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Is Less Sometimes More? An Experimental Comparison of Four Measures of Perceived Usability. 有时越少越好?四种感知可用性测量方法的实验比较
IF 2.9 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2025-01-01 Epub Date: 2024-03-14 DOI: 10.1177/00187208241237862
Elisa Gräve, Axel Buchner

Objective: In usability studies, the subjective component of usability, perceived usability, is often of interest besides the objective usability components, efficiency and effectiveness. Perceived usability is typically investigated using questionnaires. Our goal was to assess experimentally which of four perceived-usability questionnaires differing in length best reflects the difference in perceived usability between systems.

Background: Conventional measurement wisdom strongly favors multi-item questionnaires, as measures based on more items supposedly yield better results. However, this assumption is controversial. Single-item questionnaires also have distinct advantages and it has been shown repeatedly that single-item measures can be viable alternatives to multi-item measures.

Method: N = 1089 (Experiment 1) and N = 1095 (Experiment 2) participants rated the perceived usability of a good or a poor web-based mobile phone contract system using the 35-item ISONORM 9241/10 (Experiment 1 only), the 10-item System Usability Scale (SUS), the 4-item Usability Metric for User Experience (UMUX), and the single-item Adjective Rating Scale.

Results: The Adjective Rating Scale represented the perceived-usability difference between both systems at least as good as, or significantly better than, the multi-item questionnaires (significantly better than the UMUX and the ISONORM 9241/10 in Experiment 1, significantly better than the SUS in Experiment 2).

Conclusion: The single-item Adjective Rating Scale is a viable alternative to multi-item perceived-usability questionnaires.

Application: Extremely short instruments can be recommended to measure perceived usability, at least for simple user interfaces that can be considered concrete-singular in the sense that raters understand which entity is being rated and what is being rated is reasonably homogenous.

客观在可用性研究中,除了可用性的客观要素--效率和效果之外,可用性的主观要素--感知可用性--往往也会引起人们的兴趣。感知可用性通常采用问卷调查的方式进行研究。我们的目标是通过实验来评估四种不同长度的感知可用性问卷中,哪种问卷最能反映不同系统在感知可用性方面的差异:背景:传统的测量智慧更倾向于多项目问卷,因为基于更多项目的测量应该会产生更好的结果。然而,这一假设是有争议的。单项问卷也有明显的优势,而且事实一再证明,单项问卷可以替代多项目问卷:N=1089人(实验1)和N=1095人(实验2)的参与者使用35个项目的ISONORM 9241/10(仅实验1)、10个项目的系统可用性量表(SUS)、4个项目的用户体验可用性度量(UMUX)和单项目的形容词评定量表对一个好的或差的基于网络的移动电话合同系统的可用性进行评定:结果:形容词评定量表对两个系统之间可用性差异的描述至少与多项目问卷相当,甚至明显优于多项目问卷(在实验 1 中明显优于 UMUX 和 ISONORM 9241/10,在实验 2 中明显优于 SUS):结论:单项目形容词评定量表是多项目感知可用性问卷的可行替代方案:应用:可以推荐使用非常简短的工具来测量感知可用性,至少对于简单的用户界面来说是如此,因为这些界面可以被认为是具体的--单一的,即评分者了解被评分的是哪个实体,而且被评分的内容也是合理的--同质的。
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引用次数: 0
An Automobile's Tail Lights: Sacrificing Safety for Playful Design? 汽车尾灯:为好玩的设计牺牲安全?
IF 2.9 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2025-01-01 Epub Date: 2024-03-15 DOI: 10.1177/00187208241237860
Fiona Burns-Hemingway, Brett B T Feltmate, Raymond M Klein

Objective: The counterintuitive "Union Jack"-inspired turn signals on versions of BMW's Mini vehicles was investigated to reveal potential impacts on human performance.

Background: When some Mini drivers indicate a change in direction, they do so with an oppositely oriented arrow. This conflict, between the task-irrelevant spatial shape and task-relevant location of the signal, mimics a "converse" spatial-Stroop effect that, in combination with the ubiquitous use of arrows on road signs, may be confusing.

Method: Participants (n = 30) responded-via right and left keypresses-to the directions of road signs and turn signals in both pure and mixed blocks. Reaction times and accuracies were recorded to determine performance in each condition (compatible, neutral, incompatible).

