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Research on Overload Characteristics of Projectile Penetrating Layered Protective Structures with High-Velocity 弹丸高速侵彻层状防护结构过载特性研究
Pub Date : 2024-12-18 DOI: 10.1007/s42423-024-00168-w
Heng Ye, Yuanchao Wang, Xiaoming Chen, Yuxuan Zheng, Chun Cheng

The LS-DYNA simulation software was used to study the overload characteristics of a projectile penetrating a layered protective structure at high velocity. Firstly, the simulation data were compared with experimental data to verify the accuracy of the finite element model. The process of projectiles penetrating two different protective structures was analyzed, and the overload characteristics of the projectile under different working conditions were studied. Results show that the peak overload of the projectile penetrating the light protective structure at 1200 m/s and 1700 m/s can exceed 80,000 g and 130,000 g, respectively, and the peak overload of the projectile penetrating the heavy protective structure at 1200 m/s and 1700 m/s can exceed 40,000 g and 70,000 g, respectively. When the projectile penetrates a lightweight protective structure with different material shielding layers at the same velocity, the overload peak value of penetrating the shielding layer material of reinforced concrete is greater than that of penetrating the shielding layer material of granite. The deceleration peak value of the projectile penetrating a light protective structure is larger than that of a projectile penetrating a heavy protective structure at the same velocity mainly due to the good buffering effect of the thick soil layer of the heavy protective structure.

采用LS-DYNA仿真软件,研究了弹丸高速侵穿层状防护结构的过载特性。首先,将仿真数据与实验数据进行对比,验证有限元模型的准确性。分析了弹丸侵彻两种不同防护结构的过程,研究了不同工况下弹丸的过载特性。结果表明:弹丸在1200 m/s和1700 m/s时穿透轻型防护结构的峰值过载分别可超过80,000 g和130,000 g,弹丸在1200 m/s和1700 m/s时穿透重型防护结构的峰值过载分别可超过40,000 g和70,000 g。当弹丸以相同速度穿透具有不同材料屏蔽层的轻型防护结构时,穿透钢筋混凝土屏蔽层材料的过载峰值大于穿透花岗岩屏蔽层材料的过载峰值。弹丸在相同速度下穿透轻型防护结构的减速峰值要大于穿透重型防护结构的减速峰值,这主要是由于重型防护结构的厚土层具有良好的缓冲作用。
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引用次数: 0
Video Information-Based Liquid Rocket Engine Fault Simulation Test Method under Complex Environment 基于视频信息的复杂环境下液体火箭发动机故障模拟试验方法
Pub Date : 2024-09-24 DOI: 10.1007/s42423-024-00167-x
Yang Zhang, Meng Ma, Zhirong Zhong, Xuanhao Hua, Zhi Zhai

Liquid rocket engines are fault-prone parts on launch vehicles. Due to its complex working environment and strict performance requirements, liquid rocket engines often face many kinds of failure risks during actual commissioning and operation. In view of the high risk of liquid rocket engine failure and the scarcity of abnormal video data in the actual commissioning process, the traditional fault monitoring methods are faced with many challenges. In response, this paper proposes a fault simulation testing methodology specifically for liquid rocket engines under complex interference conditions. A semi-physical model has been developed to mimic the abnormal states that liquid rocket engines may experience during debugging or operational activities. This model enables the collection and generation of a series of video data that closely resemble real-life fault scenarios, enhancing the effectiveness of fault monitoring and analysis. Finally, by comparing with the data of the actual test run, the simulation test data achieved a high degree of similarity, indicating that the designed simulation test can effectively simulate the actual physical process during the actual test run. Through the innovative fault simulation test method, this study successfully solved the problem of abnormal video data scarcity, and provided support for the research of liquid rocket engine video anomaly monitoring.

液体火箭发动机是运载火箭上容易发生故障的部件。液体火箭发动机由于其复杂的工作环境和严格的性能要求,在实际调试和运行过程中经常面临各种故障风险。鉴于液体火箭发动机在实际调试过程中发生故障的危险性高,加之异常视频数据的稀缺性,传统的故障监测方法面临着诸多挑战。为此,本文提出了一种针对复杂干扰条件下液体火箭发动机的故障仿真测试方法。为了模拟液体火箭发动机在调试或运行过程中可能遇到的异常状态,建立了半物理模型。该模型能够收集和生成一系列与真实故障场景非常相似的视频数据,提高故障监测和分析的有效性。最后,通过与实际试车数据的对比,仿真试验数据具有较高的相似性,说明所设计的仿真试验能够有效地模拟实际试车过程中的实际物理过程。本研究通过创新的故障模拟测试方法,成功解决了异常视频数据稀缺的问题,为液体火箭发动机视频异常监控的研究提供了支持。
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引用次数: 0
Game Strategies Against High Orbit Surveillance Satellites 对抗高轨道监视卫星的博弈策略
Pub Date : 2024-09-15 DOI: 10.1007/s42423-024-00163-1
Fei Zong, Mengping Zhu, Xinlong Chen

