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Approximate Implicitization Using Monoid Curves and Surfaces 使用单曲线和曲面的近似隐式化
Pub Date : 1999-07-01 DOI: 10.1006/gmip.1999.0497
Thomas W. Sederberg , Jianmin Zheng , Kris Klimaszewski , Tor Dokken

This paper presents an approach to finding an approximate implicit equation and an approximate inversion map of a planar rational parametric curve or a rational parametric surface. High accuracy of the approximation is achieved with a relatively small number of low-degree curve segments or surface patches. By using monoid curves and surfaces, the method eliminates the undesirable singularities and “phantom” branches normally associated with implicit representation. The monoids are expressed in exact implicit and parametric equations simultaneously, and upper bounds are derived for the approximate errors of implicitization and inversion equations.

本文给出了求平面有理参数曲线或有理参数曲面的近似隐式方程和近似反演图的一种方法。用相对较少的低度曲线段或表面斑块实现了较高的近似精度。通过使用单曲线和曲面,该方法消除了通常与隐式表示相关的不受欢迎的奇异点和“幻影”分支。同时用精确隐式方程和参数方程来表示模群,并推导了隐式方程和反演方程近似误差的上界。
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引用次数: 39
An Algebraic Solution to Surface Recovery from Cross-Sectional Contours 从横截面轮廓面恢复的代数解
Pub Date : 1999-07-01 DOI: 10.1006/gmip.1999.0499
G Cong , B Parvin

A new approach for reconstruction of 3D surfaces from 2D cross-sectional contours is presented. By using the so-called “equal importance criterion,” we reconstruct the surface based on the assumption that every point in the region contributes equally to the surface reconstruction process. In this context, the problem is formulated in terms of a partial differential equation, and we show that the solution for dense contours (contours in close proximity) can be efficiently derived from the distance transform. In the case of sparse contours, we add a regularization term to ensure smoothness in surface recovery. The approach is also generalized to other types of cross-sectional contours, where the spine may not be a straight line. The proposed technique allows for surface recovery at any desired resolution. The main advantages of our method is that inherent problems due to correspondence, tiling, and branching are avoided. In contrast to existing implicit methods, we find an optimal field function and develop an interpolation method that does not generate any artificial surfaces. We will demonstrate that the computed high-resolution surface is well represented for subsequent geometric analysis. We present results on both synthetic and real data.

提出了一种从二维截面轮廓重构三维曲面的新方法。通过使用所谓的“同等重要准则”,我们基于区域中每个点对表面重建过程的贡献相等的假设来重建表面。在这种情况下,这个问题是用偏微分方程来表示的,我们证明了密集轮廓(接近的轮廓)的解可以有效地从距离变换中得到。在稀疏轮廓的情况下,我们增加了正则化项以保证表面恢复的平滑性。该方法也可以推广到其他类型的横截面轮廓,其中脊柱可能不是一条直线。所提出的技术允许在任何期望的分辨率下进行表面回收。我们的方法的主要优点是避免了由于对应、平铺和分支而产生的固有问题。与现有的隐式插值方法相比,我们找到了一个最优的场函数,并开发了一种不产生任何人工曲面的插值方法。我们将证明计算的高分辨率表面很好地表示了随后的几何分析。我们给出了合成数据和实际数据的结果。
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引用次数: 24
Shape Reconstruction from Contours Using Isotopic Deformation 利用同位素变形从等高线重建形状
Pub Date : 1999-05-01 DOI: 10.1006/gmip.1999.0494
Kikuo Fujimura , Eddy Kuo

A method for shape reconstruction from contours using isotopic deformation is presented. The proposed method considers the case where one contour encloses the other contour when they are projected in a common plane, as is the case for terrain contour maps. Unlike many other methods which generate piecewise linear interpolation, the proposed method smoothly interpolates between two contours located in parallel planes. The algorithm runs in O(nk+n log n) time, where n is the total number of vertices in two contours and k is an integer variable less than n which indicates how convoluted the contours are (the larger, the more convoluted). The running time of the algorithm is shown to be worst-case optimal for the class of task defined. The reconstructed shape is free of self-intersections and it can incorporate given feature correspondences. The method is extended to handle bifurcations and is shown to cope easily with some cases which are problematic for some other algorithms. The method proposed is suitable for terrain modeling, since reconstructed shapes generated by the method do not have overhangs. Experimental results are included to illustrate the feasibility of the approach.

