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A New Hybrid Optimization Technique for Scheduling of Periodic and Non-periodic Tasks 一种新的周期与非周期任务调度混合优化技术
Pub Date : 2021-07-16 DOI: 10.1007/s41133-021-00049-z
Harendra Kumar, Isha Tyagi

This article addresses a renowned issue of allocating periodic tasks to a network of heterogeneous processors in distributed computing systems (DCS) subject to timing constraints, tasks precedence, and arbitrary communication among them, in order to lessen the overall busy time whereas guaranteeing the tasks deadlines. A new hybrid optimization (NHO) technique is introduced, a fusion of k-mean clustering (KMC) and Branch-and-Bound (B&B) method for reducing overall normalized busy time (NSBT) of the system. This technique is stationed on B&B method in which each branch grants scheduling solution. K-mean clustering (KMC) technique has been utilized to reduce the complexity of B&B technique by pruning the branches those do not lead feasible solution. A specialized case of non-periodic tasks allocation issue is also studied in this work. The problem is intractable in nature. Finally, a demonstrative example and comparison with some computational experiences are presented. Experimental results reveal that proposed technique achieves better proficiency than other existing techniques in literature. This model is advisable for arbitrary number of processors and tasks.

本文解决了一个著名的问题,即在分布式计算系统(DCS)中,根据时间约束、任务优先级和它们之间的任意通信,将周期性任务分配给异构处理器网络,以减少总体繁忙时间,同时保证任务的截止日期。介绍了一种新的混合优化(NHO)技术,即k均值聚类(KMC)和分枝定界(B&;B)方法的融合,以减少系统的总归一化繁忙时间(NSBT)。这项技术在B&;B方法,其中每个分支授予调度解决方案。K-均值聚类(KMC)技术已被用于降低B&;B技术通过修剪那些不能带来可行解决方案的枝条。本文还研究了非周期任务分配问题的一个特例。这个问题本质上是棘手的。最后,给出了一个实例,并与一些计算经验进行了比较。实验结果表明,所提出的技术比文献中现有的其他技术取得了更好的熟练度。此模型适用于任意数量的处理器和任务。
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引用次数: 0
Impact of SARS-CoV-2 in Online Education, Predicting and Contrasting Mental Stress of Young Students: A Machine Learning Approach 新冠肺炎对在线教育的影响、预测和对比年轻学生的心理压力:一种机器学习方法
Pub Date : 2021-06-08 DOI: 10.1007/s41133-021-00048-0
K. Parthiban, Digvijay Pandey, Binay Kumar Pandey

The nation has already had to contend with such a major public health issue when this COVID-19 disease was propagated in March 2020. The corona's propagation does have an effect on all areas of people's lives. The hostile effect on education systems throughout all locations is indeed a diverse expansion impact. A complete shutdown keeps adding fresh problems for students to learn and also for educators to effectively manage the class, likely to result in the conversion of such an offline education system into a virtual class. This study investigated and described various online learning platforms, as well as teaching resource distribution technology and modern technologies used to ensure that students can study. Overall, this relates to channels that can be used to create a confidential environment in order to prevent copying in online tests. This also outlines so many difficulties in managing online teaching methods, like learners' perceptions of e-learning being more traumatic and having a negative impact on general wellbeing and social relationships. So, a technique has been proposed to provide learners with a superior online classroom teaching experience, allowing the online classroom to be as good as, if not better than, a single online classroom. This study focused on daily teaching methods that employ online learning supported by a machine teaching approach to provide an individual with a relevant stress-free solution.

在2020年3月新冠肺炎疫情传播时,我国已经不得不应对如此重大的公共卫生问题。冠状病毒的传播确实会对人们生活的各个领域产生影响。对所有地区教育系统的敌意影响确实是一种多样化的扩张影响。完全关闭会给学生的学习带来新的问题,也会给教育者有效管理课堂带来新的问题,很可能导致这种线下教育系统转变为虚拟课堂。本研究调查和描述了各种在线学习平台,以及教学资源分配技术和用于确保学生学习的现代技术。总的来说,这涉及到可用于创建保密环境的渠道,以防止在线测试中的复制。这也概述了管理在线教学方法的诸多困难,比如学习者认为电子学习更具创伤性,对总体幸福感和社会关系产生负面影响。因此,有人提出了一种技术,为学习者提供卓越的在线课堂教学体验,使在线课堂与单一的在线课堂一样好,甚至更好。本研究的重点是日常教学方法,采用机器教学方法支持的在线学习,为个人提供相关的无压力解决方案。
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引用次数: 14
Developing Professional Capacity of Preschool Teachers in Mountainous Areas to Meet the Requirements of Augmented Education Innovation 4.0 发展山区幼儿教师专业能力以适应增强教育创新4.0的要求
Pub Date : 2021-06-04 DOI: 10.1007/s41133-021-00047-1
Ho Sy Hung, Digvijay Pandey

