首页 > 最新文献

Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology最新文献

英文 中文
Crowd-powered interfaces Crowd-powered接口
Michael S. Bernstein
We investigate crowd-powered interfaces: interfaces that embed human activity to support high-level conceptual activities such as writing, editing and question-answering. For example, a crowd-ppowered interface using paid crowd workers can compute a series of textual cuts and edits to a paragraph, then provide the user with an interface to condense his or her writing. We map out the design space of interfaces that depend on outsourced, friendsourced, and data mined resources, and report on designs for each of these. We discuss technical and motivational challenges inherent in human-powered interfaces.
我们研究了群体驱动的界面:嵌入人类活动以支持高级概念活动(如写作、编辑和问答)的界面。例如,一个使用付费群众工作者的群众动力界面可以计算一系列文本剪切和编辑到一个段落,然后为用户提供一个界面来压缩他或她的写作。我们绘制了依赖于外包、朋友源和数据挖掘资源的接口的设计空间,并报告了每种资源的设计。我们将讨论人机界面中固有的技术和动机挑战。
{"title":"Crowd-powered interfaces","authors":"Michael S. Bernstein","doi":"10.1145/1866218.1866220","DOIUrl":"https://doi.org/10.1145/1866218.1866220","url":null,"abstract":"We investigate crowd-powered interfaces: interfaces that embed human activity to support high-level conceptual activities such as writing, editing and question-answering. For example, a crowd-ppowered interface using paid crowd workers can compute a series of textual cuts and edits to a paragraph, then provide the user with an interface to condense his or her writing. We map out the design space of interfaces that depend on outsourced, friendsourced, and data mined resources, and report on designs for each of these. We discuss technical and motivational challenges inherent in human-powered interfaces.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"24 1","pages":"347-350"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89475920","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
What interfaces mean: a history and sociology of computer windows 界面意味着什么:计算机窗口的历史和社会学
Louis-Jean Teitelbaum
This poster presents a cursory look at the history of windows in Graphical User Interfaces. It examines the controversy between tiling and overlapping window managers and explains that controversy's sociological importance: windows are control devices, enabling their users to manage their activity and attention. It then explores a few possible reasons for the relative disappearance of windowing in recent computing devices. It concludes with a recapitulative typology.
这张海报粗略地介绍了图形用户界面中窗口的历史。它检查了平铺和重叠窗口管理器之间的争议,并解释了争议的社会学重要性:窗口是控制设备,使用户能够管理他们的活动和注意力。然后探讨了窗口在最近的计算设备中相对消失的几个可能的原因。它总结了一个概括性的类型学。
{"title":"What interfaces mean: a history and sociology of computer windows","authors":"Louis-Jean Teitelbaum","doi":"10.1145/1866218.1866267","DOIUrl":"https://doi.org/10.1145/1866218.1866267","url":null,"abstract":"This poster presents a cursory look at the history of windows in Graphical User Interfaces. It examines the controversy between tiling and overlapping window managers and explains that controversy's sociological importance: windows are control devices, enabling their users to manage their activity and attention. It then explores a few possible reasons for the relative disappearance of windowing in recent computing devices. It concludes with a recapitulative typology.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"67 1","pages":"453-454"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89060726","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Kinetic tiles: modular construction units for interactive kinetic surfaces 动态瓷砖:用于交互动态表面的模块化构造单元
Hyunjung Kim, Woohun Lee
We propose and demonstrate Kinetic Tiles, modular con-struction units for Interactive Kinetic Surfaces (IKSs). We aimed to design Kinetic Tiles to be accessible and available so that users can construct IKSs easily and rapidly. The components of Kinetic Tiles are inexpensive and easily available. In addition, the use of magnetic force enables the separation of the surface material and actuators so that users only interact with the tile modules as if constructing a tile mosaic. Kinetic Tiles can be utilized as a new design and architectural material that allows the surfaces of everyday objects and spaces to convey ambient and pleasurable kinetic expressions.
