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The impact of the digital revolution 
on human brain and behavior: where 
do we stand?
. 数字革命
对人类大脑和行为的影响:
我们站在哪里?
。
IF 8.3 2区 医学 Q1 Medicine Pub Date : 2020-06-01 DOI: 10.31887/DCNS.2020.22.2/mkorte
Martin Korte

This overview will outline the current results of neuroscience research on the possible effects of digital media use on the human brain, cognition, and behavior. This is of importance due to the significant amount of time that individuals spend using digital media. Despite several positive aspects of digital media, which include the capability to effortlessly communicate with peers, even over a long distance, and their being used as training tools for students and the elderly, detrimental effects on our brains and minds have also been suggested. Neurological consequences have been observed related to internet/gaming addiction, language development, and processing of emotional signals. However, given that much of the neuroscientific research conducted up to now relies solely on self-reported parameters to assess social media usage, it is argued that neuroscientists need to include datasets with higher precision in terms of what is done on screens, for how long, and at what age.
.

本综述将概述当前神经科学研究对数字媒体使用对人类大脑、认知和行为可能产生的影响的结果。这一点很重要,因为个人花费大量时间使用数字媒体。尽管数字媒体有几个积极的方面,包括与同伴毫不费力地交流的能力,即使是远距离的,它们被用作学生和老年人的训练工具,但也有人提出了对我们的大脑和思想的有害影响。神经系统的后果已经被观察到与网络/游戏成瘾、语言发展和情绪信号的处理有关。然而,鉴于到目前为止进行的大部分神经科学研究仅仅依赖于自我报告的参数来评估社交媒体的使用情况,有人认为神经科学家需要包括更高精度的数据集,包括在屏幕上做了什么,持续了多长时间,以及在什么年龄。
。
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引用次数: 26
Going digital: how technology use may influence human brains and behavior
. 走向数字化:技术使用如何影响人类大脑和行为
。
IF 8.3 2区 医学 Q1 Medicine Pub Date : 2020-06-01 DOI: 10.31887/DCNS.2020.22.2/mhoehe
Margret R Hoehe, Florence Thibaut

The digital revolution has changed, and continues to change, our world and our lives. Currently, major aspects of our lives have moved online due to the coronavirus pandemic, and social distancing has necessitated virtual togetherness. In a synopsis of 10 articles we present ample evidence that the use of digital technology may influence human brains and behavior in both negative and positive ways. For instance, brain imaging techniques show concrete morphological alterations in early childhood and during adolescence that are associated with intensive digital media use. Technology use apparently affects brain functions, for example visual perception, language, and cognition. Extensive studies could not confirm common concerns that excessive screen time is linked to mental health problems, or the deterioration of well-being. Nevertheless, it is important to use digital technology consciously, creatively, and sensibly to improve personal and professional relationships. Digital technology has great potential for mental health assessment and treatment, and the improvement of personal mental performance.
.

数字革命已经并将继续改变我们的世界和生活。目前,由于冠状病毒大流行,我们生活的主要方面都转移到了网上,保持社交距离需要虚拟的团聚。在10篇文章的摘要中,我们提出了充分的证据,证明数字技术的使用可能会以消极和积极的方式影响人类的大脑和行为。例如,脑成像技术显示了儿童早期和青少年时期具体的形态变化,这些变化与大量使用数字媒体有关。科技的使用显然会影响大脑功能,例如视觉感知、语言和认知。广泛的研究无法证实人们普遍担心的屏幕时间过长与精神健康问题或幸福感恶化有关。然而,有意识地、创造性地、明智地使用数字技术来改善个人和职业关系是很重要的。数字技术在心理健康评估和治疗以及个人心理表现的改善方面具有巨大潜力。
。
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引用次数: 25
Virtual reality as a clinical tool in mental health research and practice
. 虚拟现实作为心理健康研究和实践的临床工具
。
IF 8.3 2区 医学 Q1 Medicine Pub Date : 2020-06-01 DOI: 10.31887/DCNS.2020.22.2/lvalmaggia
Imogen H Bell, Jennifer Nicholas, Mario Alvarez-Jimenez, Andrew Thompson, Lucia Valmaggia

Virtual reality (VR) is a potentially powerful technology for enhancing assessment in mental health. At any time or place, individuals can be transported into immersive and interactive virtual worlds that are fully controlled by the researcher or clinician. This capability is central to recent interest in how VR might be harnessed in both treatment and assessment of mental health conditions. The current review provides a summary of the advantages of using VR for assessment in mental health, focusing on increasing ecological validity of highly controlled environments, enhancing personalization and engagement, and capturing real-time, automated data in real-world contexts. Considerations for the implementation of VR in research and clinical settings are discussed, including current issues with cost and access, developing evidence base, technical challenges, and ethical implications. The opportunities and challenges of VR are important to understand as researchers and clinicians look to harness this technology to improve mental health outcomes.
.

