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AI-in-The-Loop: The Future of Biomedical Visual Analytics Applications in the Era of AI. AI-in-The- loop: AI时代生物医学视觉分析应用的未来。
IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2025-03-01 DOI: 10.1109/MCG.2024.3517293
Katja Buhler, Thomas Hollt, Thomas Schultz, Pere-Pau Vazquez, Theresa-Marie Rhyne

AI is the workhorse of modern data analytics and omnipresent across many sectors. Large language models and multimodal foundation models are today capable of generating code, charts, visualizations, etc. How will these massive developments of AI in data analytics shape future data visualizations and visual analytics workflows? What is the potential of AI to reshape methodology and design of future visual analytics applications? What will be our role as visualization researchers in the future? What are opportunities, open challenges, and threats in the context of an increasingly powerful AI? This Visualization Viewpoints discusses these questions in the special context of biomedical data analytics as an example of a domain in which critical decisions are taken based on complex and sensitive data, with high requirements on transparency, efficiency, and reliability. We map recent trends and developments in AI on the elements of interactive visualization and visual analytics workflows and highlight the potential of AI to transform biomedical visualization as a research field. Given that agency and responsibility have to remain with human experts, we argue that it is helpful to keep the focus on human-centered workflows, and to use visual analytics as a tool for integrating "AI-in-the-loop." This is in contrast to the more traditional term "human-in-the-loop." which focuses on incorporating human expertise into AI-based systems.

人工智能是现代数据分析的主力,在许多领域无处不在。如今,大型语言模型和多模态基础模型能够生成代码、图表、可视化等。人工智能在数据分析领域的巨大发展将如何塑造未来的数据可视化和可视化分析工作流程?人工智能重塑未来视觉分析应用程序的方法论和设计的潜力是什么?作为可视化研究人员,我们未来的角色是什么?在日益强大的人工智能背景下,机遇、挑战和威胁是什么?本可视化观点在生物医学数据分析的特殊背景下讨论了这些问题,作为一个基于复杂和敏感数据做出关键决策的领域的例子,对透明度、效率和可靠性有很高的要求。我们在交互式可视化和可视化分析工作流程的元素上绘制了人工智能的最新趋势和发展,并强调了人工智能将生物医学可视化转变为一个研究领域的潜力。鉴于机构和责任必须由人类专家承担,我们认为将重点放在以人为中心的工作流程上是有帮助的,并将视觉分析作为集成“AI-in-the-loop”的工具。这与更传统的术语“human-in-the-loop”形成对比,后者侧重于将人类专业知识纳入基于人工智能的系统。
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引用次数: 0
Ethical Considerations and Implications of Generative AI in Computer Graphics. 计算机图形学中生成式人工智能的伦理考虑和影响。
IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2025-03-01 DOI: 10.1109/MCG.2025.3570722
Sudhir K Routray

Generative artificial intelligence (AI) has immense potential to create diverse computer graphics for various applications, but it also raises significant ethical issues. This article examines the ethical landscape of using generative AI in computer graphics, highlighting key concerns, such as the authenticity of generated content, intellectual property rights, and cultural appropriation. Additional ethical challenges include algorithmic bias in graphics generation, representation, privacy, inclusivity, and the impact on human-computer interaction and artistic integrity. The displacement of creative professionals, erosion of trust in visual media, and psychological effects of AI-generated content further complicate the ethical debate. Addressing these issues requires a comprehensive approach that integrates technological innovation with regulatory oversight, ethical education, and collaboration among stakeholders. By carefully considering these ethical dimensions, we can fully leverage generative AI's potential in computer graphics while mitigating its risks.

