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Service Learning and LifeComp framework: analysis of experiences in distance education 服务学习与生活计划框架:远程教育经验分析
Pub Date : 2022-06-01 DOI: 10.2478/rem-2022-0006
Patrizia Lotti, L. Orlandini
Abstract In the context of the COVID-19 emergency, the closure of Italian schools from March 2020 has imposed the full use of distance learning, as well as a general rethinking of time, space and teaching/learning methodologies. In this study, we will introduce the outcomes of an analysis carried out on the planning of Service Learning (SL) activities that took place during the professional training course called ‘All’Avanguardia per l’innovazione’. The course, which was designed before the pandemic, has been redesigned during the health emergency and required teachers to write a project work on didactic planning in SL. From the perspective of distance learning, didactic planning has integrated the ‘virtual’ component and become E-Service Learning or Virtual-Service Learning. This planning has been analysed in relation to the LifeComp framework because it fosters the development of the competences that are necessary to manage the complexity of the current scenario, it perfectly integrates with the identifying elements of SL and includes some indicators of the DigComp framework that aims at the development of student, teacher and school digital skills that are necessary to manage distance learning. The first outcomes of the analysis highlight how didactic planning covers the development of the different competences promoted by the LifeComp framework.
摘要在新冠肺炎紧急情况下,意大利学校从2020年3月起关闭,要求充分利用远程学习,并对时间、空间和教学/学习方法进行全面反思。在这项研究中,我们将介绍在名为“All'Avanguardia per l'innovazione”的专业培训课程期间对服务学习(SL)活动规划进行的分析结果。该课程是在疫情之前设计的,在卫生紧急情况下进行了重新设计,要求教师在SL编写一份关于教学计划的项目工作。从远程学习的角度来看,教学计划整合了“虚拟”部分,成为电子服务学习或虚拟服务学习。该计划已结合LifeComp框架进行了分析,因为它促进了管理当前场景复杂性所需能力的发展,它与SL的识别元素完美结合,并包括DigComp框架的一些指标,旨在培养学生,管理远程学习所必需的教师和学校数字技能。分析的第一个结果强调了教学规划如何涵盖LifeComp框架所促进的不同能力的发展。
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引用次数: 0
Visual communication in research: a third space between science and art 研究中的视觉传达:科学与艺术之间的第三空间
Pub Date : 2021-12-01 DOI: 10.2478/rem-2021-0008
Laura Corazza, Anita Macauda
Abstract Ample scientific literature recognises the role of visual thinking in the constructive process of ideas and mental images and the function of visual intelligence in the communicative processes. Starting from the sectoral studies, we have turned our attention to the visual communication of the results of scientific research, relating it to some characteristics of artistic communication to find a shared ground, that is, a third space inhabited by common languages and competencies. In so doing, we have overcome the traditional antinomy between humanists and scientists, starting instead from the results of a recent study that has shown how such an opposition does not find real confirmation in the sector of science communication. We have thus analysed three case studies (graphical abstract, augmented reality, audiovisual documentation) on the grounds of a 10-year long experience of research in the field of visual communication (iconography and iconology, art teaching, video research) to acknowledge visual thinking and graphical/artistic competencies, situated in the third space between didactics and art, a fundamental role in the formation of a scientist and a researcher.
大量的科学文献认识到视觉思维在思想和心理意象的构建过程中的作用,以及视觉智能在交际过程中的功能。从部门研究开始,我们将注意力转向科学研究成果的视觉传达,将其与艺术传播的一些特征联系起来,以找到一个共同的基础,即共同语言和能力所居住的第三空间。通过这样做,我们克服了人文主义者和科学家之间的传统矛盾,而是从最近的一项研究结果开始,该研究表明,这种对立在科学传播领域没有得到真正的证实。因此,我们分析了三个案例研究(图形抽象、增强现实、视听文献),基于在视觉传播领域(图像学和图像学、艺术教学、视频研究)长达10年的研究经验,以承认视觉思维和图形/艺术能力,这些能力位于教学和艺术之间的第三空间,在科学家和研究人员形成过程中的一个基本角色。
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引用次数: 0
Design for learning in the third space: opportunities and challenges 第三个空间的学习设计:机遇与挑战
Pub Date : 2021-12-01 DOI: 10.2478/rem-2021-0006
Simona Ferrari, Serena Triacca, Gianluca Braga
Abstract Many educational agents offer paths that allow school to turn itself into a ‘third space’. Caritas Ambrosiana, based on a ‘pedagogy of facts’, proposes interventions to promote soft skills in schools. This non-formal education agency committed Research Center about Media Education, Innovation and Technology (CREMIT) of Catholic University for a project to improve their school programme and training effectiveness. We chose the participatory action research paradigm to verify how to design an educational path by applying third-space principles in the school context and how digital media can be embedded into the practice to enable a more porous exchange of experiences and expertise between students, educators and the school curriculum. The accompanying plan was designed on the basis of the initial questionnaire data analysis: sociomateriality was the main focus because it was considered by Caritas educators as one of the least important elements to include in the design process. The second reason is the need to rethink on-site training formats to face the challenges of the Covid-19 emergency. As expected, after the training intervention, sociomateriality had a significant growth in the design practices. The other third-space pedagogy elements (peering, experiential orientation, motivation, pleasure of making together) are maintained and reinforced, thanks to digital literacy.
