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Exploring back-of-device interaction 探索设备后端交互
Mohammad Faizuddin Mohd Noor
Back of device interaction is gaining popularity as an alternative input modality in mobile devices, however it is still unclear how the back of device is related to other interactions. My research explores the relationship between hand grip from the back of the device and other interactions. In order to investigate this relationship, I will use touch target application to study hand grip patterns, then analyse the correlation that exists between touch target and hand grip. Finally I will explore the possibilities offered when the relationship between the touch target and hand grip is established in a quantifiable way.
设备背面交互作为移动设备的另一种输入方式越来越受欢迎,但设备背面与其他交互之间的关系尚不清楚。我的研究探索了设备背面的握持与其他交互之间的关系。为了研究这种关系,我将使用触摸目标应用程序来研究手握模式,然后分析触摸目标与手握之间存在的相关性。最后,我将探讨当触摸目标和手握之间的关系以一种可量化的方式建立时所提供的可能性。
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引用次数: 5
Digital taste for remote multisensory interactions 远程多感官互动的数字品味
Nimesha Ranasinghe, A. Cheok, Hideaki Nii, Owen Noel Newton Fernando, G. Ponnampalam
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引用次数: 1
Digital taste interface 数字味觉界面
Nimesha Ranasinghe, A. Cheok, Hideaki Nii, Owen Noel Newton Fernando, G. Ponnampalam
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引用次数: 1
Tweeting halo: clothing that tweets 推特光环:会发推特的衣服
Wai Shan Ng, E. Sharlin
People often like to express their unique personalities, interests, and opinions. This poster explores new ways that allow a user to express her feelings in both physical and virtual settings. With our Tweeting Halo, we demonstrate how a wearable lightweight projector can be used for self-expression very much like a hairstyle, makeup or a T-shirt imprint. Our current prototype allows a user to post a message physically above their head and virtually on Twitter at the same time. We also explore simple ways that will allow physical followers of the Tweeting Halo user to easily become virtual followers by simply taking a snapshot of her projected tweet with a mobile device such as a camera phone. In this extended abstract we present our current prototype, and the results of a design critique we performed using it.
人们通常喜欢表达自己独特的个性、兴趣和观点。这张海报探索了允许用户在物理和虚拟环境中表达她的感受的新方法。通过我们的Tweeting Halo,我们展示了如何使用可穿戴的轻型投影仪来表达自我,就像发型,化妆或t恤印记一样。我们目前的原型允许用户在他们的头顶上发布信息,同时在Twitter上发布虚拟信息。我们还探索了简单的方法,使推特光环用户的物理追随者很容易成为虚拟追随者,只需用移动设备(如照相手机)拍摄她的投影推文快照。在这个扩展的抽象中,我们展示了我们目前的原型,以及我们使用它进行设计批评的结果。
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引用次数: 7
ARmonica: a collaborative sonic environment ARmonica:一个协作的声音环境
Mengu Sukan, Ohan Oda, Xiang Shi, M. Entrena, Shrenik Sadalgi, Jie Qi, Steven K. Feiner
ARmonica is a 3D audiovisual augmented reality environment in which players can position and edit virtual bars that play sounds when struck by virtual balls launched under the influence of physics. Players experience ARmonica through head-tracked head-worn displays and tracked hand-held ultramobile personal computers, and interact through tracked Wii remotes and touch-screen taps. The goal is for players to collaborate in the creation and editing of an evolving sonic environment. Research challenges include supporting walk-up usability without sacrificing deeper functionality.
ARmonica是一个3D视听增强现实环境,玩家可以在其中定位和编辑虚拟酒吧,当被物理影响下发射的虚拟球击中时播放声音。玩家通过头戴式显示器和手持超移动个人电脑体验《ARmonica》,并通过Wii遥控器和触屏点击进行互动。目标是让玩家在创造和编辑一个不断发展的声音环境中进行合作。研究的挑战包括在不牺牲更深层功能的情况下支持自动行走的可用性。
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引用次数: 2
LuminAR: portable robotic augmented reality interface design and prototype LuminAR:便携式机器人增强现实界面设计和原型
Natan Linder, P. Maes
In this paper we introduce LuminAR: a prototype for a new portable and compact projector-camera system designed to use the traditional incandescent bulb interface as a power source, and a robotic desk lamp that carries it, enabling it with dynamic motion capabilities. We are exploring how the LuminAR system embodied in a familiar form factor of a classic Angle Poise lamp may evolve into a new class of robotic, digital information devices.
