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The Prospect of Art-Science Interplay in Filmmaking as Research: From Abstract to Implicit Film 电影艺术与科学互动的研究前景:从抽象电影到含蓄电影
Pub Date : 2023-03-29 DOI: 10.1162/leon_a_02396
Mamdooh Afdile
Abstract The neuroscientific and psychological use of fiction films for clinical and academic research is growing. However, artistic research using insights from these fields to advance the filmmaking practice is still in its infancy. Expanding on the author’s previous Leonardo publication proposing the use of scientific hypothesis formation for overcoming filmmaking uncertainty, this artistic research explores the feasibility of integrating scientific findings of abstract and ambiguous image perception to create a novel abstract filmmaking method. This research aims to revive the classical abstract film genre into an implicit cinematic experience.
在临床和学术研究中,虚构电影在神经科学和心理学上的应用越来越多。然而,利用这些领域的见解来推动电影制作实践的艺术研究仍处于起步阶段。在作者之前的莱昂纳多出版物中提出使用科学假设形成来克服电影制作的不确定性的基础上,本艺术研究探索了整合抽象和模糊图像感知的科学发现以创造一种新颖的抽象电影制作方法的可行性。本研究旨在将经典的抽象电影类型复兴为一种隐含的电影体验。
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引用次数: 0
Arte Programmata: Freedom, Control, and the Computer in 1960s Italy 程序艺术:20世纪60年代意大利的自由、控制和计算机
Pub Date : 2023-03-29 DOI: 10.1162/leon_r_02387
Jan Baetens.
Despite the first word of its title (“Art”) and the emphasis on the machine in its subtitle (“Computer”), this is not just a book on art and technology. Neither is it just an example of art history in the expanded (social, political, ideological, philosophical) space. Lindsay Caplan’s inspiring study is above all a reflection on the notion of freedom, more particularly on the possible conflict between negative freedom (“freedom from”) and positive freedom (“freedom of ”). It is also a direct dialogue with very contemporary thinkers on freedom, as illustrated for example in the writings by Antonio Negri and other “autonomists.” Yet at the same time, Arte Programmata is also a deeply historical study, in two senses of the word. First, it helps rediscover a halfforgotten and understudied, as well as superficially situated and largely misunderstood, aspect of the Italian “laboratory” during the years of the economic miracle (late 1950s–early 1960s) and the political and social upheaval that followed it. The “Arte Programmata” movement was a collective, and an inevitably changing one, working at the crossroads of art and design, art and technology, and art and social engineering, but also a node in a complex network of cultural, political, and industrial institutions and structures. The Olivetti company was one of the centers of this network (this company, with a strong political-democratic agenda, was a pioneer in the implementation of computers in the office and the home). Caplan’s book offers a detailed, well-balanced, not overinterpreted overview of the works, ideas, activities, projects, exhibitions, installations, manifestos, etc. of Arte Programmata and positions of both the group and its members—including Enzo Mari, Davide Boriani, Giovanni Anceschi, and Manfredo Massironi. In her discussion of the debates on the collective or individual interventions of Arte Programmata, the author rightly prioritizes