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2019 IEEE World Haptics Conference (WHC)最新文献

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Soft Exoskeleton Glove Enabling Force Feedback for Human-Like Finger Posture Control with 20 Degrees of Freedom 柔软外骨骼手套,使力反馈为人类的手指姿态控制与20个自由度
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816142
Nobuhiro Takahashi, Hayato Takahashi, H. Koike
We introduce a novel soft exoskeleton glove capable of generating human-like finger joint movements with little constraints on volitional motions. Four pneumatic artificial muscles (approx. 2.5 mm in diameter and less than 2 g weight) were attached to each finger. They form two antagonistic pairs of muscles (i.e. flexor and extensor) and thereby enable the control of several postures of each finger independently. Implementing this structure for all five digits resulted in a hand exoskeleton with 20 DOFs for one hand. This architecture was designed similar to the human anatomy of the forearm muscle, which eventually ensured supporting a natural, unconstrained hand motion. Our system is capable of generating a pressing force of approx. 8 N as a static force and can manipulate a finger to perform high-speed tapping at approx. 10 Hz. Finally, we describe a semi-automatic fitting system that helps to attach the glove easily to the user’s body. Early investigations indicate that the basic technology of our system can contribute domains that need to provide physical force feedback and posture correction to the user’s fingers.
我们介绍了一种新型的柔软外骨骼手套,能够产生类似人类的手指关节运动,对意志运动几乎没有限制。四个气动人造肌肉(约。直径2.5 mm,重量小于2 g)分别附着于手指上。它们形成两对对立的肌肉(即屈肌和伸肌),从而能够独立地控制每个手指的几个姿势。在所有五个手指上实现这种结构,导致一只手有20个自由度的手外骨骼。这种结构的设计类似于人体前臂肌肉的解剖结构,最终确保支持自然的、不受约束的手部运动。我们的系统能够产生大约。8牛作为静力,可以操纵手指进行高速敲击,在大约。10赫兹。最后,我们描述了一种半自动装配系统,它有助于将手套轻松地附着在用户的身体上。早期的研究表明,我们系统的基本技术可以提供需要为用户的手指提供物理力反馈和姿势纠正的领域。
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引用次数: 14
The frequency of tactile adaptation systematically biases subsequent frequency identification* 触觉适应的频率系统性地影响随后的频率识别*
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816121
J. Grosbois, Raymond J. King, Massimiliano Di Luca, C. Parise, Rachel Bazen, Mounia Ziat
Exposure to a particular sensory stimulation for a prolonged period of time often results in changes in the associated perception of subsequent stimulation. Such changes can take the form of decreases in sensitivity and/or aftereffects. Aftereffects often result in a rebound in the perception of the associated stimulus property when presented with a novel stimulus. The current study sought to determine if such perceptual aftereffects could be experienced following tactile stimulation at a particular frequency. To this end, participants’ perception of a 5 Hz standard frequency stimulus was evaluated using an adaptive staircase psychophysical paradigm. Participants’ perception of the standard stimulus frequency was tested a second time following the adaptation to another stimulus frequency that was either lower (i.e., 2 Hz), the same (i.e., 5 Hz), or higher (i.e., 8 Hz) than the standard stimulus (i.e., 3 groups). Following adaptation, participants who received the 5 Hz or 8 Hz stimulation reported significantly lower estimates of the standard stimulus frequency relative to the 2 Hz group. Thus, the current work provides preliminary evidence that directional after-effects can be induced when the adapting stimulus is of equal or greater frequency relative to the test stimulus, but no such influence is observed when the adapting stimulus is less than the standard stimulus.
