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Fusion of Model-Based and Data Driven Based Fault Diagnostic Methods for Railway Vehicle Suspension 基于模型和数据驱动的轨道车辆悬架故障诊断方法融合
Pub Date : 2020-01-01 DOI: 10.4236/jilsa.2020.123004
Abdulai Ayirebi Ankrah, J. Kimotho, O. Muvengei
Transportation of freight and passengers by train is one of the oldest types of transport, and has now taken root in most of the developing countries especially in Africa. Recently, with the advent and development of high-speed trains, continuous monitoring of the railway vehicle suspension is of significant importance. For this reason, railway vehicles should be monitored continuously to avoid catastrophic events, ensure comfort, safety, and also improved performance while reducing life cycle costs. The suspension system is a very important part of the railway vehicle which supports the car-body and the bogie, isolates the forces generated by the track unevenness at the wheels and also controls the attitude of the car-body with respect to the track surface for ride comfort. Its reliability is directly related to the vehicle safety. The railway vehicle suspension often develops faults; worn springs and dampers in the primary and secondary suspension. To avoid a complete system failure, early detection of fault in the suspension of trains is of high importance. The main contribution of the research work is the prediction of faulty regimes of a railway vehicle suspension based on a hybrid model. The hybrid model framework is in four folds; first, modeling of vehicle suspension system to generate vertical acceleration of the railway vehicle, parameter estimation or identification was performed to obtain the nominal parameter values of the vehicle suspension system based on the measured data in the second fold, furthermore, a supervised machine learning model was built to predict faulty and healthy state of the suspension system components (damage scenarios) based on support vector machine (SVM) and lastly, the development of a new SVM model with the damage scenarios to predict faults on the test data. The level of degradation at which the spring and damper becomes faulty for both primary and secondary suspension system was determined. The spring and damper becomes faulty when the nominal values degrade by 50% and 40% and 30% and 40% for the secondary and primary suspension system respectively. The proposed model was able to predict faulty components with an accuracy of 0.844 for the primary and secondary suspension system.
火车运输货物和旅客是最古老的运输方式之一,现在已在大多数发展中国家,特别是在非洲扎根。近年来,随着高速列车的出现和发展,对铁路车辆悬架的持续监测具有重要意义。因此,铁路车辆应该持续监控,以避免灾难性事件,确保舒适性,安全性,并在降低生命周期成本的同时提高性能。悬架系统是铁路车辆的重要组成部分,它支撑车体和转向架,隔离车轮上轨道不平度产生的力,并控制车体相对于轨道表面的姿态,以保证乘坐舒适性。其可靠性直接关系到车辆的安全。铁路车辆悬架常发生故障;主悬架和副悬架的弹簧和阻尼器磨损。为了避免系统的完全故障,列车悬挂故障的早期检测是非常重要的。研究工作的主要贡献是基于混合动力模型的轨道车辆悬架故障状态预测。混合模型框架分为四层;首先,对车辆悬架系统进行建模,生成轨道车辆的垂直加速度,根据第二次实测数据进行参数估计或识别,得到车辆悬架系统的标称参数值,然后,基于支持向量机(SVM)建立监督式机器学习模型,预测悬架系统部件的故障和健康状态(损伤场景);开发了一种新的支持向量机模型,结合损伤场景对试验数据进行故障预测。确定了主悬架系统和二级悬架系统的弹簧和阻尼器出现故障的退化程度。当二级和主悬架系统的标称值分别下降50%和40%、30%和40%时,弹簧和阻尼器就会出现故障。该模型对主、次悬架系统故障部件的预测精度为0.844。
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引用次数: 3
On the Matrices of Pairwise Frequencies of Categorical Attributes for Objects Classification 关于对象分类属性成对频率矩阵的研究
Pub Date : 2019-09-30 DOI: 10.4236/jilsa.2019.114004
V. Shats
This paper proposes two new algorithms for classifying objects with categorical attributes. These algorithms are derived from the assumption that the attributes of different object classes have different probability distributions. One algorithm classifies objects based on the distribution of the attribute frequencies, and the other classifies objects based on the distribution of the pairwise attribute frequencies described using a matrix of pairwise frequencies. Both algorithms are based on the method of invariants, which offers the simplest dependencies for estimating the probabilities of objects in each class by an average frequency of their attributes. The estimated object class corresponds to the maximum probability. This method reflects the sensory process models of animals and is aimed at recognizing an object class by searching for a prototype in information accumulated in the brain. Because these matrices may be sparse, the solution cannot be determined for some objects. For these objects, an analog of the k-nearest neighbors method is provided in which for each attribute value, the class to which the majority of the k-nearest objects in the training sample belong is determined, and the most likely class value is calculated. The efficiencies of these two algorithms were confirmed on five databases.