Results: Performance suffered when the location and direction of the stimuli did not correspond. When responding to turn signals the cost to performance was especially salient in mixed blocks. Thus, when driving on roads where the meanings of arrows on road signs is important, turn signals pointing in a direction opposite from the directional intention indicated by the signals' location are likely to be confusing.

Conclusion: The design of some Mini's "Union Jack" style taillights opposes well-established principles of cognitive functioning, caused confusion in our laboratory study and therefore may be a safety hazard-a possibility that ought to be explored in more realistic (e.g., driving simulator) situations.

Application: BMW designers should consider universally adopting the neutral, "horizontal line," illumination style that is currently available in the aftermarket.

目标:研究宝马迷你车上的 "Union Jack "转向灯对人体性能的潜在影响:我们对宝马公司生产的迷你汽车上受 "Union Jack "启发而采用的反直觉转向信号灯进行了调查,以揭示其对人体表现的潜在影响:背景:一些迷你车驾驶员在指示方向时,会使用方向相反的箭头。这种与任务无关的空间形状和与任务相关的信号位置之间的冲突模拟了一种 "反向 "空间-斯特罗普效应,结合路标上无处不在的箭头使用,可能会造成混淆:方法:参与者(n = 30)通过左右按键对纯区块和混合区块中的路标和转向信号灯的方向做出反应。记录反应时间和准确度,以确定在各种条件(兼容、中性、不兼容)下的表现:结果:当刺激物的位置和方向不一致时,成绩就会下降。在对转弯信号做出反应时,混合区块中的成绩代价尤为明显。因此,在道路上行驶时,路标上箭头的含义非常重要,如果转向信号灯指向的方向与信号灯位置所指示的方向意图相反,很可能会造成混淆:结论:一些迷你车的 "Union Jack "式尾灯的设计违背了认知功能的既定原则,在我们的实验室研究中造成了混淆,因此可能存在安全隐患--这种可能性应该在更真实的情况下(如驾驶模拟器)加以探讨:宝马设计师应考虑普遍采用目前售后市场上的中性 "水平线 "照明风格。
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引用次数: 0
Examining Patterns and Predictors of ADHD Teens' Skill-Learning Trajectories During Enhanced FOrward Concentration and Attention Learning (FOCAL+) Training. 研究多动症青少年在强化向后集中和注意力学习(FOCAL+)训练中的技能学习轨迹模式和预测因素。
IF 2.9 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2025-01-01 Epub Date: 2024-03-09 DOI: 10.1177/00187208241237863
Jeffery N Epstein, Annie A Garner, Adam W Kiefer, James Peugh, Leanne Tamm, James D Lynch, Ryan P MacPherson, John O Simon, Donald L Fisher

Objective: Examine patterns and predictors of skill learning during multisession Enhanced FOrward Concentration and Attention Learning (FOCAL+) training.

Background: FOCAL+ teaches teens to reduce the duration of off-road glances using real-time error learning. In a randomized controlled trial, teens with ADHD received five sessions of FOCAL+ training and demonstrated significant reductions in extended glances (>2-s) away from the roadway (i.e., long-glances) and a 40% reduced risk of a crash/near-crash event. Teens' improvement in limiting long-glances as assessed after each FOCAL+ training session has not been examined.

Method: Licensed teen (ages 16-19) drivers with ADHD (n = 152) were randomly assigned to five sessions of either FOCAL+ or modified standard driver training. Teens completed driving simulation assessments at baseline, after each training session, and 1 month and 6 months posttraining. Naturalistic driving was monitored for one year.

Results: FOCAL+ training produced a 53% maximal reduction in long-glances during postsession simulated driving. The number of sessions needed to achieve maximum performance varied across participants. However, after five FOCAL+ training sessions, number of long-glances was comparable irrespective of when teens achieved their maximum performance. The magnitude of reduction in long-glances predicted levels of long-glances during simulated driving at 1 month and 6 months posttraining but not naturalistic driving outcomes. FOCAL+ training provided the most benefit during training to teens who were younger and had less driving experience.

Conclusion: FOCAL+ training significantly reduces long-glances beginning at the 1st training session.

Application: Providing five FOCAL+ training sessions early on during teen driving may maximize benefit.