在本文中,我们介绍了LuminAR:一种新型便携式和紧凑型投影相机系统的原型,该系统设计使用传统的白炽灯泡接口作为电源,并使用机器人台灯携带它,使其具有动态运动能力。我们正在探索如何将LuminAR系统体现在熟悉的经典Angle Poise灯的外形因素中,从而发展成为一种新型的机器人数字信息设备。
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引用次数: 75
EasySnap: real-time audio feedback for blind photography EasySnap:实时音频反馈盲人摄影
Samuel White, H. Ji, Jeffrey P. Bigham
This demonstration presents EasySnap, an application that enables blind and low-vision users to take high-quality photos by providing real-time audio feedback as they point their existing camera phones. Users can readily follow the audio instructions to adjust their framing, zoom level and subject lighting appropriately. Real-time feedback is achieved on current hardware using computer vision in conjunction with use patterns drawn from current blind photographers.
这个演示展示了eassnap,这是一款应用程序,可以让盲人和弱视用户在使用现有的拍照手机时,通过提供实时音频反馈来拍摄高质量的照片。用户可以很容易地按照音频说明,调整他们的框架,变焦水平和主题照明适当。使用计算机视觉结合当前盲人摄影师的使用模式,在当前硬件上实现实时反馈。
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引用次数: 33
Beyond: collapsible input device for direct 3D manipulation beyond the screen 超越:可折叠的输入设备,可直接在屏幕外进行3D操作
Jinha Lee, Surat Teerapittayanon, H. Ishii
What would it be like to reach into a screen and manipulate or design virtual objects as in real world? We present Beyond, a collapsible input device for direct 3D manipulation. When pressed against a screen, Beyond collapses in the physical world and extends into the digital space of the screen, such that users can perceive that they are inserting the tool into the virtual space. Beyond allows users to directly interact with 3D media, avoiding separation between the users' input and the displayed 3D graphics without requiring special glasses or wearables, thereby enabling users to select, draw, and sculpt in 3D virtual space unfettered. We describe detailed interaction techniques, implementation and application scenarios focused on 3D geometric design and prototyping.
把手伸进屏幕,像在现实世界中一样操纵或设计虚拟物体会是什么感觉?我们提出Beyond,一个可折叠的输入设备,用于直接的3D操作。当按在屏幕上时,Beyond会在物理世界中崩溃,并扩展到屏幕的数字空间,这样用户就可以感觉到他们正在将工具插入虚拟空间。Beyond允许用户直接与3D媒体进行交互,避免了用户输入和显示的3D图形之间的分离,无需特殊的眼镜或可穿戴设备,从而使用户可以在3D虚拟空间中自由选择,绘制和雕刻。我们详细描述了三维几何设计和原型的交互技术、实现和应用场景。
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引用次数: 4
Pinstripe: eyes-free continuous input anywhere on interactive clothing 细条纹:无需眼睛在交互式服装上的任何地方连续输入
Thorsten Karrer, Moritz Wittenhagen, Florian Heller, Jan O. Borchers
We present Pinstripe, a textile user interface element for eyes-free, continuous value input on smart garments that uses pinching and rolling a piece of cloth between your fingers. Input granularity can be controlled by the amount of cloth pinched. Pinstripe input elements are invisible, and can be included across large areas of a garment. Pinstripe thus addresses several problems previously identified in the placement and operation of textile UI elements on smart clothing.
我们提出了Pinstripe,这是一个纺织品用户界面元素,可以在智能服装上不需要眼睛,连续的价值输入,只需在手指之间捏和滚动一块布。输入粒度可以通过捏布量来控制。细条纹输入元素是不可见的,并且可以包含在服装的大片区域。因此,Pinstripe解决了之前在智能服装上纺织品UI元素的放置和操作中发现的几个问题。
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引用次数: 11
Stacksplorer: understanding dynamic program behavior Stacksplorer:理解动态程序行为
Jan-Peter Krämer, Thorsten Karrer, Jonathan Diehl, Jan O. Borchers
To thoroughly comprehend application behavior, programmers need to understand the interactions of objects at runtime. Today, these interactions are often poorly visualized in common IDEs except during debugging. Stacksplorer allows visualizing and traversing potential call stacks in an application even when it is not running by showing callers and called methods in two columns next to the code editor. The relevant information is gathered from the source code automatically.
为了彻底理解应用程序的行为,程序员需要理解对象在运行时的交互。如今,除了在调试期间之外,这些交互在普通ide中通常很难可视化。通过在代码编辑器旁边的两列中显示调用者和被调用的方法,stacksplover允许在应用程序中可视化和遍历潜在的调用堆栈,即使在应用程序未运行时也是如此。从源代码中自动收集相关信息。
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引用次数: 8
期刊
Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology
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