Pub Date : 2022-02-23DOI: 10.58217/joce-ip.v16i1.253
Eman Singgih
This study aims to determine the Effect of Return On Assets (ROA) and Return On Equity (ROE) on Profit Growth of PT Kalbe Farma Tbk for the period 2009-2019, either partially or simultaneously. This type of research is descriptive quantitative with secondary data type from the financial statements of Kalbe Farma Tbk. the period 2009-2019. The implementation of this research was carried out from November 2020 to August 2021 where the research was conducted on the Jakarta Stock Exchange. The results of the study partially show that Return on Assets (ROA) has a positive and significant effect on Profit Growth. Return On Equity (ROE) has a positive and significant effect on Profit Growth, and simultaneously Return On Assets (ROA) and Return On Equity (ROE) jointly have a significant effect on Profit Growth. It is proven by the R Square value of 0.276 which means that 27.60% of the Profit Growth variable can be explained by the independent variables, namely Return On Assets (ROA) and Return On Equity (ROE), while the remaining 72.40% is explained by other variables not included in this study. Given the limitations in the study, the authors suggest that in future research, if you want to conduct research with a similar theme, you should extend the research period so that the effect can be seen from a longer period of time and enhances the power of the test and also uses a wider research object. Keywords: Return On Assets (ROA), Return On Equity (ROE) and Profit Growth
{"title":"PENGARUH RETURN ON ASSET (ROA) DAN RETURN ON EQUITY (ROE) TERHADAP PERTUMBUHAN LABA PADA PT. KALBE FARMA TBK PERIODE 2009 – 2019.","authors":"Eman Singgih","doi":"10.58217/joce-ip.v16i1.253","DOIUrl":"https://doi.org/10.58217/joce-ip.v16i1.253","url":null,"abstract":"This study aims to determine the Effect of Return On Assets (ROA) and Return On Equity (ROE) on Profit Growth of PT Kalbe Farma Tbk for the period 2009-2019, either partially or simultaneously. This type of research is descriptive quantitative with secondary data type from the financial statements of Kalbe Farma Tbk. the period 2009-2019. The implementation of this research was carried out from November 2020 to August 2021 where the research was conducted on the Jakarta Stock Exchange. The results of the study partially show that Return on Assets (ROA) has a positive and significant effect on Profit Growth. Return On Equity (ROE) has a positive and significant effect on Profit Growth, and simultaneously Return On Assets (ROA) and Return On Equity (ROE) jointly have a significant effect on Profit Growth. It is proven by the R Square value of 0.276 which means that 27.60% of the Profit Growth variable can be explained by the independent variables, namely Return On Assets (ROA) and Return On Equity (ROE), while the remaining 72.40% is explained by other variables not included in this study. Given the limitations in the study, the authors suggest that in future research, if you want to conduct research with a similar theme, you should extend the research period so that the effect can be seen from a longer period of time and enhances the power of the test and also uses a wider research object. Keywords: Return On Assets (ROA), Return On Equity (ROE) and Profit Growth","PeriodicalId":55970,"journal":{"name":"International Journal of Information and Communication Technology Education","volume":"39 1","pages":""},"PeriodicalIF":2.0,"publicationDate":"2022-02-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78170439","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-01-01DOI: 10.33545/2707661x.2022.v3.i1a.43
Ogirima Sao, Arulogun Ot, Adigun Eb
{"title":"The role of ICT during COVID-19 pandemic in Nigeria","authors":"Ogirima Sao, Arulogun Ot, Adigun Eb","doi":"10.33545/2707661x.2022.v3.i1a.43","DOIUrl":"https://doi.org/10.33545/2707661x.2022.v3.i1a.43","url":null,"abstract":"","PeriodicalId":55970,"journal":{"name":"International Journal of Information and Communication Technology Education","volume":"89 1","pages":""},"PeriodicalIF":2.0,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80324058","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-01-01DOI: 10.33545/2707661x.2022.v3.i1a.45
O. Lawal, GO Binuyo
{"title":"Digital marketing and its effect on consumer behaviour: A case study of the Nigerian telecoms","authors":"O. Lawal, GO Binuyo","doi":"10.33545/2707661x.2022.v3.i1a.45","DOIUrl":"https://doi.org/10.33545/2707661x.2022.v3.i1a.45","url":null,"abstract":"","PeriodicalId":55970,"journal":{"name":"International Journal of Information and Communication Technology Education","volume":"12 1","pages":""},"PeriodicalIF":2.0,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83488655","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-01-01DOI: 10.33545/2707661x.2022.v3.i1a.42
Mogaka Sarah Kemunto, C. Odoyo, Raphael Angulu
{"title":"System efficiency on mobile learning system user satisfaction at Egerton University, in Kenya","authors":"Mogaka Sarah Kemunto, C. Odoyo, Raphael Angulu","doi":"10.33545/2707661x.2022.v3.i1a.42","DOIUrl":"https://doi.org/10.33545/2707661x.2022.v3.i1a.42","url":null,"abstract":"","PeriodicalId":55970,"journal":{"name":"International Journal of Information and Communication Technology Education","volume":"24 1","pages":""},"PeriodicalIF":2.0,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86373860","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Post conflict is a term for category of developing countries from civil war, recent conflict, or security crisis. From extreme damaged infrastructure, they require significant help to provide security and development. Post-conflict countries, other than developing ones, they have not received much attention on development in information technology (IT) and modern education. Lack of technology use has manifested in on lower productivity and innovation. Regions with major roles of IT face industrial revolution. Kosovo is a case study for this research investigation on post-conflict countries known also as new born countries (NBC). Research will investigate students in primary, secondary, and tertiary education. Literature cases draw concerns of poor performance.
