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电力系统及其自动化学报最新文献

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Development of Teaching Materials Based on Blended Learning on The Special Room Decoration Art Course 基于混合学习的《特殊房间装饰艺术》课程教材开发
Pub Date : 2020-03-12 DOI: 10.4108/eai.16-11-2019.2293141
Sulistiawikarsih Sulistiawikarsih, Mastarina Barus, Siti Sutanti, M. Waruwu
The aim of this research is to develop special room decoration art teaching materials based on blanded learning in Culinary Education Study Program, Faculty of Engineering State University of Medan as a good learning resource and be able to function properly and to know the results of the feasibility of teaching materials developed so that it can be useful as a learning media. The desaign of research used in this study is R&D. This study provides treatment to research respondents who subsequently observed their effects. The treatment given is the use of teaching materials based on blanded learning. This model includes six stages namely: literature study, development planning and design, development of citizens, expert validation, trials, revisions, and final products. The test subjects consisted of two learning material experts, two learning design experts, two instructional video media experts, three students for individual trials, nine students for small group tests, and fifty-eight students for field trials. Data about the quality of these development products was collected by a questionnaire. The data collected was analyzed using qualitative descriptive analysis techniques. Keywords; Blended Learning, Special Room Decoration Art, Undergraduate Students of Culinary Education
本研究的目的是在棉兰国立大学工程学院烹饪教育研究计划的基础上,开发出一种特殊的房间装饰艺术教材,作为一种良好的学习资源,能够正常运作,并了解教材开发的结果可行性,使其成为有用的学习媒体。本研究采用的研究设计是R&D。这项研究为随后观察其效果的调查对象提供治疗。所给予的治疗是使用基于平稳学习的教材。该模型包括六个阶段,即:文献研究、开发规划与设计、公民开发、专家验证、试验、修订和最终产品。测试对象包括2名学习材料专家、2名学习设计专家、2名教学视频媒体专家,3名学生进行个人试验,9名学生进行小组试验,58名学生进行现场试验。有关这些开发产品质量的数据是通过问卷调查收集的。收集的数据采用定性描述性分析技术进行分析。关键字;混合学习,特殊房间装饰艺术,烹饪教育本科学生
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引用次数: 0
The Effect of Tourist Facilities on Visitor Satisfaction in Tourist Attractions in Pamutusan Island, Bungus West Sumatera 西苏门答腊邦古斯帕木都山岛旅游景点旅游设施对游客满意度的影响
Pub Date : 2020-01-01 DOI: 10.4108/eai.16-11-2019.2293284
Y. Putri, Fatma Ingtiyas
This research is motivated by the price of the package complained about being quite high because it is not in accordance with the facilities and tourist attractions on the island of Pamutusan. Bad condition tourist attraction facilities, such as open wells and the beach area look dirty because of the scattered garbage. This article aims to reveal the factual effect of tourist facilities on visitor satisfaction in the tourist attraction of the island of Pamutusan West Sumatra. This type of research is causal associative. The population in this study is visitors to Pamutusan Island with 100 respondents. Data analysis techniques using in this study is analysis of the level of respondents' achievement, the test of classical assumptions and hypothesis testing. The results showed the TCR for the facility variable obtained a TCR of 77.20% with a sufficient category. It would be better if the addition of facilities that do not yet exist and the improvement of facilities that are in poor condition. While the visitor satisfaction variable gets TCR 80% in the good category. Regression test results showed the value of the analysis results known t count = -3.031 with sig = 0.003 <0.05. This means that there is an influence between facilities on visitor satisfaction in tourist attractions on the island of Pamutusan.
