Pub Date : 2024-04-09DOI: 10.1353/con.2024.a924124
Doug Stark
This article contends that gamification is a longstanding means of making knowledge, not just a twenty-first-century design technique. People have applied games to non-entertainment domains for millennia, especially to perform functions that we now associate with computational media, but their status as “epistemic mediators” comes to the fore in recent history. Stark examines two twentieth-century uses of games as models for systems that, contrasted, evidence distinct approaches to formalizing phenomena in the human sciences. First, Oskar Morgenstern and John von Neumann’s Theory of Games and Economic Behavior (1944) illustrates the propensity game models have to reduce complexity, mechanize judgment, and promote capitalist values. Then, Gregory Bateson’s cybernetic game models serve as counterexamples that, along with his critiques of game theory, the conclusion brings to bear on current debates about gamification.
{"title":"Games as Epistemic Mediators: Rethinking Gamification with Morgenstern, von Neumann, and Bateson","authors":"Doug Stark","doi":"10.1353/con.2024.a924124","DOIUrl":"https://doi.org/10.1353/con.2024.a924124","url":null,"abstract":"<p><p>This article contends that gamification is a longstanding means of making knowledge, not just a twenty-first-century design technique. People have applied games to non-entertainment domains for millennia, especially to perform functions that we now associate with computational media, but their status as “epistemic mediators” comes to the fore in recent history. Stark examines two twentieth-century uses of games as models for systems that, contrasted, evidence distinct approaches to formalizing phenomena in the human sciences. First, Oskar Morgenstern and John von Neumann’s <i>Theory of Games and Economic Behavior</i> (1944) illustrates the propensity game models have to reduce complexity, mechanize judgment, and promote capitalist values. Then, Gregory Bateson’s cybernetic game models serve as counterexamples that, along with his critiques of game theory, the conclusion brings to bear on current debates about gamification.</p></p>","PeriodicalId":55630,"journal":{"name":"Configurations","volume":"6 1","pages":""},"PeriodicalIF":0.1,"publicationDate":"2024-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140569085","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-04-09DOI: 10.1353/con.2024.a924127
Stephanie Boluk, Patrick LeMieux
Starting from the moment Sébastien “Ceb” Debs put a hand on his ear to taunt the crowd at the International Dota 2 Championships in Shanghai, this article investigates the way stereotypical gestures both inside and outside videogames mediate cross-cultural communication. Following Giorgio Agamben’s concept of gesture and Rey Chow’s work on stereotypes, we unfold Ceb’s “I can’t hear you” across a series of tournaments to uncover the unique ways language, race, ability, and money shape the Dota 2 metagame.
{"title":"I Can't Hear You: Gestures, Stereotypes, and Brushings against the Player in Dota 2","authors":"Stephanie Boluk, Patrick LeMieux","doi":"10.1353/con.2024.a924127","DOIUrl":"https://doi.org/10.1353/con.2024.a924127","url":null,"abstract":"<p><p>Starting from the moment Sébastien “Ceb” Debs put a hand on his ear to taunt the crowd at the International <i>Dota 2</i> Championships in Shanghai, this article investigates the way stereotypical gestures both inside and outside videogames mediate cross-cultural communication. Following Giorgio Agamben’s concept of gesture and Rey Chow’s work on stereotypes, we unfold Ceb’s “I can’t hear you” across a series of tournaments to uncover the unique ways language, race, ability, and money shape the <i>Dota 2</i> metagame.</p></p>","PeriodicalId":55630,"journal":{"name":"Configurations","volume":"45 1","pages":""},"PeriodicalIF":0.1,"publicationDate":"2024-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140568996","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-04-09DOI: 10.1353/con.2024.a924123
Peter McDonald, Chris Carloy, Julianne Grasso
In this collaborative discussion, the three authors interrogate their investments in platforming games, a long-standing genre of video games. Connecting personal and biographical reflections on childhood play to their academic trajectories, the authors reflect on the wider meanings of the genre to players. Several critical themes emerge around the genre’s pleasures, spatial structure, cartoonish style, experiential immediacy, nostalgia, and social functions.
{"title":"After the Jump: An SLSA Exchange on Platforming Games","authors":"Peter McDonald, Chris Carloy, Julianne Grasso","doi":"10.1353/con.2024.a924123","DOIUrl":"https://doi.org/10.1353/con.2024.a924123","url":null,"abstract":"<p><p>In this collaborative discussion, the three authors interrogate their investments in platforming games, a long-standing genre of video games. Connecting personal and biographical reflections on childhood play to their academic trajectories, the authors reflect on the wider meanings of the genre to players. Several critical themes emerge around the genre’s pleasures, spatial structure, cartoonish style, experiential immediacy, nostalgia, and social functions.</p></p>","PeriodicalId":55630,"journal":{"name":"Configurations","volume":"42 1","pages":""},"PeriodicalIF":0.1,"publicationDate":"2024-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140568998","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}