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2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX)最新文献

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Identification of Delay Thresholds Representing the Perceived Quality of Enterprise Applications 代表企业应用程序感知质量的延迟阈值的识别
Pub Date : 2018-05-01 DOI: 10.1109/QoMEX.2018.8463410
Kathrin Borchert, Stanislav Lange, T. Zinner, Matthias Hirth
Modern enterprise applications are often designed as distributed architectures, e.g., thin client computing and thus degradations in network related Quality of Service (QoS) parameters may also negatively impact the user-perceived Quality of Experience (QoE) of the application. In this work, we create a model to predict the perceived application quality based on measurements of objective technical parameters. For this, we gathered a data set in a cooperating enterprise over a timespan of nearly three months. As the obtained data set is subject to bias that originates from seasonal effects as well as a limited and predefined set of technical parameters, we further evaluate how to identify segments of the data that lead to misclassification. Last, we quantify the trade-off between the gain in the QoE prediction accuracy and the amount of filtered data.
现代企业应用程序通常被设计为分布式架构,例如,瘦客户端计算,因此与网络相关的服务质量(QoS)参数的下降也可能对应用程序的用户感知体验质量(QoE)产生负面影响。在这项工作中,我们创建了一个基于客观技术参数测量的模型来预测感知应用质量。为此,我们收集了一家合作企业近三个月的数据集。由于获得的数据集受到来自季节效应以及有限和预定义的技术参数集的偏差的影响,我们进一步评估如何识别导致错误分类的数据片段。最后,我们量化了QoE预测精度增益与过滤数据量之间的权衡。
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引用次数: 1
Speed Index: Relating the Industrial Standard for User Perceived Web Performance to web QoE 速度指数:将用户感知的Web性能与Web QoE的工业标准联系起来
Pub Date : 2018-05-01 DOI: 10.1109/QoMEX.2018.8463430
T. Hossfeld, Florian Metzger, D. Rossi
In 2012, Google introduced the Speed Index (SI) metric to quantify the speed of the Web page visual completeness for the actually displayed above-the-fold (ATF) portion of a Web page. In Web browsing a page might appear to the user to be already fully rendered, even though further content may still be retrieved, resulting in the Page Load Time (PLT). This happens due to the browser progressively rendering all objects, part of which can also be located below the browser window's current viewport. The SI metric (and variants) thereof have since established themselves as a de facto standard in Web page and browser testing. While SI is a step in the direction of including the user experience into Web metrics, the actual meaning of the metric and especially its relationship between Speed Index and Web QoE is however far from being clear. The contributions of this paper are thus to first develop an understanding of the SI based on a theoretical analysis and second, to analyze the interdependency between SI and MOS values from an existing public dataset. Specifically, our analysis is based on two well established models that map the user waiting time to a user ACR-rating of the QoE. The analysis show that ATF-based metrics are more appropriate than pure PLT as input to Web QoE models.
2012年,Google引入了速度指数(Speed Index, SI)指标,用于量化Web页面实际显示在页面上方(ATF)部分的Web页面视觉完整性的速度。在Web浏览中,一个页面对用户来说可能已经完全呈现,即使可能仍然检索到更多的内容,从而导致页面加载时间(page Load Time, PLT)。这是由于浏览器逐渐呈现所有对象,其中一部分也可以位于浏览器窗口当前视口的下方。SI度量(及其变体)已经成为Web页面和浏览器测试中的实际标准。虽然SI是将用户体验纳入Web指标的一个步骤,但是指标的实际含义,特别是速度指数和Web QoE之间的关系还远未明确。因此,本文的贡献在于首先在理论分析的基础上发展对SI的理解,其次,从现有的公共数据集中分析SI和MOS值之间的相互依赖性。具体来说,我们的分析是基于两个完善的模型,它们将用户等待时间映射到QoE的用户acr评级。分析表明,基于atf的度量比纯PLT更适合作为Web QoE模型的输入。
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引用次数: 38
A Glance at the Dagstuhl Manifesto ‘QoE Vadis?’ 《达格斯图尔宣言》中的QoE Vadis?”
Pub Date : 2018-05-01 DOI: 10.1109/QoMEX.2018.8463374
M. Fiedler, Sebastian Möller, P. Reichl, Min Xie
This short paper presents the recently published Dagstuhl Manifesto ‘QoE Vadis?‘. The Manifesto is the result of a set of three Dagstuhl Seminars and one Dagstuhl Perspectives Workshop, aimed at shaping understanding, development and application of the Quality of Experience (QoE) notion and concept. Its task is to convey the current status, promising developments and future projections for different stakeholders. The latter are summarised in a set of eleven recommendations to academia, industry and funding organisations.