虚拟现实(VR)是一种潜在的强大技术,可用于加强心理健康评估。在任何时间、任何地点,个人都可以被传送到沉浸式、交互式的虚拟世界中,而这些虚拟世界完全由研究人员或临床医生控制。这种能力是最近人们对如何利用虚拟现实治疗和评估精神健康状况的兴趣的核心。目前的综述总结了使用VR进行心理健康评估的优势,重点是提高高度受控环境的生态有效性,增强个性化和参与度,以及在现实环境中捕获实时、自动化的数据。讨论了在研究和临床环境中实施虚拟现实的考虑因素,包括当前的成本和获取问题,发展证据基础,技术挑战和伦理影响。随着研究人员和临床医生希望利用这项技术改善心理健康状况,了解VR的机遇和挑战非常重要。
。
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引用次数: 68
Neurobiological mechanisms underlying internet gaming disorder
. 网络游戏障碍的神经生物学机制
。
IF 8.3 2区 医学 Q1 Medicine Pub Date : 2020-06-01 DOI: 10.31887/DCNS.2020.22.2/aweinstein
Aviv Weinstein, Michel Lejoyeux

This review summarizes studies on the neurobiological correlates of internet gaming disorder (IGD), presently the most direct approach to analyzing the impact of digital technology and the internet on brain mechanisms. Brain imaging studies have shown that IGD shares, to a large extent, neurobiological alterations that are typical for other addictions, such as: (i) activation in brain regions associated with reward, as evident from cue exposure and craving studies and neurotransmitter systems studies that indicate an involvement of dopamine-mediated reward mechanisms; (ii) reduced activity in impulse control areas and impaired decision making; and (iii) reduced functional connectivity in brain networks that are involved in cognitive control, executive function, motivation, and reward. Moreover, there are structural changes, mainly reduction in gray-matter volume and white-matter density. Comorbidity studies indicate that executive control networks in attention deficit-hyperactivity disorder (ADHD) may increase the susceptibility to develop IGD. Most importantly, this review also outlines findings that show the effects of excessive use of screens, here referring to the playing of computer games, which activate many brain regions associated with cognitive, motor, and sensory function and not directly involved in other forms of addiction. This review describes and summarizes comprehensively the neurobiological correlates of addictive internet use in adolescents and young adults.
.

网络游戏障碍(IGD)是目前分析数字技术和互联网对大脑机制影响的最直接方法,本文综述了网络游戏障碍(IGD)的神经生物学相关研究。脑成像研究表明,在很大程度上,IGD共享其他成瘾的典型神经生物学改变,例如:(i)与奖励相关的大脑区域的激活,从线索暴露和渴望研究以及神经递质系统研究中可以看出,多巴胺介导的奖励机制参与其中;(ii)冲动控制区域活动减少,决策能力受损;(三)大脑网络中涉及认知控制、执行功能、动机和奖励的功能连接减少。此外,还存在结构性变化,主要表现为灰质体积和白质密度的减少。共病研究表明,注意缺陷多动障碍(ADHD)的执行控制网络可能增加患IGD的易感性。最重要的是,这篇综述还概述了过度使用屏幕的影响,这里指的是玩电脑游戏,它激活了与认知、运动和感觉功能相关的许多大脑区域,而与其他形式的成瘾没有直接关系。这篇综述全面地描述和总结了青少年和年轻人成瘾性网络使用的神经生物学相关因素。
。
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引用次数: 40
Brain health consequences of digital technology use
. 使用数字技术对大脑健康的影响
。
IF 8.3 2区 医学 Q1 Medicine Pub Date : 2020-06-01 DOI: 10.31887/DCNS.2020.22.2/gsmall
Gary W Small, Jooyeon Lee, Aaron Kaufman, Jason Jalil, Prabha Siddarth, Himaja Gaddipati, Teena D Moody, Susan Y Bookheimer

Emerging scientific evidence indicates that frequent digital technology use has a significant impact-both negative and positive-on brain function and behavior. Potential harmful effects of extensive screen time and technology use include heightened attention-deficit symptoms, impaired emotional and social intelligence, technology addiction, social isolation, impaired brain development, and disrupted sleep. However, various apps, videogames, and other online tools may benefit brain health. Functional imaging scans show that internet-naive older adults who learn to search online show significant increases in brain neural activity during simulated internet searches. Certain computer programs and videogames may improve memory, multitasking skills, fluid intelligence, and other cognitive abilities. Some apps and digital tools offer mental health interventions providing self-management, monitoring, skills training, and other interventions that may improve mood and behavior. Additional research on the positive and negative brain health effects of technology is needed to elucidate mechanisms and underlying causal relationships.
.

