The promotion of sustainable and healthy eating habits plays a pivotal role in enhancing the overall sustainability of food systems and addressing environmental pressures. Defined by the World Health Organization (WHO) as a lifestyle that is ‘low in environmental impact, convenient, affordable, safe and fair, and culturally acceptable.’ Recent technological advancements have expanded designers' exploration and innovative approaches to design for sustainable eating and reduce environmental impacts on food wastage. Design for Sustainable Behaviour (DfSB) has emerged as a valuable framework guiding the design, selection and evaluation of behaviour change interventions aimed at fostering responsible consumption and sustainable practices. This paper conducted four case studies to provide an overview of design practices in the field of design for sustainable eating via the lens of DfSB, focusing on technology-enabled behaviour change interventions to promote responsible food consumption. This paper contributes to the development of design interventions towards fostering sustainable eating behaviour whilst outlining the position of technology-enabled behaviour change. The findings provide design-focused insights for the creative industry in shaping sustainable food consumption towards a sustainable food system.
Narratives are a deep-rooted channel for expressing and communicating individual and collective human experiences, perceptions, and interpretations of reality. As agents of material culture and embodiment, designers inherently embed and embody narratives through their work, whether consciously and intentionally or not. As such, design inherently serves as an agent of narratives. However, there is an urgent need to challenge and advance the archetypal role of design from inadvertently embodying and perpetuating dominant narratives, to instead becoming a proactive, critical, and generative agent responsible for uncovering, interrogating, speculating, and scaling a diversity of narrative ‘sources’ and ‘statuses’ within the design process and beyond. In this article, narratives and their neighboring concepts are explored across various disciplines before the state and impact of narratives within user-centered design contexts are discussed. A ‘Narrative Matrix’ is outlined, and a Conceptual Framework is proposed which frames design as an agent of narratives through three strategic narrative stages: (1) acknowledgement and capture, (2) negotiation and speculation, and (3) embedding and scaling. The implications and possibilities for incorporating narratives in design and innovation processes are discussed, covering the potential to amplify marginalized voices, advance equality, diversity, and inclusion (EDI) in design practice, and bring about systemic change and transformative impact.
The working environment of a closed cabin is particularly prone to inducing visual fatigue among visual display terminal (VDT) operators. Once visual fatigue symptoms set in, the limited space of the closed cabin and its monotonous visual environment make it challenging to alleviate visual fatigue by disregarding the fatigue. Fifteen healthy male participants aged 20–25 years were recruited for the study, and the results were statistically significant. The fatigue recovery degrees under three lighting color temperatures (3000 K, 4500 K, and 6000 K) and three recovery durations (5 min, 10 min, and 15 min) in a closed cabin were studied. The visual fatigue scale and the Karolinska Sleepiness Scale were employed to collect subjective fatigue data from the participants, while objective visual fatigue data were obtained using an eye tracker. After 5 min of rest, the rate of change in pupil diameter at low temperatures was significantly greater than that at high temperatures (P = 0.033). The results indicated that recovery under the 3000 K light environment was beneficial for alleviating and eliminating visual fatigue, while a 6000 K light environment helped improve the alertness of VDT operators. Recovery time significantly impacted the recovery degree of visual fatigue, with the recovery degree increasing as recovery time increased. Color temperature and recovery time interacted significantly (P = 0.011), and the light environment parameters showed a significant impact only at short recovery times. This paper also introduced a visual fatigue recovery index to measure the degree of visual fatigue recovery, and the index was used to verify the experimental results. The research holds significant reference value for selecting ambient lighting color temperatures in resting rooms.