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HIPerPaper: introducing pen and paper interfaces for ultra-scale wall displays HIPerPaper:介绍超大规模墙壁显示器的笔和纸界面
Nadir Weibel, Anne Marie Piper, James Hollan
While recent advances in graphics, display, and computer hardware support ultra-scale visualizations of a tremendous amount of data sets, mechanisms for interacting with this information on large high-resolution wall displays are still under investigation. Different issues in terms of user interface, ergonomics, multi-user interaction, and system flexibility arise while facing ultra-scale wall displays and none of the introduced approaches fully address them. We introduce HIPerPaper, a novel digital pen and paper interface that enables natural interaction with the HIPerSpace wall, a 31.8 by 7.5 foot tiled wall display of 268,720,000 pixels. HIPerPaper provides a flexible, portable, and inexpensive medium for interacting with large high-resolution wall displays.
虽然图形、显示和计算机硬件的最新进展支持大量数据集的超大规模可视化,但在大型高分辨率墙壁显示器上与这些信息交互的机制仍在研究中。在面对超大规模的壁式显示器时,用户界面、人体工程学、多用户交互和系统灵活性方面出现了不同的问题,而所介绍的方法都没有完全解决这些问题。我们推出了HIPerPaper,这是一种新颖的数字笔和纸界面,可以与HIPerSpace墙壁进行自然交互,HIPerSpace墙壁是31.8 × 7.5英尺的平铺墙壁显示器,像素为268,720,000。HIPerPaper提供了一种灵活、便携、廉价的介质,用于与大型高分辨率墙壁显示器进行交互。
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引用次数: 4
Bringing everyday applications to interactive surfaces 将日常应用程序带入交互式界面
M. Weiss
This paper presents ongoing work that intends to simplify the introduction of everyday applications to interactive tabletops. SLAP Widgets bring tangible general-purpose widgets to tabletops while providing the flexibility of on-screen controls. Madgets maintain consistency between physical controls and their digital state. BendDesk represents our vision of a multi-touch enabled office environment. Our pattern language captures knowledge for the design of interactive tabletops. For each project, we describe its technical background, present the current state of research, and discuss future work.
本文介绍了正在进行的工作,旨在简化将日常应用程序引入交互式桌面。SLAP Widgets为桌面带来了有形的通用小部件,同时提供了屏幕上控制的灵活性。小工具保持物理控制和数字状态之间的一致性。BendDesk代表了我们对多点触控办公环境的愿景。我们的模式语言捕获交互桌面设计的知识。对于每个项目,我们描述了它的技术背景,介绍了研究的现状,并讨论了未来的工作。
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引用次数: 2
CodeGraffiti: communication by sketching for pair programmers CodeGraffiti:结对程序员通过素描交流
Leonhard Lichtschlag, Jan O. Borchers
In pair programming, two software developers work on their code together in front of a single workstation, one typing, the other commenting. This frequently involves pointing to code on the screen, annotating it verbally, or sketching on paper or a nearby whiteboard, little of which is captured in the source code for later reference. CodeGraffiti lets pair programmers simultaneously write their code, and annotate it with ephemeral and persistent sketches on screen using touch or pen input. We integrated CodeGraffiti into the Xcode software development environment, to study how these techniques may improve the pair programming workflow.
在结对编程中,两个软件开发人员在一个工作站前一起编写代码,一个打字,另一个注释。这通常涉及指向屏幕上的代码,口头注释,或在纸上或附近的白板上绘制草图,其中很少被捕获在源代码中以供以后参考。CodeGraffiti允许结对程序员同时编写代码,并使用触摸或笔输入在屏幕上用短暂和持久的草图对其进行注释。我们将CodeGraffiti集成到Xcode软件开发环境中,以研究这些技术如何改善结对编程工作流程。
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引用次数: 14
Towards a unified framework for modeling, dispatching, and interpreting uncertain input 建立一个统一的框架,用于建模、调度和解释不确定输入
Julia Schwarz
Many new input technologies (such as touch and voice) hold the promise of more natural user interfaces. However, many of these technologies create inputs with some uncertainty. Unfortunately, conventional infrastructure lacks a method for easily handling uncertainty, and as a result input produced by these technologies is often converted to conventional events as quickly as possible, leading to a stunted interactive experience. Our ongoing work aims to design a unified framework for modeling uncertain input and dispatching it to interactors. This should allow developers to easily create interactors which can interpret uncertain input, give the user appropriate feedback, and accurately resolve any ambiguity. This abstract presents an overview of the design of a framework for handling input with uncertainty and describes topics we hope to pursue in future work. We also give an example of how we built highly accurate touch buttons using our framework. For examples of what interactors can be built and a more detailed description of our framework we refer the reader to [8].