长时间暴露于某种感官刺激,往往会导致对后续刺激的相关感知发生变化。这种变化可以表现为敏感性和/或后遗症的降低。当出现新的刺激时,后遗症通常会导致对相关刺激属性的知觉反弹。目前的研究试图确定在特定频率的触觉刺激后是否会经历这种感知后遗症。为此,使用自适应阶梯心理物理范式评估了参与者对5 Hz标准频率刺激的感知。在适应另一个比标准刺激(即3组)低(即2 Hz)、相同(即5 Hz)或更高(即8 Hz)的刺激频率后,对参与者对标准刺激频率的感知进行了第二次测试。在适应之后,接受5hz或8hz刺激的参与者对标准刺激频率的估计明显低于2hz组。因此,目前的工作提供了初步的证据,当适应刺激与测试刺激的频率相等或更高时,可以诱导定向后效应,而当适应刺激低于标准刺激时,则没有观察到这种影响。
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引用次数: 1
Active Tactile Recognition of Deformable Objects with 3D Convolutional Neural Networks 基于三维卷积神经网络的可变形物体主动触觉识别
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816162
J. Gandarias, Francisco Pastor, A. García-Cerezo, J. M. G. D. Gabriel
In this paper, a new concept of active tactile perception based on deep learning is presented. A tactile sensor is used to acquire sequences of tactile images of deformable objects when different forces are applied. Hence, the sequence of data can be represented by 3D tactile tensors in a similar way to the sequences of images represented in Magnetic Resonance Imaging (MRI). However, in this case, each 2D frame represents the pressure distribution when a certain force is applied, and the third dimension represents time or the variation of the applied force. Due to this feature of data, a 3D Convolutional Neural Network (3D CNN) called TactNet3D has been created to classify tactile information from 9 deformable objects. A dataset composed of 540 tactile sequences formed by [28×50×10] tactile tensors is used to train, validate and test the performance of TactNet3D, showing that it can classify deformable objects with an accuracy of 96.39% with time series of pressure distributions.
本文提出了一种基于深度学习的主动触觉感知新概念。触觉传感器用于在施加不同力时获取可变形物体的触觉图像序列。因此,数据序列可以用3D触觉张量表示,与磁共振成像(MRI)中表示的图像序列类似。然而,在这种情况下,每个二维帧表示施加某种力时的压力分布,而第三维表示时间或施加的力的变化。由于数据的这一特征,一个名为TactNet3D的3D卷积神经网络(3D CNN)已经被创建,用于从9个可变形物体中分类触觉信息。利用触觉张量[28×50×10]组成的540个触觉序列数据集对TactNet3D的性能进行训练、验证和测试,结果表明,在压力分布时间序列下,TactNet3D对可变形物体的分类准确率达到96.39%。
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引用次数: 10
Wearable Haptic Pneumatic Device for Creating the Illusion of Lateral Motion on the Arm 可穿戴的触觉气动装置,用于在手臂上创造横向运动的错觉
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816170
Weicheng Wu, Heather Culbertson
This paper presents the design of a novel haptic wearable device capable of creating the illusion of a continuous lateral motion on the forearm to mimic a stroking gesture commonly used in social touch. The device is composed of a fabric sleeve with a linear array of thermoplastic pneumatic actuators. The actuators are sequentially inflated and deflated, carefully controlling the amount of inflation of each actuator using an electronic pressure regulator. The travelling wave of pressure up the arm creates the illusion of lateral motion, even though no physical lateral motion occurs. We evaluate the device in a human-subject study to determine the optimal actuation parameters that create the most continuous and pleasant sensation. The results of the study indicate that short inflation times create a more continuous and pleasant sensation, but the pressure change during inflation does not affect continuity and pleasantness.
本文介绍了一种新型触觉可穿戴设备的设计,该设备能够在前臂上产生连续横向运动的错觉,以模仿社交接触中常用的抚摸手势。该装置由带有热塑性气动致动器线性阵列的织物套筒组成。执行器依次充气和放气,使用电子压力调节器仔细控制每个执行器的充气量。向上的压力波产生横向运动的错觉,即使没有实际的横向运动发生。我们在人体研究中评估该装置,以确定最佳的驱动参数,以创造最连续和愉快的感觉。研究结果表明,较短的充气时间产生了更连续和愉悦的感觉,但充气过程中的压力变化并不影响连续性和愉悦感。
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引用次数: 23
Realistic Haptic Rendering of Collision Effects Using Multimodal Vibrotactile and Impact Feedback 使用多模态振动触觉和冲击反馈的碰撞效果的逼真触觉渲染
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816116
Chaeyong Park, Jaeyoung Park, Seungjae Oh, Seungmoon Choi
This paper addresses the potential benefits of multimodal haptic feedback combining vibrotactile and impact stimuli for the target domain of virtual collision simulation. In this hybrid approach, we complement the limitation of each modality with the advantage of the other modality. We present the design of a hybrid device including both vibration and impact actuators and a physics-based rendering method for realistic collision simulation. We also report a user study carried out to comparatively assess the subjective quality of haptic collision rendering using vibration only, impact only, and multimodal (vibration + impact) stimuli. Experimental results demonstrate that our multimodal approach can contribute to critically expanding the dynamic range of virtual collision simulation, especially between highly stiff objects.