这篇短文介绍了最近出版的Dagstuhl宣言“QoE Vadis?”宣言是三次达格施图尔研讨会和一次达格施图尔观点研讨会的成果,旨在形成对体验质量(QoE)概念和概念的理解、发展和应用。它的任务是向不同的利益相关者传达当前的状况、有希望的发展和未来的预测。后者总结为向学术界、工业界和资助组织提出的11项建议。
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引用次数: 2
On the Stimulation Frequency in SSVEP-based Image Quality Assessment 基于ssvep的图像质量评价中刺激频率的研究
Pub Date : 2018-05-01 DOI: 10.1109/QoMEX.2018.8463381
S. Bosse, Milena T. Bagdasarian, W. Samek, G. Curio, T. Wiegand
Steady-state visual evoked potentials (SSVEP) are brain responses elicited by periodic visual stimuli. Recently it was shown that the use of SSVEP in quality studies allows for accurate psychophysiological assessment of perceived visual quality, but the influence of the stimulation frequency is still unclear. This paper studies experimentally the relation between the SNR of the neural signal and the stimulation frequency in an psychophysiological quality assessment setup. For various source images tested at different distortion magnitudes over the range of 6 different stimulation frequencies, we show physiologically plausible results that provide insights into the temporal dynamics of neural distortion processing. Our findings inform a rational choice of stimulation frequency in SSVEP-based image quality assessment studies. This potentially improves the experimental setup of future image quality assessment studies exploiting the SSVEP paradigm.
稳态视觉诱发电位(SSVEP)是周期性视觉刺激引起的脑反应。最近有研究表明,在质量研究中使用SSVEP可以对感知视觉质量进行准确的心理生理评估,但刺激频率的影响仍不清楚。在心理生理素质评价装置中,实验研究了神经信号的信噪比与刺激频率的关系。对于在6种不同刺激频率范围内以不同失真幅度测试的各种源图像,我们展示了生理学上合理的结果,为神经失真处理的时间动态提供了见解。我们的研究结果为基于ssvep的图像质量评估研究中合理选择刺激频率提供了依据。这可能会改善利用SSVEP范式的未来图像质量评估研究的实验设置。
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引用次数: 5
Visual Attention in Omnidirectional Video for Virtual Reality Applications 面向虚拟现实应用的全向视频中的视觉注意
Pub Date : 2018-05-01 DOI: 10.1109/QoMEX.2018.8463418
C. Ozcinar, A. Smolic
Understanding of visual attention is crucial for omnidirectional video (ODV) viewed for instance with a head-mounted display (HMD), where only a fraction of an ODV is rendered at a time. Transmission and rendering of ODV can be optimized by understanding how viewers consume a given ODV in virtual reality (VR) applications. In order to predict video regions that might draw the attention of viewers, saliency maps can be estimated by using computational visual attention models. As no such model currently exists for ODV, but given the importance for emerging ODV applications, we create a new visual attention user dataset for ODV, investigate behavior of viewers when consuming the content, and analyze the prediction performance of state-of-the-art visual attention models. Our developed test-bed and dataset will be publicly available with this paper, to stimulate and support research on ODV.
理解视觉注意力对于观看全方位视频(ODV)至关重要,例如头戴式显示器(HMD),一次只能呈现一小部分ODV。通过了解观众如何在虚拟现实(VR)应用程序中使用给定的ODV,可以优化ODV的传输和渲染。为了预测可能吸引观众注意的视频区域,可以使用计算视觉注意模型来估计显着性地图。由于目前还没有这样的ODV模型,但考虑到新兴ODV应用的重要性,我们为ODV创建了一个新的视觉注意力用户数据集,调查了观众在消费内容时的行为,并分析了最先进的视觉注意力模型的预测性能。我们开发的测试平台和数据集将与本文一起公开,以刺激和支持ODV的研究。
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引用次数: 56
Measuring YouTube QoE with ITU-T P.1203 Under Constrained Bandwidth Conditions 在受限带宽条件下使用ITU-T P.1203测量YouTube QoE
Pub Date : 2018-05-01 DOI: 10.1109/QoMEX.2018.8463363
W. Robitza, Dhananjaya G. Kittur, A. Dethof, Steve Goering, B. Feiten, A. Raake
The available Internet bandwidth has a strong impact on the Quality of Experience of video services. In order to manage their network efficiently and prevent customer churn, Internet Service Providers need to constantly monitor the QoE of video services such as YouTube. However, they often only rely on simple measurement scenarios that consider only one video being loaded repeatedly. In this paper we compare this scenario against a new approach in which multiple videos are being loaded in a session, thereby simulating user behavior. Using a testbed, we study the impact of download speeds on Key Performance Indicators (KPIs such as initial loading time and stalling events) and user QoE as measured using the ITU-T P.1203 standard. We show that the monitoring paradigm has a significant impact on the obtained results. We further provide a prediction model for estimating the impact of download speed on KPIs and user QoE.