许多新的输入技术(如触摸和语音)都有望实现更自然的用户界面。然而,许多这些技术创造了一些不确定的投入。不幸的是,传统的基础设施缺乏一种轻松处理不确定性的方法,因此这些技术产生的输入通常会尽快转换为传统事件,从而导致交互体验受到阻碍。我们正在进行的工作旨在设计一个统一的框架来建模不确定输入并将其分配给交互器。这应该允许开发人员轻松创建能够解释不确定输入的交互器,为用户提供适当的反馈,并准确地解决任何歧义。本摘要概述了处理不确定性输入的框架设计,并描述了我们希望在未来工作中追求的主题。我们还给出了一个例子,说明我们如何使用我们的框架构建高度精确的触摸按钮。对于可以构建的交互器的示例以及我们框架的更详细描述,我们将读者参考[8]。
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引用次数: 1
HyperSource: bridging the gap between source and code-related web sites HyperSource:弥合源代码和代码相关网站之间的鸿沟
Bjoern Hartmann, Mark Dhillon
Programmers frequently use the Web while writing code: they search for libraries, code examples, tutorials, documentation, and engage in discussions on Q&A forums. This link between code and visited Web pages largely remains implicit today. Connecting source code and (selective) browsing history can help programmers maintain context, reduce the cost of Web content re-retrieval, and enhance understanding when code is shared. This paper introduces HyperSource, an IDE augmentation that associates browsing histories with source code edits. HyperSource comprises a browser extension that logs visited pages; a novel source document format that maps visited pages to individual characters; and a user interface that enables interaction with these histories.
程序员在编写代码时经常使用Web:他们搜索库、代码示例、教程、文档,并参与问答论坛的讨论。代码和所访问的Web页面之间的这种联系在很大程度上仍然是隐式的。连接源代码和(选择性的)浏览历史可以帮助程序员维护上下文,减少Web内容重新检索的成本,并在共享代码时增强对代码的理解。本文介绍了HyperSource,这是一种IDE增强功能,可以将浏览历史与源代码编辑联系起来。HyperSource包括一个浏览器扩展,记录访问过的页面;一种新颖的源文档格式,将访问过的页面映射到单个字符;以及能够与这些历史进行交互的用户界面。
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引用次数: 2
Enabling social interactions through real-time sketch-based communication 通过基于草图的实时通信实现社会互动
Nadir Weibel, Lisa G. Cowan, Laura R. Pina, W. Griswold, James Hollan
We present UbiSketch, a tool for ubiquitous real-time sketch-based communication. We describe the UbiSketch system, which enables people to create doodles, drawings, and notes with digital pens and paper and publish them quickly and easily via their mobile phones to social communication channels, such as Facebook, Twitter, and email. The natural paper-based social interaction enabled by UbiSketch has the potential to enrich current mobile communication practices.
我们提出ubissketch,一个无处不在的基于草图的实时通信工具。我们描述了UbiSketch系统,该系统使人们能够使用数字笔和纸创建涂鸦,绘画和笔记,并通过手机快速轻松地将其发布到社交通信渠道,如Facebook, Twitter和电子邮件。由ubissketch实现的基于纸张的自然社交互动有可能丰富当前的移动通信实践。
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引用次数: 5
Exploring pen and paper interaction with high-resolution wall displays 探索笔和纸与高分辨率墙壁显示器的互动
Nadir Weibel, Anne Marie Piper, James Hollan
We introduce HIPerPaper, a novel digital pen and paper interface that enables natural interaction with a 31.8 by 7.5 foot tiled wall display of 268,720,000 pixels. HIPerPaper provides a flexible, portable, and inexpensive medium for interacting with large high-resolution wall displays. While the size and resolution of such displays allow visualization of data sets of a scale not previously possible, mechanisms for interacting with wall displays remain challenging. HIPerPaper enables multiple concurrent users to select, move, scale, and rotate objects on a high-dimension wall display.
