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Games for the Strategic Influence of Expectations 期望对游戏的战略影响
Pub Date : 2014-04-03 DOI: 10.4204/EPTCS.146.2
L. Godo, Enrico Marchioni
We introduce a new class of games where each player's aim is to randomise her strategic choices in order to affect the other players' expectations aside from her own. The way each player intends to exert this influence is expressed through a Boolean combination of polynomial equalities and inequalities with rational coefficients. We offer a logical representation of these games as well as a computational study of the existence of equilibria.
我们引入了一种新的游戏类型,其中每个玩家的目标是随机化自己的策略选择,以影响除自己之外的其他玩家的期望。每个参与者打算施加这种影响的方式是通过多项式等式和有理系数不等式的布尔组合来表达的。我们提供了这些博弈的逻辑表示以及平衡存在的计算研究。
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引用次数: 0
Games with recurring certainty 具有重复确定性的游戏
Pub Date : 2014-04-01 DOI: 10.4204/EPTCS.146.12
Dietmar Berwanger, A. Mathew
Infinite games where several players seek to coordinate under imperfect information are known to be intractable, unless the information flow is severely restricted. Examples of undecidable cases typically feature a situation where players become uncertain about the current state of the game, and this uncertainty lasts forever. Here we consider games where the players attain certainty about the current state over and over again along any play. For finite-state games, we note that this kind of recurring certainty implies a stronger condition of periodic certainty, that is, the events of state certainty ultimately occur at uniform, regular intervals. We show that it is decidable whether a given game presents recurring certainty, and that, if so, the problem of synthesising coordination strategies under w-regular winning conditions is solvable.
除非信息流受到严格限制,否则几个参与者在不完全信息下寻求协调的无限博弈是难以处理的。不可判定案例的典型特征是玩家对游戏的当前状态变得不确定,这种不确定会永远持续下去。在这里,我们考虑的是玩家在任何游戏过程中一次又一次获得当前状态确定性的游戏。对于有限状态博弈,我们注意到这种循环确定性意味着周期性确定性的更强条件,即状态确定性的事件最终以统一的规则间隔发生。我们证明了一个给定的博弈是否呈现重复的确定性是可决定的,如果是这样,那么在w规则获胜条件下综合协调策略的问题是可解决的。
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引用次数: 5
Refining and Delegating Strategic Ability in ATL ATL战略能力的提炼与授权
Pub Date : 2014-04-01 DOI: 10.4204/EPTCS.146.8
Dimitar P. Guelev
We propose extending Alternating-time Temporal Logic (ATL) by an operator F to express that agent i can distribute its powers to a set of sub-agents G in a way which satisfies ATL condition f on the strategic ability of the coalitions they may form, possibly together with others agents. We prove the decidability of model-checking of formulas whose subformulas with this operator as the main connective have the form ... f, with no further occurrences of this operator in f.
我们提出了一个算子F来扩展交替时间时间逻辑(ATL),以表示智能体i能够以满足ATL条件F的方式将其权力分配给一组子智能体G,这些子智能体可能与其他智能体一起组成联盟的战略能力。证明了以该算子为主要联结的子公式具有如下形式的公式的模型检验的可判定性。F,在F中不再出现这个算子。
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引用次数: 0
On Defendability of Security Properties 论担保财产的可防卫性
Pub Date : 2014-04-01 DOI: 10.4204/EPTCS.146.3
W. Jamroga, Matthijs Melissen, Henning Schnoor
We study the security of interaction protocols when incentives of participants are taken into account. We begin by formally defining correctness of a protocol, given a notion of rationality and utilities of participating agents. Based on that, we propose how to assess security when the precise incentives are unknown. Then, the security level can be defined in terms of defender sets, i.e., sets of participants who can effectively "defend" the security property as long as they are in favor of the property. We present some theoretical characterizations of defendable protocols under Nash equilibrium, first for bijective games (a standard assumption in game theory), and then for games with non-injective outcomes that better correspond to interaction protocols. Finally, we apply our concepts to analyze fairness in the ASW contract-signing protocol.