the importance of the freedom-versus-control debate and clearly demonstrates what was at the heart of the group’s techno-aesthetic program, namely the attempt to escape from the crude dichotomy between techno-utopianism (technology as the power that unleashes and frees human creativity; technology as a springboard to a new society with much room for personal self-fulfillment) and the fear of technology as a dominating and crippling bureaucratic power (technology as a dictatorial tool of disciplinarization; technology as the reduction of the individual to the mere role of consumer in a capitalist society). Caplan’s analysis, based on the careful reconstruction of the group’s major public events in Italy and abroad, is a good example of what one might call an ecumenic avant-garde, which stresses the necessity of form, structure, and planning in the search for a new society and a new subject, liberated from the old forms of both individualism and domination. Arte Programmata is simultaneously revolutionary and pragmatic. It is revolutionary since i
尽管书名的第一个词(“艺术”)和副标题(“计算机”)强调了机器,但这不仅仅是一本关于艺术和技术的书。它也不仅仅是艺术史在扩大(社会、政治、意识形态、哲学)空间中的一个例子。林赛·卡普兰鼓舞人心的研究首先是对自由概念的反思,尤其是对消极自由(“从”的自由)和积极自由(“从”的自由)之间可能存在的冲突的反思。它也是与当代思想家关于自由的直接对话,例如安东尼奥·内格里和其他“自主主义者”的著作就说明了这一点。但与此同时,从两个意义上讲,《程序艺术》也是一项深刻的历史研究。首先,它有助于重新发现在经济奇迹(20世纪50年代末至60年代初)以及随之而来的政治和社会动荡时期,意大利“实验室”的一个几乎被遗忘和未被充分研究的方面,以及表面上的定位和很大程度上的误解。“Arte Programmata”运动是一个集体的,不可避免地会发生变化,它处于艺术与设计、艺术与技术、艺术与社会工程的十字路口,也是文化、政治和工业机构和结构的复杂网络中的一个节点。Olivetti公司是这个网络的中心之一(这家公司有着强烈的政治民主议程,是在办公室和家庭中实施计算机的先驱)。卡普兰的书对Arte Programmata的作品、思想、活动、项目、展览、装置、宣言等,以及该组织及其成员(包括恩佐·马里、达维德·博里亚尼、乔瓦尼·安切斯基和曼弗雷多·马罗尼)的立场,提供了一个详细、平衡、不过度解读的概述。在她对Arte Programmata的集体或个人干预辩论的讨论中,作者正确地优先考虑了自由与控制辩论的重要性,并清楚地表明了该团体技术美学计划的核心是什么,即试图摆脱技术乌托邦主义(技术作为释放和解放人类创造力的力量;技术作为通往新社会的跳板,为个人的自我实现提供了很大的空间),以及对技术作为一种支配和削弱官僚权力的恐惧(技术作为一种独裁的纪律工具;在资本主义社会中,技术将个人降低到仅仅是消费者的角色)。卡普兰的分析,基于对该团体在意大利和国外的重大公共事件的仔细重建,是一个很好的例子,人们可以称之为普世先锋,它强调形式、结构和规划的必要性,以寻求一个新的社会和一个新的主体,从个人主义和统治的旧形式中解放出来。“程序艺术”同时具有革命性和实用性。它是革命性的,因为它的视野是社会变革(甚至是激进变革)。它是实用主义的,因为它声称没有事先的组织就不可能发生革命。其次,卡普兰的书也是历史性的,因为尽管它与非常当代的关注和问题进行了永久的对话,但它对纲领艺术运动存在大约10年的具体背景给出了一个很好的想法,也就是说,在战后诞生的单一政治背景和作者所定义的68年5月后的十年之间的过渡时期,这一时期一直持续到20世纪70年代末。在主编迈克尔·庞特之后,副主编汉娜·德雷森,德尼·格里格,简·哈钦森一个完整的评论选择每月在莱昂纳多网站上发表:www.leonardo.info/reviews。达芬奇的评论
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引用次数: 0
Noise-Canceling Technologies for Smartphone Cameras: Self-Image in the Age of Anxiety 智能手机相机的降噪技术:焦虑时代的自我形象
Pub Date : 2023-03-29 DOI: 10.1162/leon_a_02406
C. Treccani
Abstract Noise-canceling technologies for smartphone cameras allow individuals to control and customize their self-images. These technologies that are used to automatically eliminate unwanted visual noise, such as excessive grain or lighting issues, skin imperfections, and teeth stains, are now widely used on smartphones to transform a noisy photograph into a “clean” and “ideal” image. In this paper, the author conducts a critical analysis of (1) the increasing popularity of these technologies through their application in smartphone cameras; (2) their active involvement in the construction of users’ ideal self-images; and (3) their contribution to increased instances of visual phobias, obsessions, anxieties, and irritation.
