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Effects of Virtual Environmental Cues on Quiet Stance in Young Adults. 虚拟环境线索对青少年安静姿态的影响。
IF 3.3 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2026-02-03 DOI: 10.1177/00187208261420661
Aliza Maqsood, Lisa K Lavalle, Taylor W Cleworth

ObjectiveThe aim of this study was to explore the effect of contrast and spatial frequency intensities in a virtual environment on quiet, upright stance.BackgroundVisual feedback provides crucial sensory information to maintain postural control. Changes to contrast sensitivity and spatial frequency in the environment have been shown to influence postural stability; however, there is currently no work examining the influence of environmental contrast and spatial frequency on balance among young healthy populations.Methodology28 healthy participants stood on a force plate, feet together, while wearing a head-mounted display. Participants viewed a virtual room and were exposed to four 60s conditions, each with a modified level of contrast (low or high) and spatial frequency (low or high) of the surrounding wallpaper. Center of pressure and head displacement root mean square and mean power frequency were calculated to quantify balance behavior.ResultsHigher contrast reduced sway, particularly along the AP axis and on a foam surface (COP AP RMS foam: 7.56 ± 1.92 mm vs. 8.61 ± 1.70 mm; HMD AP RMS: 7.46 ± 2.57 mm vs. 8.92 ± 3.20 mm, mean ± SD). Spatial frequency affected only COP ML RMS on foam, with lower spatial frequencies producing slightly greater sway amplitude (7.93 ± 1.93 mm vs. 7.42 ± 1.75 mm).ConclusionIn conclusion, the level of both contrast and spatial frequency in the surrounding environment impact balance control during quiet, upright stance.ApplicationThis study suggests visual environmental cues should be considered when designing environments to reduce fall risk.

目的探讨虚拟环境中对比度和空间频率强度对安静、直立站立的影响。视觉反馈为保持姿势控制提供了重要的感官信息。环境中对比敏感度和空间频率的变化已被证明会影响姿势稳定性;然而,目前还没有研究环境对比和空间频率对年轻健康人群平衡的影响。28名健康的参与者站在一个测力板上,双脚并拢,同时戴着头戴式显示器。参与者观看了一个虚拟的房间,并暴露在四种60度的环境中,每种环境都有不同的对比度水平(低或高)和周围壁纸的空间频率(低或高)。计算压力中心和水头位移均方根和平均功率频率来量化平衡行为。结果高对比度减少了偏斜,特别是沿AP轴和泡沫表面的偏斜(COP AP RMS泡沫:7.56±1.92 mm比8.61±1.70 mm; HMD AP RMS: 7.46±2.57 mm比8.92±3.20 mm,平均±SD)。空间频率仅影响泡沫上的COP ML有效值,较低的空间频率产生略大的摆动幅度(7.93±1.93 mm vs. 7.42±1.75 mm)。结论周围环境的对比度和空间频率水平影响安静直立站立时的平衡控制。本研究建议在设计环境时应考虑视觉环境线索以减少跌倒风险。
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引用次数: 0
Measuring the Effect of a Powered Ankle Exoskeleton on Street Crossing Decisions for Novice Users Without Mobility Limitations. 测量动力脚踝外骨骼对没有行动限制的新手过马路决策的影响。
IF 3.3 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2026-02-01 Epub Date: 2025-08-20 DOI: 10.1177/00187208251369276
Caleb Jeanniton, Brian S Baum, Harvey Edwards, Leia Stirling