提出了一种基于同位素变形的等高线形状重建方法。该方法考虑了在同一平面上投影时一个等高线包围另一个等高线的情况,如地形等高线地图的情况。与许多其他分段线性插值方法不同,该方法在两个平行平面上的轮廓之间平滑地进行插值。该算法运行时间为O(nk+n log n),其中n为两个轮廓的顶点总数,k为小于n的整数变量,表示轮廓的卷积度(越大,越卷积)。对于所定义的任务类,算法的运行时间是最坏情况下最优的。重构后的形状不存在自交,可以包含给定的特征对应。将该方法扩展到处理分岔问题,并证明该方法可以很容易地处理一些其他算法难以解决的问题。所提出的方法适用于地形建模,因为该方法生成的重建形状没有悬垂。实验结果说明了该方法的可行性。
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引用次数: 20
Parameter-Controlled Volume Thinning 参数控制体积细化
Pub Date : 1999-05-01 DOI: 10.1006/gmip.1999.0495
Nikhil Gagvani , Deborah Silver

The availability of large 3D datasets has made volume thinning essential for compact representation of shapes. The density of the skeletal structure resulting from the thinning process depends on the application. Current thinning techniques do not allow control over the density and can therefore address only specific applications. In this paper, we describe an algorithm which uses a thinness parameter to control the thinning process and thus the density of the skeletal structure. We present applications from CFD and medical visualization and show how the skeletal structure can be used in these domains. We also illustrate a technique for constructing a centerline for surgical navigation.

大型3D数据集的可用性使得体积细化对于形状的紧凑表示至关重要。由减薄过程产生的骨架结构的密度取决于应用。目前的减薄技术不允许控制密度,因此只能解决特定的应用。在本文中,我们描述了一种算法,该算法使用薄度参数来控制薄化过程,从而控制骨架结构的密度。我们介绍了CFD和医学可视化的应用,并展示了骨骼结构如何在这些领域中使用。我们还举例说明了一种构建手术导航中心线的技术。
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引用次数: 149
Approximating Curves via Alpha Shapes 通过Alpha形状逼近曲线
Pub Date : 1999-05-01 DOI: 10.1006/gmip.1999.0496
Takis Sakkalis , Ch Charitos

We present a method of approximating a nonsingular curve C in the plane or in space with the use of alpha shapes. The procedure is based on sampling the curve C with a finite set S and then construct the alpha shape,Sα, of S. Then,Sα is shown to be a piecewise linear curve that is ambiently homeomorphic to, and within a prescribed tolerance from, C.

我们提出了一种利用alpha形状在平面或空间上逼近非奇异曲线C的方法。该过程是基于用有限集S对曲线C进行采样,然后构造S的α形状Sα,然后,Sα被证明是一条分段线性曲线,它与C环境同胚,并且在规定的容差范围内。
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引用次数: 16
Topologically Reliable Approximation of Trimmed Polynomial Surface Patches 修剪多项式表面斑块的拓扑可靠逼近
Pub Date : 1999-03-01 DOI: 10.1006/gmip.1999.0483
Wonjoon Cho , Takashi Maekawa , Nicholas M. Patrikalakis , Jaime Peraire

We present an unstructured triangular mesh generation algorithm that approximates a set of mutually nonintersecting simple trimmed polynomial parametric surface patches within a user specified geometric tolerance. The proposed method uses numerically robust interval geometric representations/computations and also addresses the problem of topological consistency (homeomorphism) between the exact geometry and its approximation. Those are among the most important outstanding issues in geometry approximation problems. We also extract important differential geometric features of input geometry for use in the approximation. Our surface tessellation algorithm is based on the unstructured Delaunay mesh approach which leads to an efficient adaptive triangulation. A robust decision criterion is introduced to prevent possible failures in the conventional Delaunay triangulation. To satisfy the prescribed geometric tolerance, an adaptive node insertion algorithm is employed and furthermore, an efficient method to compute a tight upper bound of the approximation error is proposed. Unstructured triangular meshes for free-form surfaces frequently involve triangles with high aspect ratio and, accordingly, result in ill-conditioned meshing. Our proposed algorithm constructs 2D triangulation domains which sufficiently preserve the shape of triangles when mapped into 3D space and, furthermore, the algorithm provides an efficient method that explicitly controls the aspect ratio of the triangular elements.

我们提出了一种非结构化三角网格生成算法,该算法在用户指定的几何公差范围内近似一组相互不相交的简单修剪多项式参数表面补丁。该方法采用数值鲁棒的区间几何表示/计算,并解决了精确几何与其近似之间的拓扑一致性(同胚)问题。这些都是几何近似问题中最重要的突出问题。我们还提取了输入几何的重要微分几何特征,用于近似。我们的曲面镶嵌算法是基于非结构化德劳内网格方法,导致一个有效的自适应三角剖分。为了防止传统Delaunay三角剖分中可能出现的故障,引入了一种鲁棒决策准则。为了满足规定的几何公差,采用了自适应节点插入算法,并提出了一种计算逼近误差严密上界的有效方法。自由曲面的非结构化三角网格经常涉及高纵横比的三角形,从而导致病态网格划分。我们提出的算法构建了二维三角剖分域,在映射到三维空间时充分保留三角形的形状,此外,该算法提供了一种有效的方法来明确控制三角形元素的纵横比。
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引用次数: 18
On Surface Approximation Using Developable Surfaces 利用可展曲面的曲面逼近
Pub Date : 1999-03-01 DOI: 10.1006/gmip.1999.0487
H.-Y. Chen , I.-K. Lee , S. Leopoldseder , H. Pottmann , T. Randrup , J. Wallner

We introduce a method for approximating a given surface by a developable surface. It will be either aG1surface consisting of pieces of cones or cylinders of revolution or aGrNURBS developable surface. Our algorithm will also deal properly with the problems of reverse engineering and produce robust approximation of given scattered data. The presented technique can be applied in computer aided manufacturing, e.g. in shipbuilding.

