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Configurable hyperdimensional graph representation 可配置的超维图表示
IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-06-13 DOI: 10.1016/j.artint.2025.104384
Ali Zakeri, Zhuowen Zou, Hanning Chen, Mohsen Imani
Graph analysis has emerged as a crucial field, offering versatile solutions for real-world data representation, from social networks to biological systems. However, the intricate nature of graphs often necessitates a degree of processing, such as learning mappings to a vector space, to perform analysis tasks like node classification and link prediction. A promising approach to this is Hyperdimensional Computing (HDC), inspired by neuroscience and mathematics. HDC utilizes high-dimensional vectors to efficiently manipulate complex data structures and perform operations like superposition and association, enhancing knowledge graph representations with contextual and semantic information. Nevertheless, addressing limitations in existing HDC-based approaches to graph representation is essential. This paper thoroughly explores these methods and presents ConfiGR: Configurable Graph Representation, a novel framework that introduces an adjustable design, enhancing its versatility across various graph types and tasks, ultimately boosting performance in multiple graph-related tasks.
图形分析已经成为一个重要的领域,为现实世界的数据表示提供了多种解决方案,从社会网络到生物系统。然而,图的复杂性质通常需要一定程度的处理,例如学习到向量空间的映射,以执行节点分类和链接预测等分析任务。超维计算(HDC)是一种很有前途的方法,它受到神经科学和数学的启发。HDC利用高维向量有效地处理复杂的数据结构,并执行叠加和关联等操作,增强知识图的上下文和语义信息表示。然而,解决现有基于hdc的图形表示方法的局限性是必不可少的。本文深入探讨了这些方法,并提出了ConfiGR:可配置图形表示,这是一个引入可调设计的新框架,增强了其在各种图形类型和任务中的多功能性,最终提高了多个图形相关任务的性能。
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引用次数: 0
Estimating possible causal effects with latent variables via adjustment and novel rule orientation 通过调整和新规则导向估计潜在变量可能的因果效应
IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-06-13 DOI: 10.1016/j.artint.2025.104387
Tian-Zuo Wang , Lue Tao , Tian Qin , Zhi-Hua Zhou
Causal effect estimation from observational data is a fundamental task in artificial intelligence and has been widely studied given known causal relations. However, in the presence of latent confounders, only a part of causal relations can be identified from observational data, characterized by a partial ancestral graph (PAG), where some causal relations are indeterminate. In such cases, the causal effect is often unidentifiable, as there could be super-exponential number of potential causal graphs consistent with the identified PAG but associated with different causal effects. In this paper, we target on set determination within a PAG, i.e., determining the set of possible causal effects of a specified variable X on another variable Y via covariate adjustment. We develop the first set determination method that does not require enumerating any causal graphs. Furthermore, we present two novel orientation rules for incorporating structural background knowledge (BK) into a PAG, which facilitate the identification of additional causal relations given BK. Notably, we show that these rules can further enhance the efficiency of our set determination method, as certain transformed edges during the procedure can be interpreted as BK and enable the rules to reveal further causal information. Theoretically and empirically, we demonstrate that our set determination methods can yield the same results as the enumeration-based method with super-exponentially less computational complexity.