本文提出了两种新的具有范畴属性的对象分类算法。这些算法都是基于不同对象类别的属性具有不同概率分布的假设。一种算法基于属性频率的分布对对象进行分类,另一种算法基于使用成对频率矩阵描述的成对属性频率的分布对对象进行分类。这两种算法都基于不变量方法,该方法提供了最简单的依赖关系,通过其属性的平均频率来估计每个类中对象的概率。估计的对象类对应于最大概率。该方法反映了动物的感觉过程模型,旨在通过在大脑中积累的信息中寻找原型来识别一类物体。由于这些矩阵可能是稀疏的,因此无法确定某些对象的解。对于这些对象,提供了一种类似k近邻法的方法,对于每个属性值,确定训练样本中大多数k近邻对象所属的类,并计算最可能的类值。在5个数据库上验证了这两种算法的有效性。
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引用次数: 0
Predicting Credit Card Transaction Fraud Using Machine Learning Algorithms 使用机器学习算法预测信用卡交易欺诈
Pub Date : 2019-08-14 DOI: 10.4236/JILSA.2019.113003
Jiaxin Gao, Zirui Zhou, Jiangshan Ai, Bingxin Xia, Stephen Coggeshall
Credit card fraud is a wide-ranging issue for financial institutions, involving theft and fraud committed using a payment card. In this paper, we explore the application of linear and nonlinear statistical modeling and machine learning models on real credit card transaction data. The models built are supervised fraud models that attempt to identify which transactions are most likely fraudulent. We discuss the processes of data exploration, data cleaning, variable creation, feature selection, model algorithms, and results. Five different supervised models are explored and compared including logistic regression, neural networks, random forest, boosted tree and support vector machines. The boosted tree model shows the best fraud detection result (FDR = 49.83%) for this particular data set. The resulting model can be utilized in a credit card fraud detection system. A similar model development process can be performed in related business domains such as insurance and telecommunications, to avoid or detect fraudulent activity.
信用卡诈骗是金融机构的一个广泛问题,涉及使用支付卡进行的盗窃和欺诈。在本文中,我们探索了线性和非线性统计建模以及机器学习模型在真实信用卡交易数据上的应用。建立的模型是有监督的欺诈模型,试图识别哪些交易最有可能是欺诈的。我们讨论了数据探索、数据清理、变量创建、特征选择、模型算法和结果的过程。探讨并比较了五种不同的监督模型,包括逻辑回归、神经网络、随机森林、增强树和支持向量机。对于这个特定的数据集,增强树模型显示了最佳的欺诈检测结果(FDR = 49.83%)。该模型可用于信用卡欺诈检测系统。类似的模型开发过程可以在相关的业务领域(如保险和电信)中执行,以避免或检测欺诈活动。
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引用次数: 13
Research on Different Heuristics for Minimax Algorithm Insight from Connect-4 Game 从Connect-4博弈中挖掘Minimax算法的不同启发式方法研究
Pub Date : 2019-03-07 DOI: 10.4236/JILSA.2019.112002
Xiyu Kang, Yiqi Wang, Yanrui Hu
Minimax algorithm and machine learning technologies have been studied for decades to reach an ideal optimization in game areas such as chess and backgammon. In these fields, several generations try to optimize the code for pruning and effectiveness of evaluation function. Thus, there are well-armed algorithms to deal with various sophisticated situations in gaming occasion. However, as a traditional zero-sum game, Connect-4 receives less attention compared with the other members of its zero-sum family using traditional minimax algorithm. In recent years, new generation of heuristics is created to address this problem based on research conclusions, expertise and gaming experiences. However, this paper mainly introduced a self-developed heuristics supported by well-demonstrated result from researches and our own experiences which fighting against the available version of Connect-4 system online. While most previous works focused on winning algorithms and knowledge based approaches, we complement these works with analysis of heuristics. We