Pub Date : 2023-01-02DOI: 10.1080/13614568.2023.2214516
Grzegorz Maziarczyk
ABSTRACT This article discusses the impact of the interplay between narrativity and database logic on the interactor’s engagement with interactive digital films. It explores their co-deployment in three recently released works—Late Shift, Black Mirror: Bandersnatch and Her Story—within a theoretical framework extending Hartmut Koenitz’s model of interactive digital narrative. Late Shift and Bandersnatch expose the interactor to relentless narrative progression, as he/she is to decide what action the protagonist should take at various junctures in the plot, culled from the database of multiple potential storylines. By contrast, in Her Story database becomes the surface structure the interactor gains access to: his/her task is to solve the case of a missing man by searching through fragmented video clips from police interviews with his wife. This dominance of database logic paradoxically enhances narrativity by provoking the interactor’s hermeneutic desire, while narrative agency Late Shift seemingly ascribes to him/her may attenuate his/her immersion due to its being limited to the choices presupposed within its database structure. Bandersnatch dodges this problem through self-reflexive, performative thematisation of illusory agency, which ties in with the disclosure of the tension between narrative and database as its organisational principle.
{"title":"“The road not taken”: an interactive film between narrative and database","authors":"Grzegorz Maziarczyk","doi":"10.1080/13614568.2023.2214516","DOIUrl":"https://doi.org/10.1080/13614568.2023.2214516","url":null,"abstract":"ABSTRACT\u0000 This article discusses the impact of the interplay between narrativity and database logic on the interactor’s engagement with interactive digital films. It explores their co-deployment in three recently released works—Late Shift, Black Mirror: Bandersnatch and Her Story—within a theoretical framework extending Hartmut Koenitz’s model of interactive digital narrative. Late Shift and Bandersnatch expose the interactor to relentless narrative progression, as he/she is to decide what action the protagonist should take at various junctures in the plot, culled from the database of multiple potential storylines. By contrast, in Her Story database becomes the surface structure the interactor gains access to: his/her task is to solve the case of a missing man by searching through fragmented video clips from police interviews with his wife. This dominance of database logic paradoxically enhances narrativity by provoking the interactor’s hermeneutic desire, while narrative agency Late Shift seemingly ascribes to him/her may attenuate his/her immersion due to its being limited to the choices presupposed within its database structure. Bandersnatch dodges this problem through self-reflexive, performative thematisation of illusory agency, which ties in with the disclosure of the tension between narrative and database as its organisational principle.","PeriodicalId":54386,"journal":{"name":"New Review of Hypermedia and Multimedia","volume":null,"pages":null},"PeriodicalIF":1.2,"publicationDate":"2023-01-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45002933","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-02DOI: 10.1080/13614568.2022.2150325
Shafaq Irshad
ABSTRACT Interactive Digital Narratives (IDNs) have evolved as a medium to address complex societal challenges due to its integration in advance technologies such as VR. Recent research has shown that VR provides a suitable environment to implement IDNs allowing the end users to experience narratives in a systematic and participatory setting. However, research is needed to understand the perceived user experience of these narrative experiences. This research highlights the role of IDNs in VR designed for natural hazard risk mitigation and how it affects the perceived user experience. we present two case studies quantifying the user experience of an IDN-based emergency preparedness VR system for solving the complex issue of natural hazards. The results demonstrate how spatial presence, cognitive behaviour and engagement is positively influenced by incorporating IDNs in VR. The research is part of a project called World of Wild Waters (WoWW) and illustrates the importance of narrative representations in VREs showing that IDN can be considered an essential factor in shaping the positive experience of end-users.