目的:研究在多课时强化向后集中注意力学习(FOCAL+)训练中技能学习的模式和预测因素:研究在多课时强化向后集中注意力学习(FOCAL+)训练中技能学习的模式和预测因素:背景:"FOCAL+"通过实时错误学习,教导青少年缩短偏头看路的时间。在一项随机对照试验中,患有多动症的青少年接受了五次 FOCAL+ 训练,结果表明,他们离开路面的长时间瞥视(>2 秒)(即长时间瞥视)明显减少,发生碰撞/近似碰撞事件的风险降低了 40%。在每次 FOCAL+ 培训课程结束后,对青少年在限制长距离瞥视方面的改进情况进行评估,但尚未进行研究:方法:患有多动症的持证青少年(16-19 岁)驾驶员(n = 152)被随机分配到 FOCAL+ 或修改后的标准驾驶员培训课程中,各接受五次培训。青少年分别在基线、每次训练后、训练后 1 个月和 6 个月完成模拟驾驶评估。对自然驾驶进行为期一年的监测:结果:在训练后的模拟驾驶中,FOCAL+ 训练使远距离瞥视最大减少了 53%。不同参与者达到最大表现所需的训练次数各不相同。然而,在五次 FOCAL+ 训练后,无论青少年何时达到最佳表现,其远距离瞥视次数都相当。在训练后 1 个月和 6 个月的模拟驾驶中,长瞥视减少的程度可以预测长瞥视的水平,但不能预测自然驾驶的结果。FOCAL+训练为年龄较小、驾驶经验较少的青少年带来了最大的益处:结论:FOCAL+ 训练从第一堂训练课开始就能明显减少长时间瞥视:应用:在青少年驾驶过程中尽早提供五次 FOCAL+ 训练课程,可能会带来最大益处。
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引用次数: 0
Attentional Tunneling in Pilots During a Visual Tracking Task With a Head Mounted Display. 飞行员在使用头戴式显示器进行视觉跟踪任务时的注意力隧道现象。
IF 2.9 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2025-01-01 Epub Date: 2024-03-06 DOI: 10.1177/00187208241236395
Erik Van der Burg, Wietse D Ledegang, Frank L Kooi, Mark M J Houben, Eric L Groen

Objective: We examined whether active head aiming with a Helmet Mounted Display (HMD) can draw the pilot's attention away from a primary flight task. Furthermore, we examined whether visual clutter increases this effect.

Background: Head up display symbology can result in attentional tunneling, and clutter makes it difficult to identify objects.

Method: Eighteen military pilots had to simultaneously perform an attitude control task while flying in clouds and a head aiming task in a fixed-base flight simulator. The former consisted of manual compensation for roll disturbances of the aircraft, while the latter consisted of keeping a moving visual target inside a small or large head-referenced circle. A "no head aiming" condition served as a baseline. Furthermore, all conditions were performed with or without visual clutter.

Results: Head aiming led to deterioration of the attitude control task performance and an increase of the amount of roll-reversal errors (RREs). This was even the case when head aiming required minimal effort. Head aiming accuracy was significantly lower when the roll disturbances in the attitude control task were large compared to when they were small. Visual clutter had no effect on both tasks.

Conclusion: We suggest that active head aiming of HMD symbology can cause attentional tunneling, as expressed by an increased number of RREs and less accuracy on a simultaneously performed attitude control task.

Application: This study improves our understanding in the perceptual and cognitive effects of (military) HMDs, and has implications for operational use and possibly (re)design of HMDs.

目的:我们研究了使用头盔式显示器(HMD)进行主动头部瞄准是否会将飞行员的注意力从主要飞行任务上转移开。此外,我们还研究了视觉杂波是否会增加这种效果:背景:抬头显示器的符号会导致注意力隧道效应,而杂乱的视觉会使识别物体变得困难:方法:18 名军事飞行员必须在云中飞行时同时完成姿态控制任务和固定基地飞行模拟器中的头部瞄准任务。前者包括手动补偿飞机的滚动干扰,后者包括将移动的视觉目标保持在一个小或大的头部参照圈内。无头部瞄准 "条件作为基线。此外,所有条件均在有或没有视觉杂波的情况下进行:结果:头部瞄准导致姿态控制任务成绩下降,翻滚反转错误(RRE)增加。即使在头部瞄准只需最小努力的情况下也是如此。当姿态控制任务中的滚动干扰较大时,头部瞄准的准确性明显低于滚动干扰较小时。视觉杂波对这两项任务没有影响:我们认为,在同时进行的姿态控制任务中,头部主动瞄准 HMD 符号可导致注意力隧道,表现为 RRE 数量增加和准确性降低:本研究加深了我们对(军用)HMD 的感知和认知影响的理解,对 HMD 的实际使用和可能的(重新)设计具有重要意义。
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引用次数: 0
Virtual Reality Adaptive Training for Personalized Stress Inoculation. 用于个性化压力接种的虚拟现实自适应训练。
IF 2.9 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2025-01-01 Epub Date: 2024-03-28 DOI: 10.1177/00187208241241968
Tor Finseth, Michael C Dorneich, Nir Keren, Warren D Franke, Stephen Vardeman

