Pub Date : 2020-03-12DOI: 10.4108/eai.16-11-2019.2293141
Sulistiawikarsih Sulistiawikarsih, Mastarina Barus, Siti Sutanti, M. Waruwu
The aim of this research is to develop special room decoration art teaching materials based on blanded learning in Culinary Education Study Program, Faculty of Engineering State University of Medan as a good learning resource and be able to function properly and to know the results of the feasibility of teaching materials developed so that it can be useful as a learning media. The desaign of research used in this study is R&D. This study provides treatment to research respondents who subsequently observed their effects. The treatment given is the use of teaching materials based on blanded learning. This model includes six stages namely: literature study, development planning and design, development of citizens, expert validation, trials, revisions, and final products. The test subjects consisted of two learning material experts, two learning design experts, two instructional video media experts, three students for individual trials, nine students for small group tests, and fifty-eight students for field trials. Data about the quality of these development products was collected by a questionnaire. The data collected was analyzed using qualitative descriptive analysis techniques. Keywords; Blended Learning, Special Room Decoration Art, Undergraduate Students of Culinary Education
{"title":"Development of Teaching Materials Based on Blended Learning on The Special Room Decoration Art Course","authors":"Sulistiawikarsih Sulistiawikarsih, Mastarina Barus, Siti Sutanti, M. Waruwu","doi":"10.4108/eai.16-11-2019.2293141","DOIUrl":"https://doi.org/10.4108/eai.16-11-2019.2293141","url":null,"abstract":"The aim of this research is to develop special room decoration art teaching materials based on blanded learning in Culinary Education Study Program, Faculty of Engineering State University of Medan as a good learning resource and be able to function properly and to know the results of the feasibility of teaching materials developed so that it can be useful as a learning media. The desaign of research used in this study is R&D. This study provides treatment to research respondents who subsequently observed their effects. The treatment given is the use of teaching materials based on blanded learning. This model includes six stages namely: literature study, development planning and design, development of citizens, expert validation, trials, revisions, and final products. The test subjects consisted of two learning material experts, two learning design experts, two instructional video media experts, three students for individual trials, nine students for small group tests, and fifty-eight students for field trials. Data about the quality of these development products was collected by a questionnaire. The data collected was analyzed using qualitative descriptive analysis techniques. Keywords; Blended Learning, Special Room Decoration Art, Undergraduate Students of Culinary Education","PeriodicalId":62134,"journal":{"name":"电力系统及其自动化学报","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-03-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"83083527","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-01-01DOI: 10.4108/eai.16-11-2019.2293284
Y. Putri, Fatma Ingtiyas
This research is motivated by the price of the package complained about being quite high because it is not in accordance with the facilities and tourist attractions on the island of Pamutusan. Bad condition tourist attraction facilities, such as open wells and the beach area look dirty because of the scattered garbage. This article aims to reveal the factual effect of tourist facilities on visitor satisfaction in the tourist attraction of the island of Pamutusan West Sumatra. This type of research is causal associative. The population in this study is visitors to Pamutusan Island with 100 respondents. Data analysis techniques using in this study is analysis of the level of respondents' achievement, the test of classical assumptions and hypothesis testing. The results showed the TCR for the facility variable obtained a TCR of 77.20% with a sufficient category. It would be better if the addition of facilities that do not yet exist and the improvement of facilities that are in poor condition. While the visitor satisfaction variable gets TCR 80% in the good category. Regression test results showed the value of the analysis results known t count = -3.031 with sig = 0.003 <0.05. This means that there is an influence between facilities on visitor satisfaction in tourist attractions on the island of Pamutusan.
这项研究的动机是价格的一揽子投诉是相当高的,因为它是不符合帕木图桑岛上的设施和旅游景点。露天井和海滩等条件不佳的观光设施因垃圾乱扔而显得很脏。本文旨在揭示西苏门答腊帕木都桑岛旅游景点的旅游设施对游客满意度的实际影响。这种类型的研究是因果关联的。本研究的人口是前往帕木图桑岛的游客,共有100名受访者。在本研究中使用的数据分析技术是分析受访者的成就水平,经典假设和假设检验的检验。结果表明,设施变量的TCR为77.20%,类别充足。如果增加不存在的设施,改善状况较差的设施,情况会更好。而访客满意度变量的TCR在良好类别中达到80%。回归检验结果显示,分析结果的已知值t count = -3.031, sig = 0.003 <0.05。这意味着帕木图桑岛旅游景点的设施对游客满意度存在影响。
{"title":"The Effect of Tourist Facilities on Visitor Satisfaction in Tourist Attractions in Pamutusan Island, Bungus West Sumatera","authors":"Y. Putri, Fatma Ingtiyas","doi":"10.4108/eai.16-11-2019.2293284","DOIUrl":"https://doi.org/10.4108/eai.16-11-2019.2293284","url":null,"abstract":"This research is motivated by the price of the package complained about being quite high because it is not in accordance with the facilities and tourist attractions on the island of Pamutusan. Bad condition tourist attraction facilities, such as open wells and the beach area look dirty because of the scattered garbage. This article aims to reveal the factual effect of tourist facilities on visitor satisfaction in the tourist attraction of the island of Pamutusan West Sumatra. This type of research is causal associative. The population in this study is visitors to Pamutusan Island with 100 respondents. Data analysis techniques using in this study is analysis of the level of respondents' achievement, the test of classical assumptions and hypothesis testing. The results showed the TCR for the facility variable obtained a TCR of 77.20% with a sufficient category. It would be better if the addition of facilities that do not yet exist and the improvement of facilities that are in poor condition. While the visitor satisfaction variable gets TCR 80% in the good category. Regression test results showed the value of the analysis results known t count = -3.031 with sig = 0.003 <0.05. This means that there is an influence between facilities on visitor satisfaction in tourist attractions on the island of Pamutusan.","PeriodicalId":62134,"journal":{"name":"电力系统及其自动化学报","volume":"11 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79954572","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2020-01-01DOI: 10.4108/eai.16-11-2019.2293252