have conducted three experiments on the relationship among functionality, depth of searching and number of features and doing contrastive test with sample online. Different from the sample based on summarized experience and generalized features, our heuristics have a basic concentration on detailed connection between pieces on board. By analysing the winning percentages when our version fights against the online sample with different searching depths, we find that our heuristics with minimax algorithm is perfect on the early stages of the zero-sum game playing. Because some nodes in the game tree have no influence on the final decision of minimax algorithm, we use alpha-beta pruning to decrease the number of meaningless node which greatly increases the minimax efficiency. During the contrastive experiment with the online sample, this paper also verifies basic characters of the minimax algorithm including depths and quantity of features. According to the experiment, these two characters can both effect the decision for each step and none of them can be absolutely in charge. Besides, we also explore some potential future issues in Connect-4 game optimization such as precise adjustment on heuristic values and inefficiency pruning on the search tree.
为了在国际象棋和双陆棋等游戏领域实现理想的优化,Minimax算法和机器学习技术已经研究了几十年。在这些领域,几代人试图优化代码的修剪和评估函数的有效性。因此,有很好的算法来处理游戏场合中的各种复杂情况。然而,作为一个传统的零和游戏,Connect-4与使用传统极小极大算法的零和家族的其他成员相比,受到的关注较少。近年来,基于研究结论、专业知识和游戏经验,新一代启发式算法应运而生。然而,本文主要介绍了一种自主开发的启发式算法,该算法得到了充分证明的研究结果和我们自己在对抗现有版本的Connect-4系统时的经验的支持。虽然以前的大多数工作都集中在获胜算法和基于知识的方法上,但我们用启发式分析来补充这些工作。我们对功能、搜索深度和特征数量之间的关系进行了三个实验,并在网上与样本进行了对比测试。与基于总结经验和广义特征的样本不同,我们的启发式算法基本上专注于板上零件之间的详细连接。通过分析我们的版本与具有不同搜索深度的在线样本对抗时的获胜百分比,我们发现我们的最小极大算法启发式在零和游戏的早期阶段是完美的。由于博弈树中的一些节点对极小极大算法的最终决策没有影响,我们使用阿尔法-贝塔修剪来减少无意义节点的数量,这大大提高了极大极小算法的效率。在与在线样本的对比实验中,本文还验证了极小极大算法的基本特征,包括特征的深度和数量。实验表明,这两个特征都可以影响每一步的决策,并且它们都不能绝对负责。此外,我们还探讨了Connect-4游戏优化中的一些潜在问题,如启发式值的精确调整和搜索树的低效修剪。
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引用次数: 5
Tracking Students’ Mental Engagement Using EEG Signals during an Interaction with a Virtual Learning Environment 利用脑电图信号跟踪学生在虚拟学习环境中的心理参与
Pub Date : 2019-01-18 DOI: 10.4236/JILSA.2019.111001
A. Khedher, I. Jraidi, C. Frasson
Monitoring students’ level of engagement during learning activities is an important challenge in the development of tutoring interventions. In this paper, we explore the feasibility of using electroencephalographic signals (EEG) as a tool to monitor the mental engagement index of novice medicine students during a reasoning process. More precisely, the objectives were first, to track students’ mental engagement evolution in order to investigate whether there were particular sections within the learning environment that aroused the highest engagement level among the students, and, if so, did these sections have an impact on learners’ performance. Experimental analyses showed the same trends in the different resolution phases as well as across the different regions of the environments. However, we noticed a higher engagement index during the treatment identification phase since it aroused more mental effort. Moreover statistically significant effects were found between mental engagement and students’ performance.