Objective: To evaluate a personalized adaptive training program designed for stress prevention using graduated stress exposure.

Background: Astronauts in the high-risk space mission environment are prone to performance-impairing stress responses, making preemptive stress inoculation essential for their training.

Methods: This work developed an adaptive virtual reality-based system that adjusts environmental stressors based on real-time stress indicators to optimize training stress levels. Sixty-five healthy subjects underwent task training in one of three groups: skill-only (no stressors), fixed-graduated (prescheduled stressor changes), and adaptive. Psychological (subjective stress, task engagement, distress, worry, anxiety, and workload) and physiological (heart rate, heart rate variability, blood pressure, and electrodermal activity) responses were measured.

Results: The adaptive condition showed a significant decrease in heart rate and a decreasing trend in heart rate variability ratio, with no changes in the other training conditions. Distress showed a decreasing trend for the graduated and adaptive conditions. Task engagement showed a significant increase for adaptive and a significant decrease for the graduated condition. All training conditions showed a significant decrease in worry and anxiety and a significant increase in the other heart rate variability metrics.

Conclusion: Although all training conditions mitigated some stress, the preponderance of trial effects for the adaptive condition supports that it is more successful at decreasing stress.

Application: The integration of real-time personalized stress exposure within a VR-based training program not only prepares individuals for high-stress situations by preemptively mitigating stress but also customizes stressor levels to the crew member's current state, potentially enhancing resilience to future stressors.

摘要背景:在高风险的太空任务环境中,宇航员很容易出现有损表现的应激反应,因此对他们进行先期应激接种训练至关重要:背景:宇航员在高风险的太空任务环境中很容易产生有损表现的应激反应,因此先发制人的应激接种对他们的训练至关重要:方法:这项研究开发了一种基于虚拟现实的自适应系统,可根据实时压力指标调整环境压力,以优化训练压力水平。65 名健康受试者在三组中的一组接受了任务训练:纯技能组(无压力源)、固定分级组(预先安排的压力源变化)和自适应组。对心理(主观压力、任务参与度、苦恼、担忧、焦虑和工作量)和生理(心率、心率变异性、血压和皮肤电活动)反应进行了测量:适应性训练条件下的心率明显下降,心率变异比呈下降趋势,其他训练条件下的心率和心率变异比没有变化。分级条件和适应条件下的压力呈下降趋势。任务参与度在适应训练条件下有明显提高,而在分级训练条件下有明显下降。所有训练条件都表明,担心和焦虑明显减少,其他心率变异性指标明显增加:结论:尽管所有训练条件都减轻了一些压力,但适应性条件的试验效果占优势,这表明适应性条件在减轻压力方面更为成功:应用:在基于 VR 的培训计划中整合实时个性化压力暴露,不仅能通过预先减轻压力为个人应对高压力情况做好准备,还能根据机组人员的当前状态定制压力水平,从而有可能增强对未来压力的适应能力。
{"title":"Virtual Reality Adaptive Training for Personalized Stress Inoculation.","authors":"Tor Finseth, Michael C Dorneich, Nir Keren, Warren D Franke, Stephen Vardeman","doi":"10.1177/00187208241241968","DOIUrl":"10.1177/00187208241241968","url":null,"abstract":"<p><strong>Objective: </strong>To evaluate a personalized adaptive training program designed for stress prevention using graduated stress exposure.</p><p><strong>Background: </strong>Astronauts in the high-risk space mission environment are prone to performance-impairing stress responses, making preemptive stress inoculation essential for their training.</p><p><strong>Methods: </strong>This work developed an adaptive virtual reality-based system that adjusts environmental stressors based on real-time stress indicators to optimize training stress levels. Sixty-five healthy subjects underwent task training in one of three groups: <i>skill-only</i> (no stressors), <i>fixed-graduated</i> (prescheduled stressor changes), and <i>adaptive</i>. Psychological (subjective stress, task engagement, distress, worry, anxiety, and workload) and physiological (heart rate, heart rate variability, blood pressure, and electrodermal activity) responses were measured.</p><p><strong>Results: </strong>The <i>adaptive</i> condition showed a significant decrease in heart rate and a decreasing trend in heart rate variability ratio, with no changes in the other training conditions. Distress showed a decreasing trend for the <i>graduated</i> and <i>adaptive</i> conditions. Task engagement showed a significant increase for <i>adaptive</i> and a significant decrease for the <i>graduated</i> condition. All training conditions showed a significant decrease in worry and anxiety and a significant increase in the other heart rate variability metrics.</p><p><strong>Conclusion: </strong>Although all training conditions mitigated some stress, the preponderance of trial effects for the <i>adaptive</i> condition supports that it is more successful at decreasing stress.</p><p><strong>Application: </strong>The integration of real-time personalized stress exposure within a VR-based training program not only prepares individuals for high-stress situations by preemptively mitigating stress but also customizes stressor levels to the crew member's current state, potentially enhancing resilience to future stressors.</p>","PeriodicalId":56333,"journal":{"name":"Human Factors","volume":null,"pages":null},"PeriodicalIF":2.9,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140308108","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Effects of In-Vehicle Touchscreen Location on Driver Task Performance, Eye Gaze Behavior, and Workload During Conditionally Automated Driving: Nondriving-Related Task and Take-Over. 车载触摸屏位置对有条件自动驾驶期间驾驶员任务表现、眼球注视行为和工作量的影响:与驾驶无关的任务和接管。
IF 2.9 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2024-12-01 Epub Date: 2024-01-19 DOI: 10.1177/00187208241226838
Gayoung Ban, Woojin Park