生成式人工智能在为各种应用创造各种计算机图形方面具有巨大的潜力,但它也引发了重大的伦理问题。本文考察了在计算机图形学中使用生成式人工智能的伦理景观,强调了生成内容的真实性、知识产权和文化挪用等关键问题。其他伦理挑战包括图形生成、表现、隐私、包容性方面的算法偏见,以及对人机交互和艺术完整性的影响。创意专业人员的流失、对视觉媒体信任的侵蚀,以及人工智能生成内容的心理影响,使伦理辩论进一步复杂化。解决这些问题需要一种综合的方法,将技术创新与监管监督、道德教育和利益相关者之间的合作结合起来。通过仔细考虑这些道德维度,我们可以充分利用生成式人工智能在计算机图形学中的潜力,同时降低其风险。
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引用次数: 0
Bridging the Gap: Long-Term Collaboration Between Computer Graphics Production and Educational Institutions in Japan. 弥合差距:日本计算机图形制作和教育机构之间的长期合作。
IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2025-03-01 DOI: 10.1109/MCG.2025.3528677
Harutaka Matsunaga, Kazunori Miyata, Yukari Nagai, Beatriz Sousa Santos, Alejandra J Magana, Rafael Bidarra

The Japanese entertainment computer graphics (CG) industry, including games, animation, and visual effects, is facing a gap between industry demands and the programs being offered by educational institutions. As work is being diversified, this gap is becoming more apparent owing to the lack of education in specialized technical and communication skills that companies require. To address this gap between educational institutions and Japan's CG industry, we propose a new educational model developed through industry-academic collaboration. Centered on a "salad bowl" education framework, the model reflects corporate culture and project characteristics, and it incorporates a mentorship system that promotes the transfer of practical skills, meeting the needs of both students and companies. The initial implementation of the model revealed significant improvement in student skills and satisfaction, indicating the formation of the foundation necessary for workplace success. The study focuses on the training of CG creators in the industry and educational institutions, excluding computational knowledge and programming skills. This approach highlights the importance of long-term cooperation between education and industry in meeting diverse demands. Future research should explore the long-term impact and scalability of this model.

日本娱乐电脑图形(CG)产业,包括游戏、动画和视觉效果,正面临着行业需求与教育机构提供的课程之间的差距。随着工作的多样化,由于缺乏公司所需的专业技术和沟通技能的教育,这种差距变得更加明显。为了解决教育机构与日本CG产业之间的差距,我们提出了一种通过产学研合作开发的新教育模式。该模式以“沙拉碗”教育框架为中心,体现了企业文化和项目特点,并结合了促进实践技能转移的师徒制度,满足了学生和公司的需求。该模型的初步实施表明,学生的技能和满意度有了显著提高,这表明职场成功所需的基础已经形成。这项研究的重点是在行业和教育机构培训CG创作者,不包括计算知识和编程技能。这种方法强调了教育和工业之间长期合作以满足多样化需求的重要性。未来的研究应该探索这种模式的长期影响和可扩展性。
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引用次数: 0
Present and Future of Everyday-Use Augmented Reality Eyeglasses. 日常使用的增强现实眼镜的现在和未来。
IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2025-01-01 DOI: 10.1109/MCG.2024.3491532
Praneeth Chakravarthula, Sumanta N Pattanaik

Augmented reality (AR) is emerging as the next ubiquitous wearable technology and is expected to significantly transform various industries in the near future. There has been tremendous investment in developing AR eyeglasses in recent years, including about $45 billion investment by Meta since 2021. Despite such efforts, the existing displays are very bulky in form factor and there has not yet been a socially acceptable eyeglasses-style AR display. Such wearable display eyeglasses promise to unlock enormous potential in diverse applications such as medicine, education, navigation, and many more; but until eyeglass-style AR glasses are realized, those possibilities remain only a dream. My research addresses this problem and makes progress "towards everyday-use augmented reality eyeglasses" through computational imaging, displays, and perception. My dissertation (Chakravarthula, 2021) made advances in three key and seemingly distinct areas: first, digital holography and advanced algorithms for compact, high-quality, true 3-D holographic displays; second, hardware and software for robust and comprehensive 3-D eye tracking via Purkinje Images; and third, automatic focus adjusting AR display eyeglasses for well-focused virtual and real imagery, toward potentially achieving 20/20 vision for users of all ages.