监测学生在学习活动中的参与程度是发展辅导干预的一个重要挑战。本文探讨了利用脑电图(EEG)作为工具监测医学新生推理过程中心理投入指数的可行性。更准确地说,目标首先是跟踪学生的心理投入演变,以调查在学习环境中是否存在引起学生最高投入水平的特定部分,如果是这样,这些部分是否对学习者的表现产生影响。实验分析表明,在不同的分辨率阶段以及不同区域的环境中,有相同的趋势。然而,我们注意到,在治疗识别阶段,参与度指数更高,因为它引起了更多的心理努力。此外,在统计上发现心理投入与学生成绩之间存在显著影响。
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引用次数: 32
A Sentence Similarity Estimation Method Based on Improved Siamese Network 一种基于改进暹罗网络的句子相似度估计方法
Pub Date : 2018-10-24 DOI: 10.4236/JILSA.2018.104008
Ziming Chi, Bing Zhang
In this paper we employ an improved Siamese neural network to assess the semantic similarity between sentences. Our model implements the function of inputting two sentences to obtain the similarity score. We design our model based on the Siamese network using deep Long Short-Term Memory (LSTM) Network. And we add the special attention mechanism to let the model give different words different attention while modeling sentences. The fully-connected layer is proposed to measure the complex sentence representations. Our results show that the accuracy is better than the baseline in 2016. Furthermore, it is showed that the model has the ability to model the sequence order, distribute reasonable attention and extract meanings of a sentence in different dimensions.
在本文中,我们使用一个改进的暹罗神经网络来评估句子之间的语义相似性。我们的模型实现了输入两个句子来获得相似性分数的功能。我们使用深度长短期记忆(LSTM)网络设计了基于暹罗网络的模型。我们添加了特殊的注意机制,让模型在建模句子时给予不同的单词不同的注意。提出了全连通层来度量复句表征。我们的结果表明,准确度优于2016年的基线。此外,还表明该模型具有对序列顺序进行建模、合理分配注意力和提取不同维度句子含义的能力。
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引用次数: 15
Local Correlated Noise Improvement of Signal-to-Noise Ratio Gain in an Ensemble of Noisy Neuron 噪声神经元集成中信噪比增益的局部相关噪声改进
Pub Date : 2018-08-15 DOI: 10.4236/JILSA.2018.103007
Tianquan Feng, Qingrong Chen, M. Yi
We theoretically investigate the collective response of an ensemble of leaky integrate-and-fire neuron units to a noisy periodic signal by including local spatially correlated noise. By using the linear response theory, we obtained the analytic expression of signal-to-noise ratio (SNR). Numerical simulation results show that the rms amplitude of internal noise can be increased up to an optimal value where the output SNR reaches a maximum value. Due to the existence of the local spatially correlated noise in the units of the ensemble, the SNR gain of the collective ensemble response can exceed unity and can be optimized when the nearest-neighborhood correlation is negative. This nonlinear collective phenomenon of SNR gain amplification in an ensemble of leaky integrate-and-fire neuron units can be related to the array stochastic resonance (SR) phenomenon. Furthermore, we also show that the SNR gain can also be optimized by tuning the number of neuron units, frequency and amplitude of the weak periodic signal. The present study illustrates the potential to utilize the local spatially correlation noise and the number of ensemble units for optimizing the collective response of the neuron to inputs, as well as a guidance in the design of information processing devices to weak signal detection.
