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The St. Eustache and the Meryemana churches in Göreme. Two case studies of documentation about rupestrian heritage in Cappadocia, technical approach from the digital survey to the restoration hypothesis 在Göreme的圣尤斯塔什和梅里马纳教堂。卡帕多西亚古代遗产文献的两个案例研究,从数字调查到修复假设的技术方法
Q1 Arts and Humanities Pub Date : 2013-10-01 DOI: 10.1109/DigitalHeritage.2013.6743743
Maria Andaloro, P. Pogliani, C. Crescenzi, G. Verdiani
Summary form only given. The The rupestrian settlements in Cappadocia are well known for their richness and very articulated shapes, but, at the same time, they are a clear sample of Patrimony at risk, the assets of Cappadocia today appears intended for a broad loss, in certain parts the rupestrian monuments are well preserved, in other parts they are abandoned or overloaded by admiring tourists, this whole patrimony appears only partially preservable, and therefore it is even more exceptional in its very late phase. Most of the rupestrian churches in Cappadocia has mural paintings which survived to centuries of improper usages and abandon, environmental menaces, vandals, some of these churches are quite simple but others are connected to very complex architectural systems and they still represent the meaning of that places at the time of their construction. This research it's part of the result of the 2012 campaign of the Tuscia University research mission “Rock painting in Cappadocia. For a project of knowledge, conservation and enhancement” 2012 and of an actual PRIN (Italian National Relevance Research Projects), this paper it's aimed to two very meaningful examples of these rupestrian conditions, the St. Eustache church and the Meryemana church, both located in the Goreme area, out of the Open Air Museum, they are two interesting cases testifying the specific condition of this patrimony for which a documentation, investigation, preservation and valorization project is under development. The first “on the field” common activities between the UNIFI and UNITUS units took place in the large area at the back of the Tokali Kilise, starting from the front of this meaningful monument. In this first meaningful collaboration the creation of 3D digital models, starting from an accurate di
只提供摘要形式。卡帕多西亚的鲁帕多西亚定居点以其丰富性和非常清晰的形状而闻名,但与此同时,它们也是处于危险中的遗产的明显样本,今天的卡帕多西亚的资产似乎面临着广泛的损失,在某些地方,鲁帕多西亚的纪念碑保存得很好,在其他地方,它们被遗弃或被欣赏的游客超载,整个遗产似乎只有部分保存下来,因此它在后期阶段更加特殊。卡帕多西亚的大多数东正教教堂都有壁画,经过几个世纪的不当使用和废弃,环境威胁,破坏,这些教堂中有一些非常简单,但另一些则与非常复杂的建筑系统相连,它们仍然代表了建造时该地区的意义。这项研究是2012年图西亚大学研究任务“卡帕多西亚岩石绘画”的一部分。对于2012年的一个知识,保护和增强项目,以及一个实际的PRIN(意大利国家相关研究项目),这篇论文的目的是针对这些传统条件的两个非常有意义的例子,圣尤斯塔什教堂和Meryemana教堂,都位于戈雷姆地区,在露天博物馆之外,它们是两个有趣的案例,证明了这些遗产的特定条件,保存和增值项目正在开发中。联发部队和联发部队之间的第一次“在现场”共同活动是在托卡利基利斯后面的大片地区进行的,从这个有意义的纪念碑前面开始。在这第一次有意义的合作中,3D数字模型的创建,从一个精确的di开始
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引用次数: 2
The distributed mobile guide app platform for all: A basic concept design for the medieum-small sized musuems in Finland 分布式全民移动导览应用平台:芬兰中小型博物馆的基本概念设计
Q1 Arts and Humanities Pub Date : 2013-10-01 DOI: 10.1109/DigitalHeritage.2013.6744807
Shucheng Wang
As most Finnish museums are moderate in size, a distributed mobile guide app platform may meet the emerging needs of museum outreach, communication, and interpretation with efficiency in economics and manpower.