增强现实(AR)正在成为下一个无处不在的可穿戴技术,并有望在不久的将来显著改变各个行业。近年来,在开发AR眼镜方面投入了大量资金,其中Meta自2021年以来投资了约450亿美元。尽管做出了这样的努力,但现有的显示器在外形上非常笨重,而且目前还没有一种被社会接受的眼镜式AR显示器。这种可穿戴显示眼镜有望在医学、教育、导航等多种应用中释放巨大潜力;但在眼镜式AR眼镜实现之前,这些可能性仍然只是一个梦想。我的研究解决了这个问题,并通过计算成像、显示和感知,在“日常使用的增强现实眼镜”方面取得了进展。我的论文(Chakravarthula, 2021)在三个关键和看似不同的领域取得了进展:首先,数字全息和用于紧凑,高质量,真正的3d全息显示的先进算法;其次,通过浦肯野图像实现强大而全面的3d眼动追踪的硬件和软件;第三,自动对焦调节AR显示眼镜,可实现对焦良好的虚拟和真实图像,有望实现所有年龄段用户的20/20视力。
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引用次数: 0
Empowering Communities: Tailored Pandemic Data Visualization for Varied Tasks and Users. 授权社区:为不同任务和用户量身定制的流行病数据可视化。
IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2025-01-01 DOI: 10.1109/MCG.2024.3509293
Tom Baumgartl, Mohammad Ghoniem, Tatiana von Landesberger, G Elisabeta Marai, Silvia Miksch, Sibylle Mohr, Simone Scheithauer, Nikita Srivastava, Melanie Tory, Daniel Keefe

Data visualization methodologies were intensively leveraged during the COVID-19 pandemic. We review our design experience working on a set of interdisciplinary COVID-19 pandemic projects. We describe the challenges we met in these projects, characterize the respective user communities, the goals and tasks we supported, and the data types and visual media we worked with. Furthermore, we instantiate these characterizations in a series of case studies. Finally, we describe the visual analysis lessons we learned, considering future pandemics.

在2019冠状病毒病大流行期间,大量利用了数据可视化方法。我们回顾了我们在一系列跨学科COVID-19大流行项目中的设计经验。我们描述了我们在这些项目中遇到的挑战,描述了各自的用户群体,我们支持的目标和任务,以及我们使用的数据类型和视觉媒体。此外,我们在一系列案例研究中实例化了这些特征。最后,我们描述了考虑到未来流行病的视觉分析经验教训。
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引用次数: 0
Evaluating the Impact of a Constructivist Approach to Treemap Literacy. 评估建构主义方法对树图读写能力的影响。
IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2025-01-01 DOI: 10.1109/MCG.2024.3475188
Elif E Firat, Chandana Srinivas, Colm Lang, Bhumika Srinivas, Robert S Laramee, Alark P Joshi, Beatriz Sousa Santos, Alejandra J Magana, Rafael Bidarra

Constructivist learning is based on the principle that learners construct knowledge based on their prior knowledge and experiences. We explored the impact of a constructivist approach to introduce students to the Treemaps visualization technique. We developed software that helps students understand Treemaps using a synchronized, multiview, interactive node-link representation of the same data. While students in both groups-the ones who used the node-link diagram with the Treemaps and the ones who used only the interactive Treemaps-demonstrated significant improvement in learning, students who only interacted with the Treemaps representation performed better on a variety of tasks related to reading and interpreting Treemaps.

建构主义学习是建立在学习者根据他们的先验知识和经验来建构知识的基础上的。我们探讨了建构主义方法对向学生介绍树图可视化技术的影响。我们开发了软件,帮助学生使用同步的、多视图的、交互的节点链接表示相同的数据来理解Treemaps。两组学生——使用节点链接图和互动式树形图的学生和只使用互动式树形图的学生——在学习上都有显著的进步,而只与树形图互动的学生在阅读和解释树形图的各种任务上表现得更好。
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引用次数: 0
Battle Against Your Fears: Virtual Reality Serious Games and Physiological Analysis for Phobia Treatment. 对抗你的恐惧:虚拟现实严肃游戏和恐惧症治疗的生理分析。
IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2025-01-01 DOI: 10.1109/MCG.2024.3497672
Bernardo Marques, Diogo Moreira, Martim Neves, Susana Bras, Jose Maria Fernandes, Mike Potel