介绍了用可展曲面逼近给定曲面的一种方法。它将是由圆锥形或旋转圆柱体组成的ag1曲面或agnurbs可展曲面。该算法还可以很好地处理逆向工程问题,并对给定的分散数据产生鲁棒逼近。该技术可应用于计算机辅助制造,如造船。
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引用次数: 84
Photogrammetric Texture Mapping onto Planar Polygons 摄影测量纹理映射到平面多边形
Pub Date : 1999-03-01 DOI: 10.1006/gmip.1999.0491
Frederick M. Weinhaus , Robert N. Devich

This paper presents a mathematical description of texture mapping onto planar polygons from a photogrammetry viewpoint. In principle, this approach can accommodate textures acquired from a variety of camera systems including panoramic, strip, pushbroom, multispectral scanners and synthetic aperture radar, as well as the common frame (snap-shot) camera. The main focus of this paper, however, is the frame camera. When this type of camera photographs an object obliquely, the transformation between polygon and texture is characterized by a perspective projection rather than an affine transformation. In particular, we derive the rational linear texture mapping transformation equation and show how to compute its coefficients in two ways using known values for the relevant camera parameters. We also show that the denominator term in this transformation is not equivalent to perspective depth as it is when the textures are face-on to the polygon surface. Although the specific case of perspective texture projection onto planar polygons has been discussed before using techniques based upon homogeneous coordinates, we believe that this paper will be interesting and beneficial due to the intuitive basis of the photogrammetry concepts.

本文从摄影测量的角度提出了平面多边形纹理映射的数学描述。原则上,这种方法可以适应从各种相机系统获取的纹理,包括全景,条形,推扫帚,多光谱扫描仪和合成孔径雷达,以及普通帧(快照)相机。然而,本文的主要焦点是框架相机。当这种类型的相机拍摄一个对象倾斜,多边形和纹理之间的转换是一个透视投影的特点,而不是仿射变换。特别是,我们推导了合理的线性纹理映射变换方程,并展示了如何使用已知的相关相机参数值以两种方式计算其系数。我们还表明,在这个转换中的分母项并不等同于透视深度,因为当纹理面朝多边形表面时是这样的。虽然在使用基于齐次坐标的技术之前已经讨论过透视纹理投影到平面多边形上的具体情况,但我们相信,由于摄影测量概念的直观基础,本文将是有趣和有益的。
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引用次数: 20
Euclidean Paths: A New Representation of Boundary of Discrete Regions 欧几里得路径:离散区域边界的一种新表示
Pub Date : 1999-01-01 DOI: 10.1006/gmip.1999.0488
Jean-Pierre Braquelaire, Anne Vialard

The aim of this work is to provide a means to approximate the real boundary underlying the discrete boundary of a digitized 2D region. We require that the sampling of the reconstructed boundary be exactly the discrete one. To this end, we propose a new representation of the boundary of a discrete region that we call Euclidean paths. This paper fully describes the method used to build a Euclidean path and gives several examples of applications both for image analysis and image synthesis.

这项工作的目的是提供一种方法来近似真实的边界底层的离散边界的数字化二维区域。我们要求重构边界的采样完全是离散的。为此,我们提出了离散区域边界的一种新的表示,我们称之为欧几里得路径。本文详细介绍了建立欧几里得路径的方法,并给出了图像分析和图像合成的几个应用实例。
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引用次数: 35
C-Bézier curves and surfaces c - bsamzier曲线和曲面
Pub Date : 1999-01-01 DOI: 10.1006/GMIP.1999.0490
Jiwen Zheng
Abstract Using the same technique as for the C-B-splines, two other forms of C-Bezier curves and a reformed formula for the subdivisions are proposed. With these new forms, C-Bezier curves can unify the processes for both the normal cases, and the limiting case (α→0) with precise results. Like the C-B-splines, a C-Bezier curve can be approximated by its cubic Bezier curve in high accuracy. For any tensor product C-Bezier patch, a pair of its opposite sides could have different parameters of α. All this will make the C-Bezier curves and surfaces more efficient in algorithms, more flexible in assembling and representing arcs, and will satisfy the demands of high precision in engineering and fast calculation in computer display.
采用与处理c - b样条相同的技术,提出了C-Bezier曲线的另外两种形式,并改进了其细分公式。利用这些新形式,C-Bezier曲线可以统一正常情况和极限情况(α→0)的过程,并得到精确的结果。与c - b样条曲线一样,C-Bezier曲线也可以用它的三次Bezier曲线进行高精度的近似。对于任意张量积C-Bezier patch,它的一对对边可以有不同的α参数。这将使C-Bezier曲线曲面在算法上更加高效,在弧线的组装和表示上更加灵活,满足工程上的高精度和计算机显示上的快速计算的要求。
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引用次数: 50
期刊
Graphical Models and Image Processing
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