我们从理论上研究了包含局部空间相关噪声的泄漏积分与放电神经元单元集合对噪声周期信号的集体响应。利用线性响应理论,得到了信号信噪比的解析表达式。数值模拟结果表明,当输出信噪比达到最大值时,可以将内部噪声的均方根幅值提高到最优值。由于集合单元中局部空间相关噪声的存在,使得集合响应的信噪比增益可以超过1,当最近邻相关为负时可以进行优化。在一个有泄漏的神经元单元集合中,信噪比增益放大的非线性集体现象可能与阵列随机共振(SR)现象有关。此外,我们还表明,信噪比增益也可以通过调整神经元单元的数量、弱周期信号的频率和幅度来优化。本研究说明了利用局部空间相关噪声和集成单元的数量来优化神经元对输入的集体响应的潜力,以及设计用于弱信号检测的信息处理设备的指导。
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引用次数: 0
Identifying Brain Characteristics of Bright Students 识别聪明学生的大脑特征
Pub Date : 2018-08-03 DOI: 10.4236/JILSA.2018.103006
R. Ghali, H. Abdessalem, C. Frasson, R. Nkambou
Gifted students have different ways of learning. They are characterized by a fitful level of attention and intuitive reasoning. In order to distinguish gifted students from normal students, we conducted an experiment with 17 pupils, willing participants in this study. We collected different types of data (gender, age, performance, initial average in math and EEG mental states) in a web platform called NetMath intending for the learning of mathematics. We selected ten tasks divided into three difficulty levels (easy, medium and hard). Participants were invited to respond to top-level exercises on the four basic operations in decimals. Our first results confirmed that the student’s performance has no relation with age. A younger 9-year-old student achieved a higher score than the group with an average of 68.18%. This student can be considered as a gifted one. The gifted students can be also characterized by a mean value of attention (around 60%). They also can be defined by slightly weaker values of their mental states of attention and workload in comparison with the weak pupils.
天赋异禀的学生有不同的学习方式。他们的特点是时断时续的注意力和直觉推理。为了区分天才学生和普通学生,我们对17名自愿参加本研究的学生进行了实验。我们在一个名为NetMath的网络平台上收集了不同类型的数据(性别、年龄、表现、数学初始平均值和脑电图心理状态),旨在学习数学。我们选择了十项任务,分为三个难度级别(简单、中等和困难)。参与者被邀请参加关于四种小数基本运算的顶级练习。我们的第一个结果证实了学生的表现与年龄无关。一名年龄较小的9岁学生的平均得分为68.18%,高于该组。该学生可被视为天才学生。天才学生的特征还可以是注意力的平均值(约60%)。与弱势学生相比,他们的注意力和工作量的心理状态值也稍弱。
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引用次数: 3
Error-Free Training via Information Structuring in the Classification Problem 基于信息结构的分类问题无误训练
Pub Date : 2018-08-03 DOI: 10.4236/jilsa.2018.103005
V. Shats
The present paper solves the training problem that comprises the initial phases of the classification problem using the data matrix invariant method. The method is reduced to an approximate “slicing” of the information contained in the problem, which leads to its structuring. According to this method, the values of each feature are divided into an equal number of intervals, and lists of objects falling into these intervals are constructed. Objects are identified by a set of numbers of intervals, i.e., indices, for each feature. Assuming that the feature values within any interval are approximately the same, we calculate frequency features for objects of different classes that are equal to the frequencies of the corresponding indices. These features allow us to determine the frequency of any object class as the sum of the frequencies of the indices. For any number of intervals, the maximum frequency corresponds to a class object. If the features do not contain repeated values, the error rate of training tends to zero for an infinite number of intervals. If this condition is not fulfilled, a preliminary randomization of the features should be carried out.