摘要许多教育机构提供了让学校将自己变成“第三空间”的途径。明爱Ambrosiana以“事实教学法”为基础,提出了在学校推广软技能的干预措施。这家非正规教育机构委托天主教大学媒体教育、创新与技术研究中心(CREMIT)开展一个项目,以提高其学校计划和培训效果。我们选择了参与式行动研究范式,以验证如何通过在学校环境中应用第三空间原则来设计教育路径,以及如何将数字媒体嵌入实践中,从而使学生、教育工作者和学校课程之间能够更深入地交流经验和专业知识。随附的计划是根据最初的问卷数据分析设计的:社会物质性是主要关注点,因为明爱教育工作者认为它是设计过程中最不重要的因素之一。第二个原因是需要重新思考现场培训形式,以应对新冠肺炎紧急情况的挑战。正如预期的那样,在培训干预之后,社会物质性在设计实践中有了显著的增长。由于数字素养,其他第三空间教育学元素(凝视、体验导向、动机、共同创作的乐趣)得以保持和加强。
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引用次数: 0
Blended learning design for teaching innovation: university teachers’ perceptions 混合学习设计促进教学创新:高校教师的认知
Pub Date : 2021-12-01 DOI: 10.2478/rem-2021-0011
Katia Sannicandro, Annamaria De Santis, C. Bellini, T. Minerva
Abstract In the Italian university context, almost all universities offer blended degree courses, digital environments and e-learning systems. In many cases, dedicated centres also provide technical support and, less frequently, teaching and methodological support. The development of digital learning environments often does not correspond to the spread of an effective culture of educational innovation in university courses. The research examined the experiences of instructional design among 44 university teachers of blended degree courses at the University of Modena and Reggio Emilia. The analysis focused on teachers’ level of satisfaction and the processes of teaching innovation linked to the blended methodology, investigating also the possible criticalities and strengths related to the process of (re)design and innovation. The activities of training and design for teachers contributed to the dissemination of good teaching practices and professional development. In line with what emerged from the research on blended learning, it seems necessary to build a framework for the adoption and implementation of ‘blended learning’ strategies at the institutional level, starting from the construction of a concrete agenda setting shared between the actors of the innovation process.
摘要在意大利大学的背景下,几乎所有的大学都提供混合学位课程、数字环境和电子学习系统。在许多情况下,专门的中心还提供技术支持,较少提供教学和方法支持。数字学习环境的发展往往与在大学课程中传播有效的教育创新文化不符。该研究调查了莫德纳大学和雷焦艾米利亚大学44名混合学位课程的大学教师的教学设计经验。分析的重点是教师的满意度和与混合方法论相关的教学创新过程,还调查了与(重新)设计和创新过程相关的可能的批判性和优势。教师培训和设计活动有助于传播良好的教学做法和促进专业发展。根据混合学习研究的结果,似乎有必要建立一个框架,在机构层面采用和实施“混合学习”战略,从构建创新过程参与者之间共享的具体议程开始。
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引用次数: 0
Teaching digital skills to future teachers: a distance workshop experience 向未来教师传授数字技能:远程研讨会体验
Pub Date : 2021-12-01 DOI: 10.2478/rem-2021-0007
F. Falcinelli, Caterina Moscetti
Abstract In the school year 2020–2021, the Covid-19 pandemic imposed distance learning (in Italian, the DAD acronym is used). Therefore, the Degree Course in Primary Education Sciences of the University of Perugia has proposed an innovative programme for the training of future teachers by developing a distance learning laboratory focusing coding and computational thinking applied to teaching in kindergarten and primary school. During the educational technologies laboratory, held by Prof. Floriana Falcinelli, the students experimented coding both without computer (unplugged) and using the Scratch software. The programmed animations and video games were in direct connection with the Lifelong Kindergarten of the Massachusetts Institute of Technology (MIT) in Boston, where Scratch was created. The highly innovative aspects concerned both the proposed contents and the dimension of interaction and collaboration as entirely developed in online environments.
