{"title":"Editorial Committee and Advisory Board in English","authors":"","doi":"10.29117/jes.2023.0115","DOIUrl":"https://doi.org/10.29117/jes.2023.0115","url":null,"abstract":"","PeriodicalId":53076,"journal":{"name":"Journal of Educational Sciences","volume":"42 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139304169","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-24DOI: 10.31258/jes.7.4.p.561-573
Sukma Sekar Ayu, Rumiri Aruan, M Syarfi
In academics, writing is a challenging skill but it is also very important to master. Based on the results of the observation at SMAN 1 Bangkinang, the writer found that students often find it difficult to write English. So this resulted in most students not being able to achieve the minimum standard of KKM in English lessons. Therefore, the use of video in flipped classroom type can be a strategy to overcome this problem. The primary aim of this pre-experimental study was to find out if there was any significant effect of using video in flipped classroom type on the ability of SMAN 1 Bangkinang students in writing recount texts. Applying a writing test consisting of pre-test and post-test in one group was used for this study. According to the findings of this study, shows that the t-test score was 6.656 while the t-table score in significance level 5% df= 23 was 2.069. Since the t-test was higher than the t-table, it can be concluded that there is a significant effect of using video in flipped classroom type on the ability of SMAN 1 Bangkinang students in writing recount texts.
{"title":"The Effect of Using Video in Flipped Classroom Type on the Ability of SMAN 1 Bangkinang Students in Writing Recount Texts","authors":"Sukma Sekar Ayu, Rumiri Aruan, M Syarfi","doi":"10.31258/jes.7.4.p.561-573","DOIUrl":"https://doi.org/10.31258/jes.7.4.p.561-573","url":null,"abstract":"In academics, writing is a challenging skill but it is also very important to master. Based on the results of the observation at SMAN 1 Bangkinang, the writer found that students often find it difficult to write English. So this resulted in most students not being able to achieve the minimum standard of KKM in English lessons. Therefore, the use of video in flipped classroom type can be a strategy to overcome this problem. The primary aim of this pre-experimental study was to find out if there was any significant effect of using video in flipped classroom type on the ability of SMAN 1 Bangkinang students in writing recount texts. Applying a writing test consisting of pre-test and post-test in one group was used for this study. According to the findings of this study, shows that the t-test score was 6.656 while the t-table score in significance level 5% df= 23 was 2.069. Since the t-test was higher than the t-table, it can be concluded that there is a significant effect of using video in flipped classroom type on the ability of SMAN 1 Bangkinang students in writing recount texts.","PeriodicalId":53076,"journal":{"name":"Journal of Educational Sciences","volume":"137 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135321975","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-24DOI: 10.31258/jes.7.4.p.636-651
Andi Effendi
The purpose of this research is to improve teacher performance through individual supervision of SMP Negeri 6 Dumai, East Barito Regency. The method used in this research is Action Research which consists of 2 (two) cycles, and each cycle consists of: Planning, Implementation, Observation, and reflection. Based on the results of action research that individual supervision can improve the performance of SMP Negeri 6 Dumai, East Barito Regency. Furthermore, the researcher recommends: (1) Principals who experience the same difficulties can use Individual Supervision as a solution. (2) In order for the implementation of Individual Supervision to get maximum results, it is hoped that the Principal will carry out Individual Supervision intensively and continuously.