Surveillance and anti-surveillance are currently the dominant forms of orbital game of spacecraft. Based on the maneuver capabilities and surveil strategies of typical surveillance satellites, an evasion strategy as well as a defend strategy using an escort satellite are proposed. The maneuver capabilities of a typical geostationary earth orbit (GEO) satellite are first demonstrated, followed by a detailed demonstration of the evasion abilities against the approaching surveillance satellite. Then a high-maneuvering escort satellite is proposed as another way to cope with the surveillance satellite and the corresponding defend strategies are analyzed. Simulation results demonstrate that a normal satellite can hardly escape the approach and detection of a smart surveillance satellite. However, a high-maneuvering escort satellite can maintain precise sight tracking of the surveillance satellite, which means with certain protective payloads installed, the escort satellite can successfully drive the surveillance satellite away from our high-valued GEO satellite.

监视和反监视是目前航天器轨道博弈的主要形式。根据典型监视卫星的机动能力和监视策略,提出了使用护卫卫星的规避策略和防御策略。首先演示了一颗典型地球静止轨道(GEO)卫星的机动能力,然后详细演示了针对接近的监视卫星的规避能力。然后提出了高机动性护卫卫星作为应对监视卫星的另一种方法,并分析了相应的防御策略。仿真结果表明,普通卫星很难逃脱智能监视卫星的接近和探测。然而,高机动性护卫卫星可以保持对监视卫星的精确视线跟踪,这意味着在安装一定的保护性有效载荷后,护卫卫星可以成功地将监视卫星从我们的高价值地球同步轨道卫星上驱离。
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引用次数: 0
Orbital Rendezvous Guidance Strategy for Time-Sensitive Missions 时间敏感型飞行任务的轨道会合制导战略
Pub Date : 2024-08-17 DOI: 10.1007/s42423-024-00164-0
Tian Liao, Xinlong Chen, Jitang Guo, Shunli Li

A fixed-time orbital rendezvous guidance strategy was proposed to meet the requirements of the time-sensitive pursuit-capture game mission. A key problem of fixed-time orbit rendezvous is the design of deceleration guidance strategy and the choice of transfer time. In order to solve the deceleration guidance problem under limited thrust, a displacement formula under constant rocket thrust is proposed. Basing on the formula, a deceleration guidance strategy of "pulse correction, deceleration condition, inverse-relative-velocity deceleration" was designed so that the spacecraft can meet the terminal position constraint. Basing on the formula, a deceleration guidance strategy of "pulse correction, deceleration condition, inverse-relative-velocity deceleration" was designed so that the spacecraft can meet the terminal position constraint. For the mission time delay caused by deceleration process, a differential correction method was designed based on the displacement formula, which can obtain the Lambert transfer time corresponding to a given mission time. With the proposed method, the mission time error is reduced less than 1 s.

提出了一种固定时间轨道交会制导策略,以满足时间敏感的追逐捕捉博弈任务的要求。定时轨道交会的关键问题是减速制导策略的设计和转移时间的选择。为了解决有限推力下的减速制导问题,提出了恒定火箭推力下的位移公式。根据该公式,设计了 "脉冲修正、减速条件、反相对速度减速 "的减速制导策略,使航天器能够满足末端位置约束。根据公式,设计了 "脉冲修正、减速条件、反相对速度减速 "的减速制导策略,使航天器能够满足终端位置约束。针对减速过程造成的任务时间延迟,设计了一种基于位移公式的差分修正方法,可以得到与给定任务时间相对应的兰伯特转移时间。采用所提出的方法,飞行任务时间误差可减小到 1 秒以内。
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引用次数: 0
Multi-Satellite Capture Configuration with Continuous Thrust 带持续推力的多卫星捕获配置
Pub Date : 2024-08-16 DOI: 10.1007/s42423-024-00161-3
Weike Wang, Hanjun Wang, Tian Liao, Shunli Li, Mengping Zhu

The pursuit-evasion game of orbital satellite is an important research problem in the field of space security. In this pursuit-evasion game, intercepting the target usually requires superior maneuvering capabilities. To address this issue, a method is proposed in this paper to use multiple small satellites with weaker maneuvering capabilities to encircle and capture larger targets with stronger maneuvering abilities. Firstly, based on Tsiolkovsky’s formula, the planar interception problem is derived and a one-on-one planar interception strategy is designed. Next, the existence of solutions for planar mission is analyzed, and a multi-satellite encirclement configuration is designed based on elliptical passive flyby theory. Finally, simulation analysis is conducted on the impact of various design parameters of the planar interception configuration on the encirclement task. The results indicate that the initial distance between interceptor and target significantly affects interception time. Simulation results validate that the proposed interception strategy and encirclement configuration can achieve rapid interception of close-range targets effectively.