从观测数据中估计因果效应是人工智能的一项基本任务,在已知因果关系的情况下已经得到了广泛的研究。然而,在潜在混杂因素的存在下,只有一部分因果关系可以从观测数据中识别出来,其特征是部分祖先图(PAG),其中一些因果关系是不确定的。在这种情况下,因果效应通常是无法识别的,因为可能有超指数数量的潜在因果图与已识别的PAG一致,但与不同的因果效应相关。在本文中,我们的目标是在PAG内确定集合,即通过协变量调整确定指定变量X对另一个变量Y的可能因果效应集。我们开发了不需要列举任何因果图的第一个集合确定方法。此外,我们提出了将结构背景知识(BK)纳入PAG的两个新的取向规则,这有助于识别给定BK的附加因果关系。值得注意的是,我们表明这些规则可以进一步提高我们的集合确定方法的效率,因为在过程中某些转换的边可以被解释为BK,并使规则能够揭示进一步的因果信息。从理论上和经验上,我们证明了我们的集合确定方法可以产生与基于枚举的方法相同的结果,并且计算复杂度低于指数级。
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引用次数: 0
Adversarially robust unsupervised domain adaptation 对抗鲁棒无监督域自适应
IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-06-13 DOI: 10.1016/j.artint.2025.104383
Lianghe Shi, Weiwei Liu
Unsupervised domain adaptation (UDA) has been successfully applied in many contexts with domain shifts. However, we find that existing UDA methods are vulnerable to adversarial attacks. A direct modification of the existing UDA methods to improve adversarial robustness is to feed the algorithms with adversarial source examples. However, empirical results show that traditional discrepancy fails to measure the distance between adversarial examples, leading to poor alignment between adversarial examples of source and target domains and inefficient transfer of the robustness from source domain to target domain. And the traditional theoretical bounds do not always hold in adversarial scenarios. Accordingly, we first propose a novel adversarial discrepancy (AD) to narrow the gap between adversarial robustness and UDA. Based on AD, this paper provides a generalization error bound for adversarially robust unsupervised domain adaptation through the lens of Rademacher complexity, theoretically demonstrating that the expected adversarial target error can be bounded by empirical adversarial source error and AD. We also present the upper bounds of Rademacher complexity, with a particular focus on linear models and multi-layer neural networks under r attack (r1). Inspired by this theory, we go on to develop an adversarially robust algorithm for UDA. We further conduct comprehensive experiments to support our theory and validate the robustness improvement of our proposed method on challenging domain adaptation tasks.
无监督域自适应(UDA)已成功地应用于许多具有域漂移的环境中。然而,我们发现现有的UDA方法容易受到对抗性攻击。为了提高对抗鲁棒性,对现有UDA方法的直接修改是为算法提供对抗源示例。然而,实证结果表明,传统的差异方法无法衡量对抗示例之间的距离,导致源域和目标域的对抗示例之间的一致性较差,并且鲁棒性从源域到目标域的转移效率低下。传统的理论界限并不总是适用于对抗的情况。因此,我们首先提出了一种新的对抗差异(AD)来缩小对抗鲁棒性和UDA之间的差距。基于AD,通过Rademacher复杂度给出了对抗鲁棒无监督域自适应的泛化误差界,从理论上证明了期望的对抗目标误差可以由经验对抗源误差和AD定界。我们还给出了Rademacher复杂度的上界,特别关注了线性模型和多层神经网络在r≥1攻击下的问题。受这一理论的启发,我们继续为UDA开发一种对抗鲁棒算法。我们进一步进行了全面的实验来支持我们的理论,并验证了我们提出的方法在具有挑战性的领域适应任务中的鲁棒性改进。
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引用次数: 0
Multi-agent pathfinding on strongly connected digraphs: Feasibility and solution algorithms 强连接有向图上的多智能体寻路:可行性和求解算法
IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-06-04 DOI: 10.1016/j.artint.2025.104372
S. Ardizzoni , L. Consolini , M. Locatelli , B. Nebel , I. Saccani
On an assigned graph, the problem of Multi-Agent Pathfinding (MAPF) consists in finding paths for multiple agents, avoiding collisions. Finding the minimum-length solution is known to be NP-hard, and computation times grows exponentially with the number of agents. However, in industrial applications, it is important to find feasible, suboptimal solutions, in a time that grows polynomially with the number of agents. Such algorithms exist for undirected and biconnected directed graphs. Our main contribution is to generalize these algorithms to the more general case of strongly connected directed graphs. In particular, we describe a procedure that checks the problem feasibility in linear time with respect to the number of vertices n, and we find a necessary and sufficient condition for feasibility of any MAPF instance. Moreover, we present an algorithm (diSC) that provides a feasible solution of length O(kn2c), where k is the number of agents and c the maximum length of the corridors of the graph.