Horasman Simanihuruk, M. Mukhtar, Samsidar Tanjung
This study aims to: (1) Develop interactive learning media with Adobe Animate CC applications in Basic Programming Subjects, (2) Know the feasibility of using Interactive learning media with Adobe Animate CC applications in Basic Programming Subjects, (3) Know the effectiveness of media use Interactive learning with the Adobe Animate CC application on Basic Programming Subjects. This research is a Research and Development (R&D) research with research procedures using the ADDIE model. Development of interactive learning media, consisting of 5 stages, namely: (1) Analysis: Conducting needs analysis), (2) Design: Determine the performance achieved and the selection of appropriate test methods, (3) Develop: Generate and validate learning resources, (4) Implement: Preparing the Learning Environment and Including Students, (5) Evaluate: Make final improvements according to the advice and processing of data obtained. Determination of the feasibility level of interactive learning media based on the validation test of experts and trials to students and continued with the effectiveness test. Overall, based on the assessment of material experts and media construction experts as well as the results of student trials and effectiveness tests, it can be concluded that interactive learning media with Adobe Animate CC on learning is appropriate and more effective in improving student learning outcomes.
{"title":"Development of Interactive Learning Media with Adobe Animate CC in Basic Programming Learning at SMK Negeri 1 Kabanjahe","authors":"Horasman Simanihuruk, M. Mukhtar, Samsidar Tanjung","doi":"10.4108/eai.16-11-2019.2293252","DOIUrl":"https://doi.org/10.4108/eai.16-11-2019.2293252","url":null,"abstract":"This study aims to: (1) Develop interactive learning media with Adobe Animate CC applications in Basic Programming Subjects, (2) Know the feasibility of using Interactive learning media with Adobe Animate CC applications in Basic Programming Subjects, (3) Know the effectiveness of media use Interactive learning with the Adobe Animate CC application on Basic Programming Subjects. This research is a Research and Development (R&D) research with research procedures using the ADDIE model. Development of interactive learning media, consisting of 5 stages, namely: (1) Analysis: Conducting needs analysis), (2) Design: Determine the performance achieved and the selection of appropriate test methods, (3) Develop: Generate and validate learning resources, (4) Implement: Preparing the Learning Environment and Including Students, (5) Evaluate: Make final improvements according to the advice and processing of data obtained. Determination of the feasibility level of interactive learning media based on the validation test of experts and trials to students and continued with the effectiveness test. Overall, based on the assessment of material experts and media construction experts as well as the results of student trials and effectiveness tests, it can be concluded that interactive learning media with Adobe Animate CC on learning is appropriate and more effective in improving student learning outcomes.","PeriodicalId":62134,"journal":{"name":"电力系统及其自动化学报","volume":"101 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2020-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80867304","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2019-11-26DOI: 10.4108/eai.18-7-2019.2288605
Vivi Novalia Sitinjak, A. Tambunan, N. J. Simamora, Pahotan Sinaga
Medan is the biggest city in North Sumatera. In Medan, there are so many vernacular languages. Vernacular language is a symbol of ethnic identity. Maintaining vernacular language means maintaining identity. This study focuses on the dominant factor and the ways in vernacular language maintenance in Javanese-Batak families in Medan, Indonesia. There are four couples as subjects. This study applies qualitative research, especially case study. Data are taken from interview and observation. The technique of data analysis uses Miles and Huberman model which is divided into four steps; data collection, data reduction, data display, and conclusion drawing and verification. The findings of the data are 1) Attitude and parents’ role at home are the dominant factor from three factors which influence the vernacular language maintenance in Javanese-Batak families. 2) Language maintenance can be done through three ways, they are: language choice at home, bringing children to ethnic church, and hearing
{"title":"Language Maintenance In New Millenium: A Case Of Javanese-Batak Toba Families","authors":"Vivi Novalia Sitinjak, A. Tambunan, N. J. Simamora, Pahotan Sinaga","doi":"10.4108/eai.18-7-2019.2288605","DOIUrl":"https://doi.org/10.4108/eai.18-7-2019.2288605","url":null,"abstract":"Medan is the biggest city in North Sumatera. In Medan, there are so many vernacular languages. Vernacular language is a symbol of ethnic identity. Maintaining vernacular language means maintaining identity. This study focuses on the dominant factor and the ways in vernacular language maintenance in Javanese-Batak families in Medan, Indonesia. There are four couples as subjects. This study applies qualitative research, especially case study. Data are taken from interview and observation. The technique of data analysis uses Miles and Huberman model which is divided into four steps; data collection, data reduction, data display, and conclusion drawing and verification. The findings of the data are 1) Attitude and parents’ role at home are the dominant factor from three factors which influence the vernacular language maintenance in Javanese-Batak families. 2) Language maintenance can be done through three ways, they are: language choice at home, bringing children to ethnic church, and hearing","PeriodicalId":62134,"journal":{"name":"电力系统及其自动化学报","volume":"12 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2019-11-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"79835517","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}