The professional capacity of preschool teachers is a decisive factor for the quality of child care and early education for children. However, many preschool teachers teaching in disadvantaged areas have not yet responded to the increasing demands of society and educational innovation. Therefore, developing educators’ competencies in disadvantaged areas is an important task in education renovation. This article investigates the status of the professional competencies of preschool teachers in disadvantaged and mountainous areas to find out the advantages and disadvantages in implementing educational innovation. The main method is the quantitative research method entailing observation, questionnaire investigation and in-depth interviews with 250 early childhood educators and 30 administrators. Research results have revealed that the professional capacity of teachers in mountainous areas has many limitations, especially the ability to apply information technology and develop their own professional skills. Besides, research also pointed out a number of factors affecting the professional capacity development of preschool teachers. This research result is the foundation for improving professional competencies for preschool teachers in educational innovation.

幼儿教师的专业能力是幼儿保育质量和幼儿早期教育质量的决定性因素。然而,许多贫困地区幼儿教师的教学还没有适应社会和教育创新日益增长的需求。因此,发展弱势地区教育工作者的能力是教育改革的一项重要任务。本文通过对贫困山区幼儿教师专业能力现状的调查,找出实施教育创新的优劣势。主要方法为定量研究法,对250名幼儿教育工作者和30名管理人员进行了观察、问卷调查和深度访谈。研究结果表明,山区教师的专业能力存在许多局限性,尤其是应用信息技术和发展自身专业技能的能力。此外,研究还指出了影响幼儿教师专业能力发展的诸多因素。本研究成果为提高幼儿教师在教育创新中的专业能力奠定了基础。
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引用次数: 3
Application of EEG Time-Varying Networks in the Evaluation of Dynamic Functional Brain Networks 脑电时变网络在动态脑功能网络评价中的应用
Pub Date : 2021-04-12 DOI: 10.1007/s41133-021-00046-2
Asif Hasan, Digvijay Pandey, Azizuddin Khan

The variability that occurs in spontaneous network communication has brought about increased attention in the area of study that is centered on analytical approaches and models aimed at addressing the shorter timescales conceivable with dynamic functional networks. As the shifts in functional connectivity have been immense in the quantification of task performance in the cognitive domain so has the usefulness in the clinical setting been predicted. More so, the analysis of dynamic functional connections can be of considerable clinical relevance as had been observed in the studies of pathologies such as schizophrenia, Alzheimer's disease mild cognitive impairment. The evaluation of dynamic functional connectivity is however far from being perfect. Though functional magnetic resonance, imaging which has been vastly employed in evaluating neural communication in the human brain, does not appear to be efficient in measuring neuronal dynamics, and this could be down to the variability in sampling, physiological, noise, and head motion that usually accompany fMRI. This is where EEG, despite its limited spatial resolution, has found significance owing to the delivery of temporal resolution which is higher in measuring the time-varying relationships feasible in the rhythmic patterns of neural activity.

In this paper, we shall aim at reviewing the strides that have been made in the efforts to develop an effective technique for quantifying the transitions in functional connectivity that take place over specific timescales.

