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International Symposium on Mixed and Augmented Reality : (ISMAR) [proceedings]. IEEE and ACM International Symposium on Mixed and Augmented Reality最新文献

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General chairs 一般的椅子
M. Wiedmer, V. Lepetit
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引用次数: 2
St chairs 圣椅子
Gerhard Reitmayr, Jun Park, Greg Welch
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引用次数: 0
An intermediate report of TrakMark WG - international voluntary activities on establishing benchmark test schemes for AR/MR geometric registration and tracking methods TrakMark工作组的中间报告-建立AR/MR几何配准和跟踪方法基准测试方案的国际自愿活动
F. Shibata, Sei Ikeda, T. Kurata, Hideaki Uchiyama
In the study of AR/MR field, tracking and geometric registration methods are very important topics that are actively discussed. Especially, the study on tracking is flourishing and many algorithms are being proposed every year. With this trend in mind, we, the TrakMark WG, had proposed benchmark test schemes for geometric registration and tracking in AR/MR at ISMAR 2009 [1]. This paper is an intermediate report of the TrakMark WG, which describes its activities and the first proposal on benchmarking image sequences.
在AR/MR领域的研究中,跟踪和几何配准方法是非常重要的研究课题。特别是对跟踪的研究正在蓬勃发展,每年都有许多算法被提出。考虑到这一趋势,我们TrakMark工作组在ISMAR 2009上提出了AR/MR中几何配准和跟踪的基准测试方案[1]。本文是TrakMark工作组的一份中间报告,描述了其活动和对图像序列进行基准测试的第一个建议。
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引用次数: 7
Proposal of international voluntary activities on establishing benchmark test schemes for AR/MR geometric registration and tracking methods 关于建立AR/MR几何配准和跟踪方法基准测试方案的国际自愿活动建议
H. Tamura, H. Kato
This is a proposal to the ISMAR community from Japanese AR/MR researchers for the future progress of AR/MR technology. We hope to expand our activities over the ISMAR community and call for international participants who would take part in a number of voluntary works. At the same time, this paper presents a current view of the outcomes of these activities may have be in due course.
这是日本AR/MR研究人员向ISMAR社区提出的AR/MR技术未来发展的建议。我们希望扩大我们在ISMAR社区的活动,并呼吁国际参与者参加一些志愿工作。同时,本文提出了这些活动可能在适当时候产生的结果的当前观点。
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引用次数: 20
Hawk-Eye: Augmented reality in sports broadcasting and officiating 鹰眼:体育转播和裁判中的增强现实技术
P. McIlroy
Hawk-Eye is the camera based ball-tracking system that enables players to challenge line-calling decisions on the courts of major tennis events such as Wimbledon. The author uncovers the machine vision technology behind the verdict on the big screen. He describes how the International Tennis Federation tested and accredited the system as an officiating aid and the technical challenges overcome to meet their stringent criteria for accuracy and reliability. He also reveals the pitfalls encountered in taking a vision system out of the lab and attempting to integrate it into the unforgiving world of broadcast television in remote corners of the earth.
鹰眼是一种基于摄像头的球跟踪系统,它使球员能够在温布尔登等重大网球赛事的球场上挑战判线决定。作者在大屏幕上揭示了判决背后的机器视觉技术。他描述了国际网球联合会如何测试和认可该系统作为裁判辅助,以及克服了哪些技术挑战,以满足其严格的准确性和可靠性标准。他还揭示了将视觉系统带出实验室并试图将其整合到地球偏远角落的无情广播电视世界中所遇到的陷阱。
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引用次数: 16
The Transcendent Greek 超越希腊
A. Pentland
Summary form only given, as follows. Ever wish you were better at getting a date? Or just remembering names? Have trouble getting a fair shake at your annual job review? Are you the last one to hear about the corporate reorg? Computers are now becoming socially aware, and that means we can begin to augment our social reality. I will describe a series of machine perception tools that sense social signals and map social networks, and then use AR interfaces that may someday help you get a date, get a job, and get a raise.