本文使用数据矩阵不变方法解决了包括分类问题初始阶段的训练问题。该方法被简化为对问题中包含的信息进行近似“切片”,从而导致其结构化。根据该方法,将每个特征的值划分为相等数量的区间,并构建落入这些区间的对象列表。对象由一组间隔(即每个特征的索引)来识别。假设任何区间内的特征值大致相同,我们计算不同类别对象的频率特征,这些特征等于相应索引的频率。这些特征使我们能够将任何对象类的频率确定为索引的频率之和。对于任意数量的间隔,最大频率对应于一个类对象。如果特征不包含重复值,那么在无限多个区间内,训练的错误率往往为零。如果不满足此条件,则应对特征进行初步随机化。
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引用次数: 0
Prediction Distortion in Monte Carlo Tree Search and an Improved Algorithm 蒙特卡罗树搜索中的预测失真及改进算法
Pub Date : 2018-05-07 DOI: 10.4236/jilsa.2018.102004
William Li
Teaching computer programs to play games through machine learning has been an important way to achieve better artificial intelligence (AI) in a variety of real-world applications. Monte Carlo Tree Search (MCTS) is one of the key AI techniques developed recently that enabled AlphaGo to defeat a legendary professional Go player. What makes MCTS particularly attractive is that it only understands the basic rules of the game and does not rely on expert-level knowledge. Researchers thus expect that MCTS can be applied to other complex AI problems where domain-specific expert-level knowledge is not yet available. So far there are very few analytic studies in the literature. In this paper, our goal is to develop analytic studies of MCTS to build a more fundamental understanding of the algorithms and their applicability in complex AI problems. We start with a simple version of MCTS, called random playout search (RPS), to play Tic-Tac-Toe, and find that RPS may fail to discover the correct moves even in a very simple game position of Tic-Tac-Toe. Both the probability analysis and simulation have confirmed our discovery. We continue our studies with the full version of MCTS to play Gomoku and find that while MCTS has shown great success in playing more sophisticated games like Go, it is not effective to address the problem of sudden death/win. The main reason that MCTS often fails to detect sudden death/win lies in the random playout search nature of MCTS, which leads to prediction distortion. Therefore, although MCTS in theory converges to the optimal minimax search, with real world computational resource constraints, MCTS has to rely on RPS as an important step in its search process, therefore suffering from the same fundamental prediction distortion problem as RPS does. By examining the detailed statistics of the scores in MCTS, we investigate a variety of scenarios where MCTS fails to detect sudden death/win. Finally, we propose an improved MCTS algorithm by incorporating minimax search to overcome prediction distortion. Our simulation has confirmed the effectiveness of the proposed algorithm. We provide an estimate of the additional computational costs of this new algorithm to detect sudden death/win and discuss heuristic strategies to further reduce the search complexity.
通过机器学习教授计算机程序玩游戏是在各种现实世界应用中实现更好的人工智能(AI)的重要途径。蒙特卡洛树搜索(MCTS)是最近开发的关键人工智能技术之一,使AlphaGo能够击败一位传奇的职业围棋选手。MCTS之所以特别吸引人,是因为它只了解游戏的基本规则,而不依赖于专家级的知识。因此,研究人员希望MCTS可以应用于其他复杂的人工智能问题,因为这些问题还没有特定领域的专家级知识。到目前为止,文献中很少有分析研究。在本文中,我们的目标是发展MCTS的分析研究,以建立对算法及其在复杂人工智能问题中的适用性的更基本的理解。我们从一个简单的MCTS版本开始,称为随机播放搜索(RPS),来玩Tic-Tac-Toe,并发现RPS可能无法发现正确的动作,即使是在Tic-Tac Toe的一个非常简单的游戏位置。概率分析和模拟都证实了我们的发现。我们继续使用完整版的MCTS玩Gomoku,发现虽然MCTS在玩围棋等更复杂的游戏方面取得了巨大成功,但它并不能有效解决猝死/获胜的问题。MCTS经常检测不到猝死/获胜的主要原因在于MCTS的随机播放搜索性质,这导致了预测失真。因此,尽管MCTS在理论上收敛于最优极小极大搜索,但在现实世界的计算资源约束下,MCTS必须依赖RPS作为其搜索过程中的重要步骤,因此与RPS一样面临着基本的预测失真问题。通过检查MCTS中得分的详细统计数据,我们调查了MCTS无法检测猝死/获胜的各种情况。最后,我们提出了一种改进的MCTS算法,通过结合极小极大搜索来克服预测失真。仿真结果验证了该算法的有效性。我们估计了这种新算法检测猝死/获胜的额外计算成本,并讨论了进一步降低搜索复杂性的启发式策略。
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引用次数: 1
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智能学习系统与应用(英文)
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