在2020-2021学年,Covid-19大流行迫使远程学习(在意大利语中,使用DAD首字母缩写)。因此,佩鲁贾大学的初级教育科学学位课程提出了一个创新方案,通过开发一个远程学习实验室,重点关注应用于幼儿园和小学教学的编码和计算思维,来培训未来的教师。在Floriana Falcinelli教授主持的教育技术实验室中,学生们在没有电脑(不插电)和使用Scratch软件的情况下进行了编码实验。编程动画和视频游戏与波士顿麻省理工学院(MIT)的终身幼儿园直接相关,Scratch就是在那里创建的。高度创新的方面涉及提议的内容和互动和协作的维度,完全在在线环境中发展。
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引用次数: 2
Educational audiovisual text design: empirical evidence and new research perspectives 教育视听文本设计:经验证据与新的研究视角
Pub Date : 2021-12-01 DOI: 10.2478/rem-2021-0010
Giovanni Ganino
Abstract The article presents a systematic analysis of international literature concerning the design of educational audiovisual texts at university level. The theme appears very important in light of the extensive use of these cognitive artefacts in flipped, blended,Massive Online Open Courses (MOOCs) teaching processes. This is even more important in the era of health emergency that has led to the use of audiovisual text as the main teaching medium at school and university. The aim of the work is to provide a contribution to research on educational technologies for the purpose of identifying new instructional design principles that support multimedia learning. The analysis highlighted new research directions, such as the significant role of the camera point of view in learning complex manual procedures, new design elements on the ways of representing the teacher and his/her communicative attitude, and the increasingly close relationship between educational sciences and neuroscience. The result may be useful, on the one hand, as a stimulus for an in-depth study of the new lines of research identified, by researchers on educational technologies, and on the other, for a more informed evidence-based use of audiovisual texts in teaching practices.
摘要本文系统分析了有关大学教育视听教材设计的国际文献。鉴于这些认知人工制品在翻转、混合、大规模在线开放课程(MOOC)教学过程中的广泛使用,这一主题显得非常重要。在卫生紧急情况下,这一点更为重要,因为卫生紧急情况导致视听文本成为学校和大学的主要教学媒介。这项工作的目的是为教育技术的研究做出贡献,以确定支持多媒体学习的新的教学设计原则。该分析强调了新的研究方向,如摄像机视角在学习复杂的手动程序中的重要作用,在代表教师及其沟通态度的方式上的新设计元素,以及教育科学和神经科学之间日益密切的关系。这一结果可能是有用的,一方面,作为对教育技术研究人员确定的新研究路线的深入研究的激励,另一方面,也有助于在教学实践中更知情地使用视听文本。
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引用次数: 0
Emergency Distance Learning in the Italian University 意大利大学的紧急远程教育
Pub Date : 2021-06-01 DOI: 10.2478/rem-2021-0009
Valeria Tamborra
Abstract The suspension of face-to-face teaching activities, due to the pandemic emergency, led universities to rearrange their teaching strategies using online learning environments and video-conference tools as a temporarily replacement of classrooms, without an accurate attention to training strategies. In this scenario, there is a need to reconsider current practices in order to determine the appropriate development strategies of academic policies to address the future of innovation of higher education. The purpose is to develop a training system that could adequately integrate users’ needs, capitalise good practices and provide a boost in innovation caused by the distance learning experience. A right step in this direction is to develop a higher education context marked by high level of learning environments’ hybridisation that could flexibly answer users’ needs and meet increasing demand for professionalism in the work marketplace. In this paper, a documentary research of university Emergency Distance Learning practices is presented. The aim is to draw the profile of current situation in order to reflect on future development trajectories of higher education.
摘要由于疫情紧急情况,面对面教学活动暂停,导致大学重新安排教学策略,使用在线学习环境和视频会议工具暂时取代教室,而没有准确关注培训策略。在这种情况下,有必要重新考虑当前的做法,以确定适当的学术政策发展战略,以应对高等教育创新的未来。其目的是开发一个培训系统,充分整合用户的需求,利用良好实践,促进远程学习体验带来的创新。朝着这个方向迈出的正确一步是开发一个以高水平学习环境的混合为标志的高等教育环境,该环境可以灵活地满足用户的需求,并满足工作市场中日益增长的专业需求。本文对高校应急远程教育实践进行了文献研究。其目的是绘制当前形势的轮廓,以反映高等教育未来的发展轨迹。
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引用次数: 1
The academic use of plagiarism software in Physical Therapy educational research: a case study 剽窃软件在物理治疗教育研究中的学术应用:一个案例研究
Pub Date : 2021-06-01 DOI: 10.2478/rem-2021-0005
Gkrilias Panagiotis, Armakolas Stefanos, Grigoropoulou Irida, Griva Anastasia
Abstract Recently, cases of plagiarism in education have been on the rise with the underlying causes of their appearance being numerous. Due to the large extent of this phenomenon, specialised software has been developed and is available for users to check the presence or absence of plagiarism. The purpose of this paper is to study cases of plagiarism in education, as well as the available plagiarism software. Also, this case study presents a practical example of the implementation of the control process using plagiarism software, as well as its results, in an already published article. This case study points out the importance of performing a further quality control to those parts of the text where a textual coincidence was spotted by the plagiarism detection software.