我们推出了HIPerPaper,这是一种新颖的数字笔和纸界面,可以与31.8 × 7.5英尺的268,720,000像素的瓷砖墙壁显示器进行自然交互。HIPerPaper提供了一种灵活、便携、廉价的介质,用于与大型高分辨率墙壁显示器进行交互。虽然这种显示器的尺寸和分辨率允许以前不可能实现的规模数据集的可视化,但与墙壁显示器交互的机制仍然具有挑战性。HIPerPaper允许多个并发用户在高维墙壁显示器上选择、移动、缩放和旋转对象。
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引用次数: 0
What can internet search engines "suggest" about the usage and usability of popular desktop applications? 对于流行的桌面应用程序的使用和可用性,互联网搜索引擎能“建议”什么?
Adam Fourney, R. Mann, Michael A. Terry
In this paper, we show how Internet search query logs can yield rich, ecologically valid data sets describing the common tasks and issues that people encounter when using software on a day-to-day basis. These data sets can feed directly into standard usability practices. We address challenges in collecting, filtering, and summarizing queries, and show how data can be collected at very low cost, even without direct access to raw query logs.
在本文中,我们展示了互联网搜索查询日志如何产生丰富的、生态有效的数据集,这些数据集描述了人们在日常使用软件时遇到的常见任务和问题。这些数据集可以直接提供给标准的可用性实践。我们解决了收集、过滤和汇总查询方面的挑战,并展示了如何以极低的成本收集数据,即使不直接访问原始查询日志。
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引用次数: 1
Memento: unifying content and context to aid webpage re-visitation 提醒:统一的内容和背景,以帮助网页的重新访问
Chinmay Kulkarni, S. Raju, Raghavendra Udupa
While users often revisit pages on the Web, tool support for such re-visitation is still lacking. Current tools (such as browser histories) only provide users with basic information such as the date of the last visit and title of the page visited. In this paper, we describe a system that provides users with descriptive topic-phrases that aid re-finding. Unlike prior work, our system considers both the content of a webpage and the context in which the page was visited. Preliminary evaluation of this system suggests users find this approach of combining content with context useful.
虽然用户经常重新访问Web上的页面,但仍然缺乏对这种重新访问的工具支持。当前的工具(如浏览器历史记录)仅向用户提供基本信息,如上次访问的日期和所访问页面的标题。在本文中,我们描述了一个为用户提供描述性主题短语以帮助重新查找的系统。与之前的工作不同,我们的系统同时考虑网页的内容和访问页面的上下文。对该系统的初步评估表明,用户发现这种将内容与上下文结合起来的方法很有用。
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引用次数: 10
MudPad: localized tactile feedback on touch surfaces MudPad:触摸表面的局部触觉反馈
Yvonne Jansen, Thorsten Karrer, Jan O. Borchers
We present MudPad, a system that is capable of localized active haptic feedback on multitouch surfaces. An array of electromagnets locally actuates a tablet-sized overlay containing magnetorheological (MR) fluid. The reaction time of the fluid is fast enough for realtime feedback ranging from static levels of surface softness to a broad set of dynamically changeable textures. As each area can be addressed individually, the entire visual interface can be enriched with a multi-touch haptic layer that conveys semantic information as the appropriate counterpart to multi-touch input.
我们提出了MudPad,一个能够在多点触摸表面上进行局部主动触觉反馈的系统。电磁铁阵列局部驱动含有磁流变(MR)流体的片剂大小的覆盖层。流体的反应时间足够快,可以从静态的表面柔软程度到广泛的动态可变纹理的实时反馈。由于每个区域都可以单独处理,因此整个视觉界面可以通过多点触控触觉层来丰富,该触觉层可以传递语义信息,作为多点触控输入的适当对应。
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引用次数: 48
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Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology
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