{"title":"Efforts to Improve Teacher Performance Through Individual Supervision of Dumai 6 Public Middle School Teachers","authors":"Andi Effendi","doi":"10.31258/jes.7.4.p.636-651","DOIUrl":"https://doi.org/10.31258/jes.7.4.p.636-651","url":null,"abstract":"The purpose of this research is to improve teacher performance through individual supervision of SMP Negeri 6 Dumai, East Barito Regency. The method used in this research is Action Research which consists of 2 (two) cycles, and each cycle consists of: Planning, Implementation, Observation, and reflection. Based on the results of action research that individual supervision can improve the performance of SMP Negeri 6 Dumai, East Barito Regency. Furthermore, the researcher recommends: (1) Principals who experience the same difficulties can use Individual Supervision as a solution. (2) In order for the implementation of Individual Supervision to get maximum results, it is hoped that the Principal will carry out Individual Supervision intensively and continuously.","PeriodicalId":53076,"journal":{"name":"Journal of Educational Sciences","volume":"30 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135322149","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-24DOI: 10.31258/jes.7.4.p.675-687
Olanrewaju Yetunde Beatrice
The worldwide education system has been significantly impacted by the growth of technology. The purpose of the study was to developed and utilized Webquest instructional package for the teaching of thermodynamic in chemistry. This intended to see if its usage will bring significance understanding to pre service chemistry teacher’s performance Thermodynamics is one of the chemistry topics students find difficult to understand. The study was carried out in colleges of education in Kwara State. All third-year chemistry students at the colleges of education made up the study's population. A thermodynamics performance test in Chemistry and the Webquest software program served as the study's two research tools. Data for the pre-test and post-test were collected at the start and conclusion of the study, respectively. The study revealed that students had a different impression of studying thermodynamics, in accordance with the research aims and findings. The students in the webQuest group claimed that using the webQuest package gave them a fresh perspective on how to comprehend the notion of thermodynamics, it is essential for the organizations in charge of teacher training colleges across the nation to promote the use of webQuest in instruction and training for teachers-in-training.
{"title":"Development and Utilization Webquest as an Instructional Strategy in Teaching Thermodynamics in Colleges of Education in Kwara State","authors":"Olanrewaju Yetunde Beatrice","doi":"10.31258/jes.7.4.p.675-687","DOIUrl":"https://doi.org/10.31258/jes.7.4.p.675-687","url":null,"abstract":"The worldwide education system has been significantly impacted by the growth of technology. The purpose of the study was to developed and utilized Webquest instructional package for the teaching of thermodynamic in chemistry. This intended to see if its usage will bring significance understanding to pre service chemistry teacher’s performance Thermodynamics is one of the chemistry topics students find difficult to understand. The study was carried out in colleges of education in Kwara State. All third-year chemistry students at the colleges of education made up the study's population. A thermodynamics performance test in Chemistry and the Webquest software program served as the study's two research tools. Data for the pre-test and post-test were collected at the start and conclusion of the study, respectively. The study revealed that students had a different impression of studying thermodynamics, in accordance with the research aims and findings. The students in the webQuest group claimed that using the webQuest package gave them a fresh perspective on how to comprehend the notion of thermodynamics, it is essential for the organizations in charge of teacher training colleges across the nation to promote the use of webQuest in instruction and training for teachers-in-training.","PeriodicalId":53076,"journal":{"name":"Journal of Educational Sciences","volume":"31 8","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135321972","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-24DOI: 10.31258/jes.7.4.p.574-587
Amiro Amiro, Ika Lis Mariatun, Yusrianto Sholeh
This research is research into the development of learning media products using the Canva application for economics subjects for class X students at SMAN 3 Bangkalan. This research aims to (1) develop interactive learning media in economics subjects for students of SMAN 3 Bangkalan. (2) determine the feasibility of interactive learning media for economics subjects for students at SMAN 3 Bangkalan which is being developed. (3) Knowing the use of learning media using the Canva application can improve the learning outcomes of class X students at SMAN 3 Bangkalan. This development research is carried out using R&D (research and development) which consists of potential and problems, information gathering, product design, design validation, design improvement, product testing, product revision, use testing, product revision, and product manufacturing. Based on this research, for the assessment, material experts obtained a percentage score of 78% in the (worthy) category, media experts obtained a percentage of 83.3% in the (very worthy) category, field practitioners obtained a percentage of 98% in the (very worthy) category. category (very worthy). category (very worthy), and improve learning outcomes with a score of 0.82 or 82% in the category (high). Based on the pretest posttest student learning outcomes were initially 60-70, after using learning media using the Canva application it became 90-95, increasing from 15-30.