在给定图上,多智能体寻路(MAPF)问题包括为多个智能体寻找路径,避免碰撞。已知找到最小长度的解是np困难的,并且计算时间随着代理的数量呈指数增长。然而,在工业应用中,重要的是要找到可行的,次优的解决方案,在一个多项式增长的时间与代理的数量。这种算法存在于无向图和双连通有向图。我们的主要贡献是将这些算法推广到更一般的强连通有向图的情况。特别地,我们描述了一个在线性时间内根据顶点数n检验问题可行性的过程,并找到了任意MAPF实例的可行性的充分必要条件。此外,我们提出了一种算法(diSC),它提供了一个长度为O(kn2c)的可行解,其中k为智能体的数量,c为图的走廊的最大长度。
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引用次数: 0
Factored-reward bandits with intermediate observations: Regret minimization and best arm identification 具有中间观察的因子奖励盗匪:后悔最小化和最佳武器识别
IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-05-23 DOI: 10.1016/j.artint.2025.104362
Marco Mussi , Simone Drago , Marcello Restelli, Alberto Maria Metelli
In several real-world sequential decision problems, at every step, the learner is required to select different actions. Every action affects a specific part of the system and generates an observable intermediate effect. In this paper, we introduce the Factored-Reward Bandits (FRBs), a novel setting able to effectively capture and exploit the structure of this class of scenarios, where the reward is computed as the product of the action intermediate observations. We characterize the statistical complexity of the learning problem in the FRBs, by deriving worst-case and asymptotic instance-dependent regret lower bounds. Then, we devise and analyze two regret minimization algorithms. The former, F-UCB, is an anytime optimistic approach matching the worst-case lower bound (up to logarithmic factors) but fails to perform optimally from the instance-dependent perspective. The latter, F-Track, is a bound-tracking approach, that enjoys optimal asymptotic instance-dependent regret guarantees. Finally, we study the problem of performing best arm identification in this setting. We derive an error probability lower bound, and we develop F-SR, a nearly optimal rejection-based algorithm for identifying the best action vector, given a time budget.2
在一些现实世界的顺序决策问题中,在每一步,学习者都需要选择不同的动作。每个动作都会影响系统的特定部分,并产生可观察到的中间效应。在本文中,我们引入了因子奖励强盗(frb),这是一种能够有效捕获和利用这类场景结构的新设置,其中奖励是作为行动中间观察的产物计算的。我们通过推导最坏情况和渐近实例依赖的遗憾下界来表征frb中学习问题的统计复杂性。然后,我们设计并分析了两种遗憾最小化算法。前者,F-UCB,是一种随时乐观的方法,匹配最坏情况下界(直到对数因子),但从依赖实例的角度来看,它不能达到最佳效果。后者,F-Track,是一种边界跟踪方法,具有最优的渐近依赖实例的后悔保证。最后,我们研究了在这种情况下进行最佳手臂识别的问题。我们推导了错误概率下界,并开发了F-SR,这是一种基于几乎最优拒绝的算法,用于在给定时间预算的情况下识别最佳动作向量
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引用次数: 0
NT-FAN: A simple yet effective noise-tolerant few-shot adaptation network NT-FAN:一种简单而有效的耐噪少射自适应网络
IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-05-22 DOI: 10.1016/j.artint.2025.104363
Wenjing Yang , Haoang Chi , Yibing Zhan , Bowen Hu , Xiaoguang Ren , Dapeng Tao , Long Lan
Few-shot domain adaptation (FDA) aims to train a target model with clean labeled data from the source domain and few labeled data from the target domain. Given a limited annotation budget, source data may contain many noisy labels, which can detrimentally impact the performance of models in real-world applications. This problem setting is denoted as wildly few-shot domain adaptation (WFDA), simultaneously taking care of label noise and data shortage. While previous studies have achieved some success, they typically rely on multiple adaptation models to collaboratively filter noisy labels, resulting in substantial computational overhead. To address WFDA more simply and elegantly, we offer a theoretical analysis of this problem and propose a comprehensive upper bound for the excess risk on the target domain. Our theoretical result reveals that correct domain-invariant representations can be obtained even in the presence of source noise and limited target data without incurring additional costs. In response, we propose a simple yet effective WFDA method, referred to as noise-tolerant few-shot adaptation network (NT-FAN). Experiments demonstrate that our method significantly outperforms all the state-of-the-art competitors while maintaining a more lightweight architecture. Notably, NT-FAN consistently exhibits robust performance when dealing with more realistic and intractable source noise (e.g., instance-dependent label noise) and severe source noise (e.g., a 40% noise rate) in the source domain.
