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Memento: unifying content and context to aid webpage re-visitation 提醒:统一的内容和背景,以帮助网页的重新访问
Chinmay Kulkarni, S. Raju, Raghavendra Udupa
While users often revisit pages on the Web, tool support for such re-visitation is still lacking. Current tools (such as browser histories) only provide users with basic information such as the date of the last visit and title of the page visited. In this paper, we describe a system that provides users with descriptive topic-phrases that aid re-finding. Unlike prior work, our system considers both the content of a webpage and the context in which the page was visited. Preliminary evaluation of this system suggests users find this approach of combining content with context useful.
虽然用户经常重新访问Web上的页面,但仍然缺乏对这种重新访问的工具支持。当前的工具(如浏览器历史记录)仅向用户提供基本信息,如上次访问的日期和所访问页面的标题。在本文中,我们描述了一个为用户提供描述性主题短语以帮助重新查找的系统。与之前的工作不同,我们的系统同时考虑网页的内容和访问页面的上下文。对该系统的初步评估表明,用户发现这种将内容与上下文结合起来的方法很有用。
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引用次数: 10
MudPad: localized tactile feedback on touch surfaces MudPad:触摸表面的局部触觉反馈
Yvonne Jansen, Thorsten Karrer, Jan O. Borchers
We present MudPad, a system that is capable of localized active haptic feedback on multitouch surfaces. An array of electromagnets locally actuates a tablet-sized overlay containing magnetorheological (MR) fluid. The reaction time of the fluid is fast enough for realtime feedback ranging from static levels of surface softness to a broad set of dynamically changeable textures. As each area can be addressed individually, the entire visual interface can be enriched with a multi-touch haptic layer that conveys semantic information as the appropriate counterpart to multi-touch input.
我们提出了MudPad,一个能够在多点触摸表面上进行局部主动触觉反馈的系统。电磁铁阵列局部驱动含有磁流变(MR)流体的片剂大小的覆盖层。流体的反应时间足够快,可以从静态的表面柔软程度到广泛的动态可变纹理的实时反馈。由于每个区域都可以单独处理,因此整个视觉界面可以通过多点触控触觉层来丰富,该触觉层可以传递语义信息,作为多点触控输入的适当对应。
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引用次数: 48
Crowd-powered interfaces Crowd-powered接口
Michael S. Bernstein
We investigate crowd-powered interfaces: interfaces that embed human activity to support high-level conceptual activities such as writing, editing and question-answering. For example, a crowd-ppowered interface using paid crowd workers can compute a series of textual cuts and edits to a paragraph, then provide the user with an interface to condense his or her writing. We map out the design space of interfaces that depend on outsourced, friendsourced, and data mined resources, and report on designs for each of these. We discuss technical and motivational challenges inherent in human-powered interfaces.
我们研究了群体驱动的界面:嵌入人类活动以支持高级概念活动(如写作、编辑和问答)的界面。例如,一个使用付费群众工作者的群众动力界面可以计算一系列文本剪切和编辑到一个段落,然后为用户提供一个界面来压缩他或她的写作。我们绘制了依赖于外包、朋友源和数据挖掘资源的接口的设计空间,并报告了每种资源的设计。我们将讨论人机界面中固有的技术和动机挑战。
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引用次数: 8
What interfaces mean: a history and sociology of computer windows 界面意味着什么:计算机窗口的历史和社会学
Louis-Jean Teitelbaum
This poster presents a cursory look at the history of windows in Graphical User Interfaces. It examines the controversy between tiling and overlapping window managers and explains that controversy's sociological importance: windows are control devices, enabling their users to manage their activity and attention. It then explores a few possible reasons for the relative disappearance of windowing in recent computing devices. It concludes with a recapitulative typology.