由于芬兰的博物馆大多规模适中,一个分布式的移动导览应用平台可以满足新兴的博物馆外展、交流和讲解的需求,在经济和人力上都具有效率。
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引用次数: 0
Enhancing the digital heritage experience from field to museum: User-centered system design of an augmented reality tablet application for cultural heritage 提升从现场到博物馆的数字遗产体验:以用户为中心的文物增强现实平板应用系统设计
Q1 Arts and Humanities Pub Date : 2013-10-01 DOI: 10.1109/DigitalHeritage.2013.6743782
James M. Darling, D. Vanoni, T. Levy, F. Kuester
As smartphones and tablets continue to pervade our daily lives, museums have turned to these devices as a new platform for engaging visitors with cultural heritage. However, the needs of the museum visitor are often overlooked when designing these applications. Researchers from CISA3 are beginning to address this problem by performing studies to gage users' wants in both engaging with the interfaces of mobile applications and the affordances associated with their environment of use. CISA3 has developed its own augmented reality tablet application, ARtifact, which intends to put a wealth of collected information directly into the hands of both researchers and the general public in a variety of contexts [1]. With ARtifact, users can examine metadata in museums as well as in the field at archaeological sites [2]; users are able to view both multispectral images of artifacts and annotated information pertaining to them in real time using the tablet's video seethrough interface. Wishing to deliver an optimal experience that engages the user and enhances the discovery and learning process, we followed the methodology of cognitive design to refine ARtifact's utility, based on contextual interviews for data collection and affinity diagrams for qualitative data organization and interpretation. Interviews were conducted in three stages. The first round of interviews took place at the Timken Museum in Balboa Park, San Diego, shadowing the art museum's testing of a new in-house developed mobile app. For this initial round, twenty-three visitors were interviewed and observed as they made their way around the museum. The second round of interviews took place with two directors from Balboa Park looking into enhancing the use of technology throughout the park, providing access to findings on extensive prior visitor research that the
随着智能手机和平板电脑继续渗透到我们的日常生活中,博物馆已经将这些设备作为吸引游客与文化遗产互动的新平台。然而,在设计这些应用程序时,往往忽略了博物馆游客的需求。CISA3的研究人员开始着手解决这个问题,他们通过研究来衡量用户在使用移动应用程序界面和与其使用环境相关的功能支持方面的需求。CISA3已经开发了自己的增强现实平板应用程序ARtifact,它打算在各种情况下将收集到的丰富信息直接交到研究人员和普通公众手中[1]。使用ARtifact,用户可以在博物馆以及考古遗址现场检查元数据[2];用户可以使用平板电脑的视频透视界面实时查看人工制品的多光谱图像和与之相关的注释信息。希望提供一种吸引用户并增强发现和学习过程的最佳体验,我们遵循认知设计的方法来改进ARtifact的效用,基于数据收集的上下文访谈和定性数据组织和解释的亲缘关系图。访谈分三个阶段进行。第一轮面试在圣地亚哥巴尔博亚公园的铁姆肯博物馆进行,跟随艺术博物馆对一款新的内部开发的移动应用程序的测试。在第一轮面试中,23名游客接受了采访,并在他们参观博物馆时进行了观察。第二轮采访是与巴尔博亚公园的两位主管进行的,他们研究如何在整个公园内加强技术的使用,并提供了广泛的事先游客研究的结果
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引用次数: 5
The architectural 3D survey vs archaeological 3D survey 建筑三维测量vs考古三维测量
Q1 Arts and Humanities Pub Date : 2013-10-01 DOI: 10.1109/DigitalHeritage.2013.6743839
M. Canciani, C. Falcolini, M. Saccone, G. Spadafora
Summary form only given. In the last few years, the field of building architecture and archaeology survey's trend has been to implement a methodology which essentially converges to several procedures used indiscriminately in both environments. Such a methodology consists of: a first phase of data acquisition, carried out through well-established 3D survey's procedures, which merges range based and image based model, linked to a database; a second phase of data processing and feature extraction of the relieved object and a third phase, following closely the previous two, of 3D modelling restitution organized by elements with related data. Our research focus is to define specific procedures usable in the two environments and to make them more objective through the development of original algorithms which automatize several steps. Our proposed pipeline, both in the field of archaeological and architectural survey, consists of a first and essentially univocal phase of data acquisition and organization whose product is an implemented point cloud, organized by separate 3D elements