我们提出并演示了动态瓷砖,交互式动力学表面(IKSs)的模块化构建单元。我们的目标是将Kinetic Tiles设计为可访问和可用的,以便用户可以轻松快速地构建iks。动力瓷砖的组件价格低廉,容易获得。此外,磁力的使用使表面材料和执行器分离,这样用户只与瓷砖模块交互,就像构建瓷砖马赛克一样。动态瓷砖可以作为一种新的设计和建筑材料,使日常物品和空间的表面传达环境和愉快的动态表达。
{"title":"Kinetic tiles: modular construction units for interactive kinetic surfaces","authors":"Hyunjung Kim, Woohun Lee","doi":"10.1145/1866218.1866256","DOIUrl":"https://doi.org/10.1145/1866218.1866256","url":null,"abstract":"We propose and demonstrate Kinetic Tiles, modular con-struction units for Interactive Kinetic Surfaces (IKSs). We aimed to design Kinetic Tiles to be accessible and available so that users can construct IKSs easily and rapidly. The components of Kinetic Tiles are inexpensive and easily available. In addition, the use of magnetic force enables the separation of the surface material and actuators so that users only interact with the tile modules as if constructing a tile mosaic. Kinetic Tiles can be utilized as a new design and architectural material that allows the surfaces of everyday objects and spaces to convey ambient and pleasurable kinetic expressions.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"30 1","pages":"431-432"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"90562867","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
User interface models for the cloud 云的用户界面模型
H. Pham
The current desktop metaphor is unsuitable for the coming age of cloud-based applications. The desktop was developed in an era that was focused on local resources, and consequently its gestures, semantics, and security model reflect heavy reliance on hierarchy and physical locations. This paper proposes a new user interface model that accounts for cloud applications, incorporating representations of people and new gestures for sharing and access, while minimizing the prominence of location. The model's key feature is a lightweight mechanism to group objects for resource organization, sharing, and access control, towards the goal of providing simple semantics for a wide range of tasks, while also achieving security through greater usability.
当前的桌面比喻并不适合即将到来的基于云的应用时代。桌面是在一个关注本地资源的时代开发的,因此它的手势、语义和安全模型反映了对层次结构和物理位置的严重依赖。本文提出了一种新的用户界面模型,该模型考虑了云应用程序,结合了人的表示和用于共享和访问的新手势,同时最大限度地减少了位置的突出性。该模型的关键特性是一种轻量级机制,用于对对象进行分组,以便进行资源组织、共享和访问控制,以实现为广泛的任务提供简单语义的目标,同时还通过更高的可用性实现安全性。
{"title":"User interface models for the cloud","authors":"H. Pham","doi":"10.1145/1866218.1866223","DOIUrl":"https://doi.org/10.1145/1866218.1866223","url":null,"abstract":"The current desktop metaphor is unsuitable for the coming age of cloud-based applications. The desktop was developed in an era that was focused on local resources, and consequently its gestures, semantics, and security model reflect heavy reliance on hierarchy and physical locations. This paper proposes a new user interface model that accounts for cloud applications, incorporating representations of people and new gestures for sharing and access, while minimizing the prominence of location. The model's key feature is a lightweight mechanism to group objects for resource organization, sharing, and access control, towards the goal of providing simple semantics for a wide range of tasks, while also achieving security through greater usability.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"54 1","pages":"359-362"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84740703","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Reflective haptics: haptic augmentation of GUIs through frictional actuation of stylus-based interactions 反射触觉:通过触控笔交互的摩擦驱动来增强gui的触觉
Fabian Hemmert, Alexander Müller, R. Jagodzinski, Götz Wintergerst, Gesche Joost
In this paper, we present a novel system for stylus-based GUI interactions: Simulated physics through actuated frictional properties of a touch screen stylus. We present a prototype that implements a series of principles which we propose for the design of frictionally augmented GUIs. It is discussed how such actuation could be a potential addition of value for stylus-controlled GUIs, through enabling prioritized content, allowing for inherent confirmation, and leveraging on manual dexterity.