{"title":"The Lack of IT on Post-Conflict Regions","authors":"Halime Cocaj","doi":"10.4018/ijicte.315613","DOIUrl":"https://doi.org/10.4018/ijicte.315613","url":null,"abstract":"Post conflict is a term for category of developing countries from civil war, recent conflict, or security crisis. From extreme damaged infrastructure, they require significant help to provide security and development. Post-conflict countries, other than developing ones, they have not received much attention on development in information technology (IT) and modern education. Lack of technology use has manifested in on lower productivity and innovation. Regions with major roles of IT face industrial revolution. Kosovo is a case study for this research investigation on post-conflict countries known also as new born countries (NBC). Research will investigate students in primary, secondary, and tertiary education. Literature cases draw concerns of poor performance.","PeriodicalId":55970,"journal":{"name":"International Journal of Information and Communication Technology Education","volume":"5 1","pages":""},"PeriodicalIF":2.0,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87808511","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-01-01DOI: 10.33545/2707661x.2022.v3.i1a.46
Zaid Siddiqui
{"title":"The internet of things (IOT) is a game-changing strategy to future technological advancement: An assessment","authors":"Zaid Siddiqui","doi":"10.33545/2707661x.2022.v3.i1a.46","DOIUrl":"https://doi.org/10.33545/2707661x.2022.v3.i1a.46","url":null,"abstract":"","PeriodicalId":55970,"journal":{"name":"International Journal of Information and Communication Technology Education","volume":"43 1","pages":""},"PeriodicalIF":2.0,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87951507","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-01-01DOI: 10.33545/2707661x.2022.v3.i1a.44
M. Atif
{"title":"Data mining","authors":"M. Atif","doi":"10.33545/2707661x.2022.v3.i1a.44","DOIUrl":"https://doi.org/10.33545/2707661x.2022.v3.i1a.44","url":null,"abstract":"","PeriodicalId":55970,"journal":{"name":"International Journal of Information and Communication Technology Education","volume":"21 1","pages":""},"PeriodicalIF":2.0,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78928275","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This study examined post-test performance and retention performance of students in mathematics when learned and problem-solving ability through educational video games and traditional lecture method. The study adopted a quasi-experimental design. The sample was drawn from Alagappa Model Higher Secondary School in Karaikudi at Sivagangai district in southern Tamilnadu. Respondents were 90 students (46 boys and 44 girls). The findings revealed that there was a significant difference in the post-test scores, retention test scores, gender, and localities of experimental and control groups. The study concluded that educational video game learning significantly improves students' achievement and retention capacity. Therefore, the study recommended that this advent of learning that combines both face-to-face and online delivery can effectively be utilized in learning mathematics and problem solving to enhance the performance and retention among upper primary school students.