这项研究的动机是价格的一揽子投诉是相当高的,因为它是不符合帕木图桑岛上的设施和旅游景点。露天井和海滩等条件不佳的观光设施因垃圾乱扔而显得很脏。本文旨在揭示西苏门答腊帕木都桑岛旅游景点的旅游设施对游客满意度的实际影响。这种类型的研究是因果关联的。本研究的人口是前往帕木图桑岛的游客,共有100名受访者。在本研究中使用的数据分析技术是分析受访者的成就水平,经典假设和假设检验的检验。结果表明,设施变量的TCR为77.20%,类别充足。如果增加不存在的设施,改善状况较差的设施,情况会更好。而访客满意度变量的TCR在良好类别中达到80%。回归检验结果显示,分析结果的已知值t count = -3.031, sig = 0.003 <0.05。这意味着帕木图桑岛旅游景点的设施对游客满意度存在影响。
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引用次数: 0
Development of Interactive Learning Media with Adobe Animate CC in Basic Programming Learning at SMK Negeri 1 Kabanjahe 在SMK Negeri 1 Kabanjahe的基础编程学习中使用Adobe Animate CC开发交互式学习媒体
Pub Date : 2020-01-01 DOI: 10.4108/eai.16-11-2019.2293252
Horasman Simanihuruk, M. Mukhtar, Samsidar Tanjung
This study aims to: (1) Develop interactive learning media with Adobe Animate CC applications in Basic Programming Subjects, (2) Know the feasibility of using Interactive learning media with Adobe Animate CC applications in Basic Programming Subjects, (3) Know the effectiveness of media use Interactive learning with the Adobe Animate CC application on Basic Programming Subjects. This research is a Research and Development (R&D) research with research procedures using the ADDIE model. Development of interactive learning media, consisting of 5 stages, namely: (1) Analysis: Conducting needs analysis), (2) Design: Determine the performance achieved and the selection of appropriate test methods, (3) Develop: Generate and validate learning resources, (4) Implement: Preparing the Learning Environment and Including Students, (5) Evaluate: Make final improvements according to the advice and processing of data obtained. Determination of the feasibility level of interactive learning media based on the validation test of experts and trials to students and continued with the effectiveness test. Overall, based on the assessment of material experts and media construction experts as well as the results of student trials and effectiveness tests, it can be concluded that interactive learning media with Adobe Animate CC on learning is appropriate and more effective in improving student learning outcomes.
本研究旨在:(1)在基础编程科目中使用Adobe Animate CC应用程序开发交互式学习媒体;(2)了解在基础编程科目中使用Adobe Animate CC应用程序使用交互式学习媒体的可行性;(3)了解在基础编程科目中使用Adobe Animate CC应用程序进行媒体使用交互式学习的有效性。本研究为研究与开发(R&D)研究,研究程序采用ADDIE模型。交互式学习媒体的开发,包括5个阶段,即:(1)分析:进行需求分析;(2)设计:确定所达到的性能并选择适当的测试方法;(3)开发:生成和验证学习资源;(4)实施:准备学习环境并包括学生;(5)评估:根据所获得的数据的建议和处理进行最终改进。在专家验证测试和学生试验的基础上确定交互式学习媒体的可行性水平,并继续进行有效性测试。总体而言,根据材料专家和媒体建设专家的评估,以及学生试验和有效性测试的结果,可以得出结论,使用Adobe Animate CC进行学习的交互式学习媒体是合适的,并且对提高学生的学习成果更有效。
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引用次数: 1
Language Maintenance In New Millenium: A Case Of Javanese-Batak Toba Families 新千年的语言维护:以爪哇语-巴塔克多巴族为例
Pub Date : 2019-11-26 DOI: 10.4108/eai.18-7-2019.2288605
Vivi Novalia Sitinjak, A. Tambunan, N. J. Simamora, Pahotan Sinaga
Medan is the biggest city in North Sumatera. In Medan, there are so many vernacular languages. Vernacular language is a symbol of ethnic identity. Maintaining vernacular language means maintaining identity. This study focuses on the dominant factor and the ways in vernacular language maintenance in Javanese-Batak families in Medan, Indonesia. There are four couples as subjects. This study applies qualitative research, especially case study. Data are taken from interview and observation. The technique of data analysis uses Miles and Huberman model which is divided into four steps; data collection, data reduction, data display, and conclusion drawing and verification. The findings of the data are 1) Attitude and parents’ role at home are the dominant factor from three factors which influence the vernacular language maintenance in Javanese-Batak families. 2) Language maintenance can be done through three ways, they are: language choice at home, bringing children to ethnic church, and hearing
棉兰是北苏门答腊最大的城市。棉兰有很多本土语言。白话文是民族身份的象征。保留本地语言意味着保留身份。本研究主要探讨印尼棉兰爪哇-巴塔克族维持白话语言的主导因素及方式。有四对夫妇作为研究对象。本研究采用定性研究,特别是案例研究。数据来源于访谈和观察。数据分析技术采用Miles和Huberman模型,分为四个步骤;数据收集,数据还原,数据显示,得出结论并验证。结果表明:(1)在影响爪哇-巴塔克族家庭白话语言维持的三个因素中,态度和父母在家庭中的角色是主导因素。2)语言维护可以通过三种方式进行,分别是:在家选择语言,带孩子去民族教堂,听
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引用次数: 0
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电力系统及其自动化学报
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