{"title":"Development of Canva Application Learning Media Increase Learning Outcomes Class X Economic Studies at SMAN 3 Bangkalan","authors":"Amiro Amiro, Ika Lis Mariatun, Yusrianto Sholeh","doi":"10.31258/jes.7.4.p.574-587","DOIUrl":"https://doi.org/10.31258/jes.7.4.p.574-587","url":null,"abstract":"This research is research into the development of learning media products using the Canva application for economics subjects for class X students at SMAN 3 Bangkalan. This research aims to (1) develop interactive learning media in economics subjects for students of SMAN 3 Bangkalan. (2) determine the feasibility of interactive learning media for economics subjects for students at SMAN 3 Bangkalan which is being developed. (3) Knowing the use of learning media using the Canva application can improve the learning outcomes of class X students at SMAN 3 Bangkalan. This development research is carried out using R&D (research and development) which consists of potential and problems, information gathering, product design, design validation, design improvement, product testing, product revision, use testing, product revision, and product manufacturing. Based on this research, for the assessment, material experts obtained a percentage score of 78% in the (worthy) category, media experts obtained a percentage of 83.3% in the (very worthy) category, field practitioners obtained a percentage of 98% in the (very worthy) category. category (very worthy). category (very worthy), and improve learning outcomes with a score of 0.82 or 82% in the category (high). Based on the pretest posttest student learning outcomes were initially 60-70, after using learning media using the Canva application it became 90-95, increasing from 15-30.","PeriodicalId":53076,"journal":{"name":"Journal of Educational Sciences","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135322145","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The challenge of using rapid technology occurs in alpha generation learning activities, giving rise to differentiated learning. The variety of student learning styles is one of the benchmarks in differentiated learning so that supporting learning media in the form of electronic-games is needed. This study aims to describe the potential of electronic-games in harmonizing differentiated learning for generation alpha. This type of research is descriptive qualitative. Data collection techniques using questionnaires. The questionnaire was distributed online to respondents who were students of SMP Subulussalam Kota Padang Pariaman. The use of electronic-games in learning activities is one manifestation of differentiated learning. Differentiated learning views students differently and dynamically, where teachers see learning with various points of view. Novelty: Important contributions from the results of this research claim that the use of electronic games can support differentiated learning for the alpha generation.
使用快速技术的挑战发生在alpha代学习活动中,从而产生差异化学习。学生学习风格的多样性是差异化学习的基准之一,因此需要以电子游戏的形式支持学习媒体。本研究旨在描述电子游戏在协调alpha世代的差异化学习方面的潜力。这种类型的研究是描述性质的。使用问卷的数据收集技术。调查问卷在网上分发给subbulussalam Kota Padang Pariaman SMP的学生。在学习活动中使用电子游戏是差异化学习的一种表现。差别化学习对学生的看法是不同的、动态的,教师从不同的角度看待学习。新颖性:这项研究结果的重要贡献声称,电子游戏的使用可以支持阿尔法一代的差异化学习。
{"title":"The Potential of Electronic-Games In Harmonizing Differentiated Learning for Alpha Generation","authors":"Zakirman Zakirman, Widiasih Widiasih, Dodi Sukmayadi, Rika Aprianti, Khoirotun Nadiyyah","doi":"10.31258/jes.7.4.p.609-621","DOIUrl":"https://doi.org/10.31258/jes.7.4.p.609-621","url":null,"abstract":"The challenge of using rapid technology occurs in alpha generation learning activities, giving rise to differentiated learning. The variety of student learning styles is one of the benchmarks in differentiated learning so that supporting learning media in the form of electronic-games is needed. This study aims to describe the potential of electronic-games in harmonizing differentiated learning for generation alpha. This type of research is descriptive qualitative. Data collection techniques using questionnaires. The questionnaire was distributed online to respondents who were students of SMP Subulussalam Kota Padang Pariaman. The use of electronic-games in learning activities is one manifestation of differentiated learning. Differentiated learning views students differently and dynamically, where teachers see learning with various points of view. Novelty: Important contributions from the results of this research claim that the use of electronic games can support differentiated learning for the alpha generation.","PeriodicalId":53076,"journal":{"name":"Journal