这张海报粗略地介绍了图形用户界面中窗口的历史。它检查了平铺和重叠窗口管理器之间的争议,并解释了争议的社会学重要性:窗口是控制设备,使用户能够管理他们的活动和注意力。然后探讨了窗口在最近的计算设备中相对消失的几个可能的原因。它总结了一个概括性的类型学。
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引用次数: 0
User interface models for the cloud 云的用户界面模型
H. Pham
The current desktop metaphor is unsuitable for the coming age of cloud-based applications. The desktop was developed in an era that was focused on local resources, and consequently its gestures, semantics, and security model reflect heavy reliance on hierarchy and physical locations. This paper proposes a new user interface model that accounts for cloud applications, incorporating representations of people and new gestures for sharing and access, while minimizing the prominence of location. The model's key feature is a lightweight mechanism to group objects for resource organization, sharing, and access control, towards the goal of providing simple semantics for a wide range of tasks, while also achieving security through greater usability.
当前的桌面比喻并不适合即将到来的基于云的应用时代。桌面是在一个关注本地资源的时代开发的,因此它的手势、语义和安全模型反映了对层次结构和物理位置的严重依赖。本文提出了一种新的用户界面模型,该模型考虑了云应用程序,结合了人的表示和用于共享和访问的新手势,同时最大限度地减少了位置的突出性。该模型的关键特性是一种轻量级机制,用于对对象进行分组,以便进行资源组织、共享和访问控制,以实现为广泛的任务提供简单语义的目标,同时还通过更高的可用性实现安全性。
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引用次数: 15
Kinetic tiles: modular construction units for interactive kinetic surfaces 动态瓷砖:用于交互动态表面的模块化构造单元
Hyunjung Kim, Woohun Lee
We propose and demonstrate Kinetic Tiles, modular con-struction units for Interactive Kinetic Surfaces (IKSs). We aimed to design Kinetic Tiles to be accessible and available so that users can construct IKSs easily and rapidly. The components of Kinetic Tiles are inexpensive and easily available. In addition, the use of magnetic force enables the separation of the surface material and actuators so that users only interact with the tile modules as if constructing a tile mosaic. Kinetic Tiles can be utilized as a new design and architectural material that allows the surfaces of everyday objects and spaces to convey ambient and pleasurable kinetic expressions.
我们提出并演示了动态瓷砖,交互式动力学表面(IKSs)的模块化构建单元。我们的目标是将Kinetic Tiles设计为可访问和可用的,以便用户可以轻松快速地构建iks。动力瓷砖的组件价格低廉,容易获得。此外,磁力的使用使表面材料和执行器分离,这样用户只与瓷砖模块交互,就像构建瓷砖马赛克一样。动态瓷砖可以作为一种新的设计和建筑材料,使日常物品和空间的表面传达环境和愉快的动态表达。
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引用次数: 6
Reflective haptics: haptic augmentation of GUIs through frictional actuation of stylus-based interactions 反射触觉:通过触控笔交互的摩擦驱动来增强gui的触觉
Fabian Hemmert, Alexander Müller, R. Jagodzinski, Götz Wintergerst, Gesche Joost
In this paper, we present a novel system for stylus-based GUI interactions: Simulated physics through actuated frictional properties of a touch screen stylus. We present a prototype that implements a series of principles which we propose for the design of frictionally augmented GUIs. It is discussed how such actuation could be a potential addition of value for stylus-controlled GUIs, through enabling prioritized content, allowing for inherent confirmation, and leveraging on manual dexterity.
在本文中,我们提出了一个基于触控笔的GUI交互的新系统:通过触摸屏触控笔的驱动摩擦特性来模拟物理。我们提出了一个原型,实现了我们为设计摩擦增强gui提出的一系列原则。讨论了这种驱动如何通过启用优先内容、允许固有确认和利用手动灵巧性,为手写笔控制的gui提供潜在的附加价值。
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引用次数: 5
Anywhere touchtyping: text input on arbitrary surface using depth sensing 任何地方触摸打字:文本输入在任意表面使用深度感应
Adiyan Mujibiya, Takashi Miyaki, J. Rekimoto
In this paper, touch typing enabled virtual keyboard system using depth sensing on arbitrary surface is proposed. Keystroke event detection is conducted using 3-dimensional hand appearance database matching combined with fingertip's surface touch sensing. Our prototype system acquired hand posture depth map by implementing phase shift algorithm for Digital Light Processor (DLP) fringe projection on arbitrary flat surface. The system robustly detects hand postures on the sensible surface with no requirement of hand position alignment on virtual keyboard frame. The keystroke feedback is the physical touch to the surface, thus no specific hardware must be worn. The system works real-time in average of 20 frames per second.