可用的互联网带宽对视频服务的体验质量有很大的影响。为了有效地管理他们的网络,防止客户流失,互联网服务提供商需要不断监控视频服务(如YouTube)的QoE。然而,它们通常只依赖于简单的测量场景,即只考虑重复加载一个视频。在本文中,我们将这种场景与在会话中加载多个视频的新方法进行比较,从而模拟用户行为。使用一个测试平台,我们研究了下载速度对关键性能指标(kpi,如初始加载时间和延迟事件)和使用ITU-T P.1203标准测量的用户QoE的影响。我们表明,监测范式对获得的结果有重大影响。我们进一步提供了一个预测模型,用于估计下载速度对kpi和用户QoE的影响。
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引用次数: 10
On the quality perception of multiparty conferencing calls 关于多方电话会议的质量感知
Pub Date : 2018-05-01 DOI: 10.1109/QoMEX.2018.8463378
J. Skowronek, A. Raake
This paper presents a study on the quality perception of multiparty audio- and audiovisual conferencing calls, with a focus on asymmetric conditions, that is, different connection properties and equipment of individual participants. The results show that some mutual influence of the individual links between participants in terms of their perceived quality exists, and that the overall quality of a conference call is not always a simple average over quality ratings associated with individual links. Further, the paper interprets the results in terms of relevant processes of audiovisual scene perception and quality formation. The results can help operators or manufacturers to optimally balance QoS settings for individual participants, shedding light on how the overall impression of a conference may be formed by users.
本文研究了多方音视频会议呼叫的质量感知,重点研究了不对称条件下,即个体参与者的连接属性和设备不同。结果表明,参与者之间的个人链接在其感知质量方面存在一些相互影响,并且电话会议的整体质量并不总是与个人链接相关的质量评级的简单平均值。进一步从视听场景感知和质量形成的相关过程对结果进行了解释。研究结果可以帮助运营商或制造商为个别参与者最佳地平衡QoS设置,揭示用户如何形成会议的总体印象。
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引用次数: 1
A Comparison of Interactive and Passive Quality Assessment for Gaming Research 游戏研究中互动与被动质量评估的比较
Pub Date : 2018-05-01 DOI: 10.1109/QoMEX.2018.8463417
Steven Schmidt, S. Möller, Saman Zadtootaghaj
Subjective tests to assess the Quality of Experience (QoE) of gaming services are necessary to enable service providers to ensure the satisfaction of their customers. Since gaming is an interactive activity, interactive tests are typically conducted to measure the full spectrum of the player experience. However, carrying out such tests is expensive and time-consuming. Furthermore, the results can be influenced by the behavior and abilities of participants. For this reason, it is of high interest whether such interactive tests can be partially replaced with passive viewing-and-listening tests. In this paper, we present a comparison of an interactive gaming test with passive tests using two different durations. To investigate the differences between the test paradigms, we assessed the overall quality, the video quality and the reactiveness of the game as well as other player experience aspect for different frame rates and bit rates. Results show that once certain requirements are fulfilled, passive tests offer indeed a valuable quality assessment method. However, if the duration of the presented video material is too short, the passive test overestimated the gaming and video quality. Furthermore, we show that the player performance has no impact on the video quality ratings.
