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CopyCAD: remixing physical objects with copy and paste from the real world CopyCAD:从现实世界中复制和粘贴混合物理对象
Sean Follmer, D. Carr, E. Lovell, H. Ishii
This paper introduces a novel technique for integrating geometry from physical objects into computer aided design (CAD) software. We allow users to copy arbitrary real world object geometry into 2D CAD designs at scale through the use of a camera/projector system. This paper also introduces a system, CopyCAD, that uses this technique, and augments a Computer Controlled (CNC) milling machine. CopyCAD gathers input from physical objects, sketches and interactions directly on a milling machine, allowing novice users to copy parts of real world objects, modify them and then create a new physical part.
本文介绍了一种将物理对象的几何图形集成到计算机辅助设计(CAD)软件中的新技术。我们允许用户通过使用相机/投影仪系统将任意真实世界的物体几何形状复制到2D CAD设计中。本文还介绍了利用该技术对数控铣床进行扩充的CopyCAD系统。CopyCAD直接在铣床上收集来自物理对象、草图和交互的输入,允许新手用户复制现实世界对象的部分,修改它们,然后创建一个新的物理部分。
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引用次数: 95
Stacksplorer: understanding dynamic program behavior Stacksplorer:理解动态程序行为
Jan-Peter Krämer, Thorsten Karrer, Jonathan Diehl, Jan O. Borchers
To thoroughly comprehend application behavior, programmers need to understand the interactions of objects at runtime. Today, these interactions are often poorly visualized in common IDEs except during debugging. Stacksplorer allows visualizing and traversing potential call stacks in an application even when it is not running by showing callers and called methods in two columns next to the code editor. The relevant information is gathered from the source code automatically.
为了彻底理解应用程序的行为,程序员需要理解对象在运行时的交互。如今,除了在调试期间之外,这些交互在普通ide中通常很难可视化。通过在代码编辑器旁边的两列中显示调用者和被调用的方法,stacksplover允许在应用程序中可视化和遍历潜在的调用堆栈,即使在应用程序未运行时也是如此。从源代码中自动收集相关信息。
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引用次数: 8
Pinstripe: eyes-free continuous input anywhere on interactive clothing 细条纹:无需眼睛在交互式服装上的任何地方连续输入
Thorsten Karrer, Moritz Wittenhagen, Florian Heller, Jan O. Borchers
We present Pinstripe, a textile user interface element for eyes-free, continuous value input on smart garments that uses pinching and rolling a piece of cloth between your fingers. Input granularity can be controlled by the amount of cloth pinched. Pinstripe input elements are invisible, and can be included across large areas of a garment. Pinstripe thus addresses several problems previously identified in the placement and operation of textile UI elements on smart clothing.
我们提出了Pinstripe,这是一个纺织品用户界面元素,可以在智能服装上不需要眼睛,连续的价值输入,只需在手指之间捏和滚动一块布。输入粒度可以通过捏布量来控制。细条纹输入元素是不可见的,并且可以包含在服装的大片区域。因此,Pinstripe解决了之前在智能服装上纺织品UI元素的放置和操作中发现的几个问题。
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引用次数: 11
RoboJockey: real-time, simultaneous, and continuous creation of robot actions for everyone RoboJockey:实时、同步、连续地为每个人创造机器人动作
Takumi Shirokura, Daisuke Sakamoto, Yuta Sugiura, T. Ono, M. Inami, T. Igarashi
We developed a RoboJockey (Robot Jockey) interface for coordinating robot actions, such as dancing - similar to "Disc jockey" and "Video jockey". The system enables a user to choreograph a dance for a robot to perform by using a simple visual language. Users can coordinate humanoid robot actions with a combination of arm and leg movements. Every action is automatically performed to background music and beat. The RoboJockey will give a new entertainment experience with robots to the end-users.