摘要近年来,教育领域的抄袭案件呈上升趋势,其出现的根本原因不胜枚举。由于这种现象的严重性,已经开发了专门的软件,用户可以检查是否存在剽窃。本文的目的是研究教育中的剽窃案例,以及现有的剽窃软件。此外,本案例研究在一篇已发表的文章中提供了一个使用剽窃软件实施控制过程的实际例子及其结果。这个案例研究指出了对剽窃检测软件发现文本重合的部分进行进一步质量控制的重要性。
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引用次数: 0
Performative Didactics in a Technological Environment 技术环境下的表演教学
Pub Date : 2021-06-01 DOI: 10.2478/rem-2021-0003
N. Carlomagno, F. Cordella, Valeria Minghelli, Pier Cesare Rivoltella
Abstract The didactic-performative experience at a distance, centred on the body in action of the training laboratories activated at the University of Study Cattolica del Sacro Cuore of Milan and the University of Study Suor Orsola Benincasa of Naples, encouraged, through the exercise of ‘simplex property’ of the separation of functions, the crossing of borders of ‘presence/distance’, using Didactics at Distance (DAD) as an opportunity to search in everyone the potential patrimony of the action, able to go beyond the classical meanings of interaction, relationship, experience, emotion, through an effort of imagination and simulation, which even interaction with the machine can stimulate. The research work recalls the ambivalence and the plurality of interpretative keys of the teaching experience and includes its analogies with the performing arts. Starting from the ‘stage presence’, as a scenic ‘bios’ and source of energy, a third energetic space has been investigated, which can amplify the relational dimension. A space which the biologist Sheldrake defines as ‘morphogenetic field’ is the one in which it is possible, through the activation of an empathic climate, to make all the processes of emotional sharing, expressive rediscovery and acquisition of awareness sprout, making the experience of DAD a formative and transformative one.
摘要以米兰Cattolica del Sacro Cuore研究大学和那不勒斯Suor Orsola Benincasa研究大学激活的训练实验室的身体为中心的远距离教学表演体验,通过行使功能分离的“单一性质”,鼓励跨越“存在/距离”的边界,使用远程教学法(DAD)作为一个机会,在每个人身上寻找行动的潜在遗产,能够通过想象和模拟的努力超越互动、关系、经验、情感的经典意义,即使与机器的互动也能激发这种意义。研究工作回顾了教学经验的矛盾心理和多重解释键,并包括其与表演艺术的类比。从“舞台存在”开始,作为一个风景优美的“生物”和能量来源,研究了第三个能量空间,它可以放大关系维度。生物学家Sheldrake将一个空间定义为“形态发生场”,即通过激活移情氛围,使情感分享、表达性重新发现和获得意识的所有过程萌芽的空间,使DAD的体验成为一种形成性和变革性的体验。
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引用次数: 0
Distance education and cultural heritage: transformations in the post-literacy age. The case of MArTA 远程教育与文化遗产:后识字时代的转型。MArTA的案例
Pub Date : 2021-06-01 DOI: 10.2478/rem-2021-0002
A. Fornasari
Abstract The age of literacy, also known as modern age, was based on vision, regulation and control, whereas the post-literacy age, characterised by the advent of digital technologies, is based on an immersive, multisensorial and participatory approach. The ICT provide new opportunities to rethink and redesign the ways in which cultural heritage has been imagined and enjoyed. Participation and connection, on the one hand, and personalisation, recontextualisation and immersive interaction, on the other hand, are the key elements of the change that is involving cultural heritage and related institutions, including education. After analysing the central role of media literacy in digital humanities, the article focuses on a best practice from the MArTA Museum in Taranto and on innovative strategies to discover and launch new educational opportunities through heritage. The general aim is to design online and offline educational opportunities in order to revive local cultural traditions and generate cultural, social and economic opportunities.
摘要识字时代,也被称为现代时代,是以视觉、调节和控制为基础的,而以数字技术的出现为特征的后识字时代,是基于沉浸式、多感官和参与式的方法。信息和通信技术为重新思考和重新设计文化遗产的想象和享受方式提供了新的机会。一方面,参与和联系,另一方面,个性化、文本化和沉浸式互动,是涉及文化遗产和包括教育在内的相关机构的变革的关键要素。在分析了媒体素养在数字人文学科中的核心作用后,本文重点介绍了塔兰托MArTA博物馆的最佳实践,以及通过遗产发现和推出新的教育机会的创新策略。总体目标是设计线上和线下教育机会,以振兴当地文化传统,创造文化、社会和经济机会。
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引用次数: 1
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Research on Education and Media
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