{"title":"Influence of Educational Video Games for the Achievement of the Mathematics and Problem-Solving Abilities of Upper Primary School Students","authors":"Praveen Kumar G., Vasimalairaja M.","doi":"10.4018/ijicte.313955","DOIUrl":"https://doi.org/10.4018/ijicte.313955","url":null,"abstract":"This study examined post-test performance and retention performance of students in mathematics when learned and problem-solving ability through educational video games and traditional lecture method. The study adopted a quasi-experimental design. The sample was drawn from Alagappa Model Higher Secondary School in Karaikudi at Sivagangai district in southern Tamilnadu. Respondents were 90 students (46 boys and 44 girls). The findings revealed that there was a significant difference in the post-test scores, retention test scores, gender, and localities of experimental and control groups. The study concluded that educational video game learning significantly improves students' achievement and retention capacity. Therefore, the study recommended that this advent of learning that combines both face-to-face and online delivery can effectively be utilized in learning mathematics and problem solving to enhance the performance and retention among upper primary school students.","PeriodicalId":55970,"journal":{"name":"International Journal of Information and Communication Technology Education","volume":"32 1","pages":""},"PeriodicalIF":2.0,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73084566","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
With the impacts of Covid-19 epidemic, e-learning has become a popular research issue. Therefore, how to upgrade the interactivity of e-learning, and allow learners to quickly access personalized and popular learning information from huge digital materials, is very important. However, chatbots are mostly used in automation, as well as simple occasions of general standard question and answer. But to solve the different problems of e-learners in the learning process, chatbots are used to filter the blind spots of learners and to provide further relevant information, so that e-learning can improve in efficiency and interactivity. This study utilizes AI, two-stage Bayesian algorithm, and crawler technology to provide customized learning materials according to learner's current learning situation. The experimental results show that this research system can indeed correctly understand and judge the blind spots of digital learners, and effectively find the relevant e-learning and video information. The accuracy rate reaches nearly 90%.
{"title":"Intelligent and Interactive Chatbot Based on the Recommendation Mechanism to Reach Personalized Learning","authors":"Ching-bang Yao, Yu-Ling Wu","doi":"10.4018/ijicte.315596","DOIUrl":"https://doi.org/10.4018/ijicte.315596","url":null,"abstract":"With the impacts of Covid-19 epidemic, e-learning has become a popular research issue. Therefore, how to upgrade the interactivity of e-learning, and allow learners to quickly access personalized and popular learning information from huge digital materials, is very important. However, chatbots are mostly used in automation, as well as simple occasions of general standard question and answer. But to solve the different problems of e-learners in the learning process, chatbots are used to filter the blind spots of learners and to provide further relevant information, so that e-learning can improve in efficiency and interactivity. This study utilizes AI, two-stage Bayesian algorithm, and crawler technology to provide customized learning materials according to learner's current learning situation. The experimental results show that this research system can indeed correctly understand and judge the blind spots of digital learners, and effectively find the relevant e-learning and video information. The accuracy rate reaches nearly 90%.","PeriodicalId":55970,"journal":{"name":"International Journal of Information and Communication Technology Education","volume":"77 1","pages":""},"PeriodicalIF":2.0,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86435480","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Carlos Denner dos Santos, Marina Moreira, A. Panis, Dyego Alves
This paper applies the concept of a crowdsourcing campaign in the context of entrepreneurial education, and reports the perception of participants in such application in a large business school. The classroom task is to prepare a crowdfunding campaign for their university in a freely available digital platform, having identified a relevant problem on campus. The problem identification is based on market research, where problems disrupting the school are found. To implement student's developed “solutions”, crowdsourcing campaigns are created to expose ideas to market validation, and nudge students to communicate with customers and suppliers. The ‘successful' perceptions of participants signal a large potential for this ‘exercise', as campaigns can be successful, leading to the creation of micro-organizations to run these projects and impact communities positively. Of course, future research should establish correlation between crowdsourcing campaigns and likelihood of starting businesses and social ventures.
{"title":"Crowdfunding for Entrepreneurial Education","authors":"Carlos Denner dos Santos, Marina Moreira, A. Panis, Dyego Alves","doi":"10.4018/ijicte.315762","DOIUrl":"https://doi.org/10.4018/ijicte.315762","url":null,"abstract":"This paper applies the concept of a crowdsourcing campaign in the context of entrepreneurial education, and reports the perception of participants in such application in a large business school. The classroom task is to prepare a crowdfunding campaign for their university in a freely available digital platform, having identified a relevant problem on campus. The problem identification is based on market research, where problems disrupting the school are found. To implement student's developed “solutions”, crowdsourcing campaigns are created to expose ideas to market validation, and nudge students to communicate with customers and suppliers. The ‘successful' perceptions of participants signal a large potential for this ‘exercise', as campaigns can be successful, leading to the creation of micro-organizations to run these projects and impact communities positively. Of course, future research should establish correlation between crowdsourcing campaigns and likelihood of starting businesses and social ventures.","PeriodicalId":55970,"journal":{"name":"International Journal of Information and Communication Technology Education","volume":"29 1","pages":""},"PeriodicalIF":2.0,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87822474","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}