ObjectiveThis study examined whether a powered ankle exoskeleton affected street crossing decisions and perceived mental workload of novice users without mobility limitations at a simulated traffic intersection.BackgroundExoskeletons are wearable mobility devices that can impact physical and cognitive performance. Exoskeleton commercialization for the public necessitates evaluations into how these systems influence novices' cognitive reasoning and directed attention in urban environments.MethodsParticipants (n = 20) made street crossing decisions with and without the exoskeleton. Participants walked through a simulated city using a self-paced treadmill and decided whether to cross the street at prespecified distances from the intersection. Cognitive workload perception was measured using the NASA-TLX survey.ResultsNo significant effects of the exoskeleton on street crossing decisions were observed. Rather, data indicated significant reductions in decisions to cross as distance from the intersection increased and with vehicle presence at the intersection. Cognitive workload scores marginally worsened when wearing the exoskeleton.ConclusionStreet crossing decisions were unaffected, but exoskeletons can influence perceived mental workload. These results highlight the importance of designing wearable systems that align with both physical and cognitive task demands. Future studies should incorporate different exoskeletons, tasks, and user groups to determine how these factors influence task performance.ApplicationUnderstanding the interaction between exoskeletons and novice user cognitions can support the development of exoskeletons that provide sufficient physical support without impeding the mental processes needed for their safe and efficient operation. Researchers can also utilize similar procedures to evaluate alternate exoskeleton designs for urban mobility decision making.

目的:本研究考察动力外骨骼是否会影响无行动限制的新手在模拟十字路口的过马路决策和感知的心理负荷。骨骼是一种可穿戴的移动设备,可以影响身体和认知表现。面向公众的外骨骼商业化需要评估这些系统如何影响新手的认知推理和在城市环境中的定向注意力。方法20名参与者(n = 20)在有和没有外骨骼的情况下做出过马路的决定。参与者使用自行定速的跑步机在模拟城市中行走,并决定是否在距离十字路口的预定距离过马路。认知负荷感知使用NASA-TLX调查测量。结果未观察到外骨骼对过马路决策的显著影响。相反,数据表明,随着距离十字路口的距离增加以及十字路口有车辆存在,人们决定过马路的次数显著减少。佩戴外骨骼时,认知负荷得分略有下降。结论:过马路的决定不受影响,但外骨骼会影响感知的心理负荷。这些结果强调了设计符合身体和认知任务需求的可穿戴系统的重要性。未来的研究应该纳入不同的外骨骼、任务和用户群体,以确定这些因素如何影响任务性能。了解外骨骼与新手用户认知之间的相互作用可以支持外骨骼的开发,这些外骨骼可以提供足够的物理支持,而不会妨碍其安全和有效操作所需的心理过程。研究人员还可以利用类似的程序来评估城市交通决策的替代外骨骼设计。
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引用次数: 0
Influence of Surrounding Traffic and System Behaviors on Driver-Initiated Automation Disengagements in Urban Overtaking Scenarios. 城市超车场景下周围交通和系统行为对驾驶员主动脱离的影响
IF 3.3 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2026-02-01 Epub Date: 2025-10-03 DOI: 10.1177/00187208251384118
Husam Muslim, Marko Medojevic, Sou Kitajima, Genya Abe

ObjectiveThis study investigates the factors influencing drivers' decisions to intervene in conditional driving automation (SAE Level 3) without system alerts or failures.BackgroundIn complex traffic environments, mismatches between drivers' perception of traffic situations and the response of automation can lead to driver-initiated disengagements, even when the system can safely manage events. While such interventions may be safety conservative, they can also disrupt system operations, compromise safety, and reduce user trust.MethodA driving simulation with 23 participants was conducted in which a conditionally automated vehicle encountered a stopped vehicle blocking its lane, with oncoming traffic present in the adjacent lane. The system was programmed to safely overtake using the opposing lane considering the distance to the oncoming traffic. Participants could either remain in automated mode or override the system.ResultsDrivers intervened in more than 20% of events, most often by pressing the brake pedal while approaching the stopped vehicle when the gap to the oncoming traffic was perceived as insufficient. In challenging overtaking gaps, discrepancies between the behavior of a leading human-driven vehicle and the system further increased intervention likelihood, with some drivers misunderstanding the system's ability to detect oncoming vehicles. Although drivers who intervened completed overtaking faster than the system, their maneuvers were marked by abrupt steering and acceleration, raising concerns about encroaching into opposing traffic.ConclusionEnhancing system feedback and better aligning automation behavior with driver expectations may reduce unnecessary disengagements.ApplicationThe findings provide guidance for designing more intuitive automated driving systems that enhance user trust and safety.