本文讨论了振动触觉和冲击刺激相结合的多模态触觉反馈在虚拟碰撞仿真目标域的潜在优势。在这种混合方法中,我们用另一种模态的优点来补充每种模态的局限性。我们提出了一种混合装置的设计,包括振动和冲击致动器,以及一种基于物理的真实碰撞模拟渲染方法。我们还报告了一项用户研究,以比较评估仅使用振动、仅使用冲击和多模态(振动+冲击)刺激的触觉碰撞渲染的主观质量。实验结果表明,我们的多模态方法可以极大地扩展虚拟碰撞仿真的动态范围,特别是在高刚性物体之间。
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引用次数: 15
BarryWhaptics: Towards Countering Social Biases Using Real-Time Haptic Enhancement of Voice BarryWhaptics:利用语音的实时触觉增强来对抗社会偏见
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816153
Antoine Weill--Duflos, Feras Al Taha, Pascal E. Fortin, J. Cooperstock
Studies suggest that imbalances in speaking opportunities during meetings often lead to sub-optimal meeting outcomes. These imbalances can be due to a variety of reasons, including people’s perception of speakers and their voice. Indeed, speakers with higher pitched voices were shown to be perceived as having lower leadership ability. In an attempt at countering such voice-pitch related biases, this work introduces BarryWhaptics, a real-time speech-to-haptics conversion system that leverages multimodal perception to alter the listener’s perception of a speaker. The system operates by augmenting human speech with vibration, applying more intense vibrations to voices that would ordinarily be considered low in dominance. Results from a pilot study assessing the influence of the system in a decision-making task demonstrate that it can meaningfully influence how users choose to follow instructions given by one speaker over another.
研究表明,会议期间发言机会的不平衡往往会导致不理想的会议结果。这些不平衡可能是由多种原因造成的,包括人们对说话者及其声音的看法。事实上,声调较高的人被认为领导能力较低。为了对抗这种与音高相关的偏见,这项工作引入了BarryWhaptics,这是一种实时语音-触觉转换系统,利用多模态感知来改变听者对说话者的感知。该系统的工作原理是通过振动来增强人类的语言,对通常被认为是低主导地位的声音施加更强烈的振动。一项评估该系统在决策任务中的影响的初步研究结果表明,它可以有意义地影响用户如何选择遵循一个发言者而不是另一个发言者给出的指示。
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引用次数: 2
Confinement of Vibrotactile Stimuli in Narrow Plates 窄板振动触觉刺激的限制
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816081
A. Dhiab, Charles Hudin
On a touch surface, providing a local vibrotactile feedback enables multiusers and multitouch interactions. While the vibration propagation usually impedes this localization, we show in this paper that narrow strip-shaped plates constitute waveguides in which bending waves below a cut-off frequency do not propagate. We provide a theoretical explanation of the phenomenon and experimental validations. We thus show that vibrations up to 2 kHz are well confined on top of the actuated area with vibration amplitude over 1 µm that can be felt by the fingers. The principle was validated with piezoelectric actuators of various shapes and a vibration motor.
在触摸表面上,提供局部振动触觉反馈可以实现多用户和多点触摸交互。虽然振动传播通常会阻碍这种定位,但我们在本文中表明,窄条形板构成波导,其中低于截止频率的弯曲波不会传播。我们对这一现象进行了理论解释和实验验证。因此,我们表明,高达2 kHz的振动被很好地限制在驱动区域的顶部,振动幅度超过1 μ m,可以被手指感觉到。用不同形状的压电驱动器和振动电机验证了该原理。
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引用次数: 13
Non-contact Cold Thermal Display by Controlling Low-temperature Air Flow Generated with Vortex Tube 控制涡流管产生的低温气流的非接触式冷热显示
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816089
Jiayi Xu, Yoshihiro Kuroda, Shunsuke Yoshimoto, O. Oshiro
In recent years, thermal display has been studied intensively in order to represent a more realistic tactile quality of the object. Since human feels the temperature of the air without touching other objects, it is necessary to present thermal sensation in a non-contact manner. Studies on non-contact heat display have been explored; however, few studies have reported on a device that can display cold in a non-contact manner. In this study, we propose a non-contact cold thermal display using a low-temperature heat source—vortex tube, which can generate ultra-low air temperature when supplied with compressed air. We developed a cooling model that relates the flow velocity of cold air with the absorbed heat from skin; we implemented a prototype system that can control the flow velocity of the generated air; and we conducted an experiment to examine the cold sensation that the system can present. Our results revealed that various cold sensations can be generated so that the faster the flow velocity, the colder a user would feel.