本文提出了一种在任意表面上使用深度感应的触控打字虚拟键盘系统。采用三维手形数据库匹配结合指尖表面触觉进行击键事件检测。我们的原型系统通过实现相移算法在任意平面上对数字光处理器(DLP)条纹投影获得手姿深度图。该系统不需要在虚拟键盘框架上对手的位置进行对齐,可以在感应表面上对手的姿态进行鲁棒检测。击键反馈是对表面的物理触摸,因此不需要佩戴特定的硬件。该系统以平均每秒20帧的速度实时工作。
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引用次数: 6
Interactive calibration of a multi-projector system in a video-wall multi-touch environment 视频墙多点触控环境下多投影仪系统的交互式校准
A. Lai, A. Soro, R. Scateni
Wall-sized interactive displays gain more and more attention as a valuable tool for multiuser applications, but typically require the adoption of projectors tiles. Projectors tend to display deformed images, due to lens distortion and/or imperfection, and because they are almost never perfectly aligned to the projection surface. Multi-projector video-walls are typically bounded to the video architecture and to the specific application to be displayed. This makes it harder to develop interactive applications, in which a fine grained control of the coordinate transformations (to and from user space and model space) is required. This paper presents a solution to such issues: implementing the blending functionalities at an application level allows seamless development of multi-display interactive applications with multi-touch capabilities. The description of the multi-touch interaction, guaranteed by an array of cameras on the baseline of the wall, is beyond the scope of this work which focuses on calibration.
墙壁大小的交互式显示器作为多用户应用程序的一种有价值的工具越来越受到关注,但通常需要采用投影仪。由于镜头扭曲和/或不完美,投影仪倾向于显示变形的图像,因为它们几乎从来没有完美地对准投影表面。多投影机视频墙通常限定在视频架构和要显示的特定应用程序上。这使得开发交互式应用程序变得更加困难,在交互式应用程序中,需要对坐标转换(到用户空间和模型空间之间的转换)进行细粒度控制。本文提出了一种解决这些问题的方法:在应用程序级别实现混合功能,允许无缝开发具有多点触摸功能的多显示交互式应用程序。多点触控互动的描述,由墙壁基线上的一系列摄像头保证,超出了本工作的范围,重点是校准。
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引用次数: 10
Enabling tangible interaction on capacitive touch panels 在电容触摸面板上实现有形的交互
Neng-Hao Yu, Liwei Chan, Lung-Pan Cheng, Mike Y. Chen, Y. Hung
We propose two approaches to sense tangible objects on capacitive touch screens, which are used in off-the-shelf multi-touch devices such as Apple iPad, iPhone, and 3M's multi-touch displays. We seek for the approaches that do not require modifications to the panels: spatial tag and frequency tag. Spatial tag is similar to fiducial tag used by tangible tabletop surface interaction, and uses multi-point, geometric patterns to encode object IDs. Frequency tag simulates high-frequency touches in the time domain to encode object IDs, using modulation circuits embedded inside tangible objects to simulate high-speed touches in varying frequency. We will show several demo applications. The first combines simultaneous tangible + touch input system. This explores how tangible inputs (e.g., pen, easer, etc.) and some simple gestures work together on capacitive touch panels.
我们提出了两种在电容触摸屏上感知有形物体的方法,电容触摸屏用于现成的多点触控设备,如苹果iPad、iPhone和3M的多点触控显示器。我们寻求不需要修改面板的方法:空间标签和频率标签。空间标签类似于有形桌面表面交互使用的基准标签,使用多点几何图案编码对象id。频率标签在时域模拟高频触摸来编码对象id,利用嵌入在有形物体内部的调制电路来模拟不同频率的高速触摸。我们将展示几个演示应用程序。第一种结合了同时的有形+触摸输入系统。本文探讨了有形输入(例如,笔,便器等)和一些简单的手势如何在电容触摸面板上协同工作。
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引用次数: 11
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Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology
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