目的研究影响驾驶员在无系统警报或故障情况下干预条件驾驶自动化(SAE Level 3)决策的因素。在复杂的交通环境中,驾驶员对交通状况的感知与自动化反应之间的不匹配可能导致驾驶员主动脱离,即使系统可以安全地管理事件。虽然这些干预措施可能是安全保守的,但它们也可能破坏系统操作,损害安全性,并降低用户信任。方法对23名参与者进行驾驶模拟,其中一辆有条件自动驾驶汽车遇到一辆停在车道上的车辆挡住了车道,而相邻车道上有迎面而来的车辆。该系统被编程为考虑到与迎面而来的车辆的距离,使用对面车道安全超车。参与者可以保持自动模式,也可以覆盖系统。结果驾驶员干预了超过20%的事件,最常见的是在接近停车的车辆时,当他们认为与迎面而来的车辆的距离不够时,他们踩下了刹车踏板。在具有挑战性的超车间隙中,领先的人类驾驶车辆的行为与系统之间的差异进一步增加了干预的可能性,一些司机误解了系统检测迎面而来车辆的能力。尽管进行干预的司机完成超车的速度比系统快,但他们的操作标志是突然转向和加速,这引起了人们对侵占对面交通的担忧。结论加强系统反馈,使自动驾驶行为更好地与驾驶员期望保持一致,可以减少不必要的脱离驾驶。研究结果为设计更直观的自动驾驶系统提供了指导,以增强用户的信任和安全性。
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引用次数: 0
Information Access Costs With an Augmented Reality Head-Mounted Display. 增强现实头戴式显示器的信息访问成本。
IF 3.3 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2026-02-01 Epub Date: 2025-09-09 DOI: 10.1177/00187208251377311
Cody A Poole, Amelia C Warden, Christopher D Wickens, Aditya Raikwar, Benjamin A Clegg, Matthew Buckman, Francisco R Ortega

ObjectiveThis work examined performance costs for a spatial integration task when two sources of information were presented at increasing eccentricities with an augmented-reality (AR) head-mounted display (HMD).BackgroundSeveral studies have noted that different types of tasks have varying costs associated with the spatial proximity of information that requires mental integration. Additionally, prior work has found a relatively negligible role of head movements associated with performance costs. However, currently no studies have examined the magnitude of costs for spatial integration tasks when information is separated laterally using an AR-HMD.MethodsParticipants completed a spatial integration task in which information to be integrated was separated by multiple lateral visual angles. Participants were required to judge whether XY coordinate numbers were located within a designated red zone presented on a map.ResultsA significant effect of separation distance was found on response time, with no impact on accuracy. The effect of separation on response time increased considerably in the AR-HMD format compared to prior work examining the performance costs on a wide-angle monitor. Head movements became more costly to response time once information began to enter the head field at around 32 degrees of separation.ConclusionsThe current results taken with previous work indicate a task-device interaction, in which head movements become more costly dependent upon the type of information to be integrated.ApplicationOur findings imply the need for careful evaluation of task characteristics when modeling information separation costs on a desktop display for an AR-HMD format.

目的:本研究考察了使用增强现实(AR)头戴式显示器(HMD)以增加的偏心率呈现两个信息源时空间整合任务的性能成本。一些研究指出,不同类型的任务与需要心理整合的信息的空间接近性相关的成本不同。此外,先前的研究发现,头部运动对性能成本的影响相对可以忽略不计。然而,目前还没有研究检查使用AR-HMD横向分离信息时空间整合任务的成本大小。方法让被试完成一个空间整合任务,将待整合的信息被多个横向视角分隔开。参与者需要判断XY座标是否位于地图上指定的红色区域内。结果分离距离对反应时间有显著影响,对准确度无影响。与之前在广角监视器上检查性能成本的工作相比,AR-HMD格式中分离对响应时间的影响大大增加。一旦信息开始以大约32度的间隔进入头部区域,头部运动对响应时间的消耗就会增加。目前的研究结果与先前的研究结果一致,表明了任务-设备的相互作用,在这种相互作用中,头部运动的成本会随着信息的整合而增加。我们的研究结果表明,在为AR-HMD格式的桌面显示器建模信息分离成本时,需要仔细评估任务特征。
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引用次数: 0
A Comparative Evaluation of Pointing and Crossing in Moving Target Selection. 运动目标选择中指向与交叉的比较评价。
IF 3.3 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2026-02-01 Epub Date: 2025-10-16 DOI: 10.1177/00187208251386219
Xiaoyu Zhang, Minh Hoang Nguyen, Jin Huang, Huawei Tu