评估游戏服务体验质量(QoE)的主观测试对于服务提供商确保其客户满意度是必要的。因为游戏是一种互动活动,所以互动测试通常是用来衡量玩家体验的方方面面。然而,进行这种测试既昂贵又耗时。此外,结果可能受到参与者的行为和能力的影响。因此,这种互动式测试能否部分地被被动的视听测试所取代,是人们非常感兴趣的问题。在本文中,我们提出了一个比较的互动游戏测试与被动测试使用两种不同的持续时间。为了研究测试范式之间的差异,我们评估了不同帧率和比特率下的整体质量、视频质量和游戏的反应性以及其他玩家体验方面。结果表明,一旦满足了某些要求,被动测试确实提供了一种有价值的质量评估方法。但是,如果呈现的视频材料的持续时间太短,则被动测试高估了游戏和视频质量。此外,我们表明播放器性能对视频质量评级没有影响。
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引用次数: 7
Dissociating Perceptual Quality Dimensions of Transmitted Speech Using Electroencephalography 利用脑电图分离言语传播的知觉质量维度
Pub Date : 2018-05-01 DOI: 10.1109/QoMEX.2018.8463371
Stefan Uhrig, S. Möller, Jan-Niklas Voigt-Antons
The present study utilized electroencephalography (EEG) to explore the neuro-electrical correlates of perceptual dimensions underlying speech quality. Specific focus lay on the P300 event-related brain potential (ERP) component to provide indication for internal processes related to attention and stimulus categorization. A high-quality (HQ) recording of a spoken word was impaired on each of three perceptual dimensions at a time, “discontinuity” (F), “noisiness” (N) and “coloration” (C), with F being realized through random erasure of distinct frames in the speech signal parts of the audio file. In an active three-stimulus oddball task, repeated presentations of the HQ stimulus led to the formation of a sensory/perceptual HQ reference, which was interrupted by infrequent occurrences of degraded “oddball” stimuli (F, N, C). Initial analysis of the obtained subjective and electrophysiological data suggested the following conclusions: 1) Participants perceived the three degraded stimuli as clearly impaired, but equal in terms of degradation intensity. Thus, variations in neural responses were assumed to reflect changes in the perceptual dimension along which the speech degradation had been induced. 2) Timing of the evoked P300 corresponded with temporal differences in the impairments, implying a later onset for “discretely” (F) compared to “continuously” (N, C) degraded stimuli after being categorized as task-irrelevant. Hence, P300 peak latency might prove useful to dissociate both classes of speech quality impairments on a neural level of analysis.
本研究利用脑电图(EEG)探讨语音质量感知维度的神经电相关性。具体的重点放在P300事件相关脑电位(ERP)组件,为注意和刺激分类相关的内部过程提供指示。一个高质量(HQ)的口语录音在三个感知维度上都受到了损害,“不连续”(F)、“噪声”(N)和“着色”(C),其中F是通过随机擦除音频文件的语音信号部分中的不同帧来实现的。在积极的三刺激古怪任务中,反复呈现HQ刺激会导致感觉/知觉HQ参考的形成,这一参考会被偶尔出现的退化“古怪”刺激打断(F, N, C)。对获得的主观和电生理数据的初步分析表明了以下结论:1)参与者认为三种退化刺激明显受损,但退化强度相同。因此,神经反应的变化被认为反映了感知维度的变化,而感知维度正是导致语言退化的原因。2)诱发P300的时间与损伤的时间差异相对应,这意味着在被归类为任务无关后,“离散性”(F)比“连续性”(N, C)退化刺激的发作时间晚。因此,P300峰值潜伏期可能被证明有助于在神经分析水平上分离两类语言质量障碍。
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引用次数: 1
Learning-based Prediction of Packet Loss Artifact Visibility in Networked Video 基于学习的网络视频丢包工件可见性预测
Pub Date : 2018-05-01 DOI: 10.1109/QoMEX.2018.8463394
J. Korhonen
This In this paper, we study the problem of detecting packet loss distortion and estimating the perceived visibility of such distortion in decoded video. Our analysis is based on the features of the decoded video signal, and we assume that no information about actual packet losses is available from the underlying network or video decoder. First, we present a full-reference method for assessing packet loss visibility at the macroblock, frame and sequence levels. Second, we propose a no-reference method for detecting defected frames, based on spatiotemporal features and machine learning. Experimental results show that the proposed no-reference method achieves a high correlation with the full-reference method at both sequence and frame level. At sequence level, the no-reference method can also predict the subjective quality ratings at high accuracy.
在本文中,我们研究了在解码视频中检测丢包失真和估计这种失真的感知可见性问题。我们的分析是基于解码视频信号的特征,并且我们假设没有来自底层网络或视频解码器的实际数据包丢失信息。首先,我们提出了一种完整的参考方法来评估宏块、帧和序列级别的数据包丢失可见性。其次,我们提出了一种基于时空特征和机器学习的检测缺陷帧的无参考方法。实验结果表明,该方法在序列和帧水平上都与全参考方法具有较高的相关性。在序列水平上,无参考方法也能以较高的准确度预测主观质量等级。
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引用次数: 5
期刊
2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX)
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