新出现的科学证据表明,频繁使用数字技术对大脑功能和行为有显著的影响,既有消极的影响,也有积极的影响。长时间使用屏幕和技术的潜在有害影响包括注意力缺陷症状加重、情绪和社交智力受损、技术成瘾、社会孤立、大脑发育受损和睡眠中断。然而,各种应用程序、视频游戏和其他在线工具可能有益于大脑健康。功能成像扫描显示,在模拟互联网搜索过程中,那些没有接触过互联网、学会了在线搜索的老年人的大脑神经活动显著增加。某些电脑程序和视频游戏可能会提高记忆力、多任务处理能力、流动智力和其他认知能力。一些应用程序和数字工具提供心理健康干预措施,提供自我管理、监控、技能培训和其他可能改善情绪和行为的干预措施。需要进一步研究技术对大脑健康的积极和消极影响,以阐明机制和潜在的因果关系。
。
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引用次数: 80
Digital technology and social change: the digital transformation of society from a historical perspective
. 数字技术与社会变革:从历史角度看社会的数字化转型 .
IF 8.3 2区 医学 Q1 Medicine Pub Date : 2020-06-01 DOI: 10.31887/DCNS.2020.22.2/mhilbert
Martin Hilbert

Digital technology, including its omnipresent connectedness and its powerful artificial intelligence, is the most recent long wave of humanity's socioeconomic evolution. The first technological revolutions go all the way back to the Stone, Bronze, and Iron Ages, when the transformation of material was the driving force in the Schumpeterian process of creative destruction. A second metaparadigm of societal modernization was dedicated to the transformation of energy (aka the "industrial revolutions"), including water, steam, electric, and combustion power. The current metaparadigm focuses on the transformation of information. Less than 1% of the world's technologically stored information was in digital format in the late 1980s, surpassing more than 99% by 2012. Every 2.5 to 3 years, humanity is able to store more information than since the beginning of civilization. The current age focuses on algorithms that automate the conversion of data into actionable knowledge. This article reviews the underlying theoretical framework and some accompanying data from the perspective of innovation theory.
.

数字技术,包括其无所不在的互联性和强大的人工智能,是人类社会经济进化的最新长波。最早的技术革命可以追溯到石器时代、青铜时代和铁器时代,当时物质的转化是熊彼特创造性破坏过程的驱动力。社会现代化的第二个元典致力于能源变革(又称 "工业革命"),包括水力、蒸汽、电力和燃烧动力。当前的元模式侧重于信息变革。20 世纪 80 年代末,全球技术存储的信息中只有不到 1%采用数字格式,而到 2012 年,这一比例已超过 99%。每 2.5 到 3 年,人类能够存储的信息就会比有文明以来更多。当今时代的重点是将数据自动转换为可操作知识的算法。本文从创新理论的角度回顾了基本理论框架和一些相关数据。.
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引用次数: 0
Enhancing relationships through technology: directions in parenting, caregiving, romantic partnerships, and clinical practice
. 通过技术改善人际关系:育儿、护理、恋爱关系和临床实践的方向 .
IF 8.3 2区 医学 Q1 Medicine Pub Date : 2020-06-01 DOI: 10.31887/DCNS.2020.22.2/mmorris
Margaret E Morris

Media coverage of research on phones and social media over the last decade has prompted widespread concern and one-size-fits-all guidance to limit screen time. Recognizing the limitations of screen time as a metric, researchers are now studying technology use in terms of affordances, individual differences, and longitudinal patterns. The current review examines technology use by parents, caregivers, couples, and clinicians. Individuals in these roles navigate risks, such as privacy violations, with benefits such as improved communication, empathy, and progress toward shared goals. Successful approaches vary by relationship type but have commonalities such as engaging with the technologies used by the other person to open up sensitive conversations, negotiate conflict, and illuminate patterns that would otherwise be hard to detect. To enhance relationships, some individuals depart from the intended use of technologies, for example, adapting connected devices for emotional communication or drawing on games to cope with social anxiety. One promising way in which individuals adapt technology to improve communication involves sharing technologies that were designed for personal use. This review highlights the importance of context, motivation, and the nuances of use to understand how technologies can be optimally used in personal and clinical relationships.
.