linked with a corresponding database. It's in the second phase of data processing where the two procedures substantially diverge: in the case of archaeological structure survey we propose to generate a triangulated mesh aimed to obtain continuous and textured 3D models of the single fragments. Feature extraction is applied on the mesh model, through original focused algorithms, after its orientation in the original reference system. Moreover, in the specific case of virtual reconstruction, we use a reference model based on the knowledge and analysis of the database, in which every single fragment will be repositioned following its hypothetical original place. In the case of architectural survey the mesh definition procedure is not needed for featu
只提供摘要形式。在过去的几年里,建筑建筑和考古调查领域的趋势是实施一种方法,这种方法本质上是收敛于在这两种环境中不加区分地使用的几个程序。这种方法包括:第一阶段的数据采集,通过完善的3D调查程序进行,该程序合并了基于距离和基于图像的模型,并与数据库相连;第二阶段是对浮雕对象进行数据处理和特征提取,第三阶段是继前两阶段之后,根据相关数据进行元素组织的三维建模复原。我们的研究重点是定义在这两种环境中可用的具体程序,并通过开发原始算法使几个步骤自动化,使它们更加客观。我们提出的管道,无论是在考古和建筑调查领域,都由数据采集和组织的第一个和本质上单一的阶段组成,其产品是一个实现的点云,由与相应数据库链接的独立3D元素组织。在数据处理的第二阶段,这两个程序发生了实质性的分歧:在考古结构调查的情况下,我们建议生成一个三角网格,旨在获得单个碎片的连续和纹理三维模型。在原始参考系统中定位后,通过原始聚焦算法对网格模型进行特征提取。此外,在虚拟重建的具体情况下,我们使用基于数据库知识和分析的参考模型,其中每个片段将按照其假设的原始位置重新定位。在建筑测量的情况下,特征不需要网格定义过程
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引用次数: 3
A Venetian rural villa in the island of crete.: Traditional and digital strategies for a heritage at risk 克里特岛的一座威尼斯乡村别墅。:濒危遗产的传统和数字化战略
Q1 Arts and Humanities Pub Date : 2013-10-01 DOI: 10.1109/DigitalHeritage.2013.6744733
Emma Maglio
The Trevisan villa, an example of rural built heritage in Crete dating back to the Venetian period, was the object of an architectural and archaeological survey in order to study its typology and plan transformations. Considering its ruined conditions and the difficulties in ensuring its protection, a first reflection was started on possible strategies of digitalization, in the perspective of a digital Humanities policy: a 3D modeling and simulation and a digital archive on a GIS framework to make information accessible.
Trevisan别墅是克里特岛乡村建筑遗产的一个例子,可以追溯到威尼斯时期,它是建筑和考古调查的对象,以研究其类型学和规划改造。考虑到其毁坏的状况和确保其保护的困难,从数字人文政策的角度开始对可能的数字化战略进行了第一次反思:三维建模和模拟以及地理信息系统框架上的数字档案,以使信息可访问。
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引用次数: 0
On-line museum projects implementation: Basic principles of design and special aspects of art content 在线博物馆项目实施:设计的基本原则和特殊方面的艺术内容
Q1 Arts and Humanities Pub Date : 2013-10-01 DOI: 10.1109/DigitalHeritage.2013.6743780
Y. Petrova, T. Laska, I. V. Tsimbal, S. Golubkov
Intensive development of the Web has significant impact on social communication processes. New principles of information distribution demand new approach for being involved in on-line communication. Social institutions, including museums and exhibition centers aim to develop their presence on the Web, searching for ways to engage visitors with new experience. In most cases presence on-line has a form of representative website which pages contain general information on museum services and some examples from its collection. Another approach is enhancement of real exhibition with additional online experience, such as interactive applications, virtual excursions, game tours, audio tours, mobile guides and other technologies, which remove boundaries between in-site and online museum visiting. Theory and practice of museum representative web-site implementation has been a scope of research of Institute of Arts, a department of Saint-Petersburg State University, for about 5 years. Recently we have developed several museum projects, including website designing. Among them: `Saint-Petersburg Nabokov museum', `Virtual museum of Neva River Delta', `Nereditsa Church' etc. Using our accumulated practical experience we have formulated main principles, stages and specific features of museum website design. The main object of our research is textual and visual content of museum web pages, its authenticity and quality. Another object is interface design of on-line museum, principles of its structure, simplicity, accessibility and responsiveness. Beyond that we analyze how innovative technologies and devices can enhance museum functions.