ObjectiveThis work presents a comprehensive analysis of fundamental performance of crossing-based moving target selection.BackgroundAlthough the crossing interaction with static targets has been theoretically studied, there has yet to be a generalizable, controlled empirical study investigating the fundamental performance of crossing-based selection for moving targets.MethodWe conducted an experiment with stylus input to investigate how users acquire moving targets with crossing compared to pointing as a baseline.ResultsThe most noteworthy finding of our study is that crossing had overall greater advantages over pointing for moving target selection (a 12.37% reduction in task completion time and a 5.88% increase in accuracy rate for orthogonal crossing, and a comparable task time and a 4.71% increase in accuracy rate for collinear crossing). However, the advantages of crossing would be insignificant when targets become larger than approximately 14.69 mm or move slower than 14.69 mm/s.ConclusionCrossing performance varied between collinear crossing and orthogonal crossing. T=a+blog2(A+Vk)-clog2(W2-Vk) in (Hoffmann, 1991) can be used to model time performance of crossing-based moving target selection.ApplicationSuch results provide a theoretical foundation for crossing-based interface design with moving objects.

目的全面分析基于交叉的运动目标选择的基本性能。虽然与静态目标的交叉相互作用已经在理论上进行了研究,但尚未有一个可推广的、受控的实证研究来调查基于交叉的运动目标选择的基本性能。方法采用触控笔输入实验,对比以触控笔为基准的触控笔,研究用户如何获取移动目标。结果在移动目标选择中,交叉比指向具有更大的优势(正交交叉的任务完成时间缩短12.37%,准确率提高5.88%;共线交叉的任务完成时间缩短4.71%,准确率提高4.71%)。然而,当目标大于约14.69 mm或移动速度低于14.69 mm/s时,交叉的优势就不明显了。结论共线杂交和正交杂交的杂交性能不同。(Hoffmann, 1991)中的T=a+blog2(a+ Vk)-clog2(W2-Vk)可以用来模拟基于交叉的运动目标选择的时间性能。这些结果为基于交叉的移动对象界面设计提供了理论基础。
{"title":"A Comparative Evaluation of Pointing and Crossing in Moving Target Selection.","authors":"Xiaoyu Zhang, Minh Hoang Nguyen, Jin Huang, Huawei Tu","doi":"10.1177/00187208251386219","DOIUrl":"10.1177/00187208251386219","url":null,"abstract":"<p><p>ObjectiveThis work presents a comprehensive analysis of fundamental performance of crossing-based moving target selection.BackgroundAlthough the crossing interaction with static targets has been theoretically studied, there has yet to be a generalizable, controlled empirical study investigating the fundamental performance of crossing-based selection for moving targets.MethodWe conducted an experiment with stylus input to investigate how users acquire moving targets with crossing compared to pointing as a baseline.ResultsThe most noteworthy finding of our study is that crossing had overall greater advantages over pointing for moving target selection (a 12.37% reduction in task completion time and a 5.88% increase in accuracy rate for <i>orthogonal crossing</i>, and a comparable task time and a 4.71% increase in accuracy rate for <i>collinear crossing</i>). However, the advantages of crossing would be insignificant when targets become larger than approximately 14.69 mm or move slower than 14.69 mm/s.ConclusionCrossing performance varied between <i>collinear crossing and orthogonal crossing</i>. <math><mrow><mi>T</mi><mo>=</mo><mi>a</mi><mo>+</mo><mi>b</mi><mi>l</mi><mi>o</mi><msub><mi>g</mi><mn>2</mn></msub><mrow><mo>(</mo><mrow><mi>A</mi><mo>+</mo><mfrac><mi>V</mi><mi>k</mi></mfrac></mrow><mo>)</mo></mrow><mo>-</mo><mi>c</mi><mi>l</mi><mi>o</mi><msub><mi>g</mi><mn>2</mn></msub><mrow><mo>(</mo><mrow><mfrac><mi>W</mi><mn>2</mn></mfrac><mo>-</mo><mfrac><mi>V</mi><mi>k</mi></mfrac></mrow><mo>)</mo></mrow></mrow></math> in (Hoffmann, 1991) can be used to model time performance of crossing-based moving target selection.ApplicationSuch results provide a theoretical foundation for crossing-based interface design with moving objects.</p>","PeriodicalId":56333,"journal":{"name":"Human Factors","volume":" ","pages":"162-179"},"PeriodicalIF":3.3,"publicationDate":"2026-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12743128/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"145304748","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Systematic Review and Taxonomy of Human-Agent Teaming Testbeds. 人-智能体组队实验平台的系统综述与分类。
IF 3.3 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2026-02-01 Epub Date: 2025-09-13 DOI: 10.1177/00187208251376898
Hyesun Chung, Timothy Holder, Julie A Shah, X Jessie Yang