交互式数字叙事(idn)已经发展成为一种解决复杂社会挑战的媒介,因为它与VR等先进技术相结合。最近的研究表明,VR为实现idn提供了一个合适的环境,允许最终用户在一个系统和参与性的环境中体验故事。然而,需要研究来理解这些叙事体验的感知用户体验。本研究强调了idn在为减轻自然灾害风险而设计的虚拟现实中的作用,以及它如何影响感知用户体验。我们提出了两个案例研究,量化了基于id的应急准备VR系统的用户体验,以解决复杂的自然灾害问题。结果表明,在虚拟现实中加入idn会对空间存在、认知行为和参与度产生积极影响。这项研究是名为“野生水域世界”(World of Wild Waters, WoWW)项目的一部分,它说明了VREs中叙事表现的重要性,表明IDN可以被认为是塑造最终用户积极体验的一个重要因素。
{"title":"Investigating the user experience of IDN based virtual reality environments for solving complex issues","authors":"Shafaq Irshad","doi":"10.1080/13614568.2022.2150325","DOIUrl":"https://doi.org/10.1080/13614568.2022.2150325","url":null,"abstract":"ABSTRACT Interactive Digital Narratives (IDNs) have evolved as a medium to address complex societal challenges due to its integration in advance technologies such as VR. Recent research has shown that VR provides a suitable environment to implement IDNs allowing the end users to experience narratives in a systematic and participatory setting. However, research is needed to understand the perceived user experience of these narrative experiences. This research highlights the role of IDNs in VR designed for natural hazard risk mitigation and how it affects the perceived user experience. we present two case studies quantifying the user experience of an IDN-based emergency preparedness VR system for solving the complex issue of natural hazards. The results demonstrate how spatial presence, cognitive behaviour and engagement is positively influenced by incorporating IDNs in VR. The research is part of a project called World of Wild Waters (WoWW) and illustrates the importance of narrative representations in VREs showing that IDN can be considered an essential factor in shaping the positive experience of end-users.","PeriodicalId":54386,"journal":{"name":"New Review of Hypermedia and Multimedia","volume":null,"pages":null},"PeriodicalIF":1.2,"publicationDate":"2022-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42655254","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-02DOI: 10.1080/13614568.2023.2181503
H. Koenitz, Jonathan Barbara, M. Eladhari
ABSTRACT In this overview paper, we consider interactive digital narratives (IDN) as a means to represent and enable understanding of complex topics both at the public level (e.g. global warming, the COVID-19 pandemic, migration, or e-mobility) and at the personal level (trauma and other mental health issues, interpersonal relationships). We discuss scholarly, artistic, and non-fiction approaches to complexity, point out limitations of traditional media to represent complex issues, and describe the foundational advantages of IDN in this regard, using the SPP model as a conceptual lens. Then, we describe the problem space of IDN for complexity, and what aspects need further work in order to more fully realise the potential of IDN to represent complex topic in education and public communication.
{"title":"Interactive digital narrative (IDN)—new ways to represent complexity and facilitate digitally empowered citizens","authors":"H. Koenitz, Jonathan Barbara, M. Eladhari","doi":"10.1080/13614568.2023.2181503","DOIUrl":"https://doi.org/10.1080/13614568.2023.2181503","url":null,"abstract":"ABSTRACT In this overview paper, we consider interactive digital narratives (IDN) as a means to represent and enable understanding of complex topics both at the public level (e.g. global warming, the COVID-19 pandemic, migration, or e-mobility) and at the personal level (trauma and other mental health issues, interpersonal relationships). We discuss scholarly, artistic, and non-fiction approaches to complexity, point out limitations of traditional media to represent complex issues, and describe the foundational advantages of IDN in this regard, using the SPP model as a conceptual lens. Then, we describe the problem space of IDN for complexity, and what aspects need further work in order to more fully realise the potential of IDN to represent complex topic in education and public communication.","PeriodicalId":54386,"journal":{"name":"New Review of Hypermedia and Multimedia","volume":null,"pages":null},"PeriodicalIF":1.2,"publicationDate":"2022-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48768365","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-02DOI: 10.1080/13614568.2022.2150324
Jonathan Barbara, Mattia Bellini, Péter Kristóf Makai, D. Sampatakou, Shafaq Irshad, H. Koenitz
ABSTRACT The digital representation of our past has long been an important tool in the interpretation of cultural heritage in museums. The recent rise in the use of Augmented Reality (AR) has seen various approaches to adding dynamic information to existent artefacts. The challenge is even greater when uncertainty further complexifies the represented history. This paper presents a critical analysis of an AR installation in the Sacra Infermeria museum in Valletta, Malta. After a description of the AR configuration of the installation, we present a thematic analysis carried out from a multidisciplinary focus group of 11 researchers in the field of Interactive Digital Narratives (IDN), from three perspectives: the technological implementation of the AR experience, the historical accuracy, gamification and the influence of social media-centred design, and the representation of the complexity arising from the uncertainty of history. In the light of the results of the multidisciplinary focus group, we provide a list of recommendations and heuristics.