网络的密集发展对社会传播过程产生了重大影响。信息分布的新原则要求参与在线交流的新途径。包括博物馆和展览中心在内的社会机构致力于发展它们在网络上的存在,寻找吸引游客的新体验的方法。在大多数情况下,在线存在有一个具有代表性的网站形式,其中页面包含博物馆服务的一般信息和馆藏中的一些例子。另一种方法是通过额外的在线体验来增强真实展览,例如交互式应用程序、虚拟游览、游戏导览、音频导览、移动导览等技术,消除了现场和在线博物馆参观之间的界限。博物馆代表性网站实施的理论与实践是圣彼得堡国立大学艺术系近5年来的研究课题。最近我们开发了几个博物馆项目,包括网站设计。其中包括:“圣彼得堡纳博科夫博物馆”、“涅瓦河三角洲虚拟博物馆”、“涅瓦河三角洲教堂”等。我们利用积累的实践经验,制定了博物馆网站设计的主要原则、阶段和具体特点。本文的主要研究对象是博物馆网页的文本和视觉内容,以及其真实性和质量。另一个对象是在线博物馆的界面设计,它的结构原则、简单性原则、可访问性原则和响应性原则。除此之外,我们还分析了创新技术和设备如何增强博物馆的功能。
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引用次数: 0
Gigapixel and virtual reality for scientists: When digitization helps multidisciplinary scientists on risky sites 十亿像素和虚拟现实为科学家:当数字化帮助多学科科学家在危险的地方
Q1 Arts and Humanities Pub Date : 2013-10-01 DOI: 10.1109/DigitalHeritage.2013.6744810
A. D. Graaf, M. Graaf, G. Graff
Gigapixel and 360° photography to preserve and monitor a distant site. Unique Web platform with dedicated tools, for scientists use.
十亿像素和360°摄影,以保存和监测一个遥远的地点。具有专用工具的独特网络平台,供科学家使用。
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引用次数: 0
3D documentation for the Conservation and Restoration of contemporary works of art: The sculptures of Maurizio Savini 保护和修复当代艺术作品的3D文档:毛里齐奥·萨维尼的雕塑
Q1 Arts and Humanities Pub Date : 2013-10-01 DOI: 10.1109/DigitalHeritage.2013.6743845
L. Baratin, Serena Zuliani
As part of its five-year university course "Conservation and Restoration of Cultural Heritage", "Carlo Bo" Urbino University has introduced a study programme involving the sculptures of the contemporary artists, which are particularly significant in terms of three-dimensional experimentation for the documentation and conservation of the works. In the case, the work of Maurino Savini belongs to a contemporary artistic context - where matter becomes increasingly ephemeral and streamlined - making it more important than ever to have a scientific analytic tool that ensures good acquisition. The fundamental problem is once again, in the work of art itself, and during acquisition, that of making a distinction between what is relevant or irrelevant, identifying information that is or will become fundamental in time due to its specificity and the choice of documentation techniques that best meet these needs. The importance of correct data acquisition thus becomes a fundamental stage for understanding how to manage the project, and is in fact a pre-diagnosis of the work of art as well as a trace for future conservation works. The documentation of works of art like those in question must necessarily include acquisition systems that are able to record objects with complex and varied volumes with extreme precision. The development of hardware and software for three-dimensional acquisition makes it possible to diversify results, according to the morphological characteristics of the objects analysed. .ne of the most important aspects of this work is the methodology used to catalogue the individual items and their positioning in space, and to evaluate the state of conservation on 3D models.