ObjectiveWe developed a taxonomy for human-agent teams (HATs) and conducted a literature review of existing HAT testbeds using our proposed taxonomy.BackgroundWith the increasing interest in HATs, numerous research studies in this field have utilized different testbeds. Despite this, there is a lack of comprehensive understanding regarding the capabilities and limitations of the existing testbeds.MethodWe first developed a taxonomy for HATs by modifying the existing framework for classifying human teams. Our proposed taxonomy comprises ten attributes. Subsequently, using the taxonomy, we analyzed 103 testbeds identified from 235 empirical research studies. After coding each testbed, we conducted frequency analyses on each attribute to determine the distribution of the testbeds.ResultsRegarding team composition, the majority of testbeds afford single human participants paired with few agents, typically in subordinate roles. Also, in most testbeds, the leadership structure is designated, with humans assuming leadership roles, or none. The communication dynamics present an area for further exploration, especially with larger team sizes. Additionally, nearly all reviewed testbeds focus on long-term teams, overlooking dynamics in ad hoc teams, which are common in real-world settings.ConclusionOur findings underscore the importance of further research into diverse team attributes, such as team composition, leadership structure, communication structure, direction, and medium. It would facilitate a deeper understanding of complex team dynamics in HATs and lead to designing effective teams.ApplicationThe current study would be valuable for discussing future research directions when developing new testbeds or designing novel experiments leveraging existing ones.

目的研究人类智能体团队(HAT)的分类方法,并对现有HAT测试平台进行文献综述。随着人们对hat的兴趣日益浓厚,该领域的许多研究都使用了不同的测试平台。尽管如此,对现有测试平台的能力和局限性缺乏全面的了解。方法首先对现有的人类团队分类框架进行修改,建立了HATs分类体系。我们建议的分类法包括十个属性。随后,使用分类法,我们分析了从235个实证研究中确定的103个试验台。在对每个测试平台进行编码后,我们对每个属性进行频率分析,以确定测试平台的分布。关于团队组成,大多数测试平台提供单个人类参与者与少数代理配对,通常是从属角色。同样,在大多数测试平台中,领导结构是指定的,由人类承担领导角色,或者没有。沟通动态是一个有待进一步探索的领域,尤其是在团队规模较大的情况下。此外,几乎所有评审的测试平台都关注于长期的团队,忽略了特别团队中的动态,这在现实环境中很常见。结论本研究结果强调了对团队组成、领导结构、沟通结构、方向和媒介等多元化团队属性的进一步研究的重要性。这将有助于更深入地理解HATs中复杂的团队动态,并导致设计有效的团队。本研究对未来开发新实验平台或利用现有实验平台设计新实验的研究方向具有重要意义。
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引用次数: 0
Enhancing Takeover Performance in Autonomous Vehicles Through Augmented Highlighting Displays. 通过增强高亮显示增强自动驾驶汽车的接管性能。
IF 3.3 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2026-02-01 Epub Date: 2025-10-04 DOI: 10.1177/00187208251380522
Minwoo Cho, Dongwook Hwang