{"title":"The Sacra Infermeria—a focus group evaluation of an augmented reality cultural heritage experience","authors":"Jonathan Barbara, Mattia Bellini, Péter Kristóf Makai, D. Sampatakou, Shafaq Irshad, H. Koenitz","doi":"10.1080/13614568.2022.2150324","DOIUrl":"https://doi.org/10.1080/13614568.2022.2150324","url":null,"abstract":"ABSTRACT\u0000 The digital representation of our past has long been an important tool in the interpretation of cultural heritage in museums. The recent rise in the use of Augmented Reality (AR) has seen various approaches to adding dynamic information to existent artefacts. The challenge is even greater when uncertainty further complexifies the represented history. This paper presents a critical analysis of an AR installation in the Sacra Infermeria museum in Valletta, Malta. After a description of the AR configuration of the installation, we present a thematic analysis carried out from a multidisciplinary focus group of 11 researchers in the field of Interactive Digital Narratives (IDN), from three perspectives: the technological implementation of the AR experience, the historical accuracy, gamification and the influence of social media-centred design, and the representation of the complexity arising from the uncertainty of history. In the light of the results of the multidisciplinary focus group, we provide a list of recommendations and heuristics.","PeriodicalId":54386,"journal":{"name":"New Review of Hypermedia and Multimedia","volume":null,"pages":null},"PeriodicalIF":1.2,"publicationDate":"2022-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43542563","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-02DOI: 10.1080/13614568.2022.2150323
A. Perkis, K. Taveter
ABSTRACT This paper aims at providing an overview on IDNs that address complex issues to gain a better understanding what design decisions have been taken in those prototypes and applications and then to make the resulting knowledge available to practitioners for the representation of complex topics. In our work, complexity refers to a significant societal challenge or current complex phenomenon, such as global warming, globalisation, crime, colonialisation, and so forth. Complexity in this context has been defined as a problem that characterises the behaviour of a system whose components interact in multiple ways and that allows various ways of interpretation and validation of such interactions. The paper corresponds closely to the work undertaken by the COST action INDCOR, especially WG1: Design and development.
{"title":"Applications of complex narratives","authors":"A. Perkis, K. Taveter","doi":"10.1080/13614568.2022.2150323","DOIUrl":"https://doi.org/10.1080/13614568.2022.2150323","url":null,"abstract":"ABSTRACT This paper aims at providing an overview on IDNs that address complex issues to gain a better understanding what design decisions have been taken in those prototypes and applications and then to make the resulting knowledge available to practitioners for the representation of complex topics. In our work, complexity refers to a significant societal challenge or current complex phenomenon, such as global warming, globalisation, crime, colonialisation, and so forth. Complexity in this context has been defined as a problem that characterises the behaviour of a system whose components interact in multiple ways and that allows various ways of interpretation and validation of such interactions. The paper corresponds closely to the work undertaken by the COST action INDCOR, especially WG1: Design and development.","PeriodicalId":54386,"journal":{"name":"New Review of Hypermedia and Multimedia","volume":null,"pages":null},"PeriodicalIF":1.2,"publicationDate":"2022-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"48774232","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-02DOI: 10.1080/13614568.2023.2175917
Lissa Holloway-Attaway, Jamie Fawcus
ABSTRACT In this article, we reflect on the design and implementation of an interactive transhistorical and transmedial web-based digital narrative audio experience, PATTER(n)INGS: Apt 3B, 2020 that we developed in 2020. This work is an immersive audio-only application, and it focuses on the complex, material living conditions during the COVID-19 pandemic. Drawing inspiration from PATTER(n)INGS and its complex, material audio and narrative design, we propose a model for creating the content and delivery for similar sound-based interactive digital narratives. Our proposed model focuses primarily on the creative process for designing such sound-based work. To construct our analytical model, the New Material/Spectral Morphology Design Model (or NM/SM Design Model), we draw on theoretical influences from critical posthumanism, feminist new materialism and non-human narrative that critique notions of stable subjectivity as sites for power and authority over semiotic meaning-making. We combine these views with foundational theoretical research in electroacoustic musical composition notation, and audio experimentation that complicate notions of sound, sound making, spatial perception, psychoacoustic phenomena, and listening practices. Together, this theoretical/compositional framework provides a unique method to consider how one can sustain and maximize sonic agents as core phenomena to create anti-cognitive worlds and stories.