在本文中,我们提出了一个基于触控笔的GUI交互的新系统:通过触摸屏触控笔的驱动摩擦特性来模拟物理。我们提出了一个原型,实现了我们为设计摩擦增强gui提出的一系列原则。讨论了这种驱动如何通过启用优先内容、允许固有确认和利用手动灵巧性,为手写笔控制的gui提供潜在的附加价值。
{"title":"Reflective haptics: haptic augmentation of GUIs through frictional actuation of stylus-based interactions","authors":"Fabian Hemmert, Alexander Müller, R. Jagodzinski, Götz Wintergerst, Gesche Joost","doi":"10.1145/1866218.1866231","DOIUrl":"https://doi.org/10.1145/1866218.1866231","url":null,"abstract":"In this paper, we present a novel system for stylus-based GUI interactions: Simulated physics through actuated frictional properties of a touch screen stylus. We present a prototype that implements a series of principles which we propose for the design of frictionally augmented GUIs. It is discussed how such actuation could be a potential addition of value for stylus-controlled GUIs, through enabling prioritized content, allowing for inherent confirmation, and leveraging on manual dexterity.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"6 1","pages":"383-384"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89295767","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Anywhere touchtyping: text input on arbitrary surface using depth sensing 任何地方触摸打字:文本输入在任意表面使用深度感应
Adiyan Mujibiya, Takashi Miyaki, J. Rekimoto
In this paper, touch typing enabled virtual keyboard system using depth sensing on arbitrary surface is proposed. Keystroke event detection is conducted using 3-dimensional hand appearance database matching combined with fingertip's surface touch sensing. Our prototype system acquired hand posture depth map by implementing phase shift algorithm for Digital Light Processor (DLP) fringe projection on arbitrary flat surface. The system robustly detects hand postures on the sensible surface with no requirement of hand position alignment on virtual keyboard frame. The keystroke feedback is the physical touch to the surface, thus no specific hardware must be worn. The system works real-time in average of 20 frames per second.
本文提出了一种在任意表面上使用深度感应的触控打字虚拟键盘系统。采用三维手形数据库匹配结合指尖表面触觉进行击键事件检测。我们的原型系统通过实现相移算法在任意平面上对数字光处理器(DLP)条纹投影获得手姿深度图。该系统不需要在虚拟键盘框架上对手的位置进行对齐,可以在感应表面上对手的姿态进行鲁棒检测。击键反馈是对表面的物理触摸,因此不需要佩戴特定的硬件。该系统以平均每秒20帧的速度实时工作。
{"title":"Anywhere touchtyping: text input on arbitrary surface using depth sensing","authors":"Adiyan Mujibiya, Takashi Miyaki, J. Rekimoto","doi":"10.1145/1866218.1866262","DOIUrl":"https://doi.org/10.1145/1866218.1866262","url":null,"abstract":"In this paper, touch typing enabled virtual keyboard system using depth sensing on arbitrary surface is proposed. Keystroke event detection is conducted using 3-dimensional hand appearance database matching combined with fingertip's surface touch sensing. Our prototype system acquired hand posture depth map by implementing phase shift algorithm for Digital Light Processor (DLP) fringe projection on arbitrary flat surface. The system robustly detects hand postures on the sensible surface with no requirement of hand position alignment on virtual keyboard frame. The keystroke feedback is the physical touch to the surface, thus no specific hardware must be worn. The system works real-time in average of 20 frames per second.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"61 1","pages":"443-444"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80286828","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Enabling tangible interaction on capacitive touch panels 在电容触摸面板上实现有形的交互
Neng-Hao Yu, Liwei Chan, Lung-Pan Cheng, Mike Y. Chen, Y. Hung
We propose two approaches to sense tangible objects on capacitive touch screens, which are used in off-the-shelf multi-touch devices such as Apple iPad, iPhone, and 3M's multi-touch displays. We seek for the approaches that do not require modifications to the panels: spatial tag and frequency tag. Spatial tag is similar to fiducial tag used by tangible tabletop surface interaction, and uses multi-point, geometric patterns to encode object IDs. Frequency tag simulates high-frequency touches in the time domain to encode object IDs, using modulation circuits embedded inside tangible objects to simulate high-speed touches in varying frequency. We will show several demo applications. The first combines simultaneous tangible + touch input system. This explores how tangible inputs (e.g., pen, easer, etc.) and some simple gestures work together on capacitive touch panels.