Objective: This study investigated the effects of nondriving-related task (NDRT) touchscreen location and NDRT difficulty level on the driver task performance, eye gaze behavior, and workload during SAE Level 3 conditionally automated driving. Two driver tasks were considered: a visuomanual NDRT and a take-over task.

Background: Touchscreens are expected to play important roles inside automated vehicles. However, few studies have investigated the driver-touchscreen interaction during automated driving.

Method: A driving simulator experiment was conducted. The experimental task consisted of two successive subtasks: an NDRT followed by a take-over task. NDRT touchscreen location (Upper Left, Upper Right, and Lower Right) and NDRT difficulty level (Easy and Hard) were the independent variables. A set of driver task performance, eye gaze behavior, and perceived workload measures were employed for each subtask as the dependent variables.

Results: NDRT touchscreen location significantly affected both the NDRT and the take-over task performance. Lower Right was superior to Upper Right in the NDRT performance but was inferior in the take-over task performance. NDRT touchscreen location affected the perceived physical workload of the NDRT. NDRT difficulty level affected the perceived workload of the take-over task.

Conclusion: The research findings enhance our understanding of how NDRT touchscreen location and NDRT difficulty level impact the driver task performance during conditionally automated driving, and, further provide useful design implications and knowledge.

Application: The study results would inform the NDRT touchscreen interface design and the NDRT design for conditionally automated vehicles.

研究目的本研究调查了非驾驶相关任务(NDRT)触摸屏位置和 NDRT 难度对驾驶员在 SAE 3 级有条件自动驾驶过程中的任务表现、眼睛注视行为和工作量的影响。研究考虑了两项驾驶员任务:视觉视觉NDRT和接管任务:背景:触摸屏有望在自动驾驶汽车中发挥重要作用。背景:触摸屏有望在自动驾驶汽车中发挥重要作用。然而,很少有研究调查自动驾驶过程中驾驶员与触摸屏之间的交互:方法:进行了驾驶模拟器实验。实验任务包括两个连续的子任务:NDRT 和接管任务。NDRT触摸屏位置(左上方、右上方和右下方)和NDRT难度级别(简单和困难)是自变量。在每个子任务中都采用了一套驾驶员任务表现、眼睛注视行为和感知工作量测量方法作为因变量:结果:NDRT触摸屏的位置对NDRT和接管任务的表现有明显影响。右下方的 NDRT 成绩优于右上方,但在接管任务中却不如右上方。NDRT 触摸屏的位置影响 NDRT 的感知物理工作量。NDRT难度水平影响接管任务的感知工作量:研究结果加深了我们对 NDRT 触摸屏位置和 NDRT 难度如何影响有条件自动驾驶期间驾驶员任务表现的理解,并进一步提供了有用的设计意义和知识:研究结果将为条件自动驾驶车辆的 NDRT 触摸屏界面设计和 NDRT 设计提供参考。
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引用次数: 0
Trust with increasing and decreasing reliability. 随着可靠性的增加和减少,信任度也在增加和减少。
IF 2.9 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2024-12-01 Epub Date: 2024-03-06 DOI: 10.1177/00187208241228636
Benjamin S P Rittenberg, Christopher W Holland, Grace E Barnhart, Sierra M Gaudreau, Heather F Neyedli