轨道卫星的追逐-规避博弈是空间安全领域的一个重要研究问题。在这种追逃博弈中,拦截目标通常需要较强的机动能力。针对这一问题,本文提出了一种利用多颗机动能力较弱的小卫星包围并捕获机动能力较强的大目标的方法。首先,根据齐奥尔科夫斯基公式推导出平面拦截问题,并设计出一对一的平面拦截策略。其次,分析了平面任务的存在解,并根据椭圆被动飞越理论设计了多卫星包围配置。最后,模拟分析了平面拦截配置的各种设计参数对包围任务的影响。结果表明,拦截器与目标之间的初始距离对拦截时间有很大影响。仿真结果验证了所提出的拦截策略和包围配置能够有效实现对近程目标的快速拦截。
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引用次数: 0
A Conflict-Priority-Based Variable Neighborhood Tabu Search Method for Multi-Satellite Scheduling 基于冲突优先级的多卫星调度变邻塔布搜索法
Pub Date : 2024-07-26 DOI: 10.1007/s42423-024-00165-z
Xiaoyu Chen, Qi Gao, Shengren Peng, Shihui Song, Yufei Liu, Guangming Dai, Maocai Wang, Changxing Zhang

With the increasing number and capabilities of orbital satellites and their onboard sensors, satellites scheduling plays an important role in growing demands for Earth observation tasks. A conflict-priority-based variable neighborhood tabu search method is proposed in this paper. By analyzing the flexibility of resources, the conflict-priority of tasks, and the visible time window features, the indicators of the impact, the conflict, the flexibility, and the bad impact are first established. On this basis, a first-come first-served greedy algorithm and a minimum bad impact greedy algorithm are designed for the generation of the initial solution. some rule-based heuristic strategies are also adopted for optimizing. Additionally, the algorithm incorporates three types of neighborhood structures including insertion, swapping and rearrangement, and deletion, using a tabu list to avoid local optima. Experimental results indicate the validity and efficiency of the proposed method. All solutions are within 10% of the optimal solution, with some even within 5%.The proposed method is effective for obtaining optimum solutions or solutions with a very good quality in various multi-satellite scheduling scenarios of realistic planning.

随着轨道卫星及其星载传感器的数量和功能不断增加,卫星调度在日益增长的地球观测任务需求中发挥着重要作用。本文提出了一种基于冲突优先级的可变邻域塔布搜索方法。通过分析资源的灵活性、任务的冲突优先级和可见时间窗特征,首先建立了影响指标、冲突指标、灵活性指标和不良影响指标。在此基础上,设计了先到先得贪心算法和最小不良影响贪心算法来生成初始解,并采用一些基于规则的启发式策略进行优化。此外,该算法还采用了三种邻域结构,包括插入、交换和重新排列以及删除,并使用 tabu 列表来避免局部最优。实验结果表明了所提方法的有效性和高效性。在现实规划的各种多卫星调度场景中,所提出的方法能有效获得最优解或质量很高的解。
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引用次数: 0
Distributed Constrained Control Allocation for Attitude Takeover of Combined Spacecraft 组合航天器姿态接管的分布式受限控制分配
Pub Date : 2024-07-17 DOI: 10.1007/s42423-024-00162-2
Yufeng Jiang, Jitang Guo, Fei Zong, Shunli Li, Xinlong Chen

The properties of control allocation for attitude takeover of a failed spacecraft using nanosatellites are investigated in this paper. Since each nanosatellite with thrusters can only provide a two-axis torque on the combined system, multi-nanosatellites are distributed on different positions of the failed spacecraft to achieve three-axis attitude control. Considering there is no centralized node to calculate the allocation torque, a distributed optimization algorithm is developed. The proposed method can provide each nanosatellite with the optimal torque through communication with its neighbors, leading to energy consumption balance. The communication load is reduced using an event-triggering detector without Zeno Effect. Compared with the other two methods, the effectiveness of the proposed method is demonstrated using attitude maneuver examples.