ObjectiveThis study aims to introduce a novel augmented display technology that enhances visibility of forward vehicles by projecting critical highlighting information onto the windshield, and to validate its effectiveness in improving occupants' reaction, acceptance, and workload.BackgroundThe rapid advancements in autonomous driving technology have brought significant changes to the automotive landscape; however, trust and safety concerns remain major barriers to widespread acceptance. To address these issues, enhancing occupants' reaction efficiency with workload and acceptance in autonomous vehicle operations is critical.MethodUtilizing two distinct highlighting display methods-surface and outline-within a virtual reality simulation, the research examines their effects on occupants' acceptance including perception of safety through AVAM (Autonomous vehicle acceptance model), and workload through NASA-TLX to dynamic road scenarios during autonomous driving.ResultsThe findings reveal that highlighting display significantly enhances acceptance and workload with reaction time, but their effectiveness varies. Surface highlighting was found to better reduce anxiety and increase perceived safety, while outline highlighting more effectively reduced mental demand.ConclusionThese results offer valuable insights into the dynamic interaction between advanced display technologies and autonomous vehicle operations, highlighting the potential benefits and challenges in their implementation to foster broader acceptance of autonomous vehicles.ApplicationBy intuitively projecting critical information during takeover scenarios, this technology addresses trust and safety barriers in autonomous driving, potentially enhancing prompt responses, accelerating autonomous vehicle integration, and improving the overall driving experience.

本研究旨在介绍一种新的增强显示技术,通过将关键的高亮信息投射到挡风玻璃上,提高前方车辆的可见度,并验证其在改善乘员反应、接受度和工作量方面的有效性。自动驾驶技术的快速发展给汽车行业带来了巨大的变化;然而,信任和安全问题仍然是广泛接受的主要障碍。为了解决这些问题,在自动驾驶车辆操作中,提高乘员对工作量的反应效率和接受度至关重要。方法:在虚拟现实仿真中,采用两种不同的突出显示方法——表面和轮廓,研究了它们对乘员接受度的影响,包括通过AVAM(自动驾驶车辆接受模型)对安全性的感知,以及通过NASA-TLX对自动驾驶过程中动态道路场景的工作量。结果研究结果显示,突出展示显著提高了接受度和工作量随反应时间的变化,但其效果存在差异。表面突出能更好地减少焦虑和增加安全感,而轮廓突出能更有效地减少心理需求。这些结果为了解先进显示技术与自动驾驶汽车操作之间的动态互动提供了有价值的见解,突出了它们在促进自动驾驶汽车更广泛接受方面的潜在优势和挑战。通过直观地预测接管场景中的关键信息,该技术解决了自动驾驶中的信任和安全障碍,有可能增强快速响应,加速自动驾驶车辆集成,并改善整体驾驶体验。
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引用次数: 0
Embodiment of Occupational Exoskeletons as Developing a Sense of Ownership and Readiness-To-Hand: Laboratory and Field Explorations. 职业外骨骼的体现,作为发展的所有权意识和准备到手:实验室和实地探索。
IF 3.3 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2026-02-01 Epub Date: 2025-08-21 DOI: 10.1177/00187208251368269
Marc Dufraisse, Jean-Jacques Atain Kouadio, Chris Hayot, Kévin Desbrosses, Isabelle Clerc-Urmès, Olivier Morel, Olivier Rémy, Liên Wioland, Julien Cegarra

ObjectiveThis study empirically investigates the embodiment of occupational exoskeletons (OEs) through repeated use.BackgroundOEs are wearable devices designed to assist operators' movements. Their embodiment- the phenomenon by which they come to be perceived as an integral part of oneself - remains underexplored, thus limiting our understanding of OE adoption. We operationalize embodiment through readiness-to-hand (using the device with minimal conscious attention) and sense of ownership (perceiving the device as part of oneself).MethodStudy 1 is a laboratory study using a within-subject design to examine the evolution of embodiment through two single-item scales over repeated training sessions with an upper-limb exoskeleton in a sample of 14 participants. Study 2 is a field study using a cross-sectional design to investigate differences in OE embodiment across 27 operators with varying experience of OE use. Embodiment was assessed using the same measures as in Study 1.ResultsStudy 1 showed that repeated use shifted attention from the device to the task. Additionally, repeated use led to a progressive integration of the exoskeleton within oneself. Study 2 provided similar results, showing that experienced users focused more on the task when using their OEs and exhibited a greater integration of OEs into the self than novice users.ConclusionRepeated OE use is linked to the cognitive disappearance of the exoskeleton and merging of self and device.ApplicationUnderstanding embodiment can guide the development of OEs. Integrating embodiment assessments can optimize implementation strategies and strengthen our understanding of users' adoption and rejection.