少射域自适应(few -shot domain adaptation, FDA)的目的是用源域的清晰标记数据和目标域的少量标记数据训练目标模型。给定有限的注释预算,源数据可能包含许多嘈杂的标签,这可能会对实际应用程序中的模型性能产生不利影响。这个问题设置被表示为广泛少射域自适应(WFDA),同时照顾到标签噪声和数据短缺。虽然以前的研究取得了一些成功,但它们通常依赖于多个自适应模型来协同过滤噪声标签,导致大量的计算开销。为了更简单和优雅地解决WFDA问题,我们对该问题进行了理论分析,并提出了目标域上超额风险的综合上界。我们的理论结果表明,即使在存在源噪声和有限目标数据的情况下,也可以获得正确的域不变表示,而不会产生额外的成本。为此,我们提出了一种简单而有效的WFDA方法,称为耐噪少射自适应网络(NT-FAN)。实验表明,我们的方法在保持更轻量级架构的同时,显著优于所有最先进的竞争对手。值得注意的是,NT-FAN在处理源域中更现实和棘手的源噪声(例如,实例相关的标签噪声)和严重的源噪声(例如,40%的噪声率)时始终表现出稳健的性能。
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引用次数: 0
A semantics for probabilistic hybrid knowledge bases with function symbols 带有函数符号的概率混合知识库的语义
IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-05-20 DOI: 10.1016/j.artint.2025.104361
Marco Alberti , Evelina Lamma , Fabrizio Riguzzi , Riccardo Zese
Hybrid Knowledge Bases (HKBs) successfully integrate Logic Programming (LP) and Description Logics (DL) under the Minimal Knowledge with Negation as Failure semantics. Both world closure assumptions (open and closed) can be used in the same HKB, a feature required in many domains, such as the legal and health-care ones. In previous work, we proposed (function-free) Probabilistic HKBs, whose semantics applied Sato's distribution semantics approach to the well-founded HKB semantics proposed by Knorr et al. and Lyu and You. This semantics relied on the fact that the grounding of a function-free Probabilistic HKB (PHKB) is finite. In this article, we extend the PHKB language to allow function symbols, obtaining PHKBFS. Because the grounding of a PHKBFS can be infinite, we propose a novel semantics which does not require the PHKBFS's grounding to be finite. We show that the proposed semantics extends the previously proposed semantics and that, for a large class of PHKBFS, every query can be assigned a probability.