自发网络通信中发生的可变性引起了研究领域越来越多的关注,该研究集中在旨在解决动态功能网络可想象的较短时间尺度的分析方法和模型上。由于功能连接的转变在认知领域的任务表现的量化方面是巨大的,因此在临床环境中的有用性已经被预测。更重要的是,动态功能连接的分析可以具有相当大的临床相关性,正如在精神分裂症、阿尔茨海默病、轻度认知障碍等病理研究中所观察到的那样。然而,动态功能连通性的评价还很不完善。虽然功能性磁共振成像已经被广泛应用于评估人脑中的神经通讯,但在测量神经元动力学方面似乎并不有效,这可能是由于采样、生理、噪声和头部运动的可变性,通常伴随着功能性磁共振成像。这就是脑电图的意义所在,尽管它的空间分辨率有限,但由于时间分辨率的传递,它在测量神经活动节奏模式中可行的时变关系方面具有更高的意义。在本文中,我们将回顾在努力开发一种有效的技术来量化在特定时间尺度上发生的功能连接转变方面所取得的进展。
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引用次数: 2
Augmenting Team Games With a Ball to Promote Cooperative Play 增加有球的团队游戏,促进合作
Pub Date : 2021-04-07 DOI: 10.1007/s41133-021-00045-3
Kadri Rebane, Yo Inoue, David Hörnmark, Ryota Shijo, Sho Sakurai, Koichi Hirota, Takuya Nojima

Team games with a ball provide a great workout and are social activities, making them a great way to spend free time. Unfortunately, it can be challenging to play when the participants' level is not more or less equal. We use digital augmentation technology to promote collaboration during the game and soften the focus that is usually put exclusively on the physical skill levels. Using computer game elements (attack points, defense points, life points) enables us to create a unique mixed reality playing experience that is approachable and enjoyable to various people who have different playing skills. Therefore, it works for promoting physical activity among such players. When designing a fast-paced game with a real ball, taking place in the physical world and the virtual world, special considerations on tracking the game progress, information display, and player experience have to be taken. We describe the development of the augmented dodgeball game, which includes the systems required to play the game and player status display systems. We also present a user study, which consists of questionnaires, interviews, and player-observations. We found that players had a positive experience playing the developed game; they liked the game concept and saw it as a fun activity to do with friends. The players were also communicating and collaborating more during the augmented game. This research contributes to providing design insights specific to designing for augmented reality team games with the ball.

有球的团队游戏提供了很好的锻炼和社交活动,使它们成为消磨空闲时间的好方法。不幸的是,当参与者的水平不平等时,游戏就会变得很有挑战性。我们使用数字增强技术来促进游戏中的合作,并软化通常只关注身体技能水平的焦点。利用电脑游戏元素(攻击点、防御点、生命点),我们可以创造出一种独特的混合现实游戏体验,适合不同游戏技能的人。因此,它有助于促进这些玩家的体育活动。在设计一款在现实世界和虚拟世界中使用真球的快节奏游戏时,必须特别考虑追踪游戏进程、信息显示和玩家体验。我们描述了增强躲避球游戏的发展,其中包括玩游戏所需的系统和玩家状态显示系统。我们还提出了一项用户研究,包括问卷调查、访谈和玩家观察。我们发现玩家在游戏中获得了积极的体验;他们喜欢这个游戏概念,并将其视为与朋友一起进行的有趣活动。在增强游戏中,玩家之间的交流和合作也更多了。这项研究有助于为设计有球的增强现实团队游戏提供具体的设计见解。
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引用次数: 0
Multilayer Neural Network Design for the Calculation of Risk Factor Associated with COVID-19 基于多层神经网络的新型冠状病毒相关风险因子计算
Pub Date : 2021-03-09 DOI: 10.1007/s41133-021-00044-4
Anshu Chaudhary, Manisha Sharma

Coronavirus disease 2019 (COVID-19) is a public health emergency and is of international concern. Till now, there is no effective pharmaceutical treatment available for this disease. This paper presents a multilayer neural network algorithm to calculate the risk factor of getting COVID-19 to the individual based on the symptoms described by World Health Organization. The aim of this study is to provide an approximate risk factor of getting COVID-19 to an individual that helps for further treatment.

2019冠状病毒病(COVID-19)是国际关注的突发公共卫生事件。到目前为止,还没有有效的药物治疗这种疾病。本文提出了一种多层神经网络算法,以世界卫生组织描述的症状为基础,计算个体感染COVID-19的风险因素。本研究的目的是为个体感染COVID-19提供一个大致的风险因素,以帮助进一步治疗。
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引用次数: 2
Exploiting the Capabilities of Blockchain and Machine Learning in Education 利用b区块链和机器学习在教育中的能力
Pub Date : 2021-01-16 DOI: 10.1007/s41133-020-00039-7
Dhruvil Shah, Devarsh Patel, Jainish Adesara, Pruthvi Hingu, Manan Shah