我们开发了一个RoboJockey(机器人骑师)界面来协调机器人的动作,比如跳舞——类似于“唱片骑师”和“视频骑师”。该系统使用户能够通过使用简单的视觉语言为机器人编排舞蹈。用户可以通过手臂和腿部的动作来协调人形机器人的动作。每个动作都是根据背景音乐和节拍自动执行的。RoboJockey将为终端用户带来全新的机器人娱乐体验。
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引用次数: 6
ImpAct: enabling direct touch and manipulation for surface computing 影响:使直接触摸和操作的表面计算
A. Withana, M. Kondo, K. Gota, Yasutoshi Makino, M. Sugimoto, M. Inami
This paper explores direct touch and manipulation techniques for surface computing platforms using a special force feedback stylus named ImpAct(Immersive Haptic Augmentation for Direct Touch). Proposed haptic stylus can change its length when it is pushed against a display surface. Correspondingly, a virtual stem is rendered inside the display area so that user perceives the stylus immersed through to the digital space below the screen. We propose ImpAct as a tool to probe and manipulate digital objects in the shallow region beneath display surface. ImpAct creates a direct touch interface by providing kinesthetic haptic sensations along with continuous visual contact to digital objects below the screen surface.
本文探讨了使用一种名为ImpAct(Immersive Haptic Augmentation for direct touch)的特殊力反馈触控笔的表面计算平台的直接触摸和操作技术。当触摸触控笔被推到显示器表面时,它可以改变它的长度。相应地,在显示区域内呈现虚拟杆,以便用户感知浸入到屏幕下方数字空间的触控笔。我们建议ImpAct作为一种工具来探测和操纵显示表面下浅层区域的数字物体。ImpAct通过提供动觉触觉以及与屏幕表面以下的数字对象的连续视觉接触来创建直接触摸界面。
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引用次数: 3
PETALS: a visual interface for landmine detection 花瓣:用于地雷探测的可视化界面
L. Jayatilaka, L. Bertuccelli, J. Staszewski, Krzysztof Z Gajos
Post-conflict landmines have serious humanitarian repercussions: landmines cost lives, limbs and land. The primary method used to locate these buried devices relies on the inherently dangerous and difficult task of a human listening to audio feedback from a metal detector. Researchers have previously hypothesized that expert operators respond to these challenges by building mental patterns with metal detectors through the identification of object-dependent spatially distributed metallic fields. This paper presents the preliminary stages of a novel interface - Pattern Enhancement Tool for Assisting Landmine Sensing (PETALS) - that aims to assist with building and visualizing these patterns, rather than relying on memory alone. Simulated demining experiments show that the experimental interface decreases classification error from 23% to 5% and reduces localization error by 54%, demonstrating the potential for PETALS to improve novice deminer safety and efficiency.
冲突后地雷具有严重的人道主义影响:地雷造成生命、肢体和土地的损失。用于定位这些埋藏设备的主要方法依赖于人类听金属探测器的音频反馈这一固有的危险和困难的任务。研究人员先前假设,专家操作员通过识别与物体相关的空间分布的金属场,通过金属探测器建立心理模式来应对这些挑战。本文介绍了一种新型接口的初步阶段——协助地雷传感的模式增强工具(PETALS)——旨在帮助构建和可视化这些模式,而不是仅仅依赖于记忆。模拟排雷实验表明,该实验界面将分类误差从23%降低到5%,将定位误差降低54%,表明了PETALS提高新手排雷人员安全性和效率的潜力。
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引用次数: 2
Towards personalized surface computing 面向个性化的表面计算
Dominik Schmidt
With recent progress in the field of surface computing it becomes foreseeable that interactive surfaces will turn into a commodity in the future, ubiquitously integrated into our everyday environments. At the same time, we can observe a trend towards personal data and whole applications being accessible over the Internet, anytime from anywhere. We envision a future where interactive surfaces surrounding us serve as powerful portals to access these kinds of data and services. In this paper, we contribute two novel interaction techniques supporting parts of this vision: First, HandsDown, a biometric user identification approach based on hand contours and, second, PhoneTouch, a novel technique for using mobile phones in conjunction with interactive surfaces.