混合知识库以否定为失效语义,成功地集成了最小知识下的逻辑规划(LP)和描述逻辑(DL)。两个世界关闭假设(开放和封闭)都可以在同一个HKB中使用,这是许多领域(如法律和保健领域)所需的功能。在之前的工作中,我们提出了(无函数的)概率HKB,其语义将Sato的分布语义方法应用于Knorr等人以及Lyu和You提出的有充分根据的HKB语义。这种语义依赖于这样一个事实:无函数概率HKB (PHKB)的基础是有限的。在本文中,我们扩展PHKB语言以允许函数符号,从而获得PHKBFS。由于PHKBFS的基础可以是无限的,我们提出了一种新的语义,它不要求PHKBFS的基础是有限的。我们展示了建议的语义扩展了之前提出的语义,并且对于一个大的PHKBFS类,每个查询都可以分配一个概率。
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引用次数: 0
Active legibility in multiagent reinforcement learning 多智能体强化学习中的主动易读性
IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-05-19 DOI: 10.1016/j.artint.2025.104357
Yanyu Liu , Yinghui Pan , Yifeng Zeng , Biyang Ma , Prashant Doshi
A multiagent sequential decision problem has been seen in many critical applications including urban transportation, autonomous driving cars, military operations, etc. Its widely known solution, namely multiagent reinforcement learning, has evolved tremendously in recent years. Among them, the solution paradigm of modeling other agents attracts our interest, which is different from traditional value decomposition or communication mechanisms. It enables agents to understand and anticipate others' behaviors and facilitates their collaboration. Inspired by recent research on the legibility that allows agents to reveal their intentions through their behavior, we propose a multiagent active legibility framework to improve their performance. The legibility-oriented framework drives agents to conduct legible actions so as to help others optimize their behaviors. In addition, we design a series of problem domains that emulate a common legibility-needed scenario and effectively characterize the legibility in multiagent reinforcement learning. The experimental results demonstrate that the new framework is more efficient and requires less training time compared to several multiagent reinforcement learning algorithms.
多智能体顺序决策问题在城市交通、自动驾驶汽车、军事行动等许多关键应用中都有应用。它广为人知的解决方案,即多智能体强化学习,在最近几年有了巨大的发展。其中,与传统的价值分解或沟通机制不同,对其他agent建模的解决范式引起了我们的兴趣。它使代理能够理解和预测他人的行为,并促进他们的合作。受最近对易读性研究的启发,我们提出了一个多智能体主动易读性框架来提高它们的性能。以易读性为导向的框架驱动agent进行易读的行为,从而帮助他人优化自己的行为。此外,我们设计了一系列问题域,模拟常见的易读性需求场景,并有效地表征了多智能体强化学习中的易读性。实验结果表明,与几种多智能体强化学习算法相比,新框架具有更高的效率和更少的训练时间。
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引用次数: 0
A theory of synaptic neural balance: From local to global order 突触神经平衡理论:从局部秩序到全局秩序
IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-05-16 DOI: 10.1016/j.artint.2025.104360
Pierre Baldi, Antonios Alexos, Ian Domingo, Alireza Rahmansetayesh
We develop a general theory of synaptic neural balance and how it can emerge or be enforced in neural networks. For a given additive cost function R (regularizer), a neuron is said to be in balance if the total cost of its input weights is equal to the total cost of its output weights. The basic example is provided by feedforward networks of ReLU units trained with L2 regularizers, which exhibit balance after proper training. The theory explains this phenomenon and extends it in several directions. The first direction is the extension to bilinear and other activation functions. The second direction is the extension to more general regularizers, including all Lp (p>0) regularizers. The third direction is the extension to non-layered architectures, recurrent architectures, convolutional architectures, as well as architectures with mixed activation functions and to different balancing algorithms. Gradient descent on the error function alone does not converge in general to a balanced state, where every neuron is in balance, even when starting from a balanced state. However, gradient descent on the regularized error function ought to converge to a balanced state, and thus network balance can be used to assess learning progress. The theory is based on two local neuronal operations: scaling which is commutative, and balancing which is not commutative. Finally, and most importantly, given any set of weights, when local balancing operations are applied to each neuron in a stochastic manner, global order always emerges through the convergence of the stochastic balancing algorithm to the same unique set of balanced weights. The reason for this convergence is the existence of an underlying strictly convex optimization problem where the relevant variables are constrained to a linear, only architecture-dependent, manifold. Simulations show that balancing neurons prior to learning, or during learning in alternation with gradient descent steps, can improve learning speed and performance thereby expanding the arsenal of available training tools. Scaling and balancing operations are entirely local and thus physically plausible in biological and neuromorphic neural networks.