Advancements in virtual reality (VR) technology have enabled its use to assist in multiple fields. This study introduces a comprehensive framework designed to support exposure therapy through a series of VR serious games and physiological monitoring. It relies on a generic architecture, allowing for the modification of VR stimuli according to different phobias (e.g., arachnophobia, acrophobia), while the remaining modules can be reused for data collection and analysis. Furthermore, the framework incorporates customizable biofeedback mechanisms that trigger specific events or adjust stimulus levels based on physiological responses. Prior to integration into the overall architecture, the proposed VR serious games underwent assessment in various events with a total of 56 participants. In addition, the framework's ability to capture diverse biosignals and synchronize them with other relevant metrics was evaluated through two user studies involving a total of 23 participants.

虚拟现实(VR)技术的进步使其能够在多个领域提供帮助。本研究引入了一个综合框架,旨在通过一系列VR严肃游戏和生理监测来支持暴露疗法。它依赖于一个通用的架构,允许根据不同的恐惧症(例如,蜘蛛恐惧症,恐高症)修改VR刺激,而其余模块可以重复使用,用于数据收集和分析。此外,该框架结合了可定制的生物反馈机制,可触发特定事件或根据生理反应调整刺激水平。在整合到整体架构之前,提议的VR严肃游戏在各种活动中进行了评估,共有56名参与者。此外,该框架捕获各种生物信号并将其与其他相关指标同步的能力通过两项涉及23名参与者的用户研究进行了评估。
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引用次数: 0
Next Generation XR Systems-Large Language Models Meet Augmented and Virtual Reality. 下一代XR系统-大型语言模型满足增强和虚拟现实。
IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2025-01-01 Epub Date: 2025-04-14 DOI: 10.1109/MCG.2025.3548554
Muhamamd Zeshan Afzal, Sk Aziz Ali, Didier Stricker, Peter Eisert, Anna Hilsmann, Daniel Perez-Marcos, Marco Bianchi, Sonia Crottaz-Herbette, Roberto De Ioris, Eleni Mangina, Mirco Sanguineti, Ander Salaberria, Oier Lopez de Lacalle, Aitor Garcia-Pablos, Montse Cuadros

Extended reality (XR) is evolving rapidly, offering new paradigms for human-computer interaction. This position paper argues that integrating large language models (LLMs) with XR systems represents a fundamental shift toward more intelligent, context-aware, and adaptive mixed-reality experiences. We propose a structured framework built on three key pillars: first, perception and situational awareness, second, knowledge modeling and reasoning, and third, visualization and interaction. We believe leveraging LLMs within XR environments enables enhanced situational awareness, real-time knowledge retrieval, and dynamic user interaction, surpassing traditional XR capabilities. We highlight the potential of this integration in neurorehabilitation, safety training, and architectural design while underscoring ethical considerations, such as privacy, transparency, and inclusivity. This vision aims to spark discussion and drive research toward more intelligent, human-centric XR systems.

扩展现实(XR)正在迅速发展,为人机交互提供了新的范例。本文认为,将大型语言模型(llm)与XR系统集成代表了向更智能、上下文感知和自适应混合现实体验的根本转变。我们提出了建立在三个关键支柱上的结构化框架:(1)感知和态势感知,(2)知识建模和推理,(3)可视化和交互。我们相信,在XR环境中利用llm可以增强态势感知、实时知识检索和动态用户交互,超越传统的XR功能。我们强调了这种整合在神经康复、安全培训和建筑设计方面的潜力,同时强调了隐私、透明度和包容性等伦理考虑。这一愿景旨在激发讨论,推动研究朝着更智能、以人为本的XR系统发展。
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引用次数: 0
A Semiautomated Pipeline for the Creation of Virtual Fitting Room Experiences Featuring Motion Capture and Cloth Simulation. 半自动化流水线,用于创建具有动作捕捉和布料模拟的虚拟试衣间体验。
IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2025-01-01 Epub Date: 2025-04-14 DOI: 10.1109/MCG.2024.3521716
Alberto Cannavo, Giacomo Offre, Fabrizio Lamberti