Today, technology has advanced tremendously that it is now being incorporated into the education sector for academic enhancement. Certain technologies like Artificial Intelligence, Machine Learning, Blockchain, Big data, Internet of Things, Augmented Reality, Cloud computing, etcetera changed the conventional education system making it a better platform for the growth of students. In this paper, we dissect the importance of two blooming technologies, Blockchain and Machine Learning, in the education field. Blockchain technology, having data immutability as one of its advantages, has been used in miscellaneous fields for security aspects. It can be used to securely store the degree or other achievement certificates. Such information would be added by the college or university to the blockchain, which can be accessed or shared by the student through the online CV with employers. This approach is secure as there is no need to worry about changes to the institution or the loss of data. Also, Machine learning with its fully capable learning algorithms is the breakthrough technology for future perspectives because it can accurately predict the future based on experience; hence, the incorporation of this technology in the educational field helps the student to make a strategy with the help of various algorithms. By doing such things, better outcomes should be made from present conditions. When the benefits of blockchain are combined with Machine Learning algorithms, we can get certain predictions beforehand and we can securely store the actual results, which is the proposed idea of this study. In this study, the emphasis is made on the impacts created by recent technologies in the educational field and review of various systems proposed by blockchain and machine learning technology and assumption is made for combining two technologies for the betterment of the educational field.

今天,技术已经取得了巨大的进步,现在它正被纳入教育部门,以提高学术水平。某些技术,如人工智能、机器学习、区块链、大数据、物联网、增强现实、云计算等,改变了传统的教育系统,使其成为学生成长的更好平台。在本文中,我们剖析了区块链和机器学习这两种蓬勃发展的技术在教育领域的重要性。区块链技术以数据不变性为优势之一,在安全方面已被应用于各种领域。它可以用于安全地存储学位证书或其他成就证书。这些信息将由学院或大学添加到区块链中,学生可以通过与雇主的在线简历访问或共享。这种方法是安全的,因为不需要担心机构的变化或数据丢失。此外,具有完全能力的学习算法的机器学习是未来视角的突破性技术,因为它可以根据经验准确预测未来;因此,将这项技术融入教育领域有助于学生在各种算法的帮助下制定策略。通过这样做,应该在目前的条件下取得更好的结果。当区块链的好处与机器学习算法相结合时,我们可以预先得到某些预测,并可以安全地存储实际结果,这就是本研究提出的想法。在本研究中,重点关注了最新技术在教育领域产生的影响,并回顾了区块链和机器学习技术提出的各种系统,并假设将两种技术结合起来以改善教育领域。
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引用次数: 47
Dual-Tree Sparse Decomposition of DWT Filters for ECG Signal Compression and HRV Analysis 双树稀疏分解DWT滤波器在心电信号压缩和HRV分析中的应用
Pub Date : 2021-01-12 DOI: 10.1007/s41133-020-00041-z
Ranjeet Kumar, A. R. Verma, Bhumika Gupta, Sandeep Kumar

In this paper, a one-dimensional ECG signal is decomposed as symmetry tree structure at each level using discrete wavelet transforms which outcomes from a larger quantity of insignificant coefficients. They are measured as zero amplitude value and represented as sparse datasets that improve the compression rate, and Huffman coding helps to represent the signal with low bit rate data. These results compressed data codes of large ECG time-series datasets of the signal. Here, different wavelet filters are evaluated for compression based on sparse data from wavelet decomposition. The performance of an algorithm in terms of compression is 43.52% and 42.8% with a 99.9% correlation between original and recovered signals from compressed ECG data for the MIT-BIH arrhythmia and compression dataset, respectively. Further, heart rate variability (HRV) analysis with correlation of R-R intervals in between original and reconstructed ECG signals validates the reconstruction as well as sensitivity of compression technique toward data accuracy.