研究了考虑参与者激励的交互协议的安全性。我们首先正式定义协议的正确性,给出参与代理的合理性和效用的概念。在此基础上,我们提出了当精确激励未知时如何评估安全性。然后,可以根据防御者集合来定义安全级别,即只要支持安全属性,就可以有效“捍卫”安全属性的参与者集合。我们提出了纳什均衡下可防御协议的一些理论特征,首先是双射博弈(博弈论中的标准假设),然后是具有更好地对应于交互协议的非内射结果的博弈。最后,我们将这些概念应用于分析ASW合同签署协议中的公平性。
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引用次数: 2
A Resolution Prover for Coalition Logic 联合逻辑的解析证明
Pub Date : 2014-04-01 DOI: 10.4204/EPTCS.146.9
C. Nalon, Lan Zhang, C. Dixon, U. Hustadt
We present a prototype tool for automated reasoning for Coalition Logic, a non-normal modal logic that can be used for reasoning about cooperative agency. The theorem prover CLProver is based on recent work on a resolution-based calculus for Coalition Logic that operates on coalition problems, a normal form for Coalition Logic. We provide an overview of coalition problems and of the resolution-based calculus for Coalition Logic. We then give details of the implementation of CLProver and present the results for a comparison with an existing tableau-based solver.
我们提出了一个用于联合逻辑自动推理的原型工具,联合逻辑是一种非正态模态逻辑,可用于合作代理的推理。定理证明器CLProver基于最近对联盟逻辑的基于分辨率的演算的研究,该演算处理联盟问题,这是联盟逻辑的一种标准形式。我们提供了联盟问题和基于决议的联盟逻辑演算的概述。然后,我们给出CLProver实现的细节,并将结果与现有的基于表的求解器进行比较。
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引用次数: 5
Efficient Decomposition of Bimatrix Games (Extended Abstract) 双矩阵对策的有效分解(扩展摘要)
Pub Date : 2014-04-01 DOI: 10.4204/EPTCS.146.10
Xiang Jiang, A. Pauly
Exploiting the algebraic structure of the set of bimatrix games, a divide-and-conquer algorithm for finding Nash equilibria is proposed. The algorithm is fixed-parameter tractable with the size of the largest irreducible component of a game as parameter. An implementation of the algorithm is shown to yield a significant performance increase on inputs with small parameters.
利用双矩阵对策集的代数结构,提出了一种求解纳什均衡的分治算法。该算法以博弈中最大不可约分量的大小为参数,具有定参数可处理性。该算法的一个实现在具有小参数的输入上产生了显著的性能提高。
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引用次数: 2
Towards an Updatable Strategy Logic 迈向可更新的策略逻辑
Pub Date : 2013-03-04 DOI: 10.4204/EPTCS.112.14
Christophe Chareton, Julien Brunel, D. Chemouil
This article is about temporal multi-agent logics. Several of these formalisms have been already presented (ATL-ATL*, ATLsc, SL). They enable to express the capacities of agents in a system to ensure the satisfaction of temporal properties. Particularly, SL and ATLsc enable several agents to interact in a context mixing the different strategies they play in a semantical game. We generalize this possibility by proposing a new formalism, Updating Strategy Logic (USL). In USL, an agent can also refine its own strategy. The gain in expressive power rises the notion of "sustainable capacities" for agents. USL is built from SL. It mainly brings to SL the two following modifications: semantically, the successor of a given state is not uniquely determined by the data of one choice from each agent. Syntactically, we introduce in the language an operator, called an "unbinder", which explicitely deletes the binding of a strategy to an agent. We show that USL is strictly more expressive than SL.