of Educational Sciences","volume":"20 7","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135321978","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This research was motivated by the low activity of class III students at SDN 83/1 Bajubang. This research is a Classroom Action Research which aims to describe the increase in student activity through the application of the Discovery Learning model with the MIKiR approach to Indonesian content in class III. This research was conducted at SDN 83/I Bajubang. Research data obtained by means of observation, interviews and also documentation. The data in this study were analyzed descriptively qualitatively. The results of the study show that applying the discovery learning model with the MIKiR approach to the learning process can increase student activity. This increase can be seen in the data analysis of each meeting cycle. Cycle I meetings I and II were 42.85%, cycle II meeting I was 66.66%, cycle II meeting II was 80% which increased by 13.34%. In this case it is concluded that the use of the discovery learning model with the MIKiR approach can increase the activity of students in Indonesian language content in class III SDN 83/1 Bajubang. Proven by the success of this research. The activeness of students can be increased by the discovery learning model with the MIKiR approach.
{"title":"Application of The Discovery Learning Model with a Thinking Approach to Improving Students' Activity on The Content Indonesian Language in Class III","authors":"Nurhidayana Nurhidayana, Destrinelli Destrinelli, Hendra Budiono","doi":"10.31258/jes.7.4.p.622-635","DOIUrl":"https://doi.org/10.31258/jes.7.4.p.622-635","url":null,"abstract":"This research was motivated by the low activity of class III students at SDN 83/1 Bajubang. This research is a Classroom Action Research which aims to describe the increase in student activity through the application of the Discovery Learning model with the MIKiR approach to Indonesian content in class III. This research was conducted at SDN 83/I Bajubang. Research data obtained by means of observation, interviews and also documentation. The data in this study were analyzed descriptively qualitatively. The results of the study show that applying the discovery learning model with the MIKiR approach to the learning process can increase student activity. This increase can be seen in the data analysis of each meeting cycle. Cycle I meetings I and II were 42.85%, cycle II meeting I was 66.66%, cycle II meeting II was 80% which increased by 13.34%. In this case it is concluded that the use of the discovery learning model with the MIKiR approach can increase the activity of students in Indonesian language content in class III SDN 83/1 Bajubang. Proven by the success of this research. The activeness of students can be increased by the discovery learning model with the MIKiR approach.","PeriodicalId":53076,"journal":{"name":"Journal of Educational Sciences","volume":"32 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135321977","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-24DOI: 10.31258/jes.7.4.p.530-544
Hakeem Akintoye, Umar Ayotunde Adam, Soladoye Nurudeen Lameed, Isaac Sewanu Bankole, Benjamin Ayodeji
The urgency to develop culturally and contextually responsive pedagogies in science education has become increasingly evident in recent times. In response, various teaching methods have been explored, showing successes in acquiring scientific knowledge. However, a more transformative approach is needed to fulfil the vision of the "Africa we want" as outlined in the African Union Commission's agenda 2063. This advocacy has led to the development of the Culturo-Techno-Contextual CTCA). The study aimed to conduct a documental analysis to evaluate the effectiveness of the CTCA in improving students' achievement in STEM subjects and explore teachers' perspectives on the efficacy of CTCA in science education. Qualitative approach, incorporating documentary analysis and interviews was employed. For the documentary analysis, a comprehensive search was conducted in electronic research databases from 2019 to 2023, using specific search terms related to CTCA and study design. The interview schedule involved a face-to-face interview with 8 teachers who had used CTCA to teach various STEM concepts. It was revealed that the CTCA possesses remarkable efficacy in enhancing students' academic achievement in STEM concepts. Also, the teachers showed positive perception towards CTCA. It was concluded that CTCA is a potent approach in improving students’ achievement in STEM subjects.