{"title":"Making COVID dis-connections: designing intra-active and transdisciplinary sound-based narratives for phenomenal new material worlds","authors":"Lissa Holloway-Attaway, Jamie Fawcus","doi":"10.1080/13614568.2023.2175917","DOIUrl":"https://doi.org/10.1080/13614568.2023.2175917","url":null,"abstract":"ABSTRACT In this article, we reflect on the design and implementation of an interactive transhistorical and transmedial web-based digital narrative audio experience, PATTER(n)INGS: Apt 3B, 2020 that we developed in 2020. This work is an immersive audio-only application, and it focuses on the complex, material living conditions during the COVID-19 pandemic. Drawing inspiration from PATTER(n)INGS and its complex, material audio and narrative design, we propose a model for creating the content and delivery for similar sound-based interactive digital narratives. Our proposed model focuses primarily on the creative process for designing such sound-based work. To construct our analytical model, the New Material/Spectral Morphology Design Model (or NM/SM Design Model), we draw on theoretical influences from critical posthumanism, feminist new materialism and non-human narrative that critique notions of stable subjectivity as sites for power and authority over semiotic meaning-making. We combine these views with foundational theoretical research in electroacoustic musical composition notation, and audio experimentation that complicate notions of sound, sound making, spatial perception, psychoacoustic phenomena, and listening practices. Together, this theoretical/compositional framework provides a unique method to consider how one can sustain and maximize sonic agents as core phenomena to create anti-cognitive worlds and stories.","PeriodicalId":54386,"journal":{"name":"New Review of Hypermedia and Multimedia","volume":null,"pages":null},"PeriodicalIF":1.2,"publicationDate":"2022-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49341840","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-10-02DOI: 10.1080/13614568.2023.2173385
F. Nack
ABSTRACT This article introduces the NRHM special issue on Interactive Digital Narrative (IDN) and Complexity. It first shortly describes the field of IDN and why developments with respect to content, content and interaction focus on complexity issues. It finishes with a short outline of the five papers that form the body of the special issue.
{"title":"Interactive digital narrative (IDN)—a complexity case","authors":"F. Nack","doi":"10.1080/13614568.2023.2173385","DOIUrl":"https://doi.org/10.1080/13614568.2023.2173385","url":null,"abstract":"ABSTRACT This article introduces the NRHM special issue on Interactive Digital Narrative (IDN) and Complexity. It first shortly describes the field of IDN and why developments with respect to content, content and interaction focus on complexity issues. It finishes with a short outline of the five papers that form the body of the special issue.","PeriodicalId":54386,"journal":{"name":"New Review of Hypermedia and Multimedia","volume":null,"pages":null},"PeriodicalIF":1.2,"publicationDate":"2022-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47013735","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-04-03DOI: 10.1080/13614568.2022.2075942
Andreu Casero-Ripollés, J. Micó-Sanz
ABSTRACT Digital environment involves numerous transformations for the media system. One of them is the process that is reconfiguring the traditional media visibility parameters from mass communication era. To study it, we use, taking an innovative approach, hyperlinks as proxy to the media visibility. Our goal is to find out the destination of the hyperlinks aimed at the media in the context of the political conversation on Twitter generated around an event of public relevance: the negotiations on the formation of the Spanish Government. The methodology is based on machine learning in a big data sample of 127.3 million tweets. This will allow us to make new contributions to how media is restructuring its social visibility as a result of integrating into the digital. The results indicate the prominence of pure players and social media platforms in the linking practices of users. By contrast, legacy media places in a secondary position. Also, geopolitical context plays a key role in conditioning the use of hyperlinks by Twitter users. Finally, our data reveal that the media have a limited capacity to determine the hyperlink network.