本文是关于时态多代理逻辑的。其中一些形式已经被提出(ATL-ATL*, ATLsc, SL)。它们能够表达系统中代理的能力,以确保满足时间属性。特别是,SL和ATLsc使多个代理能够在语义游戏中混合不同策略的上下文中进行交互。我们通过提出一种新的形式主义——更新策略逻辑(USL)来推广这种可能性。在USL中,代理还可以改进自己的策略。表达能力的增强提升了代理人“可持续能力”的概念。USL是在SL基础上构建的,它主要给SL带来了以下两点修改:语义上,给定状态的后继者不是由每个agent的一个选择的数据唯一确定的。从语法上讲,我们在语言中引入了一个称为“解绑定”的操作符,它显式地删除策略与代理的绑定。我们证明了USL严格地比SL更具表现力。
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引用次数: 12
Infinite games with uncertain moves 无限的游戏与不确定的移动
Pub Date : 2013-03-04 DOI: 10.4204/EPTCS.112.7
Nicholas Asher, Soumya Paul
We study infinite two-player games where one of the players is unsure about the set of moves available to the other player. In particular, the set of moves of the other player is a strict superset of what she assumes it to be. We explore what happens to sets in various levels of the Borel hierarchy under such a situation. We show that the sets at every alternate level of the hierarchy jump to the next higher level.
我们研究无限的双人博弈,其中一个玩家不确定另一个玩家的招数。特别是,其他玩家的移动集合是她所假设的一个严格的超集。我们将探讨在这种情况下,Borel层次结构中不同层次的集合会发生什么。我们展示了在层次结构的每个交替层上的集合跳转到下一个更高的层。
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引用次数: 7
The Complexity of Synthesizing Uniform Strategies 统一策略综合的复杂性
Pub Date : 2013-03-04 DOI: 10.4204/EPTCS.112.17
Bastien Maubert, S. Pinchinat, L. Bozzelli
We investigate uniformity properties of strategies. These properties involve sets of plays in ord er to express useful constraints on strategies that are not μ-calculus definable. Typically, we can state that a strategy is observation-based. We propose a formal language to specify uniformity properties, interpreted over two-player turn-based arenas equip ped with a binary relation between plays. This way, we capture e.g. games with winning conditions expressible in epistemic temporal logic, whose underlying equivalence relation between plays reflec ts the observational capabilities of agents (for example, synchronous perfect recall). Our framework naturally generalizes many other situations from the literature. We establish that the problem of s ynthesizing strategies under uniformity constraints based on regular binary relations between plays is non-elementary complete.
我们研究了策略的均匀性。这些性质涉及到一组游戏,以表达对非微积分可定义的策略的有用约束。通常,我们可以说策略是基于观察的。我们提出了一种正式的语言来指定一致性属性,在配备二元关系的双人回合制竞技场中进行解释。通过这种方式,我们可以捕捉到用认知时间逻辑表达的获胜条件的游戏,其游戏之间的潜在等价关系反映了代理的观察能力(例如,同步完美召回)。我们的框架自然地概括了文献中的许多其他情况。建立了基于规则二元关系的均匀约束下的5个综合策略问题是非初等完备的。
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引用次数: 6
Concurrent Game Structures with Roles 具有角色的并发游戏结构
Pub Date : 2013-03-04 DOI: 10.4204/EPTCS.112.11
Truls Pedersen, Sjur K. Dyrkolbotn, Piotr Kazmierczak, Erik Parmann
In the following paper we present a new semantics for the well-known strategic logic ATL. It is based on adding roles to concurrent game structures, that is at every state, each agent belongs to exactly one role, and the role specifies what actions are available to him at that state. We show advantages of the new semantics, provide motivating examples based on sensor networks, and analyze model checking complexity.
在下面的文章中,我们为众所周知的策略逻辑ATL提出了一种新的语义。它是基于向并发游戏结构中添加角色,即在每个状态下,每个代理只属于一个角色,并且角色指定在该状态下他可以使用的操作。我们展示了新语义的优点,提供了基于传感器网络的激励示例,并分析了模型检查的复杂性。
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引用次数: 3
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