{"title":"A Case for Culturo-Techno-Contextual Approach for Enhanced Academic Achievement in STEM Education","authors":"Hakeem Akintoye, Umar Ayotunde Adam, Soladoye Nurudeen Lameed, Isaac Sewanu Bankole, Benjamin Ayodeji","doi":"10.31258/jes.7.4.p.530-544","DOIUrl":"https://doi.org/10.31258/jes.7.4.p.530-544","url":null,"abstract":"The urgency to develop culturally and contextually responsive pedagogies in science education has become increasingly evident in recent times. In response, various teaching methods have been explored, showing successes in acquiring scientific knowledge. However, a more transformative approach is needed to fulfil the vision of the \"Africa we want\" as outlined in the African Union Commission's agenda 2063. This advocacy has led to the development of the Culturo-Techno-Contextual CTCA). The study aimed to conduct a documental analysis to evaluate the effectiveness of the CTCA in improving students' achievement in STEM subjects and explore teachers' perspectives on the efficacy of CTCA in science education. Qualitative approach, incorporating documentary analysis and interviews was employed. For the documentary analysis, a comprehensive search was conducted in electronic research databases from 2019 to 2023, using specific search terms related to CTCA and study design. The interview schedule involved a face-to-face interview with 8 teachers who had used CTCA to teach various STEM concepts. It was revealed that the CTCA possesses remarkable efficacy in enhancing students' academic achievement in STEM concepts. Also, the teachers showed positive perception towards CTCA. It was concluded that CTCA is a potent approach in improving students’ achievement in STEM subjects.","PeriodicalId":53076,"journal":{"name":"Journal of Educational Sciences","volume":"11 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135322148","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-24DOI: 10.31258/jes.7.4.p.598-608
Neiny Edwana, Nur Islami, Zulirfan Zulirfan
The experimental device of sound wave in high school rarely available. This study conducted to develop a android-assisted sound wave experiment device. The experiment consist of four type of activities such as linear and circular motion effect dopler, interference and resonance. The study utilized the developmental research design by applying the ADDIE Model. The developed experiment device validity obtained from the expert while its practicality conducted by students and physics teacher consist of 10 students and 2 physics teacher. Based on the results of the effectiveness test on students stated that the android-assisted sound wave experimental device was declared effective in increasing motivation and learning outcomes. With an average evaluation of the motivation of the experimental class 85.56 higher than the control class with an average of 76. The average evaluation of the learning outcomes of the experimental class is 85.07 higher than the control class with a value of 75.22. Thus the developed android-assisted sound wave experimental device has been declared valid, practical and effective for use as a learning medium in teaching and learning activities in the classroom to increase learning motivation and student learning outcomes.
{"title":"Development of Android-Assisted Sound Wave Experiment Devices as an Effort to Improve High School Students' Motivation and Physics Learning Outcomes","authors":"Neiny Edwana, Nur Islami, Zulirfan Zulirfan","doi":"10.31258/jes.7.4.p.598-608","DOIUrl":"https://doi.org/10.31258/jes.7.4.p.598-608","url":null,"abstract":"The experimental device of sound wave in high school rarely available. This study conducted to develop a android-assisted sound wave experiment device. The experiment consist of four type of activities such as linear and circular motion effect dopler, interference and resonance. The study utilized the developmental research design by applying the ADDIE Model. The developed experiment device validity obtained from the expert while its practicality conducted by students and physics teacher consist of 10 students and 2 physics teacher. Based on the results of the effectiveness test on students stated that the android-assisted sound wave experimental device was declared effective in increasing motivation and learning outcomes. With an average evaluation of the motivation of the experimental class 85.56 higher than the control class with an average of 76. The average evaluation of the learning outcomes of the experimental class is 85.07 higher than the control class with a value of 75.22. Thus the developed android-assisted sound wave experimental device has been declared valid, practical and effective for use as a learning medium in teaching and learning activities in the classroom to increase learning motivation and student learning outcomes.","PeriodicalId":53076,"journal":{"name":"Journal of Educational Sciences","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135321973","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2023-10-24DOI: 10.31258/jes.7.4.p.652-662