Technological advancements are prompting the digitization of many industries, including fashion. Many brands are exploring ways to enhance customers' experience [e.g., offering new shopping-oriented services like virtual fitting rooms (VFRs)]. However, there are still challenges that prevent customers from effectively using these tools for trying on digital garments. Challenges are associated with difficulties in obtaining high-fidelity reconstructions of body shapes and providing realistic visualizations of animated clothes following real-time customers' movements. This article tackles such lacks by proposing a semiautomated pipeline supporting the creation of VFR experiences by exploiting state-of-the-art techniques for the accurate description and reconstruction of customers' 3-D avatars, motion capture-based animation, as well as realistic garment design and simulation. A user study in which the resulting VFR experience was compared with those created with two existing tools showed the benefits of the devised solution in terms of usability, embodiment, model accuracy, perceived value, adoption, and purchase intention.

科技进步正在推动包括时尚在内的许多行业的数字化。许多品牌都在探索增强顾客体验的方法,例如提供虚拟试衣间(Virtual试衣间)等以购物为导向的新服务。然而,仍然存在一些挑战,阻碍顾客有效地使用这些工具来试穿数字服装。挑战在于难以获得高保真的身体形状重建,并根据客户的实时动作提供逼真的动画服装可视化。本文通过利用最先进的技术来精确描述和重建客户的3D形象,基于动作捕捉的动画以及逼真的服装设计和模拟,提出了一个半自动化的管道来支持VFR体验的创建,从而解决了这些不足。在一项用户研究中,将产生的VFR体验与使用两种现有工具创建的体验进行了比较,结果显示,设计的解决方案在可用性、具体化、模型准确性、感知价值、采用和购买意愿方面都有好处。
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引用次数: 0
Effect of White Matter Uncertainty Visualization in Neurosurgical Decision-Making. 白质不确定性可视化对神经外科决策的影响。
IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Pub Date : 2025-01-01 Epub Date: 2025-04-14 DOI: 10.1109/MCG.2024.3462926
Faizan Siddiqui, H Bart Brouwers, Geert-Jan Rutten, Thomas Hollt, Anna Vilanova

Fiber tracking is a powerful technique that provides insight into the brain's white matter structure. Despite its potential, the inherent uncertainties limit its widespread clinical use. These uncertainties potentially hamper the clinical decisions neurosurgeons have to make before, during, and after the surgery. Many techniques have been developed to visualize uncertainties; however, there is limited evidence to suggest whether these uncertainty visualization influences neurosurgical decision-making. In this article, we evaluate the hypothesis that uncertainty visualization in fiber tracking influences neurosurgeon's decisions and confidence in their decisions. For this purpose, we designed a user study through an online interactive questionnaire and evaluate the influence of uncertainty visualization in neurosurgical decision-making. The results of this study emphasize the importance of uncertainty visualization in clinical decision-making by highlighting the influence of different intervals of uncertainty visualization in critical clinical decisions.

纤维追踪是一种强大的技术,可帮助人们深入了解大脑白质结构。尽管这项技术潜力巨大,但其固有的不确定性限制了它在临床上的广泛应用。这些不确定性可能会妨碍神经外科医生在术前、术中和术后做出临床决策。目前已开发出许多可视化不确定性的技术,但这些不确定性可视化技术是否会影响神经外科决策的证据却很有限。在本文中,我们评估了纤维追踪中的不确定性可视化是否会影响神经外科医生的决策以及对其决策的信心这一假设。为此,我们通过在线互动问卷设计了一项用户研究,评估不确定性可视化对神经外科决策的影响。这项研究的结果强调了不确定性可视化在临床决策中的重要性,突出了不确定性可视化在关键临床决策中不同区间的影响。
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引用次数: 0
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IEEE Computer Graphics and Applications
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