{"title":"Hyperlinks and media visibility on Twitter in political events in Spain: new patterns in the digital information ecology","authors":"Andreu Casero-Ripollés, J. Micó-Sanz","doi":"10.1080/13614568.2022.2075942","DOIUrl":"https://doi.org/10.1080/13614568.2022.2075942","url":null,"abstract":"ABSTRACT Digital environment involves numerous transformations for the media system. One of them is the process that is reconfiguring the traditional media visibility parameters from mass communication era. To study it, we use, taking an innovative approach, hyperlinks as proxy to the media visibility. Our goal is to find out the destination of the hyperlinks aimed at the media in the context of the political conversation on Twitter generated around an event of public relevance: the negotiations on the formation of the Spanish Government. The methodology is based on machine learning in a big data sample of 127.3 million tweets. This will allow us to make new contributions to how media is restructuring its social visibility as a result of integrating into the digital. The results indicate the prominence of pure players and social media platforms in the linking practices of users. By contrast, legacy media places in a secondary position. Also, geopolitical context plays a key role in conditioning the use of hyperlinks by Twitter users. Finally, our data reveal that the media have a limited capacity to determine the hyperlink network.","PeriodicalId":54386,"journal":{"name":"New Review of Hypermedia and Multimedia","volume":null,"pages":null},"PeriodicalIF":1.2,"publicationDate":"2022-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41675392","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-04-03DOI: 10.1080/13614568.2022.2099583
Georg Pardi, Daniel Hienert, Yvonne Kammerer
ABSTRACT The present paper introduces a new methodological approach to capture and analyse the processing and use of text, images, and video content during web-search based learning on the free web. We asked 108 university students to search the web to learn about a natural science topic while recording their eye movements and navigation behaviour. Then, we used the ‘reading protocol’ software to automatically map participants’ fixations to text, images, and video content that they had fixated upon on any information resource retrieved. Moreover, we retraced words from participants’ post-search essays to words encountered in fixated text or in transcripts of viewed videos, in order to calculate the degree of overlap. Our results showed that the participants directed their attention significantly longer to text than to video or image resources. Nevertheless, multiple video resources were visited by the great majority of students, underlining the importance of videos in web-search based learning. Regarding the origin of learned concepts, more words included in the post-search essay could be retraced to fixated text than to words contained in transcripts of viewed videos. To conclude, we were able to retrace large parts of students’ acquired knowledge to retrieved information resources with our approach.
{"title":"Examining the use of text and video resources during web-search based learning—a new methodological approach","authors":"Georg Pardi, Daniel Hienert, Yvonne Kammerer","doi":"10.1080/13614568.2022.2099583","DOIUrl":"https://doi.org/10.1080/13614568.2022.2099583","url":null,"abstract":"ABSTRACT The present paper introduces a new methodological approach to capture and analyse the processing and use of text, images, and video content during web-search based learning on the free web. We asked 108 university students to search the web to learn about a natural science topic while recording their eye movements and navigation behaviour. Then, we used the ‘reading protocol’ software to automatically map participants’ fixations to text, images, and video content that they had fixated upon on any information resource retrieved. Moreover, we retraced words from participants’ post-search essays to words encountered in fixated text or in transcripts of viewed videos, in order to calculate the degree of overlap. Our results showed that the participants directed their attention significantly longer to text than to video or image resources. Nevertheless, multiple video resources were visited by the great majority of students, underlining the importance of videos in web-search based learning. Regarding the origin of learned concepts, more words included in the post-search essay could be retraced to fixated text than to words contained in transcripts of viewed videos. To conclude, we were able to retrace large parts of students’ acquired knowledge to retrieved information resources with our approach.","PeriodicalId":54386,"journal":{"name":"New Review of Hypermedia and Multimedia","volume":null,"pages":null},"PeriodicalIF":1.2,"publicationDate":"2022-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47151930","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-04-03DOI: 10.1080/13614568.2022.2092655
A. Lan, Ivandré Paraboni
ABSTRACT Moral Foundations Theory (MFT) has attracted a great deal of attention in Natural Language Processing (NLP) and social media analysis, including both applications that attempt to infer moral values inference from text, or otherwise use moral foundations information to perform another downstream task. In this work, we address the issue of moral foundations inference from text data according to two perspectives, hereby called text- and author-dependent classification, by presenting a number of experiments to compare traditional text classifiers with more recent approaches based on pre-trained language models in both English and Portuguese languages. Results suggest that moral foundations classification relies heavily on lexical information, and that different models may be more suitable to each task, and leave a number of opportunities for further research in the field.
{"title":"Text- and author-dependent moral foundations classification","authors":"A. Lan, Ivandré Paraboni","doi":"10.1080/13614568.2022.2092655","DOIUrl":"https://doi.org/10.1080/13614568.2022.2092655","url":null,"abstract":"ABSTRACT Moral Foundations Theory (MFT) has attracted a great deal of attention in Natural Language Processing (NLP) and social media analysis, including both applications that attempt to infer moral values inference from text, or otherwise use moral foundations information to perform another downstream task. In this work, we address the issue of moral foundations inference from text data according to two perspectives, hereby called text- and author-dependent classification, by presenting a number of experiments to compare traditional text classifiers with more recent approaches based on pre-trained language models in both English and Portuguese languages. Results suggest that moral foundations classification relies heavily on lexical information, and that different models may be more suitable to each task, and leave a number of opportunities for further research in the field.","PeriodicalId":54386,"journal":{"name":"New Review of Hypermedia and Multimedia","volume":null,"pages":null},"PeriodicalIF":1.2,"publicationDate":"2022-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"44967530","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}