Objective: The primary purpose was to determine how trust changes over time when automation reliability increases or decreases. A secondary purpose was to determine how task-specific self-confidence is associated with trust and reliability level.

Background: Both overtrust and undertrust can be detrimental to system performance; therefore, the temporal dynamics of trust with changing reliability level need to be explored.

Method: Two experiments used a dominant-color identification task, where automation provided a recommendation to users, with the reliability of the recommendation changing over 300 trials. In Experiment 1, two groups of participants interacted with the system: one group started with a 50% reliable system which increased to 100%, while the other used a system that decreased from 100% to 50%. Experiment 2 included a group where automation reliability increased from 70% to 100%.

Results: Trust was initially high in the decreasing group and then declined as reliability level decreased; however, trust also declined in the 50% increasing reliability group. Furthermore, when user self-confidence increased, automation reliability had a greater influence on trust. In Experiment 2, the 70% increasing reliability group showed increased trust in the system.

Conclusion: Trust does not always track the reliability of automated systems; in particular, it is difficult for trust to recover once the user has interacted with a low reliability system.

Applications: This study provides initial evidence into the dynamics of trust for automation that gets better over time suggesting that users should only start interacting with automation when it is sufficiently reliable.

目标:主要目的是确定当自动化可靠性增加或减少时,信任度会随着时间的推移发生怎样的变化。其次是确定特定任务的自信心如何与信任和可靠性水平相关联:背景:过度信任和缺乏信任都会对系统性能造成损害;因此,需要探索信任随着可靠性水平变化的时间动态:两个实验使用了显色识别任务,即自动化向用户提供推荐,推荐的可靠性在 300 次试验中不断变化。在实验 1 中,两组参与者与系统进行了互动:一组从可靠度为 50%的系统开始,然后增加到 100%;另一组则使用可靠度从 100%下降到 50%的系统。实验 2 包括一个自动化可靠性从 70% 提高到 100% 的小组:结果:可靠性降低组的信任度最初很高,但随着可靠性水平的降低,信任度也随之降低;然而,可靠性提高 50%组的信任度也有所降低。此外,当用户自信心增强时,自动化可靠性对信任度的影响更大。在实验 2 中,可靠性增加 70% 的组别对系统的信任度有所提高:结论:信任并不总是与自动化系统的可靠性相一致;特别是,一旦用户与低可靠性系统进行了交互,信任就很难恢复:这项研究提供了有关自动化系统信任度动态的初步证据,随着时间的推移,信任度会越来越高,这表明用户只有在自动化系统足够可靠时才应开始与之互动。
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引用次数: 0
What Aimed Movement Models Fit Distal Pointing With Varying Depth? 哪些瞄准运动模型适合不同深度的远端指向?
IF 2.9 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2024-12-01 Epub Date: 2024-01-02 DOI: 10.1177/00187208231222329
Yuqian Wang, Ravindra S Goonetilleke, Ray F Lin

Objective: With the rapid improvements in drone technology, there is an increasing interest in distal pointing to diffuse drones. This study investigated the effect of depth on distal pointing when the hand does not traverse the entire distance from start to target so that the most suitable mathematical model can be assessed.

Background: Starting from the Fitts paradigm, researchers have proposed different models to predict movement time when the distance to the target is variable. They do consider distance, but they are based on statistical modeling rather than the underlying control mechanisms.

Methods: Twenty-four participants volunteered for an experiment in a full-factorial Fitts' paradigm task (3 levels of movement amplitude *7 levels of target width *3 levels of distance from participant to screen). Movement time and the number of errors were the dependent variables.