过去十年间,媒体对手机和社交媒体研究的报道引发了广泛关注,并提出了限制屏幕时间的 "一刀切 "指导意见。研究人员认识到屏幕时间作为一种衡量标准的局限性,目前正从可承受性、个体差异和纵向模式等方面研究技术的使用。本综述研究了父母、照顾者、夫妇和临床医生使用科技的情况。在这些角色中,个人在应对隐私侵犯等风险的同时,也能从中获益,如改善沟通、换位思考以及向共同目标迈进。成功的方法因关系类型而异,但也有共性,比如利用对方使用的技术来开启敏感对话、协商冲突,以及揭示原本难以察觉的模式。为了增进人际关系,有些人偏离了技术的预期用途,例如,利用联网设备进行情感交流,或利用游戏来应对社交焦虑。个人改造技术以改善交流的一个很有前景的方法是分享专为个人使用而设计的技术。本综述强调了情境、动机和使用的细微差别对于理解如何在个人和临床关系中优化使用技术的重要性。.
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引用次数: 0
Promises and risks of web-based interventions in the treatment of depression
. 网络干预治疗抑郁症的前景和风险
。
IF 8.3 2区 医学 Q1 Medicine Pub Date : 2020-06-01 DOI: 10.31887/DCNS.2020.22.2/uhegerl
Ulrich Hegerl, Caroline Oehler

Major depression (MD) is a highly prevalent and severe disorder with many patients having no access to efficient treatments such as pharmaco- and psychotherapy. Web-based interventions promise to be a method to provide resource-efficient and widespread access to psychotherapeutic support. Meta-analyses summarizing studies that use face-to-face psychotherapy as a comparator provide evidence for equivalent antidepressant efficacy. Web-based interventions seem to be particularly efficacious when they are accompanied by some form of professional guidance. However, they are also associated with a variety of possible risks (eg, suicidal crises can be overlooked) and unwanted effects (eg, increase in rumination and somatization due to self-monitoring) that are so far under-studied. Although some naturalistic studies yield smaller effect sizes than randomized controlled trials (RCTs), well-designed interventions with adequate guidance have been shown to be successfully integrable into routine care.
.

重度抑郁症(MD)是一种非常普遍和严重的疾病,许多患者无法获得有效的治疗,如药物和心理治疗。基于网络的干预有望成为一种提供资源高效和广泛获得心理治疗支持的方法。荟萃分析总结了使用面对面心理治疗作为比较的研究,提供了同等抗抑郁疗效的证据。基于网络的干预似乎特别有效,如果它们伴随着某种形式的专业指导。然而,它们也与各种可能的风险(例如,自杀危机可能被忽视)和不必要的影响(例如,由于自我监控而增加的反刍和躯体化)有关,这些迄今为止尚未得到充分研究。虽然一些自然主义研究产生的效应比随机对照试验(rct)小,但设计良好的干预措施和适当的指导已被证明可以成功地整合到日常护理中。
。
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引用次数: 3
The Digital revolution and its Impact on Human brain and behavior 数字革命及其对人类大脑和行为的影响
IF 8.3 2区 医学 Q1 Medicine Pub Date : 2020-06-01 DOI: 10.31887/dcns.2020.22.2
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引用次数: 4
The impact of digital technology use on adolescent well-being
. 数字技术的使用对青少年福祉的影响 .
IF 8.3 2区 医学 Q1 Medicine Pub Date : 2020-06-01 DOI: 10.31887/DCNS.2020.22.2/tdienlin
Tobias Dienlin, Niklas Johannes

This review provides an overview of the literature regarding digital technology use and adolescent well-being. Overall, findings imply that the general effects are on the negative end of the spectrum but very small. Effects differ depending on the type of use: whereas procrastination and passive use are related to more negative effects, social and active use are related to more positive effects. Digital technology use has stronger effects on short-term markers of hedonic well-being (eg, negative affect) than long-term measures of eudaimonic well-being (eg, life satisfaction). Although adolescents are more vulnerable, effects are comparable for both adolescents and adults. It appears that both low and excessive use are related to decreased well-being, whereas moderate use is related to increased well-being. The current research still has many limitations: High-quality studies with large-scale samples, objective measures of digital technology use, and experience sampling of well-being are missing.
.

本综述概述了有关数字技术使用和青少年福祉的文献。总体而言,研究结果表明,总体影响是负面的,但非常小。使用类型不同,影响也不同:拖延和被动使用与更多负面影响有关,而社交和主动使用则与更多正面影响有关。数字技术的使用对短期享乐幸福感(如负面影响)的影响要大于对长期幸福感(如生活满意度)的影响。虽然青少年更容易受到影响,但对青少年和成年人的影响不相上下。低度使用和过度使用似乎都与幸福感下降有关,而适度使用则与幸福感增加有关。目前的研究仍有许多局限性:缺少大规模样本的高质量研究、数字技术使用的客观测量方法以及幸福感的经验取样。.
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引用次数: 0
期刊
Dialogues in Clinical Neuroscience
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