本文利用离散小波变换将一维心电信号分解为每一层的对称树结构,得到大量不显著系数。它们被测量为零幅度值,并表示为提高压缩率的稀疏数据集,霍夫曼编码有助于表示具有低比特率数据的信号。这些结果压缩了大型心电信号时间序列数据集的数据编码。在这里,基于小波分解的稀疏数据,评估不同的小波滤波器的压缩效果。该算法在压缩方面的性能分别为43.52%和42.8%,其中MIT-BIH心律失常和压缩数据集的原始信号和恢复信号之间的相关性分别为99.9%。此外,利用原始和重构心电信号之间R-R区间的相关性进行心率变异性(HRV)分析,验证了重构以及压缩技术对数据精度的敏感性。
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引用次数: 5
Development of Robot-Based Upper Limb Devices for Rehabilitation Purposes: a Systematic Review 基于机器人的上肢康复装置的发展:系统综述
Pub Date : 2021-01-12 DOI: 10.1007/s41133-020-00043-x
Jyotindra Narayan, Bhaben Kalita, Santosha Kumar Dwivedy

As the number of patients with impaired nerves is continuously increasing day by day around the globe, rehabilitation training by the physical therapist is more time-consuming and less effective. From last two decades, many robot-based upper limb rehabilitation devices have been developed for physical therapy of the human upper limb by employing state-of-the-art technologies. Hence, there is a need for a comprehensive systematic analysis to understand the basic principle and working of rehabilitation devices. The devices are primarily classified as exoskeleton- and end-effector-oriented robotic devices depending on the alignment of the upper limb joints. The objective of the review is to investigate the functionality developments of the robot-based upper limb rehabilitation devices. In this work, a systematic analysis is being carried out depending on the factors such as compatible designs, control aspects, training modes, actuation methods, and clinical developments of the devices. Furthermore, a tabular comparison is presented for the above factors considering different types of robotic devices and the status of the developments. Finally, the scope of improvement is discussed by minimizing the potential gaps between design and prototyping establishments. This review will help the therapists, researchers, and manufacturers to augment the safety and cost-effective concerns for patients with upper limb impairments.

随着全球范围内神经损伤患者数量的不断增加,物理治疗师的康复训练更加耗时且效果不佳。近二十年来,许多基于机器人的上肢康复设备采用最先进的技术,用于人类上肢的物理治疗。因此,有必要对康复装置的基本原理和工作原理进行全面系统的分析。根据上肢关节的排列,这些设备主要分为外骨骼和末端执行器导向的机器人设备。本综述的目的是研究基于机器人的上肢康复装置的功能发展。在这项工作中,根据兼容设计、控制方面、训练模式、驱动方法和设备的临床发展等因素进行了系统的分析。此外,考虑到不同类型的机器人装置及其发展现状,对上述因素进行了表格式比较。最后,通过最小化设计和原型机构之间的潜在差距来讨论改进的范围。本综述将有助于治疗师、研究人员和制造商提高上肢损伤患者的安全性和成本效益。
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引用次数: 19
The Effect of Movie Frame Rate on Viewer Preference: An Eye Tracking Study 电影帧率对观众偏好的影响:一项眼动追踪研究
Pub Date : 2021-01-12 DOI: 10.1007/s41133-020-00040-0
Farid Pazhoohi, Alan Kingstone

The film industry has begun to increase the frame rate of movies in order to enhance viewer's perception of visual smoothness. This decision is causing controversy, and it is exacerbated by the development of high frame rate technology for television. To address this issue, we investigated if higher (60 frames per second or fps) versus conventional lower frame rates (24 fps) influence viewing behaviour and preference. Observers (N = 30) were eye-tracked while they viewed pairs of identical movie clips that differed only in their frame rate. Results showed that individuals looked more frequently at the videos they preferred; however, many could not discriminate between the high and low rate clips. However, those individuals who could reliably discriminate between the two frames rates preferred the lower 24 fps clips. Our results provide empirical support to those who argue that the viewing quality of films at higher frame rates is compromised on 2D displays.

电影行业已经开始提高电影的帧率,以增强观众对视觉平滑度的感知。这一决定引起了争议,并因电视高帧率技术的发展而加剧了争议。为了解决这个问题,我们调查了较高的帧率(每秒60帧或fps)与传统的较低帧率(24帧/秒)是否会影响观看行为和偏好。观察者(N = 30)在观看几对相同的电影片段时进行了眼动追踪,这些片段只是帧率不同。结果显示,人们更频繁地观看他们喜欢的视频;然而,许多人无法区分高利率和低利率。然而,那些能够可靠地区分两种帧率的人更喜欢较低的24帧/秒剪辑。我们的研究结果为那些认为在高帧率下观看电影的质量在2D显示器上受到损害的人提供了实证支持。
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引用次数: 1
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Augmented Human Research
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