目的对职业外骨骼(OEs)重复使用的体现进行实证研究。ai是一种可穿戴设备,旨在帮助操作员的动作。它们的体现——即它们被视为自身不可分割的一部分的现象——仍未得到充分探索,因此限制了我们对OE采用的理解。我们通过准备到手(以最小的意识注意使用设备)和所有权感(将设备视为自己的一部分)来操作具体化。研究1是一项实验室研究,采用受试者内设计,通过两个单项目量表在14名参与者的上肢外骨骼重复训练课程中检查体现的演变。研究2是一项现场研究,采用横断面设计来调查27名具有不同OE使用经验的操作人员在OE实施方面的差异。采用与研究1相同的方法评估体现。结果研究1表明,重复使用会将注意力从设备转移到任务上。此外,反复使用外骨骼会使人体逐渐整合。研究2提供了类似的结果,表明有经验的用户在使用体验时更专注于任务,并且比新手用户更能将体验融入自我。结论反复使用OE与外骨骼认知消失、自我与器械融合有关。应用理解具体化可以指导OEs的发展。整合实施例评估可以优化实施策略,加强我们对用户采用和拒绝的理解。
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引用次数: 0
Adaptive Decision-Making Under Pressure: Effects of Control Mode-Cognitive Resource Alignment on Performance Within the Contextual Control Model. 压力下的自适应决策:情境控制模型下控制模式-认知资源对齐对绩效的影响。
IF 3.3 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2026-01-27 DOI: 10.1177/00187208261418892
Jiwon W Kim, Reid W Stanslaski, Michael C Dorneich

ObjectiveThis study investigates how task demand and experience influence perceived available cognitive resources and control mode, and how these factors affect performance under pressure. It also examines how control mode-cognitive resource mismatches impact performance within the contextual control model (COCOM) framework.BackgroundAdaptive decision-making is essential in high-stakes domains. COCOM posits that individuals adopt control modes, which are patterns of decision-making strategies ranging from reactive to planful (Scrambled, Opportunistic, Tactical, Strategic), based on contextual factors like subjectively available time. However, empirical validation of COCOM mechanisms remains limited.MethodThirty-seven participants completed an air traffic control simulation game across three sessions (representing experience) and four task levels. Behavior-anchored questionnaires assessed perceived cognitive resources and control mode. Performance was obtained from simulation logs.ResultsPerceived available cognitive resources decreased with task demand but increased with experience. Participants employed more planful control modes as cognitive resources and experience increased. Cognitive resource appraisals mediated the effect of task demand on control mode. Planful control was associated with higher performance when paired with high cognitive resources and complex tasks. Performance declined when planful modes were chosen despite low perceived resources.ConclusionFindings provide within-person evidence for a mechanistic pathway of adaptive cognitive control, demonstrating that task demand and experience shape cognitive resource appraisals, which in turn influence control mode and performance. Mode-resource alignment is critical for effective decision-making, enhancing performance.ApplicationTraining and decision support can target control mode-cognitive resource alignment by building metacognitive skills for monitoring cognitive resources and selecting appropriate control modes.