本文研究了利用超小型卫星对失效航天器进行姿态接管的控制分配特性。由于每个带推进器的超小型卫星只能为组合系统提供两轴扭矩,因此需要将多个超小型卫星分布在失效航天器的不同位置,以实现三轴姿态控制。考虑到没有集中节点来计算分配扭矩,因此开发了一种分布式优化算法。所提出的方法可通过与邻居通信为每个纳卫星提供最佳扭矩,从而实现能耗平衡。使用无芝诺效应的事件触发检测器可减少通信负荷。与其他两种方法相比,利用姿态机动实例证明了所提方法的有效性。
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引用次数: 0
Spacecraft Anti-Reconnaissance Game Based on Particle Swarm Optimization Algorithm 基于粒子群优化算法的航天器反侦察游戏
Pub Date : 2024-07-11 DOI: 10.1007/s42423-024-00160-4
Caihong Dong, Mengping Zhu, Jitang Guo, Xinlong Chen

This paper proposes an optimization strategy using competitive particle swarm algorithm for the anti-reconnaissance problem in the near-range game scenario of spacecraft. Firstly, the constraint analysis is carried out for the anti-reconnaissance game scenario, and game model are designed. Then, an adaptive sliding mode pointing controller is designed, and the effectiveness of the controller is verified through simulation examples. For the survival game, the two-point boundary value problem is derived. To facilitate the solution, it is further transformed into a single-objective optimization problem, and solved by using competitive particle swarm optimization algorithm. The simulation results verify the effectiveness of the solution method.

本文针对航天器近程博弈场景中的反侦察问题,提出了一种采用竞争粒子群算法的优化策略。首先,对反侦察博弈场景进行约束分析,并设计博弈模型。然后,设计了自适应滑模指向控制器,并通过仿真实例验证了控制器的有效性。针对生存博弈,推导出了两点边界值问题。为便于求解,进一步将其转化为单目标优化问题,并使用竞争性粒子群优化算法进行求解。仿真结果验证了求解方法的有效性。
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引用次数: 0
Research on Strategies of Multi-Spacecraft Interception Based on Matrix Game 基于矩阵博弈的多航天器拦截策略研究
Pub Date : 2024-07-01 DOI: 10.1007/s42423-024-00159-x
Zhang Hanlong, Zhou Wenya, Zhu Mengping, Xie Zhengyou, Guo Jitang

Aiming at the problem of non-cooperative spacecraft interception under the many-to-many pursuit-evasion game scenario with complete information, this paper establishes a multi-round interception model based on the theory of matrix game, and elaborates the practical significance of the Nash equilibrium mixed strategy in this scenario. Aiming at the demand of model solving, a model solver based on genetic algorithm is designed. Finally, the optimized strategies for many-to-many space interception game is analyzed based on the given scenario and control requirements, and the effectiveness of the established model and its solver is verified by numerical simulation.

针对完全信息下多对多追逐-规避博弈情景下的非合作航天器拦截问题,本文基于矩阵博弈理论建立了多轮拦截模型,并阐述了该情景下纳什均衡混合策略的实际意义。针对模型求解的需求,设计了基于遗传算法的模型求解器。最后,根据给定的场景和控制要求,分析了多对多空间拦截博弈的优化策略,并通过数值模拟验证了所建模型及其求解器的有效性。
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引用次数: 0
Scientific Objectives and Suggestions on Landing Site Selection of Manned Lunar Exploration Engineering 载人月球探测工程着陆点选择的科学目标和建议
Pub Date : 2024-06-27 DOI: 10.1007/s42423-024-00153-3
Ran Niu, Guang Zhang, Lingli Mu, Yang-ting Lin, Jianzhong Liu, Zheng Bo, Wei Dai, Zheng Qin, Peng Zhang

Focusing on cutting-edge scientific issues related to lunar exploration and applications, 9 overarching goals and 38 specific objectives for China's manned lunar exploration program have been proposed. Leveraging China's technical capabilities in manned spaceflight and lunar exploration, as well as its expertise in lunar and planetary science, the objectives center on scientific research, lunar-based scientific research, and resource exploration and utilization. Based on these scientific goals and trends in domestic and international manned lunar exploration landing site selection, China's basic principles and processes for selecting landing sites have been established. Thirty prime landing sites have been identified, including 11 low-latitude regions and 1 mid-latitude region, taking into account scientific value and engineering implementation conditions. These scientific objectives and landing site selection recommendations will serve as important guidance and top-level input for the design and implementation of China's manned lunar exploration program.

围绕月球探测和应用的前沿科学问题,提出了中国载人月球探测计划的 9 项总体目标和 38 项具体目标。这些目标利用中国在载人航天和月球探测方面的技术能力,以及在月球和行星科学方面的专业知识,围绕科学研究、月基科学研究、资源勘探和利用等方面展开。根据这些科学目标和国内外载人月球探测着陆点选择的趋势,中国确定了着陆点选择的基本原则和流程。综合考虑科学价值和工程实施条件,确定了30个主要着陆点,包括11个低纬度区和1个中纬度区。这些科学目标和着陆点选择建议将为中国载人月球探测计划的设计和实施提供重要指导和顶层意见。
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引用次数: 0
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Advances in Astronautics Science and Technology
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