仅给出摘要形式,如下。有没有希望过自己更擅长约会?或者只是记住别人的名字?在年度工作评估中得不到公平对待?你是最后一个听说公司重组的人吗?计算机现在正变得具有社会意识,这意味着我们可以开始增强我们的社会现实。我将描述一系列的机器感知工具,这些工具可以感知社会信号,绘制社会网络,然后使用AR界面,有朝一日可能会帮助你约会,找工作,加薪。
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引用次数: 0
Augmenting This ... Augmented That: Maximizing Human Performance 增加这个…增强:最大化人的表现
D. Schmorrow, Amy A. Kruse
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引用次数: 0
Herding Sheep: Live System Development for Distributed Augmented Reality 牧羊:分布式增强现实的实时系统开发
A. MacWilliams, C. Sandor, M. Wagner, M. Bauer, G. Klinker, B. Bruegge
In the past, architectures of Augmented Reality systemshave been widely different and taylored to specific tasks. Inthis paper, we use the example of the SHEEP game to showhow the structural flexibility of DWARF, our component-basedDistributed Wearable Augmented Reality Framework,facilitates a rapid prototyping and online developmentprocess for building, debugging and altering a complex,distributed, highly interactive AR system.The SHEEP system was designed to test and demonstratethe potential of tangible user interfaces which dynamicallyvisualize, manipulate and control complex operations ofmany inter-dependent processes. SHEEP allows the usersmore freedom of action and forms of interaction and collaboration,following the tool metaphor that bundles softwarewith hardware in units that are easily understandable to theuser. We describe how we developed SHEEP, showing thecombined evolution of framework and application, as wellas the progress from rapid prototype to final demonstrationsystem. The dynamic aspects of DWARF facilitated testingand allowed us to rapidly evaluate new technologies.SHEEP has been shown successfully at various occasions.We describe our experiences with these demos.
在过去,增强现实系统的架构有很大的不同,并针对特定的任务进行了定制。在本文中,我们以SHEEP游戏为例,展示了我们基于组件的分布式可穿戴增强现实框架DWARF的结构灵活性,它促进了快速原型和在线开发过程,用于构建、调试和更改复杂的、分布式的、高度交互的AR系统。SHEEP系统旨在测试和展示有形用户界面的潜力,这些界面可以动态地可视化、操纵和控制许多相互依赖的过程的复杂操作。SHEEP允许用户更自由的行动和形式的交互和协作,遵循工具隐喻,将软件与硬件捆绑在用户易于理解的单元中。我们描述了我们如何开发SHEEP,展示了框架和应用的结合演变,以及从快速原型到最终演示系统的进展。DWARF的动态方面促进了测试,并允许我们快速评估新技术。绵羊已经在各种场合成功展示。我们描述了我们使用这些演示的经验。
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引用次数: 69
Inexpensive non-sensor based augmented reality modeling of curves and surfaces in physical space 物理空间中曲线和曲面的廉价非传感器增强现实建模
A. Cheok, Neo Weng Chuen Edmund, Ang Wee Eng
Previous work in modeling curves and surfaces in augmented reality (AR) space has used expensive sensors such as magnetic sensors. In this work, we propose an augmented reality system where a user can model interesting surfaces with her hands, without expensive sensing systems. The system uses computer vision based methods for tracking the user's head and hand position. Using a glove and the tracking system, the user can draw smooth lines or surfaces with her hands in a physical space. The user can also intuitively modify the lines or surface created by pushing or pulling at the control points of lines or curves in a tangible manner.
以前在增强现实(AR)空间中建模曲线和曲面的工作使用了昂贵的传感器,如磁性传感器。在这项工作中,我们提出了一个增强现实系统,用户可以用她的手模拟有趣的表面,而不需要昂贵的传感系统。该系统使用基于计算机视觉的方法来跟踪用户的头部和手部位置。使用手套和跟踪系统,用户可以用手在物理空间中绘制光滑的线条或表面。用户还可以直观地对线条或曲线控制点上的推拉所产生的线条或曲面进行有形的修改。
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引用次数: 21
Reconstructing while registering: a novel approach for markerless augmented reality 注册时重建:一种无标记增强现实的新方法
Gilles Simon, M. Berger
This paper addresses the registration problem for unprepared multi-planar scenes. An interactive process is proposed to obtain accurate results using only the texture information of planes. In particular, classical preparation steps (camera calibration, scene acquisition) are greatly simplified, since they are included in the on-line registration process. Results are shown on indoor and outdoor scenes. Videos are available at url http://www.loria.fr//spl tilde/gsimon/Ismar.
本文研究了未准备好的多平面场景的配准问题。提出了一种仅利用平面纹理信息就能获得准确结果的交互处理方法。特别是,经典的准备步骤(相机校准,场景采集)大大简化,因为它们包含在在线注册过程中。结果显示在室内和室外场景。视频可在网址http://www.loria.fr//spl tilde/gsimon/Ismar获得。
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引用次数: 76
期刊
International Symposium on Mixed and Augmented Reality : (ISMAR) [proceedings]. IEEE and ACM International Symposium on Mixed and Augmented Reality
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