智能手机相机的降噪技术允许个人控制和定制他们的自我图像。这些技术用于自动消除不必要的视觉噪音,如过多的颗粒或光照问题,皮肤缺陷和牙齿污渍,现在被广泛用于智能手机上,将嘈杂的照片转换为“干净”和“理想”的图像。在本文中,作者对以下内容进行了批判性分析:(1)这些技术通过在智能手机相机中的应用而日益普及;(2)积极参与用户理想自我形象的建构;(3)它们增加了视觉恐惧症、强迫症、焦虑和烦躁的情况。
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引用次数: 0
The Drive to Draw: Perceptual Attention and Communicative Intention 绘画的驱动力:知觉注意与交际意图
Pub Date : 2023-03-29 DOI: 10.1162/leon_a_02405
Howard Riley
Abstract This article argues that drawing facilitates an intelligence of seeing, a visualcy, that should be as important as literacy and numeracy at all levels of the educational curriculum. The author likens cave drawings c. 40,000 years ago to an “external hard drive,” alleviating biological constraints on brain capacity by preserving shareable information about predators and prey necessary for survival during a period of expanding social networks, ultimately leading to humans becoming the globally dominant species. The author reviews theories of visual perception, fundamental to any pedagogy of drawing; discusses modes of visual “attention,” defining the difference between “focused” and “distributed;” and relates both to intentional communication through drawing, the progenitor of writing.
摘要:本文认为,绘画促进了一种视觉智能,在各级教育课程中,这应该与识字和计算能力一样重要。作者将距今4万年前的洞穴壁画比作“外部硬盘”,通过保存在社会网络扩张时期生存所必需的关于捕食者和猎物的可共享信息,减轻了大脑容量的生物限制,最终导致人类成为全球主导物种。作者回顾了视觉感知理论,这是任何绘画教育学的基础;讨论了视觉“注意”的模式,定义了“集中”和“分散”之间的区别,并将两者与通过绘画(写作的前身)进行的有意交流联系起来。
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引用次数: 0
Novelty and Utility: How the Arts May Advance Question Creation in Contemporary Research 新颖性与实用性:艺术如何推动当代研究中的问题创造
Pub Date : 2023-03-29 DOI: 10.1162/leon_a_02400
Johannes Lehmann, Rachel Garber Cole, Nathaniel E. Stern
Abstract This paper builds on research around novelty and utility to argue that the value of arts thinking should be applied in the generation of scientific questions. Arts thinking is often playful, less goal oriented, and can lead to new modes of questioning. Scientific thinking often solves an existing question, serves a purpose in solving the question, and must be predictable. The “problem of the problem” is that asking creative questions is the linchpin of the quality of research across the sciences, just as the best of art “does things” that make us move and feel moved; yet we posit that it is useful to consider that what each teaches and celebrates typically tends more toward either utility or novelty as an entry point. A new theoretical basis is presented in identifying questions primarily based on novelty rather than utility, and a catalogue of methods proposed for creating questions to employ in education, practice, and project planning.
摘要本文以新颖性和实用性研究为基础,论证了艺术思维的价值应该应用于科学问题的生成。艺术思维通常是有趣的,不太以目标为导向,可以导致新的质疑模式。科学思维常常解决一个存在的问题,为解决问题服务,而且必须是可预测的。“问题的问题”是,提出创造性的问题是整个科学研究质量的关键,就像最好的艺术“做事情”让我们感动和感到感动一样;然而,我们认为,考虑到每个人的教导和庆祝通常更倾向于实用性或新颖性作为切入点,这是有用的。本文提出了一个新的理论基础,即主要基于新颖性而非实用性来识别问题,并提出了一系列用于教育、实践和项目规划的问题创建方法。
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引用次数: 0
Alain Robbe-Grillet: L’Aventure du Nouveau Roman 阿兰·罗伯-格里耶:新小说的冒险
Pub Date : 2023-03-29 DOI: 10.1162/leon_r_02393
J. Baetens
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引用次数: 0
Infinite Barnacle: The AI Image and Imagination in GANs from Personal Snapshots 无限藤壶:从个人快照看gan中的AI图像和想象力
Pub Date : 2023-03-29 DOI: 10.1162/leon_a_02404
E. Salvaggio