随着表面计算领域的最新进展,可以预见的是,交互表面将在未来成为一种商品,无处不在地融入我们的日常环境。与此同时,我们可以观察到一个趋势,即个人数据和整个应用程序都可以通过互联网随时随地访问。我们设想在未来,我们周围的交互式表面可以作为访问这些类型的数据和服务的强大门户。在本文中,我们提供了两种新颖的交互技术来支持这一愿景:第一,HandsDown,一种基于手部轮廓的生物识别用户方法,第二,PhoneTouch,一种将手机与交互表面结合使用的新技术。
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引用次数: 2
The enhancement of hearing using a combination of sound and skin sensation to the pinna 利用声音和耳廓的皮肤感觉相结合来增强听力
Kanako Aou, Asuka Ishii, M. Furukawa, S. Fukushima, H. Kajimoto
Recent development in sound technologies has enabled the realistic replay of real-life sounds. Thanks to these technologies, we can experience a virtual real sound environment. However, there are other types of sound technologies that enhance reality, such as acoustic filters, sound effects, and background music. They are quite effective if carefully prepared, but they also alter the sound itself. Consequently, sound is simultaneously used to reconstruct realistic environments and to enhance emotions, which are actually incompatible functions. With this background, we focused on using tactile modality to enhance emotions and propose a method that enhances the sound experience by a combination of sound and skin sensation to the pinna (earlobe). In this paper, we evaluate the effectiveness of this method.
声音技术的最新发展使真实的声音重现成为可能。由于这些技术,我们可以体验到一个虚拟的真实声音环境。然而,还有其他类型的声音技术可以增强真实感,如声学过滤器、声音效果和背景音乐。如果精心准备,它们非常有效,但它们也会改变声音本身。因此,声音同时被用于重建现实环境和增强情感,这实际上是不相容的功能。在此背景下,我们专注于使用触觉方式来增强情感,并提出了一种通过声音和耳垂皮肤感觉相结合来增强声音体验的方法。在本文中,我们对该方法的有效性进行了评估。
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引用次数: 5
IODisk: disk-type i/o interface for browsing digital contents IODisk:磁盘类型的i/o接口,用于浏览数字内容
K. Tsukada, K. Kambara
We propose a disk-type I/O interface, IODisk, which helps users browse various digital contents intuitively in their living environment. IODisk mainly consists of a forcefeedback mechanism integrated in the rotation axis of a disk. Users can control the playing speed/direction contents (e.g., videos or picture slideshows) in proportion to the rotational speed/direction of the disk. We developed a prototype system and some applications.
我们提出了一个磁盘类型的I/O接口IODisk,帮助用户在生活环境中直观地浏览各种数字内容。IODisk主要由集成在磁盘旋转轴上的力反馈机制组成。用户可以控制播放速度/方向的内容(例如,视频或图片幻灯片)成比例的旋转速度/磁盘的方向。我们开发了一个原型系统和一些应用程序。
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引用次数: 2
Shoe-shaped i/o interface 鞋形i/o接口
H. Higuchi, T. Nojima
In this research, we propose a shoe-shaped I/O interface. The benefits to users of wearable devices are significantly reduced if they are aware of them. Wearable devices should have the ability to be worn without requiring any attention from the user. However, previous wearable systems required users to be careful and be aware of wearing or carrying them. To solve this problem, we propose a shoe-shaped I/O interface. By wearing the shoes throughout the day, users soon cease to be conscious of them. Electromechanical devices are potentially easy to install in shoes. This report describes the concept of a shoe-shaped I/O interface, the development of a prototype system, and possible applications.
在本研究中,我们提出了一种鞋形I/O接口。如果用户意识到可穿戴设备的存在,那么它给用户带来的好处就会大大减少。可穿戴设备应该能够在不需要用户注意的情况下佩戴。然而,以前的可穿戴系统需要用户小心,并注意佩戴或携带它们。为了解决这个问题,我们提出了一个鞋形I/O接口。整天穿着这双鞋,使用者很快就会意识不到它们的存在。机电设备可能很容易安装在鞋子里。本报告描述了鞋形I/O接口的概念、原型系统的开发以及可能的应用。
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引用次数: 8
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Proceedings of the ACM Symposium on User Interface Software and Technology. ACM Symposium on User Interface Software and Technology
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