我们提出了两种在电容触摸屏上感知有形物体的方法,电容触摸屏用于现成的多点触控设备,如苹果iPad、iPhone和3M的多点触控显示器。我们寻求不需要修改面板的方法:空间标签和频率标签。空间标签类似于有形桌面表面交互使用的基准标签,使用多点几何图案编码对象id。频率标签在时域模拟高频触摸来编码对象id,利用嵌入在有形物体内部的调制电路来模拟不同频率的高速触摸。我们将展示几个演示应用程序。第一种结合了同时的有形+触摸输入系统。本文探讨了有形输入(例如,笔,便器等)和一些简单的手势如何在电容触摸面板上协同工作。
{"title":"Enabling tangible interaction on capacitive touch panels","authors":"Neng-Hao Yu, Liwei Chan, Lung-Pan Cheng, Mike Y. Chen, Y. Hung","doi":"10.1145/1866218.1866269","DOIUrl":"https://doi.org/10.1145/1866218.1866269","url":null,"abstract":"We propose two approaches to sense tangible objects on capacitive touch screens, which are used in off-the-shelf multi-touch devices such as Apple iPad, iPhone, and 3M's multi-touch displays. We seek for the approaches that do not require modifications to the panels: spatial tag and frequency tag. Spatial tag is similar to fiducial tag used by tangible tabletop surface interaction, and uses multi-point, geometric patterns to encode object IDs. Frequency tag simulates high-frequency touches in the time domain to encode object IDs, using modulation circuits embedded inside tangible objects to simulate high-speed touches in varying frequency. We will show several demo applications. The first combines simultaneous tangible + touch input system. This explores how tangible inputs (e.g., pen, easer, etc.) and some simple gestures work together on capacitive touch panels.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"56 1","pages":"457-458"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85052792","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Interactive calibration of a multi-projector system in a video-wall multi-touch environment 视频墙多点触控环境下多投影仪系统的交互式校准
A. Lai, A. Soro, R. Scateni
Wall-sized interactive displays gain more and more attention as a valuable tool for multiuser applications, but typically require the adoption of projectors tiles. Projectors tend to display deformed images, due to lens distortion and/or imperfection, and because they are almost never perfectly aligned to the projection surface. Multi-projector video-walls are typically bounded to the video architecture and to the specific application to be displayed. This makes it harder to develop interactive applications, in which a fine grained control of the coordinate transformations (to and from user space and model space) is required. This paper presents a solution to such issues: implementing the blending functionalities at an application level allows seamless development of multi-display interactive applications with multi-touch capabilities. The description of the multi-touch interaction, guaranteed by an array of cameras on the baseline of the wall, is beyond the scope of this work which focuses on calibration.
墙壁大小的交互式显示器作为多用户应用程序的一种有价值的工具越来越受到关注,但通常需要采用投影仪。由于镜头扭曲和/或不完美,投影仪倾向于显示变形的图像,因为它们几乎从来没有完美地对准投影表面。多投影机视频墙通常限定在视频架构和要显示的特定应用程序上。这使得开发交互式应用程序变得更加困难,在交互式应用程序中,需要对坐标转换(到用户空间和模型空间之间的转换)进行细粒度控制。本文提出了一种解决这些问题的方法:在应用程序级别实现混合功能,允许无缝开发具有多点触摸功能的多显示交互式应用程序。多点触控互动的描述,由墙壁基线上的一系列摄像头保证,超出了本工作的范围,重点是校准。
{"title":"Interactive calibration of a multi-projector system in a video-wall multi-touch environment","authors":"A. Lai, A. Soro, R. Scateni","doi":"10.1145/1866218.1866259","DOIUrl":"https://doi.org/10.1145/1866218.1866259","url":null,"abstract":"Wall-sized interactive displays gain more and more attention as a valuable tool for multiuser applications, but typically require the adoption of projectors tiles. Projectors tend to display deformed images, due to lens distortion and/or imperfection, and because they are almost never perfectly aligned to the projection surface. Multi-projector video-walls are typically bounded to the video architecture and to the specific application to be displayed. This makes it harder to develop interactive applications, in which a fine grained control of the coordinate transformations (to and from user space and model space) is required. This paper presents a solution to such issues: implementing the blending functionalities at an application level allows seamless development of multi-display interactive applications with multi-touch capabilities. The description of the multi-touch interaction, guaranteed by an array of cameras on the baseline of the wall, is beyond the scope of this work which focuses on calibration.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"18 1","pages":"437-438"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85018492","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Lowering the barrier to applying machine learning 降低应用机器学习的障碍
Kayur Patel
Machine learning algorithms are key components in many cutting edge applications of computation. However, the full potential of machine learning has not been realized because using machine learning is hard, even for otherwise tech-savvy developers. This is because developing with machine learning is different than normal programming. My thesis is that developers applying machine learning need new general-purpose tools that provide structure for common processes and common pipelines while remaining flexible to account for variability in problems. In this paper, I describe my efforts to understanding the difficulties that developers face when applying machine learning. I then describe Gestalt, a general-purpose integrated development environment designed the application of machine learning. Finally, I describe work on developing a pattern language for building machine learning systems and creating new techniques that help developers understand the interaction between their data and learning algorithms.