我们发展了突触神经平衡的一般理论,以及它如何在神经网络中出现或被强制执行。对于给定的加性代价函数R(正则化器),如果一个神经元的输入权值的总代价等于输出权值的总代价,则该神经元处于平衡状态。用L2正则化器训练的ReLU单元前馈网络提供了一个基本的例子,经过适当的训练后,ReLU单元表现出平衡。该理论解释了这一现象,并在几个方向上进行了扩展。第一个方向是对双线性和其他激活函数的扩展。第二个方向是扩展到更一般的正则子,包括所有Lp (p>0)正则子。第三个方向是扩展到非分层架构、循环架构、卷积架构、混合激活函数架构和不同的平衡算法。单独的误差函数的梯度下降通常不会收敛到平衡状态,在平衡状态下,每个神经元都处于平衡状态,即使从平衡状态开始。然而,正则化误差函数上的梯度下降应该收敛到平衡状态,因此网络平衡可以用来评估学习进度。该理论基于两种局部神经元操作:伸缩是可交换的,平衡是不可交换的。最后,也是最重要的是,给定任何一组权值,当以随机方式对每个神经元应用局部平衡操作时,随机平衡算法总是通过收敛到相同的唯一的平衡权值集而出现全局顺序。这种收敛的原因是存在一个潜在的严格凸优化问题,其中相关变量被约束为线性的,仅与体系结构相关的流形。仿真表明,在学习前或学习过程中,通过梯度下降步骤交替平衡神经元,可以提高学习速度和性能,从而扩展可用训练工具的武器库。缩放和平衡操作完全是局部的,因此在生物和神经形态神经网络中物理上是可行的。
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引用次数: 0
RelBERT: Embedding relations with language models 用语言模型嵌入关系
IF 5.1 2区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pub Date : 2025-05-15 DOI: 10.1016/j.artint.2025.104359
Asahi Ushio, Jose Camacho-Collados, Steven Schockaert
Many applications need access to background knowledge about how different concepts and entities are related. Although Large Language Models (LLM) can address this need to some extent, LLMs are inefficient and difficult to control. As an alternative, we propose to extract relation embeddings from relatively small language models. In particular, we show that masked language models such as RoBERTa can be straightforwardly fine-tuned for this purpose, using only a small amount of training data. The resulting model, which we call RelBERT, captures relational similarity in a surprisingly fine-grained way, allowing us to set a new state-of-the-art in analogy benchmarks. Crucially, RelBERT is capable of modelling relations that go well beyond what the model has seen during training. For instance, we obtained strong results on relations between named entities with a model that was only trained on lexical relations between concepts, and we observed that RelBERT can recognise morphological analogies despite not being trained on such examples. Overall, we find that RelBERT significantly outperforms strategies based on prompting language models that are several orders of magnitude larger, including recent GPT-based models and open source models.1
许多应用程序需要访问有关不同概念和实体如何相关的背景知识。尽管大型语言模型(LLM)可以在一定程度上解决这一需求,但LLM效率低下且难以控制。作为替代方案,我们建议从相对较小的语言模型中提取关系嵌入。特别地,我们展示了像RoBERTa这样的屏蔽语言模型可以直接为此目的进行微调,只使用少量的训练数据。由此产生的模型,我们称之为RelBERT,以一种令人惊讶的细粒度方式捕获关系相似性,使我们能够在类比基准中设置新的最先进的技术。至关重要的是,RelBERT能够对远远超出模型在训练期间所看到的关系进行建模。例如,我们使用一个只在概念之间的词汇关系上训练的模型,在命名实体之间的关系上获得了强有力的结果,我们观察到RelBERT可以识别形态类比,尽管没有在这样的例子上训练。总的来说,我们发现RelBERT显著优于基于提示语言模型的策略,这些模型要大几个数量级,包括最近的基于gpt的模型和开源模型
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引用次数: 0
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Artificial Intelligence
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