目的探讨任务需求和任务体验对感知可用认知资源和控制模式的影响,以及这些因素对压力下绩效的影响。它还研究了在上下文控制模型(COCOM)框架内控制模式-认知资源不匹配如何影响性能。在高风险领域,自适应决策是必不可少的。COCOM假设个体采用控制模式,即基于主观可用时间等情境因素的决策策略模式,从被动到有计划(仓促、机会主义、战术、战略)。然而,COCOM机制的实证验证仍然有限。方法37名参与者完成了一个空中交通管制模拟游戏,分为三个阶段(代表经验)和四个任务级别。行为锚定问卷评估感知认知资源和控制模式。从模拟日志中获得性能。结果感知可用认知资源随任务需求的增加而减少,随经验的增加而增加。随着认知资源和经验的增加,参与者采用了更多的计划性控制模式。认知资源评价在任务需求对控制模式的影响中起中介作用。当与高认知资源和复杂任务相结合时,计划控制与更高的表现有关。当选择计划模式时,尽管感知资源较低,但性能下降。结论研究结果为适应性认知控制的机制途径提供了个体证据,表明任务需求和经验塑造了认知资源评价,进而影响控制模式和绩效。模式-资源对齐对于有效决策和提高绩效至关重要。训练和决策支持可以通过培养元认知技能来监测认知资源和选择适当的控制模式,从而实现控制模式-认知资源的对齐。
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引用次数: 0
Measuring Situation Awareness: A Meta-Review Across Domains. 测量情境意识:跨领域的元回顾。
IF 3.3 3区 心理学 Q1 BEHAVIORAL SCIENCES Pub Date : 2026-01-17 DOI: 10.1177/00187208251412110
Laura Louise Moens, Sinéad Lydon, Sara Cucurachi, Paul O'Connor, Thomas Christian Sauter, Gian-Andri Töndury, Tanja Manser

ObjectiveTo identify and interpret evidence from systematic reviews of Situation Awareness (SA) measurement across domains, focussing on measures' psychometric properties, and provide practical implications for SA measurement.BackgroundSeveral systematic reviews have been published on SA measurement, often focussing on specific measurement tools, domains, or psychometric properties. This creates a challenge for understanding the evidence supporting SA measures and for establishing best practice in SA measurement.MethodFive electronic databases were searched up to February 2025. The meta-review was prospectively registered (PROSPERO registration number: CRD42024521458). Reviews were included if they were systematic and focused on SA measurement. Data were extracted on the review characteristics and the SA measurement tools identified, including their psychometric properties. Studies were assessed using the Critical Appraisal Skills Programme checklist for systematic reviews.ResultsFourteen reviews, capturing over 477 unique primary studies, were included in this meta-review. In total, 38 distinct SA measurement tools were identified and subdivided into four categories of SA measurement: self-ratings, observer ratings, probing techniques, and physiological metrics. Psychometric evidence was limited for most tools. Probing techniques, especially the Situation Awareness Global Assessment Technique (SAGAT), showed the most extensive validity evidence but were associated with usability concerns.ConclusionThe application of SAGAT may be recommended as best practice currently, while other tools offer complementary strengths for specific contexts.ApplicationThis synthesis provides guidance on best practice for SA measurement based on measurement purpose and context of use, balancing methodological rigour with feasibility to enhance SA measurement across diverse operational environments.

目的识别和解释来自跨领域情境感知(SA)测量系统综述的证据,重点关注测量的心理测量特性,并为情境感知(SA)测量提供实际意义。背景:关于SA测量的一些系统综述已经发表,通常侧重于特定的测量工具、领域或心理测量特性。这为理解支持SA度量的证据和建立SA度量的最佳实践带来了挑战。方法检索截至2025年2月的5个电子数据库。meta-review前瞻性注册(PROSPERO注册号:CRD42024521458)。如果评论是系统性的,并且关注于SA的测量,那么评论也包括在内。数据提取的回顾特征和SA的测量工具确定,包括他们的心理测量特性。研究使用关键评估技能计划检查表进行系统评估。结果本荟萃综述纳入了14篇综述,涵盖了超过477项独特的初级研究。总共确定了38种不同的SA测量工具,并将其细分为四类SA测量:自我评分、观察者评分、探测技术和生理指标。大多数工具的心理测量证据有限。探测技术,特别是态势感知全局评估技术(SAGAT),显示了最广泛的有效性证据,但与可用性问题有关。结论SAGAT的应用可能是目前推荐的最佳实践,而其他工具在特定情况下具有互补优势。该综合提供了基于测量目的和使用背景的SA测量最佳实践指南,平衡了方法严谨性和可行性,以增强跨不同操作环境的SA测量。
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引用次数: 0
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Human Factors
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