural networks within our ensemble system. Furthermore, the proposed ensemble model uses weighted voting among its learning components for more accurate prediction. Put simply, the suggested approach enhances the accuracy of academic performance predictions for students not only by employing weighted ensemble techniques, but also by optimizing the parameters of deep learning models. These experimental outcomes provide evidence that the proposed method outperformed the alternative approaches, accurately predicting student performance with a root-mean-square error (RMSE) value of 1.66, a Mean Absolute Percentage Error (MAPE) value of 9.75, and an R-squared value of 0.7430. These results show a significant improvement compared to the null model (RMSE = 4.05, MAPE = 24.89, and R-squared = 0.2897) and prove the efficiency of the techniques employed in the proposed method.

大学和学校在很大程度上依赖于预测学生表现的能力,因为这使他们能够制定有效的策略来提高学习成绩并避免学生流失。由技术增强的学习工具生成的过程自动化和大型数据集的管理可以促进这些数据的分析和处理,这为了解学生的知识和他们对学术努力的参与提供了重要的见解。正在考虑的方法旨在通过深度神经网络的集合来预测学生的学习成绩。该方法在现有方法的基础上提出了一种新的特征排序机制。这种机制在识别最相关的特征及其与学生学习成绩的相关性方面是有效的。该方法采用一种优化策略,在集成系统中同时配置和训练深度神经网络。此外,所提出的集成模型在其学习组件之间使用加权投票以获得更准确的预测。简而言之,建议的方法不仅通过采用加权集成技术,而且通过优化深度学习模型的参数,提高了学生学习成绩预测的准确性。这些实验结果证明,该方法优于其他方法,准确预测学生成绩,均方根误差(RMSE)值为1.66,平均绝对百分比误差(MAPE)值为9.75,r平方值为0.7430。这些结果表明,与零模型(RMSE = 4.05, MAPE = 24.89, r²= 0.2897)相比,有了显著的改进,并证明了所提出方法中采用的技术的效率。
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引用次数: 0
Does Students' Level of Intelligence Moderate the Relationship Between Socio-Economic Status and Academic Achievement? 学生智力水平是否调节社会经济地位与学业成绩的关系?
IF 2.8 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-12-01 DOI: 10.3390/jintelligence12120123
Ricarda Steinmayr, Ursula Kessels

The association between school students' social background and school achievement is well documented. Recent studies demonstrated that this association might be moderated by the level of cognitive potential. Based on these results, we recruited an elementary school sample (N = 837) and an adolescent sample at the end of their compulsory school time (N = 2100) to investigate whether the associations between students' social background and their academic achievement in math and language arts were moderated by the level of their general cognitive competencies, i.e., intelligence. To this end, we assessed intelligence, math and reading competencies, teacher-reported grades, and students' socio-economic background (number of books at home). In both samples, the association between students' socio-economic background and language arts grades was moderated by their intelligence level but not the ones with math grades, reading, and math competencies. The association between socio-economic background and language arts grades was strongest in the average intelligence sample and smaller in the above-average intelligence sample. Results are discussed with regard to their implications for the discussion of social injustice in schools.

学校学生的社会背景和学习成绩之间的关系是有充分证据的。最近的研究表明,这种关联可能会受到认知潜能水平的影响。基于这些结果,我们招募了一个小学样本(N = 837)和一个义务教育结束时的青少年样本(N = 2100)来调查学生的社会背景和他们在数学和语言艺术方面的学术成就之间的关联是否受到他们的一般认知能力(即智力)水平的调节。为此,我们评估了智力、数学和阅读能力、教师报告的成绩和学生的社会经济背景(家里有多少本书)。在这两个样本中,学生的社会经济背景和语言艺术成绩之间的联系被他们的智力水平所调节,但没有被数学成绩、阅读和数学能力所调节。社会经济背景和语言艺术成绩之间的联系在平均智力样本中最强,在高于平均智力样本中较小。本文讨论了这些结果对讨论学校社会不公正现象的影响。
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引用次数: 0
Gaming Platforms for People with ASD. 面向ASD患者的游戏平台
IF 2.8 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2024-11-27 DOI: 10.3390/jintelligence12120122
Irini Chaidi, Pantelis Pergantis, Athanasios Drigas, Charalampos Karagiannidis

Autism spectrum disorder (ASD) has a significant impact on a person's social, emotional, and communication functioning. According to research, individualized instruction can significantly improve these deficits. One of the most successful methods of achieving this outcome is by gaming platforms that provide serious games (SGs). This article is a systematic review study using the PRISMA diagram that delves into current research on the characteristics and design criteria of serious gaming platforms suitable for people with autism, presenting the benefits of using serious gaming platforms and highlighting the importance of differentiated strategy and planning, as well as disadvantages such as financial cost and complexity. According to the conclusions of this analysis, the bulk of these programs focus on prototyping and strengthening social and emotional abilities. It is also emphasized that platforms aiming at a bigger audience of persons with ASD, as well as a larger sample size, are required.

自闭症谱系障碍(ASD)对一个人的社交、情感和沟通功能有重大影响。研究表明,因材施教可以显著改善这些缺陷。实现这一目标的最成功方法之一便是提供严肃游戏(SGs)的游戏平台。本文采用PRISMA图进行系统回顾研究,深入研究适合自闭症患者的严肃游戏平台的特点和设计标准,展示使用严肃游戏平台的好处,强调差异化策略和规划的重要性,以及财务成本和复杂性等缺点。根据这一分析的结论,这些项目的大部分集中在原型设计和加强社交和情感能力上。还强调,需要针对更多ASD患者的平台,以及更大的样本量。
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引用次数: 0
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Journal of Intelligence
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