Results: Depth has a significant effect when the target width is small, but depth has no effect when the target width is large. The angular version of the two-part model is superior to the one-part Fitts' model at larger distances. Besides, Index of difficulty for distal pointing, IDDP with adjustable k achieves the best fit even though the model is very sensitive to the value of k and the complexity of the model could be resulting in an overfitting. The result implies that the effects of movement amplitude and target width are not comparable and grouping them to form a dependent index of difficulty can be misleading especially when distance is an added variable.

Conclusion: The angular version of the two-part model is a viable and meaningful description for distal pointing. Even though the IDDP with adjustable k is the best predictor for movement time when depth is an added variable, there is no physical interpretation for it.

Application: A reasonable predictive model for performance assessments and predictions in distal pointing.

目的:随着无人机技术的飞速发展,人们对无人机的远端指向漫射越来越感兴趣。本研究调查了当手没有走完从起点到目标的整个距离时,深度对远端指向的影响,以便评估最合适的数学模型:背景:从菲茨范式出发,研究人员提出了不同的模型,用于预测与目标距离可变时的移动时间。这些模型确实考虑了距离,但它们都是基于统计建模,而不是基于潜在的控制机制:24名参与者自愿参加了全因子菲茨范式任务实验(3级运动幅度*7级目标宽度*3级参与者到屏幕的距离)。运动时间和错误次数是因变量:结果:当目标宽度较小时,深度有明显影响,但当目标宽度较大时,深度没有影响。在较大距离上,两部分模型的角度版本优于单部分菲茨模型。此外,尽管模型对 k 值非常敏感,而且模型的复杂性可能会导致过度拟合,但在远端指向难度指数方面,可调节 k 值的 IDDP 实现了最佳拟合。这一结果表明,运动幅度和目标宽度的影响并不具有可比性,将它们组合在一起形成一个因变量难度指数可能会产生误导,特别是当距离是一个附加变量时:结论:两部分模型的角度版本是对远端指向的一种可行且有意义的描述。尽管当深度是一个附加变量时,可调节 k 的 IDDP 是运动时间的最佳预测指标,但它并没有物理解释:应用:一个合理的预测模型,用于远端指向的性能评估和预测。
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引用次数: 0
Factors Affecting Workers' Mental Stress in Handover Activities During Human-Robot Collaboration. 影响人机协作期间交接活动中工人心理压力的因素
IF 2.9 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2024-12-01 Epub Date: 2024-01-12 DOI: 10.1177/00187208241226823
Lu Lu, Ziyang Xie, Hanwen Wang, Bingyi Su, Sehee Jung, Xu Xu

Objective: This study investigated the effects of different approach directions, movement speeds, and trajectories of a co-robot's end-effector on workers' mental stress during handover tasks.

Background: Human-robot collaboration (HRC) is gaining attention in industry and academia. Understanding robot-related factors causing mental stress is crucial for designing collaborative tasks that minimize workers' stress.

Methods: Mental stress in HRC tasks was measured subjectively through self-reports and objectively through galvanic skin response (GSR) and electromyography (EMG). Robot-related factors including approach direction, movement speed, and trajectory were analyzed.

Results: Movement speed and approach direction had significant effects on subjective ratings, EMG, and GSR. High-speed and approaching from one side consistently resulted in higher fear, lower comfort, and predictability, as well as increased EMG and GSR signals, indicating higher mental stress. Movement trajectory affected GSR, with the sudden stop condition eliciting a stronger response compared to the constrained trajectory. Interaction effects between speed and approach direction were observed for "surprise" and "predictability" subjective ratings. At high speed, approach direction did not significantly differ, but at low speeds, approaching from the side was found to be more surprising and unpredictable compared to approaching from the front.

Conclusion: The mental stress of workers during HRC is lower when the robot's end effector (1) approaches a worker within the worker's field of view, (2) approaches at a lower speed, or (3) follows a constrained trajectory.

Application: The outcome of this study can serve as a guide to design HRC tasks with a low level of workers' mental stress.