Today’s artificial intelligence image generation tools create images from datasets. These training sets are typically images sourced from the World Wide Web. However, artists may produce their own datasets from photographs. This essay explores one such process. In it, the artist discusses training a generative adversarial network (GAN) from images of personal memories. These images are shared here not as public artworks, but as personal photographs: snapshots reproduced and newly imagined by a machine. The essay explores the distortion that AI image generation introduces to memory and imagination, connecting ideas of photography to cybernetics to expose new ways of theorizing the image in the current stage of AI. It concludes that a theory of AI imagery may borrow from theories of traditional photography but must examine its distinctions
今天的人工智能图像生成工具从数据集创建图像。这些训练集通常是来自万维网的图像。然而,艺术家可以从照片中生成自己的数据集。本文探讨了这样一个过程。在这篇文章中,艺术家讨论了从个人记忆图像中训练生成对抗网络(GAN)。这些图像不是作为公共艺术作品在这里分享,而是作为个人照片:由机器复制和新想象的快照。本文探讨了人工智能图像生成对记忆和想象的扭曲,将摄影的思想与控制论联系起来,揭示了人工智能现阶段图像理论化的新方法。它的结论是,人工智能图像理论可以借鉴传统摄影理论,但必须检查其区别
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引用次数: 0
Animal Crisis: A New Critical Theory 动物危机:一种新的批判理论
Pub Date : 2023-03-29 DOI: 10.1162/leon_r_02391
Gregory F. Tague
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引用次数: 3
Breath of Light: Reclaiming Shared Breathing Through a Meditative Installation 光的呼吸:通过冥想装置回收共享呼吸
Pub Date : 2023-03-29 DOI: 10.1162/leon_a_02401
Pinyao Liu, John Desnoyers-Stewart, Ekaterina R. Stepanova, B. Riecke
Abstract Breath of Light is an immersive breath-responsive installation aiming to reclaim the connective act of sharing breath in public spaces. During the exhibition at the 13th Shanghai Biennale in March 2021, the lead author interviewed and observed participants to better understand their experience. A follow-up interview conducted in January 2023 illustrated the work’s long-term effect on participants. This technological mediation of breathing explores its transformative potential to revive connective connotations of shared breathing and cultivate interoceptive awareness, reflection, and interhuman connection during the pandemic and beyond with the use of breathing interaction, metaphors, symbols, and ambiguous instructions.
光的呼吸是一个沉浸式的呼吸响应装置,旨在回收公共空间中共享呼吸的连接行为。在2021年3月第13届上海双年展的展览中,主要作者采访和观察了参与者,以更好地了解他们的经历。2023年1月进行的后续采访说明了这项工作对参与者的长期影响。这种呼吸的技术调解探索了其变革潜力,以恢复共享呼吸的关联内涵,并在大流行期间和以后通过使用呼吸互动、隐喻、符号和模糊指示培养内感受性意识、反思和人与人之间的联系。
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引用次数: 1
SoundRunner: Out of the Starting Blocks 走出起跑线
Pub Date : 2023-03-29 DOI: 10.1162/leon_a_02399
D. G. Berezan, C. Karageorghis
Abstract This paper presents a project in the art-science nexus. SoundRunner is a platform that exploits the potential of electroacoustic music to create an interactive sound- and music-making experience. The project investigates how data on running performance can be harnessed in real time to drive musical creation. A range of psychological indices (and associated analyses) is used to assess the effects of the SoundRunner platform on runners. Driven by health and well-being imperatives, the project served to augment running experience with unique sound and music. The paper discusses implications regarding running performance and the further technological development of SoundRunner.
摘要本文提出了一个艺术与科学联系的项目。SoundRunner是一个利用电声音乐的潜力来创造互动声音和音乐制作体验的平台。该项目研究了如何实时利用跑步表演的数据来推动音乐创作。一系列心理指标(和相关分析)被用来评估SoundRunner平台对跑步者的影响。在健康和福祉的驱使下,该项目用独特的声音和音乐来增加跑步体验。本文讨论了SoundRunner对运行性能和进一步技术发展的影响。
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引用次数: 1
期刊
Leonardo (Oxford, England)
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