近年来,人们对热显示技术进行了深入的研究,以表现物体更真实的触觉质量。由于人在不接触其他物体的情况下感受空气的温度,因此有必要以非接触的方式呈现热感觉。对非接触式热显示进行了研究;然而,很少有研究报道了一种可以以非接触方式显示冷的设备。在本研究中,我们提出了一种使用低温热源-涡流管的非接触式冷热显示器,当提供压缩空气时,它可以产生超低的空气温度。我们建立了一个将冷空气流速与皮肤吸收热量联系起来的冷却模型;我们实现了一个原型系统,可以控制产生的空气的流速;我们做了一个实验来检验这个系统所能呈现的冷感。我们的研究结果显示,可以产生各种各样的冷感,所以流速越快,用户就会感到越冷。
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引用次数: 17
OCTA Display: A Pin-Actuated Triangle-Surface Fingertip Shape Display – Design & Initial Tests OCTA显示:一个针脚驱动的三角形表面指尖形状显示-设计和初步测试
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816138
Duncan Raitt, P. Fairhurst, Calum Michael, Zoltan Melkes, Yeongmi Kim, M. Harders
We describe the design of and initial tests with the OCTA display – a new haptic interface which utilizes a novel tactile display in the form of eight dynamic triangular panels. The proposed device can render virtual height maps in 2.5D through the manipulation of these panels. Through integration with an optical sensor (similar to a standard computer peripheral mouse) to control cursor position, and the use of custom made software, for generating elevation information, the device varies the shape of the display so that virtual shapes may be explored in real-time. This paper outlines the hardware, software, and operation of the device, and describes a static and dynamic user study. These pilot studies indicate that simple static configurations of the OCTA display can be effectively recognized, with shapes using a 6 mm elevation range exhibiting a 90 % identification rate. The device also yielded a significantly higher dynamic identification rate than a single panel device.
我们描述了OCTA显示器的设计和初步测试-一种新的触觉界面,它采用了一种新颖的触觉显示器,以八个动态三角形面板的形式。该装置可以通过操纵这些面板绘制2.5D的虚拟高度图。通过与光学传感器(类似于标准的计算机外设鼠标)集成来控制光标位置,并使用定制的软件来生成高程信息,该设备可以改变显示器的形状,以便实时探索虚拟形状。本文概述了该设备的硬件、软件和操作,并对静态和动态用户进行了研究。这些初步研究表明,OCTA显示器的简单静态配置可以有效识别,使用6毫米高程范围的形状显示出90%的识别率。该装置也产生了显著高于单面板装置的动态识别率。
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引用次数: 1
Event-based Tactile Image Sensor for Detecting Spatio-Temporal Fast Phenomena in Contacts 基于事件的触觉图像传感器用于检测接触的时空快速现象
Pub Date : 2019-07-01 DOI: 10.1109/WHC.2019.8816132
Kenta Kumagai, K. Shimonomura
We proposed an event-based tactile image sensor that provides tactile information with high temporal and spatial resolution. The sensor consists of an elastomer fingertip in which 361 markers are embedded and an event-based camera which detects temporal changes of intensity in each pixel. When the force is applied to the soft fingertip, it deforms and markers in the fingertip also move. Each pixel in the event-based camera responds to the motion of makers and generates events. Temporal resolution of the proposed tactile sensor is 500 μs and the number of pixels of the event-based camera used here is 128×128. The proposed sensor can detect fast phenomena in contacts and also measure the spatial contact pattern such as contact position and orientation.
提出了一种基于事件的触觉图像传感器,可提供高时空分辨率的触觉信息。该传感器包括一个弹性体指尖,其中嵌入了361个标记,以及一个基于事件的相机,该相机检测每个像素的强度的时间变化。当力施加在柔软的指尖上时,它会变形,指尖上的标记也会移动。基于事件的相机中的每个像素响应制造者的运动并生成事件。所提出的触觉传感器的时间分辨率为500 μs,这里使用的基于事件的相机像素数为128×128。该传感器可以检测接触中的快速现象,也可以测量空间接触模式,如接触位置和方向。
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引用次数: 11
期刊
2019 IEEE World Haptics Conference (WHC)
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