机器学习算法是许多前沿计算应用的关键组成部分。然而,机器学习的全部潜力尚未实现,因为使用机器学习很困难,即使对于其他精通技术的开发人员也是如此。这是因为使用机器学习进行开发与普通编程不同。我的论点是,应用机器学习的开发人员需要新的通用工具,为通用流程和通用管道提供结构,同时保持灵活性,以解释问题的可变性。在本文中,我描述了我为理解开发人员在应用机器学习时面临的困难所做的努力。然后我描述了格式塔,一个通用的集成开发环境,设计了机器学习的应用程序。最后,我描述了开发用于构建机器学习系统的模式语言和创建帮助开发人员理解数据和学习算法之间交互的新技术的工作。
{"title":"Lowering the barrier to applying machine learning","authors":"Kayur Patel","doi":"10.1145/1866218.1866222","DOIUrl":"https://doi.org/10.1145/1866218.1866222","url":null,"abstract":"Machine learning algorithms are key components in many cutting edge applications of computation. However, the full potential of machine learning has not been realized because using machine learning is hard, even for otherwise tech-savvy developers. This is because developing with machine learning is different than normal programming. My thesis is that developers applying machine learning need new general-purpose tools that provide structure for common processes and common pipelines while remaining flexible to account for variability in problems. In this paper, I describe my efforts to understanding the difficulties that developers face when applying machine learning. I then describe Gestalt, a general-purpose integrated development environment designed the application of machine learning. Finally, I describe work on developing a pattern language for building machine learning systems and creating new techniques that help developers understand the interaction between their data and learning algorithms.","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"67 1","pages":"355-358"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76335865","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 32
Development of the motion-controllable ball 运动可控球的研制
Takashi Ichikawa, T. Nojima
In this report, we propose a novel ball type interactive interface device. Balls are one of the most important pieces of equipment used for entertainment and sports. Their motion guides a player's response in terms of, for example, a feint or similar movement. Many kinds of breaking ball throws have been developed for various sports(e.g. baseball). However, acquiring the skill to appropriately react to these breaking balls is often hard to achieve and requires long-term training. Many researchers focus on the ball itself and have developed interactive balls with visual and acoustic feedbacks. However, these balls do not have the ability for motion control. In this paper, we introduce a ball-type motion control interface device. It is composed of a ball and an air-pressure tank to change its vector using gas ejection. We conducted an experiment that measures the ball's flight path while subjected to gas ejection and the results showed that the prototype system had enough power to change the ball's vector while flying
在本报告中,我们提出了一种新型的球型交互接口装置。球是娱乐和体育运动中最重要的设备之一。他们的动作引导着玩家的反应,例如佯攻或类似的动作。各种各样的运动(如:球)已经发展出了许多种类的投球。棒球)。然而,掌握对这些破球做出适当反应的技能往往很难实现,需要长期的训练。许多研究人员专注于球本身,并开发了具有视觉和声音反馈的交互式球。然而,这些球没有运动控制的能力。本文介绍了一种球型运动控制接口装置。它由一个球和一个气压罐组成,通过气体喷射来改变它的矢量。我们进行了一个实验,测量了球在受到气体喷射时的飞行轨迹,结果表明原型系统有足够的力量在飞行时改变球的矢量
{"title":"Development of the motion-controllable ball","authors":"Takashi Ichikawa, T. Nojima","doi":"10.1145/1866218.1866253","DOIUrl":"https://doi.org/10.1145/1866218.1866253","url":null,"abstract":"In this report, we propose a novel ball type interactive interface device. Balls are one of the most important pieces of equipment used for entertainment and sports. Their motion guides a player's response in terms of, for example, a feint or similar movement. Many kinds of breaking ball throws have been developed for various sports(e.g. baseball). However, acquiring the skill to appropriately react to these breaking balls is often hard to achieve and requires long-term training. Many researchers focus on the ball itself and have developed interactive balls with visual and acoustic feedbacks. However, these balls do not have the ability for motion control. In this paper, we introduce a ball-type motion control interface device. It is composed of a ball and an air-pressure tank to change its vector using gas ejection. We conducted an experiment that measures the ball's flight path while subjected to gas ejection and the results showed that the prototype system had enough power to change the ball's vector while flying","PeriodicalId":93361,"journal":{"name":"Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology","volume":"29 1","pages":"425-426"},"PeriodicalIF":0.0,"publicationDate":"2010-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77858082","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
期刊
Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1