目的:本研究调查了共同机器人的不同接近方向、运动速度和末端执行器轨迹对工人在交接任务时心理压力的影响:本研究调查了不同的接近方向、运动速度以及合作机器人末端执行器的轨迹对工人在交接任务时心理压力的影响:背景:人机协作(HRC)越来越受到工业界和学术界的关注。了解导致精神压力的机器人相关因素,对于设计能最大限度减少工人压力的协作任务至关重要:人机协作任务中的精神压力通过自我报告进行主观测量,并通过皮肤电反应(GSR)和肌电图(EMG)进行客观测量。分析了与机器人相关的因素,包括接近方向、运动速度和轨迹:结果:运动速度和接近方向对主观评分、EMG 和 GSR 有显著影响。高速和从一侧接近始终导致较高的恐惧感、较低的舒适度和可预测性,以及较高的 EMG 和 GSR 信号,表明较高的心理压力。运动轨迹对 GSR 有影响,与受限轨迹相比,突然停止条件下的反应更强烈。在 "惊讶 "和 "可预测性 "主观评价中,速度和接近方向之间存在交互效应。在高速行驶时,接近方向没有显著差异,但在低速行驶时,从侧面接近比从正面接近更令人惊讶和不可预测:结论:当机器人的末端效应器(1)在工人的视野范围内接近工人,(2)以较低的速度接近,或(3)沿着受限制的轨迹接近工人时,工人在人机交互过程中的心理压力较低:应用:本研究的结果可作为设计对工人心理压力较小的热加工任务的指导。
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引用次数: 0
More Is Not Always Better: Impacts of AI-Generated Confidence and Explanations in Human-Automation Interaction. 并非越多越好:人工智能生成的信心和解释对人机交互的影响。
IF 2.9 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2024-12-01 Epub Date: 2024-03-04 DOI: 10.1177/00187208241234810
Shihong Ling, Yutong Zhang, Na Du

Objective: The study aimed to enhance transparency in autonomous systems by automatically generating and visualizing confidence and explanations and assessing their impacts on performance, trust, preference, and eye-tracking behaviors in human-automation interaction.

Background: System transparency is vital to maintaining appropriate levels of trust and mission success. Previous studies presented mixed results regarding the impact of displaying likelihood information and explanations, and often relied on hand-created information, limiting scalability and failing to address real-world dynamics.

Method: We conducted a dual-task experiment involving 42 university students who operated a simulated surveillance testbed with assistance from intelligent detectors. The study used a 2 (confidence visualization: yes vs. no) × 3 (visual explanations: none, bounding boxes, bounding boxes and keypoints) mixed design. Task performance, human trust, preference for intelligent detectors, and eye-tracking behaviors were evaluated.

Results: Visual explanations using bounding boxes and keypoints improved detection task performance when confidence was not displayed. Meanwhile, visual explanations enhanced trust and preference for the intelligent detector, regardless of the explanation type. Confidence visualization did not influence human trust in and preference for the intelligent detector. Moreover, both visual information slowed saccade velocities.

Conclusion: The study demonstrated that visual explanations could improve performance, trust, and preference in human-automation interaction without confidence visualization partially by changing the search strategies. However, excessive information might cause adverse effects.

Application: These findings provide guidance for the design of transparent automation, emphasizing the importance of context-appropriate and user-centered explanations to foster effective human-machine collaboration.

研究目的本研究旨在通过自动生成和可视化信心和解释,并评估其对人机交互中的性能、信任、偏好和眼动跟踪行为的影响,从而提高自主系统的透明度:背景:系统透明度对于保持适当的信任度和任务成功至关重要。以往的研究对显示可能性信息和解释的影响结果不一,而且通常依赖于手工创建的信息,这限制了可扩展性,也无法解决现实世界中的动态问题:我们进行了一项双任务实验,42 名大学生在智能探测器的协助下操作模拟监控试验台。研究采用了 2(信心可视化:是与否)×3(可视化解释:无、边界框、边界框和关键点)混合设计。对任务表现、人类信任度、对智能探测器的偏好以及眼动跟踪行为进行了评估:结果:在不显示信心的情况下,使用边界框和关键点的视觉解释提高了检测任务的成绩。同时,无论解释类型如何,可视化解释都能增强对智能检测器的信任和偏好。信心可视化并不影响人类对智能检测器的信任和偏好。此外,这两种视觉信息都会减慢扫描速度:研究表明,在没有信心可视化的情况下,视觉解释可以通过改变搜索策略来提高人机交互的性能、信任度和偏好度。然而,过多的信息可能会造成不良影响:这些研究结果为透明自动化的设计提供了指导,强调了与情境相适应、以用户为中心的解释对于促进有效的人机协作的重要性。
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引用次数: 0
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Human Factors
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