Yusi Yuliana, Iswendi Iswendi
Study this is study advanced with a development model Plomp done by Adelina and Iswendi (2021) with title development game snake ladder chemistry as a learning medium on material reduction and oxidation as well as nomenclature compound class X SMA/MA which is already valid, however Not yet tested level practicality and level its effectiveness. Objective study for disclose level practicality and level effectiveness game snake ladder chemistry as a learning medium on material Reaction Reduction and Oxidation class X MAN 1 Padang Panjang.Design study is One-Group Pretest-Posttest Design. Subject study is class X MIPA 3. Instruments study on test practicality form questionnaire practicality to teachers and participant educate and test effectiveness form question pre-test and completed post - test tested try it. Practicality data analyzed with percentage and effectiveness data with N-Gain. Based on results analysis of the data obtained mark teacher practicality is 91% (very practical) and participant educate on test small group by 86% (very practical), and test field-test obtained by 87% (very practical). Results analysis effectiveness obtained mark N-Gain by 76% with category effective. Based on results study can concluded that game snake ladder chemistry as a learning medium on material reaction reduction and oxidation class X MAN 1 Padang Panjang very practical and effective.
这项研究是由Adelina和Iswendi(2021)完成的开发模型Plomp推进的研究,其标题开发游戏snake ladder chemistry作为材料还原和氧化的学习媒介,以及已经有效的命名化合物类别X SMA/MA,但尚未测试其实用性和有效性。目的研究揭示水平实用性和水平有效性的游戏蛇梯化学作为学习介质的材料反应还原与氧化等级X MAN 1巴东盼盼。设计研究是一组前测后测设计。科目学习是mipa3类X。通过问卷的实用性对教师和参与者进行教育,通过问题的前测和完成后测进行测试,对测试的有效性进行研究。实用性数据用百分比分析,有效性数据用N-Gain分析。根据所得数据进行结果分析,教师实践性为91%(非常实践性),参与教育测试小团体为86%(非常实践性),测试现场测试为87%(非常实践性)。结果分析有效性获得mark N-Gain 76%,类别有效。根据研究结果可以得出结论,游戏蛇梯化学作为学习介质,对物质的反应还原和氧化类X MAN 1巴东盼盼非常实用有效。
{"title":"Practicality And Effectiveness Game Snake Chemistry Ladder as a Learning Media on Material Reaction Reduction and Oxidation Class X SMA/MA","authors":"Yusi Yuliana, Iswendi Iswendi","doi":"10.31258/jes.7.4.p.652-662","DOIUrl":"https://doi.org/10.31258/jes.7.4.p.652-662","url":null,"abstract":"Study this is study advanced with a development model Plomp done by Adelina and Iswendi (2021) with title development game snake ladder chemistry as a learning medium on material reduction and oxidation as well as nomenclature compound class X SMA/MA which is already valid, however Not yet tested level practicality and level its effectiveness. Objective study for disclose level practicality and level effectiveness game snake ladder chemistry as a learning medium on material Reaction Reduction and Oxidation class X MAN 1 Padang Panjang.Design study is One-Group Pretest-Posttest Design. Subject study is class X MIPA 3. Instruments study on test practicality form questionnaire practicality to teachers and participant educate and test effectiveness form question pre-test and completed post - test tested try it. Practicality data analyzed with percentage and effectiveness data with N-Gain. Based on results analysis of the data obtained mark teacher practicality is 91% (very practical) and participant educate on test small group by 86% (very practical), and test field-test obtained by 87% (very practical). Results analysis effectiveness obtained mark N-Gain by 76% with category effective. Based on results study can concluded that game snake ladder chemistry as a learning medium on material reaction reduction and oxidation class X MAN 1 Padang Panjang very practical and effective.","PeriodicalId":53076,"journal":{"name":"Journal of Educational Sciences","volume":"61 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135322146","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}