“Carlo Bo”乌尔比诺大学在其为期五年的大学课程“文化遗产的保护和修复”中,引入了一项涉及当代艺术家雕塑的研究计划,这对于作品的记录和保护的三维实验尤其重要。在这种情况下,Maurino Savini的作品属于当代艺术背景-物质变得越来越短暂和流线型-使得拥有科学分析工具比以往任何时候都更加重要,以确保良好的获取。最根本的问题再次出现在艺术作品本身,以及在获取过程中,区分什么是相关的,什么是不相关的,由于其特殊性以及选择最能满足这些需求的记录技术,确定哪些信息已经或将成为基本信息。因此,正确获取数据的重要性成为理解如何管理项目的基本阶段,实际上是对艺术品的预诊断,以及对未来保护工作的跟踪。对这些艺术作品的记录必须包括能够极其精确地记录复杂和不同体积的物品的获取系统。根据所分析物体的形态特征,三维采集的硬件和软件的发展使结果多样化成为可能。这项工作最重要的方面之一是用于对单个物品进行分类及其在空间中的定位的方法,以及评估三维模型的保存状态。
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引用次数: 0
3D-PIT0TI: 3D acquisition, processing and presentation of prehistoric European rock-art 3D- pit0ti:史前欧洲岩石艺术的3D采集、处理和呈现
Q1 Arts and Humanities Pub Date : 2013-10-01 DOI: 10.1109/DigitalHeritage.2013.6744814
M. Schaich
Rarely seen rock carvings, known as Pitoti, which tell an autobiographical story of prehistoric life, are to be recreated for a world-wide audience using 3D animation techniques which are still in development. The ambitious 3D-PITOTI project, involves over 30 scientists from across Europe and focusses on the rock-art in Valcamonica Valley, Italy, which is a UNESCO World Heritage Site. The 3D-PITOTI project will significantly advance both the state of the art in rock-art research methodology and the recording of flat 3D structures in general. Moreover it will not only 'take the rock-art to people' for the first time but will convey Pitoti knowledge to a much wider audience in interactive and engaging ways.
被称为Pitoti的罕见岩石雕刻,讲述了史前生活的自传式故事,将使用仍在开发中的3D动画技术为全球观众重现。雄心勃勃的3D-PITOTI项目涉及来自欧洲各地的30多名科学家,重点关注意大利瓦尔卡莫尼卡山谷的岩石艺术,这是联合国教科文组织世界遗产。3D- pitoti项目将极大地推动岩石艺术研究方法和平面3D结构记录的发展。此外,它不仅将第一次“把岩石艺术带给人们”,而且将以互动和吸引人的方式将皮托蒂的知识传达给更广泛的观众。
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引用次数: 1
Etruscan cultural heritage: The Sarcophagus of the Spouses project: Virtual storytelling embedded in sensory audiovisual environments 伊特鲁里亚文化遗产:配偶石棺项目:嵌入感官视听环境的虚拟故事
Q1 Arts and Humanities Pub Date : 2013-10-01 DOI: 10.1109/DigitalHeritage.2013.6743776
A. Russo, Rita Cosentino, Marion Lucía, Antonella Guidazzoli, G. B. Cohen, M. Liguori, Franz Fishnaller
This poster presents a creative media design project which combines digital technologies, virtual narration and visual metaphors in audio-visual environment, focusing on an Etruscan artwork dating back to 52 0 BC, the so called Sarcophagus of the Spouses. The project, developed by CINECA, in collaboration with Villa Giulia National Etruscan Museum and the Genus Bononiae History Museum in Bologna, aims to develop methodologies with an interdisciplinary applicative-creative perspective for sharing Etruscan heritage and promoting increased participation in culture and the humanities.
这张海报展示了一个创意媒体设计项目,将数字技术、虚拟叙述和视觉隐喻结合在视听环境中,重点关注公元前52年的伊特鲁里亚艺术品,即所谓的配偶石棺。该项目由CINECA与Villa Giulia国家伊特鲁里亚博物馆和博洛尼亚的Bononiae历史博物馆合作开发,旨在开发跨学科应用创意视角的方法,以分享伊特鲁里亚遗产,促进更多的文化和人文参